Implemented Animation Clip asset and animation controller #410

Merged
XiaoQiDigipen merged 66 commits from SP3-22-AnimationController into main 2023-03-09 16:19:40 +08:00
236 changed files with 2556 additions and 518 deletions
Showing only changes of commit 62fa2ba41a - Show all commits

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inverseYControls: false
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pitchLowerClamp: 5
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@ -107,10 +130,10 @@
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Enabled: true
onHoverEnterSound: event:/Music/player_undetected
onHoverExitSound: "event:/Music/player_undetected\x00<30><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
onClickSound: event:/Music/player_undetected
onReleaseSound: event:/Music/player_undetected
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 6
Name: Quit Game Button
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -700, y: -525, z: 0.400000006}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 450, y: 100, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 61602036
Hovered Texture: 58910810
Clicked Texture: 57786063
IsActive: true
UI Component:
Canvas ID: 0
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: QuitButton
Enabled: true
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/Music/player_undetected
onHoverExitSound: event:/Music/player_undetected
onClickSound: event:/Music/player_undetected
onReleaseSound: event:/Music/player_undetected
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 7
Name: Level Select Button
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -700, y: -25, z: 0.400000006}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 450, y: 100, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 66852025
Hovered Texture: 65992947
Clicked Texture: 57197441
IsActive: true
UI Component:
Canvas ID: 0
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/Music/player_undetected
onHoverExitSound: event:/Music/player_undetected
onClickSound: event:/Music/player_undetected
onReleaseSound: event:/Music/player_undetected
hoverScale: 1.10000002
clickScale: 0.899999976
- Type: SHADE_Scripting.UI.ChangeCanvasButton
Enabled: true
canvasToActivate: 50
- EID: 9
Name: How To Play Button
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -700, y: -150, z: 0.400000006}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 450, y: 100, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 66240282
Hovered Texture: 61984910
Clicked Texture: 58181792
IsActive: true
UI Component:
Canvas ID: 0
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/Music/player_undetected
onHoverExitSound: event:/Music/player_undetected
onClickSound: event:/Music/player_undetected
onReleaseSound: event:/Music/player_undetected
hoverScale: 1.10000002
clickScale: 0.899999976
- Type: SHADE_Scripting.UI.ChangeCanvasButton
Enabled: true
canvasToActivate: 13
- EID: 10
Name: Credits Button
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -700, y: -275, z: 0.400000006}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 450, y: 100, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 64474447
Hovered Texture: 55990309
Clicked Texture: 51792742
IsActive: true
UI Component:
Canvas ID: 0
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/Music/player_undetected
onHoverExitSound: event:/Music/player_undetected
onClickSound: event:/Music/player_undetected
onReleaseSound: event:/Music/player_undetected
hoverScale: 1.10000002
clickScale: 0.899999976
- Type: SHADE_Scripting.UI.ChangeCanvasButton
Enabled: true
canvasToActivate: 46
- EID: 11
Name: Options Button
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -700, y: -400, z: 0.400000006}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 450, y: 100, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 58867111
Hovered Texture: 54697998
Clicked Texture: 62936121
IsActive: true
UI Component:
Canvas ID: 0
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/Music/player_undetected
onHoverExitSound: event:/Music/player_undetected
onClickSound: event:/Music/player_undetected
onReleaseSound: event:/Music/player_undetected
hoverScale: 1.10000002
clickScale: 0.899999976
- Type: SHADE_Scripting.UI.ChangeCanvasButton
Enabled: true
canvasToActivate: 19
- EID: 2
Name: Light
IsActive: true
@ -296,23 +352,23 @@
Scripts: ~
- EID: 14
Name: BackGround
IsActive: true
IsActive: false
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0.5}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1920, y: 1080, z: 1}
IsActive: true
IsActive: false
Renderable Component:
Mesh: 141771688
Material: 121834459
IsActive: true
IsActive: false
UI Component:
Canvas ID: 13
Hovered: false
Clicked: false
IsActive: true
IsActive: false
Scripts: ~
- EID: 15
Name: Instruction Image
@ -333,7 +389,14 @@
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
Scripts:
- Type: SHADE_Scripting.UI.MultiImageList
Enabled: true
imageAssetList:
- 124926341
- 128721520
- 124482180
- 129768803
- EID: 16
Name: NextButton
IsActive: true
@ -342,23 +405,35 @@
Transform Component:
Translate: {x: 800, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 100, y: 100, z: 1}
Scale: {x: 100, y: 382, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 0
Hovered Texture: 0
Clicked Texture: 0
Default Texture: 55358401
Hovered Texture: 59400474
Clicked Texture: 52333376
IsActive: true
UI Component:
Canvas ID: 13
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
Scripts:
- Type: SHADE_Scripting.UI.MultiImageListControlButton
Enabled: true
isNext: true
multiImageList: 15
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/Music/player_undetected
onHoverExitSound: event:/Music/player_undetected
onClickSound: event:/Music/player_undetected
onReleaseSound: event:/Music/player_undetected
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 17
Name: PrevButton
IsActive: true
@ -366,24 +441,36 @@
Components:
Transform Component:
Translate: {x: -800, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 100, y: 100, z: 1}
Rotate: {x: 0, y: 0, z: 3.14159274}
Scale: {x: 100, y: 382, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 0
Hovered Texture: 0
Clicked Texture: 0
Default Texture: 55358401
Hovered Texture: 59400474
Clicked Texture: 52333376
IsActive: true
UI Component:
Canvas ID: 13
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
Scripts:
- Type: SHADE_Scripting.UI.MultiImageListControlButton
Enabled: true
isNext: false
multiImageList: 15
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/Music/player_undetected
onHoverExitSound: event:/Music/player_undetected
onClickSound: event:/Music/player_undetected
onReleaseSound: event:/Music/player_undetected
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 18
Name: BackButton
IsActive: true
@ -391,7 +478,7 @@
Components:
Transform Component:
Translate: {x: -800, y: 450, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 3.14159274}
Scale: {x: 100, y: 100, z: 1}
IsActive: true
Renderable Component:
@ -399,16 +486,35 @@
Material: 129340704
IsActive: true
Button Component:
Default Texture: 0
Hovered Texture: 0
Clicked Texture: 0
Default Texture: 55358401
Hovered Texture: 59400474
Clicked Texture: 52333376
