Updates for presentation build #399
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Type: 7
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Name: CutScene_04c
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ID: 124507864
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Type: 7
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ID: 118069989
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Type: 7
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data.textureIndex: 51561286
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data.beta: {x: 1, y: 1, z: 1}
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Name: CutScene_05b
|
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ID: 132945336
|
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Type: 7
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Canvas Width: 1920
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Canvas Height: 1080
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Scale by canvas width: false
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IsActive: true
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Scripts: ~
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- EID: 10
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Name: CutScene4
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Scripts: ~
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Renderable Component:
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Components:
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Transform Component:
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Scale: {x: 50, y: 50, z: 50}
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IsActive: true
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Text Renderer Component:
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Text: Press Space to contiune
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Font: 176667660
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Color: {x: 0, y: 0, z: 0, w: 1}
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Text Size: {x: 1, y: 1, z: 1}
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UI Component:
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Canvas ID: 1
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Scripts: ~
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- EID: 3
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Name: Camera
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||||||
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Components:
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IsActive: true
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Camera Component:
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Position: {x: 0, y: 0, z: 0}
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||||||
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Pitch: 0
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||||||
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Yaw: 0
|
||||||
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Roll: 0
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|
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||||||
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||||||
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|
||||||
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||||||
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Scripts: ~
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||||||
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NumberOfChildren: 0
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Components: ~
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Scripts:
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|
||||||
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||||||
|
nextScene: 92009475
|
||||||
|
duration: 1
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||||||
|
skipDuration: 0.100000001
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||||||
|
cutscene4Points: 4
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||||||
|
cutscene4Pics: 10
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||||||
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NumberOfChildren: 3
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Components: ~
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Scripts: ~
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Scripts: ~
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Components:
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Scripts: ~
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Components:
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Scripts: ~
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||||||
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||||||
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||||||
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NumberOfChildren: 3
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Components:
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||||||
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Canvas Component:
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Canvas Width: 1920
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||||||
|
Canvas Height: 1080
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||||||
|
Scale by canvas width: false
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||||||
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IsActive: false
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||||||
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Scripts: ~
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||||||
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Name: CutScene5
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||||||
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Components:
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UI Component:
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Canvas ID: 14
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Hovered: false
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Clicked: false
