Scene changes and bug fixes #440

Merged
glencelow merged 5 commits from PlayerController into main 2023-03-25 02:44:16 +08:00
45 changed files with 338 additions and 71 deletions
Showing only changes of commit 98d9683995 - Show all commits

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@ -1,3 +1,4 @@
- NavData: 0
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@ -2419,7 +2420,7 @@
Components:
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@ -7009,6 +7010,7 @@
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Score: 50
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@ -7061,6 +7063,7 @@
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@ -7113,6 +7116,7 @@
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@ -7165,6 +7169,7 @@
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@ -7801,8 +7806,6 @@
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turnSpeedYaw: 0.400000006
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inverseYControls: false
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pitchLowerClamp: 5
- EID: 65731
@ -8486,7 +8489,7 @@
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
classSHADE::SHParticleEmitterComponent:
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Emission Count: 10
Is Passive: false
Emission Interval: 0
Min Life: 1
@ -8501,7 +8504,7 @@
Rotation Decay: 0
Texture Asset ID: 0
Custom Update Shader Asset ID: 0
Color Tint: {x: 0.470701218, y: 0.559471369, z: 0.283432603, w: 1}
Color Tint: {x: 0.581223547, y: 0.722466946, z: 0.283257961, w: 1}
Acceleration: {x: 0, y: -0.0390000008, z: 0}
IsActive: true
Scripts:
@ -8509,6 +8512,7 @@
Enabled: true
Score: 10
currCategory: 0
currFood: 1
density: 1
dontReturn: false
soundDistance: 10

View File

@ -1,3 +1,4 @@
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@ -111,6 +112,7 @@
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@ -215,6 +218,7 @@
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@ -371,6 +377,7 @@
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@ -423,6 +430,7 @@
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@ -701,6 +710,7 @@
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@ -753,6 +763,7 @@
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@ -805,6 +816,7 @@
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@ -857,6 +869,7 @@
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@ -909,6 +922,7 @@
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@ -961,6 +975,7 @@
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@ -1013,6 +1028,7 @@
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@ -1025,7 +1041,7 @@
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Components:
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Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1}
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@ -1065,6 +1081,7 @@
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@ -1117,6 +1134,7 @@
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@ -1169,6 +1187,7 @@
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@ -1637,6 +1664,7 @@
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dontReturn: false
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@ -1695,6 +1723,7 @@
Enabled: true
Score: 500
currCategory: 2
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@ -1747,6 +1776,7 @@
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Score: 50
currCategory: 1
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Score: 10
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Score: 10
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@ -2013,6 +2047,7 @@
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Score: 500
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@ -2065,6 +2100,7 @@
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Score: 50
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@ -2117,6 +2153,7 @@
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@ -2169,6 +2206,7 @@
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Score: 10
currCategory: 0
currFood: 0
density: 3
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@ -2221,6 +2259,7 @@
Enabled: true
Score: 10
currCategory: 0
currFood: 0
density: 3
dontReturn: false
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@ -2273,6 +2312,7 @@
Enabled: true
Score: 10
currCategory: 0
currFood: 0
density: 3
dontReturn: false
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@ -2331,6 +2371,7 @@
Enabled: true
Score: 10
currCategory: 0
currFood: 0
density: 2
dontReturn: false
soundDistance: 10
@ -2557,6 +2598,7 @@
Enabled: true
Score: 10
currCategory: 0
currFood: 0
density: 2
dontReturn: false
soundDistance: 10
@ -3102,7 +3144,7 @@
armLength: 2
turnSpeedPitch: 0.200000003
turnSpeedYaw: 0.400000006
inverseXControls: true
inverseXControls: false
inverseYControls: false
pitchUpperClamp: 45
pitchLowerClamp: 5

View File

@ -1,3 +1,4 @@
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@ -9535,6 +9536,7 @@
Enabled: true
Score: 50
currCategory: 1
currFood: 0
density: 1
dontReturn: false
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@ -9587,6 +9589,7 @@
Enabled: true
Score: 50
currCategory: 1
currFood: 0
density: 1
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currFood: 0
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currFood: 0
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Enabled: true
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currFood: 0
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dontReturn: false
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@ -10263,6 +10278,7 @@
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currFood: 0
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dontReturn: false
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Enabled: true
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currFood: 0
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Enabled: true
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currFood: 0
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Enabled: true
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Enabled: true
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Enabled: true
Score: 10
currCategory: 0
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dontReturn: false
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Enabled: true
Score: 10
currCategory: 0
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Enabled: true
Score: 500
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Enabled: true
Score: 50
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currFood: 0
density: 1
dontReturn: true
soundDistance: 10
@ -11137,6 +11162,7 @@
Enabled: true
Score: 50
currCategory: 1
currFood: 0
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dontReturn: true
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currFood: 0
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dontReturn: true
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currFood: 0
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dontReturn: true
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@ -11293,6 +11321,7 @@
Enabled: true
Score: 10
currCategory: 0
currFood: 0
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dontReturn: true
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@ -11351,6 +11380,7 @@
Enabled: true
Score: 500
currCategory: 2
currFood: 0
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dontReturn: false
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@ -11403,6 +11433,7 @@
Enabled: true
Score: 50
currCategory: 1
currFood: 0
density: 1
dontReturn: true
soundDistance: 10
@ -11455,6 +11486,7 @@
Enabled: true
Score: 50
currCategory: 1
currFood: 0
density: 1
dontReturn: true
soundDistance: 10
@ -11507,6 +11539,7 @@
Enabled: true
Score: 10
currCategory: 0
currFood: 0
density: 1
dontReturn: true
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@ -11559,6 +11592,7 @@
Enabled: true
Score: 10
currCategory: 0
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density: 1
dontReturn: true
soundDistance: 10
@ -11611,6 +11645,7 @@
Enabled: true
Score: 10
currCategory: 0
currFood: 0
density: 1
dontReturn: true
soundDistance: 10
@ -11696,6 +11731,7 @@
Enabled: true
Score: 10
currCategory: 0
currFood: 0
density: 2
dontReturn: false
soundDistance: 10
@ -11922,6 +11958,7 @@
Enabled: true
Score: 10
currCategory: 0
currFood: 0
density: 2
dontReturn: false
soundDistance: 10
@ -12148,6 +12185,7 @@
Enabled: true
Score: 10
currCategory: 0
currFood: 0
density: 2
dontReturn: false
soundDistance: 10
@ -12472,8 +12510,6 @@
armLength: 2
turnSpeedPitch: 0.200000003
turnSpeedYaw: 0.400000006
inverseXControls: true
inverseYControls: false
pitchUpperClamp: 45
pitchLowerClamp: 5
- EID: 66064

View File

@ -1,3 +1,4 @@
- NavData: 0
- EID: 0
Name: Main Menu Canvas
IsActive: true
@ -540,7 +541,14 @@
Canvas Height: 1080
Scale by canvas width: false
IsActive: false
Scripts: ~
Scripts:
- Type: SHADE_Scripting.UI.Options
Enabled: true
masterVolSlider: 29
sfxVolSlider: 30
bgmVolSlider: 31
fovSlider: 37
sensitivitySlider: 38
- EID: 20
Name: BackGround
IsActive: true
@ -898,47 +906,47 @@
Scripts: ~
- EID: 449
Name: Camera Invert X Text
IsActive: false
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -200, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 75, y: 75, z: 1}
IsActive: false
IsActive: true
Text Renderer Component:
Text: "Camera Invert X:"
Font: 174412429
Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: false
IsActive: true
UI Component:
Canvas ID: 19
Hovered: false
Clicked: false
IsActive: false
IsActive: true
Scripts: ~
- EID: 447
Name: Camera Invert Y Text
IsActive: false
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 800, y: -200, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 75, y: 75, z: 1}
IsActive: false
IsActive: true
Text Renderer Component:
Text: "Y:"
Font: 174412429
Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: false
IsActive: true
UI Component:
Canvas ID: 19
Hovered: false
Clicked: false
IsActive: false
IsActive: true
Scripts: ~
- EID: 36
Name: Camera Slider Group
@ -1008,54 +1016,62 @@
Scripts: ~
- EID: 448
Name: Invert X Toggle Button
IsActive: false
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -300, y: -200, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 75, y: 75, z: 1}
IsActive: false
Scale: {x: 150, y: 150, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: false
IsActive: true
Toggle Button Component:
Non Toggled Texture: 55358401
Toggled Texture: 52333376
Non Toggled Texture: 50439604
Toggled Texture: 64389107
Value: false
IsActive: false
IsActive: true
UI Component:
Canvas ID: 19
Hovered: false
Clicked: false
IsActive: false
Scripts: ~
IsActive: true
Scripts:
- Type: InverseCamera
Enabled: true
inverseX: true
inverseY: false
- EID: 445
Name: Invert Y Toggle Button
IsActive: false
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -50, y: -200, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 75, y: 75, z: 1}
IsActive: false
Scale: {x: 150, y: 150, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: false
IsActive: true
Toggle Button Component:
Non Toggled Texture: 55358401
Toggled Texture: 52333376
Non Toggled Texture: 50439604
Toggled Texture: 64389107
Value: false
IsActive: false
IsActive: true
UI Component:
Canvas ID: 19
Hovered: false
Clicked: false
IsActive: false
Scripts: ~
IsActive: true
Scripts:
- Type: InverseCamera
Enabled: true
inverseX: false
inverseY: true
- EID: 39
Name: Audio Slider Text Group
IsActive: true
@ -1490,9 +1506,9 @@
Material: 129340704
IsActive: true
Button Component:
Default Texture: 52916516
Hovered Texture: 52916516
Clicked Texture: 52916516
Default Texture: 55897117
Hovered Texture: 55897117
Clicked Texture: 55897117
IsActive: true
UI Component:
Canvas ID: 50
@ -1518,9 +1534,9 @@
Material: 129340704
IsActive: true
Button Component:
Default Texture: 55380564
Hovered Texture: 55380564
Clicked Texture: 55380564
Default Texture: 52151774
Hovered Texture: 52151774
Clicked Texture: 52151774
IsActive: true
UI Component:
Canvas ID: 50
@ -1546,9 +1562,9 @@
Material: 129340704
IsActive: true
Button Component:
Default Texture: 53392159
Hovered Texture: 53392159
Clicked Texture: 53392159
Default Texture: 51704639
Hovered Texture: 51704639
Clicked Texture: 51704639
IsActive: true
UI Component:
Canvas ID: 50

View File

@ -10,9 +10,19 @@ public class Item : Script
HEAVY
}
public enum Food
{
EGG,
APPLE,
MEAT,
WATERMELON,
CHEESE
}
public int Score = 10;
public ItemCategory currCategory;
public Food currFood;
public bool returnBack { get; set; }
private Transform transform;
private RigidBody rb;
@ -146,6 +156,7 @@ public class Item : Script
Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers["SFXImpactElastic"]);
Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers["SFXImpactHard"]);
Debug.Log("ENTER");
if(emitter)
emitter.Emit();

View File

@ -1,4 +1,5 @@
using SHADE;
using SHADE_Scripting.Audio;
using System;
public class PlayerLandState : BaseState

View File

@ -61,7 +61,7 @@ public class PickAndThrow : Script
protected override void awake()
{
pc = GetScript<PlayerController>();
if(!pc)
if (!pc)
Debug.LogError("PLAYER CONTROLLER EMPTY");
raccoonHoldLocation = GetComponentInChildren<Transform>();
@ -69,15 +69,17 @@ public class PickAndThrow : Script
Debug.LogError("CHILD EMPTY");
tpc = GetScriptInChildren<ThirdPersonCamera>();
if(!tpc)
if (!tpc)
Debug.LogError("TPC EMPTY");
AudioHandler.audioClipHandlers["SFXThrow"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_throw");
AudioHandler.audioClipHandlers["SFXThrowLarge"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_throw_large");
AudioHandler.audioClipHandlers["SFXThrowMedium"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_throw_medium");
AudioHandler.audioClipHandlers["SFXThrowSmall"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_throw_small");
timer = delayTimer;
trajComp = GetComponentInChildren<TrajectoryRenderable>();
if(!trajComp)
if (!trajComp)
Debug.LogError("TrajectoryRenderable MISSING");
}
@ -126,7 +128,13 @@ public class PickAndThrow : Script
if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
{
AudioHandler.audioClipHandlers["SFXThrow"].Play();
if (itemScript.currCategory == ItemCategory.LIGHT)
AudioHandler.audioClipHandlers["SFXThrowSmall"].Play();
else if (itemScript.currCategory == ItemCategory.MEDIUM)
AudioHandler.audioClipHandlers["SFXThrowMedium"].Play();
else
AudioHandler.audioClipHandlers["SFXThrowLarge"].Play();
itemRidigBody.IsGravityEnabled = true;
itemCollider.GetCollisionShape(0).IsTrigger = false;
pc.isAiming = false;

View File

@ -150,6 +150,10 @@ public class PlayerController : Script
}
AudioHandler.audioClipHandlers["footsteps"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_footsteps");
AudioHandler.audioClipHandlers["Jump"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_jump");
AudioHandler.audioClipHandlers["JumpPad"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_jumpPad");
AudioHandler.audioClipHandlers["Land"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_land");
AudioHandler.audioClipHandlers["RaccoonCaught"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_caught");
playLandedAnimation = false;
@ -403,7 +407,11 @@ public class PlayerController : Script
v.y *= jumpPadMultiplayer;
landedOnJumpPad = false;
jumpPadDrop = true;
AudioHandler.audioClipHandlers["JumpPad"].Play();
}
else
AudioHandler.audioClipHandlers["Jump"].Play();
rb.LinearVelocity = v;
}
}
@ -444,7 +452,8 @@ public class PlayerController : Script
{
isGrounded = true;
if (currentState == RaccoonStates.FALLING)
{
{
AudioHandler.audioClipHandlers["Land"].Play();
currentState = RaccoonStates.LANDED;
jumpPadDrop = false;
dropTimer = 0.0f;
@ -491,6 +500,7 @@ public class PlayerController : Script
{
if (currentState == RaccoonStates.CAUGHT && tranform && respawnPoint)
{
AudioHandler.audioClipHandlers["RaccoonCaught"].Play();
currentState = RaccoonStates.IDLE;
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
stateMachine.SetState(typeof(PlayerIdleState));

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@ -14,8 +14,6 @@ namespace SHADE_Scripting
public float armLength = 2.0f;
public float turnSpeedPitch = 0.3f;
public float turnSpeedYaw = 0.5f;
public bool inverseXControls = false;
public bool inverseYControls = false;
public float pitchUpperClamp = 45.0f;
public float pitchLowerClamp = 5.0f;
@ -51,15 +49,15 @@ namespace SHADE_Scripting
if (arm)
{
Vector2 vel = Input.GetMouseVelocity();
if(inverseYControls)
if(Settings.inverseY)
arm.Pitch -= vel.y * turnSpeedPitch * Time.DeltaTimeF;
else
arm.Pitch += vel.y * turnSpeedPitch * Time.DeltaTimeF;
if (inverseXControls)
arm.Yaw -= vel.x * turnSpeedYaw * Time.DeltaTimeF;
else
if (Settings.inverseX)
arm.Yaw += vel.x * turnSpeedYaw * Time.DeltaTimeF;
else
arm.Yaw -= vel.x * turnSpeedYaw * Time.DeltaTimeF;
if (arm.Pitch > pitchUpperClamp)
{

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@ -90,6 +90,7 @@ public class GameManager : Script
Application.FixDeltaTime = Time.DefaultFixDeltaTime;
AudioHandler.audioClipHandlers["SFXItemScore"] = Audio.CreateAudioClip("event:/Music/stingers/item_scored");
AudioHandler.audioClipHandlers["RaccoonScored"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_scored");
}
protected override void start()
@ -248,6 +249,7 @@ public class GameManager : Script
Audio.SetParameter("Multiplier", currMultiplierCombo);
AudioHandler.audioClipHandlers["SFXItemScore"].Play();
AudioHandler.audioClipHandlers["RaccoonScored"].Play();
MultiplierTextFx fx = multiplierText.GetScript<MultiplierTextFx>();
if (fx)

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@ -0,0 +1,53 @@
using SHADE;
using SHADE_Scripting.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class InverseCamera : Script
{
public bool inverseX = false;
public bool inverseY = false;
protected override void awake()
{
UIElement ui = GetComponent<UIElement>();
if (ui)
{
Toggle toggle = ui.GetComponent<Toggle>();
if(inverseX)
toggle.SetValue(Settings.inverseX);
if(inverseY)
toggle.SetValue(Settings.inverseY);
}
else
{
Debug.LogError("Failed to register Toggle action for inverse");
}
}
protected override void start()
{
UIElement ui = GetComponent<UIElement>();
if (ui)
{
ui.OnClick.RegisterAction(() =>
{
Toggle toggle = ui.GetComponent<Toggle>();
if(inverseX)
Settings.inverseX = toggle.GetValue();
if(inverseY)
Settings.inverseY = toggle.GetValue();
});
}
else
{
Debug.LogError("Failed to register Toggle action for inverse");
}
}
}

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@ -0,0 +1,3 @@
Name: SC_InverseCamera
ID: 160969739
Type: 9

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@ -15,9 +15,6 @@ namespace SHADE_Scripting.UI
public GameObject fovSlider;
public GameObject sensitivitySlider;
protected override void awake()
{
Slider mv = masterVolSlider.GetComponent<Slider>();
@ -26,8 +23,6 @@ namespace SHADE_Scripting.UI
Slider fov = fovSlider.GetComponent<Slider>();
Slider sens = sensitivitySlider.GetComponent<Slider>();
if (mv != null)
{
mv.ScaledValue = Settings.masterVolume;

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@ -13,5 +13,7 @@ static public class Settings
static public float masterVolume = 100.0f;
static public float sfxVolume = 100.0f;
static public float bgmVolume = 100.0f;
static public bool inverseX = false;
static public bool inverseY = false;
}

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@ -0,0 +1,3 @@
Name: Checkbox_Empty
ID: 50439604
Type: 3

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@ -0,0 +1,3 @@
Name: Checkbox_Filled
ID: 64389107
Type: 3

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@ -0,0 +1,3 @@
Name: Level_1_Select
ID: 55897117
Type: 3

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@ -0,0 +1,3 @@
Name: Level_2_Select
ID: 52151774
Type: 3

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@ -0,0 +1,3 @@
Name: Level_3_Select
ID: 51704639
Type: 3

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@ -1,3 +0,0 @@
Name: TX_Button_Level1
ID: 52916516
Type: 3

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@ -1,3 +0,0 @@
Name: TX_Button_Level2_1
ID: 55380564
Type: 3

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@ -1,3 +0,0 @@
Name: TX_Button_Level3_1
ID: 53392159
Type: 3

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@ -0,0 +1,30 @@
// Precompiled Headers
#include "SHpch.h"
// Primary Header
#include "Toggle.hxx"
#include "Assets/NativeAsset.hxx"
#include "Utility/Convert.hxx"
#include "Utility/Debug.hxx"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "UI/SHUISystem.h"
namespace SHADE
{
Toggle::Toggle(Entity entity)
: Component(entity)
{}
bool Toggle::GetValue()
{
return GetNativeComponent()->GetValue();
}
void Toggle::SetValue(bool value)
{
return GetNativeComponent()->SetValue(value);
}
}

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@ -0,0 +1,48 @@
/************************************************************************************//*!
\file Slider.hxx
\author Daniel Chua, 2001877
\par email: yeechendaniel/@digipen.edu
\date Feb 26, 2023
\brief Contains the definition of the managed Slider class with the
declaration of functions for working with it.
Note: This file is written in C++17/CLI.
Copyright (C) 2023 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#pragma once
// Project Includes
#include "Components/Component.hxx"
#include "Math/Vector3.hxx"
#include "Math/Quaternion.hxx"
// External Dependencies
#include "UI/SHToggleButtonComponent.h"
namespace SHADE
{
/// <summary>
/// CLR version of the SHADE Engine's SHSliderComponent.
/// </summary>
public ref class Toggle : public Component<SHToggleButtonComponent>
{
internal:
/*-----------------------------------------------------------------------------*/
/* Constructors */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Constructs a Slider Component that represents a native SHSliderComponent
/// tied to the specified Entity.
/// </summary>
/// <param name="entity">Entity that this Component will be tied to.</param>
Toggle(Entity entity);
public:
bool GetValue();
void SetValue(bool value);
};
}

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@ -53,6 +53,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Components\Animator.hxx"
#include "Components\ParticleEmitter.hxx"
#include "Components\Navigation.hxx"
#include "Components\Toggle.hxx"
namespace SHADE
@ -345,6 +346,7 @@ namespace SHADE
componentMap.Add(createComponentSet<SHAnimatorComponent, Animator>());
componentMap.Add(createComponentSet<SHParticleEmitterComponent, ParticleEmitter>());
componentMap.Add(createComponentSet<SHNavigationComponent, Navigation>());
componentMap.Add(createComponentSet<SHToggleButtonComponent, Toggle>());
}
/*---------------------------------------------------------------------------------*/