Added Capsule Collider, AABB Query & SimulateBody for Trajectory path prediction #402
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@ -5,13 +5,14 @@
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Components:
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Transform Component:
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Translate: {x: 0, y: 7, z: 0}
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Rotate: {x: 1.48352981, y: 0, z: 0}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 0.999999344, y: 0.999999821, z: 0.999999523}
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IsActive: true
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RigidBody Component:
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Type: Dynamic
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Drag: 0.00999999978
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Angular Drag: 0.100000001
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Gravity Scale: 1
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Use Gravity: true
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Interpolate: false
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Sleeping Enabled: true
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@ -26,8 +27,9 @@
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Colliders:
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- Is Trigger: false
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Collision Tag: 0
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Type: Box
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Half Extents: {x: 1, y: 1, z: 1}
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Type: Capsule
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Radius: 1
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Height: 2
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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@ -75,10 +77,10 @@
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Yaw: 0
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Roll: 0
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Width: 1920
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Height: 1080
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Near: 0.00999999978
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Far: 10000
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Perspective: true
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FOV: 90
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IsActive: true
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Scripts: ~
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- EID: 65539
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@ -187,6 +189,7 @@
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Type: Dynamic
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Drag: 0.00999999978
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Angular Drag: 0.100000001
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Gravity Scale: 1
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Use Gravity: true
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Interpolate: true
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Sleeping Enabled: true
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@ -9,9 +9,7 @@
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namespace SHADE
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{
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class SHBox;
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class SHRay;
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struct SHRay;
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class SH_API SHCameraArmComponent final: public SHComponent
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{
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@ -15,6 +15,7 @@
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#include "Editor/SHEditorWidgets.hpp"
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#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
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#include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
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#include "Physics/Interface/SHRigidBodyComponent.h"
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#include "Physics/Interface/SHColliderComponent.h"
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#include "Reflection/SHReflectionMetadata.h"
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#include "Resource/SHResourceManager.h"
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@ -25,6 +26,7 @@
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#include "Animation/SHAnimatorComponent.h"
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#include "Physics/Collision/Shapes/SHBox.h"
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#include "Physics/Collision/Shapes/SHSphere.h"
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#include "Physics/Collision/Shapes/SHCapsule.h"
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#include "../SHEditorWindowManager.h"
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#include "../AssetBrowser/SHAssetBrowser.h"
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#include "Graphics/MiddleEnd/TrajectoryRendering/SHTrajectoryRenderableComponent.h"
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@ -263,6 +265,10 @@ namespace SHADE
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if(rbType == SHRigidBodyComponent::Type::DYNAMIC) //Dynamic only fields
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{
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SHEditorWidgets::CheckBox("Use Gravity", [component]{return component->IsGravityEnabled();}, [component](bool const& value){component->SetGravityEnabled(value);}, "Gravity");
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if (component->IsGravityEnabled())
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SHEditorWidgets::DragFloat("Gravity Scale", [component] {return component->GetGravityScale(); }, [component](float const& value) {component->SetGravityScale(value); }, "Gravity Scale");
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//SHEditorWidgets::DragFloat("Mass", [component] {return component->GetMass(); }, [component](float const& value) {component->SetMass(value); }, "Mass");
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}
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if (rbType == SHRigidBodyComponent::Type::DYNAMIC || rbType == SHRigidBodyComponent::Type::KINEMATIC) //Dynamic or Kinematic only fields
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@ -371,12 +377,26 @@ namespace SHADE
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(
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"Radius",
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[sphereShape] { return sphereShape->GetRelativeRadius(); },
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[sphereShape](float const& value) { sphereShape->SetRelativeRadius(value); });
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[sphereShape](float const& value) { sphereShape->SetRelativeRadius(value); }
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);
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}
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else if (collisionShape->GetType() == SHCollisionShape::Type::CAPSULE)
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{
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SHEditorWidgets::BeginPanel(std::format("{} Capsule #{}", ICON_MD_CIRCLE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
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auto* capsuleShape = dynamic_cast<SHCapsule*>(collisionShape);
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SHEditorWidgets::DragFloat
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(
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"Radius",
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[capsuleShape] { return capsuleShape->GetRelativeRadius(); },
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[capsuleShape](float const& value) { capsuleShape->SetRelativeRadius(value); }
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);
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SHEditorWidgets::DragFloat
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(
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"Height",
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[capsuleShape] { return capsuleShape->GetRelativeHeight(); },
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[capsuleShape](float const& value) { capsuleShape->SetRelativeHeight(value); }
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);
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}
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//else if (collisionShape->GetType() == SHCollisionShape::Type::CAPSULE)
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//{
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//}
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{
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SHEditorWidgets::CheckBox("Is Trigger", [collisionShape] { return collisionShape->IsTrigger(); }, [collisionShape](bool value) { collisionShape->SetIsTrigger(value); });
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@ -419,25 +439,20 @@ namespace SHADE
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if (ImGui::BeginMenu("Add Collider"))
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{
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int newColl = -1;
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int newCollider = -1;
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if (ImGui::Selectable("Box Collider"))
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{
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newColl = component->AddBoxCollisionShape(SHVec3::One);
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newCollider = component->AddBoxCollisionShape(SHVec3::One);
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}
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if (ImGui::Selectable("Sphere Collider"))
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{
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newColl = component->AddSphereCollisionShape(1.0f);
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newCollider = component->AddSphereCollisionShape(1.0f);
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}
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if (ImGui::Selectable("Capsule Collider"))
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{
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newCollider = component->AddCapsuleCollisionShape(1.0f, 2.0f);
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}
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//No idea why this doesn't work
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//if (newColl > 0)
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//{
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// auto newCollisionShape = component->GetCollisionShape(newColl);
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// auto prevCollisionShapeInSeq = component->GetCollisionShape(newColl - 1);
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// newCollisionShape.SetCollisionTag(SHCollisionTagMatrix::GetTag(prevCollisionShapeInSeq.GetCollisionTag().GetName()));
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//}
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ImGui::EndMenu();
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}
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@ -25,6 +25,7 @@
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#include "Serialization/SHSerialization.h"
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#include "Serialization/Configurations/SHConfigurationManager.h"
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#include "Editor/EditorWindow/SHEditorWindowManager.h"
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#include "Physics/System/SHPhysicsSystem.h"
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#include "Physics/System/SHPhysicsDebugDrawSystem.h"
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#include "Camera/SHCameraSystem.h"
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#include "Tools/Utilities/SHClipboardUtilities.h"
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@ -359,7 +360,46 @@ namespace SHADE
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{
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if (ImGui::BeginMenu("Physics Settings"))
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{
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if (auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>())
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{
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SHEditorWidgets::DragVec3
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(
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"Gravity", { "X", "Y", "Z" },
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[physicsSystem] {return physicsSystem->GetGravity(); },
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[physicsSystem](SHVec3 const& value) { physicsSystem->SetGravity(value); }
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, false, "Global Gravity", 0.1f, "%.3f", 0.0f, 0.0f
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);
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SHEditorWidgets::SliderScalar<uint16_t>
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(
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"Velocity Iterations", ImGuiDataType_U16, (uint16_t)1, (uint16_t)32,
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[physicsSystem] { return physicsSystem->GetNumVelocityIterations(); },
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[physicsSystem](uint16_t value) { physicsSystem->SetNumVelocityIterations(value); },
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"Number of times velocity is solved per collision. Higher values increase precision at the cost of performance.",
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"%zu"
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);
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SHEditorWidgets::SliderScalar<uint16_t>
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(
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"Position Iterations", ImGuiDataType_U16, (uint16_t)1, (uint16_t)32,
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[physicsSystem] { return physicsSystem->GetNumPositionIterations(); },
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[physicsSystem](uint16_t value) { physicsSystem->SetNumPositionIterations(value); },
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"Number of times position is solved per collision. Higher values increase precision at the cost of performance.",
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"%zu"
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);
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SHEditorWidgets::CheckBox
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(
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"Sleeping Enabled",
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[physicsSystem] { return physicsSystem->IsSleepingEnabled(); },
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[physicsSystem](bool value) { physicsSystem->EnableSleeping(value); },
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"If bodies are allowed to sleep. Sleeping increases performance of the simulation and should be left enabled."
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);
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}
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if (auto* physicsDebugDraw = SHSystemManager::GetSystem<SHPhysicsDebugDrawSystem>())
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{
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if(ImGui::CollapsingHeader("Debug Draw", ImGuiTreeNodeFlags_DefaultOpen))
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{
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bool drawColliders = physicsDebugDraw->GetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::COLLIDERS);
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if (ImGui::Checkbox("Draw Colliders", &drawColliders))
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@ -373,6 +413,9 @@ namespace SHADE
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if (ImGui::Checkbox("Draw Rays", &drawRays))
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physicsDebugDraw->SetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::RAYCASTS, drawRays);
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}
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}
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ImGui::EndMenu();
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}
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@ -375,15 +375,15 @@ namespace SHADE
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const SHVec3 LOCAL_FORWARD = SHVec3::Rotate(SHVec3::Forward, rotation);
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// Rotate the circle
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SHQuaternion circleOrientation = SHQuaternion::FromEuler(SHVec3(SHMath::DegreesToRadians(90.0), 0.0f, 0.0f)) * rotation;
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SHQuaternion circleOrientation = SHQuaternion::FromEuler(SHVec3(SHMath::DegreesToRadians(90.0f), 0.0f, 0.0f)) * rotation;
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// Compute top and bottom of the cylinder
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const SHVec3 HALF_UP = LOCAL_UP * (height * 0.5f - radius);
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const SHVec3 HALF_UP = LOCAL_UP * (height * 0.5f);
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const SHVec3 TOP_POS = position + HALF_UP;
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const SHVec3 BOT_POS = position - HALF_UP;
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// Render circles
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const SHVec3 CIRCLE_SCALE = SHVec3(radius * 2.0f, radius * 2.0, radius * 2.0);
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const SHVec3 CIRCLE_SCALE = SHVec3(radius * 2.0f, radius * 2.0f, radius * 2.0f);
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drawCircle(meshBatch, SHMatrix::Transform(TOP_POS, circleOrientation, CIRCLE_SCALE), color);
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drawCircle(meshBatch, SHMatrix::Transform(BOT_POS, circleOrientation, CIRCLE_SCALE), color);
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@ -394,7 +394,7 @@ namespace SHADE
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drawLine(lineBatch, TOP_POS - LOCAL_FORWARD * radius, BOT_POS - LOCAL_FORWARD * radius, color);
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// Render caps
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const SHVec3 RADIUS_SCALE = SHVec3(radius * 2.0, radius * 2.0f, radius * 2.0);
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const SHVec3 RADIUS_SCALE = SHVec3(radius * 2.0f, radius * 2.0f, radius * 2.0f);
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const SHMatrix TOP_CAP_MAT = SHMatrix::Transform(TOP_POS, rotation, RADIUS_SCALE);
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drawMesh
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(
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@ -404,7 +404,7 @@ namespace SHADE
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const SHMatrix BOT_CAP_MAT = SHMatrix::Transform
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(
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BOT_POS,
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SHQuaternion::FromEuler(SHVec3(SHMath::DegreesToRadians(180.0), 0.0f, 0.0f)) * rotation,
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SHQuaternion::FromEuler(SHVec3(SHMath::DegreesToRadians(180.0f), 0.0f, 0.0f)) * rotation,
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RADIUS_SCALE
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);
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drawMesh
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@ -0,0 +1,215 @@
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/****************************************************************************************
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* \file SHAABB.cpp
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* \author Diren D Bharwani, diren.dbharwani, 390002520
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* \brief Implementation for a 3-Dimensional Axis Aligned Bounding Box
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*
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* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
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* disclosure of this file or its contents without the prior written consent
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* of DigiPen Institute of Technology is prohibited.
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****************************************************************************************/
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#include <SHpch.h>
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// Primary Header
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#include "SHAABB.h"
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// Project Headers
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#include "Math/SHMathHelpers.h"
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#include "Math/SHRay.h"
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using namespace DirectX;
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namespace SHADE
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{
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/*-----------------------------------------------------------------------------------*/
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/* Constructors & Destructor Definitions */
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/*-----------------------------------------------------------------------------------*/
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SHAABB::SHAABB() noexcept
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{
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Center = SHVec3::Zero;
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Extents = SHVec3::One * 0.5f;
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}
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SHAABB::SHAABB(const SHVec3& c, const SHVec3& hE) noexcept
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{
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Center = c;
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Extents = hE;
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}
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SHAABB::SHAABB(const SHAABB& rhs) noexcept
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{
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if (this == &rhs)
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return;
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Center = rhs.Center;
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Extents = rhs.Extents;
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}
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SHAABB::SHAABB(SHAABB&& rhs) noexcept
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{
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Center = rhs.Center;
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Extents = rhs.Extents;
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}
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/*-----------------------------------------------------------------------------------*/
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/* Operator Overload Definitions */
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/*-----------------------------------------------------------------------------------*/
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SHAABB& SHAABB::operator=(const SHAABB& rhs) noexcept
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{
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Center = rhs.Center;
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Extents = rhs.Extents;
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return *this;
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}
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SHAABB& SHAABB::operator=(SHAABB&& rhs) noexcept
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{
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Center = rhs.Center;
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Extents = rhs.Extents;
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return *this;
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}
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/*-----------------------------------------------------------------------------------*/
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/* Getter Function Definitions */
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/*-----------------------------------------------------------------------------------*/
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SHVec3 SHAABB::GetCenter() const noexcept
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{
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return Center;
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}
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SHVec3 SHAABB::GetExtents() const noexcept
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{
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return Extents;
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}
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SHVec3 SHAABB::GetMin() const noexcept
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{
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return SHVec3{ Center.x - Extents.x, Center.y - Extents.y, Center.z - Extents.z };
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}
|
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SHVec3 SHAABB::GetMax() const noexcept
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{
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return SHVec3{ Center.x + Extents.x, Center.y + Extents.y, Center.z + Extents.z };
|
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}
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/*-----------------------------------------------------------------------------------*/
|
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/* Setter Function Definitions */
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/*-----------------------------------------------------------------------------------*/
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void SHAABB::SetCenter(const SHVec3& newCenter) noexcept
|
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{
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Center = newCenter;
|
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}
|
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|
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void SHAABB::SetExtents(const SHVec3& newExtents) noexcept
|
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{
|
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Extents = newExtents;
|
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}
|
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|
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void SHAABB::SetMin(const SHVec3& min) noexcept
|
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{
|
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const SHVec3 MAX = GetMax();
|
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Center = SHVec3::Lerp(min, MAX, 0.5f);
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Extents = SHVec3::Abs((MAX - min) * 0.5f);
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}
|
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|
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void SHAABB::SetMax(const SHVec3& max) noexcept
|
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{
|
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const SHVec3 MIN = GetMin();
|
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|
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Center = SHVec3::Lerp(MIN, max, 0.5f);
|
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Extents = SHVec3::Abs((max - MIN) * 0.5f);
|
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}
|
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|
||||
void SHAABB::SetMinMax(const SHVec3& min, const SHVec3& max) noexcept
|
||||
{
|
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Center = SHVec3::Lerp(min, max, 0.5f);
|
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Extents = SHVec3::Abs((max - min) * 0.5f);
|
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}
|
||||
|
||||
std::vector<SHVec3> SHAABB::GetVertices() const noexcept
|
||||
{
|
||||
std::vector<SHVec3> vertices{ 8 };
|
||||
GetCorners(vertices.data());
|
||||
return vertices;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Public Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
bool SHAABB::TestPoint(const SHVec3& point) const noexcept
|
||||
{
|
||||
return BoundingBox::Contains(point);
|
||||
}
|
||||
|
||||
SHRaycastResult SHAABB::Raycast(const SHRay& ray) const noexcept
|
||||
{
|
||||
SHRaycastResult result;
|
||||
|
||||
result.hit = Intersects(ray.position, ray.direction, result.distance);
|
||||
if (result.hit)
|
||||
{
|
||||
result.position = ray.position + ray.direction * result.distance;
|
||||
result.angle = SHVec3::Angle(ray.position, result.position);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool SHAABB::Contains(const SHAABB& rhs) const noexcept
|
||||
{
|
||||
return BoundingBox::Contains(rhs) == CONTAINS;
|
||||
}
|
||||
|
||||
float SHAABB::Volume() const noexcept
|
||||
{
|
||||
return 8.0f * (Extents.x * Extents.y * Extents.z);
|
||||
}
|
||||
|
||||
float SHAABB::SurfaceArea() const noexcept
|
||||
{
|
||||
return 8.0f * ((Extents.x * Extents.y)
|
||||
+ (Extents.x * Extents.z)
|
||||
+ (Extents.y * Extents.z));
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHAABB SHAABB::Combine(const SHAABB& lhs, const SHAABB& rhs) noexcept
|
||||
{
|
||||
SHAABB result;
|
||||
CreateMerged(result, lhs, rhs);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool SHAABB::Intersect(const SHAABB& lhs, const SHAABB& rhs) noexcept
|
||||
{
|
||||
return lhs.Intersects(rhs);
|
||||
}
|
||||
|
||||
SHAABB SHAABB::BuildFromBoxes(const SHAABB* boxes, size_t numBoxes) noexcept
|
||||
{
|
||||
SHAABB result;
|
||||
|
||||
for (size_t i = 1; i < numBoxes; ++i)
|
||||
CreateMerged(result, boxes[i - 1], boxes[i]);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
SHAABB SHAABB::BuildFromVertices(const SHVec3* vertices, size_t numVertices, size_t stride) noexcept
|
||||
{
|
||||
SHAABB result;
|
||||
CreateFromPoints(result, numVertices, vertices, stride);
|
||||
return result;
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
|
@ -0,0 +1,172 @@
|
|||
/****************************************************************************************
|
||||
* \file SHAABB.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for a 3-Dimensional Axis Aligned Bounding Box
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <DirectXCollision.h>
|
||||
|
||||
// Project Headers
|
||||
#include "Math/SHRay.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Encapsulates a 3D Axis-Aligned Bounding Box.
|
||||
*/
|
||||
class SH_API SHAABB : private DirectX::BoundingBox
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
static constexpr size_t NUM_VERTICES = 8;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
~SHAABB () noexcept = default;
|
||||
|
||||
SHAABB () noexcept;
|
||||
SHAABB (const SHVec3& center, const SHVec3& halfExtents) noexcept;
|
||||
SHAABB (const SHAABB& rhs) noexcept;
|
||||
SHAABB (SHAABB&& rhs) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHAABB& operator= (const SHAABB& rhs) noexcept;
|
||||
SHAABB& operator= (SHAABB&& rhs) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] SHVec3 GetCenter () const noexcept;
|
||||
[[nodiscard]] SHVec3 GetExtents () const noexcept;
|
||||
[[nodiscard]] SHVec3 GetMin () const noexcept;
|
||||
[[nodiscard]] SHVec3 GetMax () const noexcept;
|
||||
[[nodiscard]] std::vector<SHVec3> GetVertices () const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Setter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void SetCenter (const SHVec3& newCenter) noexcept;
|
||||
void SetExtents (const SHVec3& newExtents) noexcept;
|
||||
void SetMin (const SHVec3& min) noexcept;
|
||||
void SetMax (const SHVec3& max) noexcept;
|
||||
void SetMinMax (const SHVec3& min, const SHVec3& max) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Member Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Checks if a point is inside the aabb.
