Implemented shadows. Light components can enable shadows through editor. #406
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Text Renderer Component:
|
||||
Text: Press Space to contiune
|
||||
Font: 176667660
|
||||
Color: {x: 0, y: 0, z: 0, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: false
|
||||
UI Component:
|
||||
Canvas ID: 24
|
||||
|
|
|
@ -2418,7 +2418,7 @@
|
|||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0.5, y: -299.5, z: 0.5}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
|
@ -2544,7 +2544,7 @@
|
|||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Collision Tag: 0
|
||||
Collision Tag: 1
|
||||
Type: Box
|
||||
Half Extents: {x: 1.79999995, y: 1, z: 4}
|
||||
Friction: 0.400000006
|
||||
|
@ -2553,7 +2553,7 @@
|
|||
Position Offset: {x: 0, y: 0.550000012, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
- Is Trigger: false
|
||||
Collision Tag: 0
|
||||
Collision Tag: 1
|
||||
Type: Box
|
||||
Half Extents: {x: 1.79999995, y: 1, z: 2.70000005}
|
||||
Friction: 0.400000006
|
||||
|
@ -4865,9 +4865,9 @@
|
|||
NumberOfChildren: 5
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -8, y: 1.142977, z: -4}
|
||||
Translate: {x: -8, y: 0.899999976, z: -4}
|
||||
Rotate: {x: -0, y: 1.57079649, z: 0}
|
||||
Scale: {x: 0.999999881, y: 1, z: 0.999999881}
|
||||
Scale: {x: 0.999965608, y: 1, z: 0.999965608}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 149697411
|
||||
|
@ -4978,7 +4978,7 @@
|
|||
armLength: 3
|
||||
turnSpeedPitch: 0.200000003
|
||||
turnSpeedYaw: 0.400000006
|
||||
inverseXControls: false
|
||||
inverseXControls: true
|
||||
inverseYControls: false
|
||||
pitchUpperClamp: 45
|
||||
pitchLowerClamp: 5
|
||||
|
@ -5097,6 +5097,7 @@
|
|||
endPoint2: [1, 1.5, -7.5]
|
||||
endPoint3: [2.5, 1.5, -3]
|
||||
playerCamera: 65730
|
||||
gameplayCanvas: 459
|
||||
duration: 3
|
||||
- EID: 453
|
||||
Name: PreviewLevel1
|
||||
|
@ -5202,10 +5203,10 @@
|
|||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/Music/player_undetected
|
||||
onHoverExitSound: event:/Music/player_undetected
|
||||
onClickSound: event:/Music/player_undetected
|
||||
onReleaseSound: event:/Music/player_undetected
|
||||
onHoverEnterSound: Empty
|
||||
onHoverExitSound: Empty
|
||||
onClickSound: event:/UI/mouse_down_element
|
||||
onReleaseSound: Empty
|
||||
hoverScale: 1.10000002
|
||||
clickScale: 0.899999976
|
||||
- EID: 456
|
||||
|
@ -5235,10 +5236,10 @@
|
|||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/Music/player_undetected
|
||||
onHoverExitSound: event:/Music/player_undetected
|
||||
onClickSound: event:/Music/player_undetected
|
||||
onReleaseSound: event:/Music/player_undetected
|
||||
onHoverEnterSound: Empty
|
||||
onHoverExitSound: Empty
|
||||
onClickSound: event:/UI/mouse_down_element
|
||||
onReleaseSound: Empty
|
||||
hoverScale: 1.10000002
|
||||
clickScale: 0.899999976
|
||||
- EID: 455
|
||||
|
@ -5268,10 +5269,10 @@
|
|||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/Music/player_undetected
|
||||
onHoverExitSound: event:/Music/player_undetected
|
||||
onClickSound: event:/Music/player_undetected
|
||||
onReleaseSound: event:/Music/player_undetected
|
||||
onHoverEnterSound: Empty
|
||||
onHoverExitSound: Empty
|
||||
onClickSound: event:/UI/mouse_down_element
|
||||
onReleaseSound: Empty
|
||||
hoverScale: 1.10000002
|
||||
clickScale: 0.899999976
|
||||
- EID: 454
|
||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -29,7 +29,7 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0.100000001}
|
||||
Translate: {x: 0, y: 0, z: 0.300000012}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1920, y: 1080, z: 1}
|
||||
IsActive: true
|
||||
|
@ -49,7 +49,7 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 75, z: 0}
|
||||
Translate: {x: 0, y: 75, z: 0.200000003}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 400, y: 100, z: 1}
|
||||
IsActive: true
|
||||
|
@ -73,10 +73,10 @@
|
|||
sceneID: 97158628
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/Music/player_undetected
|
||||
onHoverExitSound: event:/Music/player_undetected
|
||||
onClickSound: event:/Music/player_undetected
|
||||
onReleaseSound: event:/Music/player_undetected
|
||||
onHoverEnterSound: Empty
|
||||
onHoverExitSound: Empty
|
||||
onClickSound: event:/UI/mouse_down_element
|
||||
onReleaseSound: Empty
|
||||
hoverScale: 1.10000002
|
||||
clickScale: 0.899999976
|
||||
- EID: 6
|
||||
|
@ -85,7 +85,7 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -200, z: 0}
|
||||
Translate: {x: 0, y: -200, z: 0.200000003}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 400, y: 100, z: 1}
|
||||
IsActive: true
|
||||
|
@ -108,10 +108,10 @@
|
|||
Enabled: true
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/Music/player_undetected
|
||||
onHoverExitSound: event:/Music/player_undetected
|
||||
onClickSound: event:/Music/player_undetected
|
||||
onReleaseSound: event:/Music/player_undetected
|
||||
onHoverEnterSound: Empty
|
||||
onHoverExitSound: Empty
|
||||
onClickSound: event:/UI/mouse_down_element
|
||||
onReleaseSound: Empty
|
||||
hoverScale: 1.10000002
|
||||
clickScale: 0.899999976
|
||||
- EID: 3
|
||||
|
@ -153,4 +153,40 @@
|
|||
Components: ~
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.TweenManager
|
||||
Enabled: true
|
||||
Enabled: true
|
||||
- EID: 450
|
||||
Name: TransitionCanvas
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 1920
|
||||
Canvas Height: 1080
|
||||
Scale by canvas width: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 65982
|
||||
Name: Transition
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 2500, y: 1080, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 120016136
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 450
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.SceneFadeInOut
|
||||
Enabled: true
|
||||
alphaValue: 1
|
||||
fadeInTime: 0.5
|
||||
fadeOutTime: 0.5
|
|
@ -21,7 +21,7 @@
|
|||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 129138332
|
||||
Material: 121834459
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 0
|
||||
|
@ -97,13 +97,13 @@
|
|||
Scripts:
|
||||
- Type: ChangeSceneButton
|
||||
Enabled: true
|
||||
sceneID: 96668835
|
||||
sceneID: 91947920
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/Music/player_undetected
|
||||
onHoverExitSound: "event:/Music/player_undetected\x00<30><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
onClickSound: event:/Music/player_undetected
|
||||
onReleaseSound: event:/Music/player_undetected
|
||||
onHoverEnterSound: Empty
|
||||
onHoverExitSound: Empty
|
||||
onClickSound: event:/UI/mouse_down_element
|
||||
onReleaseSound: Empty
|
||||
hoverScale: 1.10000002
|
||||
clickScale: 0.899999976
|
||||
- EID: 6
|
||||
|
@ -135,10 +135,10 @@
|
|||
Enabled: true
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/Music/player_undetected
|
||||
onHoverExitSound: event:/Music/player_undetected
|
||||
onClickSound: event:/Music/player_undetected
|
||||
onReleaseSound: event:/Music/player_undetected
|
||||
onHoverEnterSound: Empty
|
||||
onHoverExitSound: Empty
|
||||
onClickSound: event:/UI/mouse_down_element
|
||||
onReleaseSound: Empty
|
||||
hoverScale: 1.10000002
|
||||
clickScale: 0.899999976
|
||||
- EID: 7
|
||||
|
@ -168,10 +168,10 @@
|
|||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/Music/player_undetected
|
||||
onHoverExitSound: event:/Music/player_undetected
|
||||
onClickSound: event:/Music/player_undetected
|
||||
onReleaseSound: event:/Music/player_undetected
|
||||
onHoverEnterSound: Empty
|
||||
onHoverExitSound: Empty
|
||||
onClickSound: event:/UI/mouse_down_element
|
||||
onReleaseSound: Empty
|
||||
hoverScale: 1.10000002
|
||||
clickScale: 0.899999976
|
||||
- Type: SHADE_Scripting.UI.ChangeCanvasButton
|
||||
|
@ -204,10 +204,10 @@
|
|||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/Music/player_undetected
|
||||
onHoverExitSound: event:/Music/player_undetected
|
||||
onClickSound: event:/Music/player_undetected
|
||||
onReleaseSound: event:/Music/player_undetected
|
||||
onHoverEnterSound: Empty
|
||||
onHoverExitSound: Empty
|
||||
onClickSound: event:/UI/mouse_down_element
|
||||
onReleaseSound: Empty
|
||||
hoverScale: 1.10000002
|
||||
clickScale: 0.899999976
|
||||
- Type: SHADE_Scripting.UI.ChangeCanvasButton
|
||||
|
@ -240,10 +240,10 @@
|
|||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/Music/player_undetected
|
||||
onHoverExitSound: event:/Music/player_undetected
|
||||
onClickSound: event:/Music/player_undetected
|
||||
onReleaseSound: event:/Music/player_undetected
|
||||
onHoverEnterSound: Empty
|
||||
onHoverExitSound: Empty
|
||||
onClickSound: event:/UI/mouse_down_element
|
||||
onReleaseSound: Empty
|
||||
hoverScale: 1.10000002
|
||||
clickScale: 0.899999976
|
||||
- Type: SHADE_Scripting.UI.ChangeCanvasButton
|
||||
|
@ -276,10 +276,10 @@
|
|||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/Music/player_undetected
|
||||
onHoverExitSound: event:/Music/player_undetected
|
||||
onClickSound: event:/Music/player_undetected
|
||||
onReleaseSound: event:/Music/player_undetected
|
||||
onHoverEnterSound: Empty
|
||||
onHoverExitSound: Empty
|
||||
onClickSound: event:/UI/mouse_down_element
|
||||
onReleaseSound: Empty
|
||||
hoverScale: 1.10000002
|
||||
clickScale: 0.899999976
|
||||
- Type: SHADE_Scripting.UI.ChangeCanvasButton
|
||||
|
@ -352,23 +352,23 @@
|
|||
Scripts: ~
|
||||
- EID: 14
|
||||
Name: BackGround
|
||||
IsActive: false
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0.5}
|
||||
Translate: {x: 0, y: 0, z: 2.5}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1920, y: 1080, z: 1}
|
||||
IsActive: false
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 121834459
|
||||
IsActive: false
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 13
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 15
|
||||
Name: Instruction Image
|
||||
|
@ -378,7 +378,7 @@
|
|||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0.400000006}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1344, y: 756, z: 1}
|
||||
Scale: {x: 1167.40002, y: 900, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
|
@ -428,10 +428,10 @@
|
|||
multiImageList: 15
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/Music/player_undetected
|
||||
onHoverExitSound: event:/Music/player_undetected
|
||||
onClickSound: event:/Music/player_undetected
|
||||
onReleaseSound: event:/Music/player_undetected
|
||||
onHoverEnterSound: Empty
|
||||
onHoverExitSound: Empty
|
||||
onClickSound: event:/UI/mouse_down_element
|
||||
onReleaseSound: Empty
|
||||
hoverScale: 1.10000002
|
||||
clickScale: 0.899999976
|
||||
- EID: 17
|
||||
|
@ -465,10 +465,10 @@
|
|||
multiImageList: 15
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/Music/player_undetected
|
||||
onHoverExitSound: event:/Music/player_undetected
|
||||
onClickSound: event:/Music/player_undetected
|
||||
onReleaseSound: event:/Music/player_undetected
|
||||
onHoverEnterSound: Empty
|
||||
onHoverExitSound: Empty
|
||||
onClickSound: event:/UI/mouse_down_element
|
||||
onReleaseSound: Empty
|
||||
hoverScale: 1.10000002
|
||||
clickScale: 0.899999976
|
||||
- EID: 18
|
||||
|
@ -501,18 +501,10 @@
|
|||
canvasToActivate: 0
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/Music/player_undetected
|
||||
onHoverExitSound: event:/Music/player_undetected
|
||||
onClickSound: event:/Music/player_undetected
|
||||
onReleaseSound: event:/Music/player_undetected
|
||||
hoverScale: 1.10000002
|
||||
clickScale: 0.899999976
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/Music/player_undetected
|
||||
onHoverExitSound: event:/Music/player_undetected
|
||||
onClickSound: event:/Music/player_undetected
|
||||
