Updates for presentation build #399
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@ -1,6 +1,6 @@
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@ -418,7 +423,12 @@
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clipPath: event:/Props/washing_machine_loop
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@ -460,7 +470,12 @@
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- Type: SHADE_Scripting.Audio.SoundLoopEmitter
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clipHandlerName: SFXWash42
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clipPath: event:/Props/washing_machine_loop
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volume: 0.300000012
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- EID: 131081
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@ -4101,60 +4116,6 @@
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Components:
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Font: 176667660
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Scripts: ~
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- EID: 236
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Name: ====GameManager====
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IsActive: true
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@ -4169,9 +4130,9 @@
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totalItemCount: 4
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Score: 0
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timer: 200
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scoreText: 237
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timeText: 206
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multiplierText: 238
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scoreText: 449
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timeText: 520
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multiplierText: 139
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maxMultiplierDuration: 5
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maxMultiplierCombo: 10
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multiplierFont: 60
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@ -4225,6 +4186,7 @@
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- Type: Homeowner1
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Enabled: true
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waypointsPool: 234
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startWaypoint: 233
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patrolSpeed: 3
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chaseSpeed: 6
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turningSpeed: 5
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Transform Component:
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@ -5237,7 +5199,15 @@
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Scripts: ~
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Scripts:
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- Type: SHADE_Scripting.UI.ButtonFX
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Enabled: true
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onHoverEnterSound: event:/Music/player_undetected
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onHoverExitSound: event:/Music/player_undetected
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onClickSound: event:/Music/player_undetected
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onReleaseSound: event:/Music/player_undetected
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hoverScale: 1.10000002
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clickScale: 0.899999976
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Name: QuitButton
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IsActive: true
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@ -5246,7 +5216,7 @@
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Transform Component:
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 300, y: 200, z: 500}
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Renderable Component:
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@ -5262,7 +5232,15 @@
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Scripts: ~
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Scripts:
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- Type: SHADE_Scripting.UI.ButtonFX
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Enabled: true
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onHoverEnterSound: event:/Music/player_undetected
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onHoverExitSound: event:/Music/player_undetected
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onClickSound: event:/Music/player_undetected
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onReleaseSound: event:/Music/player_undetected
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hoverScale: 1.10000002
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clickScale: 0.899999976
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- EID: 455
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Name: RetryButton
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IsActive: true
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@ -5271,7 +5249,7 @@
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Transform Component:
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 300, y: 200, z: 500}
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Scale: {x: 400, y: 100, z: 500}
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Renderable Component:
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@ -5287,7 +5265,15 @@
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Scripts: ~
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Scripts:
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- Type: SHADE_Scripting.UI.ButtonFX
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Enabled: true
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onHoverEnterSound: event:/Music/player_undetected
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onHoverExitSound: event:/Music/player_undetected
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onClickSound: event:/Music/player_undetected
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onReleaseSound: event:/Music/player_undetected
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hoverScale: 1.10000002
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clickScale: 0.899999976
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- EID: 454
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Name: GamePauseText
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IsActive: true
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@ -5300,8 +5286,9 @@
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IsActive: true
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Text Renderer Component:
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Text: Game Pause
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UI Component:
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Canvas ID: 458
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@ -5345,3 +5332,145 @@
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alphaValue: 1
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fadeInTime: 0.5
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fadeOutTime: 0.5
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- EID: 459
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Name: Gameplay Canvas
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IsActive: true
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NumberOfChildren: 3
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Components:
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Canvas Component:
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Canvas Width: 1920
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Canvas Height: 1080
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Scale by canvas width: false
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Scripts: ~
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Name: Score Text
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IsActive: true
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Components:
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Transform Component:
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Translate: {x: -800, y: 365, z: 0.600000024}
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Text Renderer Component:
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Text: My name is Brandon.
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Text Size: {x: 1, y: 1, z: 1}
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UI Component:
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Canvas ID: 459
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Scripts: ~
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Name: Score BG
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Components:
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UI Component:
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Canvas ID: 459
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Hovered: false
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IsActive: true
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Scripts: ~
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Components:
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Canvas ID: 459
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Scripts: ~
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Components:
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maxSize: 1
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minSize: 0.300000012
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Scripts: ~
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@ -17,7 +17,7 @@
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Light Component:
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Position: {x: 0, y: 0, z: 0}
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Type: Directional
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Direction: {x: 15, y: 90, z: 15}
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Direction: {x: 15, y: -90, z: 15}
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Layer: 4294967295
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|
@ -464,6 +464,8 @@
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threshHold: 0.5
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ignoreRaccoon: true
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breakClipHandlerName: SFXEggBreak144
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breakClipPath: event:/Props/impact_egg
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- Type: Item
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Score: 10
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|
@ -1652,6 +1654,8 @@
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ignoreRaccoon: true
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breakClipHandlerName: SFXWatermelonBreak464
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breakClipPath: event:/Props/impact_watermelon_break
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- Type: Item
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Enabled: true
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Score: 500
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|
@ -2064,6 +2068,8 @@
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Enabled: true
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threshHold: 4
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ignoreRaccoon: true
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breakClipHandlerName: SFXWatermelonBreak522
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breakClipPath: event:/Props/impact_watermelon_break
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- Type: Item
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Score: 500
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@ -2085,8 +2091,8 @@
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Renderable Component:
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Mesh: 144023586
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RigidBody Component:
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Type: Dynamic
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@ -2182,8 +2188,8 @@
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Components:
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Renderable Component:
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@ -2195,8 +2201,8 @@
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Sleeping Enabled: true
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Sleeping Enabled: false
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Freeze Position X: false
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Freeze Position Y: false
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Freeze Position Z: false
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|
@ -2374,6 +2380,8 @@
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threshHold: 4
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ignoreRaccoon: true
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breakClipHandlerName: SFXWatermelonBreak156
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breakClipPath: event:/Props/impact_watermelon_break
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- Type: Item
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Enabled: true
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Score: 500
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|
@ -2684,6 +2692,8 @@
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ignoreRaccoon: true
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breakClipHandlerName: SFXEggBreak533
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breakClipPath: event:/Props/impact_egg
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- Type: Item
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Enabled: true
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Score: 10
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|
@ -2903,6 +2913,8 @@
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threshHold: 0.5
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ignoreRaccoon: true
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breakClipHandlerName: SFXEggBreak538
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breakClipPath: event:/Props/impact_egg
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- Type: Item
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Enabled: true
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Score: 10
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||||
|
@ -3122,6 +3134,8 @@
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Enabled: true
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threshHold: 0.5
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ignoreRaccoon: true
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breakClipHandlerName: SFXEggBreak543
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breakClipPath: event:/Props/impact_egg
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- Type: Item
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Enabled: true
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Score: 10
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|
@ -3477,6 +3491,7 @@
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Text: My name is Brandon.
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Font: 174412429
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Color: {x: 1, y: 1, z: 1, w: 1}
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Text Size: {x: 1, y: 1, z: 1}
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UI Component:
|
||||
Canvas ID: 199
|
||||
|
@ -3505,19 +3520,40 @@
|
|||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 206
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||||
Name: Timer
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||||
Name: Timer Text
|
||||
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||||
NumberOfChildren: 0
|
||||
NumberOfChildren: 1
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Components:
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Transform Component:
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Translate: {x: 500, y: 400, z: 0.100000001}
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Translate: {x: 700, y: 400, z: 0.100000001}
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||||
Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 60, y: 60, z: 60}
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IsActive: true
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Text Renderer Component:
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Text: My name is Brandon.
