Fixed consistency of Trajectories with different time steps #436
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@ -7563,13 +7567,16 @@
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@ -7631,7 +7638,7 @@
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@ -7737,7 +7744,7 @@
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|
@ -8170,4 +8027,252 @@
|
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|
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|
Name: Gameplay Canvas
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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Components:
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|
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|
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|
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|
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Text Renderer Component:
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Text: My name is Brandon.
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|
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|
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|
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|
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|
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|
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|
Scripts:
|
||||||
|
- Type: SHADE_Scripting.UI.ScoreTextDigitPositioning
|
||||||
|
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|
||||||
|
offsetPerDigit: 25
|
||||||
|
- Type: SHADE_Scripting.UI.SingleScaleBounce
|
||||||
|
Enabled: true
|
||||||
|
durationUp: 0.150000006
|
||||||
|
durationDown: 0.300000012
|
||||||
|
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|
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|
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|
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|
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|
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File diff suppressed because it is too large
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Name: MainGameWithAI
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File diff suppressed because it is too large
Load Diff
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@ -35,9 +35,9 @@
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@ -76,9 +76,9 @@
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@ -95,9 +95,6 @@
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|
||||||
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|
||||||
sceneID: 91947920
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|
||||||
- Type: SHADE_Scripting.UI.ButtonFX
|
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|
||||||
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|
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|
||||||
onHoverEnterSound: event:/UI/botton_hover
|
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|
||||||
|
@ -106,15 +103,18 @@
|
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onReleaseSound: event:/UI/button_fail
|
onReleaseSound: event:/UI/button_fail
|
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|
||||||
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|
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|
canvasToActivate: 50
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Name: Quit Game Button
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@ -143,28 +143,28 @@
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|
@ -183,9 +183,9 @@
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@ -343,7 +343,7 @@
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@ -479,17 +479,17 @@
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||||||
Hovered Texture: 59400474
|
Hovered Texture: 59813125
|
||||||
Clicked Texture: 52333376
|
Clicked Texture: 59813125
|
||||||
IsActive: true
|
IsActive: true
|
||||||
UI Component:
|
UI Component:
|
||||||
Canvas ID: 13
|
Canvas ID: 13
|
||||||
|
@ -508,24 +508,40 @@
|
||||||
onReleaseSound: event:/UI/button_fail
|
onReleaseSound: event:/UI/button_fail
|
||||||
hoverScale: 1.10000002
|
hoverScale: 1.10000002
|
||||||
clickScale: 0.899999976
|
clickScale: 0.899999976
|
||||||
|
- EID: 444
|
||||||
|
Name: SubMenuBackGround
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 0, y: 0, z: 2}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 1920, y: 1080, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
Renderable Component:
|
||||||
|
Mesh: 141771688
|
||||||
|
Material: 130823048
|
||||||
|
IsActive: true
|
||||||
|
UI Component:
|
||||||
|
Canvas ID: 13
|
||||||
|
Hovered: false
|
||||||
|
Clicked: false
|
||||||
|
IsActive: true
|
||||||
|
Scripts:
|
||||||
|
- Type: SHADE_Scripting.UI.FadeInOnActive
|
||||||
|
Enabled: true
|
||||||
|
alpha: 0
|
||||||
- EID: 19
|
- EID: 19
|
||||||
Name: Options Canvas
|
Name: Options Canvas
|
||||||
IsActive: false
|
IsActive: false
|
||||||
NumberOfChildren: 11
|
NumberOfChildren: 12
|
||||||
Components:
|
Components:
|
||||||
Canvas Component:
|
Canvas Component:
|
||||||
Canvas Width: 1920
|
Canvas Width: 1920
|
||||||
Canvas Height: 1080
|
Canvas Height: 1080
|
||||||
Scale by canvas width: false
|
Scale by canvas width: false
|
||||||
IsActive: false
|
IsActive: false
|
||||||
Scripts:
|
Scripts: ~
|
||||||
- Type: SHADE_Scripting.UI.Options
|
|
||||||
Enabled: true
|
|
||||||
masterVolSlider: 29
|
|
||||||
sfxVolSlider: 30
|
|
||||||
bgmVolSlider: 31
|
|
||||||
fovSlider: 37
|
|
||||||
sensitivitySlider: 38
|
|
||||||
- EID: 20
|
- EID: 20
|
||||||
Name: BackGround
|
Name: BackGround
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -553,17 +569,17 @@
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: -800, y: 450, z: 0}
|
Translate: {x: -800, y: 450, z: 0}
|
||||||
Rotate: {x: 0, y: 0, z: 3.14159274}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 100, y: 100, z: 1}
|
Scale: {x: 273, y: 100, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
Mesh: 141771688
|
Mesh: 141771688
|
||||||
Material: 129340704
|
Material: 129340704
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Button Component:
|
Button Component:
|
||||||
Default Texture: 55358401
|
Default Texture: 59813125
|
||||||
Hovered Texture: 59400474
|
Hovered Texture: 59813125
|
||||||
Clicked Texture: 52333376
|
Clicked Texture: 59813125
|
||||||
IsActive: true
|
IsActive: true
|
||||||
UI Component:
|
UI Component:
|
||||||
Canvas ID: 19
|
Canvas ID: 19
|
||||||
|
@ -957,7 +973,7 @@
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Slider Component:
|
Slider Component:
|
||||||
Slider Value: 1
|
Slider Value: 1
|
||||||
Min Value: 45
|
Min Value: 30
|
||||||
Max Value: 120
|
Max Value: 120
|
||||||
IsActive: true
|
IsActive: true
|
||||||
UI Component:
|
UI Component:
|
||||||
|
@ -1198,6 +1214,29 @@
|
||||||
- Type: SHADE_Scripting.UI.SliderText
|
- Type: SHADE_Scripting.UI.SliderText
|
||||||
Enabled: true
|
Enabled: true
|
||||||
sliderObj: 38
|
sliderObj: 38
|
||||||
|
- EID: 443
|
||||||
|
Name: SubMenuBackGround
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 0, y: 0, z: 1}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 1920, y: 1080, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
Renderable Component:
|
||||||
|
Mesh: 141771688
|
||||||
|
Material: 130823048
|
||||||
|
IsActive: true
|
||||||
|
UI Component:
|
||||||
|
Canvas ID: 19
|
||||||
|
Hovered: false
|
||||||
|
Clicked: false
|
||||||
|
IsActive: true
|
||||||
|
Scripts:
|
||||||
|
- Type: SHADE_Scripting.UI.FadeInOnActive
|
||||||
|
Enabled: true
|
||||||
|
alpha: 0
|
||||||
- EID: 46
|
- EID: 46
|
||||||
Name: Credits Canvas
|
Name: Credits Canvas
|
||||||
IsActive: false
|
IsActive: false
|
||||||
|
@ -1231,8 +1270,8 @@
|
||||||
Scripts:
|
Scripts:
|
||||||
- Type: SHADE_Scripting.UI.ScrollingCredits
|
- Type: SHADE_Scripting.UI.ScrollingCredits
|
||||||
Enabled: true
|
Enabled: true
|
||||||
endY: 4000
|
endY: 4500
|
||||||
duration: 20
|
duration: 32
|
||||||
- EID: 48
|
- EID: 48
|
||||||
Name: BackButton
|
Name: BackButton
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -1240,17 +1279,17 @@
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: -800, y: 450, z: 0}
|
Translate: {x: -800, y: 450, z: 0}
|
||||||
Rotate: {x: 0, y: 0, z: 3.14159274}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 100, y: 100, z: 1}
|
Scale: {x: 273, y: 100, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
Mesh: 141771688
|
Mesh: 141771688
|
||||||
Material: 129340704
|
Material: 129340704
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Button Component:
|
Button Component:
|
||||||
Default Texture: 55358401
|
Default Texture: 59813125
|
||||||
Hovered Texture: 59400474
|
Hovered Texture: 59813125
|
||||||
Clicked Texture: 52333376
|
Clicked Texture: 59813125
|
||||||
IsActive: true
|
IsActive: true
|
||||||
UI Component:
|
UI Component:
|
||||||
Canvas ID: 46
|
Canvas ID: 46
|
||||||
|
@ -1314,7 +1353,7 @@
|
||||||
- EID: 50
|
- EID: 50
|
||||||
Name: Level Select Canvas
|
Name: Level Select Canvas
|
||||||
IsActive: false
|
IsActive: false
|
||||||
NumberOfChildren: 3
|
NumberOfChildren: 5
|
||||||
Components:
|
Components:
|
||||||
Canvas Component:
|
Canvas Component:
|
||||||
Canvas Width: 1920
|
Canvas Width: 1920
|
||||||
|
@ -1349,17 +1388,17 @@
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: -800, y: 450, z: 0}
|
Translate: {x: -800, y: 450, z: 0}
|
||||||
Rotate: {x: 0, y: 0, z: 3.14159274}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 100, y: 100, z: 1}
|
Scale: {x: 273, y: 100, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
Mesh: 141771688
|
Mesh: 141771688
|
||||||
Material: 129340704
|
Material: 129340704
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Button Component:
|
Button Component:
|
||||||
Default Texture: 55358401
|
Default Texture: 59813125
|
||||||
Hovered Texture: 59400474
|
Hovered Texture: 59813125
|
||||||
Clicked Texture: 52333376
|
Clicked Texture: 59813125
|
||||||
IsActive: true
|
IsActive: true
|
||||||
UI Component:
|
UI Component:
|
||||||
Canvas ID: 50
|
Canvas ID: 50
|
||||||
|
@ -1400,6 +1439,129 @@
|
||||||
Clicked: false
|
Clicked: false
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
|
- EID: 442
|
||||||
|
Name: SubMenuBackGround
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 0, y: 0, z: 0.5}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 1920, y: 1080, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
Renderable Component:
|
||||||
|
Mesh: 141771688
|
||||||
|
Material: 130823048
|
||||||
|
IsActive: true
|
||||||
|
UI Component:
|
||||||
|
Canvas ID: 50
|
||||||
|
Hovered: false
|
||||||
|
Clicked: false
|
||||||
|
IsActive: true
|
||||||
|
Scripts:
|
||||||
|
- Type: SHADE_Scripting.UI.FadeInOnActive
|
||||||
|
Enabled: true
|
||||||
|
alpha: 0
|
||||||
|
- EID: 441
|
||||||
|
Name: Level Select Buttons
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 3
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 0, y: -75, z: 0.100000001}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
UI Component:
|
||||||
|
Canvas ID: 50
|
||||||
|
Hovered: false
|
||||||
|
Clicked: false
|
||||||
|
IsActive: true
|
||||||
|
Scripts: ~
|
||||||
|
- EID: 440
|
||||||
|
Name: Level 1 Button
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: -600, y: 0, z: 0}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 380, y: 879, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
