Raccoon animation and scene changes #415
|
@ -2419,7 +2419,7 @@
|
|||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: -1.48352981, y: 0, z: 0}
|
||||
Rotate: {x: -7.50001717, y: 1.39999998, z: -3.50001717}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
|
@ -7643,10 +7643,6 @@
|
|||
heavyMultiper: 0.5
|
||||
silhouettePlayer: 462
|
||||
silhouetteBag: 465
|
||||
idleClip: 227450439
|
||||
walkClip: 229125027
|
||||
runClip: 228149757
|
||||
pickUpClip: 0
|
||||
- Type: PickAndThrow
|
||||
Enabled: true
|
||||
throwForce: [8, 10, 8]
|
||||
|
@ -7660,6 +7656,20 @@
|
|||
Enabled: true
|
||||
currentStateName: Idle State
|
||||
currentAnimName: ""
|
||||
- Type: PlayerAnimations
|
||||
Enabled: true
|
||||
playerIdleClip: 227450439
|
||||
playerWalkClip: 229125027
|
||||
playerRunClip: 228149757
|
||||
playerPickUpClip: 219605278
|
||||
playerCarryIdleClip: 231128260
|
||||
playerCarryWalkClip: 227671720
|
||||
playerThrowClip: 223399345
|
||||
playerJumpStartClip: 223009573
|
||||
playerJumpLoopClip: 230974023
|
||||
playerJumpEndClip: 228134756
|
||||
silhouettePlayer: 51000
|
||||
silhouetteBag: 51000
|
||||
- EID: 65733
|
||||
Name: HoldingPoint
|
||||
IsActive: true
|
||||
|
@ -7722,7 +7732,11 @@
|
|||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 144838771
|
||||
Material: 123745521
|
||||
Material: 117923942
|
||||
IsActive: true
|
||||
Animator Component:
|
||||
Rig: 77816045
|
||||
AnimationController: 0
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 462
|
||||
|
|
|
@ -3,18 +3,28 @@ using System;
|
|||
|
||||
public class PlayerIdleState : BaseState
|
||||
{
|
||||
private AnimationClipAsset idleClip;
|
||||
private Animator animator;
|
||||
public PlayerIdleState(StateMachine stateMachine, Animator ani , AnimationClipAsset clip) : base(stateMachine)
|
||||
private bool holdItem;
|
||||
public PlayerIdleState(StateMachine stateMachine, bool hi) : base(stateMachine)
|
||||
{
|
||||
stateName = "Idle State";
|
||||
idleClip = clip;
|
||||
animator = ani;
|
||||
holdItem = hi;
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("WALK ENTER");
|
||||
animator.Play(idleClip);
|
||||
if (PlayerAnimations.Instance)
|
||||
{
|
||||
if (!holdItem)
|
||||
{
|
||||
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
||||
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
||||
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
|
|
|
@ -6,19 +6,18 @@ public class PlayerRunState : BaseState
|
|||
private float timer;
|
||||
private float delay = 0.25f;
|
||||
|
||||
private AnimationClipAsset runClip;
|
||||
private Animator animator;
|
||||
|
||||
public PlayerRunState(StateMachine stateMachine, Animator ani, AnimationClipAsset clip) : base(stateMachine)
|
||||
public PlayerRunState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Run State";
|
||||
animator = ani;
|
||||
runClip = clip;
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("WALK ENTER");
|
||||
animator.Play(runClip);
|
||||
if (PlayerAnimations.Instance)
|
||||
{
|
||||
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerRunClip);
|
||||
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerRunClip);
|
||||
}
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
|
|
|
@ -5,20 +5,33 @@ public class PlayerWalkState : BaseState
|
|||
{
|
||||
private float timer;
|
||||
private float delay = 0.5f;
|
||||
|
||||
private AnimationClipAsset walkClip;
|
||||
private Animator animator;
|
||||
public PlayerWalkState(StateMachine stateMachine, Animator ani, AnimationClipAsset clip) : base(stateMachine)
|
||||
private bool holdItem;
|
||||
public PlayerWalkState(StateMachine stateMachine, bool hi) : base(stateMachine)
|
||||
{
|
||||
stateName = "Walk State";
|
||||
animator = ani;
|
||||
walkClip = clip;
|
||||
holdItem = hi;
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("WALK ENTER");
|
||||
timer = delay;
|
||||