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Font: 176667660
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Font: 174412429
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Color: {x: 1, y: 1, z: 1, w: 1}
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Text Size: {x: 1, y: 1, z: 1}
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IsActive: true
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UI Component:
|
||||
Canvas ID: 199
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||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
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- EID: 520
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Name: Timer BG
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 0.5, y: 0.300000012, z: 0.98999995}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 5, y: 2, z: 1}
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IsActive: true
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||||
Renderable Component:
|
||||
Mesh: 141771688
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||||
Material: 126220632
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||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 199
|
||||
|
@ -3539,6 +3575,7 @@
|
|||
Text: X2
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Font: 174412429
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Color: {x: 1, y: 1, z: 1, w: 1}
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||||
Text Size: {x: 1, y: 1, z: 1}
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IsActive: true
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UI Component:
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Canvas ID: 199
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|
@ -3551,7 +3588,7 @@
|
|||
maxSize: 1
|
||||
minSize: 0.300000012
|
||||
minAlpha: 0.300000012
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- EID: 520
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- EID: 519
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||||
Name: Multiplier BG
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NumberOfChildren: 0
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@ -3803,6 +3840,8 @@
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threshHold: 0.100000001
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ignoreRaccoon: false
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breakClipHandlerName: SFXBreak1
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breakClipPath: event:/Props/impact_break
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- EID: 196
|
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Name: Piece1
|
||||
IsActive: false
|
||||
|
@ -4012,6 +4051,8 @@
|
|||
Enabled: true
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||||
threshHold: 0.100000001
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ignoreRaccoon: false
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breakClipHandlerName: SFXBreak171
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breakClipPath: event:/Props/impact_break
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||||
- EID: 65703
|
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Name: Piece1
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||||
IsActive: false
|
||||
|
@ -4221,6 +4262,8 @@
|
|||
Enabled: true
|
||||
threshHold: 0.100000001
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ignoreRaccoon: false
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breakClipHandlerName: SFXBreak150
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||||
breakClipPath: event:/Props/impact_break
|
||||
- EID: 149
|
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Name: Piece1
|
||||
IsActive: false
|
||||
|
@ -4430,6 +4473,8 @@
|
|||
Enabled: true
|
||||
threshHold: 0.100000001
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ignoreRaccoon: false
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breakClipHandlerName: SFXBreak145
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||||
breakClipPath: event:/Props/impact_break
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||||
- EID: 488
|
||||
Name: Piece1
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||||
IsActive: false
|
||||
|
@ -4639,6 +4684,8 @@
|
|||
Enabled: true
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||||
threshHold: 0.100000001
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ignoreRaccoon: false
|
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breakClipHandlerName: SFXBreak492
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||||
breakClipPath: event:/Props/impact_break
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||||
- EID: 493
|
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Name: Piece1
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IsActive: false
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||||
|
@ -4848,6 +4895,8 @@
|
|||
Enabled: true
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threshHold: 0.100000001
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ignoreRaccoon: false
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breakClipHandlerName: SFXBreak497
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breakClipPath: event:/Props/impact_break
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- EID: 498
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Name: Piece1
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||||
IsActive: false
|
||||
|
@ -5057,6 +5106,8 @@
|
|||
Enabled: true
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threshHold: 0.100000001
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ignoreRaccoon: false
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breakClipHandlerName: SFXBreak502
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breakClipPath: event:/Props/impact_break
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- EID: 503
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Name: Piece1
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||||
IsActive: false
|
||||
|
@ -5266,6 +5317,8 @@
|
|||
Enabled: true
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threshHold: 0.100000001
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ignoreRaccoon: false
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breakClipHandlerName: SFXBreak507
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breakClipPath: event:/Props/impact_break
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- EID: 508
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Name: Piece1
|
||||
IsActive: false
|
||||
|
@ -5475,6 +5528,8 @@
|
|||
Enabled: true
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threshHold: 0.100000001
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ignoreRaccoon: false
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breakClipHandlerName: SFXBreak512
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breakClipPath: event:/Props/impact_break
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- EID: 513
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Name: Piece1
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IsActive: false
|
||||
|
@ -5684,6 +5739,8 @@
|
|||
Enabled: true
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threshHold: 0.100000001
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ignoreRaccoon: false
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breakClipHandlerName: SFXBreak517
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breakClipPath: event:/Props/impact_break
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- EID: 518
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Name: Piece1
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IsActive: false
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|
@ -5725,7 +5782,7 @@
|
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: false
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Scripts: ~
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- EID: 519
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- EID: 461
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Name: Piece2
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IsActive: false
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NumberOfChildren: 0
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@ -5766,7 +5823,7 @@
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: false
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Scripts: ~
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- EID: 461
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- EID: 460
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Name: Piece3
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IsActive: false
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NumberOfChildren: 0
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|
@ -5807,7 +5864,7 @@
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: false
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Scripts: ~
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- EID: 460
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- EID: 459
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Name: Piece4
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IsActive: false
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NumberOfChildren: 0
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|
@ -5855,7 +5912,7 @@
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Components: ~
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Scripts: ~
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- EID: 165
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Name: 1
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Name: 0
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IsActive: true
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NumberOfChildren: 0
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Components:
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|
@ -5866,7 +5923,7 @@
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IsActive: true
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Scripts: ~
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- EID: 164
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Name: 2
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Name: 1
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IsActive: true
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NumberOfChildren: 0
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Components:
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@ -5877,7 +5934,7 @@
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IsActive: true
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Scripts: ~