Renderable Component:
|
||||||
|
Mesh: 141771688
|
||||||
|
Material: 129340704
|
||||||
|
IsActive: true
|
||||||
|
Button Component:
|
||||||
|
Default Texture: 52916516
|
||||||
|
Hovered Texture: 52916516
|
||||||
|
Clicked Texture: 52916516
|
||||||
|
IsActive: true
|
||||||
|
UI Component:
|
||||||
|
Canvas ID: 50
|
||||||
|
Hovered: false
|
||||||
|
Clicked: false
|
||||||
|
IsActive: true
|
||||||
|
Scripts:
|
||||||
|
- Type: ChangeSceneButton
|
||||||
|
Enabled: true
|
||||||
|
sceneID: 91947920
|
||||||
|
- EID: 439
|
||||||
|
Name: Level 2 Button
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 0, y: 0, z: 0}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 380, y: 879, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
Renderable Component:
|
||||||
|
Mesh: 141771688
|
||||||
|
Material: 129340704
|
||||||
|
IsActive: true
|
||||||
|
Button Component:
|
||||||
|
Default Texture: 55380564
|
||||||
|
Hovered Texture: 55380564
|
||||||
|
Clicked Texture: 55380564
|
||||||
|
IsActive: true
|
||||||
|
UI Component:
|
||||||
|
Canvas ID: 50
|
||||||
|
Hovered: false
|
||||||
|
Clicked: false
|
||||||
|
IsActive: true
|
||||||
|
Scripts:
|
||||||
|
- Type: ChangeSceneButton
|
||||||
|
Enabled: true
|
||||||
|
sceneID: 86098106
|
||||||
|
- EID: 438
|
||||||
|
Name: Level 3 Button
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 600, y: 0, z: 0}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 380, y: 879, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
Renderable Component:
|
||||||
|
Mesh: 141771688
|
||||||
|
Material: 129340704
|
||||||
|
IsActive: true
|
||||||
|
Button Component:
|
||||||
|
Default Texture: 53392159
|
||||||
|
Hovered Texture: 53392159
|
||||||
|
Clicked Texture: 53392159
|
||||||
|
IsActive: true
|
||||||
|
UI Component:
|
||||||
|
Canvas ID: 50
|
||||||
|
Hovered: false
|
||||||
|
Clicked: false
|
||||||
|
IsActive: true
|
||||||
|
Scripts:
|
||||||
|
- Type: ChangeSceneButton
|
||||||
|
Enabled: true
|
||||||
|
sceneID: 88928066
|
||||||
- EID: 450
|
- EID: 450
|
||||||
Name: TransitionCanvas
|
Name: TransitionCanvas
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
|
|
@ -1,74 +0,0 @@
|
||||||
- EID: 0
|
|
||||||
Name: Mesh_Homeowner
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: 0, y: 0, z: -1}
|
|
||||||
Rotate: {x: -0, y: 0, z: -0}
|
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
|
||||||
IsActive: true
|
|
||||||
Renderable Component:
|
|
||||||
Mesh: 140697366
|
|
||||||
Material: 129495479
|
|
||||||
IsActive: true
|
|
||||||
Scripts: ~
|
|
||||||
- EID: 1
|
|
||||||
Name: Light_Ambient
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Light Component:
|
|
||||||
Position: {x: 0, y: 0, z: 0}
|
|
||||||
Type: Ambient
|
|
||||||
Direction: {x: 0, y: 0, z: 1}
|
|
||||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
|
||||||
Layer: 4294967295
|
|
||||||
Strength: 1
|
|
||||||
IsActive: true
|
|
||||||
Scripts: ~
|
|
||||||
- EID: 2
|
|
||||||
Name: Mesh_Apple
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: 0, y: 0, z: 0}
|
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
|
||||||
IsActive: true
|
|
||||||
Renderable Component:
|
|
||||||
Mesh: 144128170
|
|
||||||
Material: 131956078
|
|
||||||
IsActive: true
|
|
||||||
Scripts: ~
|
|
||||||
- EID: 3
|
|
||||||
Name: Mesh_Cheese
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: 2.5, y: 0, z: 0}
|
|
||||||
Rotate: {x: -0, y: 0, z: -0}
|
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
|
||||||
IsActive: true
|
|
||||||
Renderable Component:
|
|
||||||
Mesh: 141841143
|
|
||||||
Material: 131956078
|
|
||||||
IsActive: true
|
|
||||||
Scripts: ~
|
|
||||||
- EID: 4
|
|
||||||
Name: Mesh_Meat
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: 1, y: 0, z: 0}
|
|
||||||
Rotate: {x: -0, y: 0, z: -0}
|
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
|
||||||
IsActive: true
|
|
||||||
Renderable Component:
|
|
||||||
Mesh: 136892700
|
|
||||||
Material: 131956078
|
|
||||||
IsActive: true
|
|
||||||
Scripts: ~
|
|
|
@ -1,3 +0,0 @@
|
||||||
Name: MeshImport
|
|
||||||
ID: 95609584
|
|
||||||
Type: 5
|
|
|
@ -1,526 +0,0 @@
|
||||||
- EID: 0
|
|
||||||
Name: ScoreZone
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Camera Component:
|
|
||||||
Position: {x: 0, y: 0, z: 0}
|
|
||||||
Pitch: 0
|
|
||||||
Yaw: 0
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||||||
Interpolate: true
|
|
||||||
Sleeping Enabled: true
|
|
||||||
Freeze Position X: false
|
|
||||||
Freeze Position Y: false
|
|
||||||
Freeze Position Z: false
|
|
||||||
Freeze Rotation X: false
|
|
||||||
Freeze Rotation Y: false
|
|
||||||
Freeze Rotation Z: false
|
|
||||||
IsActive: true
|
|
||||||
Collider Component:
|
|
||||||
Colliders:
|
|
||||||
- Is Trigger: false
|
|
||||||
Type: Box
|
|
||||||
Half Extents: {x: 0.100000001, y: 0.100000001, z: 0.100000001}
|
|
||||||
Friction: 0.400000006
|
|
||||||
Bounciness: 0
|
|
||||||
Density: 1
|
|
||||||
Position Offset: {x: 0, y: 0, z: 0}
|
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
|
||||||
- Is Trigger: true
|
|
||||||
Type: Box
|
|
||||||
Half Extents: {x: 0.300000012, y: 0.300000012, z: 0.300000012}
|
|
||||||
Friction: 0.400000006
|
|
||||||
Bounciness: 0
|
|
||||||
Density: 1
|
|
||||||
Position Offset: {x: 0, y: 0, z: 0}
|
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
|
||||||
IsActive: true
|
|
||||||
Scripts: ~
|
|
||||||
- EID: 15
|
|
||||||
Name: ScoreZonePool
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 2
|
|
||||||
Components: ~
|
|
||||||
Scripts: ~
|
|
||||||
- EID: 13
|
|
||||||
Name: ScoreZone
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: -24.4654179, y: -3.15127993, z: -3.29243231}
|
|
||||||
Rotate: {x: -0, y: 0, z: -0}
|
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
|
||||||
IsActive: true
|
|
||||||
RigidBody Component:
|
|
||||||
Type: Static
|
|
||||||
Drag: 0.00999999978
|
|
||||||
Angular Drag: 0.00999999978
|
|
||||||
Use Gravity: true
|
|
||||||
Interpolate: true
|
|
||||||
Sleeping Enabled: true
|
|
||||||
Freeze Position X: false
|
|
||||||
Freeze Position Y: false
|
|
||||||
Freeze Position Z: false
|
|
||||||
Freeze Rotation X: false
|
|
||||||
Freeze Rotation Y: false
|
|
||||||
Freeze Rotation Z: false
|
|
||||||
IsActive: true
|
|
||||||
Collider Component:
|
|
||||||
Colliders:
|
|
||||||
- Is Trigger: true
|
|
||||||
Type: Box
|
|
||||||
Half Extents: {x: 1, y: 20, z: 20}
|
|
||||||
Friction: 0.400000006
|
|
||||||
Bounciness: 0
|
|
||||||
Density: 1
|
|
||||||
Position Offset: {x: 0, y: 0, z: 0}
|
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
|
||||||
IsActive: true
|
|
||||||
Scripts:
|
|
||||||
- Type: ScoringZone
|
|
||||||
Enabled: true
|
|
||||||
- EID: 14
|
|
||||||
Name: ScoreZone
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: -6.64785767, y: 0, z: -14.217104}
|
|
||||||
Rotate: {x: -0, y: 0, z: -0}
|
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
|
||||||
IsActive: true
|
|
||||||
RigidBody Component:
|
|
||||||
Type: Static
|
|
||||||
Drag: 0.00999999978
|
|
||||||
Angular Drag: 0.00999999978
|
|
||||||
Use Gravity: true
|
|
||||||
Interpolate: true
|
|
||||||
Sleeping Enabled: true
|
|
||||||
Freeze Position X: false
|
|
||||||
Freeze Position Y: false
|
|
||||||
Freeze Position Z: false
|
|
||||||
Freeze Rotation X: false
|
|
||||||
Freeze Rotation Y: false
|
|
||||||
Freeze Rotation Z: false
|
|
||||||
IsActive: true
|
|
||||||
Collider Component:
|
|
||||||
Colliders:
|
|
||||||
- Is Trigger: true
|
|
||||||
Type: Box
|
|
||||||
Half Extents: {x: 20, y: 20, z: 1}
|
|
||||||
Friction: 0.400000006
|
|
||||||
Bounciness: 0
|
|
||||||
Density: 1
|
|
||||||
Position Offset: {x: 0, y: 0, z: 0}
|
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
|
||||||
IsActive: true
|
|
||||||
Scripts:
|
|
||||||
- Type: ScoringZone
|
|
||||||
Enabled: true
|
|
|
@ -1,3 +0,0 @@
|
||||||
Name: PlayerControllerTest
|
|
||||||
ID: 92100024
|
|
||||||
Type: 5
|
|
|
@ -22,18 +22,18 @@
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
- EID: 1
|
- EID: 1
|
||||||
Name: Raccoon
|
Name: Raccoon
|
||||||
IsActive: true
|
IsActive: false
|
||||||
NumberOfChildren: 1
|
NumberOfChildren: 1
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0, y: 0.201105013, z: 0}
|
Translate: {x: 0, y: 0.201105013, z: 0}
|
||||||
Rotate: {x: 0.00523597933, y: -2.96353412, z: -6.40293041e-10}
|
Rotate: {x: 0.00523597933, y: -2.96353412, z: -6.40293041e-10}
|
||||||
Scale: {x: 1.00000191, y: 1, z: 1.00000191}
|
Scale: {x: 1.00000191, y: 1, z: 1.00000191}
|
||||||
IsActive: true
|
IsActive: false
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
Mesh: 149697411
|
Mesh: 149697411
|
||||||
Material: 126974645
|
Material: 126974645
|
||||||
IsActive: true
|
IsActive: false
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
- EID: 3
|
- EID: 3
|
||||||
Name: Bag
|
Name: Bag
|
||||||
|
@ -87,18 +87,18 @@
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
- EID: 5
|
- EID: 5
|
||||||
Name: Floor
|
Name: Floor
|
||||||
IsActive: true
|
IsActive: false
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0, y: 0.0810000002, z: 0}
|
Translate: {x: 0, y: 0.0810000002, z: 0}
|
||||||
Rotate: {x: -1.57079625, y: 0, z: -0}
|
Rotate: {x: -1.57079625, y: 0, z: -0}
|
||||||
Scale: {x: 50, y: 49.9999924, z: 49.9999924}
|
Scale: {x: 50, y: 49.9999924, z: 49.9999924}
|
||||||
IsActive: true
|
IsActive: false
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
Mesh: 141771688
|
Mesh: 141771688
|
||||||
Material: 124370424
|
Material: 124370424
|
||||||
IsActive: true
|
IsActive: false
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
- EID: 6
|
- EID: 6
|
||||||
Name: TrajectoryTest
|
Name: TrajectoryTest
|
||||||
|
@ -145,4 +145,33 @@
|
||||||
End Alpha: 1
|
End Alpha: 1
|
||||||
"Color Eval Rate ": 0.192000002
|
"Color Eval Rate ": 0.192000002
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
Scripts: ~
|
||||||
|
- EID: 7
|
||||||
|
Name: ParticleTest
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 0, y: 0.823412895, z: -4.31447983}
|
||||||
|
Rotate: {x: -0, y: 0, z: -0}
|
||||||
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
classSHADE::SHParticleEmitterComponent:
|
||||||
|
Emission Count: 15
|
||||||
|
Is Passive: true
|
||||||
|
Emission Interval: 0.0939999968
|
||||||
|
Min Life: 2
|
||||||
|
Max Life: 3
|
||||||
|
Minimum Speed: 3
|
||||||
|
Maximum Speed: 6
|
||||||
|
Minimum Size: 0
|
||||||
|
Maximum Size: 0.5
|
||||||
|
Size Decay: 0.990999997
|
||||||
|
Angular Ranges And Offset: {x: 6.19999981, y: 1.10000002, z: 0, w: 0.100000001}
|
||||||
|
Rotation Speed: 0.0309999995
|
||||||
|
Rotation Decay: 0.0199999996
|
||||||
|
Texture Asset ID: 63456868
|
||||||
|
Custom Update Shader Asset ID: 0
|
||||||
|
Color Tint: {x: 1, y: 0, z: 0, w: 1}
|
||||||
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
|
@ -1,3 +1,3 @@
|
||||||
Name: Scene2
|
Name: Scene2
|
||||||
ID: 87285316
|
ID: 89281126
|
||||||
Type: 5
|
Type: 5
|
||||||
|
|
|
@ -1,104 +0,0 @@
|
||||||
- EID: 0
|
|
||||||
Name: Canvas
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 2
|
|
||||||
Components:
|
|
||||||
Canvas Component:
|
|
||||||
Canvas Width: 10
|
|
||||||
Canvas Height: 10
|
|
||||||
IsActive: true
|
|
||||||
Scripts: ~
|
|
||||||
- EID: 6
|
|
||||||
Name: Default
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: 0, y: 0, z: 0}
|
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
|
||||||
IsActive: true
|
