Scene changes and bug fixes #440
|
@ -3,6 +3,6 @@
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@ -3,6 +3,6 @@
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@ -3,6 +3,6 @@
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SubPass: UI
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SubPass: UI
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@ -7180,7 +7180,7 @@
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- EID: 228
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Name: ScoreZone
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IsActive: true
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NumberOfChildren: 1
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NumberOfChildren: 2
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Components:
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Transform Component:
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Translate: {x: -7.47360849, y: 1.4327563, z: -2.44241929}
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@ -7217,6 +7217,7 @@
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Scripts:
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- Type: ScoringZone
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Enabled: true
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startingParticleCount: 10
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- EID: 215
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Name: CollisionWall
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IsActive: true
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@ -7240,10 +7241,40 @@
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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Scripts: ~
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Name: Particle
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Components:
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Transform Component:
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Translate: {x: 0, y: 0, z: 0}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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classSHADE::SHParticleEmitterComponent:
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Emission Count: 10
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Is Passive: false
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Emission Interval: 0
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Min Life: 0.5
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Max Life: 0.5
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Minimum Speed: 1
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Maximum Speed: 1.5
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Minimum Size: 0.200000003
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Maximum Size: 0.300000012
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Size Decay: 0.985000014
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Angular Ranges And Offset: {x: 6.19999981, y: 3.1400001, z: 6.19999981, w: 0}
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Rotation Speed: 0.0500000007
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Rotation Decay: 0
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Texture Asset ID: 0
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Custom Update Shader Asset ID: 37407233
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Color Tint: {x: 0, y: 0, z: 0, w: 1}
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Acceleration: {x: 0, y: -0.0299999993, z: 0}
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IsActive: true
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Scripts: ~
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- EID: 225
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Name: ScoreZone
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IsActive: true
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NumberOfChildren: 1
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NumberOfChildren: 2
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Components:
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Transform Component:
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Translate: {x: 1.97487497, y: 1.3500793, z: -10.195508}
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@ -7280,6 +7311,7 @@
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Scripts:
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- Type: ScoringZone
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Enabled: true
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startingParticleCount: 10
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- EID: 214
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Name: CollisionWall
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IsActive: true
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@ -7303,10 +7335,40 @@
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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Scripts: ~
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- EID: 575
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Name: Particle
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Translate: {x: 0, y: 0, z: 0}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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classSHADE::SHParticleEmitterComponent:
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Emission Count: 10
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Emission Interval: 0
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Angular Ranges And Offset: {x: 6.19999981, y: 3.1400001, z: 6.19999981, w: 0}
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Rotation Speed: 0.0500000007
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Custom Update Shader Asset ID: 37407233
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Color Tint: {x: 0, y: 0, z: 0, w: 1}
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Acceleration: {x: 0, y: -0.0299999993, z: 0}