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- EID: 163
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Name: 3
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Name: 2
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IsActive: true
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NumberOfChildren: 0
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Components:
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|
@ -5888,7 +5945,7 @@
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IsActive: true
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Scripts: ~
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- EID: 162
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Name: 4
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Name: 3
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IsActive: true
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NumberOfChildren: 0
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Components:
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@ -5899,7 +5956,7 @@
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IsActive: true
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Scripts: ~
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- EID: 161
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Name: 5
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Name: 4
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IsActive: true
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NumberOfChildren: 0
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Components:
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|
@ -5910,7 +5967,7 @@
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IsActive: true
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Scripts: ~
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- EID: 160
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Name: 6
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Name: 5
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IsActive: true
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NumberOfChildren: 0
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Components:
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@ -5921,7 +5978,7 @@
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IsActive: true
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Scripts: ~
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- EID: 159
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Name: 7
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Name: 6
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IsActive: true
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NumberOfChildren: 0
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Components:
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|
@ -5937,7 +5994,7 @@
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Components:
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Transform Component:
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Translate: {x: 0.0576689839, y: 0, z: -2.61272359}
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||||
Translate: {x: -3.45969725, y: 0, z: -2.61272359}
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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|
@ -5975,12 +6032,13 @@
|
|||
- Type: Homeowner1
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||||
Enabled: true
|
||||
waypointsPool: 166
|
||||
startWaypoint: 162
|
||||
patrolSpeed: 3
|
||||
chaseSpeed: 6
|
||||
turningSpeed: 5
|
||||
sightDistance: 8
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||||
eyeOffset: [0, 1.64999998, 0]
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distanceToCapture: 0.5
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distanceToCapture: 0.800000012
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||||
captureTime: 0.5
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footstepSFXIntervalMultiplier: 0.5
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- EID: 12
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|
@ -6061,14 +6119,14 @@
|
|||
Enabled: true
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||||
- EID: 10
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||||
Name: Pause Canvas
|
||||
IsActive: true
|
||||
IsActive: false
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||||
NumberOfChildren: 4
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||||
Components:
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||||
Canvas Component:
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||||
Canvas Width: 1920
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||||
Canvas Height: 1080
|
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Scale by canvas width: false
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IsActive: true
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||||
IsActive: false
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Scripts: ~
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- EID: 8
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Name: ResumeButton
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||||
|
@ -6110,7 +6168,7 @@
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Components:
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Transform Component:
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Translate: {x: 0, y: -300, z: 0}
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Rotate: {x: -4.5, y: 2, z: -2.5}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 400, y: 100, z: 500}
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IsActive: true
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Renderable Component:
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|
@ -6136,7 +6194,7 @@
|
|||
onReleaseSound: event:/Music/player_undetected
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||||
hoverScale: 1.10000002
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clickScale: 0.899999976
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- EID: 459
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- EID: 458
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Name: RetryButton
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IsActive: true
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NumberOfChildren: 0
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|
@ -6175,14 +6233,15 @@
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: -250, y: 300, z: 0}
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Translate: {x: -250, y: 300, z: 0.100000001}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 100, y: 100, z: 100}
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IsActive: true
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Text Renderer Component:
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Text: Game Pause
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Font: 176667660
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Font: 174412429
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Color: {x: 1, y: 1, z: 1, w: 1}
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Text Size: {x: 1, y: 1, z: 1}
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IsActive: false
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UI Component:
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Canvas ID: 10
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|
@ -11912,7 +11971,7 @@
|
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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Scripts: ~
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- EID: 458
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||||
- EID: 457
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||||
Name: Exterior
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IsActive: true
|
||||
NumberOfChildren: 5
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|
@ -14576,7 +14635,7 @@
|
|||
Material: 131956078
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||||
IsActive: true
|
||||
Scripts: ~
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||||
- EID: 457
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||||
- EID: 174
|
||||
Name: Exterior_Bush02
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
|
@ -14591,7 +14650,7 @@
|
|||
Material: 131956078
|
||||
IsActive: true
|
||||
Scripts: ~
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||||
- EID: 174
|
||||
- EID: 173
|
||||
Name: Exterior_Bush01
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
|
@ -14606,7 +14665,7 @@
|
|||
Material: 131956078
|
||||
IsActive: true
|
||||
Scripts: ~
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||||
- EID: 173
|
||||
- EID: 172
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||||
Name: Exterior_Bush02
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
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||||
|
@ -14621,7 +14680,7 @@
|
|||
Material: 131956078
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||||
IsActive: true
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||||
Scripts: ~
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- EID: 172
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||||
- EID: 548
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||||
Name: TweenManager
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IsActive: true
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||||
NumberOfChildren: 0
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||||
|
@ -14629,7 +14688,7 @@
|
|||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.TweenManager
|
||||
Enabled: true
|
||||
- EID: 548
|
||||
- EID: 549
|
||||
Name: StealFoodCanvas
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
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||||
|
@ -14640,7 +14699,7 @@
|
|||
Scale by canvas width: false
|
||||
IsActive: true
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||||
Scripts: ~
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||||
- EID: 549
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||||
- EID: 550
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||||
Name: StealFoodLogo
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
|
@ -14655,7 +14714,7 @@
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|||
Material: 127459277
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IsActive: true
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UI Component:
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Canvas ID: 548
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||||
Canvas ID: 549
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||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
