Implemented Animation Clip asset and animation controller #410
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@ -103,10 +103,10 @@ namespace SHADE
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/*-------------------------------------------------------------------------------*/
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/*-------------------------------------------------------------------------------*/
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/* Data Members */
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/* Data Members */
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/*-------------------------------------------------------------------------------*/
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/*-------------------------------------------------------------------------------*/
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Handle<Node> Target;
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ConditionType Condition;
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ConditionType Condition;
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AnimParam Param;
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AnimParam Param;
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std::string ParamName;
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std::string ParamName;
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Handle<Node> Target;
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/*-------------------------------------------------------------------------------*/
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/*-------------------------------------------------------------------------------*/
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/* Usage Functions */
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/* Usage Functions */
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@ -38,6 +38,25 @@ namespace SHADE
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void SHAnimationControllerEditor::Init()
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void SHAnimationControllerEditor::Init()
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{
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{
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SHEditorWindow::Init();
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SHEditorWindow::Init();
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SHAnimationController controller;
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auto n1 = controller.CreateNode();
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auto n2 = controller.CreateNode();
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auto n3 = controller.CreateNode();
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n1->Name = "N1";
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n2->Name = "N2";
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n3->Name = "N3";
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SHAnimationController::Transition t;
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t.Target = n3;
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n1->Transitions.emplace_back(t);
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n2->Transitions.emplace_back(t);
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t.Target = n1;
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n3->Transitions.emplace_back(t);
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Open(controller);
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}
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}
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void SHAnimationControllerEditor::Update()
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void SHAnimationControllerEditor::Update()
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@ -46,79 +65,17 @@ namespace SHADE
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if (Begin())
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if (Begin())
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{
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{
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drawMenuBar();
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ImNodes::BeginNodeEditor();
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// Only render the node editor if there is controller data
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if (controllerData.has_value())
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{
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{
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/* Pre Process Nodes */
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drawActiveMenuBar();
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std::unordered_map<Handle<SHAnimationController::Node>, int> inputAttribCount;
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drawNodeEditor();
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std::unordered_map<Handle<SHAnimationController::Node>, int> outputAttribCount;
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}
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for (auto node : controller.GetNodes())
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else
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{
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{
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// Have at least one for each
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SHEditorUI::CenteredText("No animation controller is selected.");
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inputAttribCount[node] = 1;
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outputAttribCount[node] = 1;
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}
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for (auto node : controller.GetNodes())
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{
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for (auto transition : node->Transitions)
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{
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++inputAttribCount[transition.Target];
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}
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outputAttribCount[node] += node->Transitions.size();
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}
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/* Draw Nodes */
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int id = 0;
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for (auto node : controller.GetNodes())
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{
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// Draw the node
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ImNodes::BeginNode(id);
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{
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// Title
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ImNodes::BeginNodeTitleBar();
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{
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ImGui::TextUnformatted(node->Name.c_str());
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ImGui::SameLine();
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ImGui::Button(ICON_MD_EDIT);
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}
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ImNodes::EndNodeTitleBar();
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// Body
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ImGui::Text("Clip");
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ImGui::SameLine();
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std::array<char, 255> buffer = { '\0' };
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ImGui::PushItemWidth(80.0f);
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ImGui::InputText("", buffer.data(), buffer.size());
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ImGui::PopItemWidth();
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// Input Nodes
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for (int i = 0; i < inputAttribCount[node]; ++i)
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{
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NodeAttributeIndex nidx;
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nidx.OwnerNodeIndex = id;
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nidx.AttributeIndex = i;
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ImNodes::BeginInputAttribute(nidx.Raw);
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ImNodes::EndInputAttribute();
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}
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// Output Nodes
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for (int i = 0; i < outputAttribCount[node]; ++i)
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{
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NodeAttributeIndex nidx;
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nidx.OwnerNodeIndex = id;
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nidx.AttributeIndex = inputAttribCount[node] + i;
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ImNodes::BeginOutputAttribute(nidx.Raw);
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ImNodes::EndOutputAttribute();
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}
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}
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ImNodes::EndNode();
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++id;
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}
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}
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}
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ImNodes::MiniMap(0.2f, ImNodesMiniMapLocation_BottomRight);
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ImNodes::EndNodeEditor();
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}
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}
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ImGui::End();
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ImGui::End();
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}
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}
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@ -128,19 +85,246 @@ namespace SHADE
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SHEditorWindow::Exit();
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SHEditorWindow::Exit();
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}
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}
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void SHAnimationControllerEditor::Open(const SHAnimationController& controller)
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{
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controllerData = deserialise(controller);
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}
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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/* Helper Functions */
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/* Helper Functions */
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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void SHAnimationControllerEditor::drawMenuBar()
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void SHAnimationControllerEditor::drawActiveMenuBar()
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{
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{
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if (ImGui::BeginMenuBar())
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if (ImGui::BeginMenuBar())
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{
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{
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if (ImGui::Button(std::format("{} Save", ICON_MD_SAVE).data()))
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{
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// TODO
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}
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if (ImGui::Button(std::format("{} Add", ICON_MD_ADD).data()))
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if (ImGui::Button(std::format("{} Add", ICON_MD_ADD).data()))
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{
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{
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controller.CreateNode();
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createNode(controllerData.value());
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}
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}
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ImGui::EndMenuBar();
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ImGui::EndMenuBar();
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}
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}
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}
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}
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void SHAnimationControllerEditor::drawNodeEditor()
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{
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static constexpr float NODE_WIDTH = 80.0f;
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ImNodes::BeginNodeEditor();
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{
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/* Draw Nodes */
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for (auto& node : controllerData->Nodes)
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{
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// Draw the node
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ImNodes::BeginNode(node.Index);
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{
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// Title
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ImNodes::BeginNodeTitleBar();
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{
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if (node.EditingName)
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{
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if (ImGui::Button(ICON_MD_DONE))
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{
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node.EditingName = false;
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}
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ImGui::SameLine();
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static constexpr float TEXT_FIELD_PADDING = 15.0f;
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ImGui::SetNextItemWidth(std::max(ImGui::CalcTextSize(node.Name.c_str()).x + TEXT_FIELD_PADDING, NODE_WIDTH));
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SHEditorUI::InputTextField("", node.Name);
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}
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else
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{
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if (ImGui::Button(ICON_MD_EDIT))
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{
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node.EditingName = true;
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}
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ImGui::SameLine();
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ImGui::Text(node.Name.c_str());
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}
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}
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ImNodes::EndNodeTitleBar();
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// Body
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ImGui::Text("Clip");
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ImGui::SameLine();
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std::array<char, 255> buffer = { '\0' };
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ImGui::SetNextItemWidth(std::max(NODE_WIDTH, ImGui::CalcTextSize(buffer.data()).x));
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ImGui::InputText("", buffer.data(), buffer.size());
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// Input Nodes
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for (auto inputAttrib : node.InputAttribs)
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{
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drawInputNode(inputAttrib.Raw, ImNodesPinShape_CircleFilled);
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}
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// Render an extra input
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drawInputNode(getExtraInputAttrib(node.Index).Raw, ImNodesPinShape_Circle);
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// Output Nodes
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for (auto outputAttrib : node.OutputAttribs)
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{
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drawOutputNode(outputAttrib.Raw, node.Index, ImNodesPinShape_TriangleFilled);
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}
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// Render an extra output
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drawOutputNode(getExtraOutputAttrib(node.Index).Raw, node.Index, ImNodesPinShape_Triangle);
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}
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ImNodes::EndNode();
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}
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// Draw links
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for (auto link : controllerData->Links)
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{
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ImNodes::Link(link.first, link.second.SourceAttrib.Raw, link.second.DestAttrib.Raw);
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}
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}
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ImNodes::MiniMap(0.2f, ImNodesMiniMapLocation_BottomRight);
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ImNodes::EndNodeEditor();
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int sourceAttrib, destAttrib;
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if (ImNodes::IsLinkCreated(&sourceAttrib, &destAttrib))
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{
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// Get the two indices
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NodeAttributeIndex sourceAttribIndex, destAttribIndex;
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sourceAttribIndex.Raw = static_cast<uint16_t>(sourceAttrib);
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destAttribIndex.Raw = static_cast<uint16_t>(destAttrib);
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// Ensure that we can access the nodes
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if (controllerData->IndexToNodeMap.contains(sourceAttribIndex.OwnerNodeIndex) &&
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controllerData->IndexToNodeMap.contains(destAttribIndex.OwnerNodeIndex))
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{
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// Retrieve the nodes
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auto inputNodeIter = controllerData->IndexToNodeMap[sourceAttribIndex.OwnerNodeIndex];
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auto outputNodeIter = *controllerData->IndexToNodeMap[destAttribIndex.OwnerNodeIndex];
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// Create link
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createLink
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(
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controllerData.value(),
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controllerData->IndexToNodeMap[sourceAttribIndex.OwnerNodeIndex],
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controllerData->IndexToNodeMap[destAttribIndex.OwnerNodeIndex]
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);
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}
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}
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}
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SHAnimationControllerEditor::NodeAttributeIndex SHAnimationControllerEditor::getExtraInputAttrib(uint32_t nodeIndex)
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{
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NodeAttributeIndex extraInputAttrib;
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extraInputAttrib.OwnerNodeIndex = nodeIndex;
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extraInputAttrib.AttributeIndex = std::numeric_limits<int8_t>::lowest();
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return extraInputAttrib;
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}
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SHAnimationControllerEditor::NodeAttributeIndex SHAnimationControllerEditor::getExtraOutputAttrib(uint32_t nodeIndex)
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{
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NodeAttributeIndex extraOutputAttrib;
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extraOutputAttrib.OwnerNodeIndex = nodeIndex;
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extraOutputAttrib.AttributeIndex = std::numeric_limits<int8_t>::max();
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return extraOutputAttrib;
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}
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void SHAnimationControllerEditor::drawInputNode(int id, ImNodesPinShape_ pinShape)
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{
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ImNodes::BeginInputAttribute(id, pinShape);
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ImGui::Text("Input");
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ImNodes::EndInputAttribute();
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}
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void SHAnimationControllerEditor::drawOutputNode(int id, int parentNodeId, ImNodesPinShape_ pinShape)
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{
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static char const* TITLE = "Output";
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static float RIGHT_PADDING = 20.0f;
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ImNodes::BeginOutputAttribute(id, ImNodesPinShape_TriangleFilled);
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ImGui::Indent(ImNodes::GetNodeDimensions(parentNodeId).x - ImGui::CalcTextSize(TITLE).x - RIGHT_PADDING);
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ImGui::Text(TITLE);
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ImNodes::EndOutputAttribute();
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}
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std::list<SHAnimationControllerEditor::Node>::iterator SHAnimationControllerEditor::createNode(AnimControllerData& data)
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{
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Node localNode;
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localNode.Index = data.NextNodeIndex++;
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data.Nodes.emplace_back(std::move(localNode));
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// Update the node map
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auto nodeIter = --data.Nodes.end();
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data.IndexToNodeMap[localNode.Index] = nodeIter;
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return nodeIter;
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}
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void SHAnimationControllerEditor::createLink(AnimControllerData& data, std::list<Node>::iterator sourceNode, std::list<Node>::iterator destNode)
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{
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// Update source node's output attributes
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NodeAttributeIndex attribIndex;
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attribIndex.OwnerNodeIndex = sourceNode->Index;
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attribIndex.AttributeIndex = static_cast<int8_t>(sourceNode->OutputAttribs.size() + 1);
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sourceNode->OutputAttribs.emplace_back(attribIndex);
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// Update target node's input attributes
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attribIndex.OwnerNodeIndex = destNode->Index;
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attribIndex.AttributeIndex = static_cast<int8_t>(-(destNode->InputAttribs.size() + 1));
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destNode->InputAttribs.emplace_back(attribIndex);
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// Create link
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LinkData link;
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link.SourceNode = sourceNode;
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link.TargetNode = destNode;
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link.SourceAttrib = sourceNode->OutputAttribs.back();
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link.DestAttrib = destNode->InputAttribs.back();
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NodeLinkIndex linkIdx;
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linkIdx.SourceAttribute = link.SourceAttrib;
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linkIdx.DestinationAttribute = link.DestAttrib;
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data.Links.emplace(linkIdx.Raw, std::move(link));
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sourceNode->Transitions.emplace_back(linkIdx);
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||||||
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}
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/*-----------------------------------------------------------------------------------*/
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||||||
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/* Static Helper Functions */
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||||||
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/*-----------------------------------------------------------------------------------*/
|
||||||
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SHAnimationControllerEditor::AnimControllerData SHAnimationControllerEditor::deserialise(const SHAnimationController& controller)
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||||||
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{
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||||||
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AnimControllerData data;
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|
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// Maps controller nodes to data nodes
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||||||
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std::unordered_map<Handle<SHAnimationController::Node>, std::list<Node>::iterator> nodeMap;
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||||||
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|
||||||
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// Load anim parameters
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||||||
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data.Params = controller.GetParams();
|
||||||
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|
||||||
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// Load nodes and links
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||||||
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for (auto node : controller.GetNodes())
|
||||||
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{
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||||||
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auto localNode = createNode(data);
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||||||
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localNode->Name = node->Name;
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||||||
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localNode->Clip = node->Clip;
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||||||
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nodeMap.emplace(node, localNode);
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||||||
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}
|
||||||
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|
||||||
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// Load links
|
||||||
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for (auto node : controller.GetNodes())
|
||||||
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{
|
||||||
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// Get the corresponding data node
|
||||||
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auto dataNodeIter = nodeMap[node];
|
||||||
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|
||||||
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for (auto transition : node->Transitions)
|
||||||
|
{
|
||||||
|
// Invalid node check
|
||||||
|
if (!nodeMap.contains(transition.Target))
|
||||||
|
continue;
|
||||||
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|
||||||
|
// Get the target node
|
||||||
|
auto targetNodeIter = nodeMap[transition.Target];
|
||||||
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|
||||||
|
// Create link
|
||||||
|
createLink(data, dataNodeIter, targetNodeIter);
|
||||||
|
}
|
||||||
|
}
|
||||||
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|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
SHAnimationController SHAnimationControllerEditor::serialise(const AnimControllerData& data)
|
||||||
|
{
|
||||||
|
return {};
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -13,6 +13,9 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
|
|
||||||
// STL Includes
|
// STL Includes
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
#include <optional>
|
||||||
|
// External Dependencies
|
||||||
|
#include <imnodes.h>
|
||||||
// Project Includes
|
// Project Includes
|
||||||
#include "Resource/SHHandle.h"
|
#include "Resource/SHHandle.h"
|
||||||
#include "Editor/EditorWindow/SHEditorWindow.h"
|
#include "Editor/EditorWindow/SHEditorWindow.h"
|
||||||
|
@ -39,22 +42,28 @@ namespace SHADE
|
||||||
void Update() override;
|
void Update() override;
|
||||||
void Exit() override;
|
void Exit() override;
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Usage Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
void Open(const SHAnimationController& controller);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Type Definitions */
|
/* Type Definitions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
using NodeIndex = uint8_t;
|
||||||
union NodeAttributeIndex
|
union NodeAttributeIndex
|
||||||
{
|
{
|
||||||
int16_t Raw;
|
uint16_t Raw;
|
||||||
struct
|
struct
|
||||||
{
|
{
|
||||||
uint8_t OwnerNodeIndex;
|
NodeIndex OwnerNodeIndex;
|
||||||
uint8_t AttributeIndex;
|
int8_t AttributeIndex; // Negative is input, positive is output
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
union NodeLinkIndex
|
union NodeLinkIndex
|
||||||
{
|
{
|
||||||
int32_t Raw;
|
uint32_t Raw;
|
||||||
struct
|
struct
|
||||||
{
|
{
|
||||||
NodeAttributeIndex SourceAttribute;
|
NodeAttributeIndex SourceAttribute;
|
||||||
|
@ -62,17 +71,55 @@ namespace SHADE
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct Node
|
||||||
|
{
|
||||||
|
NodeIndex Index;
|
||||||
|
std::string Name = "Unnamed Node";
|
||||||
|
Handle<SHAnimationClip> Clip;
|
||||||
|
std::vector<NodeAttributeIndex> InputAttribs;
|
||||||
|
std::vector<NodeAttributeIndex> OutputAttribs;
|
||||||
|
std::vector<NodeLinkIndex> Transitions;
|
||||||
|
bool EditingName = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct LinkData
|
||||||
|
{
|
||||||
|
std::list<Node>::iterator SourceNode;
|
||||||
|
std::list<Node>::iterator TargetNode;
|
||||||
|
NodeAttributeIndex SourceAttrib;
|
||||||
|
NodeAttributeIndex DestAttrib;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct AnimControllerData
|
||||||
|
{
|
||||||
|
std::list<Node> Nodes;
|
||||||
|
std::unordered_map<std::string, SHAnimationController::AnimParam::Type> Params;
|
||||||
|
std::unordered_map<uint32_t, LinkData> Links;
|
||||||
|
int NextNodeIndex = 0; // Index to use for newly created nodes
|
||||||
|
std::unordered_map<NodeIndex, std::list<Node>::iterator> IndexToNodeMap;
|
||||||
|
};
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Data Members */
|
/* Data Members */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
SHAnimationController controller;
|
std::optional<AnimControllerData> controllerData;
|
||||||
std::vector<std::vector<NodeAttributeIndex>> inputNodesMap;
|
|
||||||
std::vector<std::vector<NodeAttributeIndex>> outputNodesMap;
|
|
||||||
std::vector<NodeLinkIndex> linkIndices; // Encodes details of the link in the node index
|
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Helper Functions */
|
/* Helper Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
void drawMenuBar();
|
void drawActiveMenuBar();
|
||||||
|
void drawNodeEditor();
|
||||||
|
NodeAttributeIndex getExtraInputAttrib(uint32_t nodeIndex);
|
||||||
|
NodeAttributeIndex getExtraOutputAttrib(uint32_t nodeIndex);
|
||||||
|
void drawInputNode(int id, ImNodesPinShape_ pinShape);
|
||||||
|
void drawOutputNode(int id, int parentNodeId, ImNodesPinShape_ pinShape);
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Static Helper Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
static std::list<Node>::iterator createNode(AnimControllerData& data);
|
||||||
|
static void createLink(AnimControllerData& data, std::list<Node>::iterator sourceNode, std::list<Node>::iterator destNode);
|
||||||
|
static AnimControllerData deserialise(const SHAnimationController& controller);
|
||||||
|
static SHAnimationController serialise(const AnimControllerData& data);
|
||||||
};
|
};
|
||||||
}
|
}
|
|
@ -137,6 +137,15 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
ImGui::Text(title.c_str());
|
ImGui::Text(title.c_str());
|
||||||
}
|
}
|
||||||
|
void SHEditorUI::CenteredText(const std::string& text)
|
||||||
|
{
|
||||||
|
const auto WINDOW_SIZE = ImGui::GetWindowSize();
|
||||||
|
const auto TEXT_SIZE = ImGui::CalcTextSize(text.c_str());
|
||||||
|
|
||||||
|
ImGui::SetCursorPosX((WINDOW_SIZE.x - TEXT_SIZE.x) * 0.5f);
|
||||||
|
ImGui::SetCursorPosY((WINDOW_SIZE.y - TEXT_SIZE.y) * 0.5f);
|
||||||
|
ImGui::Text(text.c_str());
|
||||||
|
}
|
||||||
bool SHEditorUI::SmallButton(const std::string& title)
|
bool SHEditorUI::SmallButton(const std::string& title)
|
||||||
{
|
{
|
||||||
return ImGui::SmallButton(title.c_str());
|
return ImGui::SmallButton(title.c_str());
|
||||||
|
|
|
@ -90,7 +90,7 @@ namespace SHADE
|
||||||
/// <returns>True if the header is open, false otherwise.</returns>
|
/// <returns>True if the header is open, false otherwise.</returns>
|
||||||
static bool CollapsingHeader(const std::string& title, bool* isHovered = nullptr);
|
static bool CollapsingHeader(const std::string& title, bool* isHovered = nullptr);
|
||||||
static void SameLine();
|
static void SameLine();
|
||||||
static void Separator();
|
static void Separator();
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* ImGui Wrapper Functions - Queries */
|
/* ImGui Wrapper Functions - Queries */
|
||||||
|
@ -98,9 +98,9 @@ namespace SHADE
|
||||||
static bool IsItemHovered();
|
static bool IsItemHovered();
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* ImGui Wrapper Functions - Menu */
|
/* ImGui Wrapper Functions - Menu */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
static bool BeginMenu(const std::string& label);
|
static bool BeginMenu(const std::string& label);
|
||||||
static bool BeginMenu(const std::string& label, const char* icon);
|
static bool BeginMenu(const std::string& label, const char* icon);
|
||||||
static void EndMenu();
|
static void EndMenu();
|
||||||
static void BeginTooltip();
|
static void BeginTooltip();
|
||||||
|
@ -150,6 +150,12 @@ namespace SHADE
|
||||||
/// <param name="title">Text to display.</param>
|
/// <param name="title">Text to display.</param>
|
||||||
static void Text(const std::string& title);
|
static void Text(const std::string& title);
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
/// Renders a text widget that is vertically and horizontally centered in the current
|
||||||
|
/// window.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="text">Text to display.</param>
|
||||||
|
static void CenteredText(const std::string& text);
|
||||||
|
/// <summary>
|
||||||
/// Creates a small inline button widget.
|
/// Creates a small inline button widget.
|
||||||
/// <br/>
|
/// <br/>
|
||||||
/// Wraps up ImGui::SmallButton().
|
/// Wraps up ImGui::SmallButton().
|
||||||
|
|
Loading…
Reference in New Issue