Updates for presentation build #399
|
@ -113,7 +113,7 @@
|
||||||
Text Renderer Component:
|
Text Renderer Component:
|
||||||
Text: Press Space to contiune
|
Text: Press Space to contiune
|
||||||
Font: 176667660
|
Font: 176667660
|
||||||
Color: {x: 1, y: 1, z: 1, w: 1}
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Color: {x: 0, y: 0, z: 0, w: 1}
|
||||||
Text Size: {x: 1, y: 1, z: 1}
|
Text Size: {x: 1, y: 1, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
UI Component:
|
UI Component:
|
||||||
|
@ -152,6 +152,7 @@
|
||||||
Scripts:
|
Scripts:
|
||||||
- Type: CutsceneEnd
|
- Type: CutsceneEnd
|
||||||
Enabled: true
|
Enabled: true
|
||||||
|
nextScene: 92009475
|
||||||
duration: 1
|
duration: 1
|
||||||
skipDuration: 0.100000001
|
skipDuration: 0.100000001
|
||||||
cutscene4Points: 4
|
cutscene4Points: 4
|
||||||
|
@ -294,7 +295,7 @@
|
||||||
Text Renderer Component:
|
Text Renderer Component:
|
||||||
Text: Press Space to contiune
|
Text: Press Space to contiune
|
||||||
Font: 176667660
|
Font: 176667660
|
||||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
Color: {x: 0, y: 0, z: 0, w: 1}
|
||||||
Text Size: {x: 1, y: 1, z: 1}
|
Text Size: {x: 1, y: 1, z: 1}
|
||||||
IsActive: false
|
IsActive: false
|
||||||
UI Component:
|
UI Component:
|
||||||
|
|
|
@ -2960,7 +2960,7 @@
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0.400000006, y: 0.400000006, z: 0.98999995}
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Translate: {x: 0.400000006, y: 0.400000006, z: 0.98999995}
|
||||||
Rotate: {x: 0, y: -299.5, z: 0.49999997}
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Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 4.26499987, y: 2, z: 1}
|
Scale: {x: 4.26499987, y: 2, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
|
@ -2972,7 +2972,9 @@
|
||||||
Hovered: false
|
Hovered: false
|
||||||
Clicked: false
|
Clicked: false
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts:
|
||||||
|
- Type: FixRotation
|
||||||
|
Enabled: true
|
||||||
- EID: 198
|
- EID: 198
|
||||||
Name: ====Raccoon====
|
Name: ====Raccoon====
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -5398,7 +5400,7 @@
|
||||||
Enabled: true
|
Enabled: true
|
||||||
waypointsPool: 166
|
waypointsPool: 166
|
||||||
startWaypoint: 162
|
startWaypoint: 162
|
||||||
patrolSpeed: 1
|
patrolSpeed: 0.75
|
||||||
chaseSpeed: 2
|
chaseSpeed: 2
|
||||||
turningSpeed: 5
|
turningSpeed: 5
|
||||||
sightDistance: 8
|
sightDistance: 8
|
||||||
|
@ -5441,6 +5443,7 @@
|
||||||
Default Texture: 63979907
|
Default Texture: 63979907
|
||||||
Hovered Texture: 51379325
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Hovered Texture: 51379325
|
||||||
Clicked Texture: 66788278
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Clicked Texture: 66788278
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||||||
|
current texture: 0
|
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IsActive: true
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IsActive: true
|
||||||
UI Component:
|
UI Component:
|
||||||
Canvas ID: 10
|
Canvas ID: 10
|
||||||
|
@ -5474,6 +5477,7 @@
|
||||||
Default Texture: 61602036
|
Default Texture: 61602036
|
||||||
Hovered Texture: 58910810
|
Hovered Texture: 58910810
|
||||||
Clicked Texture: 57786063
|
Clicked Texture: 57786063
|
||||||
|
current texture: 0
|
||||||
IsActive: true
|
IsActive: true
|
||||||
UI Component:
|
UI Component:
|
||||||
Canvas ID: 10
|
Canvas ID: 10
|
||||||
|
@ -5489,6 +5493,8 @@
|
||||||
onReleaseSound: Empty
|
onReleaseSound: Empty
|
||||||
hoverScale: 1.10000002
|
hoverScale: 1.10000002
|
||||||
clickScale: 0.899999976
|
clickScale: 0.899999976
|
||||||
|
- Type: FixRotation
|
||||||
|
Enabled: true
|
||||||
- EID: 458
|
- EID: 458
|
||||||
Name: RetryButton
|
Name: RetryButton
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -5507,6 +5513,7 @@
|
||||||
Default Texture: 64806384
|
Default Texture: 64806384
|
||||||
Hovered Texture: 58347825
|
Hovered Texture: 58347825
|
||||||
Clicked Texture: 63234380