|
@ -14668,7 +14727,7 @@
|
|||
rotationAmt: 1800
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scaleAmtX: 538
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scaleAmtY: 377
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- EID: 550
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- EID: 551
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Name: TransitionCanvas
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IsActive: true
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NumberOfChildren: 1
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|
@ -14679,7 +14738,7 @@
|
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Scale by canvas width: false
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IsActive: true
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Scripts: ~
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- EID: 551
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- EID: 552
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Name: Transition
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IsActive: true
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NumberOfChildren: 0
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|
@ -14694,7 +14753,7 @@
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Material: 120016136
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IsActive: true
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UI Component:
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Canvas ID: 550
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Canvas ID: 551
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Hovered: false
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||||
Clicked: false
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IsActive: true
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|
@ -14704,7 +14763,7 @@
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alphaValue: 1
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fadeInTime: 0.5
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fadeOutTime: 0.5
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- EID: 552
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- EID: 553
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Name: TweenManager
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IsActive: true
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NumberOfChildren: 0
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|
@ -14712,7 +14771,7 @@
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Scripts:
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- Type: SHADE_Scripting.UI.TweenManager
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||||
Enabled: true
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||||
- EID: 553
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||||
- EID: 554
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||||
Name: CameraPoints
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||||
IsActive: true
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NumberOfChildren: 3
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|
@ -14725,7 +14784,7 @@
|
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endPoint3: [1.14999998, 2.20000005, 2]
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||||
playerCamera: 4
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||||
duration: 3
|
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- EID: 554
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- EID: 555
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||||
Name: PreviewLevel1
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
|
@ -14747,7 +14806,7 @@
|
|||
FOV: 90
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 555
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||||
- EID: 556
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||||
Name: PreviewLevel2
|
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IsActive: true
|
||||
NumberOfChildren: 0
|
||||
|
@ -14769,7 +14828,7 @@
|
|||
FOV: 90
|
||||
IsActive: true
|
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Scripts: ~
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- EID: 556
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- EID: 557
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Name: PreviewLevel3
|
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IsActive: true
|
||||
NumberOfChildren: 0
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||||
|
|
|
@ -1100,7 +1100,11 @@
|
|||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
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||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.ScrollingCredits
|
||||
Enabled: true
|
||||
endY: 4000
|
||||
duration: 20
|
||||
- EID: 48
|
||||
Name: BackButton
|
||||
IsActive: true
|
||||
|
@ -1131,23 +1135,23 @@
|
|||
canvasToActivate: 0
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- EID: 49
|
||||
Name: Credits Title Text
|
||||
IsActive: true
|
||||
IsActive: false
|
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: -150, y: 400, z: 0.100000001}
|
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 100, y: 100, z: 1}
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IsActive: true
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Text Renderer Component:
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Text: Credits
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Font: 174412429
|
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IsActive: true
|
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IsActive: false
|
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UI Component:
|
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Canvas ID: 46
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
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IsActive: false
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Scripts: ~
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- EID: 50
|
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Name: Level Select Canvas
|
||||
|
|
|
@ -14,10 +14,10 @@
|
|||
Yaw: 0
|
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Roll: 0
|
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|
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|
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Near: 0.00999999978
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Far: 10000
|
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Perspective: true
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FOV: 90
|
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IsActive: true
|
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Scripts: ~
|
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- EID: 1
|
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|
@ -26,9 +26,9 @@
|
|||
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Components:
|
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Transform Component:
|
||||
Translate: {x: -1.86388135, y: 0.0544953719, z: 0}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
Translate: {x: 0, y: 0.189419448, z: 0}
|
||||
Rotate: {x: 0.00523597933, y: -2.96353412, z: -6.40293041e-10}
|
||||
Scale: {x: 1.00000191, y: 1, z: 1.00000191}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 149697411
|
||||
|
@ -55,10 +55,15 @@
|
|||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 1.82978272, z: -3.28967047}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Light Component:
|
||||
Position: {x: 3, y: 4.5, z: 7}
|
||||
Type: Directional
|
||||
Direction: {x: -0.298000008, y: 0.522498012, z: 0.798600018}
|
||||
Direction: {x: 0, y: 0, z: 1}
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
Layer: 4294967295
|
||||
Strength: 0
|
||||
|
@ -85,8 +90,8 @@
|
|||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0.0810000002, z: 0}
|
||||
Rotate: {x: -1.57079637, y: 0, z: 0}
|
||||
Scale: {x: 50, y: 50, z: 50}
|
||||
Rotate: {x: -1.57079625, y: 0, z: -0}
|
||||
Scale: {x: 50, y: 49.9999924, z: 49.9999924}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
|
|
|
@ -0,0 +1,32 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SHADE_Scripting.Audio
|
||||
{
|
||||
public class SoundLoopEmitter : Script
|
||||
{
|
||||
[SerializeField]
|
||||
private string clipHandlerName;
|
||||
|
||||
[SerializeField]
|
||||
private string clipPath;
|
||||
|
||||
public float volume;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
AudioHandler.audioClipHandlers[clipHandlerName] = SHADE.Audio.CreateAudioClip(clipPath);
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
SHADE.Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers[clipHandlerName], GameObject.EntityId);
|
||||
AudioHandler.audioClipHandlers[clipHandlerName].SetVolume(volume);
|
||||
AudioHandler.audioClipHandlers[clipHandlerName].Play();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: CS_SoundLoopEmitter
|
||||
ID: 154714630
|
||||
Type: 9
|
|
@ -37,6 +37,9 @@ public partial class Homeowner1 : BehaviourTree
|
|||
|
||||
private List<GameObject> waypoints;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject startWaypoint;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The AI will patrol at this speed")]
|
||||
private float patrolSpeed;
|
||||
|
@ -112,8 +115,14 @@ public partial class Homeowner1 : BehaviourTree
|
|||
AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive");
|
||||
|
||||
AudioHandler.audioClipHandlers["SFXFootstep"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_footsteps");
|
||||
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXFootstep"], GameObject.EntityId);
|
||||
AudioHandler.audioClipHandlers["SFXDetectAh"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_detect_raccoon");
|
||||
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXDetectAh"], GameObject.EntityId);
|
||||
AudioHandler.audioClipHandlers["SFXDetectSting"] = Audio.CreateAudioClip("event:/Music/stingers/player_detected");
|
||||
AudioHandler.audioClipHandlers["SFXHumming"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_humming");
|
||||
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXHumming"], GameObject.EntityId);
|
||||
AudioHandler.audioClipHandlers["SFXHumming"].SetVolume(0.15f);
|
||||
AudioHandler.audioClipHandlers["SFXHumming"].Play();
|
||||
|
||||
if (aiInstance != null && aiInstance != this)
|
||||
RemoveScript<Homeowner1>();
|
||||
|
@ -151,6 +160,8 @@ public partial class Homeowner1 : BehaviourTree
|
|||
SetData("distanceToCapture", distanceToCapture);
|
||||
if (GetData("baseCaptureTime") == null || (float)GetData("baseCaptureTime") != captureTime)
|
||||
SetData("baseCaptureTime", captureTime);
|
||||
if (GetData("startWaypoint") == null || (GameObject)GetData("startWaypoint") != startWaypoint)
|
||||
SetData("startWaypoint", startWaypoint);
|
||||
|
||||
events.Tick();
|
||||
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
|
||||
using SHADE;
|
||||
using SHADE_Scripting.AIBehaviour.BehaviourTree;
|
||||
using SHADE_Scripting.Audio;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
@ -98,6 +99,35 @@ public partial class LeafAttack : BehaviourTreeNode
|
|||
if (player.GetScript<PlayerController>().stateMachine && !player.GetScript<PlayerController>().stateMachine.IsState(typeof(PlayerCaughtState)))
|
||||
player.GetScript<PlayerController>().stateMachine.SetState(typeof(PlayerCaughtState));
|
||||
|
||||
//Teleport AI back to home waypoint
|
||||
int homeIndex = 0;
|
||||
GameObject? startWaypoint = null;
|
||||
List<GameObject>? waypoints = (List<GameObject>)GetNodeData("waypoints");
|
||||
if (GetNodeData("startWaypoint") != null)
|
||||
startWaypoint = (GameObject)GetNodeData("startWaypoint");
|
||||
if (startWaypoint != null)
|
||||
{
|
||||
for (int i = 0; i < waypoints.Count; ++i)
|
||||
{
|
||||
if (startWaypoint == waypoints[i])
|
||||
{
|
||||
homeIndex = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
SetNodeData("currentWaypointIndex", homeIndex);
|
||||
SetNodeData("playerLastSightedWaypointIndex", homeIndex);
|
||||
SetNodeData("isAlert", false);
|
||||
Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
|
||||
AudioHandler.audioClipHandlers["SFXHumming"].Play();
|
||||
|
||||
Transform? transform = (Transform)GetNodeData("transform");
|
||||
if (waypoints != null && transform != null)
|
||||
{
|
||||
transform.GlobalPosition = waypoints[homeIndex].GetComponent<Transform>().GlobalPosition;
|
||||
}
|
||||
ClearNodeData("target");
|
||||
|
||||
status = BehaviourTreeNodeStatus.SUCCESS;
|
||||
onExit(BehaviourTreeNodeStatus.SUCCESS);
|
||||
return status;
|
||||
|
|
|
@ -60,7 +60,7 @@ public partial class LeafChase : BehaviourTreeNode
|
|||
}
|
||||
}
|
||||
//Debug.Log("Player is nearest " + nearestWaypointIndex);
|
||||
//Debug.Log("I'm at " + (int)GetNodeData("currentWaypointIndex"));
|
||||
//Debug.Log("AI going to " + (int)GetNodeData("currentWaypointIndex"));
|
||||
SetNodeData("playerLastSightedWaypointIndex", nearestWaypointIndex);
|
||||
}
|
||||
|
||||
|
@ -78,6 +78,7 @@ public partial class LeafChase : BehaviourTreeNode
|
|||
GetNodeData("distanceToCapture") == null ||
|
||||
GetNodeData("baseCaptureTime") == null)
|
||||
{
|
||||
//Debug.Log("Chase Failure: null values");
|
||||
status = BehaviourTreeNodeStatus.FAILURE;
|
||||
onExit(BehaviourTreeNodeStatus.FAILURE);
|
||||
return status;
|
||||
|
@ -113,7 +114,8 @@ public partial class LeafChase : BehaviourTreeNode
|
|||
if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true)
|
||||
{
|
||||
//AudioHandler.audioClipHandlers["BGMAdpative"].SetParameter("Detected", 0.0f);
|
||||
Audio.SetParameter("Detected", 0.0f);
|
||||
//Audio.SetParameter("Detected", 0.0f);
|
||||
Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
|
||||
AudioHandler.audioClipHandlers["SFXHumming"].Play();
|
||||
}
|
||||
SetNodeData("isAlert", false);
|
||||
|
|
|
@ -29,7 +29,7 @@ public partial class LeafPatrol : BehaviourTreeNode
|
|||
private float chaseSpeed;
|
||||
private float turningSpeed;
|
||||
private float retreatTimer = 0.0f;
|
||||
private int currentWaypointIndex = 0;
|
||||
private int currentWaypointIndex = -1;
|
||||
private bool retreatState = false;
|
||||
private bool goingForwards = true;
|
||||
|
||||
|
@ -47,7 +47,7 @@ public partial class LeafPatrol : BehaviourTreeNode
|
|||
//node, and hence we do not need to inherit its constructors
|
||||
public LeafPatrol(string name) : base(name)
|
||||
{
|
||||
currentWaypointIndex = 0;
|
||||
currentWaypointIndex = -1;
|
||||
}
|
||||
|
||||
//When it comes to evaluating,
|
||||
|
@ -57,6 +57,42 @@ public partial class LeafPatrol : BehaviourTreeNode
|
|||
//Debug.LogWarning("LeafPatrol");
|
||||
onEnter(BehaviourTreeNodeStatus.RUNNING);
|
||||
|
||||
//Initialise home waypoint
|
||||
waypoints = (List<GameObject>)GetNodeData("waypoints");
|
||||
if (currentWaypointIndex == -1)
|
||||
{
|
||||
if (waypoints != null)
|
||||
{
|
||||
//Debug.Log("Waypoints not null");
|
||||
if (GetNodeData("startWaypoint") != null)
|
||||
{
|
||||
//Debug.Log("Getting start waypoint");
|
||||
GameObject startWaypoint = (GameObject)(GetNodeData("startWaypoint"));
|
||||
for (int i = 0; i < waypoints.Count; ++i)
|
||||
{
|
||||
if (startWaypoint == waypoints[i])
|
||||
{
|
||||
//Debug.Log("Leaf Patrol Constructor: Start Waypoint Index: " + i.ToString());
|
||||
currentWaypointIndex = i;
|
||||
SetNodeData("currentWaypointIndex", i);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
status = BehaviourTreeNodeStatus.FAILURE;
|
||||
onExit(BehaviourTreeNodeStatus.FAILURE);
|
||||
return status;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
status = BehaviourTreeNodeStatus.FAILURE;
|
||||
onExit(BehaviourTreeNodeStatus.FAILURE);
|
||||
return status;
|
||||
}
|
||||
}
|
||||
|
||||
//Get data
|
||||
if (GetNodeData("transform") == null ||
|
||||
GetNodeData("patrolSpeed") == null ||
|
||||
|
@ -104,12 +140,13 @@ public partial class LeafPatrol : BehaviourTreeNode
|
|||
ClearNodeData("isWaiting");
|
||||
return;
|
||||
}
|
||||
waypoints = (List<GameObject>)GetNodeData("waypoints");
|
||||
if (waypoints == null)
|
||||
if (GetNodeData("currentWaypointIndex") != null)
|
||||
{
|
||||
return;
|
||||
//2023 Mar 4, 0400, this is needed when the AI teleports back to the first spot after catching
|
||||
currentWaypointIndex = (int)GetNodeData("currentWaypointIndex");
|
||||
}
|
||||
Vector3 targetPosition = waypoints[currentWaypointIndex].GetComponent<Transform>().GlobalPosition;
|
||||
//Modulo operator to prevent out of range exceptions
|
||||
Vector3 targetPosition = waypoints[(currentWaypointIndex % waypoints.Count)].GetComponent<Transform>().GlobalPosition;
|
||||
//Reach waypoint by X and Z being near enough
|
||||
//Do not consider Y of waypoints yet
|
||||
Vector3 remainingDistance = targetPosition - transform.GlobalPosition;
|
||||
|
@ -195,6 +232,8 @@ public partial class LeafPatrol : BehaviourTreeNode
|
|||
//Debug.Log("AI is at " + transform.GlobalPosition.x.ToString() + " " + transform.GlobalPosition.y.ToString() + " " + transform.GlobalPosition.z.ToString());
|
||||
Vector3 normalisedDifference = targetPosition - transform.GlobalPosition;
|
||||
normalisedDifference.y = 0.0f; //Do not move vertically
|
||||
//Debug.Log("Leaf Patrol Current Waypoint Index: " + currentWaypointIndex.ToString());
|
||||
//Debug.Log("True Difference x " + normalisedDifference.x.ToString() + " z " + normalisedDifference.z.ToString());
|
||||
normalisedDifference /= normalisedDifference.GetMagnitude();
|
||||
//Debug.Log("Normalised Difference x " + normalisedDifference.x.ToString() + " z " + normalisedDifference.z.ToString());
|
||||
|
||||
|
@ -245,7 +284,8 @@ public partial class LeafPatrol : BehaviourTreeNode
|
|||
AudioHandler.audioClipHandlers["SFXHumming"].Play();
|
||||
//AudioHandler.audioClipHandlers["BGMUnalert"].Play();
|
||||
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
|
||||
Audio.SetParameter("Detected", 0.0f);
|
||||
//Audio.SetParameter("Detected", 0.0f);
|
||||
Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
|
||||
}
|
||||
SetNodeData("isAlert", false);
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ public partial class LeafSearch : BehaviourTreeNode
|
|||
private Vector3 eyeOffset;
|
||||
private float sightDistance;
|
||||
private GameObject? player; //To be searched for and marked
|
||||
private bool screamOnce;
|
||||
}
|
||||
|
||||
//FUNCTIONS HERE
|
||||
|
@ -67,7 +68,8 @@ public partial class LeafSearch : BehaviourTreeNode
|
|||
if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true)
|
||||
{
|
||||
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
|
||||
Audio.SetParameter("Detected", 0.0f);
|
||||
//Audio.SetParameter("Detected", 0.0f);
|
||||
Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
|
||||
AudioHandler.audioClipHandlers["SFXHumming"].Play();
|
||||
reevaluateWaypoint();
|
||||
}
|
||||
|
@ -97,6 +99,7 @@ public partial class LeafSearch : BehaviourTreeNode
|
|||
|
||||
//Search for player
|
||||
player = GameObject.Find("Player");
|
||||
screamOnce = false;
|
||||
|
||||
//Automatically fail if no player is found
|
||||
if (player == null)
|
||||
|
@ -188,31 +191,41 @@ public partial class LeafSearch : BehaviourTreeNode
|
|||
if (GetNodeData("isAlert") == null)
|
||||
{
|
||||
SetNodeData("isAlert", true);
|
||||
screamOnce = true;
|
||||
//Audio.StopAllSounds();
|
||||
AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
|
||||
//AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
|
||||
AudioHandler.audioClipHandlers["SFXDetectSting"].Play();
|
||||
//AudioHandler.audioClipHandlers["BGMAlert"].Play();
|
||||
AudioHandler.audioClipHandlers["SFXHumming"].Stop(false);
|
||||
//AudioHandler.audioClipHandlers["BGMUnalert"].Stop(true);
|
||||
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 1.0f);
|
||||
Audio.SetParameter("Detected", 1.0f);
|
||||
//Audio.SetParameter("Detected", 1.0f);
|
||||
Audio.SetParameterWithLabel("PlayerDetection", "Detected");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == false)
|
||||
{
|
||||
//Audio.StopAllSounds();
|
||||
AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
|
||||
screamOnce = true;
|
||||
//AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
|
||||
AudioHandler.audioClipHandlers["SFXDetectSting"].Play();
|
||||
//AudioHandler.audioClipHandlers["BGMAlert"].Play();
|
||||
AudioHandler.audioClipHandlers["SFXHumming"].Stop(false);
|
||||
//AudioHandler.audioClipHandlers["BGMUnalert"].Stop(true);
|
||||
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 1.0f);
|
||||
Audio.SetParameter("Detected", 1.0f);
|
||||
//Audio.SetParameter("Detected", 1.0f);
|
||||
Audio.SetParameterWithLabel("PlayerDetection", "Detected");
|
||||
}
|
||||
SetNodeData("isAlert", true);
|
||||
}
|
||||
|
||||
if (screamOnce)
|
||||
{
|
||||
screamOnce = false;
|
||||
AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
|
||||
}
|
||||
|
||||
status = BehaviourTreeNodeStatus.SUCCESS;
|
||||
onExit(BehaviourTreeNodeStatus.SUCCESS);
|
||||
return status;
|
||||
|
|
|
@ -14,6 +14,12 @@ public class Breakable : Script
|
|||
public bool isBreak { get; set; }
|
||||
private List<GameObject> itemPieces = new List<GameObject>();
|
||||
|
||||
[SerializeField]
|
||||
private string breakClipHandlerName;
|
||||
|
||||
[SerializeField]
|
||||
private string breakClipPath;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
rb = GetComponent<RigidBody>();
|
||||
|
@ -32,7 +38,7 @@ public class Breakable : Script
