Scene changes and bug fixes #440

Merged
glencelow merged 5 commits from PlayerController into main 2023-03-25 02:44:16 +08:00
13 changed files with 291 additions and 20 deletions
Showing only changes of commit 4f44435823 - Show all commits

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@ -0,0 +1,3 @@
Name: Level2_AITest_NavData
ID: 255209218
Type: 15

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@ -1,3 +1,4 @@
- NavData: 255209218
- EID: 20
Name: ===== Light =====
IsActive: true
@ -2945,6 +2946,7 @@
Scripts:
- Type: PlayerController
Enabled: true
smokeCount: 4
respawnPoint: 239
currentState: 0
walkMaxMoveVel: 2.5
@ -2963,6 +2965,8 @@
heavyMultiper: 0.5
silhouettePlayer: 462
silhouetteBag: 465
leftParticle: 51000
rightParticle: 51000
- Type: PickAndThrow
Enabled: true
throwForce: [10, 4, 10]
@ -2975,6 +2979,8 @@
lerpPickUpDuration: 0.75
tweenAimDuration: 0.300000012
aimingFOV: 15
trajMaxSteps: 50
trajTimeSteps: 0.0299999993
- Type: PlayerAnimations
Enabled: true
playerIdleClip: 227450439

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@ -0,0 +1,30 @@
/*************************************************************************//**
* \file SHNavDataAsset.h
* \author Loh Xiao Qi
* \date 20 March 2023
* \brief
*
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
*****************************************************************************/
#pragma once
#include "SH_API.h"
#include <vector>
#include "Math/Vector/SHVec3.h"
#include "SHAssetData.h"
namespace SHADE
{
struct SH_API SHNavDataAsset : SHAssetData
{
uint16_t rows;
uint16_t cols;
SHVec3 origin;
SHVec3 size;
std::vector<uint8_t> grid;
};
}

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@ -5,8 +5,12 @@
#include <fstream>
#include "Assets/Asset Types/SHNavDataAsset.h"
namespace SHADE
{
struct SHNavDataAsset;
SHAssetData* SHBinaryLoader::Load(AssetPath path)
{
std::ifstream file{ path, std::ios::in | std::ios::binary };
@ -21,7 +25,11 @@ namespace SHADE
if (extension == ANIM_CONTAINER_EXTENSION)
{
LoadAnimClipContainer(file, result, path);
LoadAnimClipContainer(file, result);
}
else if(extension == NAV_DATA_EXTENSION)
{
LoadNavData(file, result);
}
file.close();
@ -43,13 +51,17 @@ namespace SHADE
if (extension == ANIM_CONTAINER_EXTENSION)
{
WriteAnimClipContainer(file, data, path);
WriteAnimClipContainer(file, data);
}
else if(extension == NAV_DATA_EXTENSION)
{
WriteNavData(file, data);
}
file.close();
}
void SHBinaryLoader::WriteAnimClipContainer(std::ofstream& file, SHAssetData const* data, AssetPath path)
void SHBinaryLoader::WriteAnimClipContainer(std::ofstream& file, SHAssetData const* data)
{
auto const& anim = *dynamic_cast<SHAnimClipContainerAsset const*>(data);
file.write(
@ -84,7 +96,7 @@ namespace SHADE
}
}
void SHBinaryLoader::LoadAnimClipContainer(std::ifstream& file, SHAssetData*& result, AssetPath path)
void SHBinaryLoader::LoadAnimClipContainer(std::ifstream& file, SHAssetData*& result)
{
auto const data = new SHAnimClipContainerAsset();
@ -126,4 +138,58 @@ namespace SHADE
result = data;
}
void SHBinaryLoader::WriteNavData(std::ofstream& file, SHAssetData const* data)
{
auto const& navData = *reinterpret_cast<SHNavDataAsset const*>(data);
file.write(
reinterpret_cast<char const*>(&navData.rows),
sizeof(uint32_t)
);
file.write(
reinterpret_cast<char const*>(&navData.origin),
sizeof(SHVec3) * 2
);
auto const count {navData.grid.size()};
file.write(
reinterpret_cast<char const*>(&count),
sizeof(count)
);
file.write(
reinterpret_cast<char const*>(navData.grid.data()),
count
);
}
void SHBinaryLoader::LoadNavData(std::ifstream& file, SHAssetData*& result)
{
auto const data = new SHNavDataAsset();
file.read(
reinterpret_cast<char*>(&data->rows),
sizeof(uint32_t)
);
file.read(
reinterpret_cast<char*>(&data->origin),
sizeof(SHVec3) * 2
);
size_t count;
file.read(
reinterpret_cast<char*>(&count),
sizeof(size_t)
);
data->grid.resize(count);
file.read(
reinterpret_cast<char*>(data->grid.data()),
count
);
result = data;
}
}

