Raccoon animation and scene changes #415
|
@ -2419,7 +2419,7 @@
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
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Transform Component:
|
||||||
Translate: {x: 0, y: 0, z: 0}
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Translate: {x: 0, y: 0, z: 0}
|
||||||
Rotate: {x: -1.48352981, y: 0, z: 0}
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Rotate: {x: -7.50001717, y: 1.39999998, z: -3.50001717}
|
||||||
Scale: {x: 1, y: 1, z: 1}
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Scale: {x: 1, y: 1, z: 1}
|
||||||
IsActive: true
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IsActive: true
|
||||||
Renderable Component:
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Renderable Component:
|
||||||
|
@ -7643,10 +7643,6 @@
|
||||||
heavyMultiper: 0.5
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heavyMultiper: 0.5
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||||||
silhouettePlayer: 462
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silhouettePlayer: 462
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||||||
silhouetteBag: 465
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silhouetteBag: 465
|
||||||
idleClip: 227450439
|
|
||||||
walkClip: 229125027
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|
||||||
runClip: 228149757
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|
||||||
pickUpClip: 0
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|
||||||
- Type: PickAndThrow
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- Type: PickAndThrow
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||||||
Enabled: true
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Enabled: true
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||||||
throwForce: [8, 10, 8]
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throwForce: [8, 10, 8]
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||||||
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@ -7660,6 +7656,20 @@
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||||||
Enabled: true
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Enabled: true
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||||||
currentStateName: Idle State
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currentStateName: Idle State
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||||||
currentAnimName: ""
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currentAnimName: ""
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||||||
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- Type: PlayerAnimations
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||||||
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Enabled: true
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||||||
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playerIdleClip: 227450439
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||||||
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playerWalkClip: 229125027
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||||||
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playerRunClip: 228149757
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||||||
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playerPickUpClip: 219605278
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||||||
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playerCarryIdleClip: 231128260
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||||||
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playerCarryWalkClip: 227671720
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||||||
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playerThrowClip: 223399345
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||||||
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playerJumpStartClip: 223009573
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||||||
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playerJumpLoopClip: 230974023
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||||||
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playerJumpEndClip: 228134756
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||||||
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silhouettePlayer: 51000
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||||||
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silhouetteBag: 51000
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||||||
- EID: 65733
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- EID: 65733
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||||||
Name: HoldingPoint
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Name: HoldingPoint
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||||||
IsActive: true
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IsActive: true
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||||||
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@ -7722,7 +7732,11 @@
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||||||
IsActive: true
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IsActive: true
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||||||
Renderable Component:
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Renderable Component:
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||||||
Mesh: 144838771
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Mesh: 144838771
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||||||
Material: 123745521
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Material: 117923942
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||||||
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IsActive: true
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||||||
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Animator Component:
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||||||
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Rig: 77816045
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||||||
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AnimationController: 0
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||||||
IsActive: true
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IsActive: true
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||||||
Scripts: ~
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Scripts: ~
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||||||
- EID: 462
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- EID: 462
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||||||
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@ -3,18 +3,28 @@ using System;
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||||||
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||||||
public class PlayerIdleState : BaseState
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public class PlayerIdleState : BaseState
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||||||
{
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{
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||||||
private AnimationClipAsset idleClip;
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private bool holdItem;
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||||||
private Animator animator;
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public PlayerIdleState(StateMachine stateMachine, bool hi) : base(stateMachine)
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||||||
public PlayerIdleState(StateMachine stateMachine, Animator ani , AnimationClipAsset clip) : base(stateMachine)
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||||||
{
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{
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||||||
stateName = "Idle State";
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stateName = "Idle State";