|
||||||
Renderable Component:
|
|
||||||
Mesh: 141771688
|
|
||||||
Material: 129340704
|
|
||||||
IsActive: true
|
|
||||||
Button Component:
|
|
||||||
Default Texture: 0
|
|
||||||
Hovered Texture: 0
|
|
||||||
Clicked Texture: 0
|
|
||||||
IsActive: true
|
|
||||||
Scripts: ~
|
|
||||||
- EID: 5
|
|
||||||
Name: Default
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: 0, y: -3.9000001, z: 0}
|
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
|
||||||
IsActive: true
|
|
||||||
Renderable Component:
|
|
||||||
Mesh: 141771688
|
|
||||||
Material: 129340704
|
|
||||||
IsActive: true
|
|
||||||
Toggle Button Component:
|
|
||||||
Non Toggled Texture: 0
|
|
||||||
Toggled Texture: 0
|
|
||||||
Value: true
|
|
||||||
IsActive: true
|
|
||||||
Scripts: ~
|
|
||||||
- EID: 1
|
|
||||||
Name: Camera
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Camera Component:
|
|
||||||
Position: {x: 0, y: 3, z: 8}
|
|
||||||
Pitch: 0
|
|
||||||
Yaw: 0
|
|
||||||
Roll: 0
|
|
||||||
Width: 1920
|
|
||||||
Height: 1080
|
|
||||||
Near: 0.00999999978
|
|
||||||
Far: 10000
|
|
||||||
Perspective: true
|
|
||||||
IsActive: true
|
|
||||||
Light Component:
|
|
||||||
Position: {x: 0, y: 0, z: 0}
|
|
||||||
Type: Directional
|
|
||||||
Direction: {x: 1.79999995, y: 0, z: 1}
|
|
||||||
Color: {x: 0.951541841, y: 0.921719015, z: 0.553319454, w: 1}
|
|
||||||
Layer: 4294967295
|
|
||||||
Strength: 0
|
|
||||||
IsActive: true
|
|
||||||
Scripts: ~
|
|
||||||
- EID: 7
|
|
||||||
Name: BigBoi
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: 0, y: -16.8647861, z: -14.039052}
|
|
||||||
Rotate: {x: -0, y: 0, z: -0}
|
|
||||||
Scale: {x: 28.1434975, y: 28.1434975, z: 28.1434975}
|
|
||||||
IsActive: true
|
|
||||||
Renderable Component:
|
|
||||||
Mesh: 149697411
|
|
||||||
Material: 126974645
|
|
||||||
IsActive: true
|
|
||||||
Scripts: ~
|
|
||||||
- EID: 8
|
|
||||||
Name: AmbientLight
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Light Component:
|
|
||||||
Position: {x: 0, y: 0, z: 0}
|
|
||||||
Type: Ambient
|
|
||||||
Direction: {x: 0, y: 0, z: 1}
|
|
||||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
|
||||||
Layer: 4294967295
|
|
||||||
Strength: 0.25
|
|
||||||
IsActive: true
|
|
||||||
Scripts: ~
|
|
|
@ -1,3 +0,0 @@
|
||||||
Name: UI_Test
|
|
||||||
ID: 87244611
|
|
||||||
Type: 5
|
|
|
@ -64,20 +64,20 @@
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0.332949668, y: 0, z: 0}
|
Translate: {x: 0.332949668, y: 0, z: 0}
|
||||||
Rotate: {x: -0, y: 0, z: -0}
|
Rotate: {x: -0, y: 0, z: -0}
|
||||||
Scale: {x: 0.0710000023, y: 0.0710000023, z: 0.0710000023}
|
Scale: {x: 0.173914507, y: 0.173914507, z: 0.173914507}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
Mesh: 141097368
|
Mesh: 148542784
|
||||||
Material: 128805346
|
Material: 121518381
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Animator Component:
|
Animator Component:
|
||||||
Rig: 72178939
|
Rig: 76586906
|
||||||
AnimationController: 0
|
AnimationController: 0
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts:
|
Scripts:
|
||||||
- Type: SHADE.Test.AnimTest
|
- Type: SHADE.Test.AnimTest
|
||||||
Enabled: true
|
Enabled: true
|
||||||
fullClip: 231416496
|
fullClip: 227644717
|
||||||
idleClip: 0
|
idleClip: 0
|
||||||
runClip: 0
|
runClip: 0
|
||||||
pickUpClip: 0
|
pickUpClip: 0
|
||||||
|
|
|
@ -52,8 +52,7 @@ public class Breakable : Script
|
||||||
if (ignoreRaccoon && info.GameObject.GetScript<PlayerController>())
|
if (ignoreRaccoon && info.GameObject.GetScript<PlayerController>())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
if (rb.LinearVelocity.GetSqrMagnitude() > threshHold)
|
||||||
if (rb.LinearVelocity.GetSqrMagnitude() > threshHold && !info.GameObject.GetScript<PlayerController>())
|
|
||||||
{
|
{
|
||||||
isBreak = true;
|
isBreak = true;
|
||||||
if (GameObject.GetScript<Item>())
|
if (GameObject.GetScript<Item>())
|
||||||
|
|
|
@ -33,6 +33,8 @@ public class Item : Script
|
||||||
public float highlightThickness = 600.0f;
|
public float highlightThickness = 600.0f;
|
||||||
public float highlightLowerClamp = 0.25f;
|
public float highlightLowerClamp = 0.25f;
|
||||||
|
|
||||||
|
private ParticleEmitter emitter;
|
||||||
|
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
|
@ -50,6 +52,8 @@ public class Item : Script
|
||||||
|
|
||||||
AudioHandler.audioClipHandlers["SFXImpactElastic"] = Audio.CreateAudioClip("event:/Props/impact_elastic");
|
AudioHandler.audioClipHandlers["SFXImpactElastic"] = Audio.CreateAudioClip("event:/Props/impact_elastic");
|
||||||
AudioHandler.audioClipHandlers["SFXImpactHard"] = Audio.CreateAudioClip("event:/Props/impact_hard");
|
AudioHandler.audioClipHandlers["SFXImpactHard"] = Audio.CreateAudioClip("event:/Props/impact_hard");
|
||||||
|
|
||||||
|
emitter = GetComponent<ParticleEmitter>();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void start()
|
protected override void start()
|
||||||
|
@ -135,6 +139,11 @@ public class Item : Script
|
||||||
playSound = false;
|
playSound = false;
|
||||||
Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers["SFXImpactElastic"]);
|
Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers["SFXImpactElastic"]);
|
||||||
Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers["SFXImpactHard"]);
|
Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers["SFXImpactHard"]);
|
||||||
|
|
||||||
|
if(emitter)
|
||||||
|
emitter.Emit();
|
||||||
|
|
||||||
|
Debug.Log("EMIT");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (info.GameObject.GetScript<Homeowner1>() && !returnBack)
|
if (info.GameObject.GetScript<Homeowner1>() && !returnBack)
|
||||||
|
|
|
@ -3,30 +3,26 @@ using System;
|
||||||
|
|
||||||
public class PlayerIdleState : BaseState
|
public class PlayerIdleState : BaseState
|
||||||
{
|
{
|
||||||
private bool holdItem;
|
protected PlayerController player;
|
||||||
public PlayerIdleState(StateMachine stateMachine, bool hi) : base(stateMachine)
|
|
||||||
|
public PlayerIdleState(StateMachine stateMachine) : base(stateMachine)
|
||||||
{
|
{
|
||||||
stateName = "Idle State";
|
stateName = "Idle State";
|
||||||
holdItem = hi;
|
|
||||||
}
|
}
|
||||||
public override void OnEnter()
|
public override void OnEnter()
|
||||||
{
|
{
|
||||||
//Debug.Log("WALK ENTER");
|
|
||||||
if (PlayerAnimations.Instance)
|
if (PlayerAnimations.Instance)
|
||||||
{
|
{
|
||||||
if (!holdItem)
|
if (!machine.GetScript<PlayerController>().playLandedAnimation)
|
||||||
{
|
{
|
||||||
if (PlayerAnimations.Instance.playerIdleClip)
|
if (!machine.GetScript<PlayerController>().holdItem)
|
||||||
{
|
{
|
||||||
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
||||||
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
||||||
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
||||||
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
||||||
}
|
}
|
||||||
}
|
else
|
||||||
else
|
|
||||||
{
|
|
||||||
if (PlayerAnimations.Instance.playerCarryIdleClip)
|
|
||||||
{
|
{
|
||||||
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
||||||
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
||||||
|
@ -34,6 +30,54 @@ public class PlayerIdleState : BaseState
|
||||||
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PlayerAnimations.Instance.playerAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerJumpEndClip)
|
||||||
|
{
|
||||||
|
if (!machine.GetScript<PlayerController>().holdItem)
|
||||||
|
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
||||||
|
else
|
||||||
|
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
||||||
|
|
||||||
|
machine.GetScript<PlayerController>().playLandedAnimation = false;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
PlayerAnimations.Instance.BagAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerJumpEndClip)
|
||||||
|
{
|
||||||
|
if (!machine.GetScript<PlayerController>().holdItem)
|
||||||
|
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
||||||
|
else
|
||||||
|
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerJumpEndClip)
|
||||||
|
{
|
||||||
|
if (!machine.GetScript<PlayerController>().holdItem)
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
||||||
|
else
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerJumpEndClip)
|
||||||
|
{
|
||||||
|
if (!machine.GetScript<PlayerController>().holdItem)
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
||||||
|
else
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public override void update()
|
public override void update()
|
||||||
|
|
|
@ -10,6 +10,60 @@ public class PlayerJumpState : BaseState
|
||||||
public override void OnEnter()
|
public override void OnEnter()
|
||||||
{
|
{
|
||||||
//Debug.Log("jump");
|
//Debug.Log("jump");
|
||||||
|
if (PlayerAnimations.Instance)
|
||||||
|
{
|
||||||
|
if (!machine.GetScript<PlayerController>().holdItem && PlayerAnimations.Instance.playerJumpStartClip)
|
||||||
|
{
|
||||||
|
PlayerAnimations.Instance.playerAnimator.PlayOneShot(PlayerAnimations.Instance.playerJumpStartClip);
|
||||||
|
PlayerAnimations.Instance.BagAnimator.PlayOneShot(PlayerAnimations.Instance.playerJumpStartClip);
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.PlayOneShot(PlayerAnimations.Instance.playerJumpStartClip);
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.PlayOneShot(PlayerAnimations.Instance.playerJumpStartClip);
|
||||||
|
|
||||||
|
PlayerAnimations.Instance.playerAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerJumpStartClip)
|
||||||
|
{
|
||||||
|
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerJumpLoopClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
PlayerAnimations.Instance.BagAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerJumpStartClip)
|
||||||
|
{
|
||||||
|
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerJumpLoopClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerJumpStartClip)
|
||||||
|
{
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerJumpLoopClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerJumpStartClip)
|
||||||
|
{
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerJumpLoopClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else if (machine.GetScript<PlayerController>().holdItem && PlayerAnimations.Instance.playerJumpLoopClip)
|
||||||
|
{
|
||||||
|
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerJumpLoopClip);
|
||||||
|
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerJumpLoopClip);
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerJumpLoopClip);
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerJumpLoopClip);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("missing playercontroller in jump state");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
public override void update()
|
public override void update()
|
||||||
{
|
{
|
||||||
|
|
|
@ -9,7 +9,19 @@ public class PlayerLandState : BaseState
|
||||||
}
|
}
|
||||||
public override void OnEnter()
|
public override void OnEnter()
|
||||||
{
|
{
|
||||||
//Debug.Log("WALK ENTER");
|
//Debug.Log("landed ENTER");
|
||||||
|
if (PlayerAnimations.Instance)
|
||||||
|
{
|
||||||
|
if (!machine.GetScript<PlayerController>().holdItem)
|
||||||
|
{
|
||||||
|
PlayerAnimations.Instance.playerAnimator.PlayOneShot(PlayerAnimations.Instance.playerJumpEndClip);
|
||||||
|
PlayerAnimations.Instance.BagAnimator.PlayOneShot(PlayerAnimations.Instance.playerJumpEndClip);
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.PlayOneShot(PlayerAnimations.Instance.playerJumpEndClip);
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.PlayOneShot(PlayerAnimations.Instance.playerJumpEndClip);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
machine.GetScript<PlayerController>().playLandedAnimation = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
public override void update()
|
public override void update()
|
||||||
{
|
{
|
||||||
|
|
|
@ -14,7 +14,7 @@ public class PlayerRunState : BaseState
|
||||||
public override void OnEnter()
|
public override void OnEnter()
|
||||||
{
|
{
|
||||||
//Debug.Log("WALK ENTER");
|
//Debug.Log("WALK ENTER");
|
||||||
if (PlayerAnimations.Instance && PlayerAnimations.Instance.playerRunClip)
|
if (PlayerAnimations.Instance)
|
||||||
{
|
{
|
||||||
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerRunClip);
|
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerRunClip);
|
||||||
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerRunClip);
|
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerRunClip);
|
||||||
|
|
|
@ -6,37 +6,37 @@ public class PlayerWalkState : BaseState
|
||||||
{
|
{
|
||||||
private float timer;
|
private float timer;
|
||||||
private float delay = 0.5f;
|
private float delay = 0.5f;
|
||||||
private bool holdItem;
|
public PlayerWalkState(StateMachine stateMachine) : base(stateMachine)
|
||||||
public PlayerWalkState(StateMachine stateMachine, bool hi) : base(stateMachine)
|
|
||||||
{
|
{
|
||||||
stateName = "Walk State";
|
stateName = "Walk State";
|
||||||
holdItem = hi;
|
|
||||||
}
|
}
|
||||||
public override void OnEnter()
|
public override void OnEnter()
|
||||||
{
|
{
|
||||||
//Debug.Log("WALK ENTER");
|
//Debug.Log("WALK ENTER");
|
||||||
timer = delay;
|
timer = delay;
|
||||||
|
|
||||||
|
machine.GetScript<PlayerController>().playLandedAnimation = false;
|
||||||
|
|
||||||
if (PlayerAnimations.Instance)
|
if (PlayerAnimations.Instance)
|
||||||
{
|
{
|
||||||
if (!holdItem)
|
if (!machine.GetScript<PlayerController>().holdItem)
|
||||||
{
|
{
|
||||||
if (PlayerAnimations.Instance.playerWalkClip)
|
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
|
||||||
{
|
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
|
||||||
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
|
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
|
||||||
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
|
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
|
||||||
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
|
|
||||||
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else if (machine.GetScript<PlayerController>().holdItem)
|
||||||
{
|
{
|
||||||
if (PlayerAnimations.Instance.playerCarryWalkClip)
|
|
||||||
{
|
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
|
||||||
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
|
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
|
||||||
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
|
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
|
||||||
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
|
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
|
||||||
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
|
}
|
||||||
}
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("Missing playercontroller in walk state");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -34,6 +34,22 @@ public class PickAndThrow : Script
|
||||||
[Tooltip("Height of ray")]
|
[Tooltip("Height of ray")]
|
||||||
public float rayHeight = 0.1f;
|
public float rayHeight = 0.1f;
|
||||||
|
|
||||||
|
[NonSerialized]
|
||||||
|
private TweenThread camArmTween;
|
||||||
|
[NonSerialized]
|
||||||
|
private TweenThreadVec3 offSetCamTween;
|
||||||
|
[NonSerialized]
|
||||||
|
private TweenThread FOVTween;
|
||||||
|
|
||||||
|
public float lerpPickUpDuration = 0.75f;
|
||||||
|
private float pickUptimer = 0.0f;
|
||||||
|
private bool foodHoldReach = false;
|
||||||
|
|
||||||
|
public float tweenAimDuration = 0.3f;
|
||||||
|
private bool camTweenUpdate = false;
|
||||||
|
|
||||||
|
public float aimingFOV = 15.0f;
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
pc = GetScript<PlayerController>();
|
pc = GetScript<PlayerController>();
|
||||||
|
@ -52,6 +68,10 @@ public class PickAndThrow : Script
|
||||||
|
|
||||||
timer = delayTimer;
|
timer = delayTimer;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void start()
|
||||||
|
{
|
||||||
|
}
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
|
if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
|
||||||
|
@ -65,22 +85,31 @@ public class PickAndThrow : Script
|
||||||
CalculateDir();
|
CalculateDir();
|
||||||
CastRay();
|
CastRay();
|
||||||
|
|
||||||
|
if (camTweenUpdate)
|
||||||
|
{
|
||||||
|
pc.camArm.TargetOffset = offSetCamTween.GetValue();
|
||||||
|
pc.camArm.ArmLength = camArmTween.GetValue();
|
||||||
|
pc.cam.FOV = FOVTween.GetValue();
|
||||||
|
|
||||||
|
if (offSetCamTween.IsCompleted() && camArmTween.IsCompleted() && FOVTween.IsCompleted())
|
||||||
|
camTweenUpdate = false;
|
||||||
|
}
|
||||||
|
|
||||||
if (pc && itemRidigBody && itemTransform && itemCollider)
|
if (pc && itemRidigBody && itemTransform && itemCollider)
|
||||||
{
|
{
|
||||||
if (pc.holdItem)
|
if (pc.holdItem)
|
||||||
{
|
{
|
||||||
itemTransform.LocalPosition = raccoonHoldLocation.GlobalPosition;
|
TweenFood();
|
||||||
itemTransform.LocalRotation = pc.tranform.LocalRotation;
|
itemTransform.LocalRotation = pc.tranform.LocalRotation;
|
||||||
|
itemRidigBody.ClearForces();
|
||||||
|
itemRidigBody.ClearTorque();
|
||||||
itemRidigBody.LinearVelocity = Vector3.Zero;
|
itemRidigBody.LinearVelocity = Vector3.Zero;
|
||||||
itemRidigBody.AngularVelocity = Vector3.Zero;
|
itemRidigBody.AngularVelocity = Vector3.Zero;
|
||||||
|
|
||||||
if (Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
|
if (Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
|
||||||
{
|
{
|
||||||
pc.isAiming = true;
|
pc.isAiming = true;
|
||||||
pc.camArm.ArmLength = aimingLength;
|
TweenAimCamArm(true);
|
||||||
prevTargetOffSet = pc.camArm.TargetOffset;
|
|
||||||
pc.camArm.TargetOffset = cameraArmOffSet;
|
|
||||||
pc.cam.FOV = Settings.cameraFOV + 5;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
|
if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
|
||||||
|
@ -89,19 +118,19 @@ public class PickAndThrow : Script
|
||||||
itemRidigBody.IsGravityEnabled = true;
|
itemRidigBody.IsGravityEnabled = true;
|
||||||
itemCollider.GetCollisionShape(0).IsTrigger = false;
|
itemCollider.GetCollisionShape(0).IsTrigger = false;
|
||||||
pc.isAiming = false;
|
pc.isAiming = false;
|
||||||
pc.camArm.TargetOffset = prevTargetOffSet;
|
TweenAimCamArm(false);
|
||||||
pc.cam.FOV = Settings.cameraFOV;
|
|
||||||
if (tpc)
|
|
||||||
pc.camArm.ArmLength = tpc.armLength;
|
|
||||||
pc.holdItem = false;
|
pc.holdItem = false;
|
||||||
|
foodHoldReach = false;
|
||||||
inRange = false;
|
inRange = false;
|
||||||
throwItem = true;
|
throwItem = true;
|
||||||
|
PlayThrowAnimation();
|
||||||
timer = 0.0f;
|
timer = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetMouseButtonDown(Input.MouseCode.RightButton) && !pc.isAiming)
|
if (Input.GetMouseButtonDown(Input.MouseCode.RightButton) && !pc.isAiming)
|
||||||
{
|
{
|
||||||
pc.holdItem = false;
|
pc.holdItem = false;
|
||||||
|
foodHoldReach = false;
|
||||||
inRange = false;
|
inRange = false;
|
||||||
itemRidigBody.IsGravityEnabled = true;
|
itemRidigBody.IsGravityEnabled = true;
|
||||||
itemCollider.GetCollisionShape(0).IsTrigger = false;
|
itemCollider.GetCollisionShape(0).IsTrigger = false;
|
||||||
|
@ -112,9 +141,7 @@ public class PickAndThrow : Script
|
||||||
{
|
{
|
||||||
pc.isAiming = false;
|
pc.isAiming = false;
|
||||||
pc.cam.FOV = Settings.cameraFOV;
|
pc.cam.FOV = Settings.cameraFOV;
|
||||||
pc.camArm.TargetOffset = prevTargetOffSet;
|
TweenAimCamArm(false);
|
||||||
if (tpc)
|
|
||||||
pc.camArm.ArmLength = tpc.armLength;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -131,6 +158,7 @@ public class PickAndThrow : Script
|
||||||
{
|
{
|
||||||
pc.holdItem = true;
|
pc.holdItem = true;
|
||||||
RetrieveItemComponets();
|
RetrieveItemComponets();
|
||||||
|
PlayPickUpAnimation();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -224,9 +252,11 @@ public class PickAndThrow : Script
|
||||||
Vector3 playerRayPos = pc.tranform.GlobalPosition;
|
Vector3 playerRayPos = pc.tranform.GlobalPosition;
|
||||||
playerRayPos.y += rayHeight;
|
playerRayPos.y += rayHeight;
|
||||||
dirNor.Normalise();
|
dirNor.Normalise();
|
||||||
List<RaycastHit> rayList1 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(22.5f))), rayDistance, false, (ushort)65535);
|
List<RaycastHit> rayList1 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(25.0f))), rayDistance, false, (ushort)65535);
|
||||||
List<RaycastHit> rayList2 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(-22.5f))), rayDistance, false, (ushort)65535);
|
List<RaycastHit> rayList2 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(-25.0f))), rayDistance, false, (ushort)65535);
|
||||||
List<RaycastHit> rayList3 = Physics.Raycast(new Ray(playerRayPos, dirNor), rayDistance * 0.75f, false, (ushort)65535);
|
List<RaycastHit> rayList3 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(12.5f))), rayDistance, false, (ushort)65535);
|
||||||
|
List<RaycastHit> rayList4 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(-12.5f))), rayDistance, false, (ushort)65535);
|
||||||
|
List<RaycastHit> rayList5 = Physics.Raycast(new Ray(playerRayPos, dirNor), rayDistance , false, (ushort)65535);
|
||||||
|
|
||||||
if (rayList1.Count > 0)
|
if (rayList1.Count > 0)
|
||||||
{
|
{
|
||||||
|
@ -246,6 +276,18 @@ public class PickAndThrow : Script
|
||||||
inRange = CheckForItem(ray3);
|
inRange = CheckForItem(ray3);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
else if (rayList4.Count > 0)
|
||||||
|
{
|
||||||
|
RaycastHit ray4 = rayList4[0];
|
||||||
|
inRange = CheckForItem(ray4);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if (rayList5.Count > 0)
|
||||||
|
{
|
||||||
|
RaycastHit ray5 = rayList5[0];
|
||||||
|
inRange = CheckForItem(ray5);
|
||||||
|
return;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
inRange = false;
|
inRange = false;
|
||||||
|
@ -273,5 +315,149 @@ public class PickAndThrow : Script
|
||||||
return (pc.camArm.Pitch - tpc.pitchUpperClamp) / (tpc.pitchLowerClamp - tpc.pitchUpperClamp);
|
return (pc.camArm.Pitch - tpc.pitchUpperClamp) / (tpc.pitchLowerClamp - tpc.pitchUpperClamp);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void PlayPickUpAnimation()
|
||||||
|
{
|
||||||
|
if (PlayerAnimations.Instance)
|
||||||
|
{
|
||||||
|
PlayerAnimations.Instance.playerAnimator.PlayOneShot(PlayerAnimations.Instance.playerPickUpClip);
|
||||||
|
PlayerAnimations.Instance.playerAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerPickUpClip)
|
||||||
|
{
|
||||||
|
if (pc.isMoveKeyPress)
|
||||||
|
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
|
||||||
|
else
|
||||||
|
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
PlayerAnimations.Instance.BagAnimator.PlayOneShot(PlayerAnimations.Instance.playerPickUpClip);
|
||||||
|
PlayerAnimations.Instance.BagAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerPickUpClip)
|
||||||
|
{
|
||||||
|
if (pc.isMoveKeyPress)
|
||||||
|
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
|
||||||
|
else
|
||||||
|