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IsActive: true
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Scripts: ~
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- EID: 224
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Name: ScoreZone
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IsActive: true
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NumberOfChildren: 1
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NumberOfChildren: 2
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Components:
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Transform Component:
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Translate: {x: -5.47656107, y: 1.4327563, z: -2.44241929}
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|
@ -7343,6 +7405,7 @@
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Scripts:
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- Type: ScoringZone
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Enabled: true
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startingParticleCount: 10
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- EID: 213
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Name: CollisionWall
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IsActive: true
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@ -7366,10 +7429,40 @@
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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Scripts: ~
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- EID: 572
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Name: Particle
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Components:
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Transform Component:
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Translate: {x: 0, y: 0, z: 0}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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classSHADE::SHParticleEmitterComponent:
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Emission Count: 10
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Is Passive: false
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Emission Interval: 0
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Min Life: 0.5
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Max Life: 0.5
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Minimum Speed: 1
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Maximum Speed: 1.5
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Minimum Size: 0.200000003
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Maximum Size: 0.300000012
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Size Decay: 0.985000014
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Angular Ranges And Offset: {x: 6.19999981, y: 3.1400001, z: 6.19999981, w: 0}
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Rotation Speed: 0.0500000007
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Texture Asset ID: 0
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Custom Update Shader Asset ID: 37407233
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Color Tint: {x: 0, y: 0, z: 0, w: 1}
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Acceleration: {x: 0, y: -0.0299999993, z: 0}
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IsActive: true
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Scripts: ~
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- EID: 223
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Name: ScoreZone
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IsActive: true
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NumberOfChildren: 1
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NumberOfChildren: 2
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Components:
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Transform Component:
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Translate: {x: 6.09239721, y: 1.4327563, z: -6.03106117}
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@ -7406,6 +7499,7 @@
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Scripts:
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- Type: ScoringZone
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Enabled: true
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startingParticleCount: 10
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- EID: 212
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Name: CollisionWall
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IsActive: true
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@ -7429,10 +7523,40 @@
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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Scripts: ~
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Name: Particle
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Components:
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Transform Component:
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Translate: {x: 0, y: 0, z: 0}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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classSHADE::SHParticleEmitterComponent:
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Emission Count: 10
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Is Passive: false
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Emission Interval: 0
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Min Life: 0.5
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Max Life: 0.5
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Minimum Speed: 1
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Maximum Speed: 1.5
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Minimum Size: 0.200000003
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Maximum Size: 0.300000012
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Size Decay: 0.985000014
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Angular Ranges And Offset: {x: 6.19999981, y: 3.1400001, z: 6.19999981, w: 0}