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Scripts: ~
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- EID: 16
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||||||
|
Name: pic1
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||||||
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Components:
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Translate: {x: -600, y: 1000, z: 0.5}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 634, y: 1027, z: 1}
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IsActive: true
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Renderable Component:
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Mesh: 141771688
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Material: 118069989
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IsActive: true
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UI Component:
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Canvas ID: 14
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Hovered: false
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Clicked: false
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IsActive: true
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Scripts: ~
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- EID: 17
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||||||
|
Name: pic2
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||||||
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 250, y: -1000, z: 0.400000006}
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Scale: {x: 1337, y: 1028, z: 1}
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|
IsActive: true
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Renderable Component:
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Mesh: 141771688
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Material: 132945336
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UI Component:
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Canvas ID: 14
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Hovered: false
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Clicked: false
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IsActive: true
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Scripts: ~
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|
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||||||
|
Name: Background
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||||||
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Components:
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Transform Component:
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||||||
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IsActive: true
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Renderable Component:
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Mesh: 141771688
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UI Component:
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Clicked: false
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IsActive: true
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Scripts: ~
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|
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||||||
|
Name: Text
|
||||||
|
IsActive: true
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||||||
|
NumberOfChildren: 0
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Components:
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Transform Component:
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||||||
|
Translate: {x: 250, y: -500, z: 0.100000001}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 50, y: 50, z: 50}
|
||||||
|
IsActive: true
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||||||
|
Text Renderer Component:
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||||||
|
Text: Press Space to contiune
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||||||
|
Font: 176667660
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||||||
|
Color: {x: 0, y: 0, z: 0, w: 1}
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|
Text Size: {x: 1, y: 1, z: 1}
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IsActive: false
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UI Component:
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Canvas ID: 14
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Hovered: false
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Clicked: false
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|
IsActive: true
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|
Scripts: ~
|
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|
- EID: 21
|
||||||
|
Name: CutScene5Points
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 2
|
||||||
|
Components: ~
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|
Scripts: ~
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|
- EID: 22
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||||||
|
Name: Pic1Point
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|
IsActive: true
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|
NumberOfChildren: 0
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Components:
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Transform Component:
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||||||
|
Translate: {x: -600, y: 0, z: 0.5}
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||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 1, y: 1, z: 1}
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||||||
|
IsActive: true
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||||||
|
Scripts: ~
|
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|
- EID: 23
|
||||||
|
Name: Pic2Point
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
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|
Components:
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Transform Component:
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||||||
|
Translate: {x: 250, y: 0, z: 0.400000006}
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||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 1, y: 1, z: 1}