|
||||
* @param point
|
||||
* The point to check.
|
||||
* @return
|
||||
* True if the point is inside the aabb.
|
||||
*/
|
||||
[[nodiscard]] bool TestPoint (const SHVec3& point) const noexcept;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Casts a ray against the aabb.
|
||||
* @param ray
|
||||
* The ray to cast.
|
||||
* @return
|
||||
* The result of the raycast. <br/>
|
||||
* See the corresponding header for the contents of the raycast result object.
|
||||
*/
|
||||
[[nodiscard]] SHRaycastResult Raycast (const SHRay& ray) const noexcept;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Checks if an entire other aabb is contained by this aabb.
|
||||
* @param rhs
|
||||
* The aabb to check.
|
||||
* @return
|
||||
* True if the other sphere is completely contained by this aabb.
|
||||
*/
|
||||
[[nodiscard]] bool Contains (const SHAABB& rhs) const noexcept;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Calculates the volume of the aabb.
|
||||
*/
|
||||
[[nodiscard]] float Volume () const noexcept;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Calculates the surface area of the aabb.
|
||||
*/
|
||||
[[nodiscard]] float SurfaceArea () const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Member Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Combines two aabbs to form a larger aabb.
|
||||
* If one aabb is completely contained by the other, the result is the larger aabb.
|
||||
* @return
|
||||
* The combined aabb.
|
||||
*/
|
||||
[[nodiscard]] static SHAABB Combine (const SHAABB& lhs, const SHAABB& rhs) noexcept;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Checks if two aabbs are intersecting.
|
||||
* @return
|
||||
* True if they are intersecting.
|
||||
*/
|
||||
[[nodiscard]] static bool Intersect (const SHAABB& lhs, const SHAABB& rhs) noexcept;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Builds a single aabb from multiple aabbs.
|
||||
* @param spheres
|
||||
* The set of aabbs to build from.
|
||||
* @param numSpheres
|
||||
* The number of aabbs in the set to build from.
|
||||
* @return
|
||||
* An aabb that contains all the spheres in the set.
|
||||
*/
|
||||
[[nodiscard]] static SHAABB BuildFromBoxes (const SHAABB* boxes, size_t numBoxes) noexcept;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Builds a aabb from a set of vertices.
|
||||
* @param vertices
|
||||
* The vertices to build a aabb from.
|
||||
* @param numVertices
|
||||
* The number of vertices in the set to build from.
|
||||
* @param stride
|
||||
* The stride between each vertex, in the instance there is data in between each
|
||||
* vertex that does not define the geometry of the object.
|
||||
* @return
|
||||
* An aabb that contains all the vertices in the set.
|
||||
*/
|
||||
[[nodiscard]] static SHAABB BuildFromVertices (const SHVec3* vertices, size_t numVertices, size_t stride = 0) noexcept;
|
||||
};
|
||||
|
||||
|
||||
} // namespace SHADE
|
|
@ -1,5 +1,5 @@
|
|||
/****************************************************************************************
|
||||
* \file SHBoxCollisionShape.cpp
|
||||
* \file SHBox.cpp
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Implementation for a Box Collision Shape.
|
||||
*
|
||||
|
@ -34,10 +34,6 @@ namespace SHADE
|
|||
dynamic_cast<rp3d::BoxShape*>(rp3dCollider->getCollisionShape())->setHalfExtents(SHVec3::One * 0.5f);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Operator Overload Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Getter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -40,10 +40,6 @@ namespace SHADE
|
|||
SHBox () noexcept;
|
||||
~SHBox () override = default;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -0,0 +1,166 @@
|
|||
/****************************************************************************************
|
||||
* \file SHCapsule.cpp
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Implementation for a Capsule Collision Shape.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#include <SHpch.h>
|
||||
|
||||
#include <reactphysics3d/reactphysics3d.h>
|
||||
|
||||
// Primary Header
|
||||
#include "SHCapsule.h"
|
||||
|
||||
// Project Headers
|
||||
#include "Math/SHMathHelpers.h"
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "Physics/Interface/SHColliderComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHCapsule::SHCapsule() noexcept
|
||||
: SHCollisionShape ( Type::CAPSULE)
|
||||
, relativeRadius { 1.0f }
|
||||
, relativeHeight { 2.0f }
|
||||
, scale { SHVec3::One }
|
||||
{
|
||||
if (rp3dCollider)
|
||||
{
|
||||
auto* rp3dCapsule = dynamic_cast<rp3d::CapsuleShape*>(rp3dCollider->getCollisionShape());
|
||||
rp3dCapsule->setRadius(0.5f);
|
||||
rp3dCapsule->setHeight(2.0f);
|
||||
}
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Getter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
float SHCapsule::GetWorldRadius() const noexcept
|
||||
{
|
||||
if (rp3dCollider)
|
||||
return dynamic_cast<rp3d::CapsuleShape*>(rp3dCollider->getCollisionShape())->getRadius();
|
||||
|
||||
const float MAX_SCALE = SHMath::Max(scale.x, scale.z);
|
||||
return relativeRadius * MAX_SCALE * 0.5f;
|
||||
}
|
||||
|
||||
float SHCapsule::GetRelativeRadius() const noexcept
|
||||
{
|
||||
return relativeRadius;
|
||||
}
|
||||
|
||||
float SHCapsule::GetWorldHeight() const noexcept
|
||||
{
|
||||
if (rp3dCollider)
|
||||
return dynamic_cast<rp3d::CapsuleShape*>(rp3dCollider->getCollisionShape())->getHeight();
|
||||
|
||||
return relativeHeight * scale.y;
|
||||
}
|
||||
|
||||
float SHCapsule::GetRelativeHeight() const noexcept
|
||||
{
|
||||
return relativeHeight;
|
||||
}
|
||||
|
||||
SHVec3 SHCapsule::GetWorldCentroid() const noexcept
|
||||
{
|
||||
const SHQuaternion ROTATION = collider->GetTransform().orientation * SHQuaternion::FromEuler(rotationOffset);
|
||||
const SHMatrix TRS = SHMatrix::Rotate(ROTATION) * SHMatrix::Translate(collider->GetTransform().position);
|
||||
return SHVec3::Transform(positionOffset, TRS);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Setter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHCapsule::SetWorldRadius(float newWorldRadius) noexcept
|
||||
{
|
||||
if (rp3dCollider)
|
||||
dynamic_cast<rp3d::CapsuleShape*>(rp3dCollider->getCollisionShape())->setRadius(newWorldRadius);
|
||||
|
||||
// Recompute Relative radius
|
||||
const float MAX_SCALE = SHMath::Max(scale.x, scale.z);
|
||||
relativeRadius = 2.0f * newWorldRadius / MAX_SCALE;
|
||||
}
|
||||
|
||||
void SHCapsule::SetRelativeRadius(float newRelativeRadius) noexcept
|
||||
{
|
||||
relativeRadius = newRelativeRadius;
|
||||
|
||||
// Recompute world radius
|
||||
if (rp3dCollider)
|
||||
{
|
||||
auto* rp3dCapsule = dynamic_cast<rp3d::CapsuleShape*>(rp3dCollider->getCollisionShape());
|
||||
|
||||
const float MAX_SCALE = SHMath::Max(scale.x, scale.z);
|
||||
rp3dCapsule->setRadius(relativeRadius * MAX_SCALE * 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
void SHCapsule::SetWorldHeight(float newWorldHeight) noexcept
|
||||
{
|
||||
if (rp3dCollider)
|
||||
dynamic_cast<rp3d::CapsuleShape*>(rp3dCollider->getCollisionShape())->setHeight(newWorldHeight);
|
||||
|
||||
relativeHeight = newWorldHeight / scale.y;
|
||||
}
|
||||
|
||||
void SHCapsule::SetRelativeHeight(float newRelativeHeight) noexcept
|
||||
{
|
||||
relativeHeight = newRelativeHeight;
|
||||
|
||||
if (rp3dCollider)
|
||||
dynamic_cast<rp3d::CapsuleShape*>(rp3dCollider->getCollisionShape())->setHeight(relativeHeight * scale.y);
|
||||
}
|
||||
|
||||
void SHCapsule::SetScale(const SHVec3& newScale) noexcept
|
||||
{
|
||||
scale = SHVec3::Abs(newScale);
|
||||
|
||||
// Recompute world radius & Height
|
||||
if (rp3dCollider)
|
||||
{
|
||||
// Get max scale component
|
||||
const float MAX_SCALE = SHMath::Max(scale.x, scale.z);
|
||||
|
||||
auto* rp3dCapsule = dynamic_cast<rp3d::CapsuleShape*>(rp3dCollider->getCollisionShape());
|
||||
rp3dCapsule->setRadius(relativeRadius * MAX_SCALE * 0.5f);
|
||||
rp3dCapsule->setHeight(relativeHeight * scale.y);
|
||||
}
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Public Member Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHCapsule::Update() noexcept
|
||||
{
|
||||
const SHTransform& PARENT_TRANSFORM = collider->GetTransform();
|
||||
SetScale(PARENT_TRANSFORM.scale);
|
||||
|
||||
SHCollisionShape::Update();
|
||||
}
|
||||
|
||||
SHMatrix SHCapsule::GetTRS() const noexcept
|
||||
{
|
||||
// The scale of a Capsule would probably be the radius set in the x and z axis, with the height set in the y axis.
|
||||
// Arbitrary for debug drawing as we specify the position, rotation, height and radius instead.
|
||||
|
||||
const SHQuaternion ROTATION = collider->GetTransform().orientation * SHQuaternion::FromEuler(rotationOffset);
|
||||
const SHVec3 SCALE = SHVec3{ GetWorldRadius(), GetWorldHeight(), GetWorldRadius() };
|
||||
|
||||
const SHMatrix TRS = SHMatrix::Rotate(ROTATION) * SHMatrix::Translate(collider->GetTransform().position);
|
||||
const SHVec3 POSITION = SHVec3::Transform(positionOffset, TRS);
|
||||
|
||||
return SHMatrix::Transform(POSITION, ROTATION, SCALE);
|
||||
}
|
||||
} // namespace SHADE
|
|
@ -0,0 +1,82 @@
|
|||
/****************************************************************************************
|
||||
* \file SHCapsule.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for a Capsule Collision Shape.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
// Project Headers
|
||||
#include "SHCollisionShape.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Encapsulate a Capsule Shape used for Physics Simulations.
|
||||
*/
|
||||
class SH_API SHCapsule final : public SHCollisionShape
|
||||
{
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Friends */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
friend class SHColliderComponent;
|
||||
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHCapsule () noexcept;
|
||||
~SHCapsule () override = default;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] float GetWorldRadius () const noexcept;
|
||||
[[nodiscard]] float GetRelativeRadius () const noexcept;
|
||||
[[nodiscard]] float GetWorldHeight () const noexcept;
|
||||
[[nodiscard]] float GetRelativeHeight () const noexcept;
|
||||
|
||||
[[nodiscard]] SHVec3 GetWorldCentroid () const noexcept override;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Setter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void SetWorldRadius (float newWorldRadius) noexcept;
|
||||
void SetRelativeRadius (float newRelativeRadius) noexcept;
|
||||
void SetWorldHeight (float newWorldHeight) noexcept;
|
||||
void SetRelativeHeight (float newRelativeHeight) noexcept;
|
||||
void SetScale (const SHVec3& newScale) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void Update () noexcept override;
|
||||
[[nodiscard]] SHMatrix GetTRS () const noexcept override;
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
float relativeRadius;
|
||||
float relativeHeight;
|
||||
SHVec3 scale;
|
||||
};
|
||||
|
||||
|
||||
} // namespace SHADE
|
|
@ -237,9 +237,9 @@ RTTR_REGISTRATION
|
|||
|
||||
registration::enumeration<SHCollisionShape::Type>("Collider Type")
|
||||
(
|
||||
value("Sphere", SHCollisionShape::Type::SPHERE),
|
||||
value("Box", SHCollisionShape::Type::BOX),
|
||||
value("Sphere", SHCollisionShape::Type::SPHERE)
|
||||
// TODO(Diren): Add More Shapes
|
||||
value("Capsule", SHCollisionShape::Type::CAPSULE)
|
||||
);
|
||||
|
||||
registration::class_<SHCollisionShape>("Collider")
|
||||
|
|
|
@ -53,6 +53,7 @@ namespace SHADE
|
|||
{
|
||||
SPHERE
|
||||
, BOX
|
||||
, CAPSULE
|
||||
|
||||
, COUNT
|
||||
, INVALID = -1
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include "Physics/Collision/CollisionTags/SHCollisionTagMatrix.h"
|
||||
#include "Physics/Collision/Shapes/SHSphere.h"
|
||||
#include "Physics/Collision/Shapes/SHBox.h"
|
||||
#include "Physics/Collision/Shapes/SHCapsule.h"
|
||||
#include "Physics/Interface/SHColliderComponent.h"
|
||||
#include "Physics/Interface/SHRigidBodyComponent.h"
|
||||
#include "Tools/Utilities/SHUtilities.h"
|
||||
|
@ -297,6 +298,7 @@ namespace SHADE
|
|||
rigidBodyComponent->SetInterpolate (rigidBodyComponent->IsInterpolating());
|
||||
rigidBodyComponent->SetDrag (rigidBodyComponent->GetDrag());
|
||||
rigidBodyComponent->SetAngularDrag (rigidBodyComponent->GetAngularDrag());
|
||||
rigidBodyComponent->SetGravityScale (rigidBodyComponent->GetGravityScale());
|
||||
|
||||
rigidBodyQueue.pop();
|
||||
}
|
||||
|
@ -367,6 +369,22 @@ namespace SHADE
|
|||
|
||||
break;
|
||||
}
|
||||
case SHCollisionShape::Type::CAPSULE:
|
||||
{
|
||||
auto* capsuleShape = dynamic_cast<SHCapsule*>(collisionShape);
|
||||
|
||||
const float MAX_SCALE = SHMath::Max({ colliderComponent->transform.scale.x, colliderComponent->transform.scale.y, colliderComponent->transform.scale.z });
|
||||
const float WORLD_RADIUS = capsuleShape->GetRelativeRadius() * MAX_SCALE * 0.5f;
|
||||
const float WORLD_HEIGHT = capsuleShape->GetRelativeHeight() * colliderComponent->transform.scale.y;
|
||||
|
||||
rp3d::CapsuleShape* rp3dCapsule = factory->createCapsuleShape(WORLD_RADIUS, WORLD_HEIGHT);
|
||||
|
||||
const rp3d::Transform OFFSETS{ capsuleShape->GetPositionOffset(), SHQuaternion::FromEuler(capsuleShape->GetRotationOffset()) };
|
||||
capsuleShape->rp3dCollider = physicsObject->body->addCollider(rp3dCapsule, OFFSETS);
|
||||
capsuleShape->rp3dCollider->setIsTrigger(capsuleShape->IsTrigger());
|
||||
|
||||
break;
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include "Physics/SHPhysicsEvents.h"
|
||||
#include "Physics/Collision/Shapes/SHSphere.h"
|
||||
#include "Physics/Collision/Shapes/SHBox.h"
|
||||
#include "Physics/Collision/Shapes/SHCapsule.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -232,6 +233,49 @@ namespace SHADE
|
|||
return static_cast<int>(NEW_INDEX);
|
||||
}
|
||||
|
||||
int SHColliderComponent::AddCapsuleCollisionShape(float relativeRadius, float relativeHeight, const SHVec3& posOffset, const SHVec3& rotOffset)
|
||||
{
|
||||
const uint32_t NEW_INDEX = static_cast<uint32_t>(shapes.size());
|
||||
|
||||
// Create collision shape
|
||||
shapes.emplace_back(new SHCapsule{});
|
||||
auto* newCapsule = dynamic_cast<SHCapsule*>(shapes.back());
|
||||
|
||||
newCapsule->collider = this;
|
||||
newCapsule->positionOffset = posOffset;
|
||||
newCapsule->rotationOffset = rotOffset;
|
||||
newCapsule->relativeRadius = relativeRadius;
|
||||
newCapsule->relativeHeight = relativeHeight;
|
||||
newCapsule->scale = SHVec3::Abs(transform.scale);
|
||||
|
||||
// Broadcast Event for adding a shape
|
||||
const SHPhysicsColliderAddedEvent EVENT_DATA
|
||||
{
|
||||
.entityID = GetEID()
|
||||
, .colliderType = SHCollisionShape::Type::CAPSULE
|
||||
, .colliderIndex = static_cast<int>(NEW_INDEX)
|
||||
};
|
||||
|
||||
SHEventManager::BroadcastEvent<SHPhysicsColliderAddedEvent>(EVENT_DATA, SH_PHYSICS_COLLIDER_ADDED_EVENT);
|
||||
|
||||
if (factory)
|
||||
{
|
||||
const float MAX_SCALE = SHMath::Max(newCapsule->scale.x, newCapsule->scale.z);
|
||||
const float WORLD_RADIUS = relativeRadius * MAX_SCALE * 0.5f;
|
||||
const float WORLD_HEIGHT = relativeHeight * newCapsule->scale.y;
|
||||
|
||||
rp3d::CapsuleShape* rp3dCapsule = factory->createCapsuleShape(WORLD_RADIUS, WORLD_HEIGHT);
|
||||
|
||||
const rp3d::Transform OFFSETS{ posOffset, SHQuaternion::FromEuler(rotOffset) };
|
||||
newCapsule->rp3dCollider = collisionBody->addCollider(rp3dCapsule, OFFSETS);
|
||||
|
||||
dynamic_cast<rp3d::RigidBody*>(collisionBody)->updateMassPropertiesFromColliders();
|
||||
}
|
||||
|
||||
return static_cast<int>(NEW_INDEX);
|
||||
}
|
||||
|
||||
|
||||
void SHColliderComponent::RemoveCollisionShape(int index)
|
||||
{
|
||||
const int NUM_SHAPES = static_cast<int>(shapes.size());
|
||||
|
|
|
@ -142,6 +142,24 @@ namespace SHADE
|
|||
*/
|
||||
int AddBoxCollisionShape (const SHVec3& relativeExtents, const SHVec3& posOffset = SHVec3::Zero, const SHVec3& rotOffset = SHVec3::Zero);
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Adds a capsule collision shape.
|
||||
* @param relativeRadius
|
||||
* The relative radius is constructed with respect to the world scale. <br/>
|
||||
* Radius = max(scale.x, scale.y, scale.z) * 0.5 * relativeRadius
|
||||
* @param relativeHeight
|
||||
* The relative height is constructed with respect to the scale in the y-axis <br/>
|
||||
* Height = relativeHeight * scale.y
|
||||
* @param posOffset
|
||||
* The position offset of the box from the center of the collider. Defaults to a Zero Vector.
|
||||
* @param rotOffset
|
||||
* The rotation offset of the box from the rotation of the collider. Defaults to a Zero Vector.
|
||||
* @return
|
||||
* The index of the newly added shape.
|
||||
*/
|
||||
int AddCapsuleCollisionShape (float relativeRadius, float relativeHeight, const SHVec3& posOffset = SHVec3::Zero, const SHVec3& rotOffset = SHVec3::Zero);
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Removes a shape from the container. Removal reduces the size of the container.
|
||||
|
|
|
@ -114,6 +114,11 @@ namespace SHADE
|
|||
return angularDrag;
|
||||
}
|
||||
|
||||
float SHRigidBodyComponent::GetGravityScale() const noexcept
|
||||
{
|
||||
return gravityScale;
|
||||
}
|
||||
|
||||
SHVec3 SHRigidBodyComponent::GetForce() const noexcept
|
||||
{
|
||||
return rigidBody ? SHVec3{ rigidBody->getForce() } : SHVec3::Zero;
|
||||
|
@ -297,6 +302,15 @@ namespace SHADE
|
|||
rigidBody->setAngularDamping(newAngularDrag);
|
||||
}
|
||||
|
||||
void SHRigidBodyComponent::SetGravityScale(float newGravityScale) noexcept
|
||||
{
|
||||
gravityScale = newGravityScale;
|
||||
|
||||
if (rigidBody)
|
||||
rigidBody->setGravityScale(newGravityScale);
|
||||
}
|
||||
|
||||
|
||||
void SHRigidBodyComponent::SetLinearVelocity(const SHVec3& newLinearVelocity) noexcept
|
||||
{
|
||||
if (type == Type::STATIC)
|
||||
|
@ -408,6 +422,7 @@ RTTR_REGISTRATION
|
|||
.property("Type" , &SHRigidBodyComponent::GetType , &SHRigidBodyComponent::SetType )
|
||||
.property("Drag" , &SHRigidBodyComponent::GetDrag , &SHRigidBodyComponent::SetDrag )
|
||||
.property("Angular Drag" , &SHRigidBodyComponent::GetAngularDrag , &SHRigidBodyComponent::SetAngularDrag )
|
||||
.property("Gravity Scale" , &SHRigidBodyComponent::GetGravityScale , &SHRigidBodyComponent::SetGravityScale )
|
||||
.property("Use Gravity" , &SHRigidBodyComponent::IsGravityEnabled , &SHRigidBodyComponent::SetGravityEnabled )
|
||||
.property("Interpolate" , &SHRigidBodyComponent::IsInterpolating , &SHRigidBodyComponent::SetInterpolate )
|
||||
.property("Sleeping Enabled" , &SHRigidBodyComponent::IsAllowedToSleep , &SHRigidBodyComponent::SetIsAllowedToSleep)
|
||||
|
|
|
@ -93,6 +93,7 @@ namespace SHADE
|
|||
[[nodiscard]] float GetMass () const noexcept;
|
||||
[[nodiscard]] float GetDrag () const noexcept;
|
||||
[[nodiscard]] float GetAngularDrag () const noexcept;
|
||||
[[nodiscard]] float GetGravityScale () const noexcept;
|
||||
|
||||
[[nodiscard]] SHVec3 GetForce () const noexcept;
|
||||
[[nodiscard]] SHVec3 GetTorque () const noexcept;
|
||||
|
@ -123,6 +124,7 @@ namespace SHADE
|
|||
|
||||
void SetDrag (float newDrag) noexcept;
|
||||
void SetAngularDrag (float newAngularDrag) noexcept;
|
||||
void SetGravityScale (float newGravityScale) noexcept;
|
||||
|
||||
void SetLinearVelocity (const SHVec3& newLinearVelocity) noexcept;
|
||||
void SetAngularVelocity (const SHVec3& newAngularVelocity) noexcept;
|
||||
|
@ -173,6 +175,7 @@ namespace SHADE
|
|||
|
||||
// Used for storing serialised data
|
||||
uint8_t flags; // aZ aY aX lZ lY lX sleepEnabled gravity
|
||||
float gravityScale;
|
||||
float drag;
|
||||
float angularDrag;
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
#include <SHpch.h>
|
||||
|
||||
// Primary Header
|
||||
#include "SHPhysicsWorld.h"
|
||||
#include "SHPhysicsWorldState.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
|
@ -1,7 +1,7 @@
|
|||
/****************************************************************************************
|
||||
* \file SHPhysicsWorld.h
|
||||
* \file SHPhysicsWorldState.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for a Physics World.
|
||||
* \brief Interface for a Physics World State.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
|
@ -14,6 +14,7 @@
|
|||
|
||||
// Project Headers
|
||||
#include "Math/Vector/SHVec3.h"
|
||||
#include "Physics/SHPhysicsConstants.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -37,8 +38,8 @@ namespace SHADE
|
|||
/*-------------------------------------------------------------------------------*/
|
||||
|
||||
SHVec3 gravity = SHVec3{ 0.0f, -9.81f, 0.0f };
|
||||
uint16_t numVelocitySolverIterations = 10;
|
||||
uint16_t numPositionSolverIterations = 5;
|
||||
uint16_t numVelocitySolverIterations = SHPhysicsConstants::DEFAULT_VELOCITY_ITERATIONS;
|
||||
uint16_t numPositionSolverIterations = SHPhysicsConstants::DEFAULT_POSITION_ITERATIONS;
|
||||
bool sleepingEnabled = true;
|
||||
};
|
||||
|
|
@ -0,0 +1,23 @@
|
|||
/****************************************************************************************
|
||||
* \file SHPhysicsConstants.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Declaration of Constants used for physics simulations
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHPhysicsConstants
|
||||
{
|
||||
static constexpr double DEFAULT_FIXED_DT = 1.0 / 60.0;
|
||||
static constexpr double DEFAULT_FIXED_UPDATE_RATE = 60.0;
|
||||
|
||||
static constexpr int DEFAULT_VELOCITY_ITERATIONS = 10;
|
||||
static constexpr int DEFAULT_POSITION_ITERATIONS = 5;
|
||||
};
|
||||
}
|
|
@ -105,7 +105,6 @@ namespace SHADE
|
|||
* TODO: Test if the scene graph transforms abides by setting world position. Collisions will ignore the scene graph hierarchy.
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
// Collision & Trigger messages
|
||||
if (scriptingSystem != nullptr)
|
||||
|
@ -114,5 +113,6 @@ namespace SHADE
|
|||
// Since this function never runs when editor in not in play, execute the function anyway
|
||||
physicsSystem->collisionListener.CleanContainers();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
|
@ -17,6 +17,7 @@
|
|||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Math/Transform/SHTransformComponent.h"
|
||||
#include "Physics/SHPhysicsEvents.h"
|
||||
#include "Physics/Collision/Shapes/SHCapsule.h"
|
||||
#include "Tools/Utilities/SHUtilities.h"
|
||||
|
||||
namespace SHADE
|
||||
|
@ -88,11 +89,6 @@ namespace SHADE
|
|||
|
||||
}
|
||||
|
||||
void SHPhysicsDebugDrawSystem::AddRaycast(const SHRay& ray, const SHPhysicsRaycastResult& result) noexcept
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Private Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -139,10 +135,19 @@ namespace SHADE
|
|||
debugDrawSystem->DrawWireCube(SHAPE->GetTRS(), DRAW_COLOUR, true);
|
||||
break;
|
||||
}
|
||||
//case SHCollisionShape::Type::CAPSULE:
|
||||
//{
|
||||
// break;
|
||||
//}
|
||||
case SHCollisionShape::Type::CAPSULE:
|
||||
{
|
||||
|
||||
const auto* CAPSULE_SHAPE = dynamic_cast<SHCapsule*>(SHAPE);
|
||||
|
||||
SHVec3 position, scale;
|
||||
SHQuaternion rotation;
|
||||
SHAPE->GetTRS().Decompose(position, rotation, scale);
|
||||
|
||||
debugDrawSystem->DrawWireCapsule(position, rotation, CAPSULE_SHAPE->GetWorldHeight(), CAPSULE_SHAPE->GetWorldRadius(), DRAW_COLOUR, true);
|
||||
|
||||
break;
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -64,8 +64,6 @@ namespace SHADE
|
|||
void Init () override;
|
||||
void Exit () override;
|
||||
|
||||
void AddRaycast (const SHRay& ray, const SHPhysicsRaycastResult& result) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* System Routines */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -120,12 +118,10 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
static constexpr uint8_t ACTIVE_FLAG = 0x01;
|
||||
|
||||
static const SHColour DEBUG_DRAW_COLOURS[static_cast<int>(Colours::COUNT)];
|
||||
|
||||
// 0 0 0 drawBroadphase drawRaycasts drawContacts drawAllColliders debugDrawActive
|
||||
// 0 0 0 0 drawRaycasts drawContacts drawAllColliders debugDrawActive
|
||||
uint8_t flags;
|
||||
|
||||
Colliders collidersToDraw;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -133,9 +129,7 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHEventHandle onColliderDraw(SHEventPtr onColliderDrawEvent);
|
||||
|
||||
static void drawCollider (SHDebugDrawSystem* debugDrawSystem, const SHColliderComponent& collider) noexcept;
|
||||
static void drawRaycast (SHDebugDrawSystem* debugDrawSystem, const DebugDrawInfo::Raycast& raycastInfo) noexcept;
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -34,7 +34,7 @@ namespace SHADE
|
|||
SHPhysicsSystem::SHPhysicsSystem() noexcept
|
||||
: worldUpdated { false }
|
||||
, interpolationFactor { 0.0 }
|
||||
, fixedDT { DEFAULT_FIXED_STEP }
|
||||
, fixedDT { SHPhysicsConstants::DEFAULT_FIXED_DT }
|
||||
{
|
||||
// Add more events here to register them
|
||||
|
||||
|
@ -63,11 +63,6 @@ namespace SHADE
|
|||
return fixedDT;
|
||||
}
|
||||
|
||||
double SHPhysicsSystem::GetDefaultFixedDT() const noexcept
|
||||
{
|
||||
return DEFAULT_FIXED_STEP;
|
||||
}
|
||||
|
||||
const std::vector<SHCollisionInfo>& SHPhysicsSystem::GetAllCollisionInfo() const noexcept
|
||||
{
|
||||
return collisionListener.GetCollisionInfoContainer();
|
||||
|
@ -78,6 +73,26 @@ namespace SHADE
|
|||
return collisionListener.GetTriggerInfoContainer();
|
||||
}
|
||||
|
||||
const SHVec3& SHPhysicsSystem::GetGravity() const noexcept
|
||||
{
|
||||
return worldState.settings.gravity;
|
||||
}
|
||||
|
||||
uint16_t SHPhysicsSystem::GetNumVelocityIterations() const noexcept
|
||||
{
|
||||
return worldState.settings.numVelocitySolverIterations;
|
||||
}
|
||||
|
||||
uint16_t SHPhysicsSystem::GetNumPositionIterations() const noexcept
|
||||
{
|
||||
return worldState.settings.numPositionSolverIterations;
|
||||
}
|
||||
|
||||
bool SHPhysicsSystem::IsSleepingEnabled() const noexcept
|
||||
{
|
||||
return worldState.settings.sleepingEnabled;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Setter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -117,6 +132,30 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::SetGravity(const SHVec3& gravity) noexcept
|
||||
{
|
||||
worldState.settings.gravity = gravity;
|
||||
worldState.UpdateSettings();
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::SetNumVelocityIterations(uint16_t value) noexcept
|
||||
{
|
||||
worldState.settings.numVelocitySolverIterations = value;
|
||||
worldState.UpdateSettings();
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::SetNumPositionIterations(uint16_t value) noexcept
|
||||
{
|
||||
worldState.settings.numPositionSolverIterations = value;
|
||||
worldState.UpdateSettings();
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::EnableSleeping(bool sleepingAllowed) noexcept
|
||||
{
|
||||
worldState.settings.sleepingEnabled = sleepingAllowed;
|
||||
worldState.UpdateSettings();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Public Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -172,6 +211,159 @@ namespace SHADE
|
|||
return results;
|
||||
}
|
||||
|
||||
bool SHPhysicsSystem::TestAABBOverlap(const SHAABB& aabb, uint16_t layers)
|
||||
{
|
||||
if (!worldState.world)
|
||||
{
|
||||
SHLOG_ERROR("Cannot test AABB overlap without a physics world!")
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create a temporary collider to test against the world
|
||||
auto* tempRP3DBody = worldState.world->createCollisionBody(rp3d::Transform { aabb.GetCenter(), SHQuaternion::Identity });
|
||||
auto* tempRP3DBox = factory.createBoxShape(aabb.GetExtents());
|
||||
auto* tempRP3DCollider = tempRP3DBody->addCollider(tempRP3DBox, rp3d::Transform{});
|
||||
tempRP3DCollider->setCollisionCategoryBits(layers);
|
||||
tempRP3DCollider->setCollideWithMaskBits(layers);
|
||||
|
||||
// Test the temp collider against the world
|
||||
const bool IS_COLLIDING = worldState.world->testOverlap(tempRP3DBody);
|
||||
|
||||
tempRP3DBody->removeCollider(tempRP3DCollider);
|
||||
factory.destroyBoxShape(tempRP3DBox);
|
||||
worldState.world->destroyCollisionBody(tempRP3DBody);
|
||||
|
||||
return IS_COLLIDING;
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::SimulateBody(std::vector<SHVec3>& positions, std::vector<SHQuaternion>& orientations, const SimulateBodyInfo& simInfo)
|
||||
{
|
||||
// Check for a valid rigidbody
|
||||
const auto* rigidBody = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(simInfo.bodyEID);
|
||||
if (!rigidBody)
|
||||
{
|
||||
SHLOG_WARNING("Entity {} does not have a rigid body to simulate!", simInfo.bodyEID)
|
||||
return;
|
||||
}
|
||||
|
||||
// Ignore non-dynamic bodies
|
||||
if (rigidBody->type != SHRigidBodyComponent::Type::DYNAMIC)
|
||||
{
|
||||
SHLOG_WARNING("Entity {} is not a dynamic body. We cannot simulate non-dynamic bodies!", simInfo.bodyEID)
|
||||
return;
|
||||
}
|
||||
|
||||
// Prepare simulation info (I'm basically declaring an entire body here)
|
||||
SHVec3 bodyPosition = rigidBody->GetPosition();
|
||||
SHQuaternion bodyOrientation = SHQuaternion::FromEuler(rigidBody->GetRotation());
|
||||
SHVec3 linearVelocity = rigidBody->GetLinearVelocity();
|
||||
SHVec3 angularVelocity = rigidBody->GetAngularVelocity();
|
||||
float invMass = 1.0f / rigidBody->GetMass();
|
||||
SHVec3 localInvInertia = rigidBody->rigidBody->getLocalInertiaTensor();
|
||||
SHVec3 worldInvInertia = SHVec3::One;
|
||||
SHVec3 localCentroid = rigidBody->rigidBody->getLocalCenterOfMass();
|
||||
SHVec3 worldCentroid = SHVec3::One;
|
||||
SHVec3 appliedForce = simInfo.force;
|
||||
SHVec3 appliedTorque = simInfo.torque;
|
||||
SHVec3 accumulatedForce = SHVec3::Zero;
|
||||
SHVec3 accumulatedTorque = SHVec3::Zero;
|
||||
|
||||
const SHVec3& LINEAR_LOCK = rigidBody->rigidBody->getLinearLockAxisFactor();
|
||||
const SHVec3& ANGULAR_LOCK = rigidBody->rigidBody->getAngularLockAxisFactor();
|
||||
|
||||
// Invert the inertia
|
||||
for (size_t i = 0; i < SHVec3::SIZE; ++i)
|
||||
localInvInertia[i] = 1.0f / localInvInertia[i];
|
||||
|
||||
|
||||
// Build raycast layer from colliders. If none exist....then this never stops simulating technically.
|
||||
// I'm too lazy to handle that case, so I'll just throw an error.
|
||||
uint16_t raycastLayers = 0;
|
||||
if (const auto* colliders = SHComponentManager::GetComponent_s<SHColliderComponent>(simInfo.bodyEID); colliders)
|
||||
{
|
||||
const auto& shapes = colliders->GetCollisionShapes();
|
||||
for (auto& shape : shapes)
|
||||
raycastLayers |= shape->GetCollisionTag().GetMask();
|
||||
}
|
||||
else
|
||||
{
|
||||
SHLOG_WARNING("Unable to simulate body {} without a collider (it will simulate forever!)", simInfo.bodyEID)
|
||||
return;
|
||||
}
|
||||
|
||||
// Raycast direction is always in the direction of the linear velocity
|
||||
// Raycast distance is the length of the velocity
|
||||
SHRaycaster::RaycastInfo raycastInfo;
|
||||
raycastInfo.continuous = false;
|
||||
raycastInfo.layers = raycastLayers;
|
||||
|
||||
bool terminate = true;
|
||||
do
|
||||
{
|
||||
raycastInfo.distance = linearVelocity.Length();
|
||||
raycastInfo.ray.position = bodyPosition;
|
||||
raycastInfo.ray.direction = SHVec3::Normalise(linearVelocity);
|
||||
|
||||
terminate = !Raycast(raycastInfo).empty();
|
||||
if (terminate)
|
||||
break;
|
||||
|
||||
// Compute world space data
|
||||
const SHMatrix R = SHMatrix::Rotate(bodyOrientation);
|
||||
const SHMatrix RT = SHMatrix::Transpose(R);
|
||||
|
||||
SHMatrix localInertiaTensor = SHMatrix::Identity;
|
||||
|
||||
// Set the diagonals
|
||||
localInertiaTensor.m[0][0] = localInvInertia.x;
|
||||
localInertiaTensor.m[1][1] = localInvInertia.y;
|
||||
localInertiaTensor.m[2][2] = localInvInertia.z;
|
||||
|
||||
localInertiaTensor *= RT;
|
||||
const SHVec3 DIAGONALS { localInertiaTensor.m[0][0], localInertiaTensor.m[1][1], localInertiaTensor.m[2][2] };
|
||||
|
||||
worldInvInertia = R * DIAGONALS;
|
||||
|
||||
// Compute world centroid
|
||||
worldCentroid = (R * localCentroid) + bodyPosition;
|
||||
|
||||
// Apply forces
|
||||
accumulatedForce += appliedForce;
|
||||
angularVelocity += worldInvInertia * SHVec3::Cross(bodyPosition + simInfo.forceOffset, simInfo.force);
|
||||
accumulatedTorque += appliedTorque;
|
||||
|
||||
// Integrate Velocities
|
||||
// Integrate forces and gravity into linear velocity
|
||||
const SHVec3 LINEAR_ACCELERATION = accumulatedForce * invMass;
|
||||
const SHVec3 GRAVITATIONAL_ACCELERATION = rigidBody->IsGravityEnabled() ? worldState.settings.gravity * rigidBody->GetGravityScale() : SHVec3::Zero;
|
||||
|
||||
linearVelocity += (LINEAR_ACCELERATION + GRAVITATIONAL_ACCELERATION) * simInfo.timeStep * LINEAR_LOCK;
|
||||
angularVelocity += worldInvInertia * (accumulatedTorque * simInfo.timeStep);
|
||||
|
||||
// Apply drag (exponentially applied)
|
||||
linearVelocity *= 1.0f / (1.0f + simInfo.timeStep * rigidBody->drag);
|
||||
angularVelocity *= 1.0f / (1.0f + simInfo.timeStep * rigidBody->angularDrag);
|
||||
|
||||
// Integrate Positions & Orientations
|
||||
const SHQuaternion QV = SHQuaternion{ angularVelocity.x * simInfo.timeStep, angularVelocity.y * simInfo.timeStep, angularVelocity.z * simInfo.timeStep, 0.0f } * 0.5f;
|
||||
|
||||
bodyPosition += linearVelocity * simInfo.timeStep;
|
||||
bodyOrientation += bodyOrientation * QV;
|
||||
bodyOrientation = SHQuaternion::Normalise(bodyOrientation);
|
||||
|
||||
// Clear forces after the first frame
|
||||
if (!simInfo.continuousForce)
|
||||
{
|
||||
accumulatedForce = SHVec3::Zero;
|
||||
accumulatedTorque = SHVec3::Zero;
|
||||
appliedForce = SHVec3::Zero;
|
||||
appliedTorque = SHVec3::Zero;
|
||||
}
|
||||
|
||||
positions.emplace_back(bodyPosition);
|
||||
|
||||
} while (true);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Private Function Member Definitions */
|
||||
|
|
|
@ -18,9 +18,10 @@
|
|||
// Project Headers
|
||||
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||
#include "ECS_Base/System/SHFixedSystemRoutine.h"
|
||||
#include "Math/Geometry/SHAABB.h"
|
||||
#include "Physics/Collision/SHCollisionInfo.h"
|
||||
#include "Physics/Interface/PhysicsObject/SHPhysicsObjectManager.h"
|
||||
#include "Physics/RP3DWrapper/SHPhysicsWorld.h"
|
||||
#include "Physics/RP3DWrapper/SHPhysicsWorldState.h"
|
||||
#include "Physics/RP3DWrapper/SHCollisionListener.h"
|
||||
#include "Physics/RP3DWrapper/SHRaycaster.h"
|
||||
#include "Scene/SHSceneGraph.h"
|
||||
|
@ -43,6 +44,26 @@ namespace SHADE
|
|||
friend class SHRaycaster;
|
||||
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Used to simulate the motion of a rigid body until it hits something.
|
||||
*/
|
||||
struct SimulateBodyInfo
|
||||
{
|
||||
EntityID bodyEID = MAX_EID;
|
||||
|
||||
SHVec3 force = SHVec3::Zero;
|
||||
SHVec3 forceOffset = SHVec3::Zero;
|
||||
SHVec3 torque = SHVec3::Zero;
|
||||
|
||||
// Whether or not to clear the force after the first iteration
|
||||
bool continuousForce = false;
|
||||
float timeStep = static_cast<float>(SHPhysicsConstants::DEFAULT_FIXED_DT);
|
||||
};
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -50,7 +71,7 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHPhysicsSystem () noexcept;
|
||||
~SHPhysicsSystem() noexcept;
|
||||
~SHPhysicsSystem() noexcept override;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
|
@ -58,17 +79,28 @@ namespace SHADE
|
|||
|
||||
[[nodiscard]] double GetFixedUpdateRate () const noexcept;
|
||||
[[nodiscard]] double GetFixedDT () const noexcept;
|
||||
[[nodiscard]] double GetDefaultFixedDT () const noexcept;
|
||||
|
||||
[[nodiscard]] const std::vector<SHCollisionInfo>& GetAllTriggerInfo () const noexcept;
|
||||
[[nodiscard]] const std::vector<SHCollisionInfo>& GetAllCollisionInfo () const noexcept;
|
||||
|
||||
// World Settings
|
||||
[[nodiscard]] const SHVec3& GetGravity () const noexcept;
|
||||
[[nodiscard]] uint16_t GetNumVelocityIterations () const noexcept;
|
||||
[[nodiscard]] uint16_t GetNumPositionIterations () const noexcept;
|
||||
[[nodiscard]] bool IsSleepingEnabled () const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Setter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void SetFixedUpdateRate (double fixedUpdateRate) noexcept;
|
||||
void SetFixedDT (double fixedDt) noexcept;
|
||||
|
||||
void SetGravity (const SHVec3& gravity) noexcept;
|
||||
void SetNumVelocityIterations (uint16_t value) noexcept;
|
||||
void SetNumPositionIterations (uint16_t value) noexcept;
|
||||
void EnableSleeping (bool sleepingAllowed) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -92,6 +124,30 @@ namespace SHADE
|
|||
*/
|
||||
[[nodiscard]] const std::vector<SHPhysicsRaycastResult>& Raycast(const SHRaycaster::RaycastInfo& info) noexcept;
|
||||
|
||||
/**
|
||||
* \brief
|
||||
* Tests if an AABB overlaps with anything in the scene.
|
||||
* \param aabb
|
||||
* The AABB to test.
|
||||
* \param layers
|
||||
* The layer(s) to test the overlap on. Defaults to all layers.
|
||||
* \return
|
||||
* True if there is any overlap.
|
||||
*/
|
||||
[[nodiscard]] bool TestAABBOverlap(const SHAABB& aabb, uint16_t layers = static_cast<uint16_t>(SHCollisionTag::Layer::ALL));
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Simulates the motion of a body until it collides with something.
|
||||
* @param positions
|
||||
* The output vector for the position of the body in each timestep.
|
||||
* @param orientations
|
||||
* The output vector for the orientations of the body in each timestep.
|
||||
* @param simInfo
|
||||
* The information for simulating the body.
|
||||
*/
|
||||
void SimulateBody(std::vector<SHVec3>& positions, std::vector<SHQuaternion>& orientations, const SimulateBodyInfo& simInfo);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* System Routines */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -60,24 +60,7 @@ namespace SHADE
|
|||
return 0.0;
|
||||
}
|
||||
|
||||
double SHPhysicsSystemInterface::GetDeafultFixedDT() noexcept
|
||||
{
|
||||
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||
if (physicsSystem)
|
||||
return physicsSystem->GetDefaultFixedDT();
|
||||
|
||||
SHLOGV_WARNING("Failed to get defualt fixed delta time. 0.0 returned instead.");
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
void SHPhysicsSystemInterface::SetFixedDT(double value) noexcept
|
||||
{
|
||||
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||
if (physicsSystem)
|
||||
physicsSystem->SetFixedDT(value);
|
||||
|
||||
SHLOGV_WARNING("Failed to set fixed delta time.");
|
||||
}
|
||||
|
||||
int SHPhysicsSystemInterface::GetFixedUpdateRate() noexcept
|
||||
{
|
||||
|
@ -89,6 +72,100 @@ namespace SHADE
|
|||
return 0.0;
|
||||
}
|
||||
|
||||
SHVec3 SHPhysicsSystemInterface::GetGravity() noexcept
|
||||
{
|
||||
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||
if (physicsSystem)
|
||||
return physicsSystem->GetGravity();
|
||||
|
||||
SHLOGV_WARNING("Failed to get gravity. Zero Vec3 returned instead.");
|
||||
return SHVec3::Zero;
|
||||
}
|
||||
|
||||
uint16_t SHPhysicsSystemInterface::GetNumVelocityIterations() noexcept
|
||||
{
|
||||
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||
if (physicsSystem)
|
||||
return physicsSystem->GetNumVelocityIterations();
|
||||
|
||||
SHLOGV_WARNING("Failed to get number of velocity iterations. 0 returned instead.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint16_t SHPhysicsSystemInterface::GetNumPositionIterations() noexcept
|
||||
{
|
||||
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||
if (physicsSystem)
|
||||
return physicsSystem->GetNumPositionIterations();
|
||||
|
||||
SHLOGV_WARNING("Failed to get number of position iterations. 0 returned instead.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool SHPhysicsSystemInterface::IsSleepingEnabled() noexcept
|
||||
{
|
||||
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||
if (physicsSystem)
|
||||
return physicsSystem->IsSleepingEnabled();
|
||||
|
||||
SHLOGV_WARNING("Failed to check if sleeping is enabled. False returned instead.");
|
||||
return false;
|
||||
}
|
||||
|
||||
void SHPhysicsSystemInterface::SetFixedDT(double fixedDT) noexcept
|
||||
{
|
||||
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||
if (physicsSystem)
|
||||
physicsSystem->SetFixedDT(fixedDT);
|
||||
|
||||
SHLOGV_WARNING("Failed to set fixed delta time.");
|
||||
}
|
||||
|
||||
void SHPhysicsSystemInterface::SetFixedUpdateRate(double fixedUpdateRate) noexcept
|
||||
{
|
||||
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||
if (physicsSystem)
|
||||
return physicsSystem->SetFixedUpdateRate(fixedUpdateRate);
|
||||
|
||||
SHLOGV_WARNING("Failed to set fixed update rate.");
|
||||
}
|
||||
|
||||
void SHPhysicsSystemInterface::SetGravity(const SHVec3& gravity) noexcept
|
||||
{
|
||||
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||
if (physicsSystem)
|
||||
return physicsSystem->SetGravity(gravity);
|
||||
|
||||
SHLOGV_WARNING("Failed to set gravity.");
|
||||
}
|
||||
|
||||
void SHPhysicsSystemInterface::SetNumVelocityIterations(uint16_t value) noexcept
|
||||
{
|
||||
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||
if (physicsSystem)
|
||||
return physicsSystem->SetNumVelocityIterations(value);
|
||||
|
||||
SHLOGV_WARNING("Failed to set number of velocity iterations.");
|
||||
}
|
||||
|
||||
void SHPhysicsSystemInterface::SetNumPositionIterations(uint16_t value) noexcept
|
||||
{
|
||||
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||
if (physicsSystem)
|
||||
return physicsSystem->SetNumPositionIterations(value);
|
||||
|
||||
SHLOGV_WARNING("Failed to set number of position iterations.");
|
||||
}
|
||||
|
||||
void SHPhysicsSystemInterface::EnableSleeping(bool sleepingAllowed) noexcept
|
||||
{
|
||||
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||
if (physicsSystem)
|
||||
return physicsSystem->EnableSleeping(sleepingAllowed);
|
||||
|
||||
SHLOGV_WARNING("Failed to set global sleeping state.");
|
||||
}
|
||||
|
||||
const std::vector<SHPhysicsRaycastResult>& SHPhysicsSystemInterface::Raycast(const RaycastInfo& info) noexcept
|
||||
{
|
||||
static std::vector<SHPhysicsRaycastResult> emptyVec;
|
||||
|
|
|
@ -93,9 +93,19 @@ namespace SHADE
|
|||
[[nodiscard]] static const std::vector<SHCollisionInfo>& GetCollisionInfo () noexcept;
|
||||
[[nodiscard]] static const std::vector<SHCollisionInfo>& GetTriggerInfo () noexcept;
|
||||
[[nodiscard]] static double GetFixedDT () noexcept;
|
||||
[[nodiscard]] static void SetFixedDT (double value) noexcept;
|
||||
[[nodiscard]] static double GetDeafultFixedDT () noexcept;
|
||||
[[nodiscard]] static int GetFixedUpdateRate () noexcept;
|
||||
[[nodiscard]] static SHVec3 GetGravity () noexcept;
|
||||
[[nodiscard]] static uint16_t GetNumVelocityIterations () noexcept;
|
||||
[[nodiscard]] static uint16_t GetNumPositionIterations () noexcept;
|
||||
[[nodiscard]] static bool IsSleepingEnabled () noexcept;
|
||||
|
||||
static void SetFixedDT (double fixedDT) noexcept;
|
||||
static void SetFixedUpdateRate (double fixedUpdateRate) noexcept;
|
||||
static void SetGravity (const SHVec3& gravity) noexcept;
|
||||
static void SetNumVelocityIterations (uint16_t value) noexcept;
|
||||
static void SetNumPositionIterations (uint16_t value) noexcept;
|
||||
static void EnableSleeping (bool sleepingAllowed) noexcept;
|
||||
|
||||
[[nodiscard]] static const std::vector<SHPhysicsRaycastResult>& Raycast (const RaycastInfo& info) noexcept;
|
||||
|
||||
};
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include "Animation/SHAnimatorComponent.h"
|
||||
#include "Physics/Collision/CollisionTags/SHCollisionTagMatrix.h"
|
||||
#include "Graphics/MiddleEnd/TrajectoryRendering/SHTrajectoryRenderableComponent.h"
|
||||
#include "Physics/Collision/Shapes/SHCapsule.h"
|
||||
|
||||
namespace YAML
|
||||
{
|
||||
|
@ -127,6 +128,7 @@ namespace YAML
|
|||
static constexpr const char* Type = "Type";
|
||||
static constexpr const char* HalfExtents = "Half Extents";
|
||||
static constexpr const char* Radius = "Radius";
|
||||
static constexpr const char* Height = "Height";
|
||||
|
||||
static constexpr const char* Friction = "Friction";
|
||||
static constexpr const char* Bounciness = "Bounciness";
|
||||
|
@ -161,7 +163,13 @@ namespace YAML
|
|||
node[Radius] = SPHERE_SHAPE.GetRelativeRadius();
|
||||
}
|
||||
break;
|
||||
//case SHCollisionShape::Type::CAPSULE: break;
|
||||
case SHCollisionShape::Type::CAPSULE:
|
||||
{
|
||||
const auto& CAPSULE_SHAPE = dynamic_cast<SHCapsule&>(rhs);
|
||||
node[Radius] = CAPSULE_SHAPE.GetRelativeRadius();
|
||||
node[Height] = CAPSULE_SHAPE.GetRelativeHeight();
|
||||
}
|
||||
break;
|
||||
default:;
|
||||
}
|
||||
|
||||
|
@ -203,7 +211,17 @@ namespace YAML
|
|||
dynamic_cast<SHSphere&>(rhs).SetRelativeRadius(node[Radius].as<float>());
|
||||
}
|
||||
break;
|
||||
//case SHCollisionShape::Type::CAPSULE: break;
|
||||
case SHCollisionShape::Type::CAPSULE:
|
||||
{
|
||||
auto& capsule = dynamic_cast<SHCapsule&>(rhs);
|
||||
|
||||
if (node[Radius].IsDefined())
|
||||
capsule.SetRelativeRadius(node[Radius].as<float>());
|
||||
|
||||
if (node[Height].IsDefined())
|
||||
capsule.SetRelativeHeight(node[Height].as<float>());
|
||||
}
|
||||
break;
|
||||
default:;
|
||||
}
|
||||
if (node[Friction].IsDefined())
|
||||
|
@ -258,7 +276,7 @@ namespace YAML
|
|||
{
|
||||
case SHCollisionShape::Type::BOX: rhs.AddBoxCollisionShape(SHVec3::One); break;
|
||||
case SHCollisionShape::Type::SPHERE: rhs.AddSphereCollisionShape(1.0f); break;
|
||||
//case SHCollisionShape::Type::CAPSULE: break;
|
||||
case SHCollisionShape::Type::CAPSULE: rhs.AddCapsuleCollisionShape(1.0f, 2.0f); break;
|
||||
default:;
|
||||
}
|
||||
YAML::convert<SHCollisionShape>::decode(colliderNode, rhs.GetCollisionShape(numColliders++));
|
||||
|
|
|
@ -17,6 +17,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
// External Dependencies
|
||||
#include "FRC/SHFramerateController.h"
|
||||
#include "Physics/System/SHPhysicsSystemInterface.h"
|
||||
#include "Physics/SHPhysicsConstants.h"
|
||||
// Primary Header
|
||||
#include "Time.hxx"
|
||||
|
||||
|
@ -47,7 +48,6 @@ namespace SHADE
|
|||
|
||||
double Time::DefaultFixDeltaTime::get()
|
||||
{
|
||||
return SHPhysicsSystemInterface::GetDeafultFixedDT();
|
||||
return SHPhysicsConstants::DEFAULT_FIXED_DT;
|
||||
}
|
||||
|
||||
}
|
|
@ -31,14 +31,42 @@ namespace SHADE
|
|||
|
||||
Vector3 Physics::Gravity::get()
|
||||
{
|
||||
// TODO(Diren)
|
||||
|
||||
return Vector3::Zero;
|
||||
return Convert::ToCLI(SHPhysicsSystemInterface::GetGravity());
|
||||
}
|
||||
|
||||
void Physics::Gravity::set(Vector3 value)
|
||||
{
|
||||
(void)value;
|
||||
SHPhysicsSystemInterface::SetGravity(Convert::ToNative(value));
|
||||
}
|
||||
|
||||
uint16_t Physics::VelocityIterations::get()
|
||||
{
|
||||
return SHPhysicsSystemInterface::GetNumVelocityIterations();
|
||||
}
|
||||
|
||||
void Physics::VelocityIterations::set(uint16_t value)
|
||||
{
|
||||
SHPhysicsSystemInterface::SetNumVelocityIterations(value);
|
||||
}
|
||||
|
||||
uint16_t Physics::PositionIterations::get()
|
||||
{
|
||||
return SHPhysicsSystemInterface::GetNumPositionIterations();
|
||||
}
|
||||
|
||||
void Physics::PositionIterations::set(uint16_t value)
|
||||
{
|
||||
SHPhysicsSystemInterface::SetNumPositionIterations(value);
|
||||
}
|
||||
|
||||
bool Physics::SleepingEnabled::get()
|
||||
{
|
||||
return SHPhysicsSystemInterface::IsSleepingEnabled();
|
||||
}
|
||||
|
||||
void Physics::SleepingEnabled::set(bool value)
|
||||
{
|
||||
SHPhysicsSystemInterface::EnableSleeping(value);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -33,7 +33,23 @@ namespace SHADE
|
|||
void set(Vector3 value);
|
||||
}
|
||||
|
||||
// TODO(Diren): Add more properties for physics system settings.
|
||||
static property uint16_t VelocityIterations
|
||||
{
|
||||
uint16_t get();
|
||||
void set(uint16_t value);
|
||||
}
|
||||
|
||||
static property uint16_t PositionIterations
|
||||
{
|
||||
uint16_t get();
|
||||
void set(uint16_t value);
|
||||
}
|
||||
|
||||
static property bool SleepingEnabled
|
||||
{
|
||||
bool get();
|
||||
void set(bool value);
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Raycast Function Members */
|
||||
|
|
Loading…
Reference in New Issue