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.PlayOneShot(PlayerAnimations.Instance.playerPickUpClip);
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerPickUpClip)
|
||||||
|
{
|
||||||
|
if (pc.isMoveKeyPress)
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
|
||||||
|
else
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.PlayOneShot(PlayerAnimations.Instance.playerPickUpClip);
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerPickUpClip)
|
||||||
|
{
|
||||||
|
if (pc.isMoveKeyPress)
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
|
||||||
|
else
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PlayThrowAnimation()
|
||||||
|
{
|
||||||
|
if (PlayerAnimations.Instance)
|
||||||
|
{
|
||||||
|
PlayerAnimations.Instance.playerAnimator.PlayOneShot(PlayerAnimations.Instance.playerThrowClip);
|
||||||
|
PlayerAnimations.Instance.playerAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerThrowClip)
|
||||||
|
{
|
||||||
|
if (pc.isMoveKeyPress)
|
||||||
|
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
|
||||||
|
else
|
||||||
|
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
PlayerAnimations.Instance.BagAnimator.PlayOneShot(PlayerAnimations.Instance.playerPickUpClip);
|
||||||
|
PlayerAnimations.Instance.BagAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerThrowClip)
|
||||||
|
{
|
||||||
|
if (pc.isMoveKeyPress)
|
||||||
|
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
|
||||||
|
else
|
||||||
|
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.PlayOneShot(PlayerAnimations.Instance.playerPickUpClip);
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerThrowClip)
|
||||||
|
{
|
||||||
|
if (pc.isMoveKeyPress)
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
|
||||||
|
else
|
||||||
|
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.PlayOneShot(PlayerAnimations.Instance.playerPickUpClip);
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.OnClipFinished.RegisterAction((x) =>
|
||||||
|
{
|
||||||
|
if (x.FinishedClip == PlayerAnimations.Instance.playerThrowClip)
|
||||||
|
{
|
||||||
|
if (pc.isMoveKeyPress)
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
|
||||||
|
else
|
||||||
|
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TweenFood()
|
||||||
|
{
|
||||||
|
|
||||||
|
if (!foodHoldReach)
|
||||||
|
{
|
||||||
|
pickUptimer += Time.DeltaTimeF;
|
||||||
|
itemTransform.LocalPosition = Vector3.Lerp(itemTransform.LocalPosition, raccoonHoldLocation.GlobalPosition, pickUptimer / lerpPickUpDuration);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
itemTransform.LocalPosition = raccoonHoldLocation.GlobalPosition;
|
||||||
|
|
||||||
|
if (pickUptimer >= lerpPickUpDuration)
|
||||||
|
{
|
||||||
|
foodHoldReach = true;
|
||||||
|
pickUptimer = 0.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TweenAimCamArm(bool aim)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (aim)
|
||||||
|
{
|
||||||
|
offSetCamTween = TweenManager.CreateTweenThreadVec3(tweenAimDuration, pc.camArm.TargetOffset, cameraArmOffSet, EASING_METHOD.EASE_IN_SINE);
|
||||||
|
camArmTween = TweenManager.CreateTweenThread(tweenAimDuration, pc.camArm.ArmLength, aimingLength, EASING_METHOD.EASE_IN_SINE);
|
||||||
|
FOVTween = TweenManager.CreateTweenThread(tweenAimDuration, pc.cam.FOV, Settings.cameraFOV + aimingFOV, EASING_METHOD.EASE_IN_SINE);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
offSetCamTween = TweenManager.CreateTweenThreadVec3(tweenAimDuration, pc.camArm.TargetOffset, prevTargetOffSet, EASING_METHOD.EASE_IN_SINE);
|
||||||
|
camArmTween = TweenManager.CreateTweenThread(tweenAimDuration, pc.camArm.ArmLength, tpc.armLength, EASING_METHOD.EASE_IN_SINE);
|
||||||
|
FOVTween = TweenManager.CreateTweenThread(tweenAimDuration, pc.cam.FOV, Settings.cameraFOV , EASING_METHOD.EASE_IN_SINE);
|
||||||
|
}
|
||||||
|
camTweenUpdate = true;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
|
@ -7,17 +7,17 @@ public class PlayerAnimations : Script
|
||||||
{
|
{
|
||||||
#region Raccoon
|
#region Raccoon
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public AnimationClipAsset playerIdleClip; // done
|
public AnimationClipAsset playerIdleClip;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public AnimationClipAsset playerWalkClip; // done
|
public AnimationClipAsset playerWalkClip;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public AnimationClipAsset playerRunClip; // done
|
public AnimationClipAsset playerRunClip;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public AnimationClipAsset playerPickUpClip;
|
public AnimationClipAsset playerPickUpClip;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public AnimationClipAsset playerCarryIdleClip; // done
|
public AnimationClipAsset playerCarryIdleClip;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public AnimationClipAsset playerCarryWalkClip; // done
|
public AnimationClipAsset playerCarryWalkClip;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public AnimationClipAsset playerThrowClip;
|
public AnimationClipAsset playerThrowClip;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
|
@ -72,6 +72,37 @@ public class PlayerAnimations : Script
|
||||||
|
|
||||||
if (!silhoBagAnimator)
|
if (!silhoBagAnimator)
|
||||||
Debug.LogError("Silho Player Animator is MISSING!");
|
Debug.LogError("Silho Player Animator is MISSING!");
|
||||||
|
|
||||||
|
if(!playerIdleClip)
|
||||||
|
Debug.LogError("Idle clip is MISSING!");
|
||||||
|
|
||||||
|
if (!playerWalkClip)
|
||||||
|
Debug.LogError("run clip is MISSING!");
|
||||||
|
|
||||||
|
if (!playerPickUpClip)
|
||||||
|
Debug.LogError("Pickup clip is MISSING!");
|
||||||
|
|
||||||
|
if (!playerThrowClip)
|
||||||
|
Debug.LogError("Throw clip is MISSING!");
|
||||||
|
|
||||||
|
if (!playerJumpStartClip)
|
||||||
|
Debug.LogError("Jump start clip is MISSING!");
|
||||||
|
|
||||||
|
if (!playerJumpLoopClip)
|
||||||
|
Debug.LogError("Jump loop clip is MISSING!");
|
||||||
|
|
||||||
|
if (!playerJumpEndClip)
|
||||||
|
Debug.LogError("Jump end clip is MISSING!");
|
||||||
|
|
||||||
|
if (!playerCarryIdleClip)
|
||||||
|
Debug.LogError("Carry idle clip is MISSING!");
|
||||||
|
|
||||||
|
if (!playerCarryWalkClip)
|
||||||
|
Debug.LogError("Carry walk clip is MISSING!");
|
||||||
|
|
||||||
|
if (!playerRunClip)
|
||||||
|
Debug.LogError("Run clip is MISSING!");
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void onDestroy()
|
protected override void onDestroy()
|
||||||
|
|
|
@ -37,7 +37,7 @@ public class PlayerController : Script
|
||||||
|
|
||||||
//Movement variables============================================================
|
//Movement variables============================================================
|
||||||
[Tooltip("Max vel for walking")]
|
[Tooltip("Max vel for walking")]
|
||||||
public float maxMoveVel = 3.0f;
|
public float walkMaxMoveVel = 3.0f;
|
||||||
[Tooltip("how much force is apply for walking")]
|
[Tooltip("how much force is apply for walking")]
|
||||||
public float moveForce = 50.0f;
|
public float moveForce = 50.0f;
|
||||||
[Tooltip("increase the moveForce and maxMoveVel by its amt")]
|
[Tooltip("increase the moveForce and maxMoveVel by its amt")]
|
||||||
|
@ -69,6 +69,13 @@ public class PlayerController : Script
|
||||||
[Tooltip("multiply height on Jump Pad ")]
|
[Tooltip("multiply height on Jump Pad ")]
|
||||||
public float jumpPadMultiplayer = 2.0f;
|
public float jumpPadMultiplayer = 2.0f;
|
||||||
|
|
||||||
|
private bool jumpPadDrop = false;
|
||||||
|
private float dropTimer = 0.0f;
|
||||||
|
public float dropDuration = 0.5f;
|
||||||
|
public float jumpPadFallMultipler = 0.75f;
|
||||||
|
public float jumpPadMaxMoveVel = 1.0f;
|
||||||
|
private float currMoveVel = 0.0f;
|
||||||
|
|
||||||
//ItemMultipler==================================================================
|
//ItemMultipler==================================================================
|
||||||
[Tooltip("How light item will affect player jump")]
|
[Tooltip("How light item will affect player jump")]
|
||||||
public float lightMultiper = 0.75f;
|
public float lightMultiper = 0.75f;
|
||||||
|
@ -83,6 +90,8 @@ public class PlayerController : Script
|
||||||
public GameObject silhouetteBag;
|
public GameObject silhouetteBag;
|
||||||
private Renderable silhouetteBagRend;
|
private Renderable silhouetteBagRend;
|
||||||
|
|
||||||
|
public bool playLandedAnimation { get; set; }
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
//default setup
|
//default setup
|
||||||
|
@ -108,8 +117,8 @@ public class PlayerController : Script
|
||||||
|
|
||||||
stateMachine = AddScript<StateMachine>();
|
stateMachine = AddScript<StateMachine>();
|
||||||
Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
|
Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
|
||||||
dictionary.Add(typeof(PlayerIdleState), new PlayerIdleState(stateMachine, holdItem));
|
dictionary.Add(typeof(PlayerIdleState), new PlayerIdleState(stateMachine));
|
||||||
dictionary.Add(typeof(PlayerWalkState), new PlayerWalkState(stateMachine, holdItem));
|
dictionary.Add(typeof(PlayerWalkState), new PlayerWalkState(stateMachine));
|
||||||
dictionary.Add(typeof(PlayerRunState), new PlayerRunState(stateMachine));
|
dictionary.Add(typeof(PlayerRunState), new PlayerRunState(stateMachine));
|
||||||
dictionary.Add(typeof(PlayerJumpState), new PlayerJumpState(stateMachine));
|
dictionary.Add(typeof(PlayerJumpState), new PlayerJumpState(stateMachine));
|
||||||
dictionary.Add(typeof(PlayerFallState), new PlayerFallState(stateMachine));
|
dictionary.Add(typeof(PlayerFallState), new PlayerFallState(stateMachine));
|
||||||
|
@ -134,6 +143,8 @@ public class PlayerController : Script
|
||||||
}
|
}
|
||||||
|
|
||||||
AudioHandler.audioClipHandlers["footsteps"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_footsteps");
|
AudioHandler.audioClipHandlers["footsteps"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_footsteps");
|
||||||
|
|
||||||
|
playLandedAnimation = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void start()
|
protected override void start()
|
||||||
|
@ -177,18 +188,34 @@ public class PlayerController : Script
|
||||||
{
|
{
|
||||||
cam = GetComponentInChildren<Camera>();
|
cam = GetComponentInChildren<Camera>();
|
||||||
if (pat)
|
if (pat)
|
||||||
|
{
|
||||||
cam.FOV = Settings.cameraFOV;
|
cam.FOV = Settings.cameraFOV;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if(!camArm)
|
if (!camArm)
|
||||||
|
{
|
||||||
camArm = GetComponentInChildren<CameraArm>();
|
camArm = GetComponentInChildren<CameraArm>();
|
||||||
|
pat.prevTargetOffSet = camArm.TargetOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (jumpPadDrop && currentState == RaccoonStates.FALLING)
|
||||||
|
{
|
||||||
|
dropTimer += Time.DeltaTimeF;
|
||||||
|
if (dropTimer > dropDuration)
|
||||||
|
{
|
||||||
|
jumpPadDrop = false;
|
||||||
|
dropTimer = 0.0f;
|
||||||
|
currMoveVel = walkMaxMoveVel;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
GotCaught();
|
GotCaught();
|
||||||
Rotation();
|
Rotation();
|
||||||
MoveKey();
|
MoveKey();
|
||||||
Sprint();
|
Sprint();
|
||||||
Jump();
|
Jump();
|
||||||
|
|
||||||
//Debug.Log($"{currentState}");
|
//Debug.Log($"{currentState}");
|
||||||
//Debug.Log($" axisX: {axisMove.x} axisY:{axisMove.y}");
|
//Debug.Log($" axisX: {axisMove.x} axisY:{axisMove.y}");
|
||||||
//Debug.Log($"X: {rb.LinearVelocity.x}" + $" Z: {rb.LinearVelocity.z}");
|
//Debug.Log($"X: {rb.LinearVelocity.x}" + $" Z: {rb.LinearVelocity.z}");
|
||||||
|
@ -273,10 +300,15 @@ public class PlayerController : Script
|
||||||
{
|
{
|
||||||
Vector3 velNor = rb.LinearVelocity;
|
Vector3 velNor = rb.LinearVelocity;
|
||||||
velNor.y = 0.0f;
|
velNor.y = 0.0f;
|
||||||
if (velNor.GetMagnitude() > maxMoveVel)
|
if (jumpPadDrop)
|
||||||
|
currMoveVel = jumpPadMaxMoveVel;
|
||||||
|
else
|
||||||
|
currMoveVel = walkMaxMoveVel;
|
||||||
|
|
||||||
|
if (velNor.GetMagnitude() > currMoveVel)
|
||||||
{
|
{
|
||||||
velNor.Normalise();
|
velNor.Normalise();
|
||||||
velNor *= maxMoveVel;
|
velNor *= currMoveVel;
|
||||||
rb.LinearVelocity = new Vector3(velNor.x, rb.LinearVelocity.y, velNor.z);
|
rb.LinearVelocity = new Vector3(velNor.x, rb.LinearVelocity.y, velNor.z);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -298,22 +330,28 @@ public class PlayerController : Script
|
||||||
oldForce = moveForce;
|
oldForce = moveForce;
|
||||||
moveForce *= sprintMultiplier;
|
moveForce *= sprintMultiplier;
|
||||||
|
|
||||||
maxOldVel = maxMoveVel;
|
maxOldVel = walkMaxMoveVel;
|
||||||
maxMoveVel *= sprintMultiplier;
|
walkMaxMoveVel *= sprintMultiplier;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetKeyUp(Input.KeyCode.LeftShift))
|
if (Input.GetKeyUp(Input.KeyCode.LeftShift))
|
||||||
{
|
{
|
||||||
if (isMoveKeyPress)
|
if (isMoveKeyPress && isGrounded)
|
||||||
{
|
{
|
||||||
currentState = RaccoonStates.WALKING;
|
currentState = RaccoonStates.WALKING;
|
||||||
if(stateMachine && !stateMachine.IsState(typeof(PlayerWalkState)))
|
if (stateMachine && !stateMachine.IsState(typeof(PlayerWalkState)))
|
||||||
stateMachine.SetState(typeof(PlayerWalkState));
|
stateMachine.SetState(typeof(PlayerWalkState));
|
||||||
}
|
}
|
||||||
|
else if(!isMoveKeyPress && isGrounded)
|
||||||
|
{
|
||||||
|
currentState = RaccoonStates.IDLE;
|
||||||
|
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
|
||||||
|
stateMachine.SetState(typeof(PlayerIdleState));
|
||||||
|
}
|
||||||
sprintIncreaseOnce = false;
|
sprintIncreaseOnce = false;
|
||||||
moveForce = oldForce;
|
moveForce = oldForce;
|
||||||
maxMoveVel = maxOldVel;
|
walkMaxMoveVel = maxOldVel;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -323,6 +361,7 @@ public class PlayerController : Script
|
||||||
{
|
{
|
||||||
if ( (Input.GetKeyDown(Input.KeyCode.Space) || landedOnJumpPad ) && isGrounded && rb != null)
|
if ( (Input.GetKeyDown(Input.KeyCode.Space) || landedOnJumpPad ) && isGrounded && rb != null)
|
||||||
{
|
{
|
||||||
|
isGrounded = false;
|
||||||
currentState = RaccoonStates.JUMP;
|
currentState = RaccoonStates.JUMP;
|
||||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerJumpState)))
|
if (stateMachine && !stateMachine.IsState(typeof(PlayerJumpState)))
|
||||||
stateMachine.SetState(typeof(PlayerJumpState));
|
stateMachine.SetState(typeof(PlayerJumpState));
|
||||||
|
@ -343,6 +382,7 @@ public class PlayerController : Script
|
||||||
{
|
{
|
||||||
v.y *= jumpPadMultiplayer;
|
v.y *= jumpPadMultiplayer;
|
||||||
landedOnJumpPad = false;
|
landedOnJumpPad = false;
|
||||||
|
jumpPadDrop = true;
|
||||||
}
|
}
|
||||||
rb.LinearVelocity = v;
|
rb.LinearVelocity = v;
|
||||||
}
|
}
|
||||||
|
@ -386,6 +426,10 @@ public class PlayerController : Script
|
||||||
if (currentState == RaccoonStates.FALLING)
|
if (currentState == RaccoonStates.FALLING)
|
||||||
{
|
{
|
||||||
currentState = RaccoonStates.LANDED;
|
currentState = RaccoonStates.LANDED;
|
||||||
|
jumpPadDrop = false;
|
||||||
|
dropTimer = 0.0f;
|
||||||
|
currMoveVel = walkMaxMoveVel;
|
||||||
|
playLandedAnimation = true;
|
||||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerLandState)))
|
if (stateMachine && !stateMachine.IsState(typeof(PlayerLandState)))
|
||||||
stateMachine.SetState(typeof(PlayerLandState));
|
stateMachine.SetState(typeof(PlayerLandState));
|
||||||
}
|
}
|
||||||
|
@ -400,7 +444,13 @@ public class PlayerController : Script
|
||||||
else if (currentState == RaccoonStates.FALLING)
|
else if (currentState == RaccoonStates.FALLING)
|
||||||
{
|
{
|
||||||
float prevYVel = v.y;
|
float prevYVel = v.y;
|
||||||
float newYVel = v.y + (gravity * fallMultipler * (float)Time.FixedDeltaTime);
|
float newYVel = 0;
|
||||||
|
|
||||||
|
if (jumpPadDrop)
|
||||||
|
newYVel = v.y + (gravity * jumpPadFallMultipler * (float)Time.FixedDeltaTime);
|
||||||
|
else
|
||||||
|
newYVel = v.y + (gravity * fallMultipler * (float)Time.FixedDeltaTime);
|
||||||
|
|
||||||
float nextYVel = (prevYVel + newYVel) * 0.5f;
|
float nextYVel = (prevYVel + newYVel) * 0.5f;
|
||||||
v.y = nextYVel;
|
v.y = nextYVel;
|
||||||
}
|
}
|
||||||
|
@ -426,6 +476,8 @@ public class PlayerController : Script
|
||||||
stateMachine.SetState(typeof(PlayerIdleState));
|
stateMachine.SetState(typeof(PlayerIdleState));
|
||||||
tranform.LocalPosition = respawnPoint.GetComponent<Transform>().LocalPosition;
|
tranform.LocalPosition = respawnPoint.GetComponent<Transform>().LocalPosition;
|
||||||
|
|
||||||
|
GameManager.Instance.RacoonCaught();
|
||||||
|
|
||||||
if (pat && pat.item)
|
if (pat && pat.item)
|
||||||
{
|
{
|
||||||
if (holdItem)
|
if (holdItem)
|
||||||
|
|
|
@ -3,6 +3,7 @@ using SHADE_Scripting.Audio;
|
||||||
using SHADE_Scripting.UI;
|
using SHADE_Scripting.UI;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics.Contracts;
|
||||||
|
|
||||||
public class GameManager : Script
|
public class GameManager : Script
|
||||||
{
|
{
|
||||||
|
@ -27,6 +28,7 @@ public class GameManager : Script
|
||||||
|
|
||||||
public GameObject scoreText;
|
public GameObject scoreText;
|
||||||
public GameObject timeText;
|
public GameObject timeText;
|
||||||
|
public GameObject minusTimerText;
|
||||||
|
|
||||||
//mulitpler info
|
//mulitpler info
|
||||||
public GameObject multiplierText;
|
public GameObject multiplierText;
|
||||||
|
@ -67,8 +69,13 @@ public class GameManager : Script
|
||||||
stealFoodPopUpDone = false;
|
stealFoodPopUpDone = false;
|
||||||
PreviewLevelDone = false;
|
PreviewLevelDone = false;
|
||||||
|
|
||||||
AudioHandler.audioClipHandlers["BGMWin"] = Audio.CreateAudioClip("event:/Music/stingers/game_win");
|
var winAudio = Audio.CreateAudioClip("event:/Music/stingers/game_win");
|
||||||
AudioHandler.audioClipHandlers["BGMLose"] = Audio.CreateAudioClip("event:/Music/stingers/game_lose");
|
winAudio.DestroyOnSceneExit = false;
|
||||||
|
AudioHandler.audioClipHandlers["BGMWin"] = winAudio;
|
||||||
|
|
||||||
|
var loseAudio = Audio.CreateAudioClip("event:/Music/stingers/game_lose");
|
||||||
|
loseAudio.DestroyOnSceneExit = false;
|
||||||
|
AudioHandler.audioClipHandlers["BGMLose"] = loseAudio;
|
||||||
|
|
||||||
goingToWin = false;
|
goingToWin = false;
|
||||||
goingToLose = false;
|
goingToLose = false;
|
||||||
|
@ -179,11 +186,25 @@ public class GameManager : Script
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void RacoonCaught()
|
||||||
|
{
|
||||||
|
timer -= 10.0f;
|
||||||
|
if(minusTimerText != GameObject.Null)
|
||||||
|
{
|
||||||
|
MinusTimerText text =minusTimerText.GetScript<MinusTimerText>();
|
||||||
|
if(text)
|
||||||
|
{
|
||||||
|
text.Reset();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void Cheat()
|
private void Cheat()
|
||||||
{
|
{
|
||||||
if (Input.GetKeyUp(Input.KeyCode.F1))
|
if (Input.GetKeyUp(Input.KeyCode.F1))
|
||||||
{
|
{
|
||||||
currGameState = GameState.WIN;
|
currGameState = GameState.WIN;
|
||||||
|
AudioHandler.audioClipHandlers["BGMWin"].Play();
|
||||||
AudioHandler.StopAllSounds(false);
|
AudioHandler.StopAllSounds(false);
|
||||||
goingToWin = true;
|
goingToWin = true;
|
||||||
if (SceneFadeInOut.Instance != null)
|
if (SceneFadeInOut.Instance != null)
|
||||||
|
@ -192,6 +213,7 @@ public class GameManager : Script
|
||||||
else if (Input.GetKeyUp(Input.KeyCode.F2))
|
else if (Input.GetKeyUp(Input.KeyCode.F2))
|
||||||
{
|
{
|
||||||
currGameState = GameState.LOSE;
|
currGameState = GameState.LOSE;
|
||||||
|
AudioHandler.audioClipHandlers["BGMLose"].Play();
|
||||||
AudioHandler.StopAllSounds(false);
|
AudioHandler.StopAllSounds(false);
|
||||||
goingToLose = true;
|
goingToLose = true;
|
||||||
if (SceneFadeInOut.Instance != null)
|
if (SceneFadeInOut.Instance != null)
|
||||||
|
|
|
@ -1,3 +0,0 @@
|
||||||
Name: PhysicsTest
|
|
||||||
ID: 159771801
|
|
||||||
Type: 9
|
|
|
@ -1,9 +0,0 @@
|
||||||
using SHADE;
|
|
||||||
|
|
||||||
public class PrintWhenActive : Script
|
|
||||||
{
|
|
||||||
protected override void update()
|
|
||||||
{
|
|
||||||
Debug.Log("Active!");
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,3 +0,0 @@
|
||||||
Name: PrintWhenActive
|
|
||||||
ID: 162536221
|
|
||||||
Type: 9
|
|
|
@ -1,58 +0,0 @@
|
||||||
using SHADE;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
public class RaccoonShowcase : Script
|
|
||||||
{
|
|
||||||
[SerializeField]
|
|
||||||
[Tooltip("Speed of the rotation in radians per second.")]
|
|
||||||
[Range(-1.0f, 2.0f)]
|
|
||||||
private double RotateSpeed = 1.0;
|
|
||||||
//[SerializeField]
|
|
||||||
//[Range(-5, 20)]
|
|
||||||
//private int test = 5;
|
|
||||||
[SerializeField]
|
|
||||||
[Tooltip("Speed of the scaling in radians per second around each axis.")]
|
|
||||||
private Vector3 ScaleSpeed = Vector3.One;
|
|
||||||
private Transform Transform;
|
|
||||||
private double rotation = 0.0;
|
|
||||||
private Vector3 scale = Vector3.Zero;
|
|
||||||
private double originalScale = 1.0f;
|
|
||||||
[Tooltip("Sample list of Vector3s.")]
|
|
||||||
public List<Vector3> vecList = new List<Vector3>(new Vector3[] { new Vector3(1, 2, 3), new Vector3(4, 5, 6) });
|
|
||||||
[Range(-5, 5)]
|
|
||||||
public List<int> intList = new List<int>(new int[] { 2, 8, 2, 6, 8, 0, 1 });
|
|
||||||
public List<Light.Type> enumList = new List<Light.Type>(new Light.Type[] { Light.Type.Point, Light.Type.Directional, Light.Type.Ambient });
|
|
||||||
public List<int> nullList;
|
|
||||||
public FontAsset fontAsset;
|
|
||||||
public MeshAsset mesh;
|
|
||||||
public MaterialAsset matAsset;
|
|
||||||
protected override void awake()
|
|
||||||
{
|
|
||||||
Transform = GetComponent<Transform>();
|
|
||||||
if (Transform == null)
|
|
||||||
{
|
|
||||||
Debug.LogError("Transform is NULL!");
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var child in Owner)
|
|
||||||
{
|
|
||||||
Debug.Log(child.Name);
|
|
||||||
}
|
|
||||||
|
|
||||||
originalScale = Transform.LocalScale.z;
|
|
||||||
}
|
|
||||||
protected override void update()
|
|
||||||
{
|
|
||||||
//rotation += RotateSpeed * 0.16;
|
|
||||||
//scale += ScaleSpeed * 0.16;
|
|
||||||
//Transform.LocalRotation = new Vector3(0.0f, rotation, 0.0f);
|
|
||||||
//Transform.LocalScale = new Vector3(System.Math.Abs(System.Math.Sin(scale.x)) * originalScale, System.Math.Abs(System.Math.Cos(scale.y)) * originalScale, System.Math.Abs(System.Math.Sin(scale.z)) * originalScale);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void onDrawGizmos()
|
|
||||||
{
|
|
||||||
Gizmos.DrawLine(new Vector3(-1.0f, 0.0f, 0.0f), new Vector3(1.0f, 0.0f, 0.0f));
|
|
||||||
Gizmos.DrawLine(new Vector3(-1.0f, 1.0f, 0.0f), new Vector3(1.0f, 1.0f, 0.0f), Color.Red);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,3 +0,0 @@
|
||||||
Name: RaccoonShowcase
|
|
||||||
ID: 159969631
|
|
||||||
Type: 9
|
|
|
@ -1,32 +0,0 @@
|
||||||
using SHADE;
|
|
||||||
using System;
|
|
||||||
|
|
||||||
public class RaccoonSpin : Script
|
|
||||||
{
|
|
||||||
[SerializeField]
|
|
||||||
[Tooltip("Speed of the rotation in radians per second.")]