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||||||
|
IsActive: true
|
||||||
|
Scripts: ~
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: CutSceneEnd
|
||||||
|
ID: 84606951
|
||||||
|
Type: 5
|
|
@ -113,6 +113,8 @@
|
||||||
Text Renderer Component:
|
Text Renderer Component:
|
||||||
Text: Press Space to contiune
|
Text: Press Space to contiune
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||||||
Font: 176667660
|
Font: 176667660
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|
Color: {x: 0, y: 0, z: 0, w: 1}
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|
Text Size: {x: 1, y: 1, z: 1}
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IsActive: true
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IsActive: true
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UI Component:
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UI Component:
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Canvas ID: 1
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Canvas ID: 1
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|
@ -148,9 +150,11 @@
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
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Components: ~
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Components: ~
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Scripts:
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Scripts:
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||||||
- Type: Cutscene
|
- Type: CutsceneIntro
|
||||||
Enabled: true
|
Enabled: true
|
||||||
duration: 2
|
nextScene: 96668835
|
||||||
|
duration: 1
|
||||||
|
skipDuration: 0.100000001
|
||||||
cutscene1Points: 4
|
cutscene1Points: 4
|
||||||
cutscene1Pics: 10
|
cutscene1Pics: 10
|
||||||
cutscene2Points: 20
|
cutscene2Points: 20
|
||||||
|
@ -314,6 +318,8 @@
|
||||||
Text Renderer Component:
|
Text Renderer Component:
|
||||||
Text: Press Space to contiune
|
Text: Press Space to contiune
|
||||||
Font: 176667660
|
Font: 176667660
|
||||||
|
Color: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
Text Size: {x: 1, y: 1, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
UI Component:
|
UI Component:
|
||||||
Canvas ID: 13
|
Canvas ID: 13
|
||||||
|
@ -448,7 +454,7 @@
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: -1425, y: -200, z: 0.5}
|
Translate: {x: -1600, y: -200, z: 0.5}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 1299, y: 575, z: 1}
|
Scale: {x: 1299, y: 575, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -515,6 +521,8 @@
|
||||||
Text Renderer Component:
|
Text Renderer Component:
|
||||||
Text: Press Space to contiune
|
Text: Press Space to contiune
|
||||||
Font: 176667660
|
Font: 176667660
|
||||||
|
Color: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
Text Size: {x: 1, y: 1, z: 1}
|
||||||
IsActive: false
|
IsActive: false
|
||||||
UI Component:
|
UI Component:
|
||||||
Canvas ID: 24
|
Canvas ID: 24
|
||||||
|
|
|
@ -2418,7 +2418,7 @@
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0, y: 0, z: 0}
|
Translate: {x: 0, y: 0, z: 0}
|
||||||
Rotate: {x: 0.5, y: -299.5, z: 0.5}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -29,7 +29,7 @@
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0, y: 0, z: 0.100000001}
|
Translate: {x: 0, y: 0, z: 0.300000012}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 1920, y: 1080, z: 1}
|
Scale: {x: 1920, y: 1080, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -49,7 +49,7 @@
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0, y: 75, z: 0}
|
Translate: {x: 0, y: 75, z: 0.200000003}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 400, y: 100, z: 1}
|
Scale: {x: 400, y: 100, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -85,7 +85,7 @@
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0, y: -200, z: 0}
|
Translate: {x: 0, y: -200, z: 0.200000003}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 400, y: 100, z: 1}
|
Scale: {x: 400, y: 100, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
|
|
@ -97,7 +97,7 @@
|
||||||
Scripts:
|
Scripts:
|
||||||
- Type: ChangeSceneButton
|
- Type: ChangeSceneButton
|
||||||
Enabled: true
|
Enabled: true
|
||||||
sceneID: 96668835
|
sceneID: 91947920
|
||||||
- Type: SHADE_Scripting.UI.ButtonFX
|
- Type: SHADE_Scripting.UI.ButtonFX
|
||||||
Enabled: true
|
Enabled: true
|
||||||
onHoverEnterSound: Empty
|
onHoverEnterSound: Empty
|
||||||
|
|
|
@ -29,7 +29,7 @@
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0, y: 0, z: 0.100000001}
|
Translate: {x: 0, y: 0, z: 0.300000012}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 1920, y: 1080, z: 1}
|
Scale: {x: 1920, y: 1080, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -49,7 +49,7 @@
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0, y: 75, z: 0}
|
Translate: {x: 0, y: 75, z: 0.200000003}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 400, y: 100, z: 1}
|
Scale: {x: 400, y: 100, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -85,7 +85,7 @@
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0, y: -200, z: 0}
|
Translate: {x: 0, y: -200, z: 0.200000003}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 400, y: 100, z: 1}
|
Scale: {x: 400, y: 100, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
|
|
@ -21,12 +21,12 @@ public class PickAndThrow : Script
|
||||||
private Collider itemCollider;
|
private Collider itemCollider;
|
||||||
private Item itemScript;
|
private Item itemScript;
|
||||||
private Transform raccoonHoldLocation;
|
private Transform raccoonHoldLocation;
|
||||||
private ThirdPersonCamera tpc;
|
public ThirdPersonCamera tpc { get; set; }
|
||||||
private float lastXDir;
|
private float lastXDir;
|
||||||
private float lastZDir;
|
private float lastZDir;
|
||||||
private bool inRange = false;
|
private bool inRange = false;
|
||||||
public bool throwItem = false;
|
public bool throwItem = false;
|
||||||
private Vector3 prevTargetOffSet;
|
public Vector3 prevTargetOffSet { get; set; }
|
||||||
|
|
||||||
[Tooltip("Lenght of ray")]
|
[Tooltip("Lenght of ray")]
|
||||||
public float rayDistance = 1;
|
public float rayDistance = 1;
|
||||||
|
@ -165,7 +165,7 @@ public class PickAndThrow : Script
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ResetItemObject()
|
public void ResetItemObject()
|
||||||
{
|
{
|
||||||
itemRidigBody = null;
|
itemRidigBody = null;
|
||||||
itemTransform = null;
|
itemTransform = null;
|
||||||
|
|
|
@ -22,7 +22,7 @@ public class PlayerController : Script
|
||||||
public Camera cam { get; set; }
|
public Camera cam { get; set; }
|
||||||
public CameraArm camArm { get; set; }
|
public CameraArm camArm { get; set; }
|
||||||
private PickAndThrow pat;
|
private PickAndThrow pat;
|
||||||
public StateMachine stateMachine;
|
public StateMachine stateMachine { get; set; }
|
||||||
|
|
||||||
public bool holdItem { get; set; }
|
public bool holdItem { get; set; }
|
||||||
public bool isAiming { get; set; }
|
public bool isAiming { get; set; }
|
||||||
|
@ -78,9 +78,9 @@ public class PlayerController : Script
|
||||||
|
|
||||||
//silhouette=====================================================================
|
//silhouette=====================================================================
|
||||||
public GameObject silhouettePlayer;
|
public GameObject silhouettePlayer;
|
||||||
public Renderable silhouettePlayerRend;
|
private Renderable silhouettePlayerRend;
|
||||||
public GameObject silhouetteBag;
|
public GameObject silhouetteBag;
|
||||||
public Renderable silhouetteBagRend;
|
private Renderable silhouetteBagRend;
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
|
@ -348,7 +348,7 @@ public class PlayerController : Script
|
||||||
if (isMoveKeyPress && tranform && !isAiming)
|
if (isMoveKeyPress && tranform && !isAiming)
|
||||||
{
|
{
|
||||||
Quaternion currentRotation = tranform.LocalRotation;
|
Quaternion currentRotation = tranform.LocalRotation;
|
||||||
Quaternion targetRotation = Quaternion.LookRotation(new Vector3(axisMove.x, 0.0f, axisMove.y), Vector3.Up);
|
Quaternion targetRotation = Quaternion.Euler(0.0f, MathF.Atan2(axisMove.x,axisMove.y), 0.0f);
|
||||||
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.FixedDeltaTime);
|
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.FixedDeltaTime);
|
||||||
}
|
}
|
||||||
else if (camArm && tranform && isAiming)
|
else if (camArm && tranform && isAiming)
|
||||||
|
@ -408,11 +408,20 @@ public class PlayerController : Script
|
||||||
tranform.LocalPosition = respawnPoint.GetComponent<Transform>().LocalPosition;
|
tranform.LocalPosition = respawnPoint.GetComponent<Transform>().LocalPosition;
|
||||||
|
|
||||||
if (pat && pat.item)
|
if (pat && pat.item)
|
||||||
|
{
|
||||||
|
if (holdItem)
|
||||||
{
|
{
|
||||||
holdItem = false;
|
holdItem = false;
|
||||||
isAiming = false;
|
|
||||||
pat.item.GetScript<Item>().returnBack = true;
|
pat.item.GetScript<Item>().returnBack = true;
|
||||||
}
|
}
|
||||||
|
if (isAiming)
|
||||||
|
{
|
||||||
|
isAiming = false;
|
||||||
|
cam.FOV = pat.defaultFOV;
|
||||||
|
camArm.TargetOffset = pat.prevTargetOffSet;
|
||||||
|
camArm.ArmLength = pat.tpc.armLength;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -27,7 +27,7 @@ namespace SHADE_Scripting
|
||||||
{
|
{
|
||||||
AddComponent<Camera>();
|
AddComponent<Camera>();
|
||||||
}
|
}
|
||||||
GetComponent<Camera>().SetMainCamera();
|
|
||||||
if (!GetComponent<CameraArm>())
|
if (!GetComponent<CameraArm>())
|
||||||
{
|
{
|
||||||
AddComponent<CameraArm>();
|
AddComponent<CameraArm>();
|
||||||
|
|
|
@ -94,6 +94,8 @@ public class GameManager : Script
|
||||||
if (SceneFadeInOut.Instance != null)
|
if (SceneFadeInOut.Instance != null)
|
||||||
SceneFadeInOut.Instance.CallFadeOut();
|
SceneFadeInOut.Instance.CallFadeOut();
|
||||||
Application.IsCursorVisible = false;
|
Application.IsCursorVisible = false;
|
||||||
|
|
||||||
|
GamePause = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void update()
|
protected override void update()
|
||||||
|
|
|
@ -39,8 +39,6 @@ namespace SHADE_Scripting.UI
|
||||||
if (listOfCamera.Count == 0)
|
if (listOfCamera.Count == 0)
|
||||||
Debug.LogError("EMPTY PREVIEW POINTS");
|
Debug.LogError("EMPTY PREVIEW POINTS");
|
||||||
|
|
||||||
listOfCamera[0].SetMainCamera();
|
|
||||||
|
|
||||||
moveToEndPoint1 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[0].GetComponent<Transform>().LocalPosition, endPoint1, EASING_METHOD.EASE_IN_SINE);
|
moveToEndPoint1 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[0].GetComponent<Transform>().LocalPosition, endPoint1, EASING_METHOD.EASE_IN_SINE);
|
||||||
moveToEndPoint2 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[1].GetComponent<Transform>().LocalPosition, endPoint2, EASING_METHOD.EASE_IN_SINE);
|
moveToEndPoint2 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[1].GetComponent<Transform>().LocalPosition, endPoint2, EASING_METHOD.EASE_IN_SINE);
|
||||||
moveToEndPoint3 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[2].GetComponent<Transform>().LocalPosition, endPoint3, EASING_METHOD.EASE_IN_SINE);
|
moveToEndPoint3 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[2].GetComponent<Transform>().LocalPosition, endPoint3, EASING_METHOD.EASE_IN_SINE);
|
||||||
|
@ -48,29 +46,35 @@ namespace SHADE_Scripting.UI
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void start()
|
||||||
|
{
|
||||||
|
listOfCamera[0].SetMainCamera();
|
||||||
|
}
|
||||||
|
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
if (!SceneFadeInOut.Instance.FadeOutFinished() && !point1Done)
|
if (SceneFadeInOut.Instance && !SceneFadeInOut.Instance.FadeOutFinished() && !point1Done)
|
||||||
{
|
{
|
||||||
moveToEndPoint1.Reset();
|
moveToEndPoint1.Reset();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetKeyUp(Input.KeyCode.Space))
|
if (Input.GetKeyUp(Input.KeyCode.Space) && !point3Done)
|
||||||
{
|
{
|
||||||
skip = true;
|
skip = true;
|
||||||
point1Done = true;
|
point1Done = true;
|
||||||
|
point3Done = true;
|
||||||
SceneFadeInOut.Instance.CallFadeIn();
|
SceneFadeInOut.Instance.CallFadeIn();
|
||||||
SceneFadeInOut.Instance.alphaValue = 0.01f;
|
SceneFadeInOut.Instance.alphaValue = 0.01f;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (skip && SceneFadeInOut.Instance.FadeInFinished())
|
if (skip && SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeInFinished())
|
||||||
{
|
{
|
||||||
playerCamera.GetComponent<Camera>().SetMainCamera();
|
playerCamera.GetComponent<Camera>().SetMainCamera();
|
||||||
SceneFadeInOut.Instance.CallFadeOut();
|
SceneFadeInOut.Instance.CallFadeOut();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (skip && SceneFadeInOut.Instance.FadeOutFinished())
|
if (skip && SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeOutFinished())
|
||||||
{
|
{
|
||||||
GameManager.Instance.PreviewLevelDone = true;
|
GameManager.Instance.PreviewLevelDone = true;
|
||||||
}
|
}
|
||||||
|
@ -81,7 +85,7 @@ namespace SHADE_Scripting.UI
|
||||||
if (!point1Done)
|
if (!point1Done)
|
||||||
{
|
{
|
||||||
listOfCamera[0].GetComponent<Transform>().LocalPosition = moveToEndPoint1.GetValue();
|
listOfCamera[0].GetComponent<Transform>().LocalPosition = moveToEndPoint1.GetValue();
|
||||||
if (moveToEndPoint1.IsCompleted())
|
if (SceneFadeInOut.Instance && moveToEndPoint1.IsCompleted())
|
||||||
{
|
{
|
||||||
point1Done = true;
|
point1Done = true;
|
||||||
SceneFadeInOut.Instance.CallFadeIn();
|
SceneFadeInOut.Instance.CallFadeIn();
|
||||||
|
@ -89,13 +93,13 @@ namespace SHADE_Scripting.UI
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (SceneFadeInOut.Instance.FadeInFinished() && point1Done)
|
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeInFinished() && point1Done)
|
||||||
{
|
{
|
||||||
listOfCamera[1].SetMainCamera();
|
listOfCamera[1].SetMainCamera();
|
||||||
SceneFadeInOut.Instance.CallFadeOut();
|
SceneFadeInOut.Instance.CallFadeOut();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (SceneFadeInOut.Instance.FadeOutFinished() && point1Done)
|
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeOutFinished() && point1Done)
|
||||||
{
|
{
|
||||||
if (!point2Done)
|
if (!point2Done)
|
||||||
{
|
{
|
||||||
|
@ -114,13 +118,13 @@ namespace SHADE_Scripting.UI
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (SceneFadeInOut.Instance.FadeInFinished() && point2Done)
|
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeInFinished() && point2Done)
|
||||||
{
|
{
|
||||||
listOfCamera[2].SetMainCamera();
|
listOfCamera[2].SetMainCamera();
|
||||||
SceneFadeInOut.Instance.CallFadeOut();
|
SceneFadeInOut.Instance.CallFadeOut();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (SceneFadeInOut.Instance.FadeOutFinished() && point2Done)
|
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeOutFinished() && point2Done)
|
||||||
{
|
{
|
||||||
if (!point3Done)
|
if (!point3Done)
|
||||||
{
|
{
|
||||||
|
@ -139,13 +143,13 @@ namespace SHADE_Scripting.UI
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (SceneFadeInOut.Instance.FadeInFinished() && point3Done)
|
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeInFinished() && point3Done)
|
||||||
{
|
{
|
||||||
playerCamera.GetComponent<Camera>().SetMainCamera();
|
playerCamera.GetComponent<Camera>().SetMainCamera();
|
||||||
SceneFadeInOut.Instance.CallFadeOut();
|
SceneFadeInOut.Instance.CallFadeOut();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (SceneFadeInOut.Instance.FadeOutFinished() && point3Done)
|
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeOutFinished() && point3Done)
|
||||||
{
|
{
|
||||||
GameManager.Instance.PreviewLevelDone = true;
|
GameManager.Instance.PreviewLevelDone = true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using SHADE;
|
using SHADE;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
|
|
@ -0,0 +1,317 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using SHADE;
|
||||||
|
|
||||||
|
|
||||||
|
public class CutsceneEnd : Script
|
||||||
|
{
|
||||||
|
public uint nextScene;
|
||||||
|
public float duration = 3.0f;
|
||||||
|
public float skipDuration = 0.1f;
|
||||||
|
private float oldDuration = 0.0f;
|
||||||
|
|
||||||
|
private Renderable pic4aRenderable;
|
||||||
|
private Renderable pic4bRenderable;
|
||||||
|
private Renderable pic4cRenderable;
|
||||||
|
private Renderable pic5aRenderable;
|
||||||
|
private Renderable pic5bRenderable;
|
||||||
|
|
||||||
|
private Transform pic4aTran;
|
||||||
|
private Transform pic4bTran;
|
||||||
|
private Transform pic4cTran;
|
||||||
|
private Transform pic5aTran;
|
||||||
|
private Transform pic5bTran;
|
||||||
|
|
||||||
|
private float alphaIn = 0.0f;
|
||||||
|
private float time = 0.0f;
|
||||||
|
private bool showPic4a = true;
|
||||||
|
private bool showPic4b = false;
|
||||||
|
private bool showPic4c = false;
|
||||||
|
private bool showPic5a = true;
|
||||||
|
private bool showPic5b = false;
|
||||||
|
|
||||||
|
private bool skip = false;
|
||||||
|
|
||||||
|
public GameObject cutscene4Points;
|
||||||
|
private List<Transform> listOfCutscene4Points;
|
||||||
|
|
||||||
|
public GameObject cutscene4Pics;
|
||||||
|
private List<Renderable> listOfCutscene4Pics;
|
||||||
|
|
||||||
|
public GameObject cutscene5Points;
|
||||||
|
private List<Transform> listOfCutscene5Points;
|
||||||
|
|
||||||
|
public GameObject cutscene5Pics;
|
||||||
|
private List<Renderable> listOfCutscene5Pics;
|
||||||
|
|
||||||
|
private TextRenderable text4;
|
||||||
|
private TextRenderable text5;
|
||||||
|
|
||||||
|
public GameObject canvas4;
|
||||||
|
public GameObject canvas5;
|
||||||
|
|
||||||
|
private bool cutscene4Done = false;
|
||||||
|
private bool cutscene5Done = false;
|
||||||
|
|
||||||
|
protected override void awake()
|
||||||
|
{
|
||||||
|
initCutscene4();
|
||||||
|
initCutscene5();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void update()
|
||||||
|
{
|
||||||
|
Canvas4();
|
||||||
|
Canvas5();
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(Input.KeyCode.Space) && !skip && (!cutscene4Done || !cutscene5Done))
|
||||||
|
{
|
||||||
|
skip = true;
|
||||||
|
oldDuration = duration;
|
||||||
|
duration = skipDuration;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(Input.KeyCode.Space) && cutscene4Done && canvas4.IsActiveSelf)
|
||||||
|
{
|
||||||
|
canvas4.SetActive(false);
|
||||||
|
canvas5.SetActive(true);
|
||||||
|
duration = oldDuration;
|
||||||
|
skip = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(Input.KeyCode.Space) && cutscene5Done && canvas5.IsActiveSelf)
|
||||||
|
{
|
||||||
|
SceneManager.ChangeScene(nextScene);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Canvas4()
|
||||||
|
{
|
||||||
|
if (canvas4.IsActiveSelf)
|
||||||
|
{
|
||||||
|
if (showPic4a)
|
||||||
|
{
|
||||||
|
if (time < duration)
|
||||||
|
{
|
||||||
|
pic4aTran.LocalPosition = Vector3.Lerp(pic4aTran.LocalPosition, listOfCutscene4Points[0].LocalPosition, time / duration);
|
||||||
|
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
|
||||||
|
time += Time.DeltaTimeF;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
pic4aTran.LocalPosition = listOfCutscene4Points[0].LocalPosition;
|
||||||
|
alphaIn = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
pic4aRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
|
||||||
|
if (alphaIn >= 1.0f)
|
||||||
|
{
|
||||||
|
showPic4a = false;
|
||||||
|
showPic4b = true;
|
||||||
|
time = 0;
|
||||||
|
alphaIn = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (showPic4b)
|
||||||
|
{
|
||||||
|
if (time < duration)
|
||||||
|
{
|
||||||
|
pic4bTran.LocalPosition = Vector3.Lerp(pic4bTran.LocalPosition, listOfCutscene4Points[1].LocalPosition, time / duration);
|
||||||
|
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
|
||||||
|
time += Time.DeltaTimeF;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
pic4bTran.LocalPosition = listOfCutscene4Points[1].LocalPosition;
|
||||||
|
alphaIn = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
pic4bRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
|
||||||
|
if (alphaIn >= 1.0f)
|
||||||
|
{
|
||||||
|
showPic4b = false;
|
||||||
|
showPic4c = true;
|
||||||
|
time = 0;
|
||||||
|
alphaIn = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (showPic4c)
|
||||||
|
{
|
||||||
|
if (time < duration)
|
||||||
|
{
|
||||||
|
pic4cTran.LocalPosition = Vector3.Lerp(pic4cTran.LocalPosition, listOfCutscene4Points[2].LocalPosition, time / duration);
|
||||||
|
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
|
||||||
|
time += Time.DeltaTimeF;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
pic4cTran.LocalPosition = listOfCutscene4Points[2].LocalPosition;
|
||||||
|
alphaIn = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
pic4cRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
|
||||||
|
if (alphaIn >= 1.0f)
|
||||||
|
{
|
||||||
|
showPic4c = false;
|
||||||
|
cutscene4Done = true;
|
||||||
|
text4.Enabled = true;
|
||||||
|
time = 0;
|
||||||
|
alphaIn = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Canvas5()
|
||||||
|
{
|
||||||
|
if (canvas5.IsActiveSelf)
|
||||||
|
{
|
||||||
|
if (showPic5a)
|
||||||
|
{
|
||||||
|
if (time < duration)
|
||||||
|
{
|
||||||
|
pic5aTran.LocalPosition = Vector3.Lerp(pic5aTran.LocalPosition, listOfCutscene5Points[0].LocalPosition, time / duration);
|
||||||
|
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
|
||||||
|
time += Time.DeltaTimeF;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
pic5aTran.LocalPosition = listOfCutscene5Points[0].LocalPosition;
|
||||||
|
alphaIn = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
pic5aRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
|
||||||
|
if (alphaIn >= 1.0f)
|
||||||
|
{
|
||||||
|
showPic5a = false;
|
||||||
|
showPic5b = true;
|
||||||
|
time = 0;
|
||||||
|
alphaIn = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (showPic5b)
|
||||||
|
{
|
||||||
|
if (time < duration)
|
||||||
|
{
|
||||||
|
pic5bTran.LocalPosition = Vector3.Lerp(pic5bTran.LocalPosition, listOfCutscene5Points[1].LocalPosition, time / duration);
|
||||||
|
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
|
||||||
|
time += Time.DeltaTimeF;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
pic5bTran.LocalPosition = listOfCutscene5Points[1].LocalPosition;
|
||||||
|
alphaIn = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
pic5bRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
|
||||||
|
if (alphaIn >= 1.0f)
|
||||||
|
{
|
||||||
|
showPic5b = false;
|
||||||
|
text5.Enabled = true;
|
||||||
|
cutscene5Done = true;
|
||||||
|
time = 0;
|
||||||
|
alphaIn = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void initCutscene4()
|
||||||
|
{
|
||||||
|
if (cutscene4Points)
|
||||||
|
listOfCutscene4Points = cutscene4Points.GetComponentsInChildren<Transform>().ToList();
|
||||||
|
else
|
||||||
|
Debug.LogError("Cutscene4Points Missing");
|
||||||
|
|
||||||
|
if (listOfCutscene4Points.Count == 0)
|
||||||
|
Debug.LogError("Cutscene4Points Empty");
|
||||||
|
|
||||||
|
listOfCutscene4Pics = cutscene4Pics.GetComponentsInChildren<Renderable>().ToList();
|
||||||
|
if (listOfCutscene4Pics.Count == 0)
|
||||||
|
Debug.LogError("Cutscene4Pics Empty");
|
||||||
|
|
||||||
|
if (listOfCutscene4Pics[0])
|
||||||
|
{
|
||||||
|
pic4aRenderable = listOfCutscene4Pics[0].GetComponent<Renderable>();
|
||||||
|
pic4aTran = listOfCutscene4Pics[0].GetComponent<Transform>();
|
||||||
|
pic4aRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
Debug.LogError("SCENE 4 PIC1 MISSING");
|
||||||
|
|
||||||
|
if (listOfCutscene4Pics[1])
|
||||||
|
{
|
||||||
|
pic4bRenderable = listOfCutscene4Pics[1].GetComponent<Renderable>();
|
||||||
|
pic4bTran = listOfCutscene4Pics[1].GetComponent<Transform>();
|
||||||
|
pic4bRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
Debug.LogError("SCENE 4 PIC2 MISSING");
|
||||||
|
|
||||||
|
if (listOfCutscene4Pics[2])
|
||||||
|
{
|
||||||
|
pic4cRenderable = listOfCutscene4Pics[2].GetComponent<Renderable>();
|
||||||
|
pic4cTran = listOfCutscene4Pics[2].GetComponent<Transform>();
|
||||||
|
pic4cRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
Debug.LogError("SCENE 1 PIC3 MISSING");
|
||||||
|
|
||||||
|
if (canvas4)
|
||||||
|
{
|
||||||
|
text4 = canvas4.GetComponentInChildren<TextRenderable>();
|
||||||
|
text4.Enabled = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
Debug.LogError("Canvas 4 missing");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void initCutscene5()
|
||||||
|
{
|
||||||
|
if (cutscene5Points)
|
||||||
|
listOfCutscene5Points = cutscene5Points.GetComponentsInChildren<Transform>().ToList();
|
||||||
|
else
|
||||||
|
Debug.LogError("cutscene5Points Missing");
|
||||||
|
|
||||||
|
if (listOfCutscene5Points.Count == 0)
|
||||||
|
Debug.LogError("Cutscene5Points Empty");
|
||||||
|
|
||||||
|
listOfCutscene5Pics = cutscene5Pics.GetComponentsInChildren<Renderable>().ToList();
|
||||||
|
if (listOfCutscene5Pics.Count == 0)
|
||||||
|
Debug.LogError("Cutscene5Pics Empty");
|
||||||
|
|
||||||
|
if (listOfCutscene5Pics[0])
|
||||||
|
{
|
||||||
|
pic5aRenderable = listOfCutscene5Pics[0].GetComponent<Renderable>();
|
||||||
|
pic5aTran = listOfCutscene5Pics[0].GetComponent<Transform>();
|
||||||
|
pic5aRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
Debug.LogError("SCENE 5 PIC1 MISSING");
|
||||||
|
|
||||||
|
if (listOfCutscene5Pics[1])
|
||||||
|
{
|
||||||
|
pic5bRenderable = listOfCutscene5Pics[1].GetComponent<Renderable>();
|
||||||
|
pic5bTran = listOfCutscene5Pics[1].GetComponent<Transform>();
|
||||||
|
pic5bRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
Debug.LogError("SCENE 5 PIC2 MISSING");
|
||||||
|
|
||||||
|
if (canvas5)
|
||||||
|
{
|
||||||
|
text5 = canvas5.GetComponentInChildren<TextRenderable>();
|
||||||
|
text5.Enabled = false;
|
||||||
|
canvas5.SetActive(false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
Debug.LogError("Canvas 5 missing");
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: SC_CutSceneEnd
|
||||||
|
ID: 153706859
|
||||||
|
Type: 9
|
|
@ -1,3 +0,0 @@
|
||||||
Name: SC_Cutscene
|
|
||||||
ID: 157565851
|
|
||||||
Type: 9
|
|
|
@ -4,10 +4,12 @@ using System.Linq;
|
||||||
using SHADE;
|
using SHADE;
|
||||||
|
|
||||||
|
|
||||||
public class Cutscene : Script
|
public class CutsceneIntro : Script
|
||||||
{
|
{
|
||||||
|
|
||||||
|
public uint nextScene;
|
||||||
public float duration = 3.0f;
|
public float duration = 3.0f;
|
||||||
|
public float skipDuration = 0.1f;
|
||||||
private float oldDuration = 0.0f;
|
private float oldDuration = 0.0f;
|
||||||
|
|
||||||
private Renderable pic1aRenderable;
|
private Renderable pic1aRenderable;
|
||||||
|
@ -97,7 +99,7 @@ public class Cutscene : Script
|
||||||
{
|
{
|
||||||
skip = true;
|
skip = true;
|
||||||
oldDuration = duration;
|
oldDuration = duration;
|
||||||
duration = 0.1f;
|
duration = skipDuration;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetKeyDown(Input.KeyCode.Space) && cutscene1Done && canvas1.IsActiveSelf)
|
if (Input.GetKeyDown(Input.KeyCode.Space) && cutscene1Done && canvas1.IsActiveSelf)
|
||||||
|
@ -118,7 +120,7 @@ public class Cutscene : Script
|
||||||
|
|
||||||
if (Input.GetKeyDown(Input.KeyCode.Space) && cutscene3Done && canvas3.IsActiveSelf)
|
if (Input.GetKeyDown(Input.KeyCode.Space) && cutscene3Done && canvas3.IsActiveSelf)
|
||||||
{
|
{
|
||||||
//change scene
|
SceneManager.ChangeScene(nextScene);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: SC_CutsceneIntro
|
||||||
|
ID: 154967292
|
||||||
|
Type: 9
|
|
@ -49,6 +49,7 @@ public class PauseMenu : Script
|
||||||
gamePauseText.Enabled = false;
|
gamePauseText.Enabled = false;
|
||||||
if (canvas)
|
if (canvas)
|
||||||
canvas.SetActive(false);
|
canvas.SetActive(false);
|
||||||
|
Application.FixDeltaTime = Time.DefaultFixDeltaTime;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -101,6 +102,7 @@ public class PauseMenu : Script
|
||||||
gamePauseText.Enabled = true;
|
gamePauseText.Enabled = true;
|
||||||
if (canvas)
|
if (canvas)
|
||||||
canvas.SetActive(true);
|
canvas.SetActive(true);
|
||||||
|
Application.FixDeltaTime = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
Name: TX_cutscene_04a
|
||||||
|
ID: 51238312
|
||||||
|
Type: 3
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
Name: TX_cutscene_04b
|
||||||
|
ID: 61471971
|
||||||
|
Type: 3
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
Name: TX_cutscene_04c
|
||||||
|
ID: 58217538
|
||||||
|
Type: 3
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
Name: TX_cutscene_05a
|
||||||
|
ID: 61980534
|
||||||
|
Type: 3
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
Name: TX_cutscene_05b
|
||||||
|
ID: 51561286
|
||||||
|
Type: 3
|
|
@ -37,6 +37,8 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
prevFrameTime = std::chrono::high_resolution_clock::now();
|
prevFrameTime = std::chrono::high_resolution_clock::now();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//TODO Legacy code. Delete soon
|
//TODO Legacy code. Delete soon
|
||||||
|
|
|
@ -16,6 +16,7 @@
|
||||||
// Project Headers
|
// Project Headers
|
||||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||||
#include "Scripting/SHScriptEngine.h"
|
#include "Scripting/SHScriptEngine.h"
|
||||||
|
#include "Math/SHMath.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -42,6 +43,10 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
const double FIXED_DT = physicsSystem->fixedDT;
|
const double FIXED_DT = physicsSystem->fixedDT;
|
||||||
|
|
||||||
|
if (SHMath::CompareFloat(FIXED_DT, 0.0))
|
||||||
|
return;
|
||||||
|
|
||||||
accumulatedTime += dt;
|
accumulatedTime += dt;
|
||||||
|
|
||||||
int count = 0;
|
int count = 0;
|
||||||
|
|
|
@ -63,6 +63,11 @@ namespace SHADE
|
||||||
return fixedDT;
|
return fixedDT;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
double SHPhysicsSystem::GetDefaultFixedDT() const noexcept
|
||||||
|
{
|
||||||
|
return DEFAULT_FIXED_STEP;
|
||||||
|
}
|
||||||
|
|
||||||
const std::vector<SHCollisionInfo>& SHPhysicsSystem::GetAllCollisionInfo() const noexcept
|
const std::vector<SHCollisionInfo>& SHPhysicsSystem::GetAllCollisionInfo() const noexcept
|
||||||
{
|
{
|
||||||
return collisionListener.GetCollisionInfoContainer();
|
return collisionListener.GetCollisionInfoContainer();
|
||||||
|
@ -97,7 +102,7 @@ namespace SHADE
|
||||||
|
|
||||||
void SHPhysicsSystem::SetFixedDT(double fixedDt) noexcept
|
void SHPhysicsSystem::SetFixedDT(double fixedDt) noexcept
|
||||||
{
|
{
|
||||||
if (fixedDt <= 0.0)
|
if (fixedDt < 0.0)
|
||||||
{
|
{
|
||||||
SHLOGV_WARNING("Invalid value for setting fixed delta time! Fixed delta time unchanged.")
|
SHLOGV_WARNING("Invalid value for setting fixed delta time! Fixed delta time unchanged.")
|
||||||
return;
|
return;
|
||||||
|
|
|
@ -58,6 +58,7 @@ namespace SHADE
|
||||||
|
|
||||||
[[nodiscard]] double GetFixedUpdateRate () const noexcept;
|
[[nodiscard]] double GetFixedUpdateRate () const noexcept;
|
||||||
[[nodiscard]] double GetFixedDT () const noexcept;
|
[[nodiscard]] double GetFixedDT () const noexcept;
|
||||||
|
[[nodiscard]] double GetDefaultFixedDT () const noexcept;
|
||||||
|
|
||||||
[[nodiscard]] const std::vector<SHCollisionInfo>& GetAllTriggerInfo () const noexcept;
|
[[nodiscard]] const std::vector<SHCollisionInfo>& GetAllTriggerInfo () const noexcept;
|
||||||
[[nodiscard]] const std::vector<SHCollisionInfo>& GetAllCollisionInfo () const noexcept;
|
[[nodiscard]] const std::vector<SHCollisionInfo>& GetAllCollisionInfo () const noexcept;
|
||||||
|
|
|
@ -60,6 +60,25 @@ namespace SHADE
|
||||||
return 0.0;
|
return 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
double SHPhysicsSystemInterface::GetDeafultFixedDT() noexcept
|
||||||
|
{
|
||||||
|
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||||
|
if (physicsSystem)
|
||||||
|
return physicsSystem->GetDefaultFixedDT();
|
||||||
|
|
||||||
|
SHLOGV_WARNING("Failed to get defualt fixed delta time. 0.0 returned instead.");
|
||||||
|
return 0.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHPhysicsSystemInterface::SetFixedDT(double value) noexcept
|
||||||
|
{
|
||||||
|
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||||
|
if (physicsSystem)
|
||||||
|
physicsSystem->SetFixedDT(value);
|
||||||
|
|
||||||
|
SHLOGV_WARNING("Failed to set fixed delta time.");
|
||||||
|
}
|
||||||
|
|
||||||
int SHPhysicsSystemInterface::GetFixedUpdateRate() noexcept
|
int SHPhysicsSystemInterface::GetFixedUpdateRate() noexcept
|
||||||
{
|
{
|
||||||
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||||
|
|
|
@ -93,6 +93,8 @@ namespace SHADE
|
||||||
[[nodiscard]] static const std::vector<SHCollisionInfo>& GetCollisionInfo () noexcept;
|
[[nodiscard]] static const std::vector<SHCollisionInfo>& GetCollisionInfo () noexcept;
|
||||||
[[nodiscard]] static const std::vector<SHCollisionInfo>& GetTriggerInfo () noexcept;
|
[[nodiscard]] static const std::vector<SHCollisionInfo>& GetTriggerInfo () noexcept;
|
||||||
[[nodiscard]] static double GetFixedDT () noexcept;
|
[[nodiscard]] static double GetFixedDT () noexcept;
|
||||||
|
[[nodiscard]] static void SetFixedDT (double value) noexcept;
|
||||||
|
[[nodiscard]] static double GetDeafultFixedDT () noexcept;
|
||||||
[[nodiscard]] static int GetFixedUpdateRate () noexcept;
|
[[nodiscard]] static int GetFixedUpdateRate () noexcept;
|
||||||
[[nodiscard]] static const std::vector<SHPhysicsRaycastResult>& Raycast (const RaycastInfo& info) noexcept;
|
[[nodiscard]] static const std::vector<SHPhysicsRaycastResult>& Raycast (const RaycastInfo& info) noexcept;
|
||||||
|
|
||||||
|
|
|
@ -20,6 +20,7 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||||
#include "Editor/SHEditor.h"
|
#include "Editor/SHEditor.h"
|
||||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystemInterface.h"
|
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystemInterface.h"
|
||||||
|
#include "Physics/System/SHPhysicsSystemInterface.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -79,6 +80,14 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
//SHWindow::SetMouseVisible(value);
|
//SHWindow::SetMouseVisible(value);
|
||||||
}
|
}
|
||||||
|
double Application::FixDeltaTime::get()
|
||||||
|
{
|
||||||
|
return SHPhysicsSystemInterface::GetFixedDT();
|
||||||
|
}
|
||||||
|
void Application::FixDeltaTime::set(double value)
|
||||||
|
{
|
||||||
|
SHPhysicsSystemInterface::SetFixedDT(value);
|
||||||
|
}
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Usage Functions */
|
/* Usage Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
|
@ -79,6 +79,12 @@ namespace SHADE
|
||||||
void set(bool value);
|
void set(bool value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static property double FixDeltaTime
|
||||||
|
{
|
||||||
|
double get();
|
||||||
|
void set(double value);
|
||||||
|
}
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Usage Functions */
|
/* Usage Functions */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
|
|
@ -39,8 +39,15 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
return static_cast<float>(SHFrameRateController::GetRawDeltaTime());
|
return static_cast<float>(SHFrameRateController::GetRawDeltaTime());
|
||||||
}
|
}
|
||||||
|
|
||||||
double Time::FixedDeltaTime::get()
|
double Time::FixedDeltaTime::get()
|
||||||
{
|
{
|
||||||
return SHPhysicsSystemInterface::GetFixedDT();
|
return SHPhysicsSystemInterface::GetFixedDT();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
double Time::DefaultFixDeltaTime::get()
|
||||||
|
{
|
||||||
|
return SHPhysicsSystemInterface::GetDeafultFixedDT();
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
|
@ -57,5 +57,11 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
double get();
|
double get();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static property double DefaultFixDeltaTime
|
||||||
|
{
|
||||||
|
double get();
|
||||||
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
}
|
}
|
Loading…
Reference in New Issue