IsActive: true
UI Component:
Canvas ID: 13
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
Scripts:
- Type: SHADE_Scripting.UI.ChangeCanvasButton
Enabled: true
canvasToActivate: 0
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/Music/player_undetected
onHoverExitSound: event:/Music/player_undetected
onClickSound: event:/Music/player_undetected
onReleaseSound: event:/Music/player_undetected
hoverScale: 1.10000002
clickScale: 0.899999976
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/Music/player_undetected
onHoverExitSound: event:/Music/player_undetected
onClickSound: event:/Music/player_undetected
onReleaseSound: event:/Music/player_undetected
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 19
Name: Options Canvas
IsActive: false
@ -447,7 +553,7 @@
Components:
Transform Component:
Translate: {x: -800, y: 450, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 3.14159274}
Scale: {x: 100, y: 100, z: 1}
IsActive: true
Renderable Component:
@ -455,23 +561,26 @@
Material: 129340704
IsActive: true
Button Component:
Default Texture: 0
Hovered Texture: 0
Clicked Texture: 0
Default Texture: 55358401
Hovered Texture: 59400474
Clicked Texture: 52333376
IsActive: true
UI Component:
Canvas ID: 19
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
Scripts:
- Type: SHADE_Scripting.UI.ChangeCanvasButton
Enabled: true
canvasToActivate: 0
- EID: 22
Name: Options Title Text
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -150, y: 400, z: -0.5}
Translate: {x: -150, y: 400, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 100, y: 100, z: 1}
IsActive: true
@ -491,7 +600,7 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -900, y: 300, z: -0.5}
Translate: {x: -900, y: 300, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 100, y: 100, z: 1}
IsActive: true
@ -527,7 +636,7 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: -0.5}
Translate: {x: 0, y: 0, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 75, y: 75, z: 1}
IsActive: true
@ -547,7 +656,7 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -100, z: -0.5}
Translate: {x: 0, y: -100, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 75, y: 75, z: 1}
IsActive: true
@ -567,7 +676,7 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -200, z: -0.5}
Translate: {x: 0, y: -200, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 75, y: 75, z: 1}
IsActive: true
@ -672,7 +781,7 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -900, y: -120, z: -0.5}
Translate: {x: -900, y: -120, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 100, y: 100, z: 1}
IsActive: true
@ -708,7 +817,7 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: -0.5}
Translate: {x: 0, y: 0, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 75, y: 75, z: 1}
IsActive: true
@ -728,7 +837,7 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -100, z: -0.5}
Translate: {x: 0, y: -100, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 75, y: 75, z: 1}
IsActive: true
@ -826,7 +935,7 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Translate: {x: 0, y: 0, z: 1}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 75, y: 75, z: 1}
IsActive: true
@ -839,14 +948,19 @@
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
Scripts:
- Type: SHADE_Scripting.UI.SliderText
Enabled: true
sliderObj: 29
minValue: 0
maxValue: 100
- EID: 41
Name: SFX Volume Slider Text
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -100, z: 0.5}
Translate: {x: 0, y: -100, z: 1}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 75, y: 75, z: 1}
IsActive: true
@ -859,14 +973,19 @@
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
Scripts:
- Type: SHADE_Scripting.UI.SliderText
Enabled: true
sliderObj: 30
minValue: 0
maxValue: 100
- EID: 42
Name: BGM Volume Slider Text
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -200, z: 0.5}
Translate: {x: 0, y: -200, z: 1}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 75, y: 75, z: 1}
IsActive: true
@ -879,7 +998,12 @@
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
Scripts:
- Type: SHADE_Scripting.UI.SliderText
Enabled: true
sliderObj: 31
minValue: 0
maxValue: 100
- EID: 43
Name: Camera Slider Text Group
IsActive: true
@ -902,7 +1026,7 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Translate: {x: 0, y: 0, z: 1}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 75, y: 75, z: 1}
IsActive: true
@ -915,14 +1039,19 @@
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
Scripts:
- Type: SHADE_Scripting.UI.SliderText
Enabled: true
sliderObj: 37
minValue: 0
maxValue: 100
- EID: 45
Name: Sensitivity Slider Text
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -100, z: 0.5}
Translate: {x: 0, y: -100, z: 1}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 75, y: 75, z: 1}
IsActive: true
@ -935,7 +1064,12 @@
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
Scripts:
- Type: SHADE_Scripting.UI.SliderText
Enabled: true
sliderObj: 38
minValue: 0
maxValue: 100
- EID: 46
Name: Credits Canvas
IsActive: false
@ -949,23 +1083,23 @@
Scripts: ~
- EID: 47
Name: BackGround
IsActive: false
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 1}
Translate: {x: 0, y: -3800, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1920, y: 1080, z: 1}
IsActive: false
Scale: {x: 1920, y: 8026, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 121834459
IsActive: false
Material: 120332672
IsActive: true
UI Component:
Canvas ID: 46
Hovered: false
Clicked: false
IsActive: false
IsActive: true
Scripts: ~
- EID: 48
Name: BackButton
@ -974,7 +1108,7 @@
Components:
Transform Component:
Translate: {x: -800, y: 450, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 3.14159274}
Scale: {x: 100, y: 100, z: 1}
IsActive: true
Renderable Component:
@ -982,23 +1116,26 @@
Material: 129340704
IsActive: true
Button Component:
Default Texture: 0
Hovered Texture: 0
Clicked Texture: 0
Default Texture: 55358401
Hovered Texture: 59400474
Clicked Texture: 52333376
IsActive: true
UI Component:
Canvas ID: 46
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
Scripts:
- Type: SHADE_Scripting.UI.ChangeCanvasButton
Enabled: true
canvasToActivate: 0
- EID: 49
Name: Credits Title Text
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -150, y: 400, z: -0.5}
Translate: {x: -150, y: 400, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 100, y: 100, z: 1}
IsActive: true
@ -1050,7 +1187,7 @@
Components:
Transform Component:
Translate: {x: -800, y: 450, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 3.14159274}
Scale: {x: 100, y: 100, z: 1}
IsActive: true
Renderable Component:
@ -1058,23 +1195,26 @@
Material: 129340704
IsActive: true
Button Component:
Default Texture: 0
Hovered Texture: 0
Clicked Texture: 0
Default Texture: 55358401
Hovered Texture: 59400474
Clicked Texture: 52333376
IsActive: true
UI Component:
Canvas ID: 50
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
Scripts:
- Type: SHADE_Scripting.UI.ChangeCanvasButton
Enabled: true
canvasToActivate: 0
- EID: 53
Name: Level Select Title Text
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -150, y: 400, z: -0.5}
Translate: {x: -150, y: 400, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 100, y: 100, z: 1}
IsActive: true

View File

@ -20,6 +20,7 @@
Canvas Component:
Canvas Width: 1920
Canvas Height: 1080
Scale by canvas width: false
IsActive: true
Scripts: ~
- EID: 2
@ -28,7 +29,7 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Translate: {x: 0, y: 0, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1920, y: 1080, z: 1}
IsActive: true
@ -38,6 +39,8 @@
IsActive: true
UI Component:
Canvas ID: 1
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 5
@ -48,24 +51,34 @@
Transform Component:
Translate: {x: 0, y: 75, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 400, y: 200, z: 1}
Scale: {x: 400, y: 100, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 65788519
Hovered Texture: 55999018
Clicked Texture: 66382894
Default Texture: 58945566
Hovered Texture: 58758882
Clicked Texture: 50335070
IsActive: true
UI Component:
Canvas ID: 1
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: ChangeSceneButton
Enabled: true
sceneID: 97158628
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/Music/player_undetected
onHoverExitSound: event:/Music/player_undetected
onClickSound: event:/Music/player_undetected
onReleaseSound: event:/Music/player_undetected
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 6
Name: Quit Button
IsActive: true
@ -74,23 +87,33 @@
Transform Component:
Translate: {x: 0, y: -200, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 400, y: 200, z: 1}
Scale: {x: 400, y: 100, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 66477839
Hovered Texture: 65045286
Clicked Texture: 58607560
Default Texture: 61602036
Hovered Texture: 58910810
Clicked Texture: 57786063
IsActive: true
UI Component:
Canvas ID: 1
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: QuitButton
Enabled: true
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/Music/player_undetected
onHoverExitSound: event:/Music/player_undetected
onClickSound: event:/Music/player_undetected
onReleaseSound: event:/Music/player_undetected
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 3
Name: Camera
IsActive: true
@ -107,7 +130,6 @@
Yaw: 0
Roll: 0
Width: 1920
Height: 1080
Near: 0.00999999978
Far: 10000
Perspective: true
@ -123,4 +145,12 @@
- Type: EndScene
Enabled: true
mainGameScene: 86098106
mainMainScene: 97158628
mainMainScene: 97158628
- EID: 7
Name: TweenManager
IsActive: true
NumberOfChildren: 0
Components: ~
Scripts:
- Type: SHADE_Scripting.UI.TweenManager
Enabled: true