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||||||
idleClip = clip;
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holdItem = hi;
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||||||
animator = ani;
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||||||
}
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}
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||||||
public override void OnEnter()
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public override void OnEnter()
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||||||
{
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{
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||||||
//Debug.Log("WALK ENTER");
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//Debug.Log("WALK ENTER");
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||||||
animator.Play(idleClip);
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if (PlayerAnimations.Instance)
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||||||
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{
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||||||
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if (!holdItem)
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||||||
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{
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||||||
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PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
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PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
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}
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||||||
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else
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||||||
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{
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PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
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PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
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}
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||||||
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}
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||||||
}
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}
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||||||
public override void update()
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public override void update()
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{
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{
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@ -6,19 +6,18 @@ public class PlayerRunState : BaseState
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private float timer;
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private float timer;
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private float delay = 0.25f;
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private float delay = 0.25f;
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private AnimationClipAsset runClip;
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public PlayerRunState(StateMachine stateMachine) : base(stateMachine)
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private Animator animator;
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public PlayerRunState(StateMachine stateMachine, Animator ani, AnimationClipAsset clip) : base(stateMachine)
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{
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{
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stateName = "Run State";
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stateName = "Run State";
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animator = ani;
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runClip = clip;
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}
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}
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public override void OnEnter()
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public override void OnEnter()
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{
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{
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//Debug.Log("WALK ENTER");
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//Debug.Log("WALK ENTER");
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animator.Play(runClip);
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if (PlayerAnimations.Instance)
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{
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PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerRunClip);
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PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerRunClip);
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}
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}
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}
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public override void update()
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public override void update()
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{
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{
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@ -5,20 +5,33 @@ public class PlayerWalkState : BaseState
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{
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{
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private float timer;
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private float timer;
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private float delay = 0.5f;
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private float delay = 0.5f;
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private bool holdItem;
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private AnimationClipAsset walkClip;
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public PlayerWalkState(StateMachine stateMachine, bool hi) : base(stateMachine)
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private Animator animator;
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public PlayerWalkState(StateMachine stateMachine, Animator ani, AnimationClipAsset clip) : base(stateMachine)
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{
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{
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stateName = "Walk State";
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stateName = "Walk State";
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animator = ani;
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holdItem = hi;
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walkClip = clip;
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}
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}
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public override void OnEnter()
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public override void OnEnter()
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{
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{
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//Debug.Log("WALK ENTER");
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//Debug.Log("WALK ENTER");
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timer = delay;
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timer = delay;
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animator.Play(walkClip);
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if (PlayerAnimations.Instance)
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{
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if (!holdItem)
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{