animator.Play(walkClip);
|
||||
if (PlayerAnimations.Instance)
|
||||
{
|
||||
if (!holdItem)
|
||||
{
|
||||
if(PlayerAnimations.Instance.playerWalkClip)
|
||||
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
|
||||
if(PlayerAnimations.Instance.playerWalkClip)
|
||||
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(PlayerAnimations.Instance.playerCarryWalkClip)
|
||||
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
|
||||
if(PlayerAnimations.Instance.playerCarryWalkClip)
|
||||
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
|
|
|
@ -0,0 +1,75 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
||||
public class PlayerAnimations : Script
|
||||
{
|
||||
#region Raccoon
|
||||
[SerializeField]
|
||||
public AnimationClipAsset playerIdleClip; // done
|
||||
[SerializeField]
|
||||
public AnimationClipAsset playerWalkClip; // done
|
||||
[SerializeField]
|
||||
public AnimationClipAsset playerRunClip; // done
|
||||
[SerializeField]
|
||||
public AnimationClipAsset playerPickUpClip;
|
||||
[SerializeField]
|
||||
public AnimationClipAsset playerCarryIdleClip; // done
|
||||
[SerializeField]
|
||||
public AnimationClipAsset playerCarryWalkClip; // done
|
||||
[SerializeField]
|
||||
public AnimationClipAsset playerThrowClip;
|
||||
[SerializeField]
|
||||
public AnimationClipAsset playerJumpStartClip;
|
||||
[SerializeField]
|
||||
public AnimationClipAsset playerJumpLoopClip;
|
||||
[SerializeField]
|
||||
public AnimationClipAsset playerJumpEndClip;
|
||||
#endregion
|
||||
|
||||
#region Animator
|
||||
public Animator playerAnimator { get; private set; }
|
||||
public Animator BagAnimator { get; private set; }
|
||||
public Animator silhoPlayerAnimator { get; private set; }
|
||||
public Animator silhoBagAnimator { get; private set; }
|
||||
#endregion
|
||||
|
||||
#region silhouette
|
||||
public GameObject silhouettePlayer;
|
||||
public GameObject silhouetteBag;
|
||||
#endregion
|
||||
|
||||
public static PlayerAnimations Instance { get; private set; }
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
if (Instance != null && Instance != this)
|
||||
RemoveScript<PlayerAnimations>();
|
||||
else
|
||||
Instance = this;
|
||||
|
||||
playerAnimator = GetComponent<Animator>();
|
||||
if (!playerAnimator)
|
||||
Debug.LogError("Player Animator is MISSING!");
|
||||
|
||||
BagAnimator = GetComponentInChildren<Animator>();
|
||||
if (!BagAnimator)
|
||||
Debug.LogError("Bag Animator is MISSING!");
|
||||
|
||||
silhoPlayerAnimator = silhouettePlayer.GetComponent<Animator>();
|
||||
if (!silhoPlayerAnimator)
|
||||
Debug.LogError("Silho Player Animator is MISSING!");
|
||||
|
||||
silhoBagAnimator = silhouetteBag.GetComponent<Animator>();
|
||||
if (!silhoBagAnimator)
|
||||
Debug.LogError("Silho Player Animator is MISSING!");
|
||||
}
|
||||
|
||||
protected override void onDestroy()
|
||||
{
|
||||
if (Instance == this)
|
||||
Instance = null;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_PlayerAnimations
|
||||
ID: 159045981
|
||||
Type: 9
|
|
@ -32,7 +32,7 @@ public class PlayerController : Script
|
|||
private float delayTimer = 0.0f;
|
||||
|
||||
[Tooltip("The current state fo the raccoon")]
|
||||
public RaccoonStates currentState = RaccoonStates.IDLE;
|
||||
public RaccoonStates currentState;
|
||||
|
||||
//Movement variables============================================================
|
||||
[Tooltip("Max vel for walking")]
|
||||
|
@ -82,21 +82,6 @@ public class PlayerController : Script
|
|||
public GameObject silhouetteBag;
|
||||
private Renderable silhouetteBagRend;
|
||||
|
||||
#region Serialized Fields
|
||||
[SerializeField]
|
||||
private AnimationClipAsset idleClip;
|
||||
[SerializeField]
|
||||
private AnimationClipAsset walkClip;
|
||||
[SerializeField]
|
||||
private AnimationClipAsset runClip;
|
||||
[SerializeField]
|
||||
private AnimationClipAsset pickUpClip;
|
||||
#endregion