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Rotation Speed: 0.0500000007
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Rotation Decay: 0
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Texture Asset ID: 0
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Custom Update Shader Asset ID: 37407233
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Color Tint: {x: 0, y: 0, z: 0, w: 1}
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Acceleration: {x: 0, y: -0.0299999993, z: 0}
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IsActive: true
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Scripts: ~
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- EID: 222
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Name: ScoreZone
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IsActive: true
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NumberOfChildren: 1
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NumberOfChildren: 2
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Components:
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Transform Component:
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Translate: {x: 6.09239721, y: 1.4327563, z: -3.94262314}
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|
@ -7469,6 +7593,7 @@
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Scripts:
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- Type: ScoringZone
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Enabled: true
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startingParticleCount: 10
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- EID: 211
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Name: CollisionWall
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IsActive: true
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@ -7492,6 +7617,36 @@
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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Scripts: ~
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Name: Particle
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Components:
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Transform Component:
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Translate: {x: 0, y: 0, z: 0}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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classSHADE::SHParticleEmitterComponent:
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Emission Count: 10
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Emission Interval: 0
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Min Life: 0.5
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Max Life: 0.5
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Minimum Speed: 1
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Minimum Size: 0.200000003
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Maximum Size: 0.300000012
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Size Decay: 0.985000014
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Angular Ranges And Offset: {x: 6.19999981, y: 3.1400001, z: 6.19999981, w: 0}
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Rotation Speed: 0.0500000007
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Rotation Decay: 0
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Texture Asset ID: 0
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Custom Update Shader Asset ID: 37407233
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Color Tint: {x: 0, y: 0, z: 0, w: 1}
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Acceleration: {x: 0, y: -0.0299999993, z: 0}
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IsActive: true
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Scripts: ~
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- EID: 198
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Name: ====Raccoon====
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IsActive: true
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|
@ -8359,4 +8514,100 @@
|
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soundDistance: 10
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highlightSpeed: 200
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highlightThickness: 60
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highlightLowerClamp: 0.25
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highlightLowerClamp: 0.25
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- EID: 66150
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Name: ParticlesDeco
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IsActive: true
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Components: ~
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Scripts: ~
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Name: Water particles
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Components:
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Transform Component:
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Translate: {x: 1.93323815, y: 1.15519547, z: -0.353647888}
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 1, y: 1, z: 1}
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classSHADE::SHParticleEmitterComponent:
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Emission Count: 3
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Texture Asset ID: 0
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Scripts: ~
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- EID: 66147
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Name: Water particles
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IsActive: true
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Components:
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Transform Component:
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Translate: {x: -5.35778379, y: 1.15327418, z: -9.67887211}
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Rotate: {x: -0, y: 0, z: -0}