|
|||
|
||||
isBreak = false;
|
||||
|
||||
AudioHandler.audioClipHandlers["SFXBreak"] = Audio.CreateAudioClip("event:/Props/impact_break");
|
||||
AudioHandler.audioClipHandlers[breakClipHandlerName] = Audio.CreateAudioClip(breakClipPath);
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
|
@ -76,7 +82,9 @@ public class Breakable : Script
|
|||
|
||||
GameManager.Instance.itemShatter = false;
|
||||
isBreak = false;
|
||||
AudioHandler.audioClipHandlers["SFXBreak"].Play();
|
||||
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers[breakClipHandlerName], GameObject.EntityId);
|
||||
AudioHandler.audioClipHandlers[breakClipHandlerName].Play();
|
||||
//Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers[breakClipHandlerName]);
|
||||
GameObject.SetActive(false);
|
||||
}
|
||||
}
|
|
@ -121,11 +121,15 @@ public class Item : Script
|
|||
|
||||
if (playSound)
|
||||
{
|
||||
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXImpactElastic"], GameObject.EntityId);
|
||||
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXImpactHard"], GameObject.EntityId);
|
||||
if (currCategory == ItemCategory.LIGHT)
|
||||
AudioHandler.audioClipHandlers["SFXImpactElastic"].Play();
|
||||
else if (currCategory == ItemCategory.MEDIUM || currCategory == ItemCategory.HEAVY)
|
||||
AudioHandler.audioClipHandlers["SFXImpactHard"].Play();
|
||||
playSound = false;
|
||||
Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers["SFXImpactElastic"]);
|
||||
Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers["SFXImpactHard"]);
|
||||
}
|
||||
|
||||
if (info.GameObject.GetScript<Homeowner1>() && !returnBack)
|
||||
|
|
|
@ -76,47 +76,47 @@ public class GameManager : Script
|
|||
goingToLose = false;
|
||||
|
||||
if (scoreText)
|
||||
scoreText.GetComponent<TextRenderable>().Text = $"Score: {Score}";
|
||||
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
|
||||
if (timeText)
|
||||
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0")}";
|
||||
timeText.GetComponent<TextRenderable>().Text = $"{timer.ToString("0")}";
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive");
|
||||
AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive_new");
|
||||
AudioHandler.audioClipHandlers["BGMAdaptive"].Play();
|
||||
|
||||
Audio.SetParameter("Detected", 0.0f);
|
||||
Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
|
||||
|
||||
AudioHandler.audioClipHandlers["KitchenAmbience"] = Audio.CreateAudioClip("event:/Ambience/roomtone_kitchen");
|
||||
AudioHandler.audioClipHandlers["KitchenAmbience"].Play();
|
||||
|
||||
AudioHandler.audioClipHandlers["SFXHumming"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_humming");
|
||||
AudioHandler.audioClipHandlers["SFXHumming"].SetVolume(0.15f);
|
||||
AudioHandler.audioClipHandlers["SFXHumming"].Play();
|
||||
|
||||
if (SceneFadeInOut.Instance != null)
|
||||
SceneFadeInOut.Instance.CallFadeOut();
|
||||
Application.IsCursorVisible = false;
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (GamePause || !stealFoodPopUpDone)
|
||||
{
|
||||
Input.SetMouseCentering(false);
|
||||
Application.IsCursorVisible = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (currGameState == GameState.START)
|
||||
{
|
||||
Input.SetMouseCentering(true);
|
||||
|
||||
timer -= Time.DeltaTimeF;
|
||||
if(scoreText)
|
||||
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
|
||||
if(timeText)
|
||||
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0")}";
|
||||
timeText.GetComponent<TextRenderable>().Text = $"{timer.ToString("0.00")}";
|
||||
|
||||
if (itemScored)
|
||||
{
|
||||
//multiplierText.GetComponent<TextRenderable>().Text = $"X {currMultiplierCombo}";
|
||||
//multiplierText.GetComponent<Transform>().LocalScale -= fontScalar * Time.DeltaTimeF;
|
||||
currMultiplierDuration += Time.DeltaTimeF;
|
||||
|
||||
if (currMultiplierDuration >= maxMultiplierDuration)
|
||||
|
@ -138,6 +138,7 @@ public class GameManager : Script
|
|||
AudioHandler.StopAllSounds(false);
|
||||
AudioHandler.audioClipHandlers["BGMWin"].Play();
|
||||
goingToWin = true;
|
||||
if (SceneFadeInOut.Instance != null)
|
||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
}
|
||||
else if(!goingToWin && (timer < 0 || Input.GetKeyDown(Input.KeyCode.F2)))
|
||||
|
@ -146,11 +147,14 @@ public class GameManager : Script
|
|||
AudioHandler.StopAllSounds(false);
|
||||
AudioHandler.audioClipHandlers["BGMLose"].Play();
|
||||
goingToLose = true;
|
||||
if (SceneFadeInOut.Instance != null)
|
||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
}
|
||||
}
|
||||
|
||||
//Handling transitions
|
||||
if (SceneFadeInOut.Instance != null)
|
||||
{
|
||||
if (SceneFadeInOut.Instance.FadeInFinished())
|
||||
{
|
||||
if (goingToWin)
|
||||
|
@ -163,6 +167,18 @@ public class GameManager : Script
|
|||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (goingToWin)
|
||||
{
|
||||
SceneManager.ChangeScene(winScene);
|
||||
}
|
||||
if (goingToLose)
|
||||
{
|
||||
SceneManager.ChangeScene(loseScene);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void onDestroy()
|
||||
{
|
||||
|
@ -175,7 +191,6 @@ public class GameManager : Script
|
|||
totalItemCount -= 1;
|
||||
itemScored = true;
|
||||
currMultiplierDuration = 0;
|
||||
//multiplierText.GetComponent<Transform>().LocalScale = new Vector3(multiplierFont, multiplierFont, multiplierFont);
|
||||
|
||||
if (currMultiplierCombo < maxMultiplierCombo)
|
||||
currMultiplierCombo += 1;
|
||||
|
|
|
@ -1,10 +1,12 @@
|
|||
using SHADE;
|
||||
using SHADE_Scripting.Audio;
|
||||
using System;
|
||||
|
||||
public class JumpPad : Script
|
||||
{
|
||||
protected override void awake()
|
||||
{
|
||||
AudioHandler.audioClipHandlers["SFXJumpPad"] = Audio.CreateAudioClip("event:/Props/jumppad_boing");
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
|
@ -15,6 +17,8 @@ public class JumpPad : Script
|
|||
{
|
||||
if (info.GameObject.GetScript<PlayerController>() && info.GameObject.GetScript<PlayerController>().currentState == PlayerController.RaccoonStates.FALLING)
|
||||
{
|
||||
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXJumpPad"], GameObject.EntityId);
|
||||
AudioHandler.audioClipHandlers["SFXJumpPad"].Play();
|
||||
info.GameObject.GetScript<PlayerController>().landedOnJumpPad = true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -52,12 +52,15 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
private static float EaseInSine(float value)
|
||||
{
|
||||
|
||||
return (float)(1.0f - Math.Cos((value * Math.PI / 2.0f) ));
|
||||
|
||||
}
|
||||
|
||||
private static float EaseOutSine(float value)
|
||||
{
|
||||
return (float)(Math.Sin(value * Math.PI / 2.0f) );
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -22,13 +22,11 @@ public class ChangeSceneButton : Script
|
|||
{
|
||||
ui.OnRelease.RegisterAction(() =>
|
||||
{
|
||||
|
||||
if (sceneID != 0)
|
||||
{
|
||||
Audio.PlaySFXOnce2D("event:/UI/success");
|
||||
|
||||
Audio.StopAllSounds();
|
||||
|
||||
if (SceneFadeInOut.Instance != null)
|
||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
clickedFlag = true;
|
||||
}
|
||||
|
@ -37,7 +35,6 @@ public class ChangeSceneButton : Script
|
|||
else
|
||||
{
|
||||
Debug.LogError("Failed to register button action for ChangeSceneButton.");
|
||||
|
||||
}
|
||||
}
|
||||
protected override void update()
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using SHADE;
|
||||
using SHADE_Scripting.Audio;
|
||||
using SHADE_Scripting.UI;
|
||||
|
||||
public class EndScene : Script
|
||||
{
|
||||
|
@ -12,6 +13,15 @@ public class EndScene : Script
|
|||
AudioHandler.audioClipHandlers["SFXMouseDownElement"] = Audio.CreateAudioClip("event:/UI/mouse_down_element");
|
||||
AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success");
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
Debug.Log("EndScene::Start():");
|
||||
Input.SetMouseCentering(false);
|
||||
Application.IsCursorVisible = true;
|
||||
SceneFadeInOut.Instance.CallFadeOut();
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (Input.GetKeyDown(Input.KeyCode.R))
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using SHADE;
|
||||
using SHADE_Scripting.Audio;
|
||||
using SHADE_Scripting.UI;
|
||||
|
||||
public class MainMenu : Script
|
||||
{
|
||||
|
@ -23,6 +24,9 @@ public class MainMenu : Script
|
|||
|
||||
protected override void start()
|
||||
{
|
||||
//Input.SetMouseCentering(false);
|
||||
//Application.IsCursorVisible = true;
|
||||
SceneFadeInOut.Instance.CallFadeOut();
|
||||
}
|
||||
protected override void update()
|
||||
{
|
||||
|
|
|
@ -11,6 +11,7 @@ namespace SHADE_Scripting.UI
|
|||
{
|
||||
[NonSerialized]
|
||||
private TweenThread sizeThread;
|
||||
private TweenThread sizeInvertThread;
|
||||
private TweenThread alphaThread;
|
||||
|
||||
|
||||
|
@ -20,6 +21,7 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
|
||||
private bool showMultiplier = false;
|
||||
const float sizeUpDuration = 0.1f;
|
||||
|
||||
[NonSerialized]
|
||||
private Vector3 defaultScale;
|
||||
|
@ -27,6 +29,7 @@ namespace SHADE_Scripting.UI
|
|||
protected override void start()
|
||||
{
|
||||
sizeThread = TweenManager.CreateTweenThread(0.0f, maxSize, minSize, EASING_METHOD.EASE_IN_SINE);
|
||||
sizeInvertThread = TweenManager.CreateTweenThread(sizeUpDuration, minSize, maxSize, EASING_METHOD.EASE_IN_SINE);
|
||||
alphaThread = TweenManager.CreateTweenThread(0.0f, 1.0f, minAlpha, EASING_METHOD.EASE_OUT_SINE);
|
||||
Transform transform = GetComponent<Transform>();
|
||||
if (transform != null)
|
||||
|
@ -43,8 +46,29 @@ namespace SHADE_Scripting.UI
|
|||
protected override void update()
|
||||
{
|
||||
Transform transform = GetComponent<Transform>();
|
||||
|
||||
|
||||
if (transform != null && showMultiplier == true)
|
||||
{
|
||||
if(!sizeInvertThread.IsCompleted())
|
||||
{
|
||||
transform.LocalScale = defaultScale * sizeInvertThread.GetValue();
|
||||
|
||||
Renderable rend = GetComponentInChildren<Renderable>();
|
||||
if(rend)
|
||||
{
|
||||
rend.Material.SetProperty<float>("data.alpha", 1.0f);
|
||||
}
|
||||
|
||||
TextRenderable text = GetComponent<TextRenderable>();
|
||||
if (text)
|
||||
{
|
||||
Color clr = text.TextColor;
|
||||
text.TextColor = new Color(clr.r, clr.g, clr.b, 1.0f);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if(sizeThread.IsCompleted())
|
||||
{
|
||||
transform.LocalScale = Vector3.Zero;
|
||||
|
@ -53,7 +77,18 @@ namespace SHADE_Scripting.UI
|
|||
else
|
||||
{
|
||||
transform.LocalScale = defaultScale * sizeThread.GetValue();
|
||||
GetComponentInChildren<Renderable>().Material.SetProperty<float>("data.alpha",alphaThread.GetValue());
|
||||
|
||||
Renderable rend = GetComponentInChildren<Renderable>();
|
||||
if (rend)
|
||||
{
|
||||
rend.Material.SetProperty<float>("data.alpha", alphaThread.GetValue());
|
||||
}
|
||||
TextRenderable text = GetComponent<TextRenderable>();
|
||||
if(text)
|
||||
{
|
||||
Color clr = text.TextColor;
|
||||
text.TextColor = new Color(clr.r,clr.g,clr.b,alphaThread.GetValue() * 1.3f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -62,9 +97,10 @@ namespace SHADE_Scripting.UI
|
|||
public void ShowMultiplier(int multiplier, float duration)
|
||||
{
|
||||
GetComponent<TextRenderable>().Text = $"X {multiplier}";
|
||||
sizeThread.duration = duration;
|
||||
alphaThread.duration = duration;
|
||||
sizeThread.duration = duration + sizeUpDuration;
|
||||
alphaThread.duration = duration + sizeUpDuration;
|
||||
|
||||
sizeInvertThread.Reset();
|
||||
sizeThread.Reset();
|
||||
alphaThread.Reset();
|
||||
showMultiplier = true;
|
||||
|
|
|
@ -13,6 +13,7 @@ public class PauseMenu : Script
|
|||
|
||||
protected override void awake()
|
||||
{
|
||||
if (GameManager.Instance != null)
|
||||
GameManager.Instance.GamePause = false;
|
||||
|
||||
if (canvas)
|
||||
|
@ -41,6 +42,8 @@ public class PauseMenu : Script
|
|||
if (GameManager.Instance.GamePause)
|
||||
{
|
||||
GameManager.Instance.GamePause = false;
|
||||
Input.SetMouseCentering(true);
|
||||
Application.IsCursorVisible = false;
|
||||
AudioHandler.PauseAllSounds(false);
|
||||
if (gamePauseText)
|
||||
gamePauseText.Enabled = false;
|
||||
|
@ -91,6 +94,8 @@ public class PauseMenu : Script
|
|||
if (Input.GetKeyDown(Input.KeyCode.Escape) && !GameManager.Instance.GamePause && GameManager.Instance.stealFoodPopUpDone)
|
||||
{
|
||||
GameManager.Instance.GamePause = true;
|
||||
Input.SetMouseCentering(false);
|
||||
Application.IsCursorVisible = true;
|
||||
AudioHandler.PauseAllSounds(true);
|
||||
if (gamePauseText)
|
||||
gamePauseText.Enabled = true;
|
||||
|
|
|
@ -43,7 +43,6 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
protected override void start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
|
@ -56,7 +55,6 @@ namespace SHADE_Scripting.UI
|
|||
if (fadeInTime == 0.0f)
|
||||
{
|
||||
alphaValue = 1.0f;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -65,6 +63,7 @@ namespace SHADE_Scripting.UI
|
|||
if (alphaValue >= 1.0f)
|
||||
{
|
||||
alphaValue = 1.0f;
|
||||
//GameObject.Parent.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -83,6 +82,8 @@ namespace SHADE_Scripting.UI
|
|||
if (alphaValue <= 0.0f)
|
||||
{
|
||||
alphaValue = 0.0f;
|
||||
//This line is to be added so that (because the fade in and out item is usually the front-most UI element)
|
||||
//the fade in and out UI element does not block functionality of other UI elements
|
||||
GameObject.Parent.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,49 @@
|
|||
using System;
|
||||
using SHADE;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
public class ScrollingCredits: Script
|
||||
{
|
||||
|
||||
public float endY = 4000.0f;
|
||||
public float duration = 30.0f;
|
||||
|
||||
|
||||
[NonSerialized]
|
||||
TweenThread thread;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
base.awake();
|
||||
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
base.start();
|
||||
|
||||
Transform transform = GetComponent<Transform>();
|
||||
if(transform != null)
|
||||
{
|
||||
thread = TweenManager.CreateTweenThread(duration, transform.LocalPosition.y, endY, EASING_METHOD.EASE_IN_SINE);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
base.update();
|
||||
|
||||
Transform transform = GetComponent<Transform>();
|
||||
|
||||
if(thread != null && transform != null)
|
||||
{
|
||||
transform.LocalPosition = new Vector3( transform.LocalPosition.x ,thread.GetValue() , transform.LocalPosition.z);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_ScrollingCredits
|
||||
ID: 159139676
|
||||
Type: 9
|
|
@ -78,8 +78,12 @@ float CalcShadowValue (sampler2D shadowMap, vec4 worldSpaceFragPos, mat4 lightPV
|
|||
float pMax = LinStep (variance / (variance + (d * d)), 0.9f, 1.0f);
|
||||
return min (max (p, pMax), 1.0f);
|
||||
}
|
||||
else if (fragPosLightPOV.z > 1.0f)
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
else
|
||||
return 1.0f;
|
||||
return 0.3f;
|
||||
// return step (fragPosLightPOV.z, );
|
||||
}
|
||||
|
||||
|
@ -125,7 +129,7 @@ void main()
|
|||
vec3 dLightNormalized = normalize (DirLightData.dLightData[i].direction);
|
||||
|
||||
// Get diffuse strength
|
||||
float diffuseStrength = max (0, dot (dLightNormalized, normalView));
|
||||
float diffuseStrength = max (0, dot (-dLightNormalized, normalView));
|
||||
|
||||
// Calculate the fragment color
|
||||
fragColor += DirLightData.dLightData[i].diffuseColor.rgb * diffuseStrength.rrr * pixelDiffuse;
|
||||
|
|
Binary file not shown.
|
@ -78,8 +78,14 @@ void main()
|
|||
outEntityID = In2.eid;
|
||||
lightLayerIndices = In2.lightLayerIndex;
|
||||
|
||||
float vpHeight = float (In2.screenSpacePos.y) - MatProp.data[In2.materialIndex].highlightPosition;
|
||||
vpHeight = float (int (vpHeight) % genericDataBuffer.data.viewportHeight);
|
||||
// float vpHeight = float (In2.screenSpacePos.y) - MatProp.data[In2.materialIndex].highlightPosition;
|
||||
// bring the frame of reference to the object's screen space pos
|
||||
int scale = 470;
|
||||
float vpHeight = float (In2.screenSpacePos.y);
|
||||
float relativePos = float(int (-MatProp.data[In2.materialIndex].highlightPosition) % scale) - float (scale / 2);
|
||||
vpHeight += relativePos;
|
||||
|
||||
// vpHeight = float (int (vpHeight) % genericDataBuffer.data.viewportHeight);
|
||||
float scanlineScale = MatProp.data[In2.materialIndex].thickness * (1.0f - In2.screenSpacePos.z) * 100.0f;
|
||||
|
||||
float lowerLimit = vpHeight - scanlineScale;
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#extension GL_ARB_shading_language_420pack : enable
|
||||
#extension GL_EXT_nonuniform_qualifier : require
|
||||
|
||||
layout (input_attachment_index = 0, set = 3, binding = 0) uniform subpassInput sceneTexture;
|
||||
layout (input_attachment_index = 0, set = 0, binding = 0) uniform subpassInput sceneTexture;
|
||||
|
||||
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
|
|
Binary file not shown.
|
@ -656,6 +656,15 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
void SHAudioSystem::SetParameterWithLabel(const char* path, const char* label)
|
||||
{
|
||||
result = fmodStudioSystem->setParameterByNameWithLabel(path, label);
|
||||
if (result != FMOD_OK)
|
||||
{
|
||||
ErrorCheck();
|
||||
}
|
||||
}
|
||||
|
||||
void AudioClip::Play()
|
||||
{
|
||||
if(!instance)
|
||||
|
@ -734,12 +743,16 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
//void AudioClip::SetParameterLabel(const char* paramName, const char* label)
|
||||
//{
|
||||
// if (!instance)
|
||||
// return;
|
||||
// instance->setParameterByNameWithLabel(paramName, label);
|
||||
//}
|
||||
void AudioClip::SetParameterWithLabel(const char* paramName, const char* label)
|
||||
{
|
||||
if (!instance)
|
||||
return;
|
||||
FMOD_RESULT result = instance->setParameterByNameWithLabel(paramName, label);
|
||||
if (result != FMOD_OK)
|
||||
{
|
||||
SHLOG_ERROR("Audio system error: {}", FMOD_ErrorString(result))
|
||||
}
|
||||
}
|
||||
|
||||
float AudioClip::GetParameterValue(const char* paramName)
|
||||
{
|
||||
|
|
|
@ -33,7 +33,7 @@ namespace SHADE
|
|||
void SetPause(bool pause);
|
||||
bool IsPaused();
|
||||
void SetParameter(const char* paramName, float value);
|
||||
//void SetParameterLabel(const char* paramName, const char* label);
|
||||
void SetParameterWithLabel(const char* paramName, const char* label);
|
||||
float GetParameterValue(const char* paramName);
|
||||
float GetVolume();
|
||||
void SetVolume(float volume);
|
||||
|
@ -94,6 +94,7 @@ namespace SHADE
|
|||
|
||||
float GetParameterValue(const char* path);
|
||||
void SetParameter(const char* path, float value);
|
||||
void SetParameterWithLabel(const char* path, const char* label);
|
||||
|
||||
private:
|
||||
FMOD::Studio::System* fmodStudioSystem;
|
||||
|
|
|
@ -376,7 +376,9 @@ namespace SHADE
|
|||
{
|
||||
if(editor->LoadScene(asset->id))
|
||||
{
|
||||
#ifdef SHEDITOR
|
||||
editor->editorConfig->workingSceneID = asset->id;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -592,8 +592,10 @@ namespace SHADE
|
|||
{
|
||||
//Load the scene
|
||||
sceneToLoad = 0;
|
||||
#ifdef SHEDITOR
|
||||
editorConfig->workingSceneID = assetID;
|
||||
SHConfigurationManager::SaveEditorConfig();
|
||||
#endif
|
||||
SHSceneManager::RestartScene(assetID);
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -669,7 +669,7 @@ namespace SHADE
|
|||
#endif
|
||||
}
|
||||
|
||||
static bool shadowAdded = false;
|
||||
//static bool shadowAdded = false;
|
||||
|
||||
//if (shadowAdded == false && SHInputManager::GetKey(SHInputManager::SH_KEYCODE::B))
|
||||
//{
|
||||
|
|
|
@ -398,7 +398,10 @@ namespace SHADE
|
|||
{
|
||||
SHTransformComponent* transform = SHComponentManager::GetComponent<SHTransformComponent>(lightComp->GetEID());
|
||||
|
||||
if (transform)
|
||||
return SHMatrix::Transpose(SHMatrix::LookAtLH(transform->GetWorldPosition(), SHVec3::Normalise(lightComp->GetLightData().direction), SHVec3(0.0f, -1.0f, 0.0f)));
|
||||
else
|
||||
return{};
|
||||
}
|
||||
//return SHMatrix::Transpose(SHMatrix::LookAtLH(/*lightComp->GetLightData().position*/SHVec3(1.27862f, 4.78952f, 4.12811f), SHVec3(-0.280564f, -0.66262f, -0.69422f), SHVec3(0.0f, -1.0f, 0.0f)));
|
||||
case SH_LIGHT_TYPE::POINT:
|
||||
|
|
|
@ -73,8 +73,8 @@ namespace SHADE
|
|||
public:
|
||||
using DynamicOffsetArray = std::array<std::vector<uint32_t>, static_cast<uint32_t>(SHGraphicsConstants::NUM_FRAME_BUFFERS)>;
|
||||
static constexpr uint32_t MAX_SHADOWS = 200;
|
||||
static constexpr uint32_t SHADOW_MAP_WIDTH = 1024;
|
||||
static constexpr uint32_t SHADOW_MAP_HEIGHT = 1024;
|
||||
static constexpr uint32_t SHADOW_MAP_WIDTH = 2048;
|
||||
static constexpr uint32_t SHADOW_MAP_HEIGHT = 2048;
|
||||
|
||||
private:
|
||||
class PerTypeData
|
||||
|
|
|
@ -512,9 +512,9 @@ namespace SHADE
|
|||
uint32_t h = static_cast<uint32_t>(resource->GetHeight());
|
||||
cmdBuffer->SetViewportScissor(static_cast<float>(w), static_cast<float>(h), w, h);
|
||||
|
||||
//static constexpr uint32_t INPUT_IMAGE_SET_INDEX = 0;
|
||||
auto const& mappings = SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::BATCHING);
|
||||
newSubpass->BindInputDescriptorSets (cmdBuffer, mappings.at(SHPredefinedDescriptorTypes::RENDER_GRAPH_RESOURCE), frameIndex);
|
||||
static constexpr uint32_t INPUT_IMAGE_SET_INDEX = 0;
|
||||
//auto const& mappings = SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::BATCHING);
|
||||
newSubpass->BindInputDescriptorSets (cmdBuffer, INPUT_IMAGE_SET_INDEX, frameIndex);
|
||||
|
||||
// draw a quad.
