Scene changes and bug fixes #440

Merged
glencelow merged 5 commits from PlayerController into main 2023-03-25 02:44:16 +08:00
32 changed files with 1411 additions and 212 deletions
Showing only changes of commit ff6a49e0a7 - Show all commits

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Name: cushionCollider
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 2.4944241, y: 2.95288348, z: 3.43151593}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Collider Component:
Colliders:
- Is Trigger: false
Collision Tag: 0
Type: Box
Half Extents: {x: 0.649999976, y: 0.5, z: 0.200000003}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0.261799395, y: 0, z: 0}
IsActive: true
Scripts: ~
- EID: 553 - EID: 553
Name: TweenManager Name: TweenManager
IsActive: true IsActive: true
@ -8850,7 +9120,7 @@
- EID: 522 - EID: 522
Name: ScoreZone Name: ScoreZone
IsActive: true IsActive: true
NumberOfChildren: 1 NumberOfChildren: 2
Components: Components:
Transform Component: Transform Component:
Translate: {x: -1.54310393, y: 1.44638538, z: 7.98654604} Translate: {x: -1.54310393, y: 1.44638538, z: 7.98654604}
@ -8887,6 +9157,7 @@
Scripts: Scripts:
- Type: ScoringZone - Type: ScoringZone
Enabled: true Enabled: true
startingParticleCount: 10
- EID: 518 - EID: 518
Name: CollisionWall Name: CollisionWall
IsActive: true IsActive: true
@ -8910,10 +9181,40 @@
Rotation Offset: {x: 0, y: 0, z: 0} Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true IsActive: true
Scripts: ~ Scripts: ~
- EID: 603
Name: Particle
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
classSHADE::SHParticleEmitterComponent:
Emission Count: 10
Is Passive: false
Emission Interval: 0
Min Life: 0.5
Max Life: 0.5
Minimum Speed: 1
Maximum Speed: 1.5
Minimum Size: 0.200000003
Maximum Size: 0.300000012
Size Decay: 0.985000014
Angular Ranges And Offset: {x: 6.19999981, y: 3.1400001, z: 6.19999981, w: 0}
Rotation Speed: 0.0500000007
Rotation Decay: 0
Texture Asset ID: 0
Custom Update Shader Asset ID: 37407233
Color Tint: {x: 0, y: 0, z: 0, w: 1}
Acceleration: {x: 0, y: -0.0299999993, z: 0}
IsActive: true
Scripts: ~
- EID: 517 - EID: 517
Name: ScoreZone Name: ScoreZone
IsActive: true IsActive: true
NumberOfChildren: 1 NumberOfChildren: 2
Components: Components:
Transform Component: Transform Component:
Translate: {x: -1.29031229, y: 1.42268324, z: 1.50382555} Translate: {x: -1.29031229, y: 1.42268324, z: 1.50382555}
@ -8950,6 +9251,7 @@
Scripts: Scripts:
- Type: ScoringZone - Type: ScoringZone
Enabled: true Enabled: true
startingParticleCount: 10
- EID: 516 - EID: 516
Name: CollisionWall Name: CollisionWall
IsActive: true IsActive: true
@ -8973,10 +9275,40 @@
Rotation Offset: {x: 0, y: 0, z: 0} Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true IsActive: true
Scripts: ~ Scripts: ~
- EID: 604
Name: Particle
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
classSHADE::SHParticleEmitterComponent:
Emission Count: 10
Is Passive: false
Emission Interval: 0
Min Life: 0.5
Max Life: 0.5
Minimum Speed: 1
Maximum Speed: 1.5
Minimum Size: 0.200000003
Maximum Size: 0.300000012
Size Decay: 0.985000014
Angular Ranges And Offset: {x: 6.19999981, y: 3.1400001, z: 6.19999981, w: 0}
Rotation Speed: 0.0500000007
Rotation Decay: 0
Texture Asset ID: 0
Custom Update Shader Asset ID: 37407233
Color Tint: {x: 0, y: 0, z: 0, w: 1}
Acceleration: {x: 0, y: -0.0299999993, z: 0}
IsActive: true
Scripts: ~
- EID: 131620 - EID: 131620
Name: ScoreZone Name: ScoreZone
IsActive: true IsActive: true
NumberOfChildren: 1 NumberOfChildren: 2
Components: Components:
Transform Component: Transform Component:
Translate: {x: 10.9849348, y: 3.6516223, z: -1.48581266} Translate: {x: 10.9849348, y: 3.6516223, z: -1.48581266}
@ -9013,6 +9345,7 @@
Scripts: Scripts:
- Type: ScoringZone - Type: ScoringZone
Enabled: true Enabled: true
startingParticleCount: 10
- EID: 66051 - EID: 66051
Name: CollisionWall Name: CollisionWall
IsActive: true IsActive: true
@ -9036,6 +9369,36 @@
Rotation Offset: {x: 0, y: 0, z: 0} Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true IsActive: true
Scripts: ~ Scripts: ~
- EID: 605
Name: Particle
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
classSHADE::SHParticleEmitterComponent:
Emission Count: 10
Is Passive: false
Emission Interval: 0
Min Life: 0.5
Max Life: 0.5
Minimum Speed: 1
Maximum Speed: 1.5
Minimum Size: 0.200000003
Maximum Size: 0.300000012
Size Decay: 0.985000014
Angular Ranges And Offset: {x: 6.19999981, y: 3.1400001, z: 6.19999981, w: 0}
Rotation Speed: 0.0500000007
Rotation Decay: 0
Texture Asset ID: 0
Custom Update Shader Asset ID: 37407233
Color Tint: {x: 0, y: 0, z: 0, w: 1}
Acceleration: {x: 0, y: -0.0299999993, z: 0}
IsActive: true
Scripts: ~
- EID: 554 - EID: 554
Name: CameraPoints Name: CameraPoints
IsActive: true IsActive: true
@ -12741,9 +13104,9 @@
NumberOfChildren: 0 NumberOfChildren: 0
Components: Components:
Transform Component: Transform Component:
Translate: {x: -1.78079093, y: -0.150818765, z: 0.483723372} Translate: {x: 0.0993275642, y: 0.00163418055, z: 0.00153395347}
Rotate: {x: 0, y: 0, z: 0} Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1.00025964, y: 1, z: 1.00025964} Scale: {x: 1.00048888, y: 1, z: 1.00048888}
IsActive: true IsActive: true
Renderable Component: Renderable Component:
Mesh: 150010583 Mesh: 150010583
@ -14886,3 +15249,249 @@
Clicked: false Clicked: false
IsActive: true IsActive: true
Scripts: ~ Scripts: ~
- EID: 66150
Name: ParticlesDeco
IsActive: true
NumberOfChildren: 8
Components: ~
Scripts: ~
- EID: 606
Name: Light particles
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 4.116467, y: 1.89355922, z: 4.89108658}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
classSHADE::SHParticleEmitterComponent:
Emission Count: 3
Is Passive: true
Emission Interval: 2.29999995
Min Life: 0.300000012
Max Life: 0.5
Minimum Speed: 1
Maximum Speed: 1.5
Minimum Size: 0.100000001
Maximum Size: 0.200000003
Size Decay: 0.959999979
Angular Ranges And Offset: {x: 6.19999981, y: 0, z: 6.19999981, w: 0}
Rotation Speed: 0
Rotation Decay: 0
Texture Asset ID: 0
Custom Update Shader Asset ID: 0
Color Tint: {x: 0.832599103, y: 0.757529616, z: 0.0916959345, w: 1}
Acceleration: {x: 0, y: -0.100000001, z: 0}
IsActive: true
Scripts: ~
- EID: 608
Name: Light particles
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 4.30909538, y: 1.8720628, z: 5.92373705}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
classSHADE::SHParticleEmitterComponent:
Emission Count: 3
Is Passive: true
Emission Interval: 3.20000005
Min Life: 0.300000012
Max Life: 0.5
Minimum Speed: 1
Maximum Speed: 1.5
Minimum Size: 0.100000001
Maximum Size: 0.200000003
Size Decay: 0.959999979
Angular Ranges And Offset: {x: 6.19999981, y: 0, z: 6.19999981, w: 0}
Rotation Speed: 0
Rotation Decay: 0
Texture Asset ID: 0
Custom Update Shader Asset ID: 0
Color Tint: {x: 0.832599103, y: 0.757529616, z: 0.0916959345, w: 1}
Acceleration: {x: 0, y: -0.100000001, z: 0}
IsActive: true
Scripts: ~
- EID: 609
Name: Light particles
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 4.20589209, y: 1.8720628, z: 7.00559092}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
classSHADE::SHParticleEmitterComponent:
Emission Count: 3
Is Passive: true
Emission Interval: 2.5
Min Life: 0.300000012
Max Life: 0.5
Minimum Speed: 1
Maximum Speed: 1.5
Minimum Size: 0.100000001
Maximum Size: 0.200000003
Size Decay: 0.959999979
Angular Ranges And Offset: {x: 6.19999981, y: 0, z: 6.19999981, w: 0}
Rotation Speed: 0
Rotation Decay: 0
Texture Asset ID: 0
Custom Update Shader Asset ID: 0
Color Tint: {x: 0.832599103, y: 0.757529616, z: 0.0916959345, w: 1}
Acceleration: {x: 0, y: -0.100000001, z: 0}
IsActive: true
Scripts: ~
- EID: 610
Name: Light particles
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 4.41353178, y: 1.8720628, z: 9.03471375}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
classSHADE::SHParticleEmitterComponent:
Emission Count: 3
Is Passive: true
Emission Interval: 3.29999995
Min Life: 0.300000012
Max Life: 0.5
Minimum Speed: 1
Maximum Speed: 1.5
Minimum Size: 0.100000001
Maximum Size: 0.200000003
Size Decay: 0.959999979
Angular Ranges And Offset: {x: 6.19999981, y: 0, z: 6.19999981, w: 0}
Rotation Speed: 0
Rotation Decay: 0
Texture Asset ID: 0
Custom Update Shader Asset ID: 0
Color Tint: {x: 0.832599103, y: 0.757529616, z: 0.0916959345, w: 1}
Acceleration: {x: 0, y: -0.100000001, z: 0}
IsActive: true
Scripts: ~
- EID: 611
Name: Water particles
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 2.49841309, y: 1.11244416, z: -0.787879944}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
classSHADE::SHParticleEmitterComponent:
Emission Count: 3
Is Passive: true
Emission Interval: 2
Min Life: 0.300000012
Max Life: 0.300000012
Minimum Speed: 0
Maximum Speed: 0
Minimum Size: 0.0500000007
Maximum Size: 0.100000001
Size Decay: 0.980000019
Angular Ranges And Offset: {x: 0, y: -1.50999999, z: 0, w: 0}
Rotation Speed: 0
Rotation Decay: 0
Texture Asset ID: 0
Custom Update Shader Asset ID: 0
Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
Acceleration: {x: 0, y: -0.100000001, z: 0}
IsActive: true
Scripts: ~
- EID: 612
Name: Light particles
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 4.116467, y: 1.89355922, z: 4.89108658}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
classSHADE::SHParticleEmitterComponent:
Emission Count: 3
Is Passive: true
Emission Interval: 2.29999995
Min Life: 0.300000012
Max Life: 0.5
Minimum Speed: 1
Maximum Speed: 1.5
Minimum Size: 0.100000001
Maximum Size: 0.200000003
Size Decay: 0.959999979
Angular Ranges And Offset: {x: 6.19999981, y: 0, z: 6.19999981, w: 0}
Rotation Speed: 0
Rotation Decay: 0
Texture Asset ID: 0
Custom Update Shader Asset ID: 0
Color Tint: {x: 0.832599103, y: 0.757529616, z: 0.0916959345, w: 1}
Acceleration: {x: 0, y: -0.100000001, z: 0}
IsActive: true
Scripts: ~
- EID: 613
Name: Water particles
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 1.49607766, y: 1.11244416, z: -0.783726573}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
classSHADE::SHParticleEmitterComponent:
Emission Count: 3
Is Passive: true
Emission Interval: 0
Min Life: 0.100000001
Max Life: 0.100000001
Minimum Speed: 0
Maximum Speed: 0
Minimum Size: 0.0500000007
Maximum Size: 0.100000001
Size Decay: 1
Angular Ranges And Offset: {x: 0, y: -1.50999999, z: 0, w: 0}
Rotation Speed: 0
Rotation Decay: 0
Texture Asset ID: 0
Custom Update Shader Asset ID: 0
Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
Acceleration: {x: 0, y: -0.899999976, z: 0}
IsActive: true
Scripts: ~
- EID: 615
Name: Water particles
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 1.50316513, y: 0.708620548, z: -0.793335676}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
classSHADE::SHParticleEmitterComponent:
Emission Count: 3
Is Passive: true
Emission Interval: 0
Min Life: 0.100000001
Max Life: 0.100000001
Minimum Speed: 1
Maximum Speed: 1.5
Minimum Size: 0.0199999996
Maximum Size: 0.0199999996
Size Decay: 1
Angular Ranges And Offset: {x: 6.11999989, y: 0, z: 6.11999989, w: 0}
Rotation Speed: 0
Rotation Decay: 0
Texture Asset ID: 0
Custom Update Shader Asset ID: 0
Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
Acceleration: {x: 0, y: 0.100000001, z: 0}
IsActive: true
Scripts: ~

View File

@ -19,6 +19,7 @@ public class Item : Script
private bool playSound = false; private bool playSound = false;
private bool caputurePos = false; private bool caputurePos = false;
private Vector3 firstPostion; private Vector3 firstPostion;
private Vector3 firstRotation;
private Collider collider; private Collider collider;
public float density = 1.0f; public float density = 1.0f;
public bool dontReturn = false; public bool dontReturn = false;
@ -101,7 +102,7 @@ public class Item : Script
if (transform) if (transform)
{ {
transform.LocalEulerAngles = Vector3.Zero; transform.LocalEulerAngles = firstRotation;
transform.LocalPosition = firstPostion; transform.LocalPosition = firstPostion;
} }
@ -129,6 +130,7 @@ public class Item : Script
if (!caputurePos) if (!caputurePos)
{ {
firstPostion = transform.LocalPosition; firstPostion = transform.LocalPosition;
firstRotation = transform.LocalEulerAngles;
caputurePos = true; caputurePos = true;
} }

View File

@ -4,7 +4,17 @@ using System;
public class ScoringZone : Script public class ScoringZone : Script
{ {
private ParticleEmitter particle;
public int startingParticleCount = 10;
protected override void awake() protected override void awake()
{
particle = GetComponentInChildren<ParticleEmitter>();
if (!particle)
Debug.LogError("PARTICLE MISSING");
}
protected override void update()
{ {
} }
@ -14,6 +24,8 @@ public class ScoringZone : Script
{ {
GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score * GameManager.Instance.currMultiplierCombo; GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score * GameManager.Instance.currMultiplierCombo;
GameManager.Instance.ItemScored(); GameManager.Instance.ItemScored();
particle.EmissionCount = startingParticleCount * GameManager.Instance.currMultiplierCombo;
particle.Emit();
info.GameObject.SetActive(false); info.GameObject.SetActive(false);
} }
} }

View File

@ -131,7 +131,7 @@ void main()
ParticleData particle; ParticleData particle;
// Get seed for randomization // Get seed for randomization
uint pixel_index = uint (emitterPosition.x + emitterPosition.y + floatBitsToUint(genericDataBuffer.data.elapsedTime) * (gl_GlobalInvocationID.x + 1)); uint pixel_index = uint (emitterPosition.x * emitterPosition.y + floatBitsToUint(genericDataBuffer.data.elapsedTime) * (gl_GlobalInvocationID.x + 1));
uint seed = pcg_hash (pixel_index); uint seed = pcg_hash (pixel_index);
int index = freelist.freeIndices[freelistIndex]; int index = freelist.freeIndices[freelistIndex];

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@ -0,0 +1,163 @@
#version 450
layout(local_size_x = 128) in;
struct DrawArraysIndirectArgs
{
uint count;
uint instanceCount;
uint first;
uint baseInstance;
};
struct ParticleData
{
vec4 position;
vec4 orientationSpeedDecay;
vec4 velocity;
vec4 acceleration;
vec4 scaleAndDecay;
vec4 colorTint;
float life;
uint textureIndex;
};
struct GenericData
{
//! Delta time
float dt;
//! Elapsed time of the application
float elapsedTime;
//! Viewport width of the scene (excluding imgui, that means smaller than window)
uint viewportWidth;
//! Ditto but for height
uint viewportHeight;
};
layout(set = 1, binding = 0) uniform CameraData
{
vec4 position;
mat4 vpMat;
mat4 viewMat;
mat4 projMat;
} cameraData;
layout (set = 0, binding = 0) uniform GenericDataBuffer
{
GenericData data;
} genericDataBuffer;
layout (std430, set = 2, binding = 1) coherent restrict readonly buffer ParticlesInputBuffer
{
ParticleData data[];
} inputParticles;
// output buffer not needed
layout (std430, set = 2, binding = 2) coherent restrict buffer ParticlesOutputBuffer
{
ParticleData data[];
} outputParticles;
layout (std430, set = 2, binding = 3) coherent restrict buffer ParticlesFreelistBuffer
{
int freeCount;
int freeIndices[];
} freelist;
layout (std430, set = 2, binding = 4) coherent restrict buffer IndicesData
{
uint indices[];
};
layout (std140, set = 2, binding = 5) coherent restrict buffer IndirectDrawArgs
{
DrawArraysIndirectArgs indirectArgs;
};
// push constants
layout(std140, push_constant) uniform EmitterPushConstant
{
vec4 emitterPosition;
uint emissionCount;
} emitterPushConstant;
uint pcg_hash(uint seed)
{
uint state = seed * 747796405u + 2891336453u;
uint word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u;
return (word >> 22u) ^ word;
}
// Used to advance the PCG state.
uint rand_pcg(inout uint rng_state)
{
uint state = rng_state;
rng_state = rng_state * 747796405u + 2891336453u;
uint word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u;
return (word >> 22u) ^ word;
}
// Advances the prng state and returns the corresponding random float.
float rand(inout uint state)
{
uint x = rand_pcg(state);
state = x;
return float(x)*uintBitsToFloat(0x2f800004u);
}
void main()
{
uint index = gl_GlobalInvocationID.x;
ParticleData particle = inputParticles.data[index];
// Get seed for randomization
uint pixel_index = uint (particle.velocity.x + particle.velocity.y + floatBitsToUint(genericDataBuffer.data.elapsedTime) * (gl_GlobalInvocationID.x + 1));
uint seed = pcg_hash (pixel_index);
if (particle.life > 0.0f)
{
// update position from velocity
particle.position += particle.velocity * genericDataBuffer.data.dt;
particle.velocity += particle.acceleration;
particle.life -= genericDataBuffer.data.dt;
particle.orientationSpeedDecay.x += particle.orientationSpeedDecay.y;
particle.scaleAndDecay.x *= particle.scaleAndDecay.z;
particle.scaleAndDecay.y *= particle.scaleAndDecay.w;
if (particle.colorTint.xyz == vec3(0.0f))
{
particle.colorTint.xyz = vec3 (rand (seed), rand(seed), rand(seed));
}
if (particle.orientationSpeedDecay.y > 0.0f)
{
particle.orientationSpeedDecay.y -= particle.orientationSpeedDecay.z * genericDataBuffer.data.dt;
if (particle.orientationSpeedDecay.y < 0.0f)
particle.orientationSpeedDecay.y = 0.0f;
}
if (particle.life < 0.0f || particle.scaleAndDecay.x < 0.0f || particle.scaleAndDecay.y < 0.0f)
{
particle.life = 0.0f;
particle.position.x = 9999.0f;
outputParticles.data[index] = particle;
freelist.freeIndices[atomicAdd(freelist.freeCount, 1)] = int (index);
return;
}
uint drawIndex = atomicAdd (indirectArgs.instanceCount, 1);
indices[drawIndex] = index;
}
outputParticles.data[index] = particle;
}

Binary file not shown.

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@ -0,0 +1,3 @@
Name: ParticleUpdateRandomColor_CS
ID: 37407233
Type: 2

View File

@ -1,3 +1,3 @@
Name: TX_cutscene_04a Name: TX_cutscene_04a
ID: 51238312 ID: 59076169
Type: 3 Type: 3

View File

@ -1,3 +1,3 @@
Name: TX_cutscene_04b Name: TX_cutscene_04b
ID: 61471971 ID: 66572525
Type: 3 Type: 3

View File

@ -1,3 +1,3 @@
Name: TX_cutscene_04c Name: TX_cutscene_04c
ID: 58217538 ID: 66182834
Type: 3 Type: 3

View File

@ -1,3 +1,3 @@
Name: TX_cutscene_05a Name: TX_cutscene_05a
ID: 61980534 ID: 58009216
Type: 3 Type: 3

View File

@ -1,3 +1,3 @@
Name: TX_cutscene_05b Name: TX_cutscene_05b
ID: 51561286 ID: 55022275
Type: 3 Type: 3

View File

@ -147,7 +147,7 @@ namespace SHADE
//SHAssetManager::CompileAsset("../../Assets/Shaders/Anim_VS.glsl", false); //SHAssetManager::CompileAsset("../../Assets/Shaders/Anim_VS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/Particle_VS.glsl", false); //SHAssetManager::CompileAsset("../../Assets/Shaders/Particle_VS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/Particle_FS.glsl", false); //SHAssetManager::CompileAsset("../../Assets/Shaders/Particle_FS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/ParticleEmit_CS.glsl", false); SHAssetManager::CompileAsset("../../Assets/Shaders/ParticleEmit_CS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/ParticleUpdate_CS.glsl", false); //SHAssetManager::CompileAsset("../../Assets/Shaders/ParticleUpdate_CS.glsl", false);
// Load Built In Shaders // Load Built In Shaders

View File

@ -14,8 +14,8 @@
#include <map> #include <map>
#include <list> #include <list>
#define DRAW_NAVIGATION_DATA //#define DRAW_NAVIGATION_DATA
#define DRAW_NAVIGATION_PATH //#define DRAW_NAVIGATION_PATH
namespace SHADE namespace SHADE