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classSHADE::SHParticleEmitterComponent:
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Emission Count: 3
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Scripts: ~
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@ -18,7 +18,7 @@
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Position: {x: 0, y: 0, z: 0}
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Type: Directional
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Direction: {x: 15, y: -90, z: 15}
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Color: {x: 1, y: 1, z: 1, w: 1}
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Color: {x: 0.881057262, y: 0.735790312, z: 0.32214871, w: 1}
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Layer: 4294967295
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Casting Shadows: false
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|
@ -53,7 +53,7 @@
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Position: {x: 2, y: 1.5, z: -5.5999999}
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Type: Directional
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Direction: {x: -0.0780000016, y: 0.159999996, z: -1}
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Color: {x: 0, y: 0, z: 0, w: 1}
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Color: {x: 0.845814943, y: 0.612846136, z: 0.208659217, w: 1}
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Layer: 4294967295
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Strength: 1
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Casting Shadows: true
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|
@ -2740,7 +2740,7 @@
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- EID: 13
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Name: ScoreZone
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IsActive: true
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NumberOfChildren: 1
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Components:
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Transform Component:
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Translate: {x: 2.24178481, y: 1.4327563, z: 9.46397972}
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|
@ -2777,6 +2777,7 @@
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Scripts:
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- Type: ScoringZone
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Enabled: true
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startingParticleCount: 10
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Name: CollisionWall
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|
@ -2800,10 +2801,40 @@
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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Scripts: ~
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Name: Particle
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Components:
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Transform Component:
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Translate: {x: 0, y: 0, z: 0}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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classSHADE::SHParticleEmitterComponent:
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Emission Count: 10
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Emission Interval: 0
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Rotation Speed: 0.0500000007
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Texture Asset ID: 0
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Custom Update Shader Asset ID: 37407233
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Color Tint: {x: 0, y: 0, z: 0, w: 1}
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||||
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|
||||
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|
||||
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|
||||
Name: ScoreZone
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
Translate: {x: -0.5, y: 1.5, z: -5}
|
||||
|
@ -2840,6 +2871,7 @@
|
|||
Scripts:
|
||||
- Type: ScoringZone
|
||||
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|
||||
startingParticleCount: 10
|
||||
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|
||||
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|
||||
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|
||||
|
@ -2863,6 +2895,36 @@
|
|||
Rotation Offset: {x: 0, y: 0, z: 0}
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||||
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|
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|
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|
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|
||||
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|
||||
|
@ -2945,6 +3007,7 @@
|
|||
Scripts:
|
||||
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|
||||
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|
||||
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|
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|
||||
|
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|
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|
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||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -1.54310393, y: 1.44638538, z: 7.98654604}
|
||||
|
@ -8887,6 +9157,7 @@
|
|||
Scripts:
|
||||
- Type: ScoringZone
|
||||
Enabled: true
|
||||
startingParticleCount: 10
|
||||
- EID: 518
|
||||
Name: CollisionWall
|
||||
IsActive: true
|
||||
|
@ -8910,10 +9181,40 @@
|
|||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 603
|
||||
Name: Particle
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
classSHADE::SHParticleEmitterComponent:
|
||||
Emission Count: 10
|
||||
Is Passive: false
|
||||
Emission Interval: 0
|
||||
Min Life: 0.5
|
||||
Max Life: 0.5
|
||||
Minimum Speed: 1
|
||||
Maximum Speed: 1.5
|
||||
Minimum Size: 0.200000003
|
||||
Maximum Size: 0.300000012
|
||||
Size Decay: 0.985000014
|
||||
Angular Ranges And Offset: {x: 6.19999981, y: 3.1400001, z: 6.19999981, w: 0}
|
||||
Rotation Speed: 0.0500000007
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Update Shader Asset ID: 37407233
|
||||
Color Tint: {x: 0, y: 0, z: 0, w: 1}
|
||||
Acceleration: {x: 0, y: -0.0299999993, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 517
|
||||
Name: ScoreZone
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
|
||||
NumberOfChildren: 2
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -1.29031229, y: 1.42268324, z: 1.50382555}
|
||||
|
@ -8950,6 +9251,7 @@
|
|||
Scripts:
|
||||
- Type: ScoringZone
|
||||
Enabled: true
|
||||
startingParticleCount: 10
|
||||
- EID: 516
|
||||
Name: CollisionWall
|
||||
IsActive: true
|
||||
|
@ -8973,10 +9275,40 @@
|
|||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 604
|
||||
Name: Particle
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
classSHADE::SHParticleEmitterComponent:
|
||||
Emission Count: 10
|
||||
Is Passive: false
|
||||
Emission Interval: 0
|
||||
Min Life: 0.5
|
||||
Max Life: 0.5
|
||||
Minimum Speed: 1
|
||||
Maximum Speed: 1.5
|
||||
Minimum Size: 0.200000003
|
||||
Maximum Size: 0.300000012
|
||||
Size Decay: 0.985000014
|
||||
Angular Ranges And Offset: {x: 6.19999981, y: 3.1400001, z: 6.19999981, w: 0}
|
||||
Rotation Speed: 0.0500000007
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Update Shader Asset ID: 37407233
|
||||
Color Tint: {x: 0, y: 0, z: 0, w: 1}
|
||||
Acceleration: {x: 0, y: -0.0299999993, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 131620
|
||||
Name: ScoreZone
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
|
||||
NumberOfChildren: 2
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 10.9849348, y: 3.6516223, z: -1.48581266}
|
||||
|
@ -9013,6 +9345,7 @@
|
|||
Scripts:
|
||||
- Type: ScoringZone
|
||||
Enabled: true
|
||||
startingParticleCount: 10
|
||||
- EID: 66051
|
||||
Name: CollisionWall
|
||||
IsActive: true
|
||||
|
@ -9036,6 +9369,36 @@
|
|||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 605
|
||||
Name: Particle
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
classSHADE::SHParticleEmitterComponent:
|
||||
Emission Count: 10
|
||||
Is Passive: false
|
||||
Emission Interval: 0
|
||||
Min Life: 0.5
|
||||
Max Life: 0.5
|
||||
Minimum Speed: 1
|
||||
Maximum Speed: 1.5
|
||||
Minimum Size: 0.200000003
|
||||
Maximum Size: 0.300000012
|
||||
Size Decay: 0.985000014
|
||||
Angular Ranges And Offset: {x: 6.19999981, y: 3.1400001, z: 6.19999981, w: 0}
|
||||
Rotation Speed: 0.0500000007
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Update Shader Asset ID: 37407233
|
||||
Color Tint: {x: 0, y: 0, z: 0, w: 1}
|
||||
Acceleration: {x: 0, y: -0.0299999993, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 554
|
||||
Name: CameraPoints
|
||||
IsActive: true
|
||||
|
@ -12741,9 +13104,9 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -1.78079093, y: -0.150818765, z: 0.483723372}
|
||||
Translate: {x: 0.0993275642, y: 0.00163418055, z: 0.00153395347}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1.00025964, y: 1, z: 1.00025964}
|
||||
Scale: {x: 1.00048888, y: 1, z: 1.00048888}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 150010583
|
||||
|
@ -14885,4 +15248,250 @@
|
|||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 66150
|
||||
Name: ParticlesDeco
|
||||
IsActive: true
|
||||
NumberOfChildren: 8
|
||||
Components: ~
|
||||
Scripts: ~
|
||||
- EID: 606
|
||||
Name: Light particles
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 4.116467, y: 1.89355922, z: 4.89108658}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
classSHADE::SHParticleEmitterComponent:
|
||||
Emission Count: 3
|
||||
Is Passive: true
|
||||
Emission Interval: 2.29999995
|
||||
Min Life: 0.300000012
|
||||
Max Life: 0.5
|
||||
Minimum Speed: 1
|
||||
Maximum Speed: 1.5
|
||||
Minimum Size: 0.100000001
|
||||
Maximum Size: 0.200000003
|
||||
Size Decay: 0.959999979
|
||||
Angular Ranges And Offset: {x: 6.19999981, y: 0, z: 6.19999981, w: 0}
|
||||
Rotation Speed: 0
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.832599103, y: 0.757529616, z: 0.0916959345, w: 1}
|
||||
Acceleration: {x: 0, y: -0.100000001, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 608
|
||||
Name: Light particles
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 4.30909538, y: 1.8720628, z: 5.92373705}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
classSHADE::SHParticleEmitterComponent:
|
||||
Emission Count: 3
|
||||
Is Passive: true
|
||||
Emission Interval: 3.20000005
|
||||
Min Life: 0.300000012
|
||||
Max Life: 0.5
|
||||
Minimum Speed: 1
|
||||
Maximum Speed: 1.5
|
||||
Minimum Size: 0.100000001
|
||||
Maximum Size: 0.200000003
|
||||
Size Decay: 0.959999979
|
||||
Angular Ranges And Offset: {x: 6.19999981, y: 0, z: 6.19999981, w: 0}
|
||||
Rotation Speed: 0
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.832599103, y: 0.757529616, z: 0.0916959345, w: 1}
|
||||
Acceleration: {x: 0, y: -0.100000001, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 609
|
||||
Name: Light particles
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 4.20589209, y: 1.8720628, z: 7.00559092}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
classSHADE::SHParticleEmitterComponent:
|
||||
Emission Count: 3
|
||||
Is Passive: true
|
||||
Emission Interval: 2.5
|
||||
Min Life: 0.300000012
|
||||
Max Life: 0.5
|
||||
Minimum Speed: 1
|
||||
Maximum Speed: 1.5
|
||||
Minimum Size: 0.100000001
|
||||
Maximum Size: 0.200000003
|
||||
Size Decay: 0.959999979
|
||||
Angular Ranges And Offset: {x: 6.19999981, y: 0, z: 6.19999981, w: 0}
|
||||
Rotation Speed: 0
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.832599103, y: 0.757529616, z: 0.0916959345, w: 1}
|
||||
Acceleration: {x: 0, y: -0.100000001, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 610
|
||||
Name: Light particles
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 4.41353178, y: 1.8720628, z: 9.03471375}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
classSHADE::SHParticleEmitterComponent:
|
||||
Emission Count: 3
|
||||
Is Passive: true
|
||||
Emission Interval: 3.29999995
|
||||
Min Life: 0.300000012
|
||||
Max Life: 0.5
|
||||
Minimum Speed: 1
|
||||
Maximum Speed: 1.5
|
||||
Minimum Size: 0.100000001
|
||||
Maximum Size: 0.200000003
|
||||
Size Decay: 0.959999979
|
||||
Angular Ranges And Offset: {x: 6.19999981, y: 0, z: 6.19999981, w: 0}
|
||||
Rotation Speed: 0
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.832599103, y: 0.757529616, z: 0.0916959345, w: 1}
|
||||
Acceleration: {x: 0, y: -0.100000001, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 611
|
||||
Name: Water particles
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 2.49841309, y: 1.11244416, z: -0.787879944}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
classSHADE::SHParticleEmitterComponent:
|
||||
Emission Count: 3
|
||||
Is Passive: true
|
||||
Emission Interval: 2
|
||||
Min Life: 0.300000012
|
||||
Max Life: 0.300000012
|
||||
Minimum Speed: 0
|
||||
Maximum Speed: 0
|
||||
Minimum Size: 0.0500000007
|
||||
Maximum Size: 0.100000001
|
||||
Size Decay: 0.980000019
|
||||
Angular Ranges And Offset: {x: 0, y: -1.50999999, z: 0, w: 0}
|
||||
Rotation Speed: 0
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
|
||||
Acceleration: {x: 0, y: -0.100000001, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 612
|
||||
Name: Light particles
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 4.116467, y: 1.89355922, z: 4.89108658}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
classSHADE::SHParticleEmitterComponent:
|
||||
Emission Count: 3
|
||||
Is Passive: true
|
||||
Emission Interval: 2.29999995
|
||||
Min Life: 0.300000012
|
||||
Max Life: 0.5
|
||||
Minimum Speed: 1
|
||||
Maximum Speed: 1.5
|
||||
Minimum Size: 0.100000001
|
||||
Maximum Size: 0.200000003
|
||||
Size Decay: 0.959999979
|
||||
Angular Ranges And Offset: {x: 6.19999981, y: 0, z: 6.19999981, w: 0}
|
||||
Rotation Speed: 0
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.832599103, y: 0.757529616, z: 0.0916959345, w: 1}
|
||||
Acceleration: {x: 0, y: -0.100000001, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 613
|
||||
Name: Water particles
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 1.49607766, y: 1.11244416, z: -0.783726573}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
classSHADE::SHParticleEmitterComponent:
|
||||
Emission Count: 3
|
||||
Is Passive: true
|
||||
Emission Interval: 0
|
||||
Min Life: 0.100000001
|
||||
Max Life: 0.100000001
|
||||
Minimum Speed: 0
|
||||
Maximum Speed: 0
|
||||
Minimum Size: 0.0500000007
|
||||
Maximum Size: 0.100000001
|
||||
Size Decay: 1
|
||||
Angular Ranges And Offset: {x: 0, y: -1.50999999, z: 0, w: 0}
|
||||
Rotation Speed: 0
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
|
||||
Acceleration: {x: 0, y: -0.899999976, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 615
|
||||
Name: Water particles
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 1.50316513, y: 0.708620548, z: -0.793335676}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
classSHADE::SHParticleEmitterComponent:
|
||||
Emission Count: 3
|
||||
Is Passive: true
|
||||
Emission Interval: 0
|
||||
Min Life: 0.100000001
|
||||
Max Life: 0.100000001
|
||||
Minimum Speed: 1
|
||||
Maximum Speed: 1.5
|
||||
Minimum Size: 0.0199999996
|
||||
Maximum Size: 0.0199999996
|
||||
Size Decay: 1
|
||||
Angular Ranges And Offset: {x: 6.11999989, y: 0, z: 6.11999989, w: 0}
|
||||
Rotation Speed: 0
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
|
||||
Acceleration: {x: 0, y: 0.100000001, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
|
@ -19,6 +19,7 @@ public class Item : Script
|
|||
private bool playSound = false;
|
||||
private bool caputurePos = false;
|
||||
private Vector3 firstPostion;
|
||||
private Vector3 firstRotation;
|
||||
private Collider collider;
|
||||
public float density = 1.0f;
|
||||
public bool dontReturn = false;
|
||||
|
@ -101,7 +102,7 @@ public class Item : Script
|
|||
|
||||
if (transform)
|
||||
{
|
||||
transform.LocalEulerAngles = Vector3.Zero;
|
||||
transform.LocalEulerAngles = firstRotation;
|
||||
transform.LocalPosition = firstPostion;
|
||||
}
|
||||
|
||||
|
@ -129,6 +130,7 @@ public class Item : Script
|
|||
if (!caputurePos)
|
||||
{
|
||||
firstPostion = transform.LocalPosition;
|
||||
firstRotation = transform.LocalEulerAngles;
|
||||
caputurePos = true;
|
||||
}
|
||||
|
||||
|
|
|
@ -4,7 +4,17 @@ using System;
|
|||
public class ScoringZone : Script
|
||||
{
|
||||
|
||||
private ParticleEmitter particle;
|
||||
public int startingParticleCount = 10;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
particle = GetComponentInChildren<ParticleEmitter>();
|
||||
if (!particle)
|
||||
Debug.LogError("PARTICLE MISSING");
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -14,6 +24,8 @@ public class ScoringZone : Script
|
|||
{
|
||||
GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score * GameManager.Instance.currMultiplierCombo;
|
||||
GameManager.Instance.ItemScored();
|
||||
particle.EmissionCount = startingParticleCount * GameManager.Instance.currMultiplierCombo;
|
||||
particle.Emit();
|
||||
info.GameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -131,7 +131,7 @@ void main()
|
|||
ParticleData particle;
|
||||
|
||||
// Get seed for randomization
|
||||
uint pixel_index = uint (emitterPosition.x + emitterPosition.y + floatBitsToUint(genericDataBuffer.data.elapsedTime) * (gl_GlobalInvocationID.x + 1));
|
||||
uint pixel_index = uint (emitterPosition.x * emitterPosition.y + floatBitsToUint(genericDataBuffer.data.elapsedTime) * (gl_GlobalInvocationID.x + 1));
|
||||
uint seed = pcg_hash (pixel_index);
|
||||
|
||||
int index = freelist.freeIndices[freelistIndex];
|
||||
|
|
Binary file not shown.
|
@ -0,0 +1,163 @@
|
|||
#version 450
|
||||
|
||||
layout(local_size_x = 128) in;
|
||||
|
||||
struct DrawArraysIndirectArgs
|
||||
{
|
||||
uint count;
|
||||
uint instanceCount;
|
||||
uint first;
|
||||
uint baseInstance;
|
||||
};
|
||||
|
||||
struct ParticleData
|
||||
{
|
||||
vec4 position;
|
||||
vec4 orientationSpeedDecay;
|
||||
vec4 velocity;
|
||||
vec4 acceleration;
|
||||
vec4 scaleAndDecay;
|
||||
vec4 colorTint;
|
||||
float life;
|
||||
uint textureIndex;
|
||||
};
|
||||
|
||||
struct GenericData
|
||||
{
|
||||
//! Delta time
|
||||
float dt;
|
||||
|
||||
//! Elapsed time of the application
|
||||
float elapsedTime;
|
||||
|
||||
//! Viewport width of the scene (excluding imgui, that means smaller than window)
|
||||
uint viewportWidth;
|
||||
|
||||
//! Ditto but for height
|
||||
uint viewportHeight;
|
||||
};
|
||||
|
||||
layout(set = 1, binding = 0) uniform CameraData
|
||||
{
|
||||
vec4 position;
|
||||
mat4 vpMat;
|
||||
mat4 viewMat;
|
||||
mat4 projMat;
|
||||
} cameraData;
|
||||
|
||||
|
||||
layout (set = 0, binding = 0) uniform GenericDataBuffer
|
||||
{
|
||||
GenericData data;
|
||||
} genericDataBuffer;
|
||||
|
||||
layout (std430, set = 2, binding = 1) coherent restrict readonly buffer ParticlesInputBuffer
|
||||
{
|
||||
ParticleData data[];
|
||||
} inputParticles;
|
||||
|
||||
// output buffer not needed
|
||||
layout (std430, set = 2, binding = 2) coherent restrict buffer ParticlesOutputBuffer
|
||||
{
|
||||
ParticleData data[];
|
||||
} outputParticles;
|
||||
|
||||
layout (std430, set = 2, binding = 3) coherent restrict buffer ParticlesFreelistBuffer
|
||||
{
|
||||
int freeCount;
|
||||
int freeIndices[];
|
||||
|
||||
} freelist;
|
||||
|
||||
layout (std430, set = 2, binding = 4) coherent restrict buffer IndicesData
|
||||
{
|
||||
uint indices[];
|
||||
};
|
||||
|
||||
layout (std140, set = 2, binding = 5) coherent restrict buffer IndirectDrawArgs
|
||||
{
|
||||
DrawArraysIndirectArgs indirectArgs;
|
||||
};
|
||||
|
||||
// push constants
|
||||
layout(std140, push_constant) uniform EmitterPushConstant
|
||||
{
|
||||
vec4 emitterPosition;
|
||||
uint emissionCount;
|
||||
|
||||
} emitterPushConstant;
|
||||
|
||||
uint pcg_hash(uint seed)
|
||||
{
|
||||
uint state = seed * 747796405u + 2891336453u;
|
||||
uint word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u;
|
||||
return (word >> 22u) ^ word;
|
||||
}
|
||||
|
||||
// Used to advance the PCG state.
|
||||
uint rand_pcg(inout uint rng_state)
|
||||
{
|
||||
uint state = rng_state;
|
||||
rng_state = rng_state * 747796405u + 2891336453u;
|
||||
uint word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u;
|
||||
return (word >> 22u) ^ word;
|
||||
}
|
||||
|
||||
// Advances the prng state and returns the corresponding random float.