|
||||
cmdBuffer->DrawArrays(4, 1, 0, 0);
|
||||
|
|
|
@ -21,7 +21,7 @@ namespace SHADE
|
|||
|
||||
void SHRenderToSwapchainImageSystem::ConstructPipelines(Handle<SHVkLogicalDevice> logicalDevice) noexcept
|
||||
{
|
||||
auto pipelineLayout = logicalDevice->CreatePipelineLayout(SHPipelineLayoutParams
|
||||
pipelineLayout = logicalDevice->CreatePipelineLayout(SHPipelineLayoutParams
|
||||
{
|
||||
.shaderModules = {shaderModules.first, shaderModules.second},
|
||||
.predefinedDescSetLayouts = {}
|
||||
|
|
|
@ -78,6 +78,7 @@ namespace SHADE
|
|||
, viewport {rhs.viewport}
|
||||
, renderer {rhs.renderer}
|
||||
, companionSubpass {rhs.companionSubpass}
|
||||
, dummyPipelineLayout{rhs.dummyPipelineLayout}
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -115,6 +116,7 @@ namespace SHADE
|
|||
renderer = rhs.renderer;
|
||||
viewport = rhs.viewport;
|
||||
companionSubpass = rhs.companionSubpass;
|
||||
dummyPipelineLayout = rhs.dummyPipelineLayout;
|
||||
|
||||
|
||||
return *this;
|
||||
|
@ -456,6 +458,8 @@ namespace SHADE
|
|||
*/
|
||||
/***************************************************************************/
|
||||
void SHSubpass::GenerateDummyPipielineLayout(void) noexcept
|
||||
{
|
||||
if (!dummyPipelineLayout)
|
||||
{
|
||||
auto const& batchingSystemData = SHGraphicsPredefinedData::GetSystemData(SHGraphicsPredefinedData::SystemType::BATCHING);
|
||||
std::vector newLayouts = batchingSystemData.descSetLayouts;
|
||||
|
@ -469,6 +473,7 @@ namespace SHADE
|
|||
SHPipelineLayoutParamsDummy{ newLayouts }
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
|
|
@ -198,6 +198,7 @@ namespace SHADE
|
|||
|
||||
void SHWindow::SetMouseVisible(bool show)
|
||||
{
|
||||
while(GetMouseVisible() != show)
|
||||
ShowCursor(show);
|
||||
}
|
||||
|
||||
|
|
|
@ -124,6 +124,12 @@ namespace SHADE
|
|||
audioSys->SetParameter(Convert::ToNative(path).data(), value);
|
||||
}
|
||||
|
||||
void Audio::SetParameterWithLabel(System::String^ path, System::String^ label)
|
||||
{
|
||||
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
||||
audioSys->SetParameterWithLabel(Convert::ToNative(path).data(), Convert::ToNative(label).data());
|
||||
}
|
||||
|
||||
AudioClipHandler Audio::CreateAudioClip(System::String^ path)
|
||||
{
|
||||
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
||||
|
|
|
@ -105,6 +105,7 @@ namespace SHADE
|
|||
static void SetVCAVolume(System::String^ path, float volume);
|
||||
static float GetParameterValue(System::String^ path);
|
||||
static void SetParameter(System::String^ path, float value);
|
||||
static void SetParameterWithLabel(System::String^ path, System::String^ label);
|
||||
|
||||
//to comment ltr
|
||||
static AudioClipHandler CreateAudioClip(System::String^ path);
|
||||
|
|
|
@ -79,6 +79,11 @@ namespace SHADE
|
|||
NativeObject->SetParameter(Convert::ToNative(paramName).data(), value);
|
||||
}
|
||||
|
||||
void AudioClipHandler::SetParameterWithLabel(System::String^ paramName, System::String^ label)
|
||||
{
|
||||
NativeObject->SetParameterWithLabel(Convert::ToNative(paramName).data(), Convert::ToNative(label).data());
|
||||
}
|
||||
|
||||
float AudioClipHandler::GetParameterValue(System::String^ paramName)
|
||||
{
|
||||
return NativeObject->GetParameterValue(Convert::ToNative(paramName).data());
|
||||
|
|
|
@ -71,6 +71,7 @@ namespace SHADE
|
|||
void SetPause(bool pause);
|
||||
bool IsPaused();
|
||||
void SetParameter(System::String^ paramName, float value);
|
||||
void SetParameterWithLabel(System::String^ paramName, System::String^ label);
|
||||
float GetParameterValue(System::String^ paramName);
|
||||
float GetVolume();
|
||||
void SetVolume(float volume);
|
||||
|
|
|
@ -19,6 +19,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Assets/NativeAsset.hxx"
|
||||
#include "Utility/Convert.hxx"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -55,4 +56,16 @@ namespace SHADE
|
|||
GetNativeComponent()->SetFont(value.NativeObject);
|
||||
}
|
||||
}
|
||||
|
||||
Color TextRenderable::TextColor::get()
|
||||
{
|
||||
return Convert::ToCLI(GetNativeComponent()->GetColor());
|
||||
}
|
||||
|
||||
void TextRenderable::TextColor::set(Color value)
|
||||
{
|
||||
GetNativeComponent()->SetColor(Convert::ToNative(value));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -60,6 +60,13 @@ namespace SHADE
|
|||
FontAsset get();
|
||||
void set(FontAsset value);
|
||||
}
|
||||
|
||||
property Color TextColor
|
||||
{
|
||||
Color get();
|
||||
void set(Color value);
|
||||
}
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -22,6 +22,7 @@ namespace SHADE
|
|||
: Component(entity)
|
||||
{}
|
||||
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -77,7 +77,7 @@ namespace SHADE
|
|||
}
|
||||
void Application::IsCursorVisible::set(bool value)
|
||||
{
|
||||
SHWindow::SetMouseVisible(value);
|
||||
//SHWindow::SetMouseVisible(value);
|
||||
}
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
|
|
|
@ -149,7 +149,7 @@ namespace SHADE
|
|||
|
||||
void Input::SetMouseCentering(bool state)
|
||||
{
|
||||
SHInputManager::SetMouseCentering(state);
|
||||
//SHInputManager::SetMouseCentering(state);
|
||||
}
|
||||
|
||||
bool Input::GetMouseCentering()
|
||||
|
|
Loading…
Reference in New Issue