Saved Navigation Data as Asset and load on scene load #439
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: Level2_AITest_NavData
|
||||
ID: 255209218
|
||||
Type: 15
|
|
@ -1,3 +1,4 @@
|
|||
- NavData: 255209218
|
||||
- EID: 20
|
||||
Name: ===== Light =====
|
||||
IsActive: true
|
||||
|
@ -2945,6 +2946,7 @@
|
|||
Scripts:
|
||||
- Type: PlayerController
|
||||
Enabled: true
|
||||
smokeCount: 4
|
||||
respawnPoint: 239
|
||||
currentState: 0
|
||||
walkMaxMoveVel: 2.5
|
||||
|
@ -2963,6 +2965,8 @@
|
|||
heavyMultiper: 0.5
|
||||
silhouettePlayer: 462
|
||||
silhouetteBag: 465
|
||||
leftParticle: 51000
|
||||
rightParticle: 51000
|
||||
- Type: PickAndThrow
|
||||
Enabled: true
|
||||
throwForce: [10, 4, 10]
|
||||
|
@ -2975,6 +2979,8 @@
|
|||
lerpPickUpDuration: 0.75
|
||||
tweenAimDuration: 0.300000012
|
||||
aimingFOV: 15
|
||||
trajMaxSteps: 50
|
||||
trajTimeSteps: 0.0299999993
|
||||
- Type: PlayerAnimations
|
||||
Enabled: true
|
||||
playerIdleClip: 227450439
|
||||
|
|
|
@ -447,6 +447,9 @@ namespace SHADE
|
|||
{
|
||||
navSystem->Clear();
|
||||
navSystem->GenerateNavigationGridData();
|
||||
std::string name = SHSceneManager::GetSceneName();
|
||||
name += "_NavData";
|
||||
navSystem->SaveToFile(name);
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include "Scene/SHSceneManager.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHDebugDrawSystem.h"
|
||||
#include "Assets/SHAssetManager.h"
|
||||
#include "Assets/Asset Types/SHNavDataAsset.h"
|
||||
|
||||
#include <vector>
|
||||
#include <stack>
|
||||
|
@ -89,12 +90,43 @@ namespace SHADE
|
|||
origin = SHVec3{ 0.0f };
|
||||
size = SHVec3{ 0.0f };
|
||||
navigationGrid.clear();
|
||||
|
||||
navDataAsset = 0;
|
||||
}
|
||||
|
||||
void SHNavigationSystem::SaveToFile(std::string const& name) noexcept
|
||||
void SHNavigationSystem::LoadFromFile(AssetID id) noexcept
|
||||
{
|
||||
auto data = SHAssetManager::GetData<SHNavDataAsset>(id);
|
||||
if (data != nullptr)
|
||||
{
|
||||
this->origin = data->origin;
|
||||
this->navigationGrid = data->grid;
|
||||
this->size = data->size;
|
||||
this->numRows = data->rows;
|
||||
this->numCols = data->cols;
|
||||
}
|
||||
|
||||
navDataAsset = id;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
AssetID SHNavigationSystem::SaveToFile(std::string const& name) noexcept
|
||||
{
|
||||
AssetID result = SHAssetManager::CreateNewAsset(AssetType::NAV_DATA, name);
|
||||
auto data = SHAssetManager::GetData<SHNavDataAsset>(result);
|
||||
data->origin = this->origin;
|
||||
data->grid = this->navigationGrid;
|
||||
data->size = this->size;
|
||||
data->rows = this->numRows;
|
||||
data->cols = this->numCols;
|
||||
|
||||
SHAssetManager::SaveAsset(result);
|
||||
|
||||
navDataAsset = result;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec3 SHNavigationSystem::GetGridWorldPos(NavigationGridIndex index) noexcept
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "SHNavigationComponent.h"
|
||||
#include "Math/Vector/SHVec2.h"
|
||||
#include "Math/Vector/SHVec3.h"
|
||||
|
||||
#include "Assets/SHAssetMacros.h"
|
||||
|
||||
#include "SH_API.h"
|
||||
|
||||
|
@ -73,6 +73,8 @@ namespace SHADE
|
|||
//Size of the navigation area
|
||||
SHVec3 size_editor{ 0.0f };
|
||||
|
||||
AssetID navDataAsset{};
|
||||
|
||||
|
||||
|
||||
void GenerateNavigationGridData(SHVec3 origin, SHVec3 size, uint16_t numRow, uint16_t numCol) noexcept;
|
||||
|
@ -84,9 +86,10 @@ namespace SHADE
|
|||
|
||||
|
||||
NavigationGridIndex GetNavigationGridIndex(SHVec3 const& worldPosition) noexcept;
|
||||
void Clear() noexcept;
|
||||
|
||||
void SaveToFile(std::string const& name) noexcept;
|
||||
void Clear() noexcept;
|
||||
void LoadFromFile(AssetID id) noexcept;
|
||||
AssetID SaveToFile(std::string const& name) noexcept;
|
||||
|
||||
class SH_API NavigationSystemGenerateRoutine final: public SHSystemRoutine
|
||||
{
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include "Scripting/SHScriptEngine.h"
|
||||
#include "Tools/FileIO/SHFileIO.h"
|
||||
#include "Prefab/SHPrefabManager.h"
|
||||
#include <Navigation/SHNavigationSystem.h>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -50,6 +51,12 @@ namespace SHADE
|
|||
|
||||
auto const& children = root->GetChildren();
|
||||
out << YAML::BeginSeq;
|
||||
if (auto navSystem = SHSystemManager::GetSystem<SHNavigationSystem>())
|
||||
{
|
||||
YAML::Node navData;
|
||||
navData["NavData"] = navSystem->navDataAsset;
|
||||
out << navData;
|
||||
}
|
||||
|
||||
auto pred = [&out](SHSceneNode* node) {out << SerializeEntityToNode(node); };
|
||||
sceneGraph.Traverse(pred);
|
||||
|
@ -113,9 +120,20 @@ namespace SHADE
|
|||
}
|
||||
YAML::Node entities = YAML::Load(assetData->data);
|
||||
CreatedEntitiesList createdEntities{};
|
||||
|
||||
auto entitiesBegin = entities.begin();
|
||||
if (auto navSystem = SHSystemManager::GetSystem<SHNavigationSystem>())
|
||||
{
|
||||
navSystem->Clear();
|
||||
YAML::Node navDataNode = *entitiesBegin;
|
||||
if (navDataNode["NavData"].IsDefined())
|
||||
{
|
||||
AssetID navDataAssetID = navDataNode["NavData"].as<AssetID>();
|
||||
navSystem->LoadFromFile(navDataAssetID);
|
||||
++entitiesBegin;
|
||||
}
|
||||
}
|
||||
//Create Entities
|
||||
for (auto it = entities.begin(); it != entities.end(); ++it)
|
||||
for (auto it = entitiesBegin; it != entities.end(); ++it)
|
||||
{
|
||||
DeserializeEntity(it, (*it), createdEntities);
|
||||
}
|
||||
|
@ -126,14 +144,14 @@ namespace SHADE
|
|||
}
|
||||
auto entityVecIt = createdEntities.begin();
|
||||
AssetQueue assetQueue;
|
||||
for (auto it = entities.begin(); it != entities.end(); ++it)
|
||||
for (auto it = entitiesBegin; it != entities.end(); ++it)
|
||||
{
|
||||
SHSerializationHelper::FetchAssetsFromComponent<SHRenderable>((*it)[ComponentsNode], createdEntities[(*it)[EIDNode].as<EntityID>()], assetQueue);
|
||||
}
|
||||
LoadAssetsFromAssetQueue(assetQueue);
|
||||
//Initialize Entity
|
||||
entityVecIt = createdEntities.begin();
|
||||
for (auto it = entities.begin(); it != entities.end(); ++it)
|
||||
for (auto it = entitiesBegin; it != entities.end(); ++it)
|
||||
{
|
||||
InitializeEntity(*it, createdEntities[(*it)[EIDNode].as<EntityID>()]);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue