Added Capsule Collider, AABB Query & SimulateBody for Trajectory path prediction #402
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@ -25,6 +25,7 @@
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#include "Serialization/SHSerialization.h"
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#include "Serialization/Configurations/SHConfigurationManager.h"
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#include "Editor/EditorWindow/SHEditorWindowManager.h"
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#include "Physics/System/SHPhysicsSystem.h"
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#include "Physics/System/SHPhysicsDebugDrawSystem.h"
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#include "Camera/SHCameraSystem.h"
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#include "Tools/Utilities/SHClipboardUtilities.h"
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@ -359,7 +360,46 @@ namespace SHADE
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{
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if (ImGui::BeginMenu("Physics Settings"))
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{
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if (auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>())
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{
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SHEditorWidgets::DragVec3
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(
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"Gravity", { "X", "Y", "Z" },
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[physicsSystem] {return physicsSystem->GetGravity(); },
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[physicsSystem](SHVec3 const& value) { physicsSystem->SetGravity(value); }
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, false, "Global Gravity", 0.1f, "%.3f", 0.0f, 0.0f
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);
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SHEditorWidgets::SliderScalar<uint16_t>
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(
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"Velocity Iterations", ImGuiDataType_U16, (uint16_t)1, (uint16_t)32,
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[physicsSystem] { return physicsSystem->GetNumVelocityIterations(); },
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[physicsSystem](uint16_t value) { physicsSystem->SetNumVelocityIterations(value); },
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"Number of times velocity is solved per collision. Higher values increase precision at the cost of performance.",
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"%zu"
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);
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SHEditorWidgets::SliderScalar<uint16_t>
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(
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"Position Iterations", ImGuiDataType_U16, (uint16_t)1, (uint16_t)32,
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[physicsSystem] { return physicsSystem->GetNumPositionIterations(); },
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[physicsSystem](uint16_t value) { physicsSystem->SetNumPositionIterations(value); },
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"Number of times position is solved per collision. Higher values increase precision at the cost of performance.",
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"%zu"
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);
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SHEditorWidgets::CheckBox
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(
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"Sleeping Enabled",
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[physicsSystem] { return physicsSystem->IsSleepingEnabled(); },
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[physicsSystem](bool value) { physicsSystem->EnableSleeping(value); },
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"If bodies are allowed to sleep. Sleeping increases performance of the simulation and should be left enabled."
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);
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}
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if (auto* physicsDebugDraw = SHSystemManager::GetSystem<SHPhysicsDebugDrawSystem>())
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{
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if(ImGui::CollapsingHeader("Debug Draw", ImGuiTreeNodeFlags_DefaultOpen))
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{
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bool drawColliders = physicsDebugDraw->GetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::COLLIDERS);
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if (ImGui::Checkbox("Draw Colliders", &drawColliders))
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@ -373,6 +413,9 @@ namespace SHADE
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if (ImGui::Checkbox("Draw Rays", &drawRays))
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physicsDebugDraw->SetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::RAYCASTS, drawRays);
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}
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}
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ImGui::EndMenu();
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}
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@ -73,6 +73,26 @@ namespace SHADE
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return collisionListener.GetTriggerInfoContainer();
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}
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const SHVec3& SHPhysicsSystem::GetGravity() const noexcept
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{
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return worldState.settings.gravity;
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}
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uint16_t SHPhysicsSystem::GetNumVelocityIterations() const noexcept
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{
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return worldState.settings.numVelocitySolverIterations;
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}
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uint16_t SHPhysicsSystem::GetNumPositionIterations() const noexcept
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{
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return worldState.settings.numPositionSolverIterations;
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}
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bool SHPhysicsSystem::IsSleepingEnabled() const noexcept
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{
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return worldState.settings.sleepingEnabled;
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}
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/*-----------------------------------------------------------------------------------*/
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/* Setter Function Definitions */
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/*-----------------------------------------------------------------------------------*/
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@ -112,6 +132,30 @@ namespace SHADE
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}
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}
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void SHPhysicsSystem::SetGravity(const SHVec3& gravity) noexcept
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{
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worldState.settings.gravity = gravity;
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worldState.UpdateSettings();
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}
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void SHPhysicsSystem::SetNumVelocityIterations(uint16_t value) noexcept
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{
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worldState.settings.numVelocitySolverIterations = value;
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worldState.UpdateSettings();
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}
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void SHPhysicsSystem::SetNumPositionIterations(uint16_t value) noexcept
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{
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worldState.settings.numPositionSolverIterations = value;
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worldState.UpdateSettings();
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}
