Implemented Animation Clip asset and animation controller #410
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@ -3,7 +3,7 @@
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\author Tng Kah Wei, kahwei.tng, 390009620
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\par email: kahwei.tng\@digipen.edu
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\date Feb 22, 2023
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\brief Contains the definition of SHAnimationController's functions.
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\brief Contains the definition of SHAnimationController's functions.
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Copyright (C) 2023 DigiPen Institute of Technology.
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@ -131,6 +131,7 @@ namespace SHADE
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/// </summary>
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struct Node
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{
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std::string Name = "Unnamed Node";
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Handle<SHAnimationClip> Clip;
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std::vector<Transition> Transitions;
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};
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@ -0,0 +1,107 @@
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/************************************************************************************//*!
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\file SHAnimationControllerEditor.cpp
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\author Tng Kah Wei, kahwei.tng, 390009620
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\par email: kahwei.tng\@digipen.edu
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\date Mar 1, 2023
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\brief Contains the definition of SHAnimationControllerEditor's functions.
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Copyright (C) 2023 DigiPen Institute of Technology.
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Reproduction or disclosure of this file or its contents without the prior written consent
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of DigiPen Institute of Technology is prohibited.
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*//*************************************************************************************/
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#include "SHpch.h"
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#include "SHAnimationControllerEditor.h"
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// STL Includes
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#include <format>
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// External Dependencies
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#include <imgui.h>
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#include <imnodes.h>
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// Project Includes
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#include "Editor/IconsMaterialDesign.h"
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#include "Animation/SHAnimationController.h"
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#include "../../SHEditorUI.h"
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namespace SHADE
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{
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/*-----------------------------------------------------------------------------------*/
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/* Cosntructors/Destructors */
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/*-----------------------------------------------------------------------------------*/
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SHAnimationControllerEditor::SHAnimationControllerEditor()
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: SHEditorWindow("Animation Controller Editor", ImGuiWindowFlags_MenuBar)
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{}
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/*-----------------------------------------------------------------------------------*/
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/* Lifecycle Functions */
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/*-----------------------------------------------------------------------------------*/
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void SHAnimationControllerEditor::Init()
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{
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SHEditorWindow::Init();
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}
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void SHAnimationControllerEditor::Update()
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{
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SHEditorWindow::Update();
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if (Begin())
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{
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drawMenuBar();
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ImNodes::BeginNodeEditor();
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{
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/* Draw Nodes */
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int id = 0;
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for (auto node : controller.GetNodes())
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{
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ImNodes::BeginNode(id);
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{
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// Title
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ImNodes::BeginNodeTitleBar();
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{
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ImGui::TextUnformatted(node->Name.c_str());
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ImGui::SameLine();
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ImGui::Button(ICON_MD_EDIT);
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}
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ImNodes::EndNodeTitleBar();
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// Body
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ImGui::Text("Clip");
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ImGui::SameLine();
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std::array<char, 255> buffer = { '\0' };
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ImGui::PushItemWidth(80.0f);
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ImGui::InputText("", buffer.data(), buffer.size());
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ImGui::PopItemWidth();
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}
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ImNodes::EndNode();
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++id;
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}
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}
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ImNodes::MiniMap(0.2f, ImNodesMiniMapLocation_BottomRight);
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ImNodes::EndNodeEditor();
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}
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ImGui::End();
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}
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void SHAnimationControllerEditor::Exit()
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{
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SHEditorWindow::Exit();
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}
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/*-----------------------------------------------------------------------------------*/
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/* Helper Functions */
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/*-----------------------------------------------------------------------------------*/
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void SHAnimationControllerEditor::drawMenuBar()
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{
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if (ImGui::BeginMenuBar())
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{
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if (ImGui::Button(std::format("{} Add", ICON_MD_ADD).data()))
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{
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controller.CreateNode();
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}
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ImGui::EndMenuBar();
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}
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}
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}
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@ -0,0 +1,49 @@
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/************************************************************************************//*!
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\file SHAnimationControllerEditor.h
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\author Tng Kah Wei, kahwei.tng, 390009620
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\par email: kahwei.tng\@digipen.edu
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\date Mar 1, 2023
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\brief Contains the definition of SHAnimationControllerEditor.
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Copyright (C) 2023 DigiPen Institute of Technology.
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Reproduction or disclosure of this file or its contents without the prior written consent
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of DigiPen Institute of Technology is prohibited.
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*//*************************************************************************************/
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#pragma once
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// STL Includes
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// Project Includes
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#include "Resource/SHHandle.h"
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#include "Editor/EditorWindow/SHEditorWindow.h"
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#include "Animation/SHAnimationController.h"
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namespace SHADE
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{
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class SHAnimationControllerEditor final : public SHEditorWindow
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{
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public:
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/*---------------------------------------------------------------------------------*/
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/* Constructors/Destructors */
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/*---------------------------------------------------------------------------------*/
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SHAnimationControllerEditor();
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~SHAnimationControllerEditor() = default;
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/*---------------------------------------------------------------------------------*/
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/* Lifecycle Functions */
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/*---------------------------------------------------------------------------------*/
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void Init() override;
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void Update() override;
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void Exit() override;
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private:
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/*---------------------------------------------------------------------------------*/
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/* Data Members */
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/*---------------------------------------------------------------------------------*/
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SHAnimationController controller;
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/*---------------------------------------------------------------------------------*/
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/* Helper Functions */
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/*---------------------------------------------------------------------------------*/
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void drawMenuBar();
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};
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}
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@ -1,10 +1,11 @@
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#pragma once
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#include "MenuBar/SHEditorMenuBar.h" //Menu Bar
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#include "HierarchyPanel/SHHierarchyPanel.h" //Hierarchy Panel
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#include "Inspector/SHEditorInspector.h" //Inspector
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#include "Profiling/SHEditorProfiler.h" //Profiler
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#include "ViewportWindow/SHEditorViewport.h" //Editor Viewport
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#include "AssetBrowser/SHAssetBrowser.h" //Asset Browser
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#include "MaterialInspector/SHMaterialInspector.h" //Material Inspector
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#include "ColliderTagPanel/SHColliderTagPanel.h" //Collider Tag Panel
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#include "InputBindings/SHInputBindingsPanel.h" //Input Bindings
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#include "MenuBar/SHEditorMenuBar.h" // Menu Bar
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#include "HierarchyPanel/SHHierarchyPanel.h" // Hierarchy Panel
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#include "Inspector/SHEditorInspector.h" // Inspector
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#include "Profiling/SHEditorProfiler.h" // Profiler
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#include "ViewportWindow/SHEditorViewport.h" // Editor Viewport
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#include "AssetBrowser/SHAssetBrowser.h" // Asset Browser
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#include "MaterialInspector/SHMaterialInspector.h" // Material Inspector
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#include "ColliderTagPanel/SHColliderTagPanel.h" // Collider Tag Panel
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#include "InputBindings/SHInputBindingsPanel.h" // Input Bindings
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#include "EditorWindow/Animation/SHAnimationControllerEditor.h" // Animation Controller Editor
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@ -39,6 +39,7 @@
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//|| Library Includes ||
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//#==============================================================#
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#include <imgui.h>
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#include <imnodes.h>
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#include <SDL.h>
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#include <rttr/registration>
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#include <ImGuizmo.h>
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@ -96,6 +97,10 @@ namespace SHADE
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SHLOG_CRITICAL("Failed to create ImGui Context")
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}
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}
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if (ImNodes::CreateContext() == nullptr)
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{
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SHLOG_CRITICAL("Failed to create ImNodes Context")
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}
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#ifdef SHEDITOR
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editorConfig = &SHConfigurationManager::LoadEditorConfig();
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@ -112,6 +117,7 @@ namespace SHADE
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SHEditorWindowManager::CreateEditorWindow<SHEditorInspector>();
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SHEditorWindowManager::CreateEditorWindow<SHEditorViewport>();
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SHEditorWindowManager::CreateEditorWindow<SHAnimationControllerEditor>();
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//Add popup windows
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SHEditorWindowManager::CreatePopupWindow<SHSceneSavePrompt>();
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@ -339,6 +345,7 @@ namespace SHADE
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{
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window->Init();
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}
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ImNodes::DestroyContext();
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ImGui_ImplVulkan_Shutdown();
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ImGui_ImplSDL2_Shutdown();
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ImGui::DestroyContext();
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@ -90,7 +90,7 @@ namespace SHADE
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/// <returns>True if the header is open, false otherwise.</returns>
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static bool CollapsingHeader(const std::string& title, bool* isHovered = nullptr);
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static void SameLine();
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static void Separator();
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static void Separator();
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/*-----------------------------------------------------------------------------*/
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/* ImGui Wrapper Functions - Queries */
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static bool IsItemHovered();
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/*-----------------------------------------------------------------------------*/
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/* ImGui Wrapper Functions - Menu */
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/*-----------------------------------------------------------------------------*/
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static bool BeginMenu(const std::string& label);
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/* ImGui Wrapper Functions - Menu */
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/*-----------------------------------------------------------------------------*/
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static bool BeginMenu(const std::string& label);
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static bool BeginMenu(const std::string& label, const char* icon);
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static void EndMenu();
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static void BeginTooltip();
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|
@ -164,8 +164,8 @@ namespace SHADE
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/// </summary>
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/// <param name="title">Text to display.</param>
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/// <returns>True if button was pressed.</returns>
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static bool Button(const std::string& title);
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static bool Selectable(const std::string& label);
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static bool Button(const std::string& title);
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static bool Selectable(const std::string& label);
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static bool Selectable(const std::string& label, const char* icon);
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/// <summary>
|
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/// Creates a checkbox widget for boolean input.
|
||||
|
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