|
|
||||||
private float RotateSpeed = 1.0f;
|
|
||||||
private float rotation = 0.0f;
|
|
||||||
[SerializeField]
|
|
||||||
private CallbackEvent emptyEvent;
|
|
||||||
[SerializeField]
|
|
||||||
private CallbackEvent<int> testEvent;
|
|
||||||
[SerializeField]
|
|
||||||
private CallbackEvent<int, double, Vector3> testEvent3 = new CallbackEvent<int, double, Vector3>();
|
|
||||||
private Transform Transform;
|
|
||||||
|
|
||||||
protected override void awake()
|
|
||||||
{
|
|
||||||
emptyEvent = new CallbackEvent();
|
|
||||||
emptyEvent.RegisterAction(() => Debug.Log("Empty event action!"));
|
|
||||||
testEvent = new CallbackEvent<int>();
|
|
||||||
Action<int> action = (x) => Debug.Log($"{x}");
|
|
||||||
testEvent.RegisterAction(action);
|
|
||||||
|
|
||||||
Transform = GetComponent<Transform>();
|
|
||||||
if (Transform == null)
|
|
||||||
{
|
|
||||||
Debug.LogError("Transform is NULL!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,3 +0,0 @@
|
||||||
Name: RaccoonSpin
|
|
||||||
ID: 157367824
|
|
||||||
Type: 9
|
|
|
@ -1,3 +0,0 @@
|
||||||
Name: SC_JumpPad
|
|
||||||
ID: 167326885
|
|
||||||
Type: 9
|
|
|
@ -1,37 +0,0 @@
|
||||||
using SHADE;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace SHADE_Scripting
|
|
||||||
{
|
|
||||||
public class StaticTest
|
|
||||||
{
|
|
||||||
public static int x;
|
|
||||||
|
|
||||||
static StaticTest()
|
|
||||||
{
|
|
||||||
x = 5;
|
|
||||||
Debug.Log("Static Constructor!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class ImplicitStaticTest : Script
|
|
||||||
{
|
|
||||||
public static int x = 5;
|
|
||||||
|
|
||||||
static ImplicitStaticTest()
|
|
||||||
{
|
|
||||||
Debug.Log("Static Constructor!");
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void awake()
|
|
||||||
{
|
|
||||||
Debug.LogWarning($"Before Add: x = {x}");
|
|
||||||
++x;
|
|
||||||
Debug.LogWarning($"After Add: x = {x}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,3 +0,0 @@
|
||||||
Name: StaticTest
|
|
||||||
ID: 159057282
|
|
||||||
Type: 9
|
|
|
@ -10,7 +10,8 @@ using System.Threading.Tasks;
|
||||||
EASE_OUT_SINE,
|
EASE_OUT_SINE,
|
||||||
EASE_OUT_BOUNCE,
|
EASE_OUT_BOUNCE,
|
||||||
EASE_IN_BOUNCE,
|
EASE_IN_BOUNCE,
|
||||||
EASE_INOUT_BOUNCE
|
EASE_INOUT_BOUNCE,
|
||||||
|
LINEAR
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class EasingHelper
|
public static class EasingHelper
|
||||||
|
@ -24,28 +25,33 @@ public static class EasingHelper
|
||||||
{
|
{
|
||||||
return EaseInSine(value);
|
return EaseInSine(value);
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
case EASING_METHOD.EASE_OUT_SINE:
|
case EASING_METHOD.EASE_OUT_SINE:
|
||||||
{
|
{
|
||||||
return EaseOutSine(value);
|
return EaseOutSine(value);
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
case EASING_METHOD.EASE_OUT_BOUNCE:
|
case EASING_METHOD.EASE_OUT_BOUNCE:
|
||||||
{
|
{
|
||||||
return EaseOutBounce(value);
|
return EaseOutBounce(value);
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
case EASING_METHOD.EASE_IN_BOUNCE:
|
case EASING_METHOD.EASE_IN_BOUNCE:
|
||||||
{
|
{
|
||||||
return EaseInBounce(value);
|
return EaseInBounce(value);
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
case EASING_METHOD.EASE_INOUT_BOUNCE:
|
case EASING_METHOD.EASE_INOUT_BOUNCE:
|
||||||
{
|
{
|
||||||
return EaseInOutBounce(value);
|
return EaseInOutBounce(value);
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
default:
|
case EASING_METHOD.LINEAR:
|
||||||
|
{
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
default:
|
||||||
return 0.0f;
|
return 0.0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,39 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using SHADE;
|
||||||
|
|
||||||
|
|
||||||
|
namespace SHADE_Scripting.UI
|
||||||
|
{
|
||||||
|
public class FadeInOnActive: Script
|
||||||
|
{
|
||||||
|
[NonSerialized]
|
||||||
|
TweenThread thread;
|
||||||
|
|
||||||
|
|
||||||
|
protected override void start()
|
||||||
|
{
|
||||||
|
thread = TweenManager.CreateTweenThread(0.5f, 0.0f, 1.0f, EASING_METHOD.LINEAR);
|
||||||
|
thread.SetResetOnInactive(GameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void update()
|
||||||
|
{
|
||||||
|
if(thread != null)
|
||||||
|
{
|
||||||
|
Renderable renderable = GetComponent<Renderable>();
|
||||||
|
if(renderable)
|
||||||
|
{
|
||||||
|
renderable.Material.SetProperty<float>("data.alpha", thread.GetValue());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: SC_FadeInOnActive
|
||||||
|
ID: 163833605
|
||||||
|
Type: 9
|
|
@ -0,0 +1,78 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using SHADE;
|
||||||
|
|
||||||
|
namespace SHADE_Scripting.UI
|
||||||
|
{
|
||||||
|
public class MinusTimerText: Script
|
||||||
|
{
|
||||||
|
public float duration = 0.5f;
|
||||||
|
|
||||||
|
|
||||||
|
private Vector3 startPos;
|
||||||
|
|
||||||
|
[NonSerialized]
|
||||||
|
TweenThread thread;
|
||||||
|
|
||||||
|
protected override void awake()
|
||||||
|
{
|
||||||
|
Transform transform = GetComponent<Transform>();
|
||||||
|
if(transform)
|
||||||
|
{
|
||||||
|
startPos = transform.LocalPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void start()
|
||||||
|
{
|
||||||
|
thread = TweenManager.CreateTweenThread(duration, 1.0f, 0.0f, EASING_METHOD.LINEAR);
|
||||||
|
thread.SetResetOnInactive(GameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
protected override void update()
|
||||||
|
{
|
||||||
|
if(thread != null)
|
||||||
|
{
|
||||||
|
TextRenderable text = GetComponent<TextRenderable>();
|
||||||
|
if (text)
|
||||||
|
{
|
||||||
|
Color temp = text.TextColor;
|
||||||
|
temp.a = thread.GetValue();
|
||||||
|
text.TextColor = temp;
|
||||||
|
}
|
||||||
|
if(thread.IsCompleted())
|
||||||
|
{
|
||||||
|
GameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Transform transform = GetComponent<Transform>();
|
||||||
|
if(transform)
|
||||||
|
{
|
||||||
|
Vector3 temp = transform.LocalPosition;
|
||||||
|
temp.y -= (float)Time.DeltaTime;
|
||||||
|
transform.LocalPosition = temp;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
GameObject.SetActive(true);
|
||||||
|
thread.Reset();
|
||||||
|
Transform transform = GetComponent<Transform>();
|
||||||
|
if (transform)
|
||||||
|
{
|
||||||
|
transform.LocalPosition = startPos;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: SC_MinusTimerText
|
||||||
|
ID: 154875718
|
||||||
|
Type: 9
|
|
@ -30,7 +30,8 @@ namespace SHADE_Scripting.UI
|
||||||
Transform transform = GetComponent<Transform>();
|
Transform transform = GetComponent<Transform>();
|
||||||
if(transform != null)
|
if(transform != null)
|
||||||
{
|
{
|
||||||
thread = TweenManager.CreateTweenThread(duration, transform.LocalPosition.y, endY, EASING_METHOD.EASE_IN_SINE);
|
thread = TweenManager.CreateTweenThread(duration, transform.LocalPosition.y, endY, EASING_METHOD.LINEAR);
|
||||||
|
thread.SetResetOnInactive(GameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,103 +1,111 @@
|
||||||
using System;
|
using System;
|
||||||
|
using SHADE_Scripting.Audio;
|
||||||
using SHADE;
|
using SHADE;
|
||||||
|
|
||||||
namespace SHADE_Scripting.UI
|
public class StealFoodPopUp : Script
|
||||||
{
|
{
|
||||||
public class StealFoodPopUp : Script
|
[NonSerialized]
|
||||||
|
private TweenThread rot;
|
||||||
|
[NonSerialized]
|
||||||
|
private TweenThread scaleX;
|
||||||
|
[NonSerialized]
|
||||||
|
private TweenThread scaleY;
|
||||||
|
[NonSerialized]
|
||||||
|
private TweenThread scaleOutX;
|
||||||
|
[NonSerialized]
|
||||||
|
private TweenThread scaleOutY;
|
||||||
|
|
||||||
|
private Transform tran;
|
||||||
|
|
||||||
|
public float popInDuration = 0.3f;
|
||||||
|
public float popOutDuration = 0.3f;
|
||||||
|
public float stayDuration = 1.0f;
|
||||||
|
public float rotationAmt = 1800;
|
||||||
|
public float scaleAmtX = 538;
|
||||||
|
public float scaleAmtY = 377;
|
||||||
|
|
||||||
|
private bool popInDone = false;
|
||||||
|
private bool stayDone = false;
|
||||||
|
|
||||||
|
private bool createThreadOnce = true;
|
||||||
|
|
||||||
|
private float timer = 0;
|
||||||
|
|
||||||
|
private bool playAudio = true;
|
||||||
|
|
||||||
|
protected override void start()
|
||||||
{
|
{
|
||||||
[NonSerialized]
|
rot = TweenManager.CreateTweenThread(popInDuration, 0, rotationAmt, EASING_METHOD.EASE_IN_SINE);
|
||||||
private TweenThread rot;
|
scaleX = TweenManager.CreateTweenThread(popInDuration, 0, scaleAmtX, EASING_METHOD.EASE_IN_SINE);
|
||||||
[NonSerialized]
|
scaleY = TweenManager.CreateTweenThread(popInDuration, 0, scaleAmtY, EASING_METHOD.EASE_IN_SINE);
|
||||||
private TweenThread scaleX;
|
|
||||||
[NonSerialized]
|
|
||||||
private TweenThread scaleY;
|
|
||||||
[NonSerialized]
|
|
||||||
private TweenThread scaleOutX;
|
|
||||||
[NonSerialized]
|
|
||||||
private TweenThread scaleOutY;
|
|
||||||
|
|
||||||
private Transform tran;
|
tran = GetComponent<Transform>();
|
||||||
|
if (!tran)
|
||||||
public float popInDuration = 0.3f;
|
Debug.LogError("Missing Transform");
|
||||||
public float popOutDuration = 0.3f;
|
else
|
||||||
public float stayDuration = 1.0f;
|
|
||||||
public float rotationAmt = 1800;
|
|
||||||
public float scaleAmtX = 538;
|
|
||||||
public float scaleAmtY = 377;
|
|
||||||
|
|
||||||
private bool popInDone = false;
|
|
||||||
private bool stayDone = false;
|
|
||||||
|
|
||||||
private bool createThreadOnce = true;
|
|
||||||
|
|
||||||
private float timer = 0;
|
|
||||||
|
|
||||||
protected override void start()
|
|
||||||
{
|
{
|
||||||
rot = TweenManager.CreateTweenThread(popInDuration, 0, rotationAmt, EASING_METHOD.EASE_IN_SINE);
|
tran.LocalScale = new Vector3(0.0f, 0.0f, 1.0f);
|
||||||
scaleX = TweenManager.CreateTweenThread(popInDuration, 0, scaleAmtX, EASING_METHOD.EASE_IN_SINE);
|
tran.LocalEulerAngles = new Vector3(0.0f, 0.0f, 0.0f);
|
||||||
scaleY = TweenManager.CreateTweenThread(popInDuration, 0, scaleAmtY, EASING_METHOD.EASE_IN_SINE);
|
|
||||||
|
|
||||||
tran = GetComponent<Transform>();
|
|
||||||
if (!tran)
|
|
||||||
Debug.LogError("Missing Transform");
|
|
||||||
else
|
|
||||||
{
|
|
||||||
tran.LocalScale = new Vector3(0.0f,0.0f,1.0f);
|
|
||||||
tran.LocalEulerAngles = new Vector3(0.0f,0.0f,0.0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
//538x377
|
|
||||||
protected override void update()
|
|
||||||
{
|
|
||||||
if (!GameManager.Instance.PreviewLevelDone)
|
|
||||||
{
|
|
||||||
if (rot != null && scaleX != null && scaleY != null)
|
|
||||||
{
|
|
||||||
rot.Reset();
|
|
||||||
scaleX.Reset();
|
|
||||||
scaleY.Reset();
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!popInDone && rot != null && scaleX != null && scaleY != null)
|
|
||||||
{
|
|
||||||
tran.LocalEulerAngles = new Vector3(0.0f, 0.0f, SHADE.Math.DegreesToRadians(rot.GetValue()));
|
|
||||||
tran.LocalScale = new Vector3(scaleX.GetValue(), scaleY.GetValue(), 1);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
timer += Time.DeltaTimeF;
|
|
||||||
if (timer >= stayDuration)
|
|
||||||
stayDone = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (rot != null && scaleX != null && scaleY != null && rot.IsCompleted() && scaleX.IsCompleted() && scaleY.IsCompleted())
|
|
||||||
popInDone = true;
|
|
||||||
|
|
||||||
if (stayDone)
|
|
||||||
{
|
|
||||||
if (createThreadOnce)
|
|
||||||
{
|
|
||||||
scaleOutX = TweenManager.CreateTweenThread(popOutDuration, scaleAmtX, 0, EASING_METHOD.EASE_IN_SINE);
|
|
||||||
scaleOutY = TweenManager.CreateTweenThread(popOutDuration, scaleAmtY, 0, EASING_METHOD.EASE_IN_SINE);
|
|
||||||
createThreadOnce = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(scaleOutX != null && scaleOutY != null)