|
||||
|
||||
#region Components
|
||||
public Animator animator { get; private set; }
|
||||
#endregion
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
//default setup
|
||||
|
@ -120,15 +105,11 @@ public class PlayerController : Script
|
|||
if(!tranform)
|
||||
Debug.LogError("tranform is MISSING!");
|
||||
|
||||
animator = GetComponent<Animator>();
|
||||
if (!animator)
|
||||
Debug.LogError("Animator is MISSING!");
|
||||
|
||||
stateMachine = AddScript<StateMachine>();
|
||||
Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
|
||||
dictionary.Add(typeof(PlayerIdleState), new PlayerIdleState(stateMachine, animator , idleClip));
|
||||
dictionary.Add(typeof(PlayerWalkState), new PlayerWalkState(stateMachine, animator , walkClip));
|
||||
dictionary.Add(typeof(PlayerRunState), new PlayerRunState(stateMachine, animator, runClip));
|
||||
dictionary.Add(typeof(PlayerIdleState), new PlayerIdleState(stateMachine, holdItem));
|
||||
dictionary.Add(typeof(PlayerWalkState), new PlayerWalkState(stateMachine, holdItem));
|
||||
dictionary.Add(typeof(PlayerRunState), new PlayerRunState(stateMachine));
|
||||
dictionary.Add(typeof(PlayerJumpState), new PlayerJumpState(stateMachine));
|
||||
dictionary.Add(typeof(PlayerFallState), new PlayerFallState(stateMachine));
|
||||
dictionary.Add(typeof(PlayerLandState), new PlayerLandState(stateMachine));
|
||||
|
@ -152,6 +133,12 @@ public class PlayerController : Script
|
|||
}
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
currentState = RaccoonStates.IDLE;
|
||||
stateMachine.SetState(typeof(PlayerIdleState));
|
||||
}
|
||||
|
||||
protected override void lateUpdate()
|
||||
{
|
||||
}
|
||||
|
|
|
@ -50,6 +50,7 @@ public class PauseMenu : Script
|
|||
if (canvas)
|
||||
canvas.SetActive(false);
|
||||
Application.FixDeltaTime = Time.DefaultFixDeltaTime;
|
||||
AnimationSystem.TimeScale = AnimationSystem.DefaultTimeScale;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -106,6 +107,7 @@ public class PauseMenu : Script
|
|||
if (canvas)
|
||||
canvas.SetActive(true);
|
||||
Application.FixDeltaTime = 0;
|
||||
AnimationSystem.TimeScale = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -15,17 +15,14 @@ public abstract class BaseState
|
|||
}
|
||||
|
||||
public virtual void OnEnter()
|
||||
{
|
||||
}
|
||||
{}
|
||||
|
||||
public abstract void update();
|
||||
|
||||
public abstract void fixedUpdate();
|
||||
|
||||
public virtual void OnExit()
|
||||
{
|
||||
|
||||
}
|
||||
{}
|
||||
|
||||
public string GetStateName()
|
||||
{
|
||||
|
@ -37,11 +34,6 @@ public abstract class BaseState
|
|||
return animationName;
|
||||
}
|
||||
|
||||
public virtual float GetAnimPercent()
|
||||
{
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
public virtual void onCollisionEnter(CollisionInfo info)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -113,14 +113,15 @@ namespace SHADE
|
|||
SHEditorWindowManager::CreateEditorWindow<SHAssetBrowser>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHMaterialInspector>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHColliderTagPanel>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHHierarchyPanel>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHInputBindingsPanel>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorInspector>();
|
||||
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorViewport>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHAnimationControllerEditor>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHRawAnimInspector>();
|
||||
|
||||
SHEditorWindowManager::CreateEditorWindow<SHHierarchyPanel>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorViewport>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorInspector>();
|
||||
|
||||
//Add popup windows
|
||||
SHEditorWindowManager::CreatePopupWindow<SHSceneSavePrompt>();
|
||||
|
||||
|
|
Loading…
Reference in New Issue