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@ -11,7 +11,10 @@ namespace SHADE
private:
//Individual functions to write files
void WriteAnimClipContainer(std::ofstream& file,SHAssetData const* data, AssetPath path);
void LoadAnimClipContainer(std::ifstream& file,SHAssetData*& result, AssetPath path);
void WriteAnimClipContainer(std::ofstream& file,SHAssetData const* data);
void LoadAnimClipContainer(std::ifstream& file,SHAssetData*& result);
void WriteNavData(std::ofstream& file, SHAssetData const* data);
void LoadNavData(std::ifstream& file, SHAssetData*& result);
};
}

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@ -61,6 +61,7 @@ enum class AssetType : AssetTypeMeta
ANIM_CONTAINER,
ANIM_CLIP,
ANIM_CONTROLLER,
NAV_DATA,
MAX_COUNT
};
constexpr size_t TYPE_COUNT{ static_cast<size_t>(AssetType::MAX_COUNT) };
@ -84,6 +85,7 @@ constexpr std::string_view PREFAB_FOLDER{ "/Prefabs/" };
constexpr std::string_view MATERIAL_FOLDER{ "/Materials/" };
constexpr std::string_view ANIM_CLIP_FOLDER{ "/Animation Clips/" };
constexpr std::string_view ANIM_CONTROLLER_FOLDER{ "/Animation Controllers/" };
constexpr std::string_view NAV_DATA_FOLDER{ "/Navigation Data/" };
// ASSET EXTENSIONS
@ -102,6 +104,7 @@ constexpr std::string_view TEXTURE_EXTENSION {".shtex"};
constexpr std::string_view MODEL_EXTENSION{ ".shmodel" };
constexpr std::string_view ANIM_CONTAINER_EXTENSION{ ".shanimcontainer" };
constexpr std::string_view ANIM_CONTROLLER_EXTENSION{ ".shanimcontroller" };
constexpr std::string_view NAV_DATA_EXTENSION{ ".shnav" };
constexpr std::string_view FILLER_EXTENSION{"dummy"};
constexpr std::string_view EXTENSIONS[] = {
@ -119,7 +122,8 @@ constexpr std::string_view EXTENSIONS[] = {
AUDIO_BANK_EXTENSION,
ANIM_CONTAINER_EXTENSION,
ANIM_CONTROLLER_EXTENSION,
FILLER_EXTENSION
FILLER_EXTENSION,
NAV_DATA_EXTENSION
};
constexpr size_t EXTENSIONS_COUNT{ static_cast<size_t>(AssetType::MAX_COUNT) };

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@ -33,6 +33,8 @@
#include "Filesystem/SHFileSystem.h"
#include <rttr/registration.h>
#include "Asset Types/SHNavDataAsset.h"
#include "Assets/Events/SHAssetManagerEvents.h"
#include "Events/SHEventManager.hpp"
@ -259,6 +261,17 @@ namespace SHADE
}
break;
case AssetType::NAV_DATA:
newPath += NAV_DATA_FOLDER;
newPath += name;
newPath += NAV_DATA_EXTENSION;
{
auto navData = new SHNavDataAsset();
data = navData;
}
break;
default:
SHLOG_ERROR("[Asset Manager] Asset type of {} not an internal parent asset type, cannot be created", name);
return 0;
@ -336,7 +349,8 @@ namespace SHADE
asset.type == AssetType::SCENE ||
asset.type == AssetType::PREFAB ||
asset.type == AssetType::MATERIAL ||
asset.type == AssetType::ANIM_CONTAINER
asset.type == AssetType::ANIM_CONTAINER ||
asset.type == AssetType::NAV_DATA
)
{
if (assetData.contains(id))
@ -585,17 +599,20 @@ namespace SHADE
void SHAssetManager:: InitLoaders() noexcept
{
loaders[static_cast<size_t>(AssetType::SHADER)] = dynamic_cast<SHAssetLoader*>(new SHShaderSourceLoader());
loaders[static_cast<size_t>(AssetType::SHADER_BUILT_IN)] = loaders[static_cast<size_t>(AssetType::SHADER)];
loaders[static_cast<size_t>(AssetType::TEXTURE)] = dynamic_cast<SHAssetLoader*>(new SHTextureLoader());
loaders[static_cast<size_t>(AssetType::MODEL)] = dynamic_cast<SHAssetLoader*>(new SHModelLoader());
loaders[static_cast<size_t>(AssetType::SCENE)] = dynamic_cast<SHAssetLoader*>(new SHTextBasedLoader());
loaders[static_cast<size_t>(AssetType::FONT)] = dynamic_cast<SHAssetLoader*>(new SHFontLoader());
loaders[static_cast<size_t>(AssetType::ANIM_CONTAINER)] = dynamic_cast<SHAssetLoader*>(new SHBinaryLoader());
loaders[static_cast<size_t>(AssetType::PREFAB)] = loaders[static_cast<size_t>(AssetType::SCENE)];
loaders[static_cast<size_t>(AssetType::MATERIAL)] = loaders[static_cast<size_t>(AssetType::SCENE)];
loaders[static_cast<size_t>(AssetType::AUDIO_BANK)] = loaders[static_cast<size_t>(AssetType::SCENE)];
loaders[static_cast<size_t>(AssetType::SHADER_BUILT_IN)] = loaders[static_cast<size_t>(AssetType::SHADER)];
loaders[static_cast<size_t>(AssetType::NAV_DATA)] = loaders[static_cast<size_t>(AssetType::ANIM_CONTAINER)];
loaders[static_cast<size_t>(AssetType::MESH)] = nullptr;
loaders[static_cast<size_t>(AssetType::SCRIPT)] = nullptr;
loaders[static_cast<size_t>(AssetType::FONT)] = dynamic_cast<SHAssetLoader*>(new SHFontLoader());
loaders[static_cast<size_t>(AssetType::AUDIO_BANK)] = loaders[static_cast<size_t>(AssetType::SCENE)];
loaders[static_cast<size_t>(AssetType::ANIM_CONTAINER)] = dynamic_cast<SHAssetLoader*>(new SHBinaryLoader());
loaders[static_cast<size_t>(AssetType::ANIM_CLIP)] = nullptr;
}
@ -892,6 +909,21 @@ namespace SHADE
SHAssetMetaHandler::WriteMetaData(assetCollection[newAsset.id]);
}
else if (ext == NAV_DATA_EXTENSION)
{
SHAsset newAsset{
path.stem().string(),
GenerateAssetID(AssetType::NAV_DATA),
AssetType::NAV_DATA,
path,
false
};
assetCollection.emplace(newAsset.id, newAsset);
SHAssetMetaHandler::WriteMetaData(newAsset);
return newAsset.id;
}
}
void SHAssetManager::BuildAssetCollection() noexcept
@ -950,7 +982,8 @@ namespace rttr
value("Script", AssetType::SCRIPT),
value("Font", AssetType::FONT),
value("Animation Container", AssetType::ANIM_CONTAINER),
value("Animation Clip", AssetType::ANIM_CLIP)
value("Animation Clip", AssetType::ANIM_CLIP),
value("Navigation Data", AssetType::NAV_DATA)
);
}
}