|
|
||||||
tran.LocalScale = new Vector3(scaleOutX.GetValue(), scaleOutY.GetValue(), 1);
|
|
||||||
|
|
||||||
if (scaleOutX != null && scaleOutY != null && scaleOutX.IsCompleted() && scaleOutY.IsCompleted())
|
|
||||||
{
|
|
||||||
GameObject.SetActive(false);
|
|
||||||
GameManager.Instance.stealFoodPopUpDone = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
AudioHandler.audioClipHandlers["StealFood"] = Audio.CreateAudioClip("event:/UI/spin_in");
|
||||||
|
|
||||||
|
}
|
||||||
|
protected override void update()
|
||||||
|
{
|
||||||
|
if (!GameManager.Instance.PreviewLevelDone)
|
||||||
|
{
|
||||||
|
if (rot != null && scaleX != null && scaleY != null)
|
||||||
|
{
|
||||||
|
rot.Reset();
|
||||||
|
scaleX.Reset();
|
||||||
|
scaleY.Reset();
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (playAudio)
|
||||||
|
{
|
||||||
|
AudioHandler.audioClipHandlers["StealFood"].Play();
|
||||||
|
playAudio = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!popInDone && rot != null && scaleX != null && scaleY != null)
|
||||||
|
{
|
||||||
|
tran.LocalEulerAngles = new Vector3(0.0f, 0.0f, SHADE.Math.DegreesToRadians(rot.GetValue()));
|
||||||
|
tran.LocalScale = new Vector3(scaleX.GetValue(), scaleY.GetValue(), 1);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
timer += Time.DeltaTimeF;
|
||||||
|
if (timer >= stayDuration)
|
||||||
|
stayDone = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (rot != null && scaleX != null && scaleY != null && rot.IsCompleted() && scaleX.IsCompleted() && scaleY.IsCompleted())
|
||||||
|
popInDone = true;
|
||||||
|
|
||||||
|
if (stayDone)
|
||||||
|
{
|
||||||
|
if (createThreadOnce)
|
||||||
|
{
|
||||||
|
scaleOutX = TweenManager.CreateTweenThread(popOutDuration, scaleAmtX, 0, EASING_METHOD.EASE_IN_SINE);
|
||||||
|
scaleOutY = TweenManager.CreateTweenThread(popOutDuration, scaleAmtY, 0, EASING_METHOD.EASE_IN_SINE);
|
||||||
|
createThreadOnce = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (scaleOutX != null && scaleOutY != null)
|
||||||
|
tran.LocalScale = new Vector3(scaleOutX.GetValue(), scaleOutY.GetValue(), 1);
|
||||||
|
|
||||||
|
if (scaleOutX != null && scaleOutY != null && scaleOutX.IsCompleted() && scaleOutY.IsCompleted())
|
||||||
|
{
|
||||||
|
GameObject.SetActive(false);
|
||||||
|
GameManager.Instance.stealFoodPopUpDone = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -12,6 +12,8 @@ public class TweenThread
|
||||||
private float value = 0.0f;
|
private float value = 0.0f;
|
||||||
public float startValue = 0.0f;
|
public float startValue = 0.0f;
|
||||||
public float endValue = 1.0f;
|
public float endValue = 1.0f;
|
||||||
|
|
||||||
|
private GameObject goToCheckActive = GameObject.Null;
|
||||||
public TweenThread(float duration, float startValue, float endValue, EASING_METHOD method)
|
public TweenThread(float duration, float startValue, float endValue, EASING_METHOD method)
|
||||||
{
|
{
|
||||||
this.duration = duration;
|
this.duration = duration;
|
||||||
|
@ -21,6 +23,15 @@ public class TweenThread
|
||||||
}
|
}
|
||||||
public void Update(float deltaTime)
|
public void Update(float deltaTime)
|
||||||
{
|
{
|
||||||
|
if (goToCheckActive != GameObject.Null)
|
||||||
|
{
|
||||||
|
if (goToCheckActive.IsActiveInHierarchy == false)
|
||||||
|
{
|
||||||
|
Reset();
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
if (timer >= duration)
|
if (timer >= duration)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
@ -56,6 +67,11 @@ public class TweenThread
|
||||||
{
|
{
|
||||||
return value;
|
return value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetResetOnInactive(GameObject go)
|
||||||
|
{
|
||||||
|
goToCheckActive = go;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -67,6 +83,9 @@ public class TweenThreadVec3
|
||||||
private Vector3 value = Vector3.Zero;
|
private Vector3 value = Vector3.Zero;
|
||||||
public Vector3 startValue = Vector3.Zero;
|
public Vector3 startValue = Vector3.Zero;
|
||||||
public Vector3 endValue = Vector3.Zero;
|
public Vector3 endValue = Vector3.Zero;
|
||||||
|
|
||||||
|
private GameObject goToCheckActive = GameObject.Null;
|
||||||
|
|
||||||
public TweenThreadVec3(float duration, Vector3 startValue, Vector3 endValue, EASING_METHOD method)
|
public TweenThreadVec3(float duration, Vector3 startValue, Vector3 endValue, EASING_METHOD method)
|
||||||
{
|
{
|
||||||
this.duration = duration;
|
this.duration = duration;
|
||||||
|
@ -76,6 +95,16 @@ public class TweenThreadVec3
|
||||||
}
|
}
|
||||||
public void Update(float deltaTime)
|
public void Update(float deltaTime)
|
||||||
{
|
{
|
||||||
|
if(goToCheckActive != GameObject.Null)
|
||||||
|
{
|
||||||
|
if(goToCheckActive.IsActiveInHierarchy == false)
|
||||||
|
{
|
||||||
|
Reset();
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (timer >= duration)
|
if (timer >= duration)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
@ -111,6 +140,11 @@ public class TweenThreadVec3
|
||||||
{
|
{
|
||||||
return value;
|
return value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetResetOnInactive(GameObject go)
|
||||||
|
{
|
||||||
|
this.goToCheckActive = go;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -8,7 +8,7 @@ static public class Settings
|
||||||
{
|
{
|
||||||
static public float cameraSensitivity = 100.0f;
|
static public float cameraSensitivity = 100.0f;
|
||||||
|
|
||||||
static public float cameraFOV = 45.0f;
|
static public float cameraFOV = 60.0f;
|
||||||
|
|
||||||
static public float masterVolume = 100.0f;
|
static public float masterVolume = 100.0f;
|
||||||
static public float sfxVolume = 100.0f;
|
static public float sfxVolume = 100.0f;
|
|
@ -1,24 +1,35 @@
|
||||||
#version 450
|
#version 450
|
||||||
|
|
||||||
|
#define PI 3.14159265f
|
||||||
|
|
||||||
layout(local_size_x = 128) in;
|
layout(local_size_x = 128) in;
|
||||||
|
|
||||||
struct EmitterParameters
|
struct EmitterParameters
|
||||||
{
|
{
|
||||||
vec4 angularMin;
|
vec4 angularRangesAndOffsets;
|
||||||
vec4 angularMax;
|
vec4 acceleration;
|
||||||
|
float minSpeed;
|
||||||
|
float maxSpeed;
|
||||||
|
float rotationSpeed;
|
||||||
|
float rotationDecay;
|
||||||
vec4 lifeAndSizeRange; // min life, max life, min size, max size
|
vec4 lifeAndSizeRange; // min life, max life, min size, max size
|
||||||
}
|
vec4 colorTint;
|
||||||
|
float sizeDecay;
|
||||||
|
uint textureIndex;
|
||||||
|
float padding[2];
|
||||||
|
};
|
||||||
|
|
||||||
struct ParticleData
|
struct ParticleData
|
||||||
{
|
{
|
||||||
vec4 position;
|
vec4 position;
|
||||||
vec4 rotation;
|
vec4 orientationSpeedDecay;
|
||||||
vec4 velocity;
|
vec4 velocity;
|
||||||
vec4 acceleration;
|
vec4 acceleration;
|
||||||
vec4 scaleAndDecay;
|
vec4 scaleAndDecay;
|
||||||
|
vec4 colorTint;
|
||||||
float life;
|
float life;
|
||||||
uint textureIndex;
|
uint textureIndex;
|
||||||
}
|
};
|
||||||
|
|
||||||
struct GenericData
|
struct GenericData
|
||||||
{
|
{
|
||||||
|
@ -96,22 +107,89 @@ float rand(inout uint state)
|
||||||
return float(x)*uintBitsToFloat(0x2f800004u);
|
return float(x)*uintBitsToFloat(0x2f800004u);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float map(float value, float inMin, float inMax, float outMin, float outMax)
|
||||||
|
{
|
||||||
|
return outMin + (outMax - outMin) * (value - inMin) / (inMax - inMin);
|
||||||
|
}
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
uint emitterInvocationIndex = gl_GlobalInvocationID.x;
|
uint emitterInvocationIndex = gl_GlobalInvocationID.x;
|
||||||
|
vec4 emitterPosition = emitterPushConstant.emitterPosition;
|
||||||
|
vec4 angularRangesAndOffsets = emitterParams.data.angularRangesAndOffsets;
|
||||||
|
float minSpeed = emitterParams.data.minSpeed;
|
||||||
|
float maxSpeed = emitterParams.data.maxSpeed;
|
||||||
|
|
||||||
if (emitterInvocationIndex >= emitterPushConstant.emissionCount)
|
if (emitterInvocationIndex >= emitterPushConstant.emissionCount)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
// Freecount will start at max particles. Here we subtract every time we emit.
|
||||||
int freelistIndex = atomicAdd (freelist.freeCount, -1) - 1;
|
int freelistIndex = atomicAdd (freelist.freeCount, -1) - 1;
|
||||||
if (freelistIndex < 0)
|
if (freelistIndex < 0)
|
||||||
atomicAdd (freelist.freeCount, 1);
|
atomicAdd (freelist.freeCount, 1);
|
||||||
|
|
||||||
ParticleData particle;
|
ParticleData particle;
|
||||||
|
|
||||||
int index = freelist.freeIndices[freelistIndex];
|
// Get seed for randomization
|
||||||
particle.position = emitterPosition;
|
uint pixel_index = uint (emitterPosition.x + emitterPosition.y + floatBitsToUint(genericDataBuffer.data.elapsedTime) * (gl_GlobalInvocationID.x + 1));
|
||||||
particle.life = emitterParams.10.0f;
|
uint seed = pcg_hash (pixel_index);
|
||||||
|
|
||||||
particles[index] = particle;
|
int index = freelist.freeIndices[freelistIndex];
|
||||||
|
|
||||||
|
// emit particle from emitter position
|
||||||
|
particle.position = vec4 (emitterPosition.xyz, 1.0f);
|
||||||
|
|
||||||
|
vec2 eulerAngles = vec2 (rand(seed) * angularRangesAndOffsets.x + angularRangesAndOffsets.z,
|
||||||
|
rand(seed) * angularRangesAndOffsets.y + angularRangesAndOffsets.w);
|
||||||
|
|
||||||
|
// Set its velocity
|
||||||
|
// particle.velocity.xyz = vec3 (cos(eulerAngles.x) * cos(eulerAngles.y),
|
||||||
|
// sin(eulerAngles.x) * cos(eulerAngles.y),
|
||||||
|
// sin(eulerAngles.y));
|
||||||
|
|
||||||
|
float bank = eulerAngles.y;
|
||||||
|
float cb = cos(bank);
|
||||||
|
float sb = sin(bank);
|
||||||
|
float ch = cos (eulerAngles.x);
|
||||||
|
float sh = sin (eulerAngles.x);
|
||||||
|
float cp = cos (0.0f);
|
||||||
|
float sp = sin (0.0f);
|
||||||
|
|
||||||
|
particle.velocity.xyz = mat3 (
|
||||||
|
(ch * cb + sh * sp * sb), (sb * cp), (-sh * cb + ch * sp * sb),
|
||||||
|
(-ch * sb + sh * sp * cb), (cb * cp), ( sb * sh + ch * sp * cb),
|
||||||
|
(sh * cp), (-sp), (ch * cp)
|
||||||
|
) * vec3 (1.0f, 0.0f, 0.0f);
|
||||||
|
|
||||||
|
|
||||||
|
particle.velocity *= map (rand (seed), 0.0f, 1.0f, minSpeed.x, maxSpeed.x);
|
||||||
|
|
||||||
|
// randomize life value that ranges from minLife to maxLife
|
||||||
|
particle.life = map (rand(seed), 0.0f, 1.0f, emitterParams.data.lifeAndSizeRange.x, emitterParams.data.lifeAndSizeRange.y);
|
||||||
|
|
||||||
|
float particleSize = map (rand(seed), 0.0f, 1.0f, emitterParams.data.lifeAndSizeRange.z, emitterParams.data.lifeAndSizeRange.w);
|
||||||
|
|
||||||
|
// Set size of and size decay of particle
|
||||||
|
particle.scaleAndDecay.x = particleSize;
|
||||||
|
particle.scaleAndDecay.y = particleSize;
|
||||||
|
particle.scaleAndDecay.z = emitterParams.data.sizeDecay;
|
||||||
|
particle.scaleAndDecay.w = emitterParams.data.sizeDecay;
|
||||||
|
|
||||||
|
// Set particle color tint
|
||||||
|
particle.colorTint = emitterParams.data.colorTint;
|
||||||
|
|
||||||
|
// Set the texture for the particle
|
||||||
|
particle.textureIndex = emitterParams.data.textureIndex;
|
||||||
|
|
||||||
|
// Set orientation and rotation speed
|
||||||
|
if (emitterParams.data.rotationSpeed != 0.0f)
|
||||||
|
particle.orientationSpeedDecay = vec4 (rand(seed) * PI, emitterParams.data.rotationSpeed, emitterParams.data.rotationDecay, 0.0f);
|
||||||
|
else
|
||||||
|
particle.orientationSpeedDecay = vec4 (0.0f);
|
||||||
|
|
||||||
|
|
||||||
|
particle.acceleration = emitterParams.data.acceleration;
|
||||||
|
|
||||||
|
|
||||||
|
inputParticles.data[index] = particle;
|
||||||
}
|
}
|
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Reference in New Issue