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if(PlayerAnimations.Instance.playerWalkClip)
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PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
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if(PlayerAnimations.Instance.playerWalkClip)
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PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
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}
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else
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||||||
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{
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if(PlayerAnimations.Instance.playerCarryWalkClip)
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PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
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if(PlayerAnimations.Instance.playerCarryWalkClip)
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PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
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||||||
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}
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||||||
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}
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||||||
}
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}
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||||||
public override void update()
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public override void update()
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||||||
{
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{
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@ -0,0 +1,75 @@
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using SHADE;
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using System;
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||||||
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using System.Collections.Generic;
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public class PlayerAnimations : Script
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{
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#region Raccoon
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[SerializeField]
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public AnimationClipAsset playerIdleClip; // done
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[SerializeField]
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public AnimationClipAsset playerWalkClip; // done
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[SerializeField]
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public AnimationClipAsset playerRunClip; // done
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[SerializeField]
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public AnimationClipAsset playerPickUpClip;
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[SerializeField]
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public AnimationClipAsset playerCarryIdleClip; // done
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[SerializeField]
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public AnimationClipAsset playerCarryWalkClip; // done
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[SerializeField]
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public AnimationClipAsset playerThrowClip;
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[SerializeField]
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public AnimationClipAsset playerJumpStartClip;
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[SerializeField]
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||||||
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public AnimationClipAsset playerJumpLoopClip;
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[SerializeField]
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public AnimationClipAsset playerJumpEndClip;
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#endregion
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#region Animator
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public Animator playerAnimator { get; private set; }
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public Animator BagAnimator { get; private set; }
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||||||
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public Animator silhoPlayerAnimator { get; private set; }
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public Animator silhoBagAnimator { get; private set; }
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||||||
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#endregion
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||||||
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||||||
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#region silhouette
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||||||
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public GameObject silhouettePlayer;
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public GameObject silhouetteBag;
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||||||
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#endregion
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||||||
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||||||
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public static PlayerAnimations Instance { get; private set; }
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||||||
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||||||
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protected override void awake()
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||||||
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{
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||||||
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if (Instance != null && Instance != this)
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RemoveScript<PlayerAnimations>();
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else
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Instance = this;
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playerAnimator = GetComponent<Animator>();
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if (!playerAnimator)
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Debug.LogError("Player Animator is MISSING!");
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||||||
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BagAnimator = GetComponentInChildren<Animator>();
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||||||
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if (!BagAnimator)
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Debug.LogError("Bag Animator is MISSING!");
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||||||
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silhoPlayerAnimator = silhouettePlayer.GetComponent<Animator>();
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||||||
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if (!silhoPlayerAnimator)
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||||||
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Debug.LogError("Silho Player Animator is MISSING!");
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||||||
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||||||
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silhoBagAnimator = silhouetteBag.GetComponent<Animator>();
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||||||
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if (!silhoBagAnimator)
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||||||
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Debug.LogError("Silho Player Animator is MISSING!");
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||||||
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}
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||||||
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||||||
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protected override void onDestroy()
|
||||||
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{
|
||||||
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if (Instance == this)
|
||||||
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Instance = null;
|
||||||
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}
|
||||||
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}
|
||||||
|
|
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@ -0,0 +1,3 @@
|
||||||
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Name: SC_PlayerAnimations
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||||||
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ID: 159045981
|
||||||
|
Type: 9
|
|
@ -32,7 +32,7 @@ public class PlayerController : Script
|
||||||
private float delayTimer = 0.0f;
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private float delayTimer = 0.0f;
|
||||||
|
|
||||||
[Tooltip("The current state fo the raccoon")]
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[Tooltip("The current state fo the raccoon")]
|
||||||
public RaccoonStates currentState = RaccoonStates.IDLE;
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public RaccoonStates currentState;
|
||||||
|
|
||||||
//Movement variables============================================================
|
//Movement variables============================================================
|
||||||
[Tooltip("Max vel for walking")]
|
[Tooltip("Max vel for walking")]
|
||||||
|
@ -82,21 +82,6 @@ public class PlayerController : Script
|
||||||
public GameObject silhouetteBag;
|
public GameObject silhouetteBag;
|
||||||
private Renderable silhouetteBagRend;
|
private Renderable silhouetteBagRend;
|
||||||
|
|
||||||
#region Serialized Fields
|
|
||||||
[SerializeField]
|
|
||||||
private AnimationClipAsset idleClip;
|
|
||||||
[SerializeField]
|
|
||||||
private AnimationClipAsset walkClip;
|
|
||||||
[SerializeField]
|
|
||||||
private AnimationClipAsset runClip;
|
|
||||||
[SerializeField]
|
|
||||||
private AnimationClipAsset pickUpClip;
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region Components
|
|
||||||
public Animator animator { get; private set; }
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
//default setup
|
//default setup
|
||||||
|
@ -120,15 +105,11 @@ public class PlayerController : Script
|
||||||
if(!tranform)
|
if(!tranform)
|
||||||
Debug.LogError("tranform is MISSING!");
|
Debug.LogError("tranform is MISSING!");
|
||||||
|
|
||||||
animator = GetComponent<Animator>();
|
|
||||||
if (!animator)
|
|
||||||
Debug.LogError("Animator is MISSING!");
|
|
||||||
|
|
||||||
stateMachine = AddScript<StateMachine>();
|
stateMachine = AddScript<StateMachine>();
|
||||||
Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
|
Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
|
||||||
dictionary.Add(typeof(PlayerIdleState), new PlayerIdleState(stateMachine, animator , idleClip));
|
dictionary.Add(typeof(PlayerIdleState), new PlayerIdleState(stateMachine, holdItem));
|
||||||
dictionary.Add(typeof(PlayerWalkState), new PlayerWalkState(stateMachine, animator , walkClip));
|
dictionary.Add(typeof(PlayerWalkState), new PlayerWalkState(stateMachine, holdItem));
|
||||||
dictionary.Add(typeof(PlayerRunState), new PlayerRunState(stateMachine, animator, runClip));
|
dictionary.Add(typeof(PlayerRunState), new PlayerRunState(stateMachine));
|
||||||
dictionary.Add(typeof(PlayerJumpState), new PlayerJumpState(stateMachine));
|
dictionary.Add(typeof(PlayerJumpState), new PlayerJumpState(stateMachine));
|
||||||
dictionary.Add(typeof(PlayerFallState), new PlayerFallState(stateMachine));
|
dictionary.Add(typeof(PlayerFallState), new PlayerFallState(stateMachine));
|
||||||
dictionary.Add(typeof(PlayerLandState), new PlayerLandState(stateMachine));
|
dictionary.Add(typeof(PlayerLandState), new PlayerLandState(stateMachine));
|
||||||
|
@ -152,6 +133,12 @@ public class PlayerController : Script
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void start()
|
||||||
|
{
|
||||||
|
currentState = RaccoonStates.IDLE;
|
||||||
|
stateMachine.SetState(typeof(PlayerIdleState));
|
||||||
|
}
|
||||||
|
|
||||||
protected override void lateUpdate()
|
protected override void lateUpdate()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
|
@ -50,6 +50,7 @@ public class PauseMenu : Script
|
||||||
if (canvas)
|
if (canvas)
|
||||||
canvas.SetActive(false);
|
canvas.SetActive(false);
|
||||||
Application.FixDeltaTime = Time.DefaultFixDeltaTime;
|
Application.FixDeltaTime = Time.DefaultFixDeltaTime;
|
||||||
|
AnimationSystem.TimeScale = AnimationSystem.DefaultTimeScale;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -106,6 +107,7 @@ public class PauseMenu : Script
|
||||||
if (canvas)
|
if (canvas)
|
||||||
canvas.SetActive(true);
|
canvas.SetActive(true);
|
||||||
Application.FixDeltaTime = 0;
|
Application.FixDeltaTime = 0;
|
||||||
|
AnimationSystem.TimeScale = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -15,17 +15,14 @@ public abstract class BaseState
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void OnEnter()
|
public virtual void OnEnter()
|
||||||
{
|
{}
|
||||||
}
|
|
||||||
|
|
||||||
public abstract void update();
|
public abstract void update();
|
||||||
|
|
||||||
public abstract void fixedUpdate();
|
public abstract void fixedUpdate();
|
||||||
|
|
||||||
public virtual void OnExit()
|
public virtual void OnExit()
|
||||||
{
|
{}
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public string GetStateName()
|
public string GetStateName()
|
||||||
{
|
{
|
||||||
|
@ -37,11 +34,6 @@ public abstract class BaseState
|
||||||
return animationName;
|
return animationName;
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual float GetAnimPercent()
|
|
||||||
{
|
|
||||||
return 1.0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void onCollisionEnter(CollisionInfo info)
|
public virtual void onCollisionEnter(CollisionInfo info)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
|
@ -113,14 +113,15 @@ namespace SHADE
|
||||||
SHEditorWindowManager::CreateEditorWindow<SHAssetBrowser>();
|
SHEditorWindowManager::CreateEditorWindow<SHAssetBrowser>();
|
||||||
SHEditorWindowManager::CreateEditorWindow<SHMaterialInspector>();
|
SHEditorWindowManager::CreateEditorWindow<SHMaterialInspector>();
|
||||||
SHEditorWindowManager::CreateEditorWindow<SHColliderTagPanel>();
|
SHEditorWindowManager::CreateEditorWindow<SHColliderTagPanel>();
|
||||||
SHEditorWindowManager::CreateEditorWindow<SHHierarchyPanel>();
|
|
||||||
SHEditorWindowManager::CreateEditorWindow<SHInputBindingsPanel>();
|
SHEditorWindowManager::CreateEditorWindow<SHInputBindingsPanel>();
|
||||||
SHEditorWindowManager::CreateEditorWindow<SHEditorInspector>();
|
|
||||||
|
|
||||||
SHEditorWindowManager::CreateEditorWindow<SHEditorViewport>();
|
|
||||||
SHEditorWindowManager::CreateEditorWindow<SHAnimationControllerEditor>();
|
SHEditorWindowManager::CreateEditorWindow<SHAnimationControllerEditor>();
|
||||||
SHEditorWindowManager::CreateEditorWindow<SHRawAnimInspector>();
|
SHEditorWindowManager::CreateEditorWindow<SHRawAnimInspector>();
|
||||||
|
|
||||||
|
SHEditorWindowManager::CreateEditorWindow<SHHierarchyPanel>();
|
||||||
|
SHEditorWindowManager::CreateEditorWindow<SHEditorViewport>();
|
||||||
|
SHEditorWindowManager::CreateEditorWindow<SHEditorInspector>();
|
||||||
|
|
||||||
//Add popup windows
|
//Add popup windows
|
||||||
SHEditorWindowManager::CreatePopupWindow<SHSceneSavePrompt>();
|
SHEditorWindowManager::CreatePopupWindow<SHSceneSavePrompt>();
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue