Improved particles and tested on some objects #434
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@ -7124,7 +7124,7 @@
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: -2.50000072, y: 0.799999893, z: -4.28408909}
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Translate: {x: -2.51287055, y: 0.799999893, z: -4.28408909}
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Rotate: {x: -5.83341553e-08, y: 7.48974247e-14, z: 1.10461471e-08}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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@ -8179,3 +8179,74 @@
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Clicked: false
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IsActive: true
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Scripts: ~
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- EID: 523
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Name: Mesh_Apple
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: -7.29431438, y: 1.17736602, z: -4.53253984}
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Rotate: {x: -5.83341553e-08, y: 7.48974247e-14, z: 1.10461471e-08}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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Renderable Component:
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Mesh: 144128170
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Material: 122370915
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IsActive: true
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RigidBody Component:
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Type: Dynamic
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Drag: 0.00999999978
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Angular Drag: 0.100000001
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Gravity Scale: 1
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Use Gravity: true
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Interpolate: false
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Sleeping Enabled: true
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Freeze Position X: false
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Freeze Position Y: false
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Freeze Position Z: false
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Freeze Rotation X: false
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Freeze Rotation Y: false
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Freeze Rotation Z: false
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IsActive: true
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Collider Component:
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Colliders:
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- Is Trigger: false
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Collision Tag: 2
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Type: Box
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Half Extents: {x: 0.200000003, y: 0.200000003, z: 0.200000003}
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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classSHADE::SHParticleEmitterComponent:
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Emission Count: 4
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Is Passive: false
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Emission Interval: 0
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Min Life: 1
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Max Life: 2
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Minimum Speed: 1
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Maximum Speed: 1.5
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Minimum Size: 0
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Maximum Size: 0.075000003
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Size Decay: 0.907999992
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Angular Ranges And Offset: {x: 6.19999981, y: 3.1400001, z: 0, w: 1.70000005}
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Rotation Speed: 0.805999994
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Rotation Decay: 0
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Texture Asset ID: 0
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Custom Update Shader Asset ID: 0
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Color Tint: {x: 0.470701218, y: 0.559471369, z: 0.283432603, w: 1}
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Acceleration: {x: 0, y: -0.0390000008, z: 0}
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IsActive: true
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Scripts:
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- Type: Item
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Enabled: true
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Score: 10
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currCategory: 0
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density: 1
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dontReturn: false
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soundDistance: 10
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highlightSpeed: 200
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highlightThickness: 60
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highlightLowerClamp: 0.25
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@ -0,0 +1,3 @@
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Name: Scene2
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ID: 89281126
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Type: 5
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@ -33,6 +33,8 @@ public class Item : Script
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public float highlightThickness = 600.0f;
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public float highlightLowerClamp = 0.25f;
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private ParticleEmitter emitter;
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protected override void awake()
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{
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@ -50,6 +52,8 @@ public class Item : Script
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AudioHandler.audioClipHandlers["SFXImpactElastic"] = Audio.CreateAudioClip("event:/Props/impact_elastic");
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AudioHandler.audioClipHandlers["SFXImpactHard"] = Audio.CreateAudioClip("event:/Props/impact_hard");
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emitter = GetComponent<ParticleEmitter>();
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}
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protected override void start()
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@ -135,6 +139,11 @@ public class Item : Script
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playSound = false;
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Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers["SFXImpactElastic"]);
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Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers["SFXImpactHard"]);
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if(emitter)
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emitter.Emit();
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Debug.Log("EMIT");
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}
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if (info.GameObject.GetScript<Homeowner1>() && !returnBack)
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@ -7,6 +7,7 @@ layout(local_size_x = 128) in;
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struct EmitterParameters
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{
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vec4 angularRangesAndOffsets;
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vec4 acceleration;
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float minSpeed;
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float maxSpeed;
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float rotationSpeed;
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@ -187,7 +188,7 @@ void main()
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particle.orientationSpeedDecay = vec4 (0.0f);
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particle.acceleration = vec4 (0.0f, -0.058f, 0.0f, 0.0f);
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particle.acceleration = emitterParams.data.acceleration;
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inputParticles.data[index] = particle;
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Binary file not shown.
