Added Navigation System. Added basic AI FSM #438
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Half Extents: {x: 0.699999988, y: 0.0500000007, z: 0.300000012}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: -0.699999988, y: -0.75, z: 0}
|
||||
Rotation Offset: {x: 0, y: -2.16420817, z: 0}
|
||||
- Is Trigger: false
|
||||
Collision Tag: 0
|
||||
Type: Box
|
||||
Half Extents: {x: 0.699999988, y: 0.0500000007, z: 0.300000012}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: -0.699999988, y: -0.75, z: 0}
|
||||
Rotation Offset: {x: 0, y: 2.87979317, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: CeilingFan
|
||||
Enabled: true
|
||||
rotateSpeed: 3
|
||||
- EID: 571
|
||||
Name: CeilingFan
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -0.0900869966, y: 3.04381442, z: -2.56089497}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 135521751
|
||||
Material: 131956078
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Collision Tag: 0
|
||||
Type: Box
|
||||
Half Extents: {x: 0.699999988, y: 0.0500000007, z: 0.300000012}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: -0.699999988, y: -0.75, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0.34906584, z: 0}
|
||||
- Is Trigger: false
|
||||
Collision Tag: 0
|
||||
Type: Box
|
||||
Half Extents: {x: 0.699999988, y: 0.0500000007, z: 0.300000012}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: -0.699999988, y: -0.75, z: 0}
|
||||
Rotation Offset: {x: 0, y: 1.60570288, z: 0}
|
||||
- Is Trigger: false
|
||||
Collision Tag: 0
|
||||
Type: Box
|
||||
Half Extents: {x: 0.699999988, y: 0.0500000007, z: 0.300000012}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: -0.699999988, y: -0.75, z: 0}
|
||||
Rotation Offset: {x: 0, y: -0.907571197, z: 0}
|
||||
- Is Trigger: false
|
||||
Collision Tag: 0
|
||||
Type: Box
|
||||
Half Extents: {x: 0.699999988, y: 0.0500000007, z: 0.300000012}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: -0.699999988, y: -0.75, z: 0}
|
||||
Rotation Offset: {x: 0, y: -2.16420817, z: 0}
|
||||
- Is Trigger: false
|
||||
Collision Tag: 0
|
||||
Type: Box
|
||||
Half Extents: {x: 0.699999988, y: 0.0500000007, z: 0.300000012}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: -0.699999988, y: -0.75, z: 0}
|
||||
Rotation Offset: {x: 0, y: 2.87979317, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: CeilingFan
|
||||
Enabled: true
|
||||
rotateSpeed: 3
|
||||
- EID: 572
|
||||
Name: CeilingFan
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 2.14731741, y: 3.04381442, z: 3.51156116}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 135521751
|
||||
Material: 131956078
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Collision Tag: 0
|
||||
Type: Box
|
||||
Half Extents: {x: 0.699999988, y: 0.0500000007, z: 0.300000012}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: -0.699999988, y: -0.75, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0.34906584, z: 0}
|
||||
- Is Trigger: false
|
||||
Collision Tag: 0
|
||||
Type: Box
|
||||
Half Extents: {x: 0.699999988, y: 0.0500000007, z: 0.300000012}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: -0.699999988, y: -0.75, z: 0}
|
||||
Rotation Offset: {x: 0, y: 1.60570288, z: 0}
|
||||
- Is Trigger: false
|
||||
Collision Tag: 0
|
||||
Type: Box
|
||||
Half Extents: {x: 0.699999988, y: 0.0500000007, z: 0.300000012}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: -0.699999988, y: -0.75, z: 0}
|
||||
Rotation Offset: {x: 0, y: -0.907571197, z: 0}
|
||||
- Is Trigger: false
|
||||
Collision Tag: 0
|
||||
Type: Box
|
||||
Half Extents: {x: 0.699999988, y: 0.0500000007, z: 0.300000012}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: -0.699999988, y: -0.75, z: 0}
|
||||
Rotation Offset: {x: 0, y: -2.16420817, z: 0}
|
||||
- Is Trigger: false
|
||||
Collision Tag: 0
|
||||
Type: Box
|
||||
Half Extents: {x: 0.699999988, y: 0.0500000007, z: 0.300000012}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: -0.699999988, y: -0.75, z: 0}
|
||||
Rotation Offset: {x: 0, y: 2.87979317, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: CeilingFan
|
||||
Enabled: true
|
||||
rotateSpeed: 3
|
|
@ -8661,13 +8661,13 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0.892607987, y: 0, z: 1.50168896}
|
||||
Translate: {x: 1.19757175, y: 0, z: 0.855755448}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 140697366
|
||||
Material: 129495479
|
||||
Mesh: 148542784
|
||||
Material: 121518381
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
|
@ -8877,11 +8877,11 @@
|
|||
- Is Trigger: true
|
||||
Collision Tag: 0
|
||||
Type: Box
|
||||
Half Extents: {x: 1, y: 1, z: 1.79999995}
|
||||
Half Extents: {x: 5, y: 1, z: 5}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Position Offset: {x: -1.89999998, y: -1.5, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -8940,11 +8940,11 @@
|
|||
- Is Trigger: true
|
||||
Collision Tag: 0
|
||||
Type: Box
|
||||
Half Extents: {x: 0.5, y: 1, z: 1}
|
||||
Half Extents: {x: 4, y: 1, z: 4}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Position Offset: {x: -1.89999998, y: -1.5, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -9003,11 +9003,11 @@
|
|||
- Is Trigger: true
|
||||
Collision Tag: 0
|
||||
Type: Box
|
||||
Half Extents: {x: 1.79999995, y: 1, z: 1}
|
||||
Half Extents: {x: 4, y: 0.5, z: 4}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Position Offset: {x: 0, y: -1, z: -1.60000002}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -11964,7 +11964,7 @@
|
|||
- EID: 65775
|
||||
Name: Player
|
||||
IsActive: true
|
||||
NumberOfChildren: 5
|
||||
NumberOfChildren: 8
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 5.5, y: 0.171148509, z: 10}
|
||||
|
@ -12010,6 +12010,7 @@
|
|||
Scripts:
|
||||
- Type: PlayerController
|
||||
Enabled: true
|
||||
smokeCount: 4
|
||||
respawnPoint: 66065
|
||||
currentState: 0
|
||||
walkMaxMoveVel: 2.5
|
||||
|
@ -12028,6 +12029,8 @@
|
|||
heavyMultiper: 0.5
|
||||
silhouettePlayer: 462
|
||||
silhouetteBag: 465
|
||||
leftParticle: 66138
|
||||
rightParticle: 66137
|
||||
- Type: PickAndThrow
|
||||
Enabled: true
|
||||
throwForce: [10, 4, 10]
|
||||
|
@ -12040,6 +12043,8 @@
|
|||
lerpPickUpDuration: 0.75
|
||||
tweenAimDuration: 0.300000012
|
||||
aimingFOV: 15
|
||||
trajMaxSteps: 50
|
||||
trajTimeSteps: 0.0160000008
|
||||
- Type: PlayerAnimations
|
||||
Enabled: true
|
||||
playerIdleClip: 227450439
|
||||
|
@ -12161,6 +12166,85 @@
|
|||
AnimationController: 0
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 600
|
||||
Name: Trajectory
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 2.35245013, y: -0.0613552481, z: 7.10571909}
|
||||
Rotate: {x: 0, y: -3.14159274, z: 0}
|
||||
Scale: {x: 0.200000033, y: 0.200000003, z: 0.200000033}
|
||||
IsActive: true
|
||||
Trajectory Renderer Component:
|
||||
Mesh: 134305891
|
||||
Start Color: {x: 0.627451003, y: 1, z: 0}
|
||||
Start Alpha: 1
|
||||
End Color: {x: 1, y: 0.898039222, z: 0}
|
||||
End Alpha: 1
|
||||
"Color Eval Rate ": 0.5
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 66138
|
||||
Name: LeftSmoke
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0.0899999142, y: 0.100000001, z: -6.25735765e-08}
|
||||
Rotate: {x: -5.83341553e-08, y: -3.14159274, z: 1.10461471e-08}
|
||||
Scale: {x: 1.00000012, y: 1, z: 1.00000012}
|
||||
IsActive: true
|
||||
classSHADE::SHParticleEmitterComponent:
|
||||
Emission Count: 8
|
||||
Is Passive: false
|
||||
Emission Interval: 0
|
||||
Min Life: 0.100000001
|
||||
Max Life: 2
|
||||
Minimum Speed: 1
|
||||
Maximum Speed: 1.5
|
||||
Minimum Size: 0.100000001
|
||||
Maximum Size: 0.100000001
|
||||
Size Decay: 0.907000005
|
||||
Angular Ranges And Offset: {x: 0.779999971, y: 0, z: -1.57070005, w: 0}
|
||||
Rotation Speed: 0.805999994
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 56224060
|
||||
Custom Update Shader Asset ID: 42141152
|
||||
Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
||||
Acceleration: {x: 0, y: 0.0500000007, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 66137
|
||||
Name: RightSmoke
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -0.0900000036, y: 0.100000001, z: -1.03427794e-07}
|
||||
Rotate: {x: -5.83341553e-08, y: -3.14159274, z: 1.10461471e-08}
|
||||
Scale: {x: 1.00000012, y: 1, z: 1.00000012}
|
||||
IsActive: true
|
||||
classSHADE::SHParticleEmitterComponent:
|
||||
Emission Count: 8
|
||||
Is Passive: false
|
||||
Emission Interval: 0
|
||||
Min Life: 0.100000001
|
||||
Max Life: 2
|
||||
Minimum Speed: 1
|
||||
Maximum Speed: 1.5
|
||||
Minimum Size: 0.100000001
|
||||
Maximum Size: 0.100000001
|
||||
Size Decay: 0.907000005
|
||||
Angular Ranges And Offset: {x: 0.779999971, y: 0, z: -1.57070005, w: 0}
|
||||
Rotation Speed: 0.805999994
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 56224060
|
||||
Custom Update Shader Asset ID: 42141152
|
||||
Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
||||
Acceleration: {x: 0, y: 0.0500000007, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 66065
|
||||
Name: RespawnPoint
|
||||
IsActive: true
|
||||
|
@ -12532,8 +12616,8 @@
|
|||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0.728688836, y: 0.534546018, z: 10.5705957}
|
||||
Rotate: {x: 0, y: 3.10297418, z: 0}
|
||||
Scale: {x: 1.00027728, y: 1, z: 1.00027728}
|
||||
Rotate: {x: -0, y: 3.10297418, z: 0}
|
||||
Scale: {x: 1.00027752, y: 1, z: 1.00027752}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 150010583
|
||||
|
@ -12657,9 +12741,9 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0.102274597, y: 0, z: -0.00395232625}
|
||||
Translate: {x: -1.78079093, y: -0.150818765, z: 0.483723372}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1.00002515, y: 1, z: 1.00002515}
|
||||
Scale: {x: 1.00025964, y: 1, z: 1.00025964}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 150010583
|
||||
|
|
|
@ -25,6 +25,7 @@ public class Item : Script
|
|||
|
||||
|
||||
private bool checkSound = false;
|
||||
private bool homeownerOnce = true;
|
||||
public float soundDistance = 10;
|
||||
|
||||
private float highlightPos = 0.0f;
|
||||
|
@ -98,8 +99,11 @@ public class Item : Script
|
|||
rb.ClearTorque();
|
||||
}
|
||||
|
||||
if(transform)
|
||||
if (transform)
|
||||
{
|
||||
transform.LocalEulerAngles = Vector3.Zero;
|
||||
transform.LocalPosition = firstPostion;
|
||||
}
|
||||
|
||||
returnBack = false;
|
||||
}
|
||||
|
@ -143,11 +147,11 @@ public class Item : Script
|
|||
if(emitter)
|
||||
emitter.Emit();
|
||||
|
||||
Debug.Log("EMIT");
|
||||
}
|
||||
|
||||
if (info.GameObject.GetScript<Homeowner1>() && !returnBack)
|
||||
if (info.GameObject.GetScript<Homeowner1>() && homeownerOnce)
|
||||
{
|
||||
homeownerOnce = false;
|
||||
returnBack = true;
|
||||
}
|
||||
}
|
||||
|
@ -156,6 +160,7 @@ public class Item : Script
|
|||
{
|
||||
playSound = true;
|
||||
checkSound = true;
|
||||
homeownerOnce = true;
|
||||
}
|
||||
|
||||
}
|
|
@ -6,6 +6,7 @@ public class PlayerRunState : BaseState
|
|||
{
|
||||
private float timer;
|
||||
private float delay = 0.25f;
|
||||
private bool left = true;
|
||||
|
||||
public PlayerRunState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
|
@ -14,6 +15,11 @@ public class PlayerRunState : BaseState
|
|||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("WALK ENTER");
|
||||
timer = delay;
|
||||
machine.GetScript<PlayerController>().playLandedAnimation = false;
|
||||
machine.GetScript<PlayerController>().Leftsmoke.EmissionCount = machine.GetScript<PlayerController>().smokeCount * 4;
|
||||
machine.GetScript<PlayerController>().Rightsmoke.EmissionCount = machine.GetScript<PlayerController>().smokeCount * 4;
|
||||
|
||||
if (PlayerAnimations.Instance)
|
||||
{
|
||||
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerRunClip);
|
||||
|
@ -29,6 +35,27 @@ public class PlayerRunState : BaseState
|
|||
|
||||
if (timer > delay)
|
||||
{
|
||||
if (left)
|
||||
{
|
||||
if (machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y > 0.0f)
|
||||
machine.GetScript<PlayerController>().Leftsmoke.AngularOffsets = new Vector2(machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y - (MathF.PI * 1.5f), machine.GetScript<PlayerController>().Leftsmoke.AngularOffsets.y);
|
||||
else
|
||||
machine.GetScript<PlayerController>().Leftsmoke.AngularOffsets = new Vector2(machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y + (MathF.PI * 0.5f), machine.GetScript<PlayerController>().Leftsmoke.AngularOffsets.y);
|
||||
|
||||
machine.GetScript<PlayerController>().Leftsmoke.Emit();
|
||||
left = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y > 0.0f)
|
||||
machine.GetScript<PlayerController>().Rightsmoke.AngularOffsets = new Vector2(machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y - (MathF.PI * 1.5f), machine.GetScript<PlayerController>().Rightsmoke.AngularOffsets.y);
|
||||
else
|
||||
machine.GetScript<PlayerController>().Rightsmoke.AngularOffsets = new Vector2(machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y + (MathF.PI * 0.5f), machine.GetScript<PlayerController>().Rightsmoke.AngularOffsets.y);
|
||||
|
||||
machine.GetScript<PlayerController>().Rightsmoke.Emit();
|
||||
left = true;
|
||||
}
|
||||
|
||||
AudioHandler.audioClipHandlers["footsteps"].Play();
|
||||
timer = 0;
|
||||
}
|
||||
|
|
|
@ -1,11 +1,12 @@
|
|||
using SHADE;
|
||||
using SHADE;
|
||||
using SHADE_Scripting.Audio;
|
||||
using System;
|
||||
|
||||
public class PlayerWalkState : BaseState
|
||||
{
|
||||
private float timer;
|
||||
private float delay = 0.5f;
|
||||
private float delay = 0.4f;
|
||||
private bool left = true;
|
||||
public PlayerWalkState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Walk State";
|
||||
|
@ -14,6 +15,8 @@ public class PlayerWalkState : BaseState
|
|||
{
|
||||
//Debug.Log("WALK ENTER");
|
||||
timer = delay;
|
||||
machine.GetScript<PlayerController>().Leftsmoke.EmissionCount = machine.GetScript<PlayerController>().smokeCount;
|
||||
machine.GetScript<PlayerController>().Rightsmoke.EmissionCount = machine.GetScript<PlayerController>().smokeCount;
|
||||
|
||||
machine.GetScript<PlayerController>().playLandedAnimation = false;
|
||||
|
||||
|
@ -47,6 +50,27 @@ public class PlayerWalkState : BaseState
|
|||
|
||||
if (timer > delay)
|
||||
{
|
||||
if (left)
|
||||
{
|
||||
if (machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y > 0.0f)
|
||||
machine.GetScript<PlayerController>().Leftsmoke.AngularOffsets = new Vector2(machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y - (MathF.PI * 1.5f), machine.GetScript<PlayerController>().Leftsmoke.AngularOffsets.y);
|
||||
else
|
||||
machine.GetScript<PlayerController>().Leftsmoke.AngularOffsets = new Vector2(machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y + (MathF.PI * 0.5f), machine.GetScript<PlayerController>().Leftsmoke.AngularOffsets.y);
|
||||
|
||||
machine.GetScript<PlayerController>().Leftsmoke.Emit();
|
||||
left = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y > 0.0f)
|
||||
machine.GetScript<PlayerController>().Rightsmoke.AngularOffsets = new Vector2(machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y - (MathF.PI * 1.5f), machine.GetScript<PlayerController>().Rightsmoke.AngularOffsets.y);
|
||||
else
|
||||
machine.GetScript<PlayerController>().Rightsmoke.AngularOffsets = new Vector2(machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y + (MathF.PI * 0.5f), machine.GetScript<PlayerController>().Rightsmoke.AngularOffsets.y);
|
||||
|
||||
machine.GetScript<PlayerController>().Rightsmoke.Emit();
|
||||
left = true;
|
||||
}
|
||||
|
||||
AudioHandler.audioClipHandlers["footsteps"].Play();
|
||||
timer = 0;
|
||||
}
|
||||
|
|
|
@ -50,6 +50,14 @@ public class PickAndThrow : Script
|
|||
|
||||
public float aimingFOV = 15.0f;
|
||||
|
||||
private TrajectoryRenderable trajComp;
|
||||
private Vector3 currThrowForce;
|
||||
private float currentItemMass;
|
||||
|
||||
public uint trajMaxSteps = 50;
|
||||
public float trajTimeSteps = 0.03f;
|
||||
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
pc = GetScript<PlayerController>();
|
||||
|
@ -67,6 +75,10 @@ public class PickAndThrow : Script
|
|||
AudioHandler.audioClipHandlers["SFXThrow"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_throw");
|
||||
|
||||
timer = delayTimer;
|
||||
|
||||
trajComp = GetComponentInChildren<TrajectoryRenderable>();
|
||||
if(!trajComp)
|
||||
Debug.LogError("TrajectoryRenderable MISSING");
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
|
@ -161,6 +173,19 @@ public class PickAndThrow : Script
|
|||
PlayPickUpAnimation();
|
||||
}
|
||||
}
|
||||
|
||||
if (pc.isAiming && itemScript)
|
||||
{
|
||||
if (itemScript.currCategory == ItemCategory.LIGHT)
|
||||
currThrowForce = new Vector3(throwForce.x * lastXDir, throwForce.y + (throwForce.y * GetPitchRatioRange()), throwForce.z * lastZDir) * 0.2f;
|
||||
else if (itemScript.currCategory == ItemCategory.MEDIUM)
|
||||
currThrowForce = new Vector3(throwForce.x * lastXDir, throwForce.y + (throwForce.y * GetPitchRatioRange()), throwForce.z * lastZDir) * 0.75f;
|
||||
else
|
||||
currThrowForce = new Vector3(throwForce.x * lastXDir, throwForce.y + (throwForce.y * GetPitchRatioRange()), throwForce.z * lastZDir);
|
||||
|
||||
if (pc.holdItem && trajComp)
|
||||
trajComp.SimulateTrajectory(item.EntityId, currentItemMass, currThrowForce, trajTimeSteps, trajMaxSteps);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void fixedUpdate()
|
||||
|
@ -172,16 +197,7 @@ public class PickAndThrow : Script
|
|||
|
||||
if (throwItem && itemRidigBody && pc)
|
||||
{
|
||||
if (itemScript)
|
||||
{
|
||||
Vector3 vec = new Vector3(throwForce.x * lastXDir, throwForce.y + (throwForce.y * GetPitchRatioRange()), throwForce.z * lastZDir);
|
||||
if (itemScript.currCategory == ItemCategory.LIGHT)
|
||||
itemRidigBody.AddForce(vec * 0.2f);
|
||||
if (itemScript.currCategory == ItemCategory.MEDIUM)
|
||||
itemRidigBody.AddForce(vec * 0.75f);
|
||||
if (itemScript.currCategory == ItemCategory.HEAVY)
|
||||
itemRidigBody.AddForce(vec);
|
||||
}
|
||||
itemRidigBody.AddForce(currThrowForce);
|
||||
itemRidigBody.LinearVelocity += pc.rb.LinearVelocity;
|
||||
throwItem = false;
|
||||
ResetItemObject();
|
||||
|
@ -207,6 +223,7 @@ public class PickAndThrow : Script
|
|||
Debug.Log("Item rb EMPTY");
|
||||
else
|
||||
{
|
||||
currentItemMass = itemRidigBody.Mass;
|
||||
itemRidigBody.IsGravityEnabled = false;
|
||||
}
|
||||
|
||||
|
|
|
@ -24,6 +24,9 @@ public class PlayerController : Script
|
|||
public CameraArm camArm { get; set; }
|
||||
private PickAndThrow pat;
|
||||
public StateMachine stateMachine { get; set; }
|
||||
public ParticleEmitter Leftsmoke { get; set; }
|
||||
public ParticleEmitter Rightsmoke { get; set; }
|
||||
public int smokeCount = 4;
|
||||
|
||||
public bool holdItem { get; set; }
|
||||
public bool isAiming { get; set; }
|
||||
|
@ -92,6 +95,10 @@ public class PlayerController : Script
|
|||
|
||||
public bool playLandedAnimation { get; set; }
|
||||
|
||||
|
||||
public GameObject leftParticle;
|
||||
public GameObject rightParticle;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
//default setup
|
||||
|
@ -145,6 +152,13 @@ public class PlayerController : Script
|
|||
AudioHandler.audioClipHandlers["footsteps"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_footsteps");
|
||||
|
||||
playLandedAnimation = false;
|
||||
|
||||
Leftsmoke = leftParticle.GetComponent<ParticleEmitter>();
|
||||
if (!Leftsmoke)
|
||||
Debug.LogError("left ParticleEmitter MISSING");
|
||||
Rightsmoke = rightParticle.GetComponent<ParticleEmitter>();
|
||||
if (!Leftsmoke)
|
||||
Debug.LogError("right ParticleEmitter MISSING");
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
|
@ -209,7 +223,6 @@ public class PlayerController : Script
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
GotCaught();
|
||||
Rotation();
|
||||
MoveKey();
|
||||
|
@ -292,11 +305,11 @@ public class PlayerController : Script
|
|||
|
||||
private void Move()
|
||||
{
|
||||
if (rb != null && currentState != RaccoonStates.CAUGHT)
|
||||
if (rb && currentState != RaccoonStates.CAUGHT)
|
||||
{
|
||||
rb.LinearVelocity += new Vector3(axisMove.x * moveForce, 0.0f, axisMove.y * moveForce) * Time.DeltaTimeF;
|
||||
|
||||
if (isMoveKeyPress && rb)
|
||||
if (isMoveKeyPress)
|
||||
{
|
||||
Vector3 velNor = rb.LinearVelocity;
|
||||
velNor.y = 0.0f;
|
||||
|
@ -335,6 +348,13 @@ public class PlayerController : Script
|
|||
}
|
||||
}
|
||||
|
||||
if (Input.GetKey(Input.KeyCode.LeftShift) && !isMoveKeyPress && isGrounded)
|
||||
{
|
||||
currentState = RaccoonStates.IDLE;
|
||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
|
||||
stateMachine.SetState(typeof(PlayerIdleState));
|
||||
}
|
||||
|
||||
if (Input.GetKeyUp(Input.KeyCode.LeftShift))
|
||||
{
|
||||
if (isMoveKeyPress && isGrounded)
|
||||
|
@ -343,7 +363,7 @@ public class PlayerController : Script
|
|||
if (stateMachine && !stateMachine.IsState(typeof(PlayerWalkState)))
|
||||
stateMachine.SetState(typeof(PlayerWalkState));
|
||||
}
|
||||
else if(!isMoveKeyPress && isGrounded)
|
||||
else if (!isMoveKeyPress && isGrounded)
|
||||
{
|
||||
currentState = RaccoonStates.IDLE;
|
||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
|
||||
|
@ -483,6 +503,7 @@ public class PlayerController : Script
|
|||
if (holdItem)
|
||||
{
|
||||
holdItem = false;
|
||||
Debug.Log("PLAYER RETURN");
|
||||
pat.item.GetScript<Item>().returnBack = true;
|
||||
}
|
||||
if (isAiming)
|
||||
|
|
|
@ -0,0 +1,79 @@
|
|||
using SHADE;
|
||||
using SHADE_Scripting.Audio;
|
||||
using System;
|
||||
|
||||
|
||||
|
||||
public class CeilingFan : Script
|
||||
{
|
||||
private Transform tran;
|
||||
private Collider collider;
|
||||
private float rotate = 0.0f;
|
||||
public float rotateSpeed = 10.0f;
|
||||
|
||||
private float rotateCollider1 = 0.0f;
|
||||
private float rotateCollider2 = 0.0f;
|
||||
private float rotateCollider3 = 0.0f;
|
||||
private float rotateCollider4 = 0.0f;
|
||||
private float rotateCollider5 = 0.0f;
|
||||
|
||||
private float defaultCollider1 = 0.0f;
|
||||
private float defaultCollider2 = 0.0f;
|
||||
private float defaultCollider3 = 0.0f;
|
||||
private float defaultCollider4 = 0.0f;
|
||||
private float defaultCollider5 = 0.0f;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
tran = GetComponent<Transform>();
|
||||
if (!tran)
|
||||
Debug.Log("FAN TRAN MISSING");
|
||||
|
||||
collider = GetComponent<Collider>();
|
||||
if (!collider)
|
||||
Debug.Log("FAN COLLIDER MISSING");
|
||||
else
|
||||
{
|
||||
rotateCollider1 = collider.GetCollisionShape(0).RotationOffset.y;
|
||||
defaultCollider1 = collider.GetCollisionShape(0).RotationOffset.y;
|
||||
|
||||
rotateCollider2 = collider.GetCollisionShape(1).RotationOffset.y;
|
||||
defaultCollider2 = collider.GetCollisionShape(1).RotationOffset.y;
|
||||
|
||||
rotateCollider3 = collider.GetCollisionShape(2).RotationOffset.y;
|
||||
defaultCollider3 = collider.GetCollisionShape(2).RotationOffset.y;
|
||||
|
||||
rotateCollider4 = collider.GetCollisionShape(3).RotationOffset.y;
|
||||
defaultCollider4 = collider.GetCollisionShape(3).RotationOffset.y;
|
||||
|
||||
rotateCollider5 = collider.GetCollisionShape(4).RotationOffset.y;
|
||||
defaultCollider5 = collider.GetCollisionShape(4).RotationOffset.y;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void fixedUpdate()
|
||||
{
|
||||
rotate += rotateSpeed * (float)Time.FixedDeltaTime;
|
||||
rotateCollider1 += rotateSpeed * (float)Time.FixedDeltaTime;
|
||||
rotateCollider2 += rotateSpeed * (float)Time.FixedDeltaTime;
|
||||
rotateCollider3 += rotateSpeed * (float)Time.FixedDeltaTime;
|
||||
rotateCollider4 += rotateSpeed * (float)Time.FixedDeltaTime;
|
||||
rotateCollider5 += rotateSpeed * (float)Time.FixedDeltaTime;
|
||||
|
||||
if (rotate >= MathF.PI * 2)
|
||||
{
|
||||
rotate = 0;
|
||||
rotateCollider1 = defaultCollider1;
|
||||
rotateCollider2 = defaultCollider2;
|
||||
rotateCollider3 = defaultCollider3;
|
||||
rotateCollider4 = defaultCollider4;
|
||||
rotateCollider5 = defaultCollider5;
|
||||
}
|
||||
tran.LocalEulerAngles = new Vector3(0.0f, rotate, 0.0f);
|
||||
collider.GetCollisionShape(0).RotationOffset = new Vector3(0.0f, rotateCollider1, 0.0f);
|
||||
collider.GetCollisionShape(1).RotationOffset = new Vector3(0.0f, rotateCollider2, 0.0f);
|
||||
collider.GetCollisionShape(2).RotationOffset = new Vector3(0.0f, rotateCollider3, 0.0f);
|
||||
collider.GetCollisionShape(3).RotationOffset = new Vector3(0.0f, rotateCollider4, 0.0f);
|
||||
collider.GetCollisionShape(4).RotationOffset = new Vector3(0.0f, rotateCollider5, 0.0f);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_CeilingFan
|
||||
ID: 157170734
|
||||
Type: 9
|
|
@ -88,6 +88,8 @@ public class GameManager : Script
|
|||
Input.SetMouseCentering(true);
|
||||
Application.IsCursorVisible = false;
|
||||
Application.FixDeltaTime = Time.DefaultFixDeltaTime;
|
||||
|
||||
AudioHandler.audioClipHandlers["SFXItemScore"] = Audio.CreateAudioClip("event:/Music/stingers/item_scored");
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
|
@ -244,6 +246,9 @@ public class GameManager : Script
|
|||
if (currMultiplierCombo < maxMultiplierCombo)
|
||||
currMultiplierCombo += 1;
|
||||
|
||||
Audio.SetParameter("Multiplier", currMultiplierCombo);
|
||||
AudioHandler.audioClipHandlers["SFXItemScore"].Play();
|
||||
|
||||
MultiplierTextFx fx = multiplierText.GetScript<MultiplierTextFx>();
|
||||
if (fx)
|
||||
{
|
||||
|
|
|
@ -6,14 +6,12 @@ public class ScoringZone : Script
|
|||
|
||||
protected override void awake()
|
||||
{
|
||||
AudioHandler.audioClipHandlers["SFXItemScore"] = Audio.CreateAudioClip("event:/Music/stingers/item_scored");
|
||||
}
|
||||
|
||||
protected override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
if (GameManager.Instance && info.GameObject.GetScript<Item>() && info.GameObject.IsActiveSelf && !info.GameObject.GetComponent<Collider>().GetCollisionShape(0).IsTrigger )
|
||||
{
|
||||
AudioHandler.audioClipHandlers["SFXItemScore"].Play();
|
||||
GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score * GameManager.Instance.currMultiplierCombo;
|
||||
GameManager.Instance.ItemScored();
|
||||
info.GameObject.SetActive(false);
|
||||
|
|
|
@ -139,19 +139,20 @@ void main()
|
|||
// emit particle from emitter position
|
||||
particle.position = vec4 (emitterPosition.xyz, 1.0f);
|
||||
|
||||
vec2 eulerAngles = vec2 (rand(seed) * angularRangesAndOffsets.x + angularRangesAndOffsets.z,
|
||||
rand(seed) * angularRangesAndOffsets.y + angularRangesAndOffsets.w);
|
||||
vec2 eulerAngles = vec2 ((rand(seed) - 0.5f) * angularRangesAndOffsets.x + angularRangesAndOffsets.z,
|
||||
(rand(seed) - 0.5f) * angularRangesAndOffsets.y + angularRangesAndOffsets.w);
|
||||
|
||||
// Set its velocity
|
||||
// particle.velocity.xyz = vec3 (cos(eulerAngles.x) * cos(eulerAngles.y),
|
||||
// sin(eulerAngles.x) * cos(eulerAngles.y),
|
||||
// sin(eulerAngles.y));
|
||||
|
||||
float heading = eulerAngles.x;
|
||||
float bank = eulerAngles.y;
|
||||
float cb = cos(bank);
|
||||
float sb = sin(bank);
|
||||
float ch = cos (eulerAngles.x);
|
||||
float sh = sin (eulerAngles.x);
|
||||
float ch = cos (heading);
|
||||
float sh = sin (heading);
|
||||
float cp = cos (0.0f);
|
||||
float sp = sin (0.0f);
|
||||
|
||||
|
|
Binary file not shown.
|
@ -0,0 +1,173 @@
|
|||
#version 450
|
||||
|
||||
layout(local_size_x = 128) in;
|
||||
|
||||
struct DrawArraysIndirectArgs
|
||||
{
|
||||
uint count;
|
||||
uint instanceCount;
|
||||
uint first;
|
||||
uint baseInstance;
|
||||
};
|
||||
|
||||
struct ParticleData
|
||||
{
|
||||
vec4 position;
|
||||
vec4 orientationSpeedDecay;
|
||||
vec4 velocity;
|
||||
vec4 acceleration;
|
||||
vec4 scaleAndDecay;
|
||||
vec4 colorTint;
|
||||
float life;
|
||||
uint textureIndex;
|
||||
};
|
||||
|
||||
struct GenericData
|
||||
{
|
||||
//! Delta time
|
||||
float dt;
|
||||
|
||||
//! Elapsed time of the application
|
||||
float elapsedTime;
|
||||
|
||||
//! Viewport width of the scene (excluding imgui, that means smaller than window)
|
||||
uint viewportWidth;
|
||||
|
||||
//! Ditto but for height
|
||||
uint viewportHeight;
|
||||
};
|
||||
|
||||
layout(set = 1, binding = 0) uniform CameraData
|
||||
{
|
||||
vec4 position;
|
||||
mat4 vpMat;
|
||||
mat4 viewMat;
|
||||
mat4 projMat;
|
||||
} cameraData;
|
||||
|
||||
|
||||
layout (set = 0, binding = 0) uniform GenericDataBuffer
|
||||
{
|
||||
GenericData data;
|
||||
} genericDataBuffer;
|
||||
|
||||
layout (std430, set = 2, binding = 1) coherent restrict readonly buffer ParticlesInputBuffer
|
||||
{
|
||||
ParticleData data[];
|
||||
} inputParticles;
|
||||
|
||||
// output buffer not needed
|
||||
layout (std430, set = 2, binding = 2) coherent restrict buffer ParticlesOutputBuffer
|
||||
{
|
||||
ParticleData data[];
|
||||
} outputParticles;
|
||||
|
||||
layout (std430, set = 2, binding = 3) coherent restrict buffer ParticlesFreelistBuffer
|
||||
{
|
||||
int freeCount;
|
||||
int freeIndices[];
|
||||
|
||||
} freelist;
|
||||
|
||||
layout (std430, set = 2, binding = 4) coherent restrict buffer IndicesData
|
||||
{
|
||||
uint indices[];
|
||||
};
|
||||
|
||||
layout (std140, set = 2, binding = 5) coherent restrict buffer IndirectDrawArgs
|
||||
{
|
||||
DrawArraysIndirectArgs indirectArgs;
|
||||
};
|
||||
|
||||
// push constants
|
||||
layout(std140, push_constant) uniform EmitterPushConstant
|
||||
{
|
||||
vec4 emitterPosition;
|
||||
uint emissionCount;
|
||||
|
||||
} emitterPushConstant;
|
||||
|
||||
uint pcg_hash(uint seed)
|
||||
{
|
||||
uint state = seed * 747796405u + 2891336453u;
|
||||
uint word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u;
|
||||
return (word >> 22u) ^ word;
|
||||
}
|
||||
|
||||
// Used to advance the PCG state.
|
||||
uint rand_pcg(inout uint rng_state)
|
||||
{
|
||||
uint state = rng_state;
|
||||
rng_state = rng_state * 747796405u + 2891336453u;
|
||||
uint word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u;
|
||||
return (word >> 22u) ^ word;
|
||||
}
|
||||
|
||||
// Advances the prng state and returns the corresponding random float.
|
||||
float rand(inout uint state)
|
||||
{
|
||||
uint x = rand_pcg(state);
|
||||
state = x;
|
||||
return float(x)*uintBitsToFloat(0x2f800004u);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
uint index = gl_GlobalInvocationID.x;
|
||||
|
||||
ParticleData particle = inputParticles.data[index];
|
||||
|
||||
if (particle.life > 0.0f)
|
||||
{
|
||||
|
||||
// update position from velocity
|
||||
particle.position.xyz += particle.velocity.xyz * genericDataBuffer.data.dt;
|
||||
particle.velocity += particle.acceleration;
|
||||
particle.life -= genericDataBuffer.data.dt;
|
||||
particle.orientationSpeedDecay.x += particle.orientationSpeedDecay.y;
|
||||
// particle.scaleAndDecay.x *= particle.scaleAndDecay.z;
|
||||
// particle.scaleAndDecay.y *= particle.scaleAndDecay.w;
|
||||
|
||||
if (particle.position.w == 0.0f)
|
||||
{
|
||||
particle.scaleAndDecay.x *= particle.scaleAndDecay.z;
|
||||
particle.scaleAndDecay.y *= particle.scaleAndDecay.w;
|
||||
if (particle.scaleAndDecay.x < 0.0f)
|
||||
{
|
||||
particle.scaleAndDecay.x = 0.0f;
|
||||
particle.scaleAndDecay.y = 0.0f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
particle.scaleAndDecay.x /= particle.scaleAndDecay.z;
|
||||
particle.scaleAndDecay.y /= particle.scaleAndDecay.w;
|
||||
if (particle.scaleAndDecay.x > 0.2f)
|
||||
particle.position.w = 0.0f;
|
||||
}
|
||||
|
||||
|
||||
if (particle.orientationSpeedDecay.y > 0.0f)
|
||||
{
|
||||
particle.orientationSpeedDecay.y -= particle.orientationSpeedDecay.z * genericDataBuffer.data.dt;
|
||||
if (particle.orientationSpeedDecay.y < 0.0f)
|
||||
particle.orientationSpeedDecay.y = 0.0f;
|
||||
}
|
||||
|
||||
if (particle.life < 0.0f || particle.scaleAndDecay.x < 0.0f || particle.scaleAndDecay.y < 0.0f)
|
||||
{
|
||||
particle.life = 0.0f;
|
||||
particle.position.x = 9999.0f;
|
||||
|
||||
outputParticles.data[index] = particle;
|
||||
freelist.freeIndices[atomicAdd(freelist.freeCount, 1)] = int (index);
|
||||
return;
|
||||
}
|
||||
|
||||
uint drawIndex = atomicAdd (indirectArgs.instanceCount, 1);
|
||||
indices[drawIndex] = index;
|
||||
|
||||
}
|
||||
|
||||
outputParticles.data[index] = particle;
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: ParticleUpdateGrowThenShrink_CS
|
||||
ID: 42141152
|
||||
Type: 2
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: TX_Particles_Smoke
|
||||
ID: 56224060
|
||||
Type: 3
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: TX_Particles_Splatter
|
||||
ID: 64562973
|
||||
Type: 3
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: TX_Particles_Star
|
||||
ID: 65401279
|
||||
Type: 3
|
|
@ -913,12 +913,6 @@ namespace SHADE
|
|||
{
|
||||
comp->SetTextureAssetID(val);
|
||||
});
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Reset"))
|
||||
{
|
||||
component->SetTextureAssetID(0);
|
||||
component->SetTextureIndex(0);
|
||||
}
|
||||
|
||||
if (SHDragDrop::BeginTarget())
|
||||
{
|
||||
|
@ -940,6 +934,13 @@ namespace SHADE
|
|||
SHDragDrop::EndTarget();
|
||||
}
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Reset"))
|
||||
{
|
||||
component->SetTextureAssetID(0);
|
||||
component->SetTextureIndex(0);
|
||||
}
|
||||
|
||||
SHEditorWidgets::InputText("Custom Update Shader",
|
||||
[comp = component]()
|
||||
{
|
||||
|
|
|
@ -115,8 +115,6 @@ namespace SHADE
|
|||
|
||||
comp.ResetSimulationInfo();
|
||||
|
||||
std::cout << positions.size() << std::endl;
|
||||
|
||||
// If has positions, feed data to buffer.
|
||||
if (!positions.empty())
|
||||
{
|
||||
|
|
|
@ -316,7 +316,8 @@ namespace SHADE
|
|||
// Error handling
|
||||
if (!SHEntityManager::IsValidEID(entityID))
|
||||
{
|
||||
//SHLOG_ERROR("Entity {} is invalid!", entityID)
|
||||
//geting spamed called, need to look into it
|
||||
SHLOG_ERROR_D("Entity {} is invalid!", entityID)
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -576,6 +576,9 @@ namespace YAML
|
|||
if (node[MAX_SPEED_TAG.data()].IsDefined())
|
||||
rhs.SetMaxSpeed (node[MAX_SPEED_TAG.data()].as<float>());
|
||||
|
||||
if (node[MIN_SIZE_TAG.data()].IsDefined())
|
||||
rhs.SetMinSize(node[MIN_SIZE_TAG.data()].as<float>());
|
||||
|
||||
if (node[MAX_SIZE_TAG.data()].IsDefined())
|
||||
rhs.SetMaxSize(node[MAX_SIZE_TAG.data()].as<float>());
|
||||
|
||||
|
@ -619,7 +622,7 @@ namespace YAML
|
|||
//gfxSystem->BuildTextures();
|
||||
|
||||
rhs.SetCustomUpdateShader(shaderModule);
|
||||
rhs.SetTextureAssetID(id);
|
||||
rhs.SetCustomUpdateShaderAssetID(id);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
|
|
@ -17,6 +17,16 @@ namespace SHADE
|
|||
}
|
||||
|
||||
|
||||
System::Int32 ParticleEmitter::EmissionCount::get()
|
||||
{
|
||||
return (GetNativeComponent()->GetEmissionCount());
|
||||
}
|
||||
|
||||
void ParticleEmitter::EmissionCount::set(System::Int32 val)
|
||||
{
|
||||
GetNativeComponent()->SetEmissionCount(val);
|
||||
}
|
||||
|
||||
float ParticleEmitter::EmissionInterval::get()
|
||||
{
|
||||
return (GetNativeComponent()->GetEmissionInterval());
|
||||
|
|
|
@ -24,6 +24,12 @@ namespace SHADE
|
|||
void set(bool val);
|
||||
}
|
||||
|
||||
property System::Int32 EmissionCount
|
||||
{
|
||||
System::Int32 get();
|
||||
void set(System::Int32 val);
|
||||
}
|
||||
|
||||
property float EmissionInterval
|
||||
{
|
||||
float get();
|
||||
|
|
Loading…
Reference in New Issue