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@ -29,6 +29,7 @@
#include "Physics/System/SHPhysicsDebugDrawSystem.h"
#include "Camera/SHCameraSystem.h"
#include "Tools/Utilities/SHClipboardUtilities.h"
#include <Navigation/SHNavigationSystem.h>
const std::string LAYOUT_FOLDER_PATH{ std::string(ASSET_ROOT) + "/Editor/Layouts" };
@ -93,6 +94,7 @@ namespace SHADE
DrawLayoutMenu();
DrawApplicationConfig();
DrawPhysicsSettings();
DrawNavMenu();
std::string const sceneName{std::format("Current Scene: {}",SHSceneManager::GetSceneName().data())};
auto const size = ImGui::CalcTextSize(sceneName.data());
@ -418,6 +420,41 @@ namespace SHADE
ImGui::EndMenu();
}
}
void SHEditorMenuBar::DrawNavMenu() noexcept
{
ImGui::SetNextWindowSize({ 400.0f, 0.0f });
if (ImGui::BeginMenu("Nav"))
{
if (auto navSystem = SHSystemManager::GetSystem<SHNavigationSystem>())
{
if (SHEditorWidgets::DragN<float, 3>("Origin", { "X", "Y", "Z" }, {&navSystem->origin_editor.x, &navSystem->origin_editor .y, &navSystem->origin_editor.z}))
{
}
if (SHEditorWidgets::DragN<float, 3>("Size", { "X", "Y", "Z" }, { &navSystem->size_editor.x, &navSystem->size_editor.y, &navSystem->size_editor.z }))
{
}
if (ImGui::DragScalar("Col", ImGuiDataType_U16, &navSystem->numCols_editor)) {}
if(ImGui::DragScalar("Row", ImGuiDataType_U16, &navSystem->numRows_editor)){}
if (ImGui::Button("Generate"))
{
navSystem->Clear();
navSystem->GenerateNavigationGridData();
std::string name = SHSceneManager::GetSceneName();
name += "_NavData";
navSystem->SaveToFile(name);
}
}
ImGui::EndMenu();
}
}

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@ -27,6 +27,7 @@ namespace SHADE
void DrawLayoutMenu() noexcept;
void DrawApplicationConfig() noexcept;
void DrawPhysicsSettings() noexcept;
void DrawNavMenu() noexcept;
float menuBarHeight = 20.0f;
std::vector<std::filesystem::path> layoutPaths;

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@ -7,7 +7,8 @@
#include "Editor/SHEditor.h"
#include "Scene/SHSceneManager.h"
#include "Graphics/MiddleEnd/Interface/SHDebugDrawSystem.h"
#include "Assets/SHAssetManager.h"
#include "Assets/Asset Types/SHNavDataAsset.h"
#include <vector>
#include <stack>
@ -82,6 +83,52 @@ namespace SHADE
return result;
}
void SHNavigationSystem::Clear() noexcept
{
numRows = 0;
numCols = 0;
origin = SHVec3{ 0.0f };
size = SHVec3{ 0.0f };
navigationGrid.clear();
navDataAsset = 0;
}
void SHNavigationSystem::LoadFromFile(AssetID id) noexcept
{
auto data = SHAssetManager::GetData<SHNavDataAsset>(id);
if (data != nullptr)
{
this->origin = data->origin;
this->navigationGrid = data->grid;
this->size = data->size;
this->numRows = data->rows;
this->numCols = data->cols;
}
navDataAsset = id;
}
AssetID SHNavigationSystem::SaveToFile(std::string const& name) noexcept
{
AssetID result = SHAssetManager::CreateNewAsset(AssetType::NAV_DATA, name);
auto data = SHAssetManager::GetData<SHNavDataAsset>(result);
data->origin = this->origin;
data->grid = this->navigationGrid;
data->size = this->size;
data->rows = this->numRows;
data->cols = this->numCols;
SHAssetManager::SaveAsset(result);
navDataAsset = result;
return result;
}
SHVec3 SHNavigationSystem::GetGridWorldPos(NavigationGridIndex index) noexcept
{
SHVec3 result{0.0f};
@ -164,6 +211,11 @@ namespace SHADE
}
void SHNavigationSystem::GenerateNavigationGridData() noexcept
{
GenerateNavigationGridData(origin_editor, size_editor, numRows_editor, numCols_editor);
}
void SHNavigationSystem::NavigationSystemGenerateRoutine::Execute(double dt) noexcept

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@ -5,7 +5,7 @@
#include "SHNavigationComponent.h"
#include "Math/Vector/SHVec2.h"
#include "Math/Vector/SHVec3.h"
#include "Assets/SHAssetMacros.h"
#include "SH_API.h"
@ -62,7 +62,23 @@ namespace SHADE
virtual void Exit();
//Number of subdivision on the x axis
uint16_t numRows_editor{ 0 };
//Number of subdivision on the z axis
uint16_t numCols_editor{ 0 };
//The center of the navigation area.
SHVec3 origin_editor{ 0.0f };
//Size of the navigation area
SHVec3 size_editor{ 0.0f };
AssetID navDataAsset{};
void GenerateNavigationGridData(SHVec3 origin, SHVec3 size, uint16_t numRow, uint16_t numCol) noexcept;
void GenerateNavigationGridData() noexcept;
void GeneratePath(SHNavigationComponent& comp) noexcept;
bool GetNavigationData(uint16_t row, uint16_t col) noexcept;
@ -71,7 +87,9 @@ namespace SHADE
NavigationGridIndex GetNavigationGridIndex(SHVec3 const& worldPosition) noexcept;
void Clear() noexcept;
void LoadFromFile(AssetID id) noexcept;
AssetID SaveToFile(std::string const& name) noexcept;
class SH_API NavigationSystemGenerateRoutine final: public SHSystemRoutine
{

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@ -16,6 +16,7 @@
#include "Scripting/SHScriptEngine.h"
#include "Tools/FileIO/SHFileIO.h"
#include "Prefab/SHPrefabManager.h"
#include <Navigation/SHNavigationSystem.h>
namespace SHADE
{
@ -50,6 +51,12 @@ namespace SHADE
auto const& children = root->GetChildren();
out << YAML::BeginSeq;
if (auto navSystem = SHSystemManager::GetSystem<SHNavigationSystem>())
{
YAML::Node navData;
navData["NavData"] = navSystem->navDataAsset;
out << navData;
}
auto pred = [&out](SHSceneNode* node) {out << SerializeEntityToNode(node); };
sceneGraph.Traverse(pred);
@ -113,9 +120,20 @@ namespace SHADE
}
YAML::Node entities = YAML::Load(assetData->data);
CreatedEntitiesList createdEntities{};
auto entitiesBegin = entities.begin();
if (auto navSystem = SHSystemManager::GetSystem<SHNavigationSystem>())
{
navSystem->Clear();
YAML::Node navDataNode = *entitiesBegin;
if (navDataNode["NavData"].IsDefined())
{
AssetID navDataAssetID = navDataNode["NavData"].as<AssetID>();
navSystem->LoadFromFile(navDataAssetID);
++entitiesBegin;
}
}
//Create Entities
for (auto it = entities.begin(); it != entities.end(); ++it)
for (auto it = entitiesBegin; it != entities.end(); ++it)
{
DeserializeEntity(it, (*it), createdEntities);
}
@ -126,14 +144,14 @@ namespace SHADE
}
auto entityVecIt = createdEntities.begin();
AssetQueue assetQueue;
for (auto it = entities.begin(); it != entities.end(); ++it)
for (auto it = entitiesBegin; it != entities.end(); ++it)
{
SHSerializationHelper::FetchAssetsFromComponent<SHRenderable>((*it)[ComponentsNode], createdEntities[(*it)[EIDNode].as<EntityID>()], assetQueue);
}
LoadAssetsFromAssetQueue(assetQueue);
//Initialize Entity
entityVecIt = createdEntities.begin();
for (auto it = entities.begin(); it != entities.end(); ++it)
for (auto it = entitiesBegin; it != entities.end(); ++it)
{
InitializeEntity(*it, createdEntities[(*it)[EIDNode].as<EntityID>()]);
}