View File

@ -12,7 +12,7 @@ namespace SHADE_Scripting.Audio
public static Dictionary<string, AudioClipHandler> audioClipHandlers = new Dictionary<string, AudioClipHandler>();
//Functions here, maybe
public static void stopAllSounds(bool fadeOut)
public static void StopAllSounds(bool fadeOut)
{
foreach (KeyValuePair<string, AudioClipHandler> h in audioClipHandlers)
{
@ -20,7 +20,7 @@ namespace SHADE_Scripting.Audio
}
}
public static void pauseAllSounds(bool pause)
public static void PauseAllSounds(bool pause)
{
foreach (KeyValuePair<string, AudioClipHandler> h in audioClipHandlers)
{

View File

@ -1,5 +1,6 @@
using SHADE;
using SHADE_Scripting.Audio;
using SHADE_Scripting.UI;
using System;
using System.Collections.Generic;
@ -43,6 +44,10 @@ public class GameManager : Script
public bool itemShatter { get; set; }
//For scene transitions
private bool goingToWin;
private bool goingToLose;
protected override void awake()
{
if (Instance != null && Instance != this)
@ -61,11 +66,13 @@ public class GameManager : Script
AudioHandler.audioClipHandlers["BGMWin"] = Audio.CreateAudioClip("event:/Music/stingers/game_win");
AudioHandler.audioClipHandlers["BGMLose"] = Audio.CreateAudioClip("event:/Music/stingers/game_lose");
goingToWin = false;
goingToLose = false;
}
protected override void start()
{
AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive");
AudioHandler.audioClipHandlers["BGMAdaptive"].Play();
@ -77,6 +84,8 @@ public class GameManager : Script
AudioHandler.audioClipHandlers["SFXHumming"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_humming");
AudioHandler.audioClipHandlers["SFXHumming"].SetVolume(0.15f);
AudioHandler.audioClipHandlers["SFXHumming"].Play();
SceneFadeInOut.Instance.CallFadeOut();
}
protected override void update()
@ -90,13 +99,13 @@ public class GameManager : Script
{
timer -= Time.DeltaTimeF;
if(scoreText)
scoreText.GetComponent<TextRenderable>().Text = $"Score: {Score}";
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
if(timeText)
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0.00")}";
if (itemScored)
{
multiplierText.GetComponent<TextRenderable>().Text = $"X {currMultiplierCombo}";
//multiplierText.GetComponent<TextRenderable>().Text = $"X {currMultiplierCombo}";
//multiplierText.GetComponent<Transform>().LocalScale -= fontScalar * Time.DeltaTimeF;
currMultiplierDuration += Time.DeltaTimeF;
@ -113,21 +122,34 @@ public class GameManager : Script
//multiplierText.GetComponent<Transform>().LocalScale = Vector3.Zero;
}
if ((timer > 0 && totalItemCount <= 0 && !itemShatter) || Input.GetKeyDown(Input.KeyCode.F1))
if (!goingToLose && ((timer > 0 && totalItemCount <= 0 && !itemShatter) || Input.GetKeyDown(Input.KeyCode.F1)))
{
currGameState = GameState.WIN;
AudioHandler.stopAllSounds(false);
AudioHandler.StopAllSounds(false);
AudioHandler.audioClipHandlers["BGMWin"].Play();
SceneManager.ChangeScene(winScene);
goingToWin = true;
SceneFadeInOut.Instance.CallFadeIn();
}
else if(timer < 0 || Input.GetKeyDown(Input.KeyCode.F2))
else if(!goingToWin && (timer < 0 || Input.GetKeyDown(Input.KeyCode.F2)))
{
currGameState = GameState.LOSE;
AudioHandler.stopAllSounds(false);
AudioHandler.StopAllSounds(false);
AudioHandler.audioClipHandlers["BGMLose"].Play();
goingToLose = true;
SceneFadeInOut.Instance.CallFadeIn();
}
}
//Handling transitions
if (SceneFadeInOut.Instance.FadeInFinished())
{
if (goingToWin)
{
SceneManager.ChangeScene(winScene);
}
if (goingToLose)
{
SceneManager.ChangeScene(loseScene);
}
}
}
@ -143,9 +165,17 @@ public class GameManager : Script
totalItemCount -= 1;
itemScored = true;
currMultiplierDuration = 0;
multiplierText.GetComponent<Transform>().LocalScale = new Vector3(multiplierFont, multiplierFont, multiplierFont);
//multiplierText.GetComponent<Transform>().LocalScale = new Vector3(multiplierFont, multiplierFont, multiplierFont);
if (currMultiplierCombo < maxMultiplierCombo)
currMultiplierCombo += 1;
}
MultiplierTextFx fx = multiplierText.GetScript<MultiplierTextFx>();
if (fx)
{
fx.ShowMultiplier(currMultiplierCombo, maxMultiplierDuration);
}
}
}

View File

@ -57,7 +57,7 @@ namespace SHADE_Scripting.UI
private static float EaseOutSine(float value)
{
return (float)(1.0f - Math.Sin(value * Math.PI) / 2.0f);
return (float)(Math.Sin(value * Math.PI) / 2.0f);
}

View File

@ -1,10 +1,19 @@
using System;
using System.Reflection.Metadata.Ecma335;
using SHADE;
using SHADE_Scripting.UI;
public class ChangeSceneButton : Script
{
public uint sceneID = 0;
//Whether the scene changing button has been clicked
private bool clickedFlag;
protected override void awake()
{
clickedFlag = false;
}
protected override void start()
{
@ -17,8 +26,11 @@ public class ChangeSceneButton : Script
if (sceneID != 0)
{
Audio.PlaySFXOnce2D("event:/UI/success");
SceneManager.ChangeScene(sceneID);
Audio.StopAllSounds();
SceneFadeInOut.Instance.CallFadeIn();
clickedFlag = true;
}
});
}
@ -30,6 +42,9 @@ public class ChangeSceneButton : Script
}
protected override void update()
{
if (clickedFlag && sceneID != 0 && SceneFadeInOut.Instance.FadeInFinished())
{
SceneManager.ChangeScene(sceneID);
}
}
}

View File

@ -23,7 +23,7 @@ public class EndScene : Script
{
//Audio.PlaySFXOnce2D("event:/UI/success");
//Audio.StopAllSounds();
AudioHandler.stopAllSounds(false);
AudioHandler.StopAllSounds(false);
AudioHandler.audioClipHandlers["SFXUISuccess"].Play();
SceneManager.ChangeScene(mainGameScene);
}
@ -37,7 +37,7 @@ public class EndScene : Script
{
//Audio.PlaySFXOnce2D("event:/UI/success");
//Audio.StopAllSounds();
AudioHandler.stopAllSounds(false);
AudioHandler.StopAllSounds(false);
AudioHandler.audioClipHandlers["SFXUISuccess"].Play();
SceneManager.ChangeScene(mainMainScene);
}

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@ -0,0 +1,76 @@
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting.UI
{
public class MultiplierTextFx : Script
{
[NonSerialized]
private TweenThread sizeThread;
private TweenThread alphaThread;
public float maxSize = 1.0f;
public float minSize = 0.3f;
public float minAlpha = 0.3f;
private bool showMultiplier = false;
[NonSerialized]
private Vector3 defaultScale;
protected override void start()
{
sizeThread = TweenManager.CreateTweenThread(0.0f, maxSize, minSize, EASING_METHOD.EASE_IN_SINE);
alphaThread = TweenManager.CreateTweenThread(0.0f, 1.0f, minAlpha, EASING_METHOD.EASE_OUT_SINE);
Transform transform = GetComponent<Transform>();
if (transform != null)
{
defaultScale = transform.LocalScale;
transform.LocalScale = Vector3.Zero;
}
showMultiplier = false;
}
protected override void update()
{
Transform transform = GetComponent<Transform>();
if (transform != null && showMultiplier == true)
{
if(sizeThread.IsCompleted())
{
transform.LocalScale = Vector3.Zero;
showMultiplier = false;
}
else
{
transform.LocalScale = defaultScale * sizeThread.GetValue();
GetComponentInChildren<Renderable>().Material.SetProperty<float>("data.alpha",alphaThread.GetValue());
}
}
}
public void ShowMultiplier(int multiplier, float duration)
{
GetComponent<TextRenderable>().Text = $"X {multiplier}";
sizeThread.duration = duration;
alphaThread.duration = duration;
sizeThread.Reset();
alphaThread.Reset();
showMultiplier = true;
}
}
}

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@ -0,0 +1,3 @@
Name: SC_MultiplierTextFx
ID: 158917210
Type: 9

View File

@ -39,7 +39,7 @@ public class PauseMenu : Script
if (GameManager.Instance.GamePause)
{
GameManager.Instance.GamePause = false;
AudioHandler.pauseAllSounds(false);
AudioHandler.PauseAllSounds(false);
if (gamePauseText)
gamePauseText.GetComponent<TextRenderable>().Enabled = false;
if (canvas)
@ -89,7 +89,7 @@ public class PauseMenu : Script
if (Input.GetKeyDown(Input.KeyCode.Escape) && !GameManager.Instance.GamePause)
{
GameManager.Instance.GamePause = true;
AudioHandler.pauseAllSounds(true);
AudioHandler.PauseAllSounds(true);
if (gamePauseText)
gamePauseText.GetComponent<TextRenderable>().Enabled = true;
if (canvas)

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@ -0,0 +1,132 @@
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting.UI
{
public class SceneFadeInOut : Script
{
//[Tooltip("If true, the panel fadeUI fades in (increasing alpha). If false, no fading. Mutually exclusive with fadeIn")]
private bool fadeIn;
//[Tooltip("If true, the panel fadeUI fades out (decreasing alpha). If false, no fading. Mutually exclusive with fadeIn")]
private bool fadeOut;
[Tooltip("The initial alpha value of the UI that is faded. Between 0 and 1 inclusive.")]
public float alphaValue;
[SerializeField]
private float fadeInTime;
[SerializeField]
private float fadeOutTime;
private Renderable fadeR;
public static SceneFadeInOut Instance { get; private set; }
protected override void awake()
{
if (Instance != null && Instance != this)
RemoveScript<SceneFadeInOut>();
else
Instance = this;
fadeR = GameObject.GetComponent<Renderable>();
fadeR.Material.SetProperty<float>("data.alpha", alphaValue);
GameObject.Parent.SetActive(false);
//alphaValue = fadeR.Material.GetProperty<float>("data.alpha");
}
protected override void start()
{
}
protected override void update()
{
if (fadeR != null)
{
if (fadeIn) //fading in
{
fadeOut = false;
if (fadeInTime == 0.0f)
{
alphaValue = 1.0f;
}
else
{
alphaValue += (1.0f / fadeInTime) * Time.DeltaTimeF;
}
if (alphaValue >= 1.0f)
{
alphaValue = 1.0f;
GameObject.Parent.SetActive(false);
}
}
if (fadeOut) //fading out
{
fadeIn = false;
if (fadeOutTime == 0.0f)
{
alphaValue = 0.0f;
}
else
{
alphaValue -= (1.0f / fadeOutTime) * Time.DeltaTimeF;
}
if (alphaValue <= 0.0f)
{
alphaValue = 0.0f;
GameObject.Parent.SetActive(false);
}
}
fadeR.Material.SetProperty<float>("data.alpha", alphaValue);
}
}
protected override void onDestroy()
{
if (Instance == this)
Instance = null;
}
public void CallFadeIn()
{
fadeIn = true;
fadeOut = false;
GameObject.Parent.SetActive(true);
}
public void CallFadeOut()
{
fadeOut = true;
fadeIn = false;
GameObject.Parent.SetActive(true);
}
public void CallFadeStop()
{
fadeOut = false;
fadeIn = false;
GameObject.Parent.SetActive(false);
}
public bool FadeOutFinished()
{
return (alphaValue <= 0.0f);
}
public bool FadeInFinished()
{
return (alphaValue >= 1.0f);
}
}
}

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@ -0,0 +1,3 @@
Name: SC_SceneFadeInOut
ID: 153328192
Type: 9

View File

@ -16,8 +16,6 @@ namespace SHADE_Scripting.UI
private float value = 0.0f;
public float startValue = 0.0f;
public float endValue = 1.0f;
public TweenThread(float duration, float startValue, float endValue, EASING_METHOD method)
{
this.duration = duration;
@ -25,7 +23,6 @@ namespace SHADE_Scripting.UI
this.startValue = startValue;
this.endValue = endValue;
}
public void Update(float deltaTime)
{
if (timer >= duration)
@ -37,12 +34,10 @@ namespace SHADE_Scripting.UI
value = EasingHelper.EaseHelp(timer/duration, method) * (endValue - startValue) + startValue ;
}
public bool IsCompleted()
{
return timer >= duration;
}
public void Reset()
{
timer = 0.0f;
@ -61,15 +56,69 @@ namespace SHADE_Scripting.UI
startValue = endValue;
endValue = temp;
}
public float GetValue()
{
return value;
}
}
public class TweenThreadVec3
{
private float timer = 0.0f;
public float duration = 1.0f;
public EASING_METHOD method;
private Vector3 value = Vector3.Zero;
public Vector3 startValue = Vector3.Zero;
public Vector3 endValue = Vector3.Zero;
public TweenThreadVec3(float duration, Vector3 startValue, Vector3 endValue, EASING_METHOD method)
{
this.duration = duration;
this.method = method;
this.startValue = startValue;
this.endValue = endValue;
}
public void Update(float deltaTime)
{
if (timer >= duration)
return;
timer += deltaTime;
if (timer >= duration)
timer = duration;
value = (endValue - startValue) * EasingHelper.EaseHelp(timer / duration, method) + startValue;
}
public bool IsCompleted()
{
return timer >= duration;
}
public void Reset()
{
timer = 0.0f;
value = startValue;
}
public void Reset(Vector3 startValue, Vector3 endValue)
{
Reset();
this.startValue = startValue;
this.endValue = endValue;
}
public void ResetInvert()
{
Reset();
Vector3 temp = startValue;
startValue = endValue;
endValue = temp;
}
public Vector3 GetValue()
{
return value;
}
}
public class TweenManager : Script
{
public static TweenManager Instance { get; private set; }
@ -77,6 +126,9 @@ namespace SHADE_Scripting.UI
[NonSerialized]
private List<TweenThread> threadList;
[NonSerialized]
private List<TweenThreadVec3> threadVec3List;
protected override void awake()
{
if (Instance != null && Instance != this)
@ -85,6 +137,7 @@ namespace SHADE_Scripting.UI
Instance = this;
threadList = new List<TweenThread>();
threadVec3List = new List<TweenThreadVec3>();
}
@ -101,6 +154,11 @@ namespace SHADE_Scripting.UI
{
thread.Update(Time.DeltaTimeF);
}
foreach (TweenThreadVec3 thread in threadVec3List)
{
thread.Update(Time.DeltaTimeF);
}
}
@ -116,5 +174,20 @@ namespace SHADE_Scripting.UI
return thread;
}
public static TweenThreadVec3 CreateTweenThreadVec3(float duration, Vector3 startValue, Vector3 endValue, EASING_METHOD method)
{
if (Instance == null)
return null;
TweenThreadVec3 thread = new TweenThreadVec3(duration, startValue, endValue, method);
Instance.threadVec3List.Add(thread);
thread.Reset();
return thread;
}
}
}

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@ -0,0 +1,117 @@
#version 450
layout(local_size_x = 128) in;
struct EmitterParameters
{
vec4 angularMin;
vec4 angularMax;
vec4 lifeAndSizeRange; // min life, max life, min size, max size
}
struct ParticleData
{
vec4 position;
vec4 rotation;
vec4 velocity;
vec4 acceleration;
vec4 scaleAndDecay;
float life;
uint textureIndex;
}
struct GenericData
{
//! Delta time
float dt;
//! Elapsed time of the application
float elapsedTime;
//! Viewport width of the scene (excluding imgui, that means smaller than window)
uint viewportWidth;
//! Ditto but for height
uint viewportHeight;
};
layout (set = 0, binding = 0) uniform GenericDataBuffer
{
GenericData data;
} genericDataBuffer;
layout (std430, set = 2, binding = 0) readonly buffer EmitterBuffer
{
EmitterParameters data;
} emitterParams;
layout (std430, set = 2, binding = 1) coherent restrict buffer ParticlesInputBuffer
{
ParticleData data[];
} inputParticles;
// output buffer not needed
// layout (std430, set = 2, binding = 2) coherent restrict buffer ParticlesOutputBuffer
// {
// ParticleData data[];
// } outputParticles;
layout (std430, set = 2, binding = 3) coherent restrict buffer ParticlesFreelistBuffer
{
int freeCount;
int freeIndices[];
} freelist;
// push constants
layout(std140, push_constant) uniform EmitterPushConstant
{
vec4 emitterPosition;
uint emissionCount;
} emitterPushConstant;
uint pcg_hash(uint seed)
{
uint state = seed * 747796405u + 2891336453u;
uint word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u;
return (word >> 22u) ^ word;
}
// Used to advance the PCG state.
uint rand_pcg(inout uint rng_state)
{
uint state = rng_state;
rng_state = rng_state * 747796405u + 2891336453u;
uint word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u;
return (word >> 22u) ^ word;
}
// Advances the prng state and returns the corresponding random float.
float rand(inout uint state)
{
uint x = rand_pcg(state);
state = x;
return float(x)*uintBitsToFloat(0x2f800004u);
}
void main()
{
uint emitterInvocationIndex = gl_GlobalInvocationID.x;
if (emitterInvocationIndex >= emitterPushConstant.emissionCount)
return;
int freelistIndex = atomicAdd (freelist.freeCount, -1) - 1;
if (freelistIndex < 0)
atomicAdd (freelist.freeCount, 1);
ParticleData particle;
int index = freelist.freeIndices[freelistIndex];
particle.position = emitterPosition;
particle.life = emitterParams.10.0f;
particles[index] = particle;
}

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@ -0,0 +1,141 @@
#version 450
layout(local_size_x = 128) in;
struct DrawArraysIndirectArgs
{
uint count;
uint instanceCount;
uint first;
uint baseInstance;
};
struct ParticleData
{
vec4 position;
vec4 rotation;
vec4 velocity;
vec4 acceleration;
vec4 scaleAndDecay;
float life;
uint textureIndex;
}
struct GenericData
{
//! Delta time
float dt;
//! Elapsed time of the application
float elapsedTime;
//! Viewport width of the scene (excluding imgui, that means smaller than window)
uint viewportWidth;
//! Ditto but for height
uint viewportHeight;
};
layout(set = 1, binding = 0) uniform CameraData
{
vec4 position;
mat4 vpMat;
mat4 viewMat;
mat4 projMat;
} cameraData;
layout (set = 0, binding = 0) uniform GenericDataBuffer
{
GenericData data;
} genericDataBuffer;
layout (std430, set = 2, binding = 1) coherent restrict readonly buffer ParticlesInputBuffer
{
ParticleData data[];
} inputParticles;
// output buffer not needed
layout (std430, set = 2, binding = 2) coherent restrict buffer ParticlesOutputBuffer
{
ParticleData data[];
} outputParticles;
layout (std430, set = 2, binding = 3) coherent restrict buffer ParticlesFreelistBuffer
{
int freeCount;
int freeIndices[];
} freelist;
layout (std430, set = 2, binding = 4) coherent restrict buffer IndicesData
{
uint indices[];
};
layout (std140, set = 2, binding = 5) coherent restrict uniform IndirectDrawArgs
{
DrawArraysIndirectArgs indirectArgs;
};
// push constants
layout(std140, push_constant) uniform EmitterPushConstant
{
vec4 emitterPosition;
uint emissionCount;
} emitterPushConstant;
uint pcg_hash(uint seed)
{
uint state = seed * 747796405u + 2891336453u;
uint word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u;
return (word >> 22u) ^ word;
}
// Used to advance the PCG state.
uint rand_pcg(inout uint rng_state)
{
uint state = rng_state;
rng_state = rng_state * 747796405u + 2891336453u;
uint word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u;
return (word >> 22u) ^ word;
}
// Advances the prng state and returns the corresponding random float.
float rand(inout uint state)
{
uint x = rand_pcg(state);
state = x;
return float(x)*uintBitsToFloat(0x2f800004u);
}
void main()
{
uint index = gl_GlobalInvocationID.x;
ParticleData particle = inputParticles.data[index];
if (particle.lifetime > 0.0f)
{
// particle.position += particle.velocity * dt;
// particle.lifetime -= dt;
// particle.size -= 1.2f * dt;
// particle.color += 1.0f * dt;
if (particle.lifetime < 0.0f || particle.size < 0.0f)
{
particle.lifetime = 0.0f;
particle.position.x = 99999.0f;
outputParticles.data[index] = particle;
freelist.freeIndices[atomicAdd(freelist.freeCount, 1)] = int (index);
return;
}
outputParticles.data[index] = particle;
uint drawIndex = atomicAdd (indirectArgs.instanceCount, 1);
indices[drawIndex] = index;
}
}

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@ -0,0 +1,49 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_EXT_nonuniform_qualifier : require
struct MatPropData
{
vec4 color;
int textureIndex;
float alpha;
};
layout(location = 0) in struct
{
vec4 vertPos; // location 0
vec2 uv; // location = 1
vec4 normal; // location = 2
} In;
// material stuff
layout(location = 3) flat in struct
{
int materialIndex;
uint eid;
uint lightLayerIndex;
} In2;
layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global)
layout (std430, set = 2, binding = 0) buffer MaterialProperties // For materials
{
MatPropData data[];
} MatProp;
layout(location = 0) out vec4 fragColor;
layout(location = 1) out uint outEntityID;
void main()
{
fragColor = MatProp.data[In2.materialIndex].color;
if (fragColor.a < 0.01f)
{
discard;
}
fragColor.a = MatProp.data[In2.materialIndex].alpha;
// fragColor.a = 1.0f;
outEntityID = In2.eid;
}

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@ -0,0 +1,3 @@
Name: UI_Black_FS
ID: 50110174
Type: 2

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@ -0,0 +1,3 @@
Name: Button_Credits_Hover
ID: 55990309
Type: 3

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@ -0,0 +1,3 @@
Name: Button_Credits_Idle
ID: 64474447
Type: 3

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@ -0,0 +1,3 @@
Name: Button_Credits_Pressed
ID: 51792742
Type: 3

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@ -0,0 +1,3 @@
Name: Button_HowToPlay_Hover
ID: 61984910
Type: 3

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@ -0,0 +1,3 @@
Name: Button_HowToPlay_Idle
ID: 66240282
Type: 3

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@ -0,0 +1,3 @@
Name: Button_HowToPlay_Pressed
ID: 58181792
Type: 3

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@ -0,0 +1,3 @@
Name: Button_LevelSelect_Hover
ID: 65992947
Type: 3

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