Implemented Animation Clip asset and animation controller #410
|
@ -521,47 +521,11 @@
|
|||
- Is Trigger: false
|
||||
Collision Tag: 0
|
||||
Type: Box
|
||||
Half Extents: {x: 1.04999995, y: 0.0500000007, z: 0.550000012}
|
||||
Half Extents: {x: 1.10000002, y: 2, z: 0.550000012}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.0299999993, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
- Is Trigger: false
|
||||
Collision Tag: 0
|
||||
Type: Box
|
||||
Half Extents: {x: 1.04999995, y: 0.0500000007, z: 0.550000012}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
- Is Trigger: false
|
||||
Collision Tag: 0
|
||||
Type: Box
|
||||
Half Extents: {x: 1.04999995, y: 0.0500000007, z: 0.550000012}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.985000014, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
- Is Trigger: false
|
||||
Collision Tag: 0
|
||||
Type: Box
|
||||
Half Extents: {x: 1.04999995, y: 0.0500000007, z: 0.550000012}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 1.47500002, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
- Is Trigger: false
|
||||
Collision Tag: 0
|
||||
Type: Box
|
||||
Half Extents: {x: 1.04999995, y: 0.0500000007, z: 0.550000012}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 1.97000003, z: 0}
|
||||
Position Offset: {x: 0, y: 1, z: 0}
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||||
Rotation Offset: {x: 0, y: 0, z: 0}
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||||
IsActive: true
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||||
Scripts: ~
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||||
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@ -584,47 +548,11 @@
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|||
- Is Trigger: false
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||||
Collision Tag: 0
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||||
Type: Box
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||||
Half Extents: {x: 1.04999995, y: 0.0500000007, z: 0.550000012}
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||||
Half Extents: {x: 1.10000002, y: 2, z: 0.550000012}
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||||
Friction: 0.400000006
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||||
Bounciness: 0
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||||
Density: 1
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||||
Position Offset: {x: 0, y: 0.0299999993, z: 0}
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||||
Rotation Offset: {x: 0, y: 0, z: 0}
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||||
- Is Trigger: false
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||||
Collision Tag: 0
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||||
Type: Box
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||||
Half Extents: {x: 1.04999995, y: 0.0500000007, z: 0.550000012}
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||||
Friction: 0.400000006
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||||
Bounciness: 0
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||||
Density: 1
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||||
Position Offset: {x: 0, y: 0.5, z: 0}
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||||
Rotation Offset: {x: 0, y: 0, z: 0}
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||||
- Is Trigger: false
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||||
Collision Tag: 0
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||||
Type: Box
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||||
Half Extents: {x: 1.04999995, y: 0.0500000007, z: 0.550000012}
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||||
Friction: 0.400000006
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||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.985000014, z: 0}
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||||
Rotation Offset: {x: 0, y: 0, z: 0}
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||||
- Is Trigger: false
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||||
Collision Tag: 0
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||||
Type: Box
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||||
Half Extents: {x: 1.04999995, y: 0.0500000007, z: 0.550000012}
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||||
Friction: 0.400000006
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||||
Bounciness: 0
|
||||
Density: 1
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||||
Position Offset: {x: 0, y: 1.47500002, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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||||
- Is Trigger: false
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||||
Collision Tag: 0
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||||
Type: Box
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||||
Half Extents: {x: 1.04999995, y: 0.0500000007, z: 0.550000012}
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||||
Friction: 0.400000006
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||||
Bounciness: 0
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||||
Density: 1
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||||
Position Offset: {x: 0, y: 1.97000003, z: 0}
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||||
Position Offset: {x: 0, y: 1, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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||||
Scripts: ~
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@ -647,47 +575,11 @@
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|||
- Is Trigger: false
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||||
Collision Tag: 0
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||||
Type: Box
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||||
Half Extents: {x: 1.04999995, y: 0.0500000007, z: 0.550000012}
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||||
Half Extents: {x: 1.10000002, y: 2, z: 0.550000012}
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||||
Friction: 0.400000006
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||||
Bounciness: 0
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||||
Density: 1
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||||
Position Offset: {x: 0, y: 0.0299999993, z: 0}
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||||
Rotation Offset: {x: 0, y: 0, z: 0}
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||||
- Is Trigger: false
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||||
Collision Tag: 0
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||||
Type: Box
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||||
Half Extents: {x: 1.04999995, y: 0.0500000007, z: 0.550000012}
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||||
Friction: 0.400000006
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||||
Bounciness: 0
|
||||
Density: 1
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||||
Position Offset: {x: 0, y: 0.5, z: 0}
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||||
Rotation Offset: {x: 0, y: 0, z: 0}
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||||
- Is Trigger: false
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||||
Collision Tag: 0
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||||
Type: Box
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||||
Half Extents: {x: 1.04999995, y: 0.0500000007, z: 0.550000012}
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||||
Friction: 0.400000006
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||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.985000014, z: 0}
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||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
- Is Trigger: false
|
||||
Collision Tag: 0
|
||||
Type: Box
|
||||
Half Extents: {x: 1.04999995, y: 0.0500000007, z: 0.550000012}
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||||
Friction: 0.400000006
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||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 1.47500002, z: 0}
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||||
Rotation Offset: {x: 0, y: 0, z: 0}
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||||
- Is Trigger: false
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||||
Collision Tag: 0
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||||
Type: Box
|
||||
Half Extents: {x: 1.04999995, y: 0.0500000007, z: 0.550000012}
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||||
Friction: 0.400000006
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||||
Bounciness: 0
|
||||
Density: 1
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||||
Position Offset: {x: 0, y: 1.97000003, z: 0}
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||||
Position Offset: {x: 0, y: 1, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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||||
IsActive: true
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||||
Scripts: ~
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||||
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@ -836,47 +728,11 @@
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|||
- Is Trigger: false
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||||
Collision Tag: 0
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||||
Type: Box
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||||
Half Extents: {x: 1.04999995, y: 0.0500000007, z: 0.550000012}
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||||
Half Extents: {x: 1.10000002, y: 2, z: 0.550000012}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.0299999993, z: 0}
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||||
Rotation Offset: {x: 0, y: 0, z: 0}
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||||
- Is Trigger: false
|
||||
Collision Tag: 0
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||||
Type: Box
|
||||
Half Extents: {x: 1.04999995, y: 0.0500000007, z: 0.550000012}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.5, z: 0}
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||||
Rotation Offset: {x: 0, y: 0, z: 0}
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||||
- Is Trigger: false
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||||
Collision Tag: 0
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||||
Type: Box
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||||
Half Extents: {x: 1.04999995, y: 0.0500000007, z: 0.550000012}
|
||||
Friction: 0.400000006
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||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.985000014, z: 0}
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||||
Rotation Offset: {x: 0, y: 0, z: 0}
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||||
- Is Trigger: false
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||||
Collision Tag: 0
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||||
Type: Box
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||||
Half Extents: {x: 1.04999995, y: 0.0500000007, z: 0.550000012}
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||||
Friction: 0.400000006
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||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 1.47500002, z: 0}
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||||
Rotation Offset: {x: 0, y: 0, z: 0}
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||||
- Is Trigger: false
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||||
Collision Tag: 0
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||||
Type: Box
|
||||
Half Extents: {x: 1.04999995, y: 0.0500000007, z: 0.550000012}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 1.97000003, z: 0}
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||||
Position Offset: {x: 0, y: 1, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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||||
IsActive: true
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||||
Scripts: ~
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||||
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@ -962,47 +818,11 @@
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|||
- Is Trigger: false
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||||
Collision Tag: 0
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||||
Type: Box
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||||
Half Extents: {x: 1.04999995, y: 0.0500000007, z: 0.550000012}
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||||
Half Extents: {x: 1.10000002, y: 2, z: 0.550000012}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.0299999993, z: 0}
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||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
- Is Trigger: false
|
||||
Collision Tag: 0
|
||||
Type: Box
|
||||
Half Extents: {x: 1.04999995, y: 0.0500000007, z: 0.550000012}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
- Is Trigger: false
|
||||
Collision Tag: 0
|
||||
Type: Box
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||||
Half Extents: {x: 1.04999995, y: 0.0500000007, z: 0.550000012}
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||||
Friction: 0.400000006
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||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.985000014, z: 0}
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||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
- Is Trigger: false
|
||||
Collision Tag: 0
|
||||
Type: Box
|
||||
Half Extents: {x: 1.04999995, y: 0.0500000007, z: 0.550000012}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 1.47500002, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
- Is Trigger: false
|
||||
Collision Tag: 0
|
||||
Type: Box
|
||||
Half Extents: {x: 1.04999995, y: 0.0500000007, z: 0.550000012}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 1.97000003, z: 0}
|
||||
Position Offset: {x: 0, y: 1, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -2583,7 +2403,7 @@
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|||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: -1.48352981, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
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@ -4293,13 +4113,14 @@
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|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -800, y: 400, z: 0}
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||||
Translate: {x: -800, y: 400, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 60, y: 60, z: 60}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: My name is Brandon.
|
||||
Text: "Score: 0"
|
||||
Font: 176667660
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 206
|
||||
|
@ -4308,13 +4129,14 @@
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|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 500, y: 400, z: 0}
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||||
Translate: {x: 500, y: 400, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 60, y: 60, z: 60}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: My name is Brandon.
|
||||
Text: "Time Left: 200"
|
||||
Font: 176667660
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 238
|
||||
|
@ -4323,13 +4145,14 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -800, y: 300, z: 0}
|
||||
Translate: {x: -800, y: 300, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 60, y: 60, z: 60}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: TEST
|
||||
Text: ""
|
||||
Font: 176667660
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 236
|
||||
|
@ -4343,7 +4166,7 @@
|
|||
winScene: 86098106
|
||||
loseScene: 91685359
|
||||
currGameState: 0
|
||||
totalItemCount: 0
|
||||
totalItemCount: 4
|
||||
Score: 0
|
||||
timer: 200
|
||||
scoreText: 237
|
||||
|
@ -4352,14 +4175,20 @@
|
|||
maxMultiplierDuration: 5
|
||||
maxMultiplierCombo: 10
|
||||
multiplierFont: 60
|
||||
- Type: PauseMenu
|
||||
Enabled: true
|
||||
resumeBtn: 457
|
||||
retryBtn: 455
|
||||
quitBtn: 456
|
||||
canvas: 458
|
||||
- EID: 235
|
||||
Name: ====AI=====
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0.406909943, y: 0.100000001, z: -2}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Translate: {x: 2.13981342, y: 0.0490087792, z: -1.96055627}
|
||||
Rotate: {x: 0, y: -1.53675354, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
|
@ -4385,7 +4214,7 @@
|
|||
- Is Trigger: false
|
||||
Collision Tag: 5
|
||||
Type: Box
|
||||
Half Extents: {x: 1, y: 1.79999995, z: 0.400000006}
|
||||
Half Extents: {x: 0.600000024, y: 1.79999995, z: 0.400000006}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
|
@ -4466,8 +4295,8 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 3.71994686, y: 1.14058578, z: -9.35119247}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Translate: {x: 3.71994758, y: 1.0997268, z: -9.35119152}
|
||||
Rotate: {x: 4.18975469e-06, y: -1.08915871e-11, z: -5.03928231e-06}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
|
@ -4509,7 +4338,7 @@
|
|||
dontReturn: false
|
||||
soundDistance: 10
|
||||
highlightSpeed: 200
|
||||
highlightThickness: 600
|
||||
highlightThickness: 120
|
||||
highlightLowerClamp: 0.25
|
||||
- EID: 227
|
||||
Name: Mesh_Cheese
|
||||
|
@ -4517,8 +4346,8 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 3.22328258, y: 1.08429813, z: -0.57395637}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Translate: {x: 3.22328258, y: 1.02709854, z: -0.57395637}
|
||||
Rotate: {x: 5.62993963e-09, y: -7.03049191e-17, z: -1.92319405e-08}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
|
@ -4530,7 +4359,7 @@
|
|||
Drag: 0.00999999978
|
||||
Angular Drag: 0.100000001
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Interpolate: false
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
|
@ -4560,7 +4389,7 @@
|
|||
dontReturn: false
|
||||
soundDistance: 10
|
||||
highlightSpeed: 200
|
||||
highlightThickness: 600
|
||||
highlightThickness: 50
|
||||
highlightLowerClamp: 0.25
|
||||
- EID: 65778
|
||||
Name: Mesh_Apple
|
||||
|
@ -4568,8 +4397,8 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -2.5, y: 0.778462529, z: -5}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Translate: {x: -2.50000072, y: 0.799999774, z: -5.00000095}
|
||||
Rotate: {x: -4.09249949e-08, y: 1.40052995e-13, z: 2.95086267e-08}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
|
@ -4581,7 +4410,7 @@
|
|||
Drag: 0.00999999978
|
||||
Angular Drag: 0.100000001
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Interpolate: false
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
|
@ -4611,7 +4440,7 @@
|
|||
dontReturn: false
|
||||
soundDistance: 10
|
||||
highlightSpeed: 200
|
||||
highlightThickness: 600
|
||||
highlightThickness: 60
|
||||
highlightLowerClamp: 0.25
|
||||
- EID: 216
|
||||
Name: Mesh_Apple
|
||||
|
@ -4619,8 +4448,8 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -2.5, y: 0.778462529, z: -4.28408813}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Translate: {x: -2.50000072, y: 0.799999893, z: -4.28408909}
|
||||
Rotate: {x: -5.83341553e-08, y: 7.48974247e-14, z: 1.10461471e-08}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
|
@ -4632,7 +4461,7 @@
|
|||
Drag: 0.00999999978
|
||||
Angular Drag: 0.100000001
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Interpolate: false
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
|
@ -4662,7 +4491,7 @@
|
|||
dontReturn: false
|
||||
soundDistance: 10
|
||||
highlightSpeed: 200
|
||||
highlightThickness: 600
|
||||
highlightThickness: 60
|
||||
highlightLowerClamp: 0.25
|
||||
- EID: 229
|
||||
Name: ====ScoreZonePool====
|
||||
|
@ -4677,7 +4506,7 @@
|
|||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -7.47360849, y: 1.4327563, z: -2.44241929}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Rotate: {x: -0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
|
@ -4739,7 +4568,7 @@
|
|||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 1.97487497, y: 1.3500793, z: -10.195508}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Rotate: {x: -0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
|
@ -4800,8 +4629,8 @@
|
|||
NumberOfChildren: 1
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -5.47656059, y: 1.4327563, z: -2.44241929}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Translate: {x: -5.47656107, y: 1.4327563, z: -2.44241929}
|
||||
Rotate: {x: -0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
|
@ -4863,7 +4692,7 @@
|
|||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 6.09239721, y: 1.4327563, z: -6.03106117}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Rotate: {x: -0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
|
@ -4925,7 +4754,7 @@
|
|||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 6.09239721, y: 1.4327563, z: -3.94262314}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Rotate: {x: -0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
|
@ -5075,7 +4904,7 @@
|
|||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -8, y: 1.142977, z: -4}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Rotate: {x: -0, y: 1.57079649, z: 0}
|
||||
Scale: {x: 0.999999881, y: 1, z: 0.999999881}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
|
@ -5090,7 +4919,7 @@
|
|||
Interpolate: false
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: true
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: true
|
||||
Freeze Rotation Y: true
|
||||
|
@ -5120,23 +4949,27 @@
|
|||
maxJumpHeight: 2
|
||||
maxJumpTime: 0.75
|
||||
fallMultipler: 3
|
||||
jumpPadMultiplayer: 2
|
||||
lightMultiper: 0.75
|
||||
mediumMultiper: 0.5
|
||||
heavyMultiper: 0.25
|
||||
jumpPadMultiplayer: 1.20000005
|
||||
lightMultiper: 0.899999976
|
||||
mediumMultiper: 0.699999988
|
||||
heavyMultiper: 0.5
|
||||
silhouettePlayer: 462
|
||||
silhouetteBag: 465
|
||||
- Type: PickAndThrow
|
||||
Enabled: true
|
||||
throwForce: [8, 10, 8]
|
||||
cameraArmOffSet: [0, 0.25, 0]
|
||||
cameraArmOffSet: [0.25, 0.600000024, 0.200000003]
|
||||
delayTimer: 1
|
||||
aimingLength: 0.899999976
|
||||
aimingLength: 1
|
||||
throwItem: false
|
||||
silhouettePlayer: 462
|
||||
silhouetteBag: 465
|
||||
rayDistance: 0.5
|
||||
rayDistance: 0.75
|
||||
rayHeight: 0.100000001
|
||||
aimingFOV: 50
|
||||
defaultFOV: 45
|
||||
- Type: StateMachine
|
||||
Enabled: true
|
||||
currentStateName: Idle State
|
||||
currentAnimName: ""
|
||||
- EID: 65733
|
||||
Name: HoldingPoint
|
||||
IsActive: true
|
||||
|
@ -5155,36 +4988,36 @@
|
|||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -2.98023224e-08, z: 4.76837158e-07}
|
||||
Rotate: {x: 0, y: 6.28318548, z: 2.23517329e-08}
|
||||
Rotate: {x: -0.173316926, y: 3.1415925, z: 2.23517329e-08}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Camera Component:
|
||||
Position: {x: 2.12735963, y: 0.362327784, z: 7.98933029}
|
||||
Pitch: 0
|
||||
Yaw: 360
|
||||
Position: {x: -8.9091711, y: 2.05214882, z: -4}
|
||||
Pitch: -9.93032837
|
||||
Yaw: 270
|
||||
Roll: 1.28065994e-06
|
||||
Width: 1920
|
||||
Near: 0.00999999978
|
||||
Far: 10000
|
||||
Perspective: true
|
||||
FOV: 90
|
||||
FOV: 45
|
||||
IsActive: true
|
||||
Camera Arm Component:
|
||||
Arm Pitch: 0
|
||||
Arm Yaw: 0
|
||||
Arm Length: 1
|
||||
Arm Pitch: 45
|
||||
Arm Yaw: -90
|
||||
Arm Length: 3
|
||||
Look At Camera Origin: true
|
||||
Target Offset: {x: 0, y: 0, z: 0}
|
||||
Target Offset: {x: 0, y: 0.75, z: 0}
|
||||
Camera Collision: true
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.ThirdPersonCamera
|
||||
Enabled: true
|
||||
armLength: 2
|
||||
turnSpeedPitch: 0.300000012
|
||||
turnSpeedYaw: 0.5
|
||||
inverseXControls: true
|
||||
inverseYControls: true
|
||||
armLength: 3
|
||||
turnSpeedPitch: 0.200000003
|
||||
turnSpeedYaw: 0.400000006
|
||||
inverseXControls: false
|
||||
inverseYControls: false
|
||||
pitchUpperClamp: 45
|
||||
pitchLowerClamp: 5
|
||||
- EID: 65731
|
||||
|
@ -5244,7 +5077,7 @@
|
|||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 464
|
||||
Name: Canvas
|
||||
Name: StealFoodCanvas
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
|
||||
Components:
|
||||
|
@ -5277,7 +5110,7 @@
|
|||
- Type: SHADE_Scripting.UI.StealFoodPopUp
|
||||
Enabled: true
|
||||
popInDuration: 0.5
|
||||
popOutDuration: 0.5
|
||||
popOutDuration: 0.075000003
|
||||
stayDuration: 1
|
||||
rotationAmt: 1800
|
||||
scaleAmtX: 538
|
||||
|
@ -5291,6 +5124,192 @@
|
|||
- Type: SHADE_Scripting.UI.TweenManager
|
||||
Enabled: true
|
||||
- EID: 461
|
||||
Name: CameraPoints
|
||||
IsActive: true
|
||||
NumberOfChildren: 3
|
||||
Components: ~
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.PreviewLevel
|
||||
Enabled: true
|
||||
endPoint1: [-5.5, 1.5, -2]
|
||||
endPoint2: [1, 1.5, -7.5]
|
||||
endPoint3: [2.5, 1.5, -3]
|
||||
playerCamera: 65730
|
||||
duration: 3
|
||||
- EID: 453
|
||||
Name: PreviewLevel1
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -7.5, y: 1.5, z: -2}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Camera Component:
|
||||
Position: {x: -5.5, y: 1.5, z: -2}
|
||||
Pitch: 0
|
||||
Yaw: 0
|
||||
Roll: 0
|
||||
Width: 1920
|
||||
Near: 0.00999999978
|
||||
Far: 10000
|
||||
Perspective: true
|
||||
FOV: 90
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 452
|
||||
Name: PreviewLevel2
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -1.5, y: 1.5, z: -7.5}
|
||||
Rotate: {x: 0, y: -3.14159274, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Camera Component:
|
||||
Position: {x: -0.24528563, y: 1.5, z: -7.5}
|
||||
Pitch: 0
|
||||
Yaw: -180
|
||||
Roll: 0
|
||||
Width: 1920
|
||||
Near: 0.00999999978
|
||||
Far: 10000
|
||||
Perspective: true
|
||||
FOV: 90
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 451
|
||||
Name: PreviewLevel3
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 2.5, y: 1.5, z: -7.5}
|
||||
Rotate: {x: 0, y: 4.71238899, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Camera Component:
|
||||
Position: {x: 2.5, y: 1.5, z: -7.5}
|
||||
Pitch: 0
|
||||
Yaw: 270
|
||||
Roll: 0
|
||||
Width: 1920
|
||||
Near: 0.00999999978
|
||||
Far: 10000
|
||||
Perspective: true
|
||||
FOV: 90
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 458
|
||||
Name: PauseCanvas
|
||||
IsActive: false
|
||||
NumberOfChildren: 4
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 1920
|
||||
Canvas Height: 1080
|
||||
Scale by canvas width: false
|
||||
IsActive: false
|
||||
Scripts: ~
|
||||
- EID: 457
|
||||
Name: ResumeButton
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 100, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 300, y: 200, z: 500}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 129340704
|
||||
IsActive: true
|
||||
Button Component:
|
||||
Default Texture: 63979907
|
||||
Hovered Texture: 51379325
|
||||
Clicked Texture: 66788278
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 458
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 456
|
||||
Name: QuitButton
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -300, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 300, y: 200, z: 500}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 129340704
|
||||
IsActive: true
|
||||
Button Component:
|
||||
Default Texture: 61602036
|
||||
Hovered Texture: 58910810
|
||||
Clicked Texture: 57786063
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 458
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 455
|
||||
Name: RetryButton
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -100, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 300, y: 200, z: 500}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 129340704
|
||||
IsActive: true
|
||||
Button Component:
|
||||
Default Texture: 64806384
|
||||
Hovered Texture: 58347825
|
||||
Clicked Texture: 63234380
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 458
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 454
|
||||
Name: GamePauseText
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -250, y: 300, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 100, y: 100, z: 100}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: Game Pause
|
||||
Font: 176667660
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
IsActive: false
|
||||
UI Component:
|
||||
Canvas ID: 458
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 450
|
||||
Name: TransitionCanvas
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
|
||||
|
@ -5301,22 +5320,22 @@
|
|||
Scale by canvas width: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 459
|
||||
- EID: 65982
|
||||
Name: Transition
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Translate: {x: 0, y: 0, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1920, y: 1080, z: 1}
|
||||
Scale: {x: 2500, y: 1080, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 120016136
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 461
|
||||
Canvas ID: 450
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -28,11 +28,6 @@ public class PickAndThrow : Script
|
|||
public bool throwItem = false;
|
||||
private Vector3 prevTargetOffSet;
|
||||
|
||||
public GameObject silhouettePlayer;
|
||||
public Renderable silhouettePlayerRend;
|
||||
public GameObject silhouetteBag;
|
||||
public Renderable silhouetteBagRend;
|
||||
|
||||
[Tooltip("Lenght of ray")]
|
||||
public float rayDistance = 1;
|
||||
|
||||
|
@ -58,41 +53,17 @@ public class PickAndThrow : Script
|
|||
if(!tpc)
|
||||
Debug.LogError("TPC EMPTY");
|
||||
|
||||
if(!silhouettePlayer)
|
||||
Debug.LogError("silhouettePlayer EMPTY");
|
||||
else
|
||||
silhouettePlayerRend = silhouettePlayer.GetComponent<Renderable>();
|
||||
|
||||
if (!silhouetteBag)
|
||||
Debug.LogError("silhouetteBag EMPTY");
|
||||
else
|
||||
silhouetteBagRend = silhouetteBag.GetComponent<Renderable>();
|
||||
|
||||
AudioHandler.audioClipHandlers["SFXThrow"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_throw");
|
||||
|
||||
timer = delayTimer;
|
||||
}
|
||||
protected override void update()
|
||||
{
|
||||
if (GameManager.Instance.GamePause)
|
||||
if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (silhouettePlayerRend && silhouetteBagRend)
|
||||
{
|
||||
//wait for daniel
|
||||
//0.00075f;
|
||||
Vector3 dis = Camera.GetMainCamera().Position - GameObject.GetComponent<Transform>().LocalPosition;
|
||||
float disSqr = dis.GetSqrMagnitude();
|
||||
float ratio = System.Math.Clamp(1 - (disSqr / (1 + disSqr)), 0, 1.0f);
|
||||
float temp = (1 - ratio) * 0.00075f;
|
||||
if (temp <= 0.0006f)
|
||||
temp = 0.1f;
|
||||
silhouettePlayerRend.Material.SetProperty<float>("data.offset", temp);
|
||||
silhouetteBagRend.Material.SetProperty<float>("data.offset", temp);
|
||||
}
|
||||
|
||||
if (timer <= delayTimer)
|
||||
timer += Time.DeltaTimeF;
|
||||
|
||||
|
@ -171,7 +142,7 @@ public class PickAndThrow : Script
|
|||
|
||||
protected override void fixedUpdate()
|
||||
{
|
||||
if (GameManager.Instance.GamePause)
|
||||
if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -17,15 +17,6 @@ public class PlayerController : Script
|
|||
TOTAL
|
||||
}
|
||||
|
||||
/* public enum WalkingState
|
||||
{
|
||||
CARRY,
|
||||
AIMING,
|
||||
THROW,
|
||||
WALK,
|
||||
TOTAL
|
||||
}*/
|
||||
|
||||
public RigidBody rb { get; set; }
|
||||
public Transform tranform { get; set; }
|
||||
public Camera cam { get; set; }
|
||||
|
@ -85,6 +76,12 @@ public class PlayerController : Script
|
|||
[Tooltip("How heavy item will affect player jump")]
|
||||
public float heavyMultiper = 0.25f;
|
||||
|
||||
//silhouette=====================================================================
|
||||
public GameObject silhouettePlayer;
|
||||
public Renderable silhouettePlayerRend;
|
||||
public GameObject silhouetteBag;
|
||||
public Renderable silhouetteBagRend;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
//default setup
|
||||
|
@ -119,6 +116,21 @@ public class PlayerController : Script
|
|||
dictionary.Add(typeof(PlayerCaughtState), new PlayerCaughtState(stateMachine));
|
||||
stateMachine.InitStateMachine(dictionary);
|
||||
|
||||
if (!silhouettePlayer)
|
||||
Debug.LogError("silhouettePlayer EMPTY");
|
||||
else
|
||||
{
|
||||
silhouettePlayerRend = silhouettePlayer.GetComponent<Renderable>();
|
||||
silhouettePlayerRend.Material.SetProperty<float>("data.offset", 0.1f);
|
||||
}
|
||||
|
||||
if (!silhouetteBag)
|
||||
Debug.LogError("silhouetteBag EMPTY");
|
||||
else
|
||||
{
|
||||
silhouetteBagRend = silhouetteBag.GetComponent<Renderable>();
|
||||
silhouetteBagRend.Material.SetProperty<float>("data.offset", 0.1f);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void lateUpdate()
|
||||
|
@ -127,26 +139,23 @@ public class PlayerController : Script
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
if (GameManager.Instance.GamePause)
|
||||
if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (delayTimer <= 1)
|
||||
delayTimer += Time.DeltaTimeF;
|
||||
if (silhouettePlayerRend && silhouetteBagRend)
|
||||
{
|
||||
Vector3 dis = Camera.GetMainCamera().Position - GameObject.GetComponent<Transform>().LocalPosition;
|
||||
float disSqr = dis.GetSqrMagnitude();
|
||||
float ratio = System.Math.Clamp(1 - (disSqr / (1 + disSqr)), 0, 1.0f);
|
||||
float temp = (1 - ratio) * 0.00075f;
|
||||
if (temp <= 0.0006f)
|
||||
temp = 0.1f;
|
||||
silhouettePlayerRend.Material.SetProperty<float>("data.offset", temp);
|
||||
silhouetteBagRend.Material.SetProperty<float>("data.offset", temp);
|
||||
}
|
||||
|
||||
if (delayTimer < 1)
|
||||
{
|
||||
if (tranform && respawnPoint && rb)
|
||||
{
|
||||
rb.LinearVelocity = Vector3.Zero;
|
||||
tranform.LocalPosition = respawnPoint.GetComponent<Transform>().LocalPosition;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
rb.FreezePositionY = false;
|
||||
}
|
||||
//PickAndThrow check
|
||||
if (!pat)
|
||||
{
|
||||
|
@ -156,13 +165,15 @@ public class PlayerController : Script
|
|||
}
|
||||
|
||||
if (!cam)
|
||||
{
|
||||
cam = GetComponentInChildren<Camera>();
|
||||
if(pat)
|
||||
cam.FOV = pat.defaultFOV;
|
||||
}
|
||||
if(!camArm)
|
||||
camArm = GetComponentInChildren<CameraArm>();
|
||||
|
||||
//tempFix
|
||||
if (tranform)
|
||||
tranform.LocalEulerAngles = new Vector3(0.0f, tranform.LocalEulerAngles.y, 0.0f);
|
||||
|
||||
|
||||
GotCaught();
|
||||
Rotation();
|
||||
|
@ -178,7 +189,7 @@ public class PlayerController : Script
|
|||
|
||||
protected override void fixedUpdate()
|
||||
{
|
||||
if (GameManager.Instance.GamePause)
|
||||
if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -333,10 +344,11 @@ public class PlayerController : Script
|
|||
|
||||
private void Rotation()
|
||||
{
|
||||
tranform.LocalEulerAngles = new Vector3(0.0f, tranform.LocalEulerAngles.y, 0.0f);
|
||||
if (isMoveKeyPress && tranform && !isAiming)
|
||||
{
|
||||
Quaternion currentRotation = tranform.LocalRotation;
|
||||
Quaternion targetRotation = Quaternion.LookRotation(new Vector3(axisMove.x, 0.0f, axisMove.y), new Vector3(0.0f, 1.0f, 0.0f));
|
||||
Quaternion targetRotation = Quaternion.LookRotation(new Vector3(axisMove.x, 0.0f, axisMove.y), Vector3.Up);
|
||||
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.FixedDeltaTime);
|
||||
}
|
||||
else if (camArm && tranform && isAiming)
|
||||
|
@ -345,6 +357,7 @@ public class PlayerController : Script
|
|||
Quaternion targetRotation = Quaternion.Euler(0.0f, SHADE.Math.DegreesToRadians(camArm.Yaw + 180.0f), 0.0f);
|
||||
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.FixedDeltaTime);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void Gravity()
|
||||
|
|
|
@ -41,7 +41,7 @@ namespace SHADE_Scripting
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
if (GameManager.Instance.GamePause)
|
||||
if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -41,6 +41,8 @@ public class GameManager : Script
|
|||
public static GameManager Instance { get; private set; }
|
||||
|
||||
public bool GamePause { get; set; }
|
||||
public bool stealFoodPopUpDone { get; set; }
|
||||
public bool PreviewLevelDone { get; set; }
|
||||
|
||||
public bool itemShatter { get; set; }
|
||||
|
||||
|
@ -63,12 +65,20 @@ public class GameManager : Script
|
|||
currMultiplierDuration = 0;
|
||||
fontScalar = new Vector3(multiplierFont / maxMultiplierDuration, multiplierFont / maxMultiplierDuration , multiplierFont / maxMultiplierDuration);
|
||||
itemShatter = false;
|
||||
GamePause = false;
|
||||
stealFoodPopUpDone = false;
|
||||
PreviewLevelDone = false;
|
||||
|
||||
AudioHandler.audioClipHandlers["BGMWin"] = Audio.CreateAudioClip("event:/Music/stingers/game_win");
|
||||
AudioHandler.audioClipHandlers["BGMLose"] = Audio.CreateAudioClip("event:/Music/stingers/game_lose");
|
||||
|
||||
goingToWin = false;
|
||||
goingToLose = false;
|
||||
|
||||
if (scoreText)
|
||||
scoreText.GetComponent<TextRenderable>().Text = $"Score: {Score}";
|
||||
if (timeText)
|
||||
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0")}";
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
|
@ -90,7 +100,7 @@ public class GameManager : Script
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
if (GamePause)
|
||||
if (GamePause || !stealFoodPopUpDone)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -101,7 +111,7 @@ public class GameManager : Script
|
|||
if(scoreText)
|
||||
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
|
||||
if(timeText)
|
||||
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0.00")}";
|
||||
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0")}";
|
||||
|
||||
if (itemScored)
|
||||
{
|
||||
|
|
|
@ -0,0 +1,158 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
public class PreviewLevel : Script
|
||||
{
|
||||
private List<Camera> listOfCamera;
|
||||
|
||||
public Vector3 endPoint1;
|
||||
public Vector3 endPoint2;
|
||||
public Vector3 endPoint3;
|
||||
|
||||
public GameObject playerCamera;
|
||||
public float duration = 3.0f;
|
||||
|
||||
private bool point1Done = false;
|
||||
private bool point2Done = false;
|
||||
private bool point3Done = false;
|
||||
|
||||
private bool reset2 = true;
|
||||
private bool reset3 = true;
|
||||
|
||||
private bool skip = false;
|
||||
[NonSerialized]
|
||||
private TweenThreadVec3 moveToEndPoint1;
|
||||
[NonSerialized]
|
||||
private TweenThreadVec3 moveToEndPoint2;
|
||||
[NonSerialized]
|
||||
private TweenThreadVec3 moveToEndPoint3;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
listOfCamera = GameObject.GetComponentsInChildren<Camera>().ToList();
|
||||
|
||||
if (listOfCamera.Count == 0)
|
||||
Debug.LogError("EMPTY PREVIEW POINTS");
|
||||
|
||||
listOfCamera[0].SetMainCamera();
|
||||
|
||||
moveToEndPoint1 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[0].GetComponent<Transform>().LocalPosition, endPoint1, EASING_METHOD.EASE_IN_SINE);
|
||||
moveToEndPoint2 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[1].GetComponent<Transform>().LocalPosition, endPoint2, EASING_METHOD.EASE_IN_SINE);
|
||||
moveToEndPoint3 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[2].GetComponent<Transform>().LocalPosition, endPoint3, EASING_METHOD.EASE_IN_SINE);
|
||||
|
||||
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (!SceneFadeInOut.Instance.FadeOutFinished() && !point1Done)
|
||||
{
|
||||
moveToEndPoint1.Reset();
|
||||
return;
|
||||
}
|
||||
|
||||
if (Input.GetKeyUp(Input.KeyCode.Space))
|
||||
{
|
||||
skip = true;
|
||||
point1Done = true;
|
||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
SceneFadeInOut.Instance.alphaValue = 0.01f;
|
||||
}
|
||||
|
||||
if (skip && SceneFadeInOut.Instance.FadeInFinished())
|
||||
{
|
||||
playerCamera.GetComponent<Camera>().SetMainCamera();
|
||||
SceneFadeInOut.Instance.CallFadeOut();
|
||||
}
|
||||
|
||||
if (skip && SceneFadeInOut.Instance.FadeOutFinished())
|
||||
{
|
||||
GameManager.Instance.PreviewLevelDone = true;
|
||||
}
|
||||
|
||||
|
||||
if (!skip)
|
||||
{
|
||||
if (!point1Done)
|
||||
{
|
||||
listOfCamera[0].GetComponent<Transform>().LocalPosition = moveToEndPoint1.GetValue();
|
||||
if (moveToEndPoint1.IsCompleted())
|
||||
{
|
||||
point1Done = true;
|
||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
SceneFadeInOut.Instance.alphaValue = 0.01f;
|
||||
}
|
||||
}
|
||||
|
||||
if (SceneFadeInOut.Instance.FadeInFinished() && point1Done)
|
||||
{
|
||||
listOfCamera[1].SetMainCamera();
|
||||
SceneFadeInOut.Instance.CallFadeOut();
|
||||
}
|
||||
|
||||
if (SceneFadeInOut.Instance.FadeOutFinished() && point1Done)
|
||||
{
|
||||
if (!point2Done)
|
||||
{
|
||||
if (reset2)
|
||||
{
|
||||
moveToEndPoint2.Reset();
|
||||
reset2 = false;
|
||||
}
|
||||
listOfCamera[1].GetComponent<Transform>().LocalPosition = moveToEndPoint2.GetValue();
|
||||
if (moveToEndPoint2.IsCompleted())
|
||||
{
|
||||
point2Done = true;
|
||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
SceneFadeInOut.Instance.alphaValue = 0.01f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (SceneFadeInOut.Instance.FadeInFinished() && point2Done)
|
||||
{
|
||||
listOfCamera[2].SetMainCamera();
|
||||
SceneFadeInOut.Instance.CallFadeOut();
|
||||
}
|
||||
|
||||
if (SceneFadeInOut.Instance.FadeOutFinished() && point2Done)
|
||||
{
|
||||
if (!point3Done)
|
||||
{
|
||||
if (reset3)
|
||||
{
|
||||
moveToEndPoint3 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[2].GetComponent<Transform>().LocalPosition, endPoint3, EASING_METHOD.EASE_IN_SINE);
|
||||
reset3 = false;
|
||||
}
|
||||
listOfCamera[2].GetComponent<Transform>().LocalPosition = moveToEndPoint3.GetValue();
|
||||
if (moveToEndPoint3.IsCompleted())
|
||||
{
|
||||
point3Done = true;
|
||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
SceneFadeInOut.Instance.alphaValue = 0.01f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (SceneFadeInOut.Instance.FadeInFinished() && point3Done)
|
||||
{
|
||||
playerCamera.GetComponent<Camera>().SetMainCamera();
|
||||
SceneFadeInOut.Instance.CallFadeOut();
|
||||
}
|
||||
|
||||
if (SceneFadeInOut.Instance.FadeOutFinished() && point3Done)
|
||||
{
|
||||
GameManager.Instance.PreviewLevelDone = true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_PreviewLevel
|
||||
ID: 155897609
|
||||
Type: 9
|
|
@ -52,12 +52,12 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
private static float EaseInSine(float value)
|
||||
{
|
||||
return (float)(1.0f - Math.Cos((value * Math.PI) / 2.0f));
|
||||
return (float)(1.0f - Math.Cos((value * Math.PI / 2.0f)));
|
||||
}
|
||||
|
||||
private static float EaseOutSine(float value)
|
||||
{
|
||||
return (float)(Math.Sin(value * Math.PI) / 2.0f);
|
||||
return (float)(Math.Sin(value * Math.PI / 2.0f));
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -409,7 +409,11 @@ public class Cutscene : Script
|
|||
|
||||
private void initCutscene1()
|
||||
{
|
||||
listOfCutscene1Points = cutscene1Points.GetComponentsInChildren<Transform>().ToList();
|
||||
if(cutscene1Points)
|
||||
listOfCutscene1Points = cutscene1Points.GetComponentsInChildren<Transform>().ToList();
|
||||
else
|
||||
Debug.LogError("Cutscene1Points Missing");
|
||||
|
||||
if (listOfCutscene1Points.Count == 0)
|
||||
Debug.LogError("Cutscene1Points Empty");
|
||||
|
||||
|
@ -455,7 +459,11 @@ public class Cutscene : Script
|
|||
|
||||
private void initCutscene2()
|
||||
{
|
||||
listOfCutscene2Points = cutscene2Points.GetComponentsInChildren<Transform>().ToList();
|
||||
if(cutscene2Points)
|
||||
listOfCutscene2Points = cutscene2Points.GetComponentsInChildren<Transform>().ToList();
|
||||
else
|
||||
Debug.LogError("cutscene2Points Missing");
|
||||
|
||||
if (listOfCutscene2Points.Count == 0)
|
||||
Debug.LogError("Cutscene2Points Empty");
|
||||
|
||||
|
@ -503,7 +511,11 @@ public class Cutscene : Script
|
|||
|
||||
private void initCutscene3()
|
||||
{
|
||||
listOfCutscene3Points = cutscene3Points.GetComponentsInChildren<Transform>().ToList();
|
||||
if(cutscene3Points)
|
||||
listOfCutscene3Points = cutscene3Points.GetComponentsInChildren<Transform>().ToList();
|
||||
else
|
||||
Debug.LogError("cutscene3Points Missing");
|
||||
|
||||
if (listOfCutscene3Points.Count == 0)
|
||||
Debug.LogError("Cutscene3Points Empty");
|
||||
|
||||
|
|
|
@ -8,16 +8,18 @@ public class PauseMenu : Script
|
|||
public GameObject retryBtn;
|
||||
public GameObject quitBtn;
|
||||
|
||||
public GameObject gamePauseText;
|
||||
private TextRenderable gamePauseText;
|
||||
public GameObject canvas;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
GameManager.Instance.GamePause = false;
|
||||
if (gamePauseText)
|
||||
gamePauseText.GetComponent<TextRenderable>().Enabled = false;
|
||||
|
||||
if (canvas)
|
||||
{
|
||||
gamePauseText = canvas.GetComponentInChildren<TextRenderable>();
|
||||
canvas.SetActive(false);
|
||||
}
|
||||
|
||||
if (!resumeBtn)
|
||||
Debug.LogError("Resume Btn missing");
|
||||
|
@ -41,7 +43,7 @@ public class PauseMenu : Script
|
|||
GameManager.Instance.GamePause = false;
|
||||
AudioHandler.PauseAllSounds(false);
|
||||
if (gamePauseText)
|
||||
gamePauseText.GetComponent<TextRenderable>().Enabled = false;
|
||||
gamePauseText.Enabled = false;
|
||||
if (canvas)
|
||||
canvas.SetActive(false);
|
||||
}
|
||||
|
@ -86,12 +88,12 @@ public class PauseMenu : Script
|
|||
protected override void update()
|
||||
{
|
||||
|
||||
if (Input.GetKeyDown(Input.KeyCode.Escape) && !GameManager.Instance.GamePause)
|
||||
if (Input.GetKeyDown(Input.KeyCode.Escape) && !GameManager.Instance.GamePause && GameManager.Instance.stealFoodPopUpDone)
|
||||
{
|
||||
GameManager.Instance.GamePause = true;
|
||||
AudioHandler.PauseAllSounds(true);
|
||||
if (gamePauseText)
|
||||
gamePauseText.GetComponent<TextRenderable>().Enabled = true;
|
||||
gamePauseText.Enabled = true;
|
||||
if (canvas)
|
||||
canvas.SetActive(true);
|
||||
}
|
||||
|
|
|
@ -65,7 +65,6 @@ namespace SHADE_Scripting.UI
|
|||
if (alphaValue >= 1.0f)
|
||||
{
|
||||
alphaValue = 1.0f;
|
||||
GameObject.Parent.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -51,6 +51,13 @@ namespace SHADE_Scripting.UI
|
|||
//538x377
|
||||
protected override void update()
|
||||
{
|
||||
if (!GameManager.Instance.PreviewLevelDone)
|
||||
{
|
||||
rot.Reset();
|
||||
scaleX.Reset();
|
||||
scaleY.Reset();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!popInDone)
|
||||
{
|
||||
|
@ -79,11 +86,11 @@ namespace SHADE_Scripting.UI
|
|||
if (scaleOutX.IsCompleted() && scaleOutY.IsCompleted())
|
||||
{
|
||||
GameObject.SetActive(false);
|
||||
GameManager.Instance.stealFoodPopUpDone = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -32,5 +32,5 @@ void main()
|
|||
Out.uv = aUV;
|
||||
Out.color = aColor;
|
||||
|
||||
gl_Position = cameraData.projMat * aTransform * vec4(aPos, 1.0f);
|
||||
gl_Position = cameraData.vpMat * aTransform * vec4(aPos, 1.0f);
|
||||
}
|
Binary file not shown.
|
@ -37,7 +37,7 @@ layout(location = 1) out uint outEntityID;
|
|||
void main()
|
||||
{
|
||||
fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||
if (fragColor.a < 0.01f)
|
||||
if (fragColor.a < 0.1f)
|
||||
{
|
||||
discard;
|
||||
}
|
||||
|
|
Binary file not shown.
|
@ -22,6 +22,7 @@ namespace SHADE
|
|||
SHRawAnimation::SHRawAnimation(const SHAnimAsset& asset)
|
||||
: ticksPerSecond { static_cast<int>(asset.ticksPerSecond) }
|
||||
, totalTime { static_cast<float>(asset.duration) / static_cast<int>(asset.ticksPerSecond) }
|
||||
, totalFrames { static_cast<int>(asset.duration) }
|
||||
{
|
||||
// Populate keyframes
|
||||
for (const auto& channel : asset.nodeChannels)
|
||||
|
|
|
@ -67,6 +67,7 @@ namespace SHADE
|
|||
const std::vector<Channel>& GetChannels() const noexcept { return channels; }
|
||||
int GetTicksPerSecond() const noexcept { return ticksPerSecond; }
|
||||
float GetTotalTime() const noexcept { return totalTime; }
|
||||
int GetTotalFrames() const noexcept { return totalFrames; }
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -75,6 +76,7 @@ namespace SHADE
|
|||
std::vector<Channel> channels;
|
||||
int ticksPerSecond;
|
||||
float totalTime;
|
||||
int totalFrames;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
|
|
|
@ -13,4 +13,5 @@
|
|||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||
#include "Physics/Interface/SHColliderComponent.h"
|
||||
#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
|
||||
#include "AudioSystem/SHAudioListenerComponent.h"
|
||||
#include "AudioSystem/SHAudioListenerComponent.h"
|
||||
#include "Graphics/MiddleEnd/TrajectoryRendering/SHTrajectoryRenderableComponent.h"
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Mar 1, 2023
|
||||
\brief Contains the definition of SHAnimationControllerEditor's functions.
|
||||
\brief Contains the definition of SHAnimationControllerEditor's functions.
|
||||
|
||||
|
||||
Copyright (C) 2023 DigiPen Institute of Technology.
|
||||
|
|
|
@ -12,6 +12,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#pragma once
|
||||
|
||||
// STL Includes
|
||||
#include <vector>
|
||||
// Project Includes
|
||||
#include "Resource/SHHandle.h"
|
||||
#include "Editor/EditorWindow/SHEditorWindow.h"
|
||||
|
@ -19,6 +20,9 @@ of DigiPen Institute of Technology is prohibited.
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// Editor for modifying the Animation Controller state machine.
|
||||
/// </summary>
|
||||
class SHAnimationControllerEditor final : public SHEditorWindow
|
||||
{
|
||||
public:
|
||||
|
@ -36,10 +40,35 @@ namespace SHADE
|
|||
void Exit() override;
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
union NodeAttributeIndex
|
||||
{
|
||||
int16_t Raw;
|
||||
struct
|
||||
{
|
||||
uint8_t OwnerNodeIndex;
|
||||
uint8_t AttributeIndex;
|
||||
};
|
||||
};
|
||||
union NodeLinkIndex
|
||||
{
|
||||
int32_t Raw;
|
||||
struct
|
||||
{
|
||||
NodeAttributeIndex SourceAttribute;
|
||||
NodeAttributeIndex DestinationAttribute;
|
||||
};
|
||||
}; // What about same source and destination but different link?
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SHAnimationController controller;
|
||||
std::vector<std::vector<NodeAttributeIndex>> inputNodesMap;
|
||||
std::vector<std::vector<NodeAttributeIndex>> outputNodesMap;
|
||||
std::vector<NodeLinkIndex> linkIndices; // Encodes details of the link in the node index
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#include "Serialization/SHSerialization.h"
|
||||
#include <Editor/EditorWindow/HierarchyPanel/SHHierarchyPanel.h>
|
||||
#include "Serialization/Prefab/SHPrefabManager.h"
|
||||
#include "Editor/EditorWindow/RawAnimationInspector/SHRawAnimInspector.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -371,14 +372,18 @@ namespace SHADE
|
|||
case AssetType::SHADER: break;
|
||||
case AssetType::SHADER_BUILT_IN: break;
|
||||
case AssetType::TEXTURE: break;
|
||||
case AssetType::MESH: break;
|
||||
case AssetType::MODEL:
|
||||
if (auto animInspector = SHEditorWindowManager::GetEditorWindow<SHRawAnimInspector>())
|
||||
{
|
||||
animInspector->Open(asset->id);
|
||||
}
|
||||
break;
|
||||
case AssetType::MESH: break;
|
||||
case AssetType::SCENE:
|
||||
{
|
||||
if(editor->LoadScene(asset->id))
|
||||
{
|
||||
editor->editorConfig->workingSceneID = asset->id;
|
||||
}
|
||||
}
|
||||
if (editor->LoadScene(asset->id))
|
||||
{
|
||||
editor->editorConfig->workingSceneID = asset->id;
|
||||
}
|
||||
break;
|
||||
case AssetType::PREFAB: break;
|
||||
case AssetType::MATERIAL:
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
#include "Physics/Collision/Shapes/SHSphere.h"
|
||||
#include "../SHEditorWindowManager.h"
|
||||
#include "../AssetBrowser/SHAssetBrowser.h"
|
||||
#include "Graphics/MiddleEnd/TrajectoryRendering/SHTrajectoryRenderableComponent.h"
|
||||
#include "Animation/SHAnimationClip.h"
|
||||
|
||||
namespace SHADE
|
||||
|
@ -601,7 +602,7 @@ namespace SHADE
|
|||
component->SetText(val);
|
||||
}
|
||||
);
|
||||
|
||||
SHEditorWidgets::DragVec3("Text Size", { "X", "Y", "Z" }, [&textComp = component]() {return textComp->GetTextSize();}, [&textComp = component](SHVec3 const& size) {textComp->SetTextSize(size); });
|
||||
SHEditorWidgets::ColorPicker("Color", [&textComp = component]() {return textComp->GetColor(); }, [&textComp = component](SHVec4 const& newColor) {textComp->SetColor(newColor); });
|
||||
}
|
||||
else
|
||||
|
@ -656,4 +657,95 @@ namespace SHADE
|
|||
ImGui::PopID();
|
||||
}
|
||||
|
||||
template<>
|
||||
static void DrawComponent(SHTrajectoryRenderableComponent* component)
|
||||
{
|
||||
if (!component)
|
||||
return;
|
||||
|
||||
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHTrajectoryRenderableComponent>());
|
||||
|
||||
const auto componentType = rttr::type::get(*component);
|
||||
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data(), ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
DrawContextMenu(component);
|
||||
Handle<SHMesh> const& mesh = component->GetMesh();
|
||||
const auto MESH_NAME = SHResourceManager::GetAssetName<SHMesh>(mesh).value_or("");
|
||||
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Mesh", MESH_NAME, [component]()
|
||||
{
|
||||
Handle<SHMesh> const& mesh = component->GetMesh();
|
||||
return SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0);
|
||||
},
|
||||
[component](AssetID const& id)
|
||||
{
|
||||
if (SHAssetManager::GetType(id) != AssetType::MESH)
|
||||
{
|
||||
SHLOG_WARNING("Attempted to assign non mesh asset to Renderable Mesh property!")
|
||||
return;
|
||||
}
|
||||
component->SetMesh(SHResourceManager::LoadOrGet<SHMesh>(id));
|
||||
SHResourceManager::FinaliseChanges();
|
||||
}, SHDragDrop::DRAG_RESOURCE);
|
||||
|
||||
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
|
||||
{
|
||||
if (Handle<SHMesh> const& mesh = component->GetMesh())
|
||||
{
|
||||
AssetID assetID = SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0);
|
||||
SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
|
||||
}
|
||||
}
|
||||
|
||||
SHEditorWidgets::ColorPicker("Start Color",
|
||||
[comp = component]()
|
||||
{
|
||||
SHVec4 newColor(comp->GetStartColor());
|
||||
newColor.w = comp->GetStartAlpha();
|
||||
return newColor;
|
||||
},
|
||||
[comp = component](SHVec4 vec)
|
||||
{
|
||||
SHVec3 temp{vec.x, vec.y, vec.z};
|
||||
float a = vec.w;
|
||||
comp->SetStartColor(temp);
|
||||
comp->SetStartAlpha(a);
|
||||
});
|
||||
|
||||
SHEditorWidgets::ColorPicker("End Color",
|
||||
[comp = component]()
|
||||
{
|
||||
SHVec4 newColor(comp->GetEndColor());
|
||||
newColor.w = comp->GetEndAlpha();
|
||||
return newColor;
|
||||
},
|
||||
[comp = component](SHVec4 vec)
|
||||
{
|
||||
SHVec3 temp{ vec.x, vec.y, vec.z };
|
||||
float a = vec.w;
|
||||
comp->SetEndColor(temp);
|
||||
comp->SetEndAlpha(a);
|
||||
});
|
||||
|
||||
SHEditorWidgets::DragFloat("Color Evolve Rate",
|
||||
[comp = component]()
|
||||
{
|
||||
return comp->GetColorEvolveRate();
|
||||
},
|
||||
[comp = component](float rate)
|
||||
{
|
||||
return comp->SetColorEvolveRate(rate);
|
||||
});
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawContextMenu(component);
|
||||
}
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -0,0 +1,170 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHRawAnimInspector.cpp
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Mar 1, 2023
|
||||
\brief Contains the definition of SHRawAnimInspector's functions.
|
||||
|
||||
|
||||
Copyright (C) 2023 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "SHRawAnimInspector.h"
|
||||
|
||||
// STL Includes
|
||||
#include <format>
|
||||
// External Dependencies
|
||||
#include <imgui.h>
|
||||
#include <misc/cpp/imgui_stdlib.h>
|
||||
// Project Includes
|
||||
#include "Editor/IconsMaterialDesign.h"
|
||||
#include "Animation/SHAnimationClip.h"
|
||||
#include "Resource/SHResourceManager.h"
|
||||
#include "Editor/EditorWindow/SHEditorWindowManager.h"
|
||||
#include "Editor/SHEditorUI.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* SHAnimClipCreatePrompt - Constructors/Destructors */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHAnimClipCreatePrompt::SHAnimClipCreatePrompt()
|
||||
: SHPopUpWindow("Create Animation Clip", true, 0, 0) {}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* SHAnimClipCreatePrompt - Lifecycle Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void SHAnimClipCreatePrompt::Init(Handle<SHRawAnimation> rawAnim)
|
||||
{
|
||||
rawAnimation = rawAnim;
|
||||
|
||||
// Set default parameters
|
||||
if (rawAnimation)
|
||||
{
|
||||
newAssetName.clear();
|
||||
firstIndex = 0;
|
||||
lastIndex = rawAnimation->GetTotalFrames();
|
||||
}
|
||||
}
|
||||
|
||||
void SHAnimClipCreatePrompt::Draw()
|
||||
{
|
||||
if (Begin())
|
||||
{
|
||||
// Properties
|
||||
SHEditorUI::InputTextField("Name", newAssetName);
|
||||
SHEditorUI::PushID(0);
|
||||
SHEditorUI::InputSlider("First Frame Index", 0, rawAnimation->GetTotalFrames(), firstIndex);
|
||||
SHEditorUI::PopID();
|
||||
SHEditorUI::PushID(1);
|
||||
SHEditorUI::InputSlider("Last Frame Index", 0, rawAnimation->GetTotalFrames(), lastIndex);
|
||||
SHEditorUI::PopID();
|
||||
|
||||
// Invalid values
|
||||
const bool INVALID_CONFIG = newAssetName.empty() || firstIndex > lastIndex;
|
||||
|
||||
// Buttons
|
||||
ImGui::BeginDisabled(INVALID_CONFIG);
|
||||
{
|
||||
if (ImGui::Button("Save"))
|
||||
{
|
||||
// Generate new asset
|
||||
|
||||
|
||||
// Close
|
||||
isOpen = false;
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Cancel"))
|
||||
{
|
||||
// Close
|
||||
isOpen = false;
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Cosntructors/Destructors */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHRawAnimInspector::SHRawAnimInspector()
|
||||
: SHEditorWindow("Animation Editor", ImGuiWindowFlags_MenuBar)
|
||||
{}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Lifecycle Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHRawAnimInspector::Init()
|
||||
{
|
||||
SHEditorWindow::Init();
|
||||
|
||||
SHEditorWindowManager::CreatePopupWindow<SHAnimClipCreatePrompt>();
|
||||
}
|
||||
|
||||
void SHRawAnimInspector::Update()
|
||||
{
|
||||
SHEditorWindow::Update();
|
||||
|
||||
// Draw
|
||||
if (Begin())
|
||||
{
|
||||
|
||||
// Ignore if no asset
|
||||
if (currRawAnim)
|
||||
{
|
||||
drawMenuBar();
|
||||
|
||||
|
||||
|
||||
// Button to add a new clip
|
||||
if (ImGui::Button(std::format("{} Add", ICON_MD_ADD).data()))
|
||||
{
|
||||
auto prompt = SHEditorWindowManager::GetPopupWindow<SHAnimClipCreatePrompt>();
|
||||
prompt->Init(currRawAnim);
|
||||
prompt->isOpen = true;
|
||||
}
|
||||
|
||||
// Render all clips
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void SHRawAnimInspector::Exit()
|
||||
{
|
||||
SHEditorWindow::Exit();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHRawAnimInspector::Open(AssetID assetId)
|
||||
{
|
||||
currRawAnim = SHResourceManager::LoadOrGet<SHRawAnimation>(assetId);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHRawAnimInspector::drawMenuBar()
|
||||
{
|
||||
if (ImGui::BeginMenuBar())
|
||||
{
|
||||
if (ImGui::Button(std::format("{} Save", ICON_MD_SAVE).data()))
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
const std::string& ASSET_NAME = SHResourceManager::GetAssetName<SHRawAnimation>(currRawAnim).value_or("Unnamed Asset");
|
||||
ImGui::Text(ASSET_NAME.c_str());
|
||||
|
||||
ImGui::EndMenuBar();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,86 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHRawAnimInspector.h
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Mar 2, 2023
|
||||
\brief Contains the definition of SHRawAnimInspector.
|
||||
|
||||
Copyright (C) 2023 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// Project Includes
|
||||
#include "Assets/SHAssetMacros.h"
|
||||
#include "Editor/EditorWindow/SHEditorWindow.h"
|
||||
#include "Resource/SHHandle.h"
|
||||
#include "Animation/SHRawAnimation.h"
|
||||
#include "Editor/EditorWindow/SHPopUpWindow.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// Prompt for creating an animation clip. Init() must be called to pass in the correct
|
||||
/// SHRawAnimation that the created clip will use.
|
||||
/// </summary>
|
||||
class SHAnimClipCreatePrompt : public SHPopUpWindow
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors/Destructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SHAnimClipCreatePrompt();
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Lifecycle Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void Init(Handle<SHRawAnimation> rawAnim);
|
||||
void Draw() override;
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
std::string newAssetName;
|
||||
int firstIndex = 0;
|
||||
int lastIndex = 0;
|
||||
Handle<SHRawAnimation> rawAnimation;
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Editor for generating SHAnimationClips from a single SHRawAnimation object.
|
||||
/// </summary>
|
||||
class SHRawAnimInspector final : public SHEditorWindow
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors/Destructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SHRawAnimInspector();
|
||||
~SHRawAnimInspector() = default;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Lifecycle Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void Init() override;
|
||||
void Update() override;
|
||||
void Exit() override;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void Open(AssetID assetId);
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Handle<SHRawAnimation> currRawAnim;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void drawMenuBar();
|
||||
};
|
||||
}
|
|
@ -1,11 +1,12 @@
|
|||
#pragma once
|
||||
#include "MenuBar/SHEditorMenuBar.h" // Menu Bar
|
||||
#include "HierarchyPanel/SHHierarchyPanel.h" // Hierarchy Panel
|
||||
#include "Inspector/SHEditorInspector.h" // Inspector
|
||||
#include "Profiling/SHEditorProfiler.h" // Profiler
|
||||
#include "ViewportWindow/SHEditorViewport.h" // Editor Viewport
|
||||
#include "AssetBrowser/SHAssetBrowser.h" // Asset Browser
|
||||
#include "MaterialInspector/SHMaterialInspector.h" // Material Inspector
|
||||
#include "ColliderTagPanel/SHColliderTagPanel.h" // Collider Tag Panel
|
||||
#include "InputBindings/SHInputBindingsPanel.h" // Input Bindings
|
||||
#include "EditorWindow/Animation/SHAnimationControllerEditor.h" // Animation Controller Editor
|
||||
#include "MenuBar/SHEditorMenuBar.h" // Menu Bar
|
||||
#include "HierarchyPanel/SHHierarchyPanel.h" // Hierarchy Panel
|
||||
#include "Inspector/SHEditorInspector.h" // Inspector
|
||||
#include "Profiling/SHEditorProfiler.h" // Profiler
|
||||
#include "ViewportWindow/SHEditorViewport.h" // Editor Viewport
|
||||
#include "AssetBrowser/SHAssetBrowser.h" // Asset Browser
|
||||
#include "MaterialInspector/SHMaterialInspector.h" // Material Inspector
|
||||
#include "ColliderTagPanel/SHColliderTagPanel.h" // Collider Tag Panel
|
||||
#include "InputBindings/SHInputBindingsPanel.h" // Input Bindings
|
||||
#include "EditorWindow/Animation/SHAnimationControllerEditor.h" // Animation Controller Editor
|
||||
#include "EditorWindow/RawAnimationInspector/SHRawAnimInspector.h" // Raw Animation Inspector
|
||||
|
|
|
@ -118,6 +118,7 @@ namespace SHADE
|
|||
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorViewport>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHAnimationControllerEditor>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHRawAnimInspector>();
|
||||
|
||||
//Add popup windows
|
||||
SHEditorWindowManager::CreatePopupWindow<SHSceneSavePrompt>();
|
||||
|
|
|
@ -262,7 +262,7 @@ namespace SHADE
|
|||
copyRegions[i].imageSubresource.baseArrayLayer = 0; // TODO: Array textures not supported yet
|
||||
copyRegions[i].imageSubresource.layerCount = layerCount;
|
||||
copyRegions[i].imageOffset = vk::Offset3D{ 0,0,0 };
|
||||
copyRegions[i].imageExtent = vk::Extent3D{ width >> i, height >> i, 1 };
|
||||
copyRegions[i].imageExtent = vk::Extent3D{ std::max (1u, width >> i), std::max (1u, height >> i), 1 };
|
||||
}
|
||||
|
||||
cmdBufferHdl->CopyBufferToImage(stagingBuffer, vkImage, copyRegions);
|
||||
|
|
|
@ -130,7 +130,7 @@ namespace SHADE
|
|||
static constexpr std::string_view GBUFFER_WRITE_VFX_SUBPASS = "G-Buffer Write With VFX";
|
||||
static constexpr std::string_view UI_SUBPASS = "UI";
|
||||
static constexpr std::string_view UI_TRANSLUCENT_SUBPASS = "UI Translucent";
|
||||
static constexpr std::string_view VFX_SUBPASS = "VFX";
|
||||
static constexpr std::string_view VFX_SUBPASS = "VFX Subpass";
|
||||
static constexpr std::string_view OBJ_VFX_SUBPASS = "Object VFX Subpass No Depth";
|
||||
|
||||
static constexpr std::array USABLE_SUBPASSES =
|
||||
|
@ -362,6 +362,7 @@ namespace SHADE
|
|||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t TRAJECTORY_COLOR = 2;
|
||||
static constexpr uint32_t TRAJECTORY_TRANSFORM = 3;
|
||||
|
||||
static constexpr uint32_t CALCULATED_GLYPH_POSITION = 0;
|
||||
static constexpr uint32_t GLYPH_INDEX = 1;
|
||||
|
|
|
@ -337,7 +337,7 @@ namespace SHADE
|
|||
/* VFX PASS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
auto vfxPass = renderGraph->AddNode(SHGraphicsConstants::RenderGraphEntityNames::VFX_PASS.data(), { "Scene", "Depth Buffer" }, { SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data(), SHGraphicsConstants::RenderGraphEntityNames::DEFERRED_COMPOSITE_PASS.data() });
|
||||
auto vfxSubpass = vfxPass->AddSubpass("Vfx Subpass", worldViewport, worldRenderer);
|
||||
auto vfxSubpass = vfxPass->AddSubpass(SHGraphicsConstants::RenderGraphEntityNames::VFX_SUBPASS.data(), worldViewport, worldRenderer);
|
||||
vfxSubpass->AddColorOutput("Scene");
|
||||
vfxSubpass->AddDepthOutput("Depth Buffer");
|
||||
vfxSubpass->AddExteriorDrawCalls([=](Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHRenderer> renderer, uint32_t frameIndex)
|
||||
|
@ -485,8 +485,8 @@ namespace SHADE
|
|||
|
||||
trajectoryRenderingSubSystem = resourceManager.Create<SHTrajectoryRenderingSubSystem>();
|
||||
|
||||
auto vfxNode = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::SCREEN_SPACE_PASS.data());
|
||||
trajectoryRenderingSubSystem->Init(device, vfxNode->GetRenderpass(), vfxNode->GetSubpass(SHGraphicsConstants::RenderGraphEntityNames::UI_SUBPASS), trajectoryVS, trajectoryFS);
|
||||
auto vfxNode = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::VFX_PASS.data());
|
||||
trajectoryRenderingSubSystem->Init(device, vfxNode->GetRenderpass(), vfxNode->GetSubpass(SHGraphicsConstants::RenderGraphEntityNames::VFX_SUBPASS), trajectoryVS, trajectoryFS);
|
||||
|
||||
SHGlobalDescriptorSets::SetLightingSubSystem(lightingSubSystem);
|
||||
|
||||
|
|
|
@ -29,6 +29,8 @@ namespace SHADE
|
|||
|
||||
// Default white color.
|
||||
color = SHColour::WHITE;
|
||||
|
||||
textSize = SHVec3::One;
|
||||
}
|
||||
|
||||
void SHTextRenderableComponent::OnDestroy(void)
|
||||
|
@ -66,6 +68,11 @@ namespace SHADE
|
|||
color = newColor;
|
||||
}
|
||||
|
||||
void SHTextRenderableComponent::SetTextSize(SHVec3 const& size) noexcept
|
||||
{
|
||||
textSize = size;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -92,6 +99,11 @@ namespace SHADE
|
|||
return color;
|
||||
}
|
||||
|
||||
SHVec3 const& SHTextRenderableComponent::GetTextSize(void) const noexcept
|
||||
{
|
||||
return textSize;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
namespace rttr
|
||||
|
|
|
@ -40,6 +40,9 @@ namespace SHADE
|
|||
//! character position data for each letter in the text
|
||||
Handle<SHVkBuffer> charPositionDataBuffer;
|
||||
|
||||
//! Text size. Multiplied to TRS.
|
||||
SHVec3 textSize;
|
||||
|
||||
void MakeDirty (void) noexcept;
|
||||
void Clean (void) noexcept;
|
||||
|
||||
|
@ -53,10 +56,12 @@ namespace SHADE
|
|||
void SetText (std::string_view newText) noexcept;
|
||||
void SetFont(Handle<SHFont> font) noexcept;
|
||||
void SetColor(SHColour const& newColor) noexcept;
|
||||
void SetTextSize (SHVec3 const& size) noexcept;
|
||||
|
||||
std::string const& GetText (void) const noexcept;
|
||||
Handle<SHFont> GetFont (void) const noexcept;
|
||||
SHColour const& GetColor (void) const noexcept;
|
||||
SHVec3 const& GetTextSize (void) const noexcept;
|
||||
|
||||
friend class SHTextRenderingSubSystem;
|
||||
|
||||
|
|
|
@ -210,10 +210,13 @@ namespace SHADE
|
|||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::CALCULATED_GLYPH_POSITION, comp.charPositionDataBuffer, 0);
|
||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::GLYPH_INDEX, comp.indexingDataBuffer, 0);
|
||||
|
||||
auto const& textSize = comp.textSize;
|
||||
SHMatrix textSizeScale{textSize.x, 0.0f, 0.0f, 0.0f, 0.0f, textSize.y, 0.0f, 0.0f, 0.0f, 0.0f, textSize.z, 0.0f};
|
||||
|
||||
if (auto* uiComp = SHComponentManager::GetComponent_s<SHUIComponent>(comp.GetEID()))
|
||||
cmdBuffer->SetPushConstantVariable("TestPushConstant.worldTransform", uiComp->GetMatrix(), SH_PIPELINE_TYPE::GRAPHICS);
|
||||
cmdBuffer->SetPushConstantVariable("TestPushConstant.worldTransform", textSizeScale * uiComp->GetMatrix(), SH_PIPELINE_TYPE::GRAPHICS);
|
||||
else
|
||||
cmdBuffer->SetPushConstantVariable("TestPushConstant.worldTransform", transform->GetTRS(), SH_PIPELINE_TYPE::GRAPHICS);
|
||||
cmdBuffer->SetPushConstantVariable("TestPushConstant.worldTransform", textSizeScale * transform->GetTRS(), SH_PIPELINE_TYPE::GRAPHICS);
|
||||
|
||||
|
||||
cmdBuffer->SetPushConstantVariable("TestPushConstant.eid", comp.GetEID(), SH_PIPELINE_TYPE::GRAPHICS);
|
||||
|
|
|
@ -68,6 +68,8 @@ namespace SHADE
|
|||
}
|
||||
|
||||
pipeline->GetPipelineState().SetColorBlenState(colorBlendState);
|
||||
|
||||
pipeline->ConstructPipeline();
|
||||
}
|
||||
|
||||
void SHTrajectoryRenderingSubSystem::Run(uint32_t frameIndex) noexcept
|
||||
|
@ -75,12 +77,16 @@ namespace SHADE
|
|||
auto& comps = SHComponentManager::GetDense<SHTrajectoryRenderableComponent>();
|
||||
for (auto& comp : comps)
|
||||
{
|
||||
comp.SetPositions(std::vector
|
||||
{
|
||||
SHVec3 {},
|
||||
SHVec3 {}
|
||||
});
|
||||
//std::vector<SHVec3> test{};
|
||||
//test.resize(10);
|
||||
//float x = 0.0f;
|
||||
//for (auto& vec : test)
|
||||
//{
|
||||
// vec = SHVec3(x, 5.0f, 0.0f);
|
||||
// x += 0.5f;
|
||||
//}
|
||||
|
||||
//comp.SetPositions (test);
|
||||
// If has positions, feed data to buffer.
|
||||
if (comp.HasPositions())
|
||||
{
|
||||
|
@ -122,12 +128,13 @@ namespace SHADE
|
|||
transformData.push_back(trs);
|
||||
colorData.push_back(currentColor);
|
||||
|
||||
// evolve lerp value and clamp to 1
|
||||
lerpValue = std::min (1.0f, lerpValue + colorEvolveRate);
|
||||
|
||||
// evolve color
|
||||
currentColor = SHVec3::Lerp(startColor, endColor, lerpValue);
|
||||
currentColor.w = SHMath::Lerp (comp.GetStartAlpha(), comp.GetEndAlpha(), lerpValue);
|
||||
|
||||
// evolve lerp value and clamp to 1
|
||||
lerpValue = std::max (1.0f, lerpValue + colorEvolveRate);
|
||||
}
|
||||
|
||||
// add draw data for this trajectory
|
||||
|
@ -178,6 +185,9 @@ namespace SHADE
|
|||
// Bind color vertex buffer
|
||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRAJECTORY_COLOR, colorBuffer, 0);
|
||||
|
||||
// Bind transform data
|
||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRAJECTORY_TRANSFORM, transformBuffer, 0);
|
||||
|
||||
// call draw call
|
||||
cmdBuffer->DrawMultiIndirect(drawDataBuffer, drawData.size());
|
||||
|
||||
|
|
|
@ -247,6 +247,7 @@ namespace SHADE
|
|||
AddComponentToComponentNode<SHAnimatorComponent>(components, eid);
|
||||
AddComponentToComponentNode<SHUIComponent>(components, eid);
|
||||
AddComponentToComponentNode<SHAudioListenerComponent>(components, eid);
|
||||
AddComponentToComponentNode<SHTrajectoryRenderableComponent>(components, eid);
|
||||
|
||||
node[ComponentsNode] = components;
|
||||
|
||||
|
@ -308,6 +309,7 @@ namespace SHADE
|
|||
AddComponentID<SHAnimatorComponent>(componentIDList, componentsNode);
|
||||
AddComponentID<SHUIComponent>(componentIDList, componentsNode);
|
||||
AddComponentID<SHAudioListenerComponent>(componentIDList, componentsNode);
|
||||
AddComponentID<SHTrajectoryRenderableComponent>(componentIDList, componentsNode);
|
||||
|
||||
return componentIDList;
|
||||
}
|
||||
|
@ -395,5 +397,6 @@ namespace SHADE
|
|||
SHSerializationHelper::InitializeComponentFromNode<SHAnimatorComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHUIComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHAudioListenerComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHTrajectoryRenderableComponent>(componentsNode, eid);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -207,10 +207,10 @@ namespace SHADE
|
|||
if constexpr (YAML::HasYAMLConv<ComponentType>())
|
||||
{
|
||||
auto component = SHComponentManager::GetComponent_s<ComponentType>(eid);
|
||||
if (componentsNode.IsNull() || !component)
|
||||
if (!component)
|
||||
return false;
|
||||
auto componentNode = GetComponentNode<ComponentType>(componentsNode, eid);
|
||||
if (componentNode.IsNull() || !componentNode.IsDefined())
|
||||
if (!componentNode.IsDefined())
|
||||
return false;
|
||||
if (componentNode[IsActive.data()].IsDefined())
|
||||
component->isActive = componentNode[IsActive.data()].as<bool>();
|
||||
|
@ -220,7 +220,7 @@ namespace SHADE
|
|||
else
|
||||
{
|
||||
ComponentType* component = SHComponentManager::GetComponent_s<ComponentType>(eid);
|
||||
if (componentsNode.IsNull() && !component)
|
||||
if (!component)
|
||||
return false;
|
||||
auto rttrType = rttr::type::get<ComponentType>();
|
||||
auto componentNode = componentsNode[rttrType.get_name().data()];
|
||||
|
|
|
@ -32,6 +32,8 @@ namespace YAML
|
|||
struct HasYAMLConv<SHTextRenderableComponent> : std::true_type {};
|
||||
template<>
|
||||
struct HasYAMLConv<SHAnimatorComponent> : std::true_type {};
|
||||
template<>
|
||||
struct HasYAMLConv<SHTrajectoryRenderableComponent> : std::true_type {};
|
||||
|
||||
template<>
|
||||
struct convert<SHVec4>
|
||||
|
@ -355,6 +357,7 @@ namespace YAML
|
|||
static constexpr std::string_view TEXT_YAML_TAG = "Text";
|
||||
static constexpr std::string_view FONT_YAML_TAG = "Font";
|
||||
static constexpr std::string_view COLOR_YAML_TAG = "Color";
|
||||
static constexpr std::string_view TEXT_SIZE_YAML_TAG = "Text Size";
|
||||
|
||||
static YAML::Node encode(SHTextRenderableComponent const& rhs)
|
||||
{
|
||||
|
@ -370,7 +373,8 @@ namespace YAML
|
|||
{
|
||||
node[FONT_YAML_TAG.data()] = 0;
|
||||
}
|
||||
node[COLOR_YAML_TAG.data()] = SHVec4 (textColor);
|
||||
node[COLOR_YAML_TAG.data()] = SHVec4(textColor);
|
||||
node[TEXT_SIZE_YAML_TAG.data()] = rhs.GetTextSize();
|
||||
return node;
|
||||
}
|
||||
static bool decode(YAML::Node const& node, SHTextRenderableComponent& rhs)
|
||||
|
@ -393,6 +397,10 @@ namespace YAML
|
|||
{
|
||||
rhs.SetColor(node[COLOR_YAML_TAG.data()].as<SHVec4>());
|
||||
}
|
||||
if (node[TEXT_SIZE_YAML_TAG.data()].IsDefined())
|
||||
{
|
||||
rhs.SetTextSize(node[TEXT_SIZE_YAML_TAG.data()].as<SHVec3>());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
@ -431,6 +439,8 @@ namespace YAML
|
|||
static constexpr std::string_view MESH_YAML_TAG = "Mesh";
|
||||
static constexpr std::string_view START_COLOR_YAML_TAG = "Start Color";
|
||||
static constexpr std::string_view END_COLOR_YAML_TAG = "End Color";
|
||||
static constexpr std::string_view START_ALPHA_YAML_TAG = "Start Alpha";
|
||||
static constexpr std::string_view END_ALPHA_YAML_TAG = "End Alpha";
|
||||
static constexpr std::string_view COLOR_EVAL_RATE_YAML_TAG = "Color Eval Rate ";
|
||||
|
||||
static YAML::Node encode(SHTrajectoryRenderableComponent const& rhs)
|
||||
|
@ -438,7 +448,9 @@ namespace YAML
|
|||
YAML::Node node;
|
||||
node[MESH_YAML_TAG.data()] = SHResourceManager::GetAssetID<SHMesh>(rhs.GetMesh()).value_or(0);
|
||||
node[START_COLOR_YAML_TAG.data()] = SHVec3(rhs.GetStartColor());
|
||||
node[START_ALPHA_YAML_TAG.data()] = rhs.GetStartAlpha();
|
||||
node[END_COLOR_YAML_TAG.data()] = SHVec3(rhs.GetEndColor());
|
||||
node[END_ALPHA_YAML_TAG.data()] = rhs.GetEndAlpha();
|
||||
node[COLOR_EVAL_RATE_YAML_TAG.data()] = rhs.GetColorEvolveRate();
|
||||
|
||||
return node;
|
||||
|
@ -447,10 +459,19 @@ namespace YAML
|
|||
{
|
||||
if (node[MESH_YAML_TAG.data()].IsDefined())
|
||||
rhs.SetMesh(SHResourceManager::LoadOrGet<SHMesh>(node[MESH_YAML_TAG.data()].as<AssetID>()));
|
||||
|
||||
if (node[START_COLOR_YAML_TAG.data()].IsDefined())
|
||||
rhs.SetStartColor(node[START_COLOR_YAML_TAG.data()].as<SHVec3>());
|
||||
|
||||
if (node[START_ALPHA_YAML_TAG.data()].IsDefined())
|
||||
rhs.SetStartAlpha(node[START_ALPHA_YAML_TAG.data()].as<float>());
|
||||
|
||||
if (node[END_COLOR_YAML_TAG.data()].IsDefined())
|
||||
rhs.SetEndColor(node[END_COLOR_YAML_TAG.data()].as<SHVec3>());
|
||||
|
||||
if (node[END_ALPHA_YAML_TAG.data()].IsDefined())
|
||||
rhs.SetEndAlpha(node[END_ALPHA_YAML_TAG.data()].as<float>());
|
||||
|
||||
if (node[COLOR_EVAL_RATE_YAML_TAG.data()].IsDefined())
|
||||
rhs.SetColorEvolveRate(node[COLOR_EVAL_RATE_YAML_TAG.data()].as<float>());
|
||||
|
||||
|
|
Loading…
Reference in New Issue