Change Camera Collider tags for new camera collision in scenes #425

Merged
maverickdgg merged 3 commits from SP3-141-Camera-System into main 2023-03-10 23:36:19 +08:00
1 changed files with 6 additions and 6 deletions
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@ -8540,18 +8540,18 @@
Scripts: ~ Scripts: ~
- EID: 542 - EID: 542
Name: ====AI===== Name: ====AI=====
IsActive: false IsActive: true
NumberOfChildren: 0 NumberOfChildren: 0
Components: Components:
Transform Component: Transform Component:
Translate: {x: 0.830674767, y: 0, z: 1.40718019} Translate: {x: 2.16695547, y: 0.0687829852, z: 0.574704885}
Rotate: {x: -0, y: 0, z: -0} Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1} Scale: {x: 1, y: 1, z: 1}
IsActive: false IsActive: true
Renderable Component: Renderable Component:
Mesh: 140697366 Mesh: 140697366
Material: 129495479 Material: 129495479
IsActive: false IsActive: true
RigidBody Component: RigidBody Component:
Type: Dynamic Type: Dynamic
Drag: 0.00999999978 Drag: 0.00999999978
@ -8566,7 +8566,7 @@
Freeze Rotation X: true Freeze Rotation X: true
Freeze Rotation Y: false Freeze Rotation Y: false
Freeze Rotation Z: true Freeze Rotation Z: true
IsActive: false IsActive: true
Collider Component: Collider Component:
Colliders: Colliders:
- Is Trigger: false - Is Trigger: false
@ -8578,7 +8578,7 @@
Density: 1 Density: 1
Position Offset: {x: 0, y: 0.899999976, z: 0} Position Offset: {x: 0, y: 0.899999976, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0} Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: false IsActive: true
Scripts: Scripts:
- Type: Homeowner1 - Type: Homeowner1
Enabled: true Enabled: true