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void SHPhysicsSystem::EnableSleeping(bool sleepingAllowed) noexcept
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{
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worldState.settings.sleepingEnabled = sleepingAllowed;
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worldState.UpdateSettings();
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}
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/*-----------------------------------------------------------------------------------*/
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/* Public Function Member Definitions */
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/*-----------------------------------------------------------------------------------*/
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@ -63,6 +63,12 @@ namespace SHADE
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[[nodiscard]] const std::vector<SHCollisionInfo>& GetAllTriggerInfo () const noexcept;
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[[nodiscard]] const std::vector<SHCollisionInfo>& GetAllCollisionInfo () const noexcept;
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// World Settings
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[[nodiscard]] const SHVec3& GetGravity () const noexcept;
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[[nodiscard]] uint16_t GetNumVelocityIterations () const noexcept;
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[[nodiscard]] uint16_t GetNumPositionIterations () const noexcept;
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[[nodiscard]] bool IsSleepingEnabled () const noexcept;
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/*---------------------------------------------------------------------------------*/
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/* Setter Functions */
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/*---------------------------------------------------------------------------------*/
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@ -70,6 +76,11 @@ namespace SHADE
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void SetFixedUpdateRate (double fixedUpdateRate) noexcept;
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void SetFixedDT (double fixedDt) noexcept;
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void SetGravity (const SHVec3& gravity) noexcept;
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void SetNumVelocityIterations (uint16_t value) noexcept;
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void SetNumPositionIterations (uint16_t value) noexcept;
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void EnableSleeping (bool sleepingAllowed) noexcept;
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/*---------------------------------------------------------------------------------*/
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/* Function Members */
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/*---------------------------------------------------------------------------------*/
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@ -60,14 +60,7 @@ namespace SHADE
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return 0.0;
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}
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void SHPhysicsSystemInterface::SetFixedDT(double fixedDT) noexcept
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{
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auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
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if (physicsSystem)
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physicsSystem->SetFixedDT(fixedDT);
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SHLOGV_WARNING("Failed to set fixed delta time.");
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}
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int SHPhysicsSystemInterface::GetFixedUpdateRate() noexcept
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{
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@ -79,6 +72,55 @@ namespace SHADE
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return 0.0;
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}
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SHVec3 SHPhysicsSystemInterface::GetGravity() noexcept
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{
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auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
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if (physicsSystem)
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return physicsSystem->GetGravity();
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SHLOGV_WARNING("Failed to get gravity. Zero Vec3 returned instead.");
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return SHVec3::Zero;
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}
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uint16_t SHPhysicsSystemInterface::GetNumVelocityIterations() noexcept
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{
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auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
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if (physicsSystem)
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return physicsSystem->GetNumVelocityIterations();
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SHLOGV_WARNING("Failed to get number of velocity iterations. 0 returned instead.");
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return 0;
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}
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uint16_t SHPhysicsSystemInterface::GetNumPositionIterations() noexcept
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{
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auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
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if (physicsSystem)
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return physicsSystem->GetNumPositionIterations();
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SHLOGV_WARNING("Failed to get number of position iterations. 0 returned instead.");
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return 0;
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}
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bool SHPhysicsSystemInterface::IsSleepingEnabled() noexcept
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{
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auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
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if (physicsSystem)
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return physicsSystem->IsSleepingEnabled();
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SHLOGV_WARNING("Failed to check if sleeping is enabled. False returned instead.");
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return false;
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}
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void SHPhysicsSystemInterface::SetFixedDT(double fixedDT) noexcept
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{
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auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
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if (physicsSystem)
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physicsSystem->SetFixedDT(fixedDT);
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SHLOGV_WARNING("Failed to set fixed delta time.");
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}
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void SHPhysicsSystemInterface::SetFixedUpdateRate(double fixedUpdateRate) noexcept
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{
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auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
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@ -88,6 +130,41 @@ namespace SHADE
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SHLOGV_WARNING("Failed to set fixed update rate.");
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}
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void SHPhysicsSystemInterface::SetGravity(const SHVec3& gravity) noexcept
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{
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auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
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if (physicsSystem)
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return physicsSystem->SetGravity(gravity);
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SHLOGV_WARNING("Failed to set gravity.");
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}
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void SHPhysicsSystemInterface::SetNumVelocityIterations(uint16_t value) noexcept
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{
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auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
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if (physicsSystem)
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return physicsSystem->SetNumVelocityIterations(value);
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SHLOGV_WARNING("Failed to set number of velocity iterations.");
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}
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void SHPhysicsSystemInterface::SetNumPositionIterations(uint16_t value) noexcept
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{
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auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
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if (physicsSystem)
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return physicsSystem->SetNumPositionIterations(value);
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SHLOGV_WARNING("Failed to set number of position iterations.");
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}
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void SHPhysicsSystemInterface::EnableSleeping(bool sleepingAllowed) noexcept
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{
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auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
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if (physicsSystem)
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return physicsSystem->EnableSleeping(sleepingAllowed);
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SHLOGV_WARNING("Failed to set global sleeping state.");
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}
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const std::vector<SHPhysicsRaycastResult>& SHPhysicsSystemInterface::Raycast(const RaycastInfo& info) noexcept
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{
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@ -93,9 +93,19 @@ namespace SHADE
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[[nodiscard]] static const std::vector<SHCollisionInfo>& GetCollisionInfo () noexcept;
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[[nodiscard]] static const std::vector<SHCollisionInfo>& GetTriggerInfo () noexcept;
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[[nodiscard]] static double GetFixedDT () noexcept;
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[[nodiscard]] static void SetFixedDT (double fixedDT) noexcept;
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[[nodiscard]] static int GetFixedUpdateRate () noexcept;
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[[nodiscard]] static void SetFixedUpdateRate (double fixedUpdateRate) noexcept;
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[[nodiscard]] static SHVec3 GetGravity () noexcept;
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[[nodiscard]] static uint16_t GetNumVelocityIterations () noexcept;
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[[nodiscard]] static uint16_t GetNumPositionIterations () noexcept;
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[[nodiscard]] static bool IsSleepingEnabled () noexcept;
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static void SetFixedDT (double fixedDT) noexcept;
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static void SetFixedUpdateRate (double fixedUpdateRate) noexcept;
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static void SetGravity (const SHVec3& gravity) noexcept;
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static void SetNumVelocityIterations (uint16_t value) noexcept;
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static void SetNumPositionIterations (uint16_t value) noexcept;
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static void EnableSleeping (bool sleepingAllowed) noexcept;
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[[nodiscard]] static const std::vector<SHPhysicsRaycastResult>& Raycast (const RaycastInfo& info) noexcept;
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};
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@ -31,14 +31,42 @@ namespace SHADE
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Vector3 Physics::Gravity::get()
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{
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// TODO(Diren)
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return Vector3::Zero;
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return Convert::ToCLI(SHPhysicsSystemInterface::GetGravity());
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}
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void Physics::Gravity::set(Vector3 value)
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{
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(void)value;
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SHPhysicsSystemInterface::SetGravity(Convert::ToNative(value));
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}
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uint16_t Physics::VelocityIterations::get()
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{
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return SHPhysicsSystemInterface::GetNumVelocityIterations();
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}
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void Physics::VelocityIterations::set(uint16_t value)
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{
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SHPhysicsSystemInterface::SetNumVelocityIterations(value);
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}
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uint16_t Physics::PositionIterations::get()
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{
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return SHPhysicsSystemInterface::GetNumPositionIterations();
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}
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void Physics::PositionIterations::set(uint16_t value)
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{
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SHPhysicsSystemInterface::SetNumPositionIterations(value);
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}
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bool Physics::SleepingEnabled::get()
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{
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return SHPhysicsSystemInterface::IsSleepingEnabled();
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}
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void Physics::SleepingEnabled::set(bool value)
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{
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SHPhysicsSystemInterface::EnableSleeping(value);
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}
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/*-----------------------------------------------------------------------------------*/
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@ -33,7 +33,23 @@ namespace SHADE
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void set(Vector3 value);
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}
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// TODO(Diren): Add more properties for physics system settings.
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static property uint16_t VelocityIterations
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{
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uint16_t get();
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void set(uint16_t value);
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}
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static property uint16_t PositionIterations
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{
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uint16_t get();
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void set(uint16_t value);
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}
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static property bool SleepingEnabled
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{
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bool get();
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void set(bool value);
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}
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/*---------------------------------------------------------------------------------*/
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/* Raycast Function Members */
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