Updates for presentation build #399
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@ -22,7 +22,7 @@ public class PlayerController : Script
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public Camera cam { get; set; }
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public Camera cam { get; set; }
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public CameraArm camArm { get; set; }
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public CameraArm camArm { get; set; }
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private PickAndThrow pat;
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private PickAndThrow pat;
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public StateMachine stateMachine;
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public StateMachine stateMachine { get; set; }
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public bool holdItem { get; set; }
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public bool holdItem { get; set; }
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public bool isAiming { get; set; }
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public bool isAiming { get; set; }
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@ -78,9 +78,9 @@ public class PlayerController : Script
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//silhouette=====================================================================
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//silhouette=====================================================================
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public GameObject silhouettePlayer;
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public GameObject silhouettePlayer;
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public Renderable silhouettePlayerRend;
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private Renderable silhouettePlayerRend;
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public GameObject silhouetteBag;
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public GameObject silhouetteBag;
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public Renderable silhouetteBagRend;
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private Renderable silhouetteBagRend;
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protected override void awake()
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protected override void awake()
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{
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{
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@ -56,7 +56,7 @@ namespace SHADE_Scripting.UI
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return;
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return;
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}
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}
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if (Input.GetKeyUp(Input.KeyCode.Space))
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if (Input.GetKeyUp(Input.KeyCode.Space) && !point3Done)
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{
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{
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skip = true;
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skip = true;
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point1Done = true;
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point1Done = true;
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