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@ -883,6 +883,16 @@ namespace SHADE
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comp->SetRotationDecay(val);
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});
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SHEditorWidgets::DragVec3("Acceleration", {"x", "y", "z"},
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[comp = component]()
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{
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return comp->GetAcceleration();
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},
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[comp = component](SHVec3 const& val)
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{
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comp->SetAcceleration(val);
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});
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SHEditorWidgets::ColorPicker("Color Tint",
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[comp = component]()
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{
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@ -903,6 +913,13 @@ namespace SHADE
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{
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comp->SetTextureAssetID(val);
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});
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ImGui::SameLine();
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if (ImGui::Button("Reset"))
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{
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component->SetTextureAssetID(0);
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component->SetTextureIndex(0);
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}
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if (SHDragDrop::BeginTarget())
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{
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if (AssetID* payload = SHDragDrop::AcceptPayload<AssetID>(SHDragDrop::DRAG_RESOURCE))
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@ -52,6 +52,13 @@ namespace SHADE
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}
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void SHParticleEmitterComponent::SetAcceleration(SHVec3 const& accel) noexcept
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{
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cpuEmitterData.accleration.x = accel.x;
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cpuEmitterData.accleration.y = accel.y;
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cpuEmitterData.accleration.z = accel.z;
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}
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void SHParticleEmitterComponent::SetAngularRanges(SHVec2 const& ranges) noexcept
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{
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cpuEmitterData.angularRangesAndOffsets.x = ranges.x;
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@ -177,6 +184,11 @@ namespace SHADE
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return {cpuEmitterData.angularRangesAndOffsets.z, cpuEmitterData.angularRangesAndOffsets.w };
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}
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SHVec3 SHParticleEmitterComponent::GetAcceleration(void) const noexcept
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{
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return SHVec3{cpuEmitterData.accleration.x, cpuEmitterData.accleration.y, cpuEmitterData.accleration.z };
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}
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float SHParticleEmitterComponent::GetMinSpeed(void) const noexcept
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{
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return cpuEmitterData.minSpeed;
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@ -25,6 +25,9 @@ namespace SHADE
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//! Angular ranges of emission
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SHVec4 angularRangesAndOffsets;
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//! Acceleration
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SHVec4 accleration;
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//! minimum starting velocity
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float minSpeed;
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@ -154,6 +157,7 @@ namespace SHADE
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void SetMinLife (float val) noexcept;
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void SetMaxLife (float val) noexcept;
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void SetAngularRangesAndOffsets (SHVec4 const& ranges) noexcept;
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void SetAcceleration (SHVec3 const& accel) noexcept;
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void SetAngularRanges (SHVec2 const& ranges) noexcept;
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void SetAngularOffsets (SHVec2 const& offsets) noexcept;
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void SetMinSpeed (float speed) noexcept;
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@ -177,6 +181,7 @@ namespace SHADE
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SHVec4 const& GetAngularRangesAndOffsets (void) const noexcept;
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SHVec2 GetAngularRanges (void) const noexcept;
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SHVec2 GetAngularOffsets (void) const noexcept;
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SHVec3 GetAcceleration (void) const noexcept;
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float GetMinSpeed (void) const noexcept;
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float GetMaxSpeed (void) const noexcept;
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float GetRotationSpeed (void) const noexcept;
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@ -520,6 +520,7 @@ namespace YAML
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static constexpr std::string_view TEXTURE_ASSET_ID_TAG = "Texture Asset ID";
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static constexpr std::string_view CUSTOM_UPDATE_SHADER_ASSET_ID_TAG = "Custom Update Shader Asset ID";
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static constexpr std::string_view COLOR_TINT_TAG = "Color Tint";
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static constexpr std::string_view ACCELERATION_TAG = "Acceleration";
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static YAML::Node encode(SHParticleEmitterComponent const& rhs)
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{
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@ -540,6 +541,7 @@ namespace YAML
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node[TEXTURE_ASSET_ID_TAG.data()] = rhs.GetTextureAssetID();
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node[CUSTOM_UPDATE_SHADER_ASSET_ID_TAG.data()] = rhs.GetCustomUpdateShaderAssetID();
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node[COLOR_TINT_TAG.data()] = rhs.GetColorTint();
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node[ACCELERATION_TAG.data()] = rhs.GetAcceleration();
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return node;
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}
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@ -586,6 +588,9 @@ namespace YAML
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if (node[COLOR_TINT_TAG.data()].IsDefined())
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rhs.SetColorTint(node[COLOR_TINT_TAG.data()].as<SHVec4>());
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if (node[ACCELERATION_TAG.data()].IsDefined())
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rhs.SetAcceleration(node[ACCELERATION_TAG.data()].as<SHVec3>());
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if (node[TEXTURE_ASSET_ID_TAG.data()].IsDefined())
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{
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AssetID id = node[TEXTURE_ASSET_ID_TAG.data()].as<AssetID>();
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@ -34,6 +34,7 @@ of DigiPen Institute of Technology is prohibited.
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#include "UI\SHCanvasComponent.h"
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#include "Animation\SHAnimatorComponent.h"
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#include "Graphics\MiddleEnd\TrajectoryRendering\SHTrajectoryRenderableComponent.h"
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#include "Graphics\MiddleEnd/Particles/SHParticleEmitterComponent.h"
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// Project Headers
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#include "Utility/Convert.hxx"
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#include "Utility/Debug.hxx"
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|
@ -50,6 +51,7 @@ of DigiPen Institute of Technology is prohibited.
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#include "Components\Slider.hxx"
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#include "Components\TrajectoryRenderable.hxx"
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#include "Components\Animator.hxx"
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#include "Components\ParticleEmitter.hxx"
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@ -341,6 +343,7 @@ namespace SHADE
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componentMap.Add(createComponentSet<SHSliderComponent, Slider>());
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componentMap.Add(createComponentSet<SHTrajectoryRenderableComponent, TrajectoryRenderable>());
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componentMap.Add(createComponentSet<SHAnimatorComponent, Animator>());
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componentMap.Add(createComponentSet<SHParticleEmitterComponent, ParticleEmitter>());
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}
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/*---------------------------------------------------------------------------------*/
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