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Clicked Texture: 63234380
|
||||||
|
current texture: 0
|
||||||
IsActive: true
|
IsActive: true
|
||||||
UI Component:
|
UI Component:
|
||||||
Canvas ID: 10
|
Canvas ID: 10
|
||||||
|
@ -8144,7 +8151,7 @@
|
||||||
Collider Component:
|
Collider Component:
|
||||||
Colliders:
|
Colliders:
|
||||||
- Is Trigger: false
|
- Is Trigger: false
|
||||||
Collision Tag: 0
|
Collision Tag: 1
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 0.400000006, y: 0.439999998, z: 0.400000006}
|
Half Extents: {x: 0.400000006, y: 0.439999998, z: 0.400000006}
|
||||||
Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
|
@ -8153,7 +8160,7 @@
|
||||||
Position Offset: {x: 0, y: 0.219999999, z: 0}
|
Position Offset: {x: 0, y: 0.219999999, z: 0}
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||||
- Is Trigger: false
|
- Is Trigger: false
|
||||||
Collision Tag: 0
|
Collision Tag: 1
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 0.0399999991, y: 1, z: 0.400000006}
|
Half Extents: {x: 0.0399999991, y: 1, z: 0.400000006}
|
||||||
Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
|
@ -8993,7 +9000,7 @@
|
||||||
Collider Component:
|
Collider Component:
|
||||||
Colliders:
|
Colliders:
|
||||||
- Is Trigger: false
|
- Is Trigger: false
|
||||||
Collision Tag: 0
|
Collision Tag: 1
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 0.699999988, y: 0.0500000007, z: 1.20000005}
|
Half Extents: {x: 0.699999988, y: 0.0500000007, z: 1.20000005}
|
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Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
|
@ -9002,7 +9009,7 @@
|
||||||
Position Offset: {x: 0, y: 0.77700001, z: 0}
|
Position Offset: {x: 0, y: 0.77700001, z: 0}
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||||
- Is Trigger: false
|
- Is Trigger: false
|
||||||
Collision Tag: 0
|
Collision Tag: 1
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 0.0500000007, y: 0.800000012, z: 0.0500000007}
|
Half Extents: {x: 0.0500000007, y: 0.800000012, z: 0.0500000007}
|
||||||
Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
|
@ -9011,7 +9018,7 @@
|
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Position Offset: {x: -0.449999988, y: 0.400000006, z: -0.850000024}
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Position Offset: {x: -0.449999988, y: 0.400000006, z: -0.850000024}
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||||
- Is Trigger: false
|
- Is Trigger: false
|
||||||
Collision Tag: 0
|
Collision Tag: 1
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 0.0500000007, y: 0.800000012, z: 0.0500000007}
|
Half Extents: {x: 0.0500000007, y: 0.800000012, z: 0.0500000007}
|
||||||
Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
|
@ -9020,7 +9027,7 @@
|
||||||
Position Offset: {x: -0.449999988, y: 0.400000006, z: 0.850000024}
|
Position Offset: {x: -0.449999988, y: 0.400000006, z: 0.850000024}
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||||
- Is Trigger: false
|
- Is Trigger: false
|
||||||
Collision Tag: 0
|
Collision Tag: 1
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 0.0500000007, y: 0.800000012, z: 0.0500000007}
|
Half Extents: {x: 0.0500000007, y: 0.800000012, z: 0.0500000007}
|
||||||
Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
|
@ -9029,7 +9036,7 @@
|
||||||
Position Offset: {x: 0.449999988, y: 0.400000006, z: 0.850000024}
|
Position Offset: {x: 0.449999988, y: 0.400000006, z: 0.850000024}
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||||
- Is Trigger: false
|
- Is Trigger: false
|
||||||
Collision Tag: 0
|
Collision Tag: 1
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 0.0500000007, y: 0.800000012, z: 0.0500000007}
|
Half Extents: {x: 0.0500000007, y: 0.800000012, z: 0.0500000007}
|
||||||
Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
|
@ -9056,7 +9063,7 @@
|
||||||
Collider Component:
|
Collider Component:
|
||||||
Colliders:
|
Colliders:
|
||||||
- Is Trigger: false
|
- Is Trigger: false
|
||||||
Collision Tag: 0
|
Collision Tag: 1
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 0.400000006, y: 0.439999998, z: 0.400000006}
|
Half Extents: {x: 0.400000006, y: 0.439999998, z: 0.400000006}
|
||||||
Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
|
@ -9065,7 +9072,7 @@
|
||||||
Position Offset: {x: 0, y: 0.219999999, z: 0}
|
Position Offset: {x: 0, y: 0.219999999, z: 0}
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||||
- Is Trigger: false
|
- Is Trigger: false
|
||||||
Collision Tag: 0
|
Collision Tag: 1
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 0.0399999991, y: 1, z: 0.400000006}
|
Half Extents: {x: 0.0399999991, y: 1, z: 0.400000006}
|
||||||
Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
|
@ -9092,7 +9099,7 @@
|
||||||
Collider Component:
|
Collider Component:
|
||||||
Colliders:
|
Colliders:
|
||||||
- Is Trigger: false
|
- Is Trigger: false
|
||||||
Collision Tag: 0
|
Collision Tag: 1
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 0.400000006, y: 0.439999998, z: 0.400000006}
|
Half Extents: {x: 0.400000006, y: 0.439999998, z: 0.400000006}
|
||||||
Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
|
@ -9101,7 +9108,7 @@
|
||||||
Position Offset: {x: 0, y: 0.219999999, z: 0}
|
Position Offset: {x: 0, y: 0.219999999, z: 0}
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||||
- Is Trigger: false
|
- Is Trigger: false
|
||||||
Collision Tag: 0
|
Collision Tag: 1
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 0.0399999991, y: 1, z: 0.400000006}
|
Half Extents: {x: 0.0399999991, y: 1, z: 0.400000006}
|
||||||
Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
|
@ -9128,7 +9135,7 @@
|
||||||
Collider Component:
|
Collider Component:
|
||||||
Colliders:
|
Colliders:
|
||||||
- Is Trigger: false
|
- Is Trigger: false
|
||||||
Collision Tag: 0
|
Collision Tag: 1
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 0.400000006, y: 0.439999998, z: 0.400000006}
|
Half Extents: {x: 0.400000006, y: 0.439999998, z: 0.400000006}
|
||||||
Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
|
@ -9137,7 +9144,7 @@
|
||||||
Position Offset: {x: 0, y: 0.219999999, z: 0}
|
Position Offset: {x: 0, y: 0.219999999, z: 0}
|
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Rotation Offset: {x: 0, y: 0, z: 0}
|
Rotation Offset: {x: 0, y: 0, z: 0}
|
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- Is Trigger: false
|
- Is Trigger: false
|
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Collision Tag: 0
|
Collision Tag: 1
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 0.0399999991, y: 1, z: 0.400000006}
|
Half Extents: {x: 0.0399999991, y: 1, z: 0.400000006}
|
||||||
Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
|
@ -9164,7 +9171,7 @@
|
||||||
Collider Component:
|
Collider Component:
|
||||||
Colliders:
|
Colliders:
|
||||||
- Is Trigger: false
|
- Is Trigger: false
|
||||||
Collision Tag: 0
|
Collision Tag: 1
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 0.400000006, y: 0.439999998, z: 0.400000006}
|
Half Extents: {x: 0.400000006, y: 0.439999998, z: 0.400000006}
|
||||||
Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
|
@ -9173,7 +9180,7 @@
|
||||||
Position Offset: {x: 0, y: 0.219999999, z: 0}
|
Position Offset: {x: 0, y: 0.219999999, z: 0}
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||||
- Is Trigger: false
|
- Is Trigger: false
|
||||||
Collision Tag: 0
|
Collision Tag: 1
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 0.0399999991, y: 1, z: 0.400000006}
|
Half Extents: {x: 0.0399999991, y: 1, z: 0.400000006}
|
||||||
Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
|
@ -10539,7 +10546,7 @@
|
||||||
Collider Component:
|
Collider Component:
|
||||||
Colliders:
|
Colliders:
|
||||||
- Is Trigger: false
|
- Is Trigger: false
|
||||||
Collision Tag: 0
|
Collision Tag: 1
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 0.899999976, y: 0.100000001, z: 1.89999998}
|
Half Extents: {x: 0.899999976, y: 0.100000001, z: 1.89999998}
|
||||||
Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
|
@ -10638,7 +10645,7 @@
|
||||||
Collider Component:
|
Collider Component:
|
||||||
Colliders:
|
Colliders:
|
||||||
- Is Trigger: false
|
- Is Trigger: false
|
||||||
Collision Tag: 0
|
Collision Tag: 1
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 0.400000006, y: 0.439999998, z: 0.400000006}
|
Half Extents: {x: 0.400000006, y: 0.439999998, z: 0.400000006}
|
||||||
Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
|
@ -10647,7 +10654,7 @@
|
||||||
Position Offset: {x: 0, y: 0.219999999, z: 0}
|
Position Offset: {x: 0, y: 0.219999999, z: 0}
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||||
- Is Trigger: false
|
- Is Trigger: false
|
||||||
Collision Tag: 0
|
Collision Tag: 1
|
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Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 0.0399999991, y: 1, z: 0.400000006}
|
Half Extents: {x: 0.0399999991, y: 1, z: 0.400000006}
|
||||||
Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
|
@ -10766,7 +10773,7 @@
|
||||||
Collider Component:
|
Collider Component:
|
||||||
Colliders:
|
Colliders:
|
||||||
- Is Trigger: false
|
- Is Trigger: false
|
||||||
Collision Tag: 0
|
Collision Tag: 1
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 0.899999976, y: 0.100000001, z: 1.89999998}
|
Half Extents: {x: 0.899999976, y: 0.100000001, z: 1.89999998}
|
||||||
Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
|
@ -10957,7 +10964,7 @@
|
||||||
Collider Component:
|
Collider Component:
|
||||||
Colliders:
|
Colliders:
|
||||||
- Is Trigger: false
|
- Is Trigger: false
|
||||||
Collision Tag: 0
|
Collision Tag: 1
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 0.899999976, y: 0.100000001, z: 1.89999998}
|
Half Extents: {x: 0.899999976, y: 0.100000001, z: 1.89999998}
|
||||||
Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
|
@ -11056,7 +11063,7 @@
|
||||||
Collider Component:
|
Collider Component:
|
||||||
Colliders:
|
Colliders:
|
||||||
- Is Trigger: false
|
- Is Trigger: false
|
||||||
Collision Tag: 0
|
Collision Tag: 1
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 0.699999988, y: 0.0500000007, z: 1.20000005}
|
Half Extents: {x: 0.699999988, y: 0.0500000007, z: 1.20000005}
|
||||||
Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
|
@ -11065,7 +11072,7 @@
|
||||||
Position Offset: {x: 0, y: 0.77700001, z: 0}
|
Position Offset: {x: 0, y: 0.77700001, z: 0}
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||||
- Is Trigger: false
|
- Is Trigger: false
|
||||||
Collision Tag: 0
|
Collision Tag: 1
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 0.0500000007, y: 0.800000012, z: 0.0500000007}
|
Half Extents: {x: 0.0500000007, y: 0.800000012, z: 0.0500000007}
|
||||||
Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
|
@ -11074,7 +11081,7 @@
|
||||||
Position Offset: {x: -0.25, y: 0.400000006, z: -0.550000012}
|
Position Offset: {x: -0.25, y: 0.400000006, z: -0.550000012}
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||||
- Is Trigger: false
|
- Is Trigger: false
|
||||||
Collision Tag: 0
|
Collision Tag: 1
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 0.0500000007, y: 0.800000012, z: 0.0500000007}
|
Half Extents: {x: 0.0500000007, y: 0.800000012, z: 0.0500000007}
|
||||||
Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
|
@ -11083,7 +11090,7 @@
|
||||||
Position Offset: {x: -0.25, y: 0.400000006, z: 0.550000012}
|
Position Offset: {x: -0.25, y: 0.400000006, z: 0.550000012}
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||||
- Is Trigger: false
|
- Is Trigger: false
|
||||||
Collision Tag: 0
|
Collision Tag: 1
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 0.0500000007, y: 0.800000012, z: 0.0500000007}
|
Half Extents: {x: 0.0500000007, y: 0.800000012, z: 0.0500000007}
|
||||||
Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
|
@ -11092,7 +11099,7 @@
|
||||||
Position Offset: {x: 0.25, y: 0.400000006, z: 0.550000012}
|
Position Offset: {x: 0.25, y: 0.400000006, z: 0.550000012}
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||||
- Is Trigger: false
|
- Is Trigger: false
|
||||||
Collision Tag: 0
|
Collision Tag: 1
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 0.0500000007, y: 0.800000012, z: 0.0500000007}
|
Half Extents: {x: 0.0500000007, y: 0.800000012, z: 0.0500000007}
|
||||||
Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
|
@ -11119,7 +11126,7 @@
|
||||||
Collider Component:
|
Collider Component:
|
||||||
Colliders:
|
Colliders:
|
||||||
- Is Trigger: false
|
- Is Trigger: false
|
||||||
Collision Tag: 0
|
Collision Tag: 1
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 0.400000006, y: 0.439999998, z: 0.400000006}
|
Half Extents: {x: 0.400000006, y: 0.439999998, z: 0.400000006}
|
||||||
Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
|
@ -11128,7 +11135,7 @@
|
||||||
Position Offset: {x: 0, y: 0.219999999, z: 0}
|
Position Offset: {x: 0, y: 0.219999999, z: 0}
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||||
- Is Trigger: false
|
- Is Trigger: false
|
||||||
Collision Tag: 0
|
Collision Tag: 1
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 0.0399999991, y: 1, z: 0.400000006}
|
Half Extents: {x: 0.0399999991, y: 1, z: 0.400000006}
|
||||||
Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -29,7 +29,7 @@
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0, y: 0, z: 0.100000001}
|
Translate: {x: 0, y: 0, z: 0.300000012}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 1920, y: 1080, z: 1}
|
Scale: {x: 1920, y: 1080, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -49,7 +49,7 @@
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0, y: 75, z: 0}
|
Translate: {x: 0, y: 75, z: 0.200000003}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 400, y: 100, z: 1}
|
Scale: {x: 400, y: 100, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -85,7 +85,7 @@
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0, y: -200, z: 0}
|
Translate: {x: 0, y: -200, z: 0.200000003}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 400, y: 100, z: 1}
|
Scale: {x: 400, y: 100, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
|
|
@ -29,7 +29,7 @@
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0, y: 0, z: 0.100000001}
|
Translate: {x: 0, y: 0, z: 0.300000012}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 1920, y: 1080, z: 1}
|
Scale: {x: 1920, y: 1080, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -49,7 +49,7 @@
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0, y: 75, z: 0}
|
Translate: {x: 0, y: 75, z: 0.200000003}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 400, y: 100, z: 1}
|
Scale: {x: 400, y: 100, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -85,7 +85,7 @@
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0, y: -200, z: 0}
|
Translate: {x: 0, y: -200, z: 0.200000003}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 400, y: 100, z: 1}
|
Scale: {x: 400, y: 100, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
|
|
@ -21,12 +21,12 @@ public class PickAndThrow : Script
|
||||||
private Collider itemCollider;
|
private Collider itemCollider;
|
||||||
private Item itemScript;
|
private Item itemScript;
|
||||||
private Transform raccoonHoldLocation;
|
private Transform raccoonHoldLocation;
|
||||||
private ThirdPersonCamera tpc;
|
public ThirdPersonCamera tpc { get; set; }
|
||||||
private float lastXDir;
|
private float lastXDir;
|
||||||
private float lastZDir;
|
private float lastZDir;
|
||||||
private bool inRange = false;
|
private bool inRange = false;
|
||||||
public bool throwItem = false;
|
public bool throwItem = false;
|
||||||
private Vector3 prevTargetOffSet;
|
public Vector3 prevTargetOffSet { get; set; }
|
||||||
|
|
||||||
[Tooltip("Lenght of ray")]
|
[Tooltip("Lenght of ray")]
|
||||||
public float rayDistance = 1;
|
public float rayDistance = 1;
|
||||||
|
@ -165,7 +165,7 @@ public class PickAndThrow : Script
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ResetItemObject()
|
public void ResetItemObject()
|
||||||
{
|
{
|
||||||
itemRidigBody = null;
|
itemRidigBody = null;
|
||||||
itemTransform = null;
|
itemTransform = null;
|
||||||
|
|
|
@ -409,9 +409,18 @@ public class PlayerController : Script
|
||||||
|
|
||||||
if (pat && pat.item)
|
if (pat && pat.item)
|
||||||
{
|
{
|
||||||
holdItem = false;
|
if (holdItem)
|
||||||
isAiming = false;
|
{
|
||||||
pat.item.GetScript<Item>().returnBack = true;
|
holdItem = false;
|
||||||
|
pat.item.GetScript<Item>().returnBack = true;
|
||||||
|
}
|
||||||
|
if (isAiming)
|
||||||
|
{
|
||||||
|
isAiming = false;
|
||||||
|
cam.FOV = pat.defaultFOV;
|
||||||
|
camArm.TargetOffset = pat.prevTargetOffSet;
|
||||||
|
camArm.ArmLength = pat.tpc.armLength;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -27,7 +27,7 @@ namespace SHADE_Scripting
|
||||||
{
|
{
|
||||||
AddComponent<Camera>();
|
AddComponent<Camera>();
|
||||||
}
|
}
|
||||||
GetComponent<Camera>().SetMainCamera();
|
|
||||||
if (!GetComponent<CameraArm>())
|
if (!GetComponent<CameraArm>())
|
||||||
{
|
{
|
||||||
AddComponent<CameraArm>();
|
AddComponent<CameraArm>();
|
||||||
|
|
|
@ -94,6 +94,8 @@ public class GameManager : Script
|
||||||
if (SceneFadeInOut.Instance != null)
|
if (SceneFadeInOut.Instance != null)
|
||||||
SceneFadeInOut.Instance.CallFadeOut();
|
SceneFadeInOut.Instance.CallFadeOut();
|
||||||
Application.IsCursorVisible = false;
|
Application.IsCursorVisible = false;
|
||||||
|
|
||||||
|
GamePause = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void update()
|
protected override void update()
|
||||||
|
|
|
@ -53,7 +53,7 @@ namespace SHADE_Scripting.UI
|
||||||
|
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
if (!SceneFadeInOut.Instance.FadeOutFinished() && !point1Done)
|
if (SceneFadeInOut.Instance && !SceneFadeInOut.Instance.FadeOutFinished() && !point1Done)
|
||||||
{
|
{
|
||||||
moveToEndPoint1.Reset();
|
moveToEndPoint1.Reset();
|
||||||
return;
|
return;
|
||||||
|
@ -68,13 +68,13 @@ namespace SHADE_Scripting.UI
|
||||||
SceneFadeInOut.Instance.alphaValue = 0.01f;
|
SceneFadeInOut.Instance.alphaValue = 0.01f;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (skip && SceneFadeInOut.Instance.FadeInFinished())
|
if (skip && SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeInFinished())
|
||||||
{
|
{
|
||||||
playerCamera.GetComponent<Camera>().SetMainCamera();
|
playerCamera.GetComponent<Camera>().SetMainCamera();
|
||||||
SceneFadeInOut.Instance.CallFadeOut();
|
SceneFadeInOut.Instance.CallFadeOut();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (skip && SceneFadeInOut.Instance.FadeOutFinished())
|
if (skip && SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeOutFinished())
|
||||||
{
|
{
|
||||||
GameManager.Instance.PreviewLevelDone = true;
|
GameManager.Instance.PreviewLevelDone = true;
|
||||||
}
|
}
|
||||||
|
@ -85,7 +85,7 @@ namespace SHADE_Scripting.UI
|
||||||
if (!point1Done)
|
if (!point1Done)
|
||||||
{
|
{
|
||||||
listOfCamera[0].GetComponent<Transform>().LocalPosition = moveToEndPoint1.GetValue();
|
listOfCamera[0].GetComponent<Transform>().LocalPosition = moveToEndPoint1.GetValue();
|
||||||
if (moveToEndPoint1.IsCompleted())
|
if (SceneFadeInOut.Instance && moveToEndPoint1.IsCompleted())
|
||||||
{
|
{
|
||||||
point1Done = true;
|
point1Done = true;
|
||||||
SceneFadeInOut.Instance.CallFadeIn();
|
SceneFadeInOut.Instance.CallFadeIn();
|
||||||
|
@ -93,13 +93,13 @@ namespace SHADE_Scripting.UI
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (SceneFadeInOut.Instance.FadeInFinished() && point1Done)
|
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeInFinished() && point1Done)
|
||||||
{
|
{
|
||||||
listOfCamera[1].SetMainCamera();
|
listOfCamera[1].SetMainCamera();
|
||||||
SceneFadeInOut.Instance.CallFadeOut();
|
SceneFadeInOut.Instance.CallFadeOut();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (SceneFadeInOut.Instance.FadeOutFinished() && point1Done)
|
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeOutFinished() && point1Done)
|
||||||
{
|
{
|
||||||
if (!point2Done)
|
if (!point2Done)
|
||||||
{
|
{
|
||||||
|
@ -118,13 +118,13 @@ namespace SHADE_Scripting.UI
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (SceneFadeInOut.Instance.FadeInFinished() && point2Done)
|
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeInFinished() && point2Done)
|
||||||
{
|
{
|
||||||
listOfCamera[2].SetMainCamera();
|
listOfCamera[2].SetMainCamera();
|
||||||
SceneFadeInOut.Instance.CallFadeOut();
|
SceneFadeInOut.Instance.CallFadeOut();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (SceneFadeInOut.Instance.FadeOutFinished() && point2Done)
|
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeOutFinished() && point2Done)
|
||||||
{
|
{
|
||||||
if (!point3Done)
|
if (!point3Done)
|
||||||
{
|
{
|
||||||
|
@ -143,13 +143,13 @@ namespace SHADE_Scripting.UI
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (SceneFadeInOut.Instance.FadeInFinished() && point3Done)
|
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeInFinished() && point3Done)
|
||||||
{
|
{
|
||||||
playerCamera.GetComponent<Camera>().SetMainCamera();
|
playerCamera.GetComponent<Camera>().SetMainCamera();
|
||||||
SceneFadeInOut.Instance.CallFadeOut();
|
SceneFadeInOut.Instance.CallFadeOut();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (SceneFadeInOut.Instance.FadeOutFinished() && point3Done)
|
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeOutFinished() && point3Done)
|
||||||
{
|
{
|
||||||
GameManager.Instance.PreviewLevelDone = true;
|
GameManager.Instance.PreviewLevelDone = true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -49,6 +49,7 @@ public class PauseMenu : Script
|
||||||
gamePauseText.Enabled = false;
|
gamePauseText.Enabled = false;
|
||||||
if (canvas)
|
if (canvas)
|
||||||
canvas.SetActive(false);
|
canvas.SetActive(false);
|
||||||
|
Application.FixDeltaTime = Time.DefaultFixDeltaTime;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -101,6 +102,7 @@ public class PauseMenu : Script
|
||||||
gamePauseText.Enabled = true;
|
gamePauseText.Enabled = true;
|
||||||
if (canvas)
|
if (canvas)
|
||||||
canvas.SetActive(true);
|
canvas.SetActive(true);
|
||||||
|
Application.FixDeltaTime = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -37,6 +37,8 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
prevFrameTime = std::chrono::high_resolution_clock::now();
|
prevFrameTime = std::chrono::high_resolution_clock::now();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//TODO Legacy code. Delete soon
|
//TODO Legacy code. Delete soon
|
||||||
|
|
|
@ -16,6 +16,7 @@
|
||||||
// Project Headers
|
// Project Headers
|
||||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||||
#include "Scripting/SHScriptEngine.h"
|
#include "Scripting/SHScriptEngine.h"
|
||||||
|
#include "Math/SHMath.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -42,6 +43,10 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
const double FIXED_DT = physicsSystem->fixedDT;
|
const double FIXED_DT = physicsSystem->fixedDT;
|
||||||
|
|
||||||
|
if (SHMath::CompareFloat(FIXED_DT, 0.0))
|
||||||
|
return;
|
||||||
|
|
||||||
accumulatedTime += dt;
|
accumulatedTime += dt;
|
||||||
|
|
||||||
int count = 0;
|
int count = 0;
|
||||||
|
|
|
@ -63,6 +63,11 @@ namespace SHADE
|
||||||
return fixedDT;
|
return fixedDT;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
double SHPhysicsSystem::GetDefaultFixedDT() const noexcept
|
||||||
|
{
|
||||||
|
return DEFAULT_FIXED_STEP;
|
||||||
|
}
|
||||||
|
|
||||||
const std::vector<SHCollisionInfo>& SHPhysicsSystem::GetAllCollisionInfo() const noexcept
|
const std::vector<SHCollisionInfo>& SHPhysicsSystem::GetAllCollisionInfo() const noexcept
|
||||||
{
|
{
|
||||||
return collisionListener.GetCollisionInfoContainer();
|
return collisionListener.GetCollisionInfoContainer();
|
||||||
|
@ -97,7 +102,7 @@ namespace SHADE
|
||||||
|
|
||||||
void SHPhysicsSystem::SetFixedDT(double fixedDt) noexcept
|
void SHPhysicsSystem::SetFixedDT(double fixedDt) noexcept
|
||||||
{
|
{
|
||||||
if (fixedDt <= 0.0)
|
if (fixedDt < 0.0)
|
||||||
{
|
{
|
||||||
SHLOGV_WARNING("Invalid value for setting fixed delta time! Fixed delta time unchanged.")
|
SHLOGV_WARNING("Invalid value for setting fixed delta time! Fixed delta time unchanged.")
|
||||||
return;
|
return;
|
||||||
|
|
|
@ -58,6 +58,7 @@ namespace SHADE
|
||||||
|
|
||||||
[[nodiscard]] double GetFixedUpdateRate () const noexcept;
|
[[nodiscard]] double GetFixedUpdateRate () const noexcept;
|
||||||
[[nodiscard]] double GetFixedDT () const noexcept;
|
[[nodiscard]] double GetFixedDT () const noexcept;
|
||||||
|
[[nodiscard]] double GetDefaultFixedDT () const noexcept;
|
||||||
|
|
||||||
[[nodiscard]] const std::vector<SHCollisionInfo>& GetAllTriggerInfo () const noexcept;
|
[[nodiscard]] const std::vector<SHCollisionInfo>& GetAllTriggerInfo () const noexcept;
|
||||||
[[nodiscard]] const std::vector<SHCollisionInfo>& GetAllCollisionInfo () const noexcept;
|
[[nodiscard]] const std::vector<SHCollisionInfo>& GetAllCollisionInfo () const noexcept;
|
||||||
|
|
|
@ -60,6 +60,25 @@ namespace SHADE
|
||||||
return 0.0;
|
return 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
double SHPhysicsSystemInterface::GetDeafultFixedDT() noexcept
|
||||||
|
{
|
||||||
|
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||||
|
if (physicsSystem)
|
||||||
|
return physicsSystem->GetDefaultFixedDT();
|
||||||
|
|
||||||
|
SHLOGV_WARNING("Failed to get defualt fixed delta time. 0.0 returned instead.");
|
||||||
|
return 0.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHPhysicsSystemInterface::SetFixedDT(double value) noexcept
|
||||||
|
{
|
||||||
|
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||||
|
if (physicsSystem)
|
||||||
|
physicsSystem->SetFixedDT(value);
|
||||||
|
|
||||||
|
SHLOGV_WARNING("Failed to set fixed delta time.");
|
||||||
|
}
|
||||||
|
|
||||||
int SHPhysicsSystemInterface::GetFixedUpdateRate() noexcept
|
int SHPhysicsSystemInterface::GetFixedUpdateRate() noexcept
|
||||||
{
|
{
|
||||||
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||||
|
|
|
@ -93,6 +93,8 @@ namespace SHADE
|
||||||
[[nodiscard]] static const std::vector<SHCollisionInfo>& GetCollisionInfo () noexcept;
|
[[nodiscard]] static const std::vector<SHCollisionInfo>& GetCollisionInfo () noexcept;
|
||||||
[[nodiscard]] static const std::vector<SHCollisionInfo>& GetTriggerInfo () noexcept;
|
[[nodiscard]] static const std::vector<SHCollisionInfo>& GetTriggerInfo () noexcept;
|
||||||
[[nodiscard]] static double GetFixedDT () noexcept;
|
[[nodiscard]] static double GetFixedDT () noexcept;
|
||||||
|
[[nodiscard]] static void SetFixedDT (double value) noexcept;
|
||||||
|
[[nodiscard]] static double GetDeafultFixedDT () noexcept;
|
||||||
[[nodiscard]] static int GetFixedUpdateRate () noexcept;
|
[[nodiscard]] static int GetFixedUpdateRate () noexcept;
|
||||||
[[nodiscard]] static const std::vector<SHPhysicsRaycastResult>& Raycast (const RaycastInfo& info) noexcept;
|
[[nodiscard]] static const std::vector<SHPhysicsRaycastResult>& Raycast (const RaycastInfo& info) noexcept;
|
||||||
|
|
||||||
|
|
|
@ -20,6 +20,7 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||||
#include "Editor/SHEditor.h"
|
#include "Editor/SHEditor.h"
|
||||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystemInterface.h"
|
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystemInterface.h"
|
||||||
|
#include "Physics/System/SHPhysicsSystemInterface.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -79,6 +80,14 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
//SHWindow::SetMouseVisible(value);
|
//SHWindow::SetMouseVisible(value);
|
||||||
}
|
}
|
||||||
|
double Application::FixDeltaTime::get()
|
||||||
|
{
|
||||||
|
return SHPhysicsSystemInterface::GetFixedDT();
|
||||||
|
}
|
||||||
|
void Application::FixDeltaTime::set(double value)
|
||||||
|
{
|
||||||
|
SHPhysicsSystemInterface::SetFixedDT(value);
|
||||||
|
}
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Usage Functions */
|
/* Usage Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
|
@ -79,6 +79,12 @@ namespace SHADE
|
||||||
void set(bool value);
|
void set(bool value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static property double FixDeltaTime
|
||||||
|
{
|
||||||
|
double get();
|
||||||
|
void set(double value);
|
||||||
|
}
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Usage Functions */
|
/* Usage Functions */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
|
|
@ -37,10 +37,17 @@ namespace SHADE
|
||||||
|
|
||||||
float Time::DeltaTimeF::get()
|
float Time::DeltaTimeF::get()
|
||||||
{
|
{
|
||||||
return static_cast<float>(SHFrameRateController::GetRawDeltaTime());
|
return static_cast<float>(SHFrameRateController::GetRawDeltaTime());
|
||||||
}
|
}
|
||||||
|
|
||||||
double Time::FixedDeltaTime::get()
|
double Time::FixedDeltaTime::get()
|
||||||
{
|
{
|
||||||
return SHPhysicsSystemInterface::GetFixedDT();
|
return SHPhysicsSystemInterface::GetFixedDT();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
double Time::DefaultFixDeltaTime::get()
|
||||||
|
{
|
||||||
|
return SHPhysicsSystemInterface::GetDeafultFixedDT();
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
|
@ -57,5 +57,11 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
double get();
|
double get();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static property double DefaultFixDeltaTime
|
||||||
|
{
|
||||||
|
double get();
|
||||||
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
}
|
}
|
Loading…
Reference in New Issue