Scene Changes and bug fixes #431

Merged
glencelow merged 9 commits from PlayerController into main 2023-03-20 17:42:41 +08:00
2 changed files with 80 additions and 14 deletions
Showing only changes of commit e53636bc4a - Show all commits

View File

@ -37,9 +37,15 @@ public class PickAndThrow : Script
[NonSerialized]
private TweenThread camArmTween;
[NonSerialized]
private TweenThread foodTween;
private TweenThreadVec3 offSetCamTween;
[NonSerialized]
private TweenThreadVec3 foodTween;
public float tweenDuration = 0.3f;
public float tweenPickUpDuration = 0.5f;
public float tweenAimDuration = 0.3f;
private bool createFoodTween = true;
private bool createCamTween = true;
private bool camTweenUpdate = false;
protected override void awake()
{
@ -76,21 +82,32 @@ public class PickAndThrow : Script
CalculateDir();
CastRay();
if (camTweenUpdate)
{
pc.camArm.TargetOffset = offSetCamTween.GetValue();
pc.camArm.ArmLength = camArmTween.GetValue();
if (offSetCamTween.IsCompleted() && camArmTween.IsCompleted())
camTweenUpdate = false;
}
if (pc && itemRidigBody && itemTransform && itemCollider)
{
if (pc.holdItem)
{
itemTransform.LocalPosition = raccoonHoldLocation.GlobalPosition;
TweenFood();
itemTransform.LocalRotation = pc.tranform.LocalRotation;
itemRidigBody.ClearForces();
itemRidigBody.ClearTorque();
itemRidigBody.LinearVelocity = Vector3.Zero;
itemRidigBody.AngularVelocity = Vector3.Zero;
if (Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
{
pc.isAiming = true;
pc.camArm.ArmLength = aimingLength;
prevTargetOffSet = pc.camArm.TargetOffset;
pc.camArm.TargetOffset = cameraArmOffSet;
TweenAimCamArm();
//pc.camArm.TargetOffset = cameraArmOffSet;
//pc.camArm.ArmLength = aimingLength;
pc.cam.FOV = Settings.cameraFOV + 5;
}
@ -100,11 +117,12 @@ public class PickAndThrow : Script
itemRidigBody.IsGravityEnabled = true;
itemCollider.GetCollisionShape(0).IsTrigger = false;
pc.isAiming = false;
createCamTween = true;
pc.camArm.TargetOffset = prevTargetOffSet;
pc.camArm.ArmLength = tpc.armLength;
pc.cam.FOV = Settings.cameraFOV;
if (tpc)
pc.camArm.ArmLength = tpc.armLength;
pc.holdItem = false;
createFoodTween = true;
inRange = false;
throwItem = true;
PlayThrowAnimation();
@ -114,6 +132,7 @@ public class PickAndThrow : Script
if (Input.GetMouseButtonDown(Input.MouseCode.RightButton) && !pc.isAiming)
{
pc.holdItem = false;
createFoodTween = true;
inRange = false;
itemRidigBody.IsGravityEnabled = true;
itemCollider.GetCollisionShape(0).IsTrigger = false;
@ -124,9 +143,10 @@ public class PickAndThrow : Script
{
pc.isAiming = false;
pc.cam.FOV = Settings.cameraFOV;
createCamTween = true;
//TweenAimCamArm(false);
pc.camArm.TargetOffset = prevTargetOffSet;
if (tpc)
pc.camArm.ArmLength = tpc.armLength;
pc.camArm.ArmLength = tpc.armLength;
}
}
@ -237,9 +257,11 @@ public class PickAndThrow : Script
Vector3 playerRayPos = pc.tranform.GlobalPosition;
playerRayPos.y += rayHeight;
dirNor.Normalise();
List<RaycastHit> rayList1 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(22.5f))), rayDistance, false, (ushort)65535);
List<RaycastHit> rayList2 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(-22.5f))), rayDistance, false, (ushort)65535);
List<RaycastHit> rayList3 = Physics.Raycast(new Ray(playerRayPos, dirNor), rayDistance * 0.75f, false, (ushort)65535);
List<RaycastHit> rayList1 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(25.0f))), rayDistance, false, (ushort)65535);
List<RaycastHit> rayList2 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(-25.0f))), rayDistance, false, (ushort)65535);
List<RaycastHit> rayList3 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(12.5f))), rayDistance, false, (ushort)65535);
List<RaycastHit> rayList4 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(-12.5f))), rayDistance, false, (ushort)65535);
List<RaycastHit> rayList5 = Physics.Raycast(new Ray(playerRayPos, dirNor), rayDistance , false, (ushort)65535);
if (rayList1.Count > 0)
{
@ -259,6 +281,18 @@ public class PickAndThrow : Script
inRange = CheckForItem(ray3);
return;
}
else if (rayList4.Count > 0)
{
RaycastHit ray4 = rayList4[0];
inRange = CheckForItem(ray4);
return;
}
else if (rayList5.Count > 0)
{
RaycastHit ray5 = rayList5[0];
inRange = CheckForItem(ray5);
return;
}
else
{
inRange = false;
@ -394,4 +428,31 @@ public class PickAndThrow : Script
}
}
private void TweenFood()
{
if (createFoodTween)
{
foodTween = TweenManager.CreateTweenThreadVec3(tweenPickUpDuration, itemTransform.LocalPosition, raccoonHoldLocation.GlobalPosition, EASING_METHOD.EASE_IN_SINE);
createFoodTween = false;
}
itemTransform.LocalPosition = foodTween.GetValue();
if (foodTween.IsCompleted())
itemTransform.LocalPosition = raccoonHoldLocation.GlobalPosition;
}
private void TweenAimCamArm()
{
if (createCamTween)
{
offSetCamTween = TweenManager.CreateTweenThreadVec3(tweenAimDuration, pc.camArm.TargetOffset, cameraArmOffSet, EASING_METHOD.EASE_IN_SINE);
camArmTween = TweenManager.CreateTweenThread(tweenPickUpDuration, pc.camArm.ArmLength, aimingLength, EASING_METHOD.EASE_IN_SINE);
camTweenUpdate = true;
Debug.Log($"camera arm lenght: {pc.camArm.ArmLength} aimingLength:{aimingLength} ");
}
}
}

View File

@ -181,10 +181,15 @@ public class PlayerController : Script
{
cam = GetComponentInChildren<Camera>();
if (pat)
{
cam.FOV = Settings.cameraFOV;
}
}
if(!camArm)
if (!camArm)
{
camArm = GetComponentInChildren<CameraArm>();
pat.prevTargetOffSet = camArm.TargetOffset;
}