|
||||
float rand(inout uint state)
|
||||
{
|
||||
uint x = rand_pcg(state);
|
||||
state = x;
|
||||
return float(x)*uintBitsToFloat(0x2f800004u);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
uint index = gl_GlobalInvocationID.x;
|
||||
|
||||
ParticleData particle = inputParticles.data[index];
|
||||
|
||||
// Get seed for randomization
|
||||
uint pixel_index = uint (particle.velocity.x + particle.velocity.y + floatBitsToUint(genericDataBuffer.data.elapsedTime) * (gl_GlobalInvocationID.x + 1));
|
||||
uint seed = pcg_hash (pixel_index);
|
||||
|
||||
|
||||
if (particle.life > 0.0f)
|
||||
{
|
||||
// update position from velocity
|
||||
particle.position += particle.velocity * genericDataBuffer.data.dt;
|
||||
particle.velocity += particle.acceleration;
|
||||
particle.life -= genericDataBuffer.data.dt;
|
||||
particle.orientationSpeedDecay.x += particle.orientationSpeedDecay.y;
|
||||
particle.scaleAndDecay.x *= particle.scaleAndDecay.z;
|
||||
particle.scaleAndDecay.y *= particle.scaleAndDecay.w;
|
||||
|
||||
if (particle.colorTint.xyz == vec3(0.0f))
|
||||
{
|
||||
particle.colorTint.xyz = vec3 (rand (seed), rand(seed), rand(seed));
|
||||
}
|
||||
|
||||
if (particle.orientationSpeedDecay.y > 0.0f)
|
||||
{
|
||||
particle.orientationSpeedDecay.y -= particle.orientationSpeedDecay.z * genericDataBuffer.data.dt;
|
||||
if (particle.orientationSpeedDecay.y < 0.0f)
|
||||
particle.orientationSpeedDecay.y = 0.0f;
|
||||
}
|
||||
|
||||
if (particle.life < 0.0f || particle.scaleAndDecay.x < 0.0f || particle.scaleAndDecay.y < 0.0f)
|
||||
{
|
||||
particle.life = 0.0f;
|
||||
particle.position.x = 9999.0f;
|
||||
|
||||
outputParticles.data[index] = particle;
|
||||
freelist.freeIndices[atomicAdd(freelist.freeCount, 1)] = int (index);
|
||||
return;
|
||||
}
|
||||
|
||||
uint drawIndex = atomicAdd (indirectArgs.instanceCount, 1);
|
||||
indices[drawIndex] = index;
|
||||
|
||||
}
|
||||
|
||||
outputParticles.data[index] = particle;
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: ParticleUpdateRandomColor_CS
|
||||
ID: 37407233
|
||||
Type: 2
|
Binary file not shown.
Binary file not shown.
|
@ -1,3 +1,3 @@
|
|||
Name: TX_cutscene_04a
|
||||
ID: 51238312
|
||||
ID: 59076169
|
||||
Type: 3
|
||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -1,3 +1,3 @@
|
|||
Name: TX_cutscene_04b
|
||||
ID: 61471971
|
||||
ID: 66572525
|
||||
Type: 3
|
||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -1,3 +1,3 @@
|
|||
Name: TX_cutscene_04c
|
||||
ID: 58217538
|
||||
ID: 66182834
|
||||
Type: 3
|
||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -1,3 +1,3 @@
|
|||
Name: TX_cutscene_05a
|
||||
ID: 61980534
|
||||
ID: 58009216
|
||||
Type: 3
|
||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -1,3 +1,3 @@
|
|||
Name: TX_cutscene_05b
|
||||
ID: 51561286
|
||||
ID: 55022275
|
||||
Type: 3
|
||||
|
|
|
@ -147,7 +147,7 @@ namespace SHADE
|
|||
//SHAssetManager::CompileAsset("../../Assets/Shaders/Anim_VS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/Particle_VS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/Particle_FS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/ParticleEmit_CS.glsl", false);
|
||||
SHAssetManager::CompileAsset("../../Assets/Shaders/ParticleEmit_CS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/ParticleUpdate_CS.glsl", false);
|
||||
|
||||
// Load Built In Shaders
|
||||
|
|
|
@ -14,8 +14,8 @@
|
|||
#include <map>
|
||||
#include <list>
|
||||
|
||||
#define DRAW_NAVIGATION_DATA
|
||||
#define DRAW_NAVIGATION_PATH
|
||||
//#define DRAW_NAVIGATION_DATA
|
||||
//#define DRAW_NAVIGATION_PATH
|
||||
|
||||
|
||||
namespace SHADE
|
||||
|
|
Loading…
Reference in New Issue