onReleaseSound: event:/Music/player_undetected
|
||||
onHoverEnterSound: Empty
|
||||
onHoverExitSound: Empty
|
||||
onClickSound: event:/UI/mouse_down_element
|
||||
onReleaseSound: Empty
|
||||
hoverScale: 1.10000002
|
||||
clickScale: 0.899999976
|
||||
- EID: 19
|
||||
|
@ -525,26 +517,33 @@
|
|||
Canvas Height: 1080
|
||||
Scale by canvas width: false
|
||||
IsActive: false
|
||||
Scripts: ~
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.Options
|
||||
Enabled: true
|
||||
masterVolSlider: 29
|
||||
sfxVolSlider: 30
|
||||
bgmVolSlider: 31
|
||||
fovSlider: 37
|
||||
sensitivitySlider: 38
|
||||
- EID: 20
|
||||
Name: BackGround
|
||||
IsActive: false
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 1}
|
||||
Translate: {x: 0, y: 0, z: 1.5}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1920, y: 1080, z: 1}
|
||||
IsActive: false
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 121834459
|
||||
IsActive: false
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 21
|
||||
Name: BackButton
|
||||
|
@ -574,6 +573,14 @@
|
|||
- Type: SHADE_Scripting.UI.ChangeCanvasButton
|
||||
Enabled: true
|
||||
canvasToActivate: 0
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: Empty
|
||||
onHoverExitSound: Empty
|
||||
onClickSound: event:/UI/mouse_down_element
|
||||
onReleaseSound: Empty
|
||||
hoverScale: 1.10000002
|
||||
clickScale: 0.899999976
|
||||
- EID: 22
|
||||
Name: Options Title Text
|
||||
IsActive: true
|
||||
|
@ -587,6 +594,8 @@
|
|||
Text Renderer Component:
|
||||
Text: Options
|
||||
Font: 174412429
|
||||
Color: {x: 0, y: 0, z: 0, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
|
@ -607,6 +616,8 @@
|
|||
Text Renderer Component:
|
||||
Text: Audio
|
||||
Font: 174412429
|
||||
Color: {x: 0, y: 0, z: 0, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
|
@ -643,6 +654,8 @@
|
|||
Text Renderer Component:
|
||||
Text: Master
|
||||
Font: 174412429
|
||||
Color: {x: 0, y: 0, z: 0, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
|
@ -663,6 +676,8 @@
|
|||
Text Renderer Component:
|
||||
Text: SFX
|
||||
Font: 174412429
|
||||
Color: {x: 0, y: 0, z: 0, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
|
@ -683,6 +698,8 @@
|
|||
Text Renderer Component:
|
||||
Text: BGM
|
||||
Font: 174412429
|
||||
Color: {x: 0, y: 0, z: 0, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
|
@ -722,6 +739,8 @@
|
|||
IsActive: true
|
||||
Slider Component:
|
||||
Slider Value: 1
|
||||
Min Value: 0
|
||||
Max Value: 100
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
|
@ -745,6 +764,8 @@
|
|||
IsActive: true
|
||||
Slider Component:
|
||||
Slider Value: 1
|
||||
Min Value: 0
|
||||
Max Value: 100
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
|
@ -768,6 +789,8 @@
|
|||
IsActive: true
|
||||
Slider Component:
|
||||
Slider Value: 1
|
||||
Min Value: 0
|
||||
Max Value: 100
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
|
@ -788,6 +811,8 @@
|
|||
Text Renderer Component:
|
||||
Text: Camera
|
||||
Font: 174412429
|
||||
Color: {x: 0, y: 0, z: 0, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
|
@ -798,7 +823,7 @@
|
|||
- EID: 33
|
||||
Name: Camera Text Group
|
||||
IsActive: true
|
||||
NumberOfChildren: 2
|
||||
NumberOfChildren: 4
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -900, y: -220, z: 0}
|
||||
|
@ -824,6 +849,8 @@
|
|||
Text Renderer Component:
|
||||
Text: FOV
|
||||
Font: 174412429
|
||||
Color: {x: 0, y: 0, z: 0, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
|
@ -844,6 +871,8 @@
|
|||
Text Renderer Component:
|
||||
Text: Sensitivity
|
||||
Font: 174412429
|
||||
Color: {x: 0, y: 0, z: 0, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
|
@ -851,10 +880,54 @@
|
|||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 449
|
||||
Name: Camera Invert X Text
|
||||
IsActive: false
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -200, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 75, y: 75, z: 1}
|
||||
IsActive: false
|
||||
Text Renderer Component:
|
||||
Text: "Camera Invert X:"
|
||||
Font: 174412429
|
||||
Color: {x: 0, y: 0, z: 0, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: false
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: false
|
||||
Scripts: ~
|
||||
- EID: 447
|
||||
Name: Camera Invert Y Text
|
||||
IsActive: false
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 800, y: -200, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 75, y: 75, z: 1}
|
||||
IsActive: false
|
||||
Text Renderer Component:
|
||||
Text: "Y:"
|
||||
Font: 174412429
|
||||
Color: {x: 0, y: 0, z: 0, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: false
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: false
|
||||
Scripts: ~
|
||||
- EID: 36
|
||||
Name: Camera Slider Group
|
||||
IsActive: true
|
||||
NumberOfChildren: 2
|
||||
NumberOfChildren: 4
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 100, y: -200, z: 0}
|
||||
|
@ -883,6 +956,8 @@
|
|||
IsActive: true
|
||||
Slider Component:
|
||||
Slider Value: 1
|
||||
Min Value: 45
|
||||
Max Value: 120
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
|
@ -906,6 +981,8 @@
|
|||
IsActive: true
|
||||
Slider Component:
|
||||
Slider Value: 1
|
||||
Min Value: 0
|
||||
Max Value: 100
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
|
@ -913,6 +990,56 @@
|
|||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 448
|
||||
Name: Invert X Toggle Button
|
||||
IsActive: false
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -300, y: -200, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 75, y: 75, z: 1}
|
||||
IsActive: false
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 129340704
|
||||
IsActive: false
|
||||
Toggle Button Component:
|
||||
Non Toggled Texture: 55358401
|
||||
Toggled Texture: 52333376
|
||||
Value: false
|
||||
IsActive: false
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: false
|
||||
Scripts: ~
|
||||
- EID: 445
|
||||
Name: Invert Y Toggle Button
|
||||
IsActive: false
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -50, y: -200, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 75, y: 75, z: 1}
|
||||
IsActive: false
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 129340704
|
||||
IsActive: false
|
||||
Toggle Button Component:
|
||||
Non Toggled Texture: 55358401
|
||||
Toggled Texture: 52333376
|
||||
Value: false
|
||||
IsActive: false
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: false
|
||||
Scripts: ~
|
||||
- EID: 39
|
||||
Name: Audio Slider Text Group
|
||||
IsActive: true
|
||||
|
@ -942,6 +1069,8 @@
|
|||
Text Renderer Component:
|
||||
Text: 100
|
||||
Font: 174412429
|
||||
Color: {x: 0, y: 0, z: 0, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
|
@ -952,8 +1081,6 @@
|
|||
- Type: SHADE_Scripting.UI.SliderText
|
||||
Enabled: true
|
||||
sliderObj: 29
|
||||
minValue: 0
|
||||
maxValue: 100
|
||||
- EID: 41
|
||||
Name: SFX Volume Slider Text
|
||||
IsActive: true
|
||||
|
@ -967,6 +1094,8 @@
|
|||
Text Renderer Component:
|
||||
Text: 100
|
||||
Font: 174412429
|
||||
Color: {x: 0, y: 0, z: 0, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
|
@ -977,8 +1106,6 @@
|
|||
- Type: SHADE_Scripting.UI.SliderText
|
||||
Enabled: true
|
||||
sliderObj: 30
|
||||
minValue: 0
|
||||
maxValue: 100
|
||||
- EID: 42
|
||||
Name: BGM Volume Slider Text
|
||||
IsActive: true
|
||||
|
@ -992,6 +1119,8 @@
|
|||
Text Renderer Component:
|
||||
Text: 100
|
||||
Font: 174412429
|
||||
Color: {x: 0, y: 0, z: 0, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
|
@ -1002,8 +1131,6 @@
|
|||
- Type: SHADE_Scripting.UI.SliderText
|
||||
Enabled: true
|
||||
sliderObj: 31
|
||||
minValue: 0
|
||||
maxValue: 100
|
||||
- EID: 43
|
||||
Name: Camera Slider Text Group
|
||||
IsActive: true
|
||||
|
@ -1033,6 +1160,8 @@
|
|||
Text Renderer Component:
|
||||
Text: 100
|
||||
Font: 174412429
|
||||
Color: {x: 0, y: 0, z: 0, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
|
@ -1043,8 +1172,6 @@
|
|||
- Type: SHADE_Scripting.UI.SliderText
|
||||
Enabled: true
|
||||
sliderObj: 37
|
||||
minValue: 0
|
||||
maxValue: 100
|
||||
- EID: 45
|
||||
Name: Sensitivity Slider Text
|
||||
IsActive: true
|
||||
|
@ -1058,6 +1185,8 @@
|
|||
Text Renderer Component:
|
||||
Text: 100
|
||||
Font: 174412429
|
||||
Color: {x: 0, y: 0, z: 0, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
|
@ -1068,12 +1197,10 @@
|
|||
- Type: SHADE_Scripting.UI.SliderText
|
||||
Enabled: true
|
||||
sliderObj: 38
|
||||
minValue: 0
|
||||
maxValue: 100
|
||||
- EID: 46
|
||||
Name: Credits Canvas
|
||||
IsActive: false
|
||||
NumberOfChildren: 3
|
||||
NumberOfChildren: 4
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 1920
|
||||
|
@ -1082,12 +1209,12 @@
|
|||
IsActive: false
|
||||
Scripts: ~
|
||||
- EID: 47
|
||||
Name: BackGround
|
||||
Name: Scrolling Credits
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -3800, z: 0.100000001}
|
||||
Translate: {x: 0, y: -3800, z: 1.5}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1920, y: 8026, z: 1}
|
||||
IsActive: true
|
||||
|
@ -1133,6 +1260,14 @@
|
|||
- Type: SHADE_Scripting.UI.ChangeCanvasButton
|
||||
Enabled: true
|
||||
canvasToActivate: 0
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: Empty
|
||||
onHoverExitSound: Empty
|
||||
onClickSound: event:/UI/mouse_down_element
|
||||
onReleaseSound: Empty
|
||||
hoverScale: 1.10000002
|
||||
clickScale: 0.899999976
|
||||
- EID: 49
|
||||
Name: Credits Title Text
|
||||
IsActive: false
|
||||
|
@ -1146,6 +1281,28 @@
|
|||
Text Renderer Component:
|
||||
Text: Credits
|
||||
Font: 174412429
|
||||
Color: {x: 0, y: 0, z: 0, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: false
|
||||
UI Component:
|
||||
Canvas ID: 46
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: false
|
||||
Scripts: ~
|
||||
- EID: 55
|
||||
Name: BackGround
|
||||
IsActive: false
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 1.5}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1920, y: 1080, z: 1}
|
||||
IsActive: false
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 121834459
|
||||
IsActive: false
|
||||
UI Component:
|
||||
Canvas ID: 46
|
||||
|
@ -1166,23 +1323,23 @@
|
|||
Scripts: ~
|
||||
- EID: 51
|
||||
Name: BackGround
|
||||
IsActive: false
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 1}
|
||||
Translate: {x: 0, y: 0, z: 1.5}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1920, y: 1080, z: 1}
|
||||
IsActive: false
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 121834459
|
||||
IsActive: false
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 50
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 52
|
||||
Name: BackButton
|
||||
|
@ -1212,6 +1369,14 @@
|
|||
- Type: SHADE_Scripting.UI.ChangeCanvasButton
|
||||
Enabled: true
|
||||
canvasToActivate: 0
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: Empty
|
||||
onHoverExitSound: Empty
|
||||
onClickSound: event:/UI/mouse_down_element
|
||||
onReleaseSound: Empty
|
||||
hoverScale: 1.10000002
|
||||
clickScale: 0.899999976
|
||||
- EID: 53
|
||||
Name: Level Select Title Text
|
||||
IsActive: true
|
||||
|
@ -1225,10 +1390,48 @@
|
|||
Text Renderer Component:
|
||||
Text: Level Select
|
||||
Font: 174412429
|
||||
Color: {x: 0, y: 0, z: 0, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 50
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
Scripts: ~
|
||||
- EID: 450
|
||||
Name: TransitionCanvas
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 1920
|
||||
Canvas Height: 1080
|
||||
Scale by canvas width: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 65982
|
||||
Name: Transition
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 2500, y: 1080, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 120016136
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 450
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.SceneFadeInOut
|
||||
Enabled: true
|
||||
alphaValue: 1
|
||||
fadeInTime: 0.5
|
||||
fadeOutTime: 0.5
|
|
@ -5,13 +5,14 @@
|
|||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 7, z: 0}
|
||||
Rotate: {x: 1.48352981, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 0.999999344, y: 0.999999821, z: 0.999999523}
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.100000001
|
||||
Gravity Scale: 1
|
||||
Use Gravity: true
|
||||
Interpolate: false
|
||||
Sleeping Enabled: true
|
||||
|
@ -26,8 +27,9 @@
|
|||
Colliders:
|
||||
- Is Trigger: false
|
||||
Collision Tag: 0
|
||||
Type: Box
|
||||
Half Extents: {x: 1, y: 1, z: 1}
|
||||
Type: Capsule
|
||||
Radius: 1
|
||||
Height: 2
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
|
@ -75,10 +77,10 @@
|
|||
Yaw: 0
|
||||
Roll: 0
|
||||
Width: 1920
|
||||
Height: 1080
|
||||
Near: 0.00999999978
|
||||
Far: 10000
|
||||
Perspective: true
|
||||
FOV: 90
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 65539
|
||||
|
@ -187,6 +189,7 @@
|
|||
Type: Dynamic
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.100000001
|
||||
Gravity Scale: 1
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0.100000001}
|
||||
Translate: {x: 0, y: 0, z: 0.300000012}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1920, y: 1080, z: 1}
|
||||
IsActive: true
|
||||
|
@ -49,7 +49,7 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 75, z: 0}
|
||||
Translate: {x: 0, y: 75, z: 0.200000003}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 400, y: 100, z: 1}
|
||||
IsActive: true
|
||||
|
@ -73,10 +73,10 @@
|
|||
sceneID: 97158628
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/Music/player_undetected
|
||||
onHoverExitSound: event:/Music/player_undetected
|
||||
onClickSound: event:/Music/player_undetected
|
||||
onReleaseSound: event:/Music/player_undetected
|
||||
onHoverEnterSound: Empty
|
||||
onHoverExitSound: Empty
|
||||
onClickSound: event:/UI/mouse_down_element
|
||||
onReleaseSound: Empty
|
||||
hoverScale: 1.10000002
|
||||
clickScale: 0.899999976
|
||||
- EID: 6
|
||||
|
@ -85,7 +85,7 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -200, z: 0}
|
||||
Translate: {x: 0, y: -200, z: 0.200000003}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 400, y: 100, z: 1}
|
||||
IsActive: true
|
||||
|
@ -108,10 +108,10 @@
|
|||
Enabled: true
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/Music/player_undetected
|
||||
onHoverExitSound: event:/Music/player_undetected
|
||||
onClickSound: event:/Music/player_undetected
|
||||
onReleaseSound: event:/Music/player_undetected
|
||||
onHoverEnterSound: Empty
|
||||
onHoverExitSound: Empty
|
||||
onClickSound: event:/UI/mouse_down_element
|
||||
onReleaseSound: Empty
|
||||
hoverScale: 1.10000002
|
||||
clickScale: 0.899999976
|
||||
- EID: 3
|
||||
|
@ -153,4 +153,40 @@
|
|||
Components: ~
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.TweenManager
|
||||
Enabled: true
|
||||
Enabled: true
|
||||
- EID: 450
|
||||
Name: TransitionCanvas
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 1920
|
||||
Canvas Height: 1080
|
||||
Scale by canvas width: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 65982
|
||||
Name: Transition
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 2500, y: 1080, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 120016136
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 450
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.SceneFadeInOut
|
||||
Enabled: true
|
||||
alphaValue: 1
|
||||
fadeInTime: 0.5
|
||||
fadeOutTime: 0.5
|
|
@ -0,0 +1,33 @@
|
|||
- EID: 0
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Light Component:
|
||||
Position: {x: 0, y: 0, z: 0}
|
||||
Type: Ambient
|
||||
Direction: {x: 0, y: 0, z: 1}
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
Layer: 4294967295
|
||||
Strength: 1
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 2
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 148542784
|
||||
Material: 121518381
|
||||
IsActive: true
|
||||
Animator Component:
|
||||
Rig: 76586906
|
||||
Clip: 76586906
|
||||
IsActive: true
|
||||
Scripts: ~
|
|
@ -0,0 +1,3 @@
|
|||
Name: anim
|
||||
ID: 91478134
|
||||
Type: 5
|
|
@ -107,6 +107,7 @@ public partial class LeafSearch : BehaviourTreeNode
|
|||
SetNodeData("isAlert", false);
|
||||
status = BehaviourTreeNodeStatus.FAILURE;
|
||||
onExit(BehaviourTreeNodeStatus.FAILURE);
|
||||
screamOnce = false;
|
||||
return status;
|
||||
}
|
||||
else
|
||||
|
@ -128,6 +129,7 @@ public partial class LeafSearch : BehaviourTreeNode
|
|||
//handleChaseStop();
|
||||
status = BehaviourTreeNodeStatus.FAILURE;
|
||||
onExit(BehaviourTreeNodeStatus.FAILURE);
|
||||
screamOnce = false;
|
||||
return status;
|
||||
}
|
||||
|
||||
|
@ -143,6 +145,7 @@ public partial class LeafSearch : BehaviourTreeNode
|
|||
//handleChaseStop();
|
||||
status = BehaviourTreeNodeStatus.FAILURE;
|
||||
onExit(BehaviourTreeNodeStatus.FAILURE);
|
||||
screamOnce = false;
|
||||
return status;
|
||||
}
|
||||
|
||||
|
@ -159,6 +162,7 @@ public partial class LeafSearch : BehaviourTreeNode
|
|||
//Debug.Log("Failure: Player has no collider");
|
||||
status = BehaviourTreeNodeStatus.FAILURE;
|
||||
onExit(BehaviourTreeNodeStatus.FAILURE);
|
||||
screamOnce = false;
|
||||
return status;
|
||||
}
|
||||
//Ray destination to target the centre of the player's collider instead of transform position
|
||||
|
@ -176,6 +180,7 @@ public partial class LeafSearch : BehaviourTreeNode
|
|||
//handleChaseStop();
|
||||
status = BehaviourTreeNodeStatus.FAILURE;
|
||||
onExit(BehaviourTreeNodeStatus.FAILURE);
|
||||
screamOnce = false;
|
||||
return status;
|
||||
}
|
||||
else if (sightRayHit.Hit && sightRayHit.Other == player)
|
||||
|
@ -222,7 +227,6 @@ public partial class LeafSearch : BehaviourTreeNode
|
|||
|
||||
if (screamOnce)
|
||||
{
|
||||
screamOnce = false;
|
||||
AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
|
||||
}
|
||||
|
||||
|
|
|
@ -21,12 +21,12 @@ public class PickAndThrow : Script
|
|||
private Collider itemCollider;
|
||||
private Item itemScript;
|
||||
private Transform raccoonHoldLocation;
|
||||
private ThirdPersonCamera tpc;
|
||||
public ThirdPersonCamera tpc { get; set; }
|
||||
private float lastXDir;
|
||||
private float lastZDir;
|
||||
private bool inRange = false;
|
||||
public bool throwItem = false;
|
||||
private Vector3 prevTargetOffSet;
|
||||
public Vector3 prevTargetOffSet { get; set; }
|
||||
|
||||
[Tooltip("Lenght of ray")]
|
||||
public float rayDistance = 1;
|
||||
|
@ -165,7 +165,7 @@ public class PickAndThrow : Script
|
|||
}
|
||||
}
|
||||
|
||||
private void ResetItemObject()
|
||||
public void ResetItemObject()
|
||||
{
|
||||
itemRidigBody = null;
|
||||
itemTransform = null;
|
||||
|
|
|
@ -22,7 +22,7 @@ public class PlayerController : Script
|
|||
public Camera cam { get; set; }
|
||||
public CameraArm camArm { get; set; }
|
||||
private PickAndThrow pat;
|
||||
public StateMachine stateMachine;
|
||||
public StateMachine stateMachine { get; set; }
|
||||
|
||||
public bool holdItem { get; set; }
|
||||
public bool isAiming { get; set; }
|
||||
|
@ -78,9 +78,9 @@ public class PlayerController : Script
|
|||
|
||||
//silhouette=====================================================================
|
||||
public GameObject silhouettePlayer;
|
||||
public Renderable silhouettePlayerRend;
|
||||
private Renderable silhouettePlayerRend;
|
||||
public GameObject silhouetteBag;
|
||||
public Renderable silhouetteBagRend;
|
||||
private Renderable silhouetteBagRend;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
|
@ -348,7 +348,7 @@ public class PlayerController : Script
|
|||
if (isMoveKeyPress && tranform && !isAiming)
|
||||
{
|
||||
Quaternion currentRotation = tranform.LocalRotation;
|
||||
Quaternion targetRotation = Quaternion.LookRotation(new Vector3(axisMove.x, 0.0f, axisMove.y), Vector3.Up);
|
||||
Quaternion targetRotation = Quaternion.Euler(0.0f, MathF.Atan2(axisMove.x,axisMove.y), 0.0f);
|
||||
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.FixedDeltaTime);
|
||||
}
|
||||
else if (camArm && tranform && isAiming)
|
||||
|
@ -409,9 +409,18 @@ public class PlayerController : Script
|
|||
|
||||
if (pat && pat.item)
|
||||
{
|
||||
holdItem = false;
|
||||
isAiming = false;
|
||||
pat.item.GetScript<Item>().returnBack = true;
|
||||
if (holdItem)
|
||||
{
|
||||
holdItem = false;
|
||||
pat.item.GetScript<Item>().returnBack = true;
|
||||
}
|
||||
if (isAiming)
|
||||
{
|
||||
isAiming = false;
|
||||
cam.FOV = pat.defaultFOV;
|
||||
camArm.TargetOffset = pat.prevTargetOffSet;
|
||||
camArm.ArmLength = pat.tpc.armLength;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,7 +27,7 @@ namespace SHADE_Scripting
|
|||
{
|
||||
AddComponent<Camera>();
|
||||
}
|
||||
GetComponent<Camera>().SetMainCamera();
|
||||
|
||||
if (!GetComponent<CameraArm>())
|
||||
{
|
||||
AddComponent<CameraArm>();
|
||||
|
|
|
@ -36,7 +36,6 @@ public class GameManager : Script
|
|||
public bool itemScored {get;set;}
|
||||
public int currMultiplierCombo { get; set;}
|
||||
public float multiplierFont = 60.0f;
|
||||
private Vector3 fontScalar;
|
||||
|
||||
public static GameManager Instance { get; private set; }
|
||||
|
||||
|
@ -63,7 +62,6 @@ public class GameManager : Script
|
|||
itemScored = false;
|
||||
currMultiplierCombo = 1;
|
||||
currMultiplierDuration = 0;
|
||||
fontScalar = new Vector3(multiplierFont / maxMultiplierDuration, multiplierFont / maxMultiplierDuration , multiplierFont / maxMultiplierDuration);
|
||||
itemShatter = false;
|
||||
GamePause = false;
|
||||
stealFoodPopUpDone = false;
|
||||
|
@ -79,6 +77,10 @@ public class GameManager : Script
|
|||
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
|
||||
if (timeText)
|
||||
timeText.GetComponent<TextRenderable>().Text = $"{timer.ToString("0")}";
|
||||
|
||||
Input.SetMouseCentering(true);
|
||||
Application.IsCursorVisible = false;
|
||||
Application.FixDeltaTime = Time.DefaultFixDeltaTime;
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
|
@ -93,22 +95,21 @@ public class GameManager : Script
|
|||
|
||||
if (SceneFadeInOut.Instance != null)
|
||||
SceneFadeInOut.Instance.CallFadeOut();
|
||||
Application.IsCursorVisible = false;
|
||||
|
||||
GamePause = false;
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (GamePause || !stealFoodPopUpDone)
|
||||
{
|
||||
Input.SetMouseCentering(false);
|
||||
Application.IsCursorVisible = true;
|
||||
return;
|
||||
}
|
||||
|
||||
Cheat();
|
||||
|
||||
if (currGameState == GameState.START)
|
||||
{
|
||||
Input.SetMouseCentering(true);
|
||||
|
||||
{
|
||||
timer -= Time.DeltaTimeF;
|
||||
if(scoreText)
|
||||
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
|
||||
|
@ -127,12 +128,8 @@ public class GameManager : Script
|
|||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
//multiplierText.GetComponent<Transform>().LocalScale = Vector3.Zero;
|
||||
}
|
||||
|
||||
if (!goingToLose && ((timer > 0 && totalItemCount <= 0 && !itemShatter) || Input.GetKeyDown(Input.KeyCode.F1)))
|
||||
if (!goingToLose && ((timer > 0 && totalItemCount <= 0 && !itemShatter)))
|
||||
{
|
||||
currGameState = GameState.WIN;
|
||||
AudioHandler.StopAllSounds(false);
|
||||
|
@ -141,7 +138,7 @@ public class GameManager : Script
|
|||
if (SceneFadeInOut.Instance != null)
|
||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
}
|
||||
else if(!goingToWin && (timer < 0 || Input.GetKeyDown(Input.KeyCode.F2)))
|
||||
else if(!goingToWin && (timer < 0))
|
||||
{
|
||||
currGameState = GameState.LOSE;
|
||||
AudioHandler.StopAllSounds(false);
|
||||
|
@ -180,6 +177,27 @@ public class GameManager : Script
|
|||
}
|
||||
}
|
||||
|
||||
private void Cheat()
|
||||
{
|
||||
if (Input.GetKeyUp(Input.KeyCode.F1))
|
||||
{
|
||||
currGameState = GameState.WIN;
|
||||
AudioHandler.StopAllSounds(false);
|
||||
goingToWin = true;
|
||||
if (SceneFadeInOut.Instance != null)
|
||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
}
|
||||
else if (Input.GetKeyUp(Input.KeyCode.F2))
|
||||
{
|
||||
currGameState = GameState.LOSE;
|
||||
AudioHandler.StopAllSounds(false);
|
||||
goingToLose = true;
|
||||
if (SceneFadeInOut.Instance != null)
|
||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected override void onDestroy()
|
||||
{
|
||||
if (Instance == this)
|
||||
|
|
|
@ -15,6 +15,7 @@ namespace SHADE_Scripting.UI
|
|||
public Vector3 endPoint3;
|
||||
|
||||
public GameObject playerCamera;
|
||||
public GameObject gameplayCanvas;
|
||||
public float duration = 3.0f;
|
||||
|
||||
private bool point1Done = false;
|
||||
|
@ -39,8 +40,6 @@ namespace SHADE_Scripting.UI
|
|||
if (listOfCamera.Count == 0)
|
||||
Debug.LogError("EMPTY PREVIEW POINTS");
|
||||
|
||||
listOfCamera[0].SetMainCamera();
|
||||
|
||||
moveToEndPoint1 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[0].GetComponent<Transform>().LocalPosition, endPoint1, EASING_METHOD.EASE_IN_SINE);
|
||||
moveToEndPoint2 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[1].GetComponent<Transform>().LocalPosition, endPoint2, EASING_METHOD.EASE_IN_SINE);
|
||||
moveToEndPoint3 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[2].GetComponent<Transform>().LocalPosition, endPoint3, EASING_METHOD.EASE_IN_SINE);
|
||||
|
@ -48,31 +47,41 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
if (gameplayCanvas)
|
||||
gameplayCanvas.SetActive(false);
|
||||
listOfCamera[0].SetMainCamera();
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (!SceneFadeInOut.Instance.FadeOutFinished() && !point1Done)
|
||||
if (SceneFadeInOut.Instance && !SceneFadeInOut.Instance.FadeOutFinished() && !point1Done)
|
||||
{
|
||||
moveToEndPoint1.Reset();
|
||||
return;
|
||||
}
|
||||
|
||||
if (Input.GetKeyUp(Input.KeyCode.Space))
|
||||
if (Input.GetKeyUp(Input.KeyCode.Space) && !point3Done)
|
||||
{
|
||||
skip = true;
|
||||
point1Done = true;
|
||||
point3Done = true;
|
||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
SceneFadeInOut.Instance.alphaValue = 0.01f;
|
||||
}
|
||||
|
||||
if (skip && SceneFadeInOut.Instance.FadeInFinished())
|
||||
if (skip && SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeInFinished())
|
||||
{
|
||||
playerCamera.GetComponent<Camera>().SetMainCamera();
|
||||
SceneFadeInOut.Instance.CallFadeOut();
|
||||
}
|
||||
|
||||
if (skip && SceneFadeInOut.Instance.FadeOutFinished())
|
||||
if (skip && SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeOutFinished())
|
||||
{
|
||||
GameManager.Instance.PreviewLevelDone = true;
|
||||
if (gameplayCanvas)
|
||||
gameplayCanvas.SetActive(true);
|
||||
}
|
||||
|
||||
|
||||
|
@ -81,7 +90,7 @@ namespace SHADE_Scripting.UI
|
|||
if (!point1Done)
|
||||
{
|
||||
listOfCamera[0].GetComponent<Transform>().LocalPosition = moveToEndPoint1.GetValue();
|
||||
if (moveToEndPoint1.IsCompleted())
|
||||
if (SceneFadeInOut.Instance && moveToEndPoint1.IsCompleted())
|
||||
{
|
||||
point1Done = true;
|
||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
|
@ -89,13 +98,13 @@ namespace SHADE_Scripting.UI
|
|||
}
|
||||
}
|
||||
|
||||
if (SceneFadeInOut.Instance.FadeInFinished() && point1Done)
|
||||
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeInFinished() && point1Done)
|
||||
{
|
||||
listOfCamera[1].SetMainCamera();
|
||||
SceneFadeInOut.Instance.CallFadeOut();
|
||||
}
|
||||
|
||||
if (SceneFadeInOut.Instance.FadeOutFinished() && point1Done)
|
||||
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeOutFinished() && point1Done)
|
||||
{
|
||||
if (!point2Done)
|
||||
{
|
||||
|
@ -114,13 +123,13 @@ namespace SHADE_Scripting.UI
|
|||
}
|
||||
}
|
||||
|
||||
if (SceneFadeInOut.Instance.FadeInFinished() && point2Done)
|
||||
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeInFinished() && point2Done)
|
||||
{
|
||||
listOfCamera[2].SetMainCamera();
|
||||
SceneFadeInOut.Instance.CallFadeOut();
|
||||
}
|
||||
|
||||
if (SceneFadeInOut.Instance.FadeOutFinished() && point2Done)
|
||||
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeOutFinished() && point2Done)
|
||||
{
|
||||
if (!point3Done)
|
||||
{
|
||||
|
@ -139,15 +148,17 @@ namespace SHADE_Scripting.UI
|
|||
}
|
||||
}
|
||||
|
||||
if (SceneFadeInOut.Instance.FadeInFinished() && point3Done)
|
||||
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeInFinished() && point3Done)
|
||||
{
|
||||
playerCamera.GetComponent<Camera>().SetMainCamera();
|
||||
SceneFadeInOut.Instance.CallFadeOut();
|
||||
}
|
||||
|
||||
if (SceneFadeInOut.Instance.FadeOutFinished() && point3Done)
|
||||
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeOutFinished() && point3Done)
|
||||
{
|
||||
GameManager.Instance.PreviewLevelDone = true;
|
||||
if (gameplayCanvas)
|
||||
gameplayCanvas.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,21 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SHADE_Scripting
|
||||
{
|
||||
static public class Settings
|
||||
{
|
||||
static public float cameraSensitivity = 100.0f;
|
||||
|
||||
static public float cameraFOV = 90.0f;
|
||||
|
||||
static public float masterVolume = 100.0f;
|
||||
static public float sfxVolume = 100.0f;
|
||||
static public float bgmVolume = 100.0f;
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: Settings
|
||||
ID: 163325256
|
||||
Type: 9
|
|
@ -1,4 +1,4 @@
|
|||
using SHADE;
|
||||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
@ -9,10 +9,10 @@ namespace SHADE_Scripting.UI
|
|||
{
|
||||
public class ButtonFX:Script
|
||||
{
|
||||
public string onHoverEnterSound = "event:/Music/player_undetected";
|
||||
public string onHoverExitSound = "event:/Music/player_undetected";
|
||||
public string onClickSound = "event:/Music/player_undetected";
|
||||
public string onReleaseSound = "event:/Music/player_undetected";
|
||||
public string onHoverEnterSound = "Empty";
|
||||
public string onHoverExitSound = "Empty";
|
||||
public string onClickSound = "event:/UI/mouse_down_element";
|
||||
public string onReleaseSound = "Empty";
|
||||
|
||||
[NonSerialized]
|
||||
private AudioClipHandler onHoverEnterACHandler;
|
||||
|
@ -40,13 +40,16 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
protected override void awake()
|
||||
{
|
||||
onHoverEnterACHandler = SHADE.Audio.CreateAudioClip(onHoverEnterSound);
|
||||
onHoverExitACHandler = SHADE.Audio.CreateAudioClip(onHoverExitSound);
|
||||
onClickACHandler = SHADE.Audio.CreateAudioClip(onClickSound);
|
||||
onReleaseACHandler = SHADE.Audio.CreateAudioClip(onReleaseSound);
|
||||
|
||||
|
||||
if(onHoverEnterSound != "Empty")
|
||||
onHoverEnterACHandler = SHADE.Audio.CreateAudioClip(onHoverEnterSound);
|
||||
|
||||
if(onHoverExitSound != "Empty")
|
||||
onHoverExitACHandler = SHADE.Audio.CreateAudioClip(onHoverExitSound);
|
||||
|
||||
if (onClickSound != "Empty")
|
||||
onClickACHandler = SHADE.Audio.CreateAudioClip(onClickSound);
|
||||
if (onReleaseSound != "Empty")
|
||||
onReleaseACHandler = SHADE.Audio.CreateAudioClip(onReleaseSound);
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
|
@ -67,7 +70,7 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
ui.OnClick.RegisterAction(() =>
|
||||
{
|
||||
if (onClickSound != "")
|
||||
if (onClickSound != "Empty")
|
||||
onClickACHandler.Play();
|
||||
tweening = true;
|
||||
if(thread != null)
|
||||
|
@ -76,8 +79,10 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
ui.OnRelease.RegisterAction(() =>
|
||||
{
|
||||
if (onReleaseSound != "")
|
||||
if (onReleaseSound != "Empty")
|
||||
onReleaseACHandler.Play();
|
||||
|
||||
|
||||
tweening = true;
|
||||
if (thread != null)
|
||||
thread.Reset(currentScale, 1.0f);
|
||||
|
@ -85,8 +90,12 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
ui.OnHoverEnter.RegisterAction(() =>
|
||||
{
|
||||
if (onHoverEnterSound != "")
|
||||
if (onHoverEnterSound!="Empty")
|
||||
{
|
||||
|
||||
onHoverEnterACHandler.Play();
|
||||
}
|
||||
|
||||
tweening = true;
|
||||
if (thread != null)
|
||||
thread.Reset(currentScale, hoverScale);
|
||||
|
@ -94,7 +103,7 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
ui.OnHoverExit.RegisterAction(() =>
|
||||
{
|
||||
if (onHoverExitSound != "")
|
||||
if (onHoverExitSound != "Empty")
|
||||
onHoverExitACHandler.Play();
|
||||
tweening = true;
|
||||
if (thread != null)
|
||||
|
@ -110,7 +119,7 @@ namespace SHADE_Scripting.UI
|
|||
return;
|
||||
if (tweening == true && thread != null)
|
||||
{
|
||||
Debug.Log("Tweening value " + thread.GetValue());
|
||||
|
||||
transform.LocalScale = defaultScale * thread.GetValue();
|
||||
currentScale = thread.GetValue();
|
||||
if (thread.IsCompleted())
|
||||
|
|
|
@ -0,0 +1,317 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using SHADE;
|
||||
|
||||
|
||||
public class CutsceneEnd : Script
|
||||
{
|
||||
public uint nextScene;
|
||||
public float duration = 3.0f;
|
||||
public float skipDuration = 0.1f;
|
||||
private float oldDuration = 0.0f;
|
||||
|
||||
private Renderable pic4aRenderable;
|
||||
private Renderable pic4bRenderable;
|
||||
private Renderable pic4cRenderable;
|
||||
private Renderable pic5aRenderable;
|
||||
private Renderable pic5bRenderable;
|
||||
|
||||
private Transform pic4aTran;
|
||||
private Transform pic4bTran;
|
||||
private Transform pic4cTran;
|
||||
private Transform pic5aTran;
|
||||
private Transform pic5bTran;
|
||||
|
||||
private float alphaIn = 0.0f;
|
||||
private float time = 0.0f;
|
||||
private bool showPic4a = true;
|
||||
private bool showPic4b = false;
|
||||
private bool showPic4c = false;
|
||||
private bool showPic5a = true;
|
||||
private bool showPic5b = false;
|
||||
|
||||
private bool skip = false;
|
||||
|
||||
public GameObject cutscene4Points;
|
||||
private List<Transform> listOfCutscene4Points;
|
||||
|
||||
public GameObject cutscene4Pics;
|
||||
private List<Renderable> listOfCutscene4Pics;
|
||||
|
||||
public GameObject cutscene5Points;
|
||||
private List<Transform> listOfCutscene5Points;
|
||||
|
||||
public GameObject cutscene5Pics;
|
||||
private List<Renderable> listOfCutscene5Pics;
|
||||
|
||||
private TextRenderable text4;
|
||||
private TextRenderable text5;
|
||||
|
||||
public GameObject canvas4;
|
||||
public GameObject canvas5;
|
||||
|
||||
private bool cutscene4Done = false;
|
||||
private bool cutscene5Done = false;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
initCutscene4();
|
||||
initCutscene5();
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
Canvas4();
|
||||
Canvas5();
|
||||
|
||||
if (Input.GetKeyUp(Input.KeyCode.Space) && !skip && (!cutscene4Done || !cutscene5Done))
|
||||
{
|
||||
skip = true;
|
||||
oldDuration = duration;
|
||||
duration = skipDuration;
|
||||
}
|
||||
|
||||
if (Input.GetKeyUp(Input.KeyCode.Space) && cutscene4Done && canvas4.IsActiveSelf)
|
||||
{
|
||||
canvas4.SetActive(false);
|
||||
canvas5.SetActive(true);
|
||||
duration = oldDuration;
|
||||
skip = false;
|
||||
}
|
||||
|
||||
if (Input.GetKeyUp(Input.KeyCode.Space) && cutscene5Done && canvas5.IsActiveSelf)
|
||||
{
|
||||
SceneManager.ChangeScene(nextScene);
|
||||
}
|
||||
}
|
||||
|
||||
private void Canvas4()
|
||||
{
|
||||
if (canvas4.IsActiveSelf)
|
||||
{
|
||||
if (showPic4a)
|
||||
{
|
||||
if (time < duration)
|
||||
{
|
||||
pic4aTran.LocalPosition = Vector3.Lerp(pic4aTran.LocalPosition, listOfCutscene4Points[0].LocalPosition, time / duration);
|
||||
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
|
||||
time += Time.DeltaTimeF;
|
||||
}
|
||||
else
|
||||
{
|
||||
pic4aTran.LocalPosition = listOfCutscene4Points[0].LocalPosition;
|
||||
alphaIn = 1.0f;
|
||||
}
|
||||
|
||||
pic4aRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
|
||||
if (alphaIn >= 1.0f)
|
||||
{
|
||||
showPic4a = false;
|
||||
showPic4b = true;
|
||||
time = 0;
|
||||
alphaIn = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (showPic4b)
|
||||
{
|
||||
if (time < duration)
|
||||
{
|
||||
pic4bTran.LocalPosition = Vector3.Lerp(pic4bTran.LocalPosition, listOfCutscene4Points[1].LocalPosition, time / duration);
|
||||
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
|
||||
time += Time.DeltaTimeF;
|
||||
}
|
||||
else
|
||||
{
|
||||
pic4bTran.LocalPosition = listOfCutscene4Points[1].LocalPosition;
|
||||
alphaIn = 1.0f;
|
||||
}
|
||||
|
||||
pic4bRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
|
||||
if (alphaIn >= 1.0f)
|
||||
{
|
||||
showPic4b = false;
|
||||
showPic4c = true;
|
||||
time = 0;
|
||||
alphaIn = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (showPic4c)
|
||||
{
|
||||
if (time < duration)
|
||||
{
|
||||
pic4cTran.LocalPosition = Vector3.Lerp(pic4cTran.LocalPosition, listOfCutscene4Points[2].LocalPosition, time / duration);
|
||||
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
|
||||
time += Time.DeltaTimeF;
|
||||
}
|
||||
else
|
||||
{
|
||||
pic4cTran.LocalPosition = listOfCutscene4Points[2].LocalPosition;
|
||||
alphaIn = 1.0f;
|
||||
}
|
||||
|
||||
pic4cRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
|
||||
if (alphaIn >= 1.0f)
|
||||
{
|
||||
showPic4c = false;
|
||||
cutscene4Done = true;
|
||||
text4.Enabled = true;
|
||||
time = 0;
|
||||
alphaIn = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Canvas5()
|
||||
{
|
||||
if (canvas5.IsActiveSelf)
|
||||
{
|
||||
if (showPic5a)
|
||||
{
|
||||
if (time < duration)
|
||||
{
|
||||
pic5aTran.LocalPosition = Vector3.Lerp(pic5aTran.LocalPosition, listOfCutscene5Points[0].LocalPosition, time / duration);
|
||||
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
|
||||
time += Time.DeltaTimeF;
|
||||
}
|
||||
else
|
||||
{
|
||||
pic5aTran.LocalPosition = listOfCutscene5Points[0].LocalPosition;
|
||||
alphaIn = 1.0f;
|
||||
}
|
||||
|
||||
pic5aRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
|
||||
if (alphaIn >= 1.0f)
|
||||
{
|
||||
showPic5a = false;
|
||||
showPic5b = true;
|
||||
time = 0;
|
||||
alphaIn = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (showPic5b)
|
||||
{
|
||||
if (time < duration)
|
||||
{
|
||||
pic5bTran.LocalPosition = Vector3.Lerp(pic5bTran.LocalPosition, listOfCutscene5Points[1].LocalPosition, time / duration);
|
||||
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
|
||||
time += Time.DeltaTimeF;
|
||||
}
|
||||
else
|
||||
{
|
||||
pic5bTran.LocalPosition = listOfCutscene5Points[1].LocalPosition;
|
||||
alphaIn = 1.0f;
|
||||
}
|
||||
|
||||
pic5bRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
|
||||
if (alphaIn >= 1.0f)
|
||||
{
|
||||
showPic5b = false;
|
||||
text5.Enabled = true;
|
||||
cutscene5Done = true;
|
||||
time = 0;
|
||||
alphaIn = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void initCutscene4()
|
||||
{
|
||||
if (cutscene4Points)
|
||||
listOfCutscene4Points = cutscene4Points.GetComponentsInChildren<Transform>().ToList();
|
||||
else
|
||||
Debug.LogError("Cutscene4Points Missing");
|
||||
|
||||
if (listOfCutscene4Points.Count == 0)
|
||||
Debug.LogError("Cutscene4Points Empty");
|
||||
|
||||
listOfCutscene4Pics = cutscene4Pics.GetComponentsInChildren<Renderable>().ToList();
|
||||
if (listOfCutscene4Pics.Count == 0)
|
||||
Debug.LogError("Cutscene4Pics Empty");
|
||||
|
||||
if (listOfCutscene4Pics[0])
|
||||
{
|
||||
pic4aRenderable = listOfCutscene4Pics[0].GetComponent<Renderable>();
|
||||
pic4aTran = listOfCutscene4Pics[0].GetComponent<Transform>();
|
||||
pic4aRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
|
||||
}
|
||||
else
|
||||
Debug.LogError("SCENE 4 PIC1 MISSING");
|
||||
|
||||
if (listOfCutscene4Pics[1])
|
||||
{
|
||||
pic4bRenderable = listOfCutscene4Pics[1].GetComponent<Renderable>();
|
||||
pic4bTran = listOfCutscene4Pics[1].GetComponent<Transform>();
|
||||
pic4bRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
|
||||
}
|
||||
else
|
||||
Debug.LogError("SCENE 4 PIC2 MISSING");
|
||||
|
||||
if (listOfCutscene4Pics[2])
|
||||
{
|
||||
pic4cRenderable = listOfCutscene4Pics[2].GetComponent<Renderable>();
|
||||
pic4cTran = listOfCutscene4Pics[2].GetComponent<Transform>();
|
||||
pic4cRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
|
||||
}
|
||||
else
|
||||
Debug.LogError("SCENE 1 PIC3 MISSING");
|
||||
|
||||
if (canvas4)
|
||||
{
|
||||
text4 = canvas4.GetComponentInChildren<TextRenderable>();
|
||||
text4.Enabled = false;
|
||||
}
|
||||
else
|
||||
Debug.LogError("Canvas 4 missing");
|
||||
}
|
||||
|
||||
private void initCutscene5()
|
||||
{
|
||||
if (cutscene5Points)
|
||||
listOfCutscene5Points = cutscene5Points.GetComponentsInChildren<Transform>().ToList();
|
||||
else
|
||||
Debug.LogError("cutscene5Points Missing");
|
||||
|
||||
if (listOfCutscene5Points.Count == 0)
|
||||
Debug.LogError("Cutscene5Points Empty");
|
||||
|
||||
listOfCutscene5Pics = cutscene5Pics.GetComponentsInChildren<Renderable>().ToList();
|
||||
if (listOfCutscene5Pics.Count == 0)
|
||||
Debug.LogError("Cutscene5Pics Empty");
|
||||
|
||||
if (listOfCutscene5Pics[0])
|
||||
{
|
||||
pic5aRenderable = listOfCutscene5Pics[0].GetComponent<Renderable>();
|
||||
pic5aTran = listOfCutscene5Pics[0].GetComponent<Transform>();
|
||||
pic5aRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
|
||||
}
|
||||
else
|
||||
Debug.LogError("SCENE 5 PIC1 MISSING");
|
||||
|
||||
if (listOfCutscene5Pics[1])
|
||||
{
|
||||
pic5bRenderable = listOfCutscene5Pics[1].GetComponent<Renderable>();
|
||||
pic5bTran = listOfCutscene5Pics[1].GetComponent<Transform>();
|
||||
pic5bRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
|
||||
}
|
||||
else
|
||||
Debug.LogError("SCENE 5 PIC2 MISSING");
|
||||
|
||||
if (canvas5)
|
||||
{
|
||||
text5 = canvas5.GetComponentInChildren<TextRenderable>();
|
||||
text5.Enabled = false;
|
||||
canvas5.SetActive(false);
|
||||
}
|
||||
else
|
||||
Debug.LogError("Canvas 5 missing");
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_CutSceneEnd
|
||||
ID: 153706859
|
||||
Type: 9
|
|
@ -1,3 +0,0 @@
|
|||
Name: SC_Cutscene
|
||||
ID: 157565851
|
||||
Type: 9
|
|
@ -4,10 +4,12 @@ using System.Linq;
|
|||
using SHADE;
|
||||
|
||||
|
||||
public class Cutscene : Script
|
||||
public class CutsceneIntro : Script
|
||||
{
|
||||
|
||||
public uint nextScene;
|
||||
public float duration = 3.0f;
|
||||
public float skipDuration = 0.1f;
|
||||
private float oldDuration = 0.0f;
|
||||
|
||||
private Renderable pic1aRenderable;
|
||||
|
@ -93,14 +95,14 @@ public class Cutscene : Script
|
|||
Canvas2();
|
||||
Canvas3();
|
||||
|
||||
if (Input.GetKeyDown(Input.KeyCode.Space) && !skip && (!cutscene1Done || !cutscene2Done || !cutscene3Done))
|
||||
if (Input.GetKeyUp(Input.KeyCode.Space) && !skip && (!cutscene1Done || !cutscene2Done || !cutscene3Done))
|
||||
{
|
||||
skip = true;
|
||||
oldDuration = duration;
|
||||
duration = 0.1f;
|
||||
duration = skipDuration;
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(Input.KeyCode.Space) && cutscene1Done && canvas1.IsActiveSelf)
|
||||
if (Input.GetKeyUp(Input.KeyCode.Space) && cutscene1Done && canvas1.IsActiveSelf)
|
||||
{
|
||||
canvas1.SetActive(false);
|
||||
canvas2.SetActive(true);
|
||||
|
@ -108,7 +110,7 @@ public class Cutscene : Script
|
|||
skip = false;
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(Input.KeyCode.Space) && cutscene2Done && canvas2.IsActiveSelf)
|
||||
if (Input.GetKeyUp(Input.KeyCode.Space) && cutscene2Done && canvas2.IsActiveSelf)
|
||||
{
|
||||
canvas2.SetActive(false);
|
||||
canvas3.SetActive(true);
|
||||
|
@ -116,9 +118,9 @@ public class Cutscene : Script
|
|||
skip = false;
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(Input.KeyCode.Space) && cutscene3Done && canvas3.IsActiveSelf)
|
||||
if (Input.GetKeyUp(Input.KeyCode.Space) && cutscene3Done && canvas3.IsActiveSelf)
|
||||
{
|
||||
//change scene
|
||||
SceneManager.ChangeScene(nextScene);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_CutsceneIntro
|
||||
ID: 154967292
|
||||
Type: 9
|
|
@ -24,43 +24,12 @@ public class MainMenu : Script
|
|||
|
||||
protected override void start()
|
||||
{
|
||||
//Input.SetMouseCentering(false);
|
||||
//Application.IsCursorVisible = true;
|
||||
Input.SetMouseCentering(false);
|
||||
Application.IsCursorVisible = true;
|
||||
SceneFadeInOut.Instance.CallFadeOut();
|
||||
}
|
||||
protected override void update()
|
||||
{
|
||||
/* if (Input.GetKeyDown(Input.KeyCode.K) && obj)
|
||||
{
|
||||
if (testRenderable.Material.GetProperty<float>("data.alpha") == 1)
|
||||
{
|
||||
testRenderable.Material.SetProperty<float>("data.alpha", 0);
|
||||
}
|
||||
else if (testRenderable.Material.GetProperty<float>("data.alpha") == 0)
|
||||
{
|
||||
testRenderable.Material.SetProperty<float>("data.alpha", 1);
|
||||
}
|
||||
}*/
|
||||
|
||||
if (Input.GetKeyDown(Input.KeyCode.Space))
|
||||
{
|
||||
//Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
|
||||
AudioHandler.audioClipHandlers["SFXMouseDownElement"].Play();
|
||||
}
|
||||
|
||||
if (Input.GetKeyUp(Input.KeyCode.Space))
|
||||
{
|
||||
//Audio.PlaySFXOnce2D("event:/UI/success");
|
||||
AudioHandler.audioClipHandlers["SFXUISuccess"].Play();
|
||||
SceneManager.ChangeScene(sceneID);
|
||||
Audio.StopAllSounds();
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(Input.KeyCode.Escape))
|
||||
{
|
||||
Audio.StopAllSounds();
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,95 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
public class Options:Script
|
||||
{
|
||||
public GameObject masterVolSlider;
|
||||
public GameObject sfxVolSlider;
|
||||
public GameObject bgmVolSlider;
|
||||
public GameObject fovSlider;
|
||||
public GameObject sensitivitySlider;
|
||||
|
||||
|
||||
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
Slider mv = masterVolSlider.GetComponent<Slider>();
|
||||
Slider sfx = sfxVolSlider.GetComponent<Slider>();
|
||||
Slider bgm = bgmVolSlider.GetComponent<Slider>();
|
||||
Slider fov = fovSlider.GetComponent<Slider>();
|
||||
Slider sens = sensitivitySlider.GetComponent<Slider>();
|
||||
|
||||
|
||||
|
||||
if (mv != null)
|
||||
{
|
||||
mv.ScaledValue = Settings.masterVolume;
|
||||
|
||||
}
|
||||
if (sfx != null)
|
||||
{
|
||||
sfx.ScaledValue = Settings.sfxVolume;
|
||||
|
||||
}
|
||||
if (bgm != null)
|
||||
{
|
||||
bgm.ScaledValue = Settings.bgmVolume;
|
||||
|
||||
}
|
||||
if (fov != null)
|
||||
{
|
||||
fov.ScaledValue = Settings.cameraFOV;
|
||||
|
||||
}
|
||||
if (sens != null)
|
||||
{
|
||||
sens.ScaledValue = Settings.cameraSensitivity;
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
Slider mv = masterVolSlider.GetComponent<Slider>();
|
||||
Slider sfx = sfxVolSlider.GetComponent<Slider>();
|
||||
Slider bgm = bgmVolSlider.GetComponent<Slider>();
|
||||
Slider fov = fovSlider.GetComponent<Slider>();
|
||||
Slider sens = sensitivitySlider.GetComponent<Slider>();
|
||||
|
||||
if(mv != null)
|
||||
{
|
||||
Settings.masterVolume = mv.ScaledValue;
|
||||
}
|
||||
if (sfx != null)
|
||||
{
|
||||
Settings.sfxVolume = sfx.ScaledValue;
|
||||
}
|
||||
if (bgm != null)
|
||||
{
|
||||
Settings.bgmVolume = bgm.ScaledValue;
|
||||
}
|
||||
if (fov != null)
|
||||
{
|
||||
Settings.cameraFOV = fov.ScaledValue;
|
||||
}
|
||||
if (sens != null)
|
||||
{
|
||||
Settings.cameraSensitivity = sens.ScaledValue;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_Options
|
||||
ID: 162565004
|
||||
Type: 9
|
|
@ -37,7 +37,7 @@ public class PauseMenu : Script
|
|||
UIElement resume = resumeBtn.GetComponent<UIElement>();
|
||||
if (resume != null)
|
||||
{
|
||||
resume.OnClick.RegisterAction(() =>
|
||||
resume.OnRelease.RegisterAction(() =>
|
||||
{
|
||||
if (GameManager.Instance.GamePause)
|
||||
{
|
||||
|
@ -49,6 +49,7 @@ public class PauseMenu : Script
|
|||
gamePauseText.Enabled = false;
|
||||
if (canvas)
|
||||
canvas.SetActive(false);
|
||||
Application.FixDeltaTime = Time.DefaultFixDeltaTime;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -61,10 +62,13 @@ public class PauseMenu : Script
|
|||
UIElement retry = retryBtn.GetComponent<UIElement>();
|
||||
if (retry != null)
|
||||
{
|
||||
retry.OnClick.RegisterAction(() =>
|
||||
retry.OnRelease.RegisterAction(() =>
|
||||
{
|
||||
Audio.StopAllSounds();
|
||||
SceneManager.RestartScene();
|
||||
GameManager.Instance.GamePause = false;
|
||||
GameManager.Instance.stealFoodPopUpDone = false;
|
||||
GameManager.Instance.PreviewLevelDone = false;
|
||||
});
|
||||
}
|
||||
else
|
||||
|
@ -75,7 +79,7 @@ public class PauseMenu : Script
|
|||
UIElement quit = quitBtn.GetComponent<UIElement>();
|
||||
if (quit != null)
|
||||
{
|
||||
quit.OnClick.RegisterAction(() =>
|
||||
quit.OnRelease.RegisterAction(() =>
|
||||
{
|
||||
Audio.StopAllSounds();
|
||||
//go to main menu
|
||||
|
@ -91,7 +95,7 @@ public class PauseMenu : Script
|
|||
protected override void update()
|
||||
{
|
||||
|
||||
if (Input.GetKeyDown(Input.KeyCode.Escape) && !GameManager.Instance.GamePause && GameManager.Instance.stealFoodPopUpDone)
|
||||
if (Input.GetKeyUp(Input.KeyCode.Escape) && !GameManager.Instance.GamePause && GameManager.Instance.stealFoodPopUpDone)
|
||||
{
|
||||
GameManager.Instance.GamePause = true;
|
||||
Input.SetMouseCentering(false);
|
||||
|
@ -101,6 +105,7 @@ public class PauseMenu : Script
|
|||
gamePauseText.Enabled = true;
|
||||
if (canvas)
|
||||
canvas.SetActive(true);
|
||||
Application.FixDeltaTime = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -11,8 +11,6 @@ namespace SHADE_Scripting.UI
|
|||
{
|
||||
public GameObject sliderObj;
|
||||
|
||||
public int minValue = 0;
|
||||
public int maxValue = 0;
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
|
@ -22,7 +20,7 @@ namespace SHADE_Scripting.UI
|
|||
if (slider != null && text != null)
|
||||
{
|
||||
|
||||
text.Text = ((int)(slider.GetValue() * (maxValue - minValue) + minValue)).ToString();
|
||||
text.Text = ((int)(slider.ScaledValue)).ToString();
|
||||
}
|
||||
}
|
||||
protected override void update()
|
||||
|
@ -32,7 +30,7 @@ namespace SHADE_Scripting.UI
|
|||
if(slider != null && text != null)
|
||||
{
|
||||
|
||||
text.Text = ((int)(slider.GetValue() * (maxValue - minValue) + minValue)).ToString();
|
||||
text.Text = ((int)(slider.ScaledValue)).ToString();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: TX_cutscene_04a
|
||||
ID: 51238312
|
||||
Type: 3
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: TX_cutscene_04b
|
||||
ID: 61471971
|
||||
Type: 3
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: TX_cutscene_04c
|
||||
ID: 58217538
|
||||
Type: 3
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: TX_cutscene_05a
|
||||
ID: 61980534
|
||||
Type: 3
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: TX_cutscene_05b
|
||||
ID: 51561286
|
||||
Type: 3
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: MainMenuBG
|
||||
ID: 58181851
|
||||
Type: 3
|
|
@ -62,7 +62,6 @@ if %_e%==3 (goto :done) else (goto :ModelCompiler)
|
|||
echo -----------------------ModelCompiler----------------------------
|
||||
rmdir "Dependencies/ModelCompiler" /S /Q
|
||||
git clone https://github.com/SHADE-DP/ModelCompiler.git "Dependencies/ModelCompiler"
|
||||
git clone https://github.com/SHADE-DP/assimp.git "Dependencies/ModelCompiler/Dependencies/assimp"
|
||||
if %_e%==4 (goto :done) else (goto :spdlog)
|
||||
|
||||
@REM :ktx
|
||||
|
|
|
@ -179,9 +179,6 @@ namespace Sandbox
|
|||
|
||||
// Link up SHDebugDraw
|
||||
SHDebugDraw::Init(SHSystemManager::GetSystem<SHDebugDrawSystem>());
|
||||
|
||||
auto clip = SHResourceManager::LoadOrGet<SHAnimationClip>(77816045);
|
||||
auto rig = SHResourceManager::LoadOrGet<SHRig>(77816045);
|
||||
}
|
||||
|
||||
void SBApplication::Update(void)
|
||||
|
@ -201,8 +198,6 @@ namespace Sandbox
|
|||
|
||||
#ifdef SHEDITOR
|
||||
if(editor->editorState == SHEditor::State::PLAY)
|
||||
#else
|
||||
window.ClipMouseCursor();
|
||||
#endif
|
||||
SHSceneManager::SceneUpdate(0.016f);
|
||||
#ifdef SHEDITOR
|
||||
|
|
|
@ -20,15 +20,14 @@ namespace SHADE
|
|||
/* Constructors */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHAnimationClip::SHAnimationClip(const SHAnimAsset& asset)
|
||||
: ticksPerSecond { static_cast<int>(asset.ticksPerSecond) }
|
||||
, totalTime { static_cast<float>(asset.duration) / static_cast<int>(asset.ticksPerSecond) }
|
||||
{
|
||||
// Populate keyframes
|
||||
int maxFrames = 0;
|
||||
totalTime = 0.0f;
|
||||
for (const auto& channel : asset.nodeChannels)
|
||||
{
|
||||
// Create a channel
|
||||
Channel newChannel;
|
||||
newChannel.Name = std::string(channel.name);
|
||||
newChannel.PositionKeyFrames.reserve(channel.positionKeys.size());
|
||||
newChannel.RotationKeyFrames.reserve(channel.rotationKeys.size());
|
||||
newChannel.ScaleKeyFrames.reserve(channel.scaleKeys.size());
|
||||
|
@ -36,22 +35,31 @@ namespace SHADE
|
|||
// Populate Keyframes
|
||||
for (const auto& posKey : channel.positionKeys)
|
||||
{
|
||||
newChannel.PositionKeyFrames.emplace_back(SHAnimationKeyFrame<SHVec3>{ static_cast<int>(posKey.time), posKey.value});
|
||||
newChannel.PositionKeyFrames.emplace_back(SHAnimationKeyFrame<SHVec3>{ posKey.time, posKey.value});
|
||||
}
|
||||
for (const auto& rotKey : channel.rotationKeys)
|
||||
{
|
||||
newChannel.RotationKeyFrames.emplace_back(SHAnimationKeyFrame<SHQuaternion>{ static_cast<int>(rotKey.time), rotKey.value});
|
||||
newChannel.RotationKeyFrames.emplace_back(SHAnimationKeyFrame<SHQuaternion>{ rotKey.time, rotKey.value});
|
||||
}
|
||||
for (const auto& scaleKey : channel.scaleKeys)
|
||||
{
|
||||
newChannel.ScaleKeyFrames.emplace_back(SHAnimationKeyFrame<SHVec3>{ static_cast<int>(scaleKey.time), scaleKey.value});
|
||||
newChannel.ScaleKeyFrames.emplace_back(SHAnimationKeyFrame<SHVec3>{ scaleKey.time, scaleKey.value });
|
||||
}
|
||||
|
||||
newChannel.MaxFrames = std::max({ newChannel.PositionKeyFrames.size(), newChannel.RotationKeyFrames.size(), newChannel.ScaleKeyFrames.size() });
|
||||
|
||||
// Compute max frames
|
||||
maxFrames = std::max(maxFrames, newChannel.MaxFrames);
|
||||
|
||||
// Compute total time
|
||||
totalTime = std::max({ totalTime, newChannel.PositionKeyFrames.back().TimeStamp, newChannel.RotationKeyFrames.back().TimeStamp, newChannel.ScaleKeyFrames.back().TimeStamp });
|
||||
|
||||
// Insert the channel
|
||||
channels.emplace_back(std::move(newChannel));
|
||||
}
|
||||
|
||||
// Compute fps
|
||||
ticksPerSecond = static_cast<int>(maxFrames / totalTime);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -27,8 +27,8 @@ namespace SHADE
|
|||
template<typename T>
|
||||
struct SHAnimationKeyFrame
|
||||
{
|
||||
int FrameIndex;
|
||||
T Data;
|
||||
float TimeStamp;
|
||||
T Data;
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
|
@ -46,7 +46,6 @@ namespace SHADE
|
|||
/// </summary>
|
||||
struct Channel
|
||||
{
|
||||
std::string Name;
|
||||
std::vector<SHAnimationKeyFrame<SHVec3>> PositionKeyFrames;
|
||||
std::vector<SHAnimationKeyFrame<SHQuaternion>> RotationKeyFrames;
|
||||
std::vector<SHAnimationKeyFrame<SHVec3>> ScaleKeyFrames;
|
||||
|
|
|
@ -89,16 +89,7 @@ namespace SHADE
|
|||
currClip = newClip;
|
||||
secsPerTick = 1.0f / currClip->GetTicksPerSecond();
|
||||
|
||||
// Build channel map
|
||||
channelMap.clear();
|
||||
if (currClip)
|
||||
{
|
||||
for (const auto& channel : currClip->GetChannels())
|
||||
{
|
||||
channelMap.emplace(channel.Name, &channel);
|
||||
}
|
||||
}
|
||||
|
||||
// Set to initial pose
|
||||
if (rig && rig->GetRootNode() && currClip)
|
||||
{
|
||||
updatePoseWithClip(0.0f);
|
||||
|
@ -133,24 +124,23 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHAnimatorComponent::updatePoseWithClip(float poseTime)
|
||||
{
|
||||
// Get closest frame index
|
||||
const int CLOSEST_FRAME_IDX = static_cast<int>(std::floorf(poseTime * currClip->GetTicksPerSecond()));
|
||||
updatePoseWithClip(CLOSEST_FRAME_IDX, poseTime, rig->GetRootNode(), SHMatrix::Identity);
|
||||
updatePoseWithClip(poseTime, rig->GetRootNode(), SHMatrix::Identity);
|
||||
}
|
||||
|
||||
void SHAnimatorComponent::updatePoseWithClip(int closestFrameIndex, float poseTime, Handle<SHRigNode> node, const SHMatrix& parentMatrix)
|
||||
void SHAnimatorComponent::updatePoseWithClip(float poseTime, Handle<SHRigNode> node, const SHMatrix& parentMatrix)
|
||||
{
|
||||
// Check if there is a channel for this node
|
||||
const std::string& BONE_NAME = rig->GetName(node);
|
||||
SHMatrix transformMatrix = node->TransformMatrix;
|
||||
if (channelMap.contains(BONE_NAME))
|
||||
const int BONE_IDX = rig->GetNodeIndex(node);
|
||||
const auto& CHANNELS = currClip->GetChannels();
|
||||
if (BONE_IDX < CHANNELS.size())
|
||||
{
|
||||
const auto CHANNEL = channelMap[BONE_NAME];
|
||||
const auto& CHANNEL = CHANNELS[BONE_IDX];
|
||||
transformMatrix = SHMatrix::Transform
|
||||
(
|
||||
getInterpolatedValue(CHANNEL->PositionKeyFrames, closestFrameIndex, poseTime),
|
||||
getInterpolatedValue(CHANNEL->RotationKeyFrames, closestFrameIndex, poseTime),
|
||||
getInterpolatedValue(CHANNEL->ScaleKeyFrames, closestFrameIndex, poseTime)
|
||||
getInterpolatedValue(CHANNEL.PositionKeyFrames, poseTime),
|
||||
getInterpolatedValue(CHANNEL.RotationKeyFrames, poseTime),
|
||||
getInterpolatedValue(CHANNEL.ScaleKeyFrames, poseTime)
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -168,7 +158,7 @@ namespace SHADE
|
|||
// Apply pose to children
|
||||
for (auto& child : node->Children)
|
||||
{
|
||||
updatePoseWithClip(closestFrameIndex, poseTime, child, transformMatrix);
|
||||
updatePoseWithClip(poseTime, child, transformMatrix);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -134,16 +134,14 @@ namespace SHADE
|
|||
float secsPerTick = 0.0f;
|
||||
// Buffer
|
||||
std::vector<SHMatrix> boneMatrices;
|
||||
// Caches
|
||||
std::unordered_map<std::string, const SHAnimationClip::Channel*> channelMap;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void updatePoseWithClip(float poseTime);
|
||||
void updatePoseWithClip(int closestFrameIndex, float poseTime, Handle<SHRigNode> node, const SHMatrix& parentMatrix);
|
||||
void updatePoseWithClip(float poseTime, Handle<SHRigNode> node, const SHMatrix& parentMatrix);
|
||||
template<typename T>
|
||||
T getInterpolatedValue(const std::vector<SHAnimationKeyFrame<T>>& keyframes, int closestFrameIndex, float poseTime);
|
||||
T getInterpolatedValue(const std::vector<SHAnimationKeyFrame<T>>& keyframes, float poseTime);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* RTTR */
|
||||
|
|
|
@ -26,7 +26,7 @@ namespace SHADE
|
|||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
template<typename T>
|
||||
T SHAnimatorComponent::getInterpolatedValue(const std::vector<SHAnimationKeyFrame<T>>& keyframes, int closestFrameIndex, float poseTime)
|
||||
T SHAnimatorComponent::getInterpolatedValue(const std::vector<SHAnimationKeyFrame<T>>& keyframes, float poseTime)
|
||||
{
|
||||
// Only allow SHVec3 and SHQuaternion
|
||||
static_assert(std::is_same_v<T, SHVec3> || std::is_same_v<T, SHQuaternion>, "Only interpolation for SHVec3 and SHQuaternion is allowed.");
|
||||
|
@ -38,11 +38,11 @@ namespace SHADE
|
|||
{
|
||||
const auto& KEYFRAME = *iter;
|
||||
|
||||
if (KEYFRAME.FrameIndex <= closestFrameIndex)
|
||||
if (KEYFRAME.TimeStamp <= poseTime)
|
||||
{
|
||||
firstKeyFrame = iter;
|
||||
}
|
||||
else // KEYFRAME.FrameIndex > closestFrameIndex
|
||||
else // KEYFRAME.FrameIndex > poseTime
|
||||
{
|
||||
nextKeyFrame = iter;
|
||||
break;
|
||||
|
@ -66,8 +66,8 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Get interpolated vector
|
||||
const float PREV_FRAME_TIME = firstKeyFrame->FrameIndex * secsPerTick;
|
||||
const float NEXT_FRAME_TIME = nextKeyFrame->FrameIndex * secsPerTick;
|
||||
const float PREV_FRAME_TIME = firstKeyFrame->TimeStamp;
|
||||
const float NEXT_FRAME_TIME = nextKeyFrame->TimeStamp;
|
||||
const float NORMALISED_TIME = (poseTime - PREV_FRAME_TIME) / (NEXT_FRAME_TIME - PREV_FRAME_TIME);
|
||||
|
||||
if constexpr (std::is_same_v<T, SHQuaternion>)
|
||||
|
|
|
@ -120,8 +120,10 @@ namespace SHADE
|
|||
|
||||
// Fill the node with data
|
||||
const auto& NODE_DATA = asset.nodeDataCollection.at(sourceNode->idRef);
|
||||
newNode->OffsetMatrix = SHMatrix::Transpose(NODE_DATA.offset);
|
||||
newNode->TransformMatrix = SHMatrix::Transpose(NODE_DATA.transform);
|
||||
//newNode->OffsetMatrix = SHMatrix::Transpose(NODE_DATA.inverseBindMatrix);
|
||||
//newNode->TransformMatrix = SHMatrix::Transpose(NODE_DATA.transform);
|
||||
newNode->OffsetMatrix = NODE_DATA.inverseBindMatrix;
|
||||
newNode->TransformMatrix = NODE_DATA.transform;
|
||||
|
||||
// Populate maps
|
||||
if (!NODE_DATA.name.empty())
|
||||
|
|
|
@ -18,71 +18,61 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
enum class SHAnimationBehaviour : uint8_t
|
||||
{
|
||||
DEFAULT = 0x0,
|
||||
CONSTANT = 0x1,
|
||||
LINEAR = 0x2,
|
||||
REPEAT = 0x3
|
||||
};
|
||||
enum class AnimationInterpolation : uint8_t
|
||||
{
|
||||
DEFAULT = 0x1,
|
||||
LINEAR = 0x1,
|
||||
STEP = 0x2,
|
||||
CUBICSPLINE = 0x3
|
||||
};
|
||||
|
||||
// Smallest data containers
|
||||
struct PositionKey
|
||||
{
|
||||
float time;
|
||||
SHVec3 value;
|
||||
};
|
||||
|
||||
struct RotationKey
|
||||
{
|
||||
float time;
|
||||
SHVec4 value;
|
||||
};
|
||||
|
||||
struct ScaleKey
|
||||
{
|
||||
float time;
|
||||
SHVec3 value;
|
||||
};
|
||||
// Base
|
||||
struct KeyBase
|
||||
{
|
||||
float time;
|
||||
};
|
||||
|
||||
// Smallest data containers
|
||||
struct PositionKey :KeyBase
|
||||
{
|
||||
SHVec3 value;
|
||||
};
|
||||
|
||||
struct RotationKey : KeyBase
|
||||
{
|
||||
SHVec4 value;
|
||||
};
|
||||
|
||||
struct ScaleKey :KeyBase
|
||||
{
|
||||
SHVec3 value;
|
||||
};
|
||||
|
||||
// Headers for read/write
|
||||
struct SHAnimNodeInfo
|
||||
{
|
||||
uint32_t charCount;
|
||||
uint32_t posKeyCount;
|
||||
uint32_t rotKeyCount;
|
||||
uint32_t scaKeyCount;
|
||||
};
|
||||
|
||||
struct SHAnimDataHeader
|
||||
{
|
||||
uint32_t charCount;
|
||||
uint32_t animNodeCount;
|
||||
std::vector<SHAnimNodeInfo> nodeHeaders;
|
||||
uint32_t animNodeCount;
|
||||
uint32_t frameCount;
|
||||
};
|
||||
|
||||
// Main data containers
|
||||
struct SHAnimData
|
||||
struct SHAnimNode
|
||||
{
|
||||
std::string name;
|
||||
SHAnimationBehaviour pre;
|
||||
SHAnimationBehaviour post;
|
||||
|
||||
std::vector<PositionKey> positionKeys;
|
||||
std::vector<RotationKey> rotationKeys;
|
||||
std::vector<ScaleKey> scaleKeys;
|
||||
AnimationInterpolation interpolation;
|
||||
|
||||
std::vector<PositionKey> positionKeys{};
|
||||
std::vector<RotationKey> rotationKeys{};
|
||||
std::vector<ScaleKey> scaleKeys{};
|
||||
};
|
||||
|
||||
struct SH_API SHAnimAsset : SHAssetData
|
||||
struct SH_API SHAnimAsset final : SHAssetData
|
||||
{
|
||||
std::string name;
|
||||
|
||||
double duration;
|
||||
double ticksPerSecond;
|
||||
double duration{};
|
||||
double ticksPerSecond{};
|
||||
|
||||
std::vector<SHAnimData> nodeChannels;
|
||||
//std::vector<aiMeshAnim*> meshChannels;
|
||||
//std::vector<aiMeshMorphAnim*> morphMeshChannels;
|
||||
std::vector<SHAnimNode> nodeChannels{};
|
||||
};
|
||||
}
|
|
@ -19,45 +19,28 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
constexpr int BONE_INDEX_ALIGHTMENT = 4;
|
||||
|
||||
struct SHMeshDataHeader
|
||||
{
|
||||
uint32_t vertexCount;
|
||||
uint32_t indexCount;
|
||||
uint32_t charCount;
|
||||
uint32_t boneCount;
|
||||
};
|
||||
|
||||
struct MeshBoneInfo
|
||||
{
|
||||
uint32_t charCount;
|
||||
uint32_t weightCount; // Size should be same as boneCount
|
||||
};
|
||||
|
||||
struct BoneWeight
|
||||
{
|
||||
uint32_t index;
|
||||
float weight;
|
||||
};
|
||||
|
||||
struct MeshBone
|
||||
{
|
||||
std::string name;
|
||||
SHMatrix offset;
|
||||
std::vector<BoneWeight> weights;
|
||||
bool hasWeights;
|
||||
};
|
||||
|
||||
struct SH_API SHMeshAsset : SHAssetData
|
||||
{
|
||||
std::string name;
|
||||
std::vector<SHVec3> VertexPositions;
|
||||
std::vector<SHVec3> VertexTangents;
|
||||
std::vector<SHVec3> VertexNormals;
|
||||
std::vector<SHVec2> VertexTexCoords;
|
||||
std::vector<uint32_t> Indices;
|
||||
std::vector<SHVec4U> VertexBoneIndices;
|
||||
std::vector<SHVec4> VertexBoneWeights;
|
||||
std::vector<SHVec3> VertexPositions{};
|
||||
std::vector<SHVec3> VertexTangents{};
|
||||
std::vector<SHVec3> VertexNormals{};
|
||||
std::vector<SHVec2> VertexTexCoords{};
|
||||
std::vector<uint32_t> Indices{};
|
||||
|
||||
//Variables
|
||||
std::vector<SHVec4> VertexBoneWeights{};
|
||||
std::vector<SHVec4U> VertexBoneIndices{};
|
||||
|
||||
uint32_t BoneCount;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -1,13 +1,11 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHRigAsset.h"
|
||||
|
||||
#include <queue>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHRigAsset::~SHRigAsset()
|
||||
{
|
||||
if (root != nullptr)
|
||||
delete[] root;
|
||||
delete[] root;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,31 +17,43 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
using NodeDataFlag = unsigned char;
|
||||
|
||||
constexpr NodeDataFlag NODE_DATA_ROTATION = 0b0001;
|
||||
constexpr NodeDataFlag NODE_DATA_SCALE = 0b0010;
|
||||
constexpr NodeDataFlag NODE_DATA_TRANSLATION = 0b0100;
|
||||
constexpr NodeDataFlag NODE_DATA_MATRIX = 0b1000;
|
||||
|
||||
constexpr size_t NODE_COMPONENT_COUNT_ROTATION{ 4 };
|
||||
constexpr size_t NODE_COMPONENT_COUNT_SCALE{ 3 };
|
||||
constexpr size_t NODE_COMPONENT_COUNT_TRANSLATION{ 3 };
|
||||
constexpr size_t NODE_COMPONENT_COUNT_MATRIX{ 16 };
|
||||
|
||||
struct SHRigDataHeader
|
||||
{
|
||||
uint32_t nodeCount;
|
||||
std::vector<uint32_t> charCounts;
|
||||
uint32_t nodeCount{};
|
||||
uint32_t startNode{};
|
||||
std::vector<uint32_t> charCounts{};
|
||||
};
|
||||
|
||||
struct SHRigNodeData
|
||||
{
|
||||
std::string name;
|
||||
SHMatrix transform;
|
||||
SHMatrix offset;
|
||||
SHMatrix transform;
|
||||
SHMatrix inverseBindMatrix;
|
||||
};
|
||||
|
||||
struct SHRigNodeAsset
|
||||
{
|
||||
uint32_t idRef;
|
||||
std::vector<SHRigNodeAsset*> children;
|
||||
};
|
||||
struct SHRigNodeAsset
|
||||
{
|
||||
uint32_t idRef;
|
||||
std::vector<SHRigNodeAsset*> children;
|
||||
};
|
||||
|
||||
struct SH_API SHRigAsset : SHAssetData
|
||||
{
|
||||
~SHRigAsset();
|
||||
|
||||
SHRigDataHeader header;
|
||||
std::vector<SHRigNodeData> nodeDataCollection;
|
||||
SHRigNodeAsset* root;
|
||||
std::vector<SHRigNodeData> nodeDataCollection{};
|
||||
SHRigNodeAsset* root;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
/******************************************************************************
|
||||
* \file SHAudioBankAsset.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 31 January 2023
|
||||
* \brief
|
||||
*
|
||||
* \copyright Copyright (c) 2023 Digipen Institute of Technology. Reproduction
|
||||
* or disclosure of this file or its contents without the prior
|
||||
* written consent of Digipen Institute of Technology is prohibited.
|
||||
******************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "SHAssetData.h"
|
||||
#include <string>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHAudioBankAsset : SHAssetData
|
||||
{
|
||||
std::string name;
|
||||
std::string path;
|
||||
};
|
||||
}
|
|
@ -17,6 +17,52 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
inline SHVec3 GetVec3FromVector(std::vector<double> const& vec)
|
||||
{
|
||||
assert(vec.size() == NODE_COMPONENT_COUNT_TRANSLATION);
|
||||
|
||||
return SHVec3{
|
||||
static_cast<float>(vec[0]),
|
||||
static_cast<float>(vec[1]),
|
||||
static_cast<float>(vec[2])
|
||||
};
|
||||
}
|
||||
|
||||
inline SHVec4 GetVec4FromVector(std::vector<double> const& vec)
|
||||
{
|
||||
assert(vec.size() == NODE_COMPONENT_COUNT_ROTATION);
|
||||
return SHVec4{
|
||||
static_cast<float>(vec[0]),
|
||||
static_cast<float>(vec[1]),
|
||||
static_cast<float>(vec[2]),
|
||||
static_cast<float>(vec[3])
|
||||
};
|
||||
}
|
||||
|
||||
inline SHMatrix GetMatrixFromVector(std::vector<double> const& vec)
|
||||
{
|
||||
assert(vec.size() == NODE_COMPONENT_COUNT_MATRIX);
|
||||
|
||||
return SHMatrix{
|
||||
static_cast<float>(vec[0]),
|
||||
static_cast<float>(vec[1]),
|
||||
static_cast<float>(vec[2]),
|
||||
static_cast<float>(vec[3]),
|
||||
static_cast<float>(vec[4]),
|
||||
static_cast<float>(vec[5]),
|
||||
static_cast<float>(vec[6]),
|
||||
static_cast<float>(vec[7]),
|
||||
static_cast<float>(vec[8]),
|
||||
static_cast<float>(vec[9]),
|
||||
static_cast<float>(vec[10]),
|
||||
static_cast<float>(vec[11]),
|
||||
static_cast<float>(vec[12]),
|
||||
static_cast<float>(vec[13]),
|
||||
static_cast<float>(vec[14]),
|
||||
static_cast<float>(vec[15])
|
||||
};
|
||||
}
|
||||
|
||||
void SHModelLoader::ReadHeaders(FileReference file, SHModelAsset& asset)
|
||||
{
|
||||
file.read(
|
||||
|
@ -36,29 +82,12 @@ namespace SHADE
|
|||
if (asset.header.animCount > 0)
|
||||
{
|
||||
asset.animHeaders.resize(asset.header.animCount);
|
||||
for (auto i {0}; i < asset.header.animCount; ++i)
|
||||
for (auto& animHeader : asset.animHeaders)
|
||||
{
|
||||
auto& animHeader = asset.animHeaders[i];
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&animHeader.charCount),
|
||||
sizeof(uint32_t)
|
||||
reinterpret_cast<char*>(&animHeader),
|
||||
sizeof(animHeader)
|
||||
);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&animHeader.animNodeCount),
|
||||
sizeof(uint32_t)
|
||||
);
|
||||
|
||||
animHeader.nodeHeaders.resize(animHeader.animNodeCount);
|
||||
for (auto j {0}; j < animHeader.animNodeCount; ++j)
|
||||
{
|
||||
auto& nodeHeader = animHeader.nodeHeaders[j];
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&nodeHeader),
|
||||
sizeof(SHAnimNodeInfo)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -74,53 +103,63 @@ namespace SHADE
|
|||
ReadRigHeader(file, asset.rig.header);
|
||||
ReadRigData(file, asset.rig.header, asset.rig.nodeDataCollection);
|
||||
ReadRigTree(file, asset.rig.header, asset.rig.root);
|
||||
|
||||
for (auto& mesh : asset.meshes)
|
||||
{
|
||||
mesh->BoneCount = asset.rig.nodeDataCollection.size();
|
||||
}
|
||||
|
||||
//BuildTransformMatrices(asset.rig);
|
||||
}
|
||||
}
|
||||
|
||||
void SHModelLoader::ReadAnimNode(FileReference file, SHAnimNodeInfo const& info, SHAnimData& data)
|
||||
void SHModelLoader::ReadAnimNode(FileReference file, uint32_t frameCount, SHAnimNode& data)
|
||||
{
|
||||
data.name.resize(info.charCount);
|
||||
file.read(
|
||||
data.name.data(),
|
||||
info.charCount
|
||||
reinterpret_cast<char*>(&data.interpolation),
|
||||
1
|
||||
);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&data.pre),
|
||||
sizeof(SHAnimationBehaviour)
|
||||
);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&data.post),
|
||||
sizeof(SHAnimationBehaviour)
|
||||
);
|
||||
|
||||
uint32_t keySize {0};
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&keySize),
|
||||
sizeof(uint32_t)
|
||||
);
|
||||
|
||||
data.positionKeys.resize(keySize);
|
||||
data.rotationKeys.resize(keySize);
|
||||
data.scaleKeys.resize(keySize);
|
||||
data.positionKeys.resize(frameCount);
|
||||
data.rotationKeys.resize(frameCount);
|
||||
data.scaleKeys.resize(frameCount);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(data.positionKeys.data()),
|
||||
sizeof(PositionKey) * keySize
|
||||
sizeof(PositionKey) * frameCount
|
||||
);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(data.rotationKeys.data()),
|
||||
sizeof(RotationKey) * keySize
|
||||
sizeof(RotationKey) * frameCount
|
||||
);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(data.scaleKeys.data()),
|
||||
sizeof(ScaleKey) * keySize
|
||||
sizeof(ScaleKey) * frameCount
|
||||
);
|
||||
}
|
||||
|
||||
void SHModelLoader::BuildTransformMatrices(SHRigAsset& rig)
|
||||
{
|
||||
std::queue<SHRigNodeAsset const*> nodeQueue;
|
||||
nodeQueue.push(rig.root);
|
||||
|
||||
while(!nodeQueue.empty())
|
||||
{
|
||||
auto& current = nodeQueue.front();
|
||||
nodeQueue.pop();
|
||||
auto& parentData {rig.nodeDataCollection[current->idRef]};
|
||||
|
||||
for (auto const& child: current->children)
|
||||
{
|
||||
nodeQueue.push(child);
|
||||
auto& childData {rig.nodeDataCollection[child->idRef]};
|
||||
childData.transform = childData.transform * parentData.transform;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SHModelLoader::ReadRigHeader(FileReference file, SHRigDataHeader& header)
|
||||
{
|
||||
file.read(
|
||||
|
@ -128,6 +167,11 @@ namespace SHADE
|
|||
sizeof(uint32_t)
|
||||
);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&header.startNode),
|
||||
sizeof(uint32_t)
|
||||
);
|
||||
|
||||
header.charCounts.resize(header.nodeCount);
|
||||
file.read(
|
||||
reinterpret_cast<char*>(header.charCounts.data()),
|
||||
|
@ -141,21 +185,72 @@ namespace SHADE
|
|||
|
||||
for (auto i {0}; i < header.nodeCount; ++i)
|
||||
{
|
||||
data[i].name.resize(header.charCounts[i]);
|
||||
auto& node = data[i];
|
||||
node.name.resize(header.charCounts[i]);
|
||||
file.read(
|
||||
data[i].name.data(),
|
||||
node.name.data(),
|
||||
header.charCounts[i]
|
||||
);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&data[i].transform),
|
||||
reinterpret_cast<char*>(&node.inverseBindMatrix),
|
||||
sizeof(SHMatrix)
|
||||
);
|
||||
node.inverseBindMatrix = node.inverseBindMatrix;
|
||||
|
||||
NodeDataFlag flag;
|
||||
file.get(reinterpret_cast<char&>(flag));
|
||||
|
||||
SHVec3 scale{ SHVec3::One }, translation{ SHVec3::Zero };
|
||||
SHVec4 rotation{ SHVec4::UnitW };
|
||||
SHMatrix matrix{ SHMatrix::Identity };
|
||||
std::vector<double> carrier;
|
||||
|
||||
if (flag & NODE_DATA_ROTATION)
|
||||
{
|
||||
carrier.resize(NODE_COMPONENT_COUNT_ROTATION);
|
||||
file.read(
|
||||
reinterpret_cast<char*>(carrier.data()),
|
||||
sizeof(double) * NODE_COMPONENT_COUNT_ROTATION
|
||||
);
|
||||
rotation = GetVec4FromVector(carrier);
|
||||
}
|
||||
|
||||
if (flag & NODE_DATA_SCALE)
|
||||
{
|
||||
carrier.resize(NODE_COMPONENT_COUNT_SCALE);
|
||||
file.read(
|
||||
reinterpret_cast<char*>(carrier.data()),
|
||||
sizeof(double) * NODE_COMPONENT_COUNT_SCALE
|
||||
);
|
||||
scale = GetVec3FromVector(carrier);
|
||||
}
|
||||
|
||||
if (flag & NODE_DATA_TRANSLATION)
|
||||
{
|
||||
carrier.resize(NODE_COMPONENT_COUNT_TRANSLATION);
|
||||
file.read(
|
||||
reinterpret_cast<char*>(carrier.data()),
|
||||
sizeof(double) * NODE_COMPONENT_COUNT_TRANSLATION
|
||||
);
|
||||
translation = GetVec3FromVector(carrier);
|
||||
}
|
||||
|
||||
if (flag & NODE_DATA_MATRIX)
|
||||
{
|
||||
carrier.resize(NODE_COMPONENT_COUNT_MATRIX);
|
||||
file.read(
|
||||
reinterpret_cast<char*>(carrier.data()),
|
||||
sizeof(double) * NODE_COMPONENT_COUNT_MATRIX
|
||||
);
|
||||
matrix = GetMatrixFromVector(carrier);
|
||||
}
|
||||
|
||||
//matrix *= SHMatrix::Transform(translation, rotation, scale);
|
||||
matrix *= SHMatrix::Translate(translation) * SHMatrix::Rotate(rotation) * SHMatrix::Scale(scale);
|
||||
node.transform = matrix;
|
||||
//node.transform = SHMatrix::Inverse(node.inverseBindMatrix);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&data[i].offset),
|
||||
sizeof(SHMatrix)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -199,8 +294,6 @@ namespace SHADE
|
|||
nodeQueue.emplace(depthPtr++, depthTempPtr++);
|
||||
}
|
||||
}
|
||||
|
||||
delete[] dst;
|
||||
}
|
||||
|
||||
void SHModelLoader::ReadMeshData(FileReference file, std::vector<SHMeshDataHeader> const& headers,
|
||||
|
@ -221,7 +314,6 @@ namespace SHADE
|
|||
data.VertexNormals.resize(header.vertexCount);
|
||||
data.VertexTexCoords.resize(header.vertexCount);
|
||||
data.Indices.resize(header.indexCount);
|
||||
data.BoneCount = header.boneCount;
|
||||
|
||||
file.read(data.name.data(), header.charCount);
|
||||
file.read(reinterpret_cast<char*>(data.VertexPositions.data()), vertexVec3Byte);
|
||||
|
@ -230,48 +322,20 @@ namespace SHADE
|
|||
file.read(reinterpret_cast<char*>(data.VertexTexCoords.data()), vertexVec2Byte);
|
||||
file.read(reinterpret_cast<char*>(data.Indices.data()), sizeof(uint32_t) * header.indexCount);
|
||||
|
||||
if (header.boneCount)
|
||||
if (header.hasWeights)
|
||||
{
|
||||
std::vector<MeshBoneInfo> boneInfos(header.boneCount);
|
||||
std::vector<MeshBone> bones(header.boneCount);
|
||||
|
||||
file.read(reinterpret_cast<char*>(boneInfos.data()), sizeof(MeshBoneInfo) * header.boneCount);
|
||||
|
||||
for (auto i{ 0 }; i < header.boneCount; ++i)
|
||||
{
|
||||
auto& bone = bones[i];
|
||||
auto const& info = boneInfos[i];
|
||||
|
||||
bone.name.resize(info.charCount);
|
||||
file.read(bone.name.data(), info.charCount);
|
||||
file.read(reinterpret_cast<char*>(&bone.offset), sizeof(SHMatrix));
|
||||
|
||||
bone.weights.resize(info.weightCount);
|
||||
file.read(reinterpret_cast<char*>(bone.weights.data()), sizeof(BoneWeight) * info.weightCount);
|
||||
}
|
||||
|
||||
data.VertexBoneIndices.resize(header.vertexCount);
|
||||
data.VertexBoneWeights.resize(header.vertexCount);
|
||||
|
||||
for (uint32_t boneIndex{0}; boneIndex < bones.size(); ++boneIndex)
|
||||
{
|
||||
auto const& bone = bones[boneIndex];
|
||||
for (auto const& weight : bone.weights)
|
||||
{
|
||||
auto& boneIndices = data.VertexBoneIndices[weight.index];
|
||||
auto& boneWeight = data.VertexBoneWeights[weight.index];
|
||||
file.read(
|
||||
reinterpret_cast<char*>(data.VertexBoneWeights.data()),
|
||||
sizeof(SHVec4) * header.vertexCount
|
||||
);
|
||||
|
||||
for (auto j{0}; j < BONE_INDEX_ALIGHTMENT; ++j)
|
||||
{
|
||||
if (boneWeight[j] == 0.f)
|
||||
{
|
||||
boneIndices[j] = boneIndex;
|
||||
boneWeight[j] = weight.weight;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
file.read(
|
||||
reinterpret_cast<char*>(data.VertexBoneIndices.data()),
|
||||
sizeof(SHVec4U) * header.vertexCount
|
||||
);
|
||||
}
|
||||
|
||||
meshes[i] = &data;
|
||||
|
@ -306,7 +370,7 @@ namespace SHADE
|
|||
animAsset.nodeChannels.resize(header.animNodeCount);
|
||||
for (auto i {0}; i < header.animNodeCount; ++i)
|
||||
{
|
||||
ReadAnimNode(file, header.nodeHeaders[i], animAsset.nodeChannels[i]);
|
||||
ReadAnimNode(file, header.frameCount, animAsset.nodeChannels[i]);
|
||||
}
|
||||
|
||||
anims[i] = &animAsset;
|
||||
|
|
|
@ -20,7 +20,6 @@ namespace SHADE
|
|||
{
|
||||
using FileReference = std::ifstream&;
|
||||
|
||||
void ReadAnimNode(FileReference file, SHAnimNodeInfo const& info, SHAnimData& data);
|
||||
|
||||
void ReadRigHeader(FileReference file, SHRigDataHeader& header);
|
||||
void ReadRigData(FileReference file, SHRigDataHeader const& header, std::vector<SHRigNodeData>& data);
|
||||
|
@ -28,6 +27,9 @@ namespace SHADE
|
|||
|
||||
void ReadMeshData(FileReference file, std::vector<SHMeshDataHeader> const& headers, std::vector<SHMeshAsset*>& meshes);
|
||||
void ReadAnimData(FileReference file, std::vector<SHAnimDataHeader> const& headers, std::vector<SHAnimAsset*>& anims);
|
||||
void ReadAnimNode(FileReference file, uint32_t frameCount, SHAnimNode& data);
|
||||
|
||||
void BuildTransformMatrices(SHRigAsset& rig);
|
||||
|
||||
void ReadHeaders(FileReference file, SHModelAsset& asset);
|
||||
void ReadData(FileReference file, SHModelAsset& asset);
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "Assets/Asset Types/SHSceneAsset.h"
|
||||
#include "Assets/Asset Types/SHPrefabAsset.h"
|
||||
#include "Assets/Asset Types/SHMaterialAsset.h"
|
||||
#include "Assets/Asset Types/SHAudioBankAsset.h"
|
||||
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
|
@ -22,6 +23,14 @@ namespace SHADE
|
|||
{
|
||||
SHAssetData* SHTextBasedLoader::Load(AssetPath path)
|
||||
{
|
||||
if (path.extension().string() == AUDIO_BANK_EXTENSION)
|
||||
{
|
||||
auto data = new SHAudioBankAsset();
|
||||
data->name = path.stem().string();
|
||||
data->path = path.string();
|
||||
return data;
|
||||
}
|
||||
|
||||
std::ifstream file{ path, std::ios::in };
|
||||
|
||||
if (!file.is_open())
|
||||
|
|
|
@ -56,6 +56,7 @@ enum class AssetType : AssetTypeMeta
|
|||
MESH,
|
||||
SCRIPT,
|
||||
FONT,
|
||||
AUDIO_BANK,
|
||||
MAX_COUNT
|
||||
};
|
||||
constexpr size_t TYPE_COUNT{ static_cast<size_t>(AssetType::MAX_COUNT) };
|
||||
|
@ -83,6 +84,7 @@ constexpr std::string_view MATERIAL_FOLDER{ "/Materials/" };
|
|||
constexpr std::string_view META_EXTENSION {".shmeta"};
|
||||
constexpr std::string_view AUDIO_EXTENSION {".ogg"};
|
||||
constexpr std::string_view AUDIO_WAV_EXTENSION {".wav"};
|
||||
constexpr std::string_view AUDIO_BANK_EXTENSION {".bank"};
|
||||
constexpr std::string_view SHADER_EXTENSION{ ".shshader" };
|
||||
constexpr std::string_view SHADER_BUILT_IN_EXTENSION{ ".shshaderb" };
|
||||
constexpr std::string_view FONT_EXTENSION{ ".shfont" };
|
||||
|
@ -105,10 +107,10 @@ constexpr std::string_view EXTENSIONS[] = {
|
|||
"dummy",
|
||||
SCRIPT_EXTENSION,
|
||||
FONT_EXTENSION,
|
||||
AUDIO_WAV_EXTENSION,
|
||||
AUDIO_BANK_EXTENSION
|
||||
};
|
||||
|
||||
constexpr size_t EXTENSIONS_COUNT{ 11 };
|
||||
constexpr size_t EXTENSIONS_COUNT{ static_cast<size_t>(AssetType::MAX_COUNT) };
|
||||
|
||||
// EXTERNAL EXTENSIONS
|
||||
constexpr std::string_view GLSL_EXTENSION{ ".glsl" };
|
||||
|
|
|
@ -445,6 +445,10 @@ namespace SHADE
|
|||
fontPath += FONT_EXTENSION;
|
||||
newPath = fontPath;
|
||||
}
|
||||
else if (ext == AUDIO_BANK_EXTENSION.data())
|
||||
{
|
||||
newPath = path.string();
|
||||
}
|
||||
else
|
||||
{
|
||||
SHLOG_WARNING("[Asset Manager] File Type compilation not yet Implemented: {}", path.string());
|
||||
|
@ -528,6 +532,7 @@ namespace SHADE
|
|||
loaders[static_cast<size_t>(AssetType::MESH)] = nullptr;
|
||||
loaders[static_cast<size_t>(AssetType::SCRIPT)] = nullptr;
|
||||
loaders[static_cast<size_t>(AssetType::FONT)] = dynamic_cast<SHAssetLoader*>(new SHFontLoader());
|
||||
loaders[static_cast<size_t>(AssetType::AUDIO_BANK)] = loaders[static_cast<size_t>(AssetType::SCENE)];
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
|
@ -696,6 +701,20 @@ namespace SHADE
|
|||
|
||||
return newAsset.id;
|
||||
}
|
||||
else if (ext == AUDIO_BANK_EXTENSION)
|
||||
{
|
||||
SHAsset newAsset{
|
||||
path.stem().string(),
|
||||
GenerateAssetID(AssetType::AUDIO_BANK),
|
||||
AssetType::AUDIO_BANK,
|
||||
path,
|
||||
false
|
||||
};
|
||||
assetCollection.emplace(newAsset.id, newAsset);
|
||||
SHAssetMetaHandler::WriteMetaData(newAsset);
|
||||
|
||||
return newAsset.id;
|
||||
}
|
||||
else if(ext == MATERIAL_EXTENSION)
|
||||
{
|
||||
SHAsset newAsset{
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue