Implemented Animation Clip asset and animation controller #410
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@ -60,6 +60,7 @@ enum class AssetType : AssetTypeMeta
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AUDIO_BANK,
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AUDIO_BANK,
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ANIM_CONTAINER,
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ANIM_CONTAINER,
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ANIM_CLIP,
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ANIM_CLIP,
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ANIM_CONTROLLER,
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MAX_COUNT
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MAX_COUNT
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};
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};
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constexpr size_t TYPE_COUNT{ static_cast<size_t>(AssetType::MAX_COUNT) };
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constexpr size_t TYPE_COUNT{ static_cast<size_t>(AssetType::MAX_COUNT) };
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@ -82,6 +83,7 @@ constexpr std::string_view SCENE_FOLDER{ "/Scenes/" };
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constexpr std::string_view PREFAB_FOLDER{ "/Prefabs/" };
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constexpr std::string_view PREFAB_FOLDER{ "/Prefabs/" };
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constexpr std::string_view MATERIAL_FOLDER{ "/Materials/" };
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constexpr std::string_view MATERIAL_FOLDER{ "/Materials/" };
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constexpr std::string_view ANIM_CLIP_FOLDER{ "/Animations/" };
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constexpr std::string_view ANIM_CLIP_FOLDER{ "/Animations/" };
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constexpr std::string_view ANIM_CONTROLLER_FOLDER{ "/Animation Controllers/" };
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// ASSET EXTENSIONS
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// ASSET EXTENSIONS
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@ -99,6 +101,7 @@ constexpr std::string_view MATERIAL_EXTENSION {".shmat"};
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constexpr std::string_view TEXTURE_EXTENSION {".shtex"};
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constexpr std::string_view TEXTURE_EXTENSION {".shtex"};
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constexpr std::string_view MODEL_EXTENSION{ ".shmodel" };
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constexpr std::string_view MODEL_EXTENSION{ ".shmodel" };
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constexpr std::string_view ANIM_CONTAINER_EXTENSION{ ".shanimcontainer" };
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constexpr std::string_view ANIM_CONTAINER_EXTENSION{ ".shanimcontainer" };
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constexpr std::string_view ANIM_CONTROLLER_EXTENSION{ ".shanimcontroller" };
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constexpr std::string_view FILLER_EXTENSION{"dummy"};
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constexpr std::string_view FILLER_EXTENSION{"dummy"};
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constexpr std::string_view EXTENSIONS[] = {
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constexpr std::string_view EXTENSIONS[] = {
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@ -115,6 +118,7 @@ constexpr std::string_view EXTENSIONS[] = {
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FONT_EXTENSION,
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FONT_EXTENSION,
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AUDIO_BANK_EXTENSION,
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AUDIO_BANK_EXTENSION,
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ANIM_CONTAINER_EXTENSION,
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ANIM_CONTAINER_EXTENSION,
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ANIM_CONTROLLER_EXTENSION,
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FILLER_EXTENSION
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FILLER_EXTENSION
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};
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};
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@ -640,23 +640,29 @@ namespace SHADE
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if (ImGui::CollapsingHeader(componentType.get_name().data()))
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if (ImGui::CollapsingHeader(componentType.get_name().data()))
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{
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{
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DrawContextMenu(component);
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DrawContextMenu(component);
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/* Animation Rig */
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Handle<SHRig> const& rig = component->GetRig();
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Handle<SHRig> const& rig = component->GetRig();
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const auto RIG_NAME = rig ? SHResourceManager::GetAssetName<SHRig>(rig).value_or("") : "";
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const auto RIG_NAME = rig ? SHResourceManager::GetAssetName<SHRig>(rig).value_or("") : "";
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SHEditorWidgets::DragDropReadOnlyField<AssetID>("Rig", RIG_NAME, [component]()
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SHEditorWidgets::DragDropReadOnlyField<AssetID>
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{
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(
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Handle<SHRig> const& rig = component->GetRig();
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"Rig", RIG_NAME, [component]()
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return SHResourceManager::GetAssetID<SHRig>(rig).value_or(0);
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},
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[component](AssetID const& id)
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{
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if (SHAssetManager::GetType(id) != AssetType::MODEL)
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{
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{
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SHLOG_WARNING("Attempted to assign non mesh asset to Renderable Mesh property!")
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Handle<SHRig> const& rig = component->GetRig();
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return;
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return SHResourceManager::GetAssetID<SHRig>(rig).value_or(0);
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}
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},
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component->SetRig(SHResourceManager::LoadOrGet<SHRig>(id));
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[component](AssetID const& id)
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SHResourceManager::FinaliseChanges();
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{
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}, SHDragDrop::DRAG_RESOURCE);
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if (SHAssetManager::GetType(id) != AssetType::MODEL)
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{
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SHLOG_WARNING("Attempted to assign non mesh rig asset to Animator Rig property!")
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return;
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}
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component->SetRig(SHResourceManager::LoadOrGet<SHRig>(id));
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SHResourceManager::FinaliseChanges();
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},
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SHDragDrop::DRAG_RESOURCE
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);
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if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
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if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
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{
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{
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if (Handle<SHRig> const& rig = component->GetRig())
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if (Handle<SHRig> const& rig = component->GetRig())
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@ -665,6 +671,37 @@ namespace SHADE
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SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
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SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
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}
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}
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}
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}
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/* Animation Controller */
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Handle<SHAnimationController> animController = component->GetAnimationController();
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const auto AC_NAME = animController ? SHResourceManager::GetAssetName<SHAnimationController>(animController).value_or("") : "";
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SHEditorWidgets::DragDropReadOnlyField<AssetID>
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(
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"Animation Controller", AC_NAME, [component]()
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{
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Handle<SHAnimationController> ac = component->GetAnimationController();
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return SHResourceManager::GetAssetID<SHAnimationController>(ac).value_or(0);
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},
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[component](AssetID const& id)
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{
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if (SHAssetManager::GetType(id) != AssetType::ANIM_CONTROLLER)
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{
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SHLOG_WARNING("Attempted to assign non animation controller asset to Animator Animation Controller property!")
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return;
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}
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component->SetAnimationController(SHResourceManager::LoadOrGet<SHAnimationController>(id));
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SHResourceManager::FinaliseChanges();
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},
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SHDragDrop::DRAG_RESOURCE
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);
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if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
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{
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if (Handle<SHAnimationController> ac = component->GetAnimationController())
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{
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AssetID assetID = SHResourceManager::GetAssetID<SHAnimationController>(ac).value_or(0);
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SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
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}
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}
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}
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}
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else
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else
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{
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{
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