Added Attack animation, Fix Edge case for path finding. Added footsteps. Level 2 merge #444
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@ -14,13 +14,13 @@ Type: 13
|
|||
Name: Walk
|
||||
ID: 229189609
|
||||
Type: 13
|
||||
Name: Alerted by Racoon
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||||
Name: Alerted_by_Racoon
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||||
ID: 227890696
|
||||
Type: 13
|
||||
Name: Alerted Idle
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||||
Name: Alerted_Idle
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||||
ID: 234046577
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||||
Type: 13
|
||||
Name: Alerted Run
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||||
Name: Alerted_Run
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||||
ID: 230172366
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||||
Type: 13
|
||||
Name: Interact
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||||
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@ -47,21 +47,21 @@ Type: 13
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|||
Name: StunEndBack
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||||
ID: 226668516
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||||
Type: 13
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||||
Name: React to Broken Stuff
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||||
Name: React_to_Broken_Stuff
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||||
ID: 228323560
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||||
Type: 13
|
||||
Name: Pickup Item
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||||
Name: Pickup_Item
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||||
ID: 227002263
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||||
Type: 13
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||||
Name: Return Item
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||||
Name: Return_Item
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||||
ID: 222655168
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||||
Type: 13
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||||
Name: Attack Windup
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Name: Attack_Windup
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||||
ID: 223078653
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||||
Type: 13
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||||
Name: Attack Hold
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||||
Name: Attack_Hold
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||||
ID: 228250554
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||||
Type: 13
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||||
Name: Attack Sequence
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||||
Name: Attack_Sequence
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||||
ID: 226129627
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||||
Type: 13
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||||
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Binary file not shown.
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@ -1,3 +1,3 @@
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|||
Name: Level2_NavData
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||||
ID: 267663500
|
||||
ID: 260674210
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||||
Type: 15
|
||||
|
|
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@ -1,4 +1,4 @@
|
|||
- NavData: 0
|
||||
- NavData: 260674210
|
||||
- EID: 20
|
||||
Name: ===== Light =====
|
||||
IsActive: true
|
||||
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@ -5542,19 +5542,61 @@
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|||
Position Offset: {x: 0, y: 0.899999976, z: 0}
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||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Navigation Component:
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||||
Target: {x: 0, y: 0, z: 0}
|
||||
Forward: {x: 0, y: 0, z: 0}
|
||||
Recalculate Path: true
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||||
Unreachable Target: false
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||||
Tolerance: 1
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||||
Acceptance threshold: 0.100000001
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||||
IsActive: true
|
||||
Animator Component:
|
||||
Rig: 76586906
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||||
AnimationController: 0
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||||
IsActive: true
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||||
Scripts:
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||||
- Type: Homeowner1
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||||
- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.AILineOfSight
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Enabled: true
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||||
waypointsPool: 166
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startWaypoint: 162
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||||
patrolSpeed: 0.75
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chaseSpeed: 2
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||||
turningSpeed: 5
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||||
sightDistance: 8
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||||
eyeOffset: [0, 1.64999998, 0]
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||||
distanceToCapture: 0.800000012
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||||
captureTime: 0.5
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footstepSFXIntervalMultiplier: 0.5
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player: 2
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||||
range: 5
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||||
angle: 30
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||||
angleBetween: 0
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||||
distance: 0
|
||||
heightLimit: 1
|
||||
rayOffset: [0, 0, 0]
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||||
withinRange: false
|
||||
withinSight: false
|
||||
lastFoundPos: [0, 0, 0]
|
||||
lastFoundTimer: 0
|
||||
- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.RotateToVelocity
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||||
Enabled: true
|
||||
rotationPerSecond: 5
|
||||
active: true
|
||||
rotateToPlayerLastKnown: false
|
||||
lookAround: false
|
||||
- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.HomeOwnerAI
|
||||
Enabled: true
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||||
idleDuration: 1
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||||
timeoutDuration: 2
|
||||
patrolPointParent: 166
|
||||
patrolSpeed: 1
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||||
chaseSpeed: 3
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||||
alertCooldown: 0
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||||
player: 2
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attackHitbox: 627
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walkingAnim: 229189609
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idleAnim: 224442713
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alertAnim: 227890696
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alertRunAnim: 230172366
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||||
alertIdleAnim: 234046577
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||||
timeoutAnim: 228323560
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||||
atkWindupAnim: 223078653
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||||
atkHoldAnim: 228250554
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||||
atkSeqAnim: 226129627
|
||||
- Type: StateMachine
|
||||
Enabled: true
|
||||
currentStateName: ""
|
||||
currentAnimName: ""
|
||||
- EID: 10
|
||||
Name: Pause Canvas
|
||||
IsActive: false
|
||||
|
@ -5606,7 +5648,7 @@
|
|||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -300, z: 0}
|
||||
Rotate: {x: 0.5, y: 1.63842165, z: 0.5}
|
||||
Rotate: {x: -1.48352981, y: 1.63842165, z: 0.5}
|
||||
Scale: {x: 400, y: 100, z: 500}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
|
@ -6165,7 +6207,7 @@
|
|||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Collision Tag: 7
|
||||
Collision Tag: 8
|
||||
Type: Box
|
||||
Half Extents: {x: 10, y: 1, z: 18}
|
||||
Friction: 0.400000006
|
||||
|
@ -9263,6 +9305,15 @@
|
|||
Density: 1
|
||||
Position Offset: {x: 0.180000007, y: 0.5, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
- Is Trigger: false
|
||||
Collision Tag: 9
|
||||
Type: Box
|
||||
Half Extents: {x: 2, y: 1, z: 0.5}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: -0.100000001}
|
||||
Rotation Offset: {x: 0, y: 0.922214508, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 204
|
||||
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@ -9299,6 +9350,15 @@
|
|||
Density: 1
|
||||
Position Offset: {x: 0.180000007, y: 0.5, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
- Is Trigger: false
|
||||
Collision Tag: 9
|
||||
Type: Box
|
||||
Half Extents: {x: 1.5, y: 1, z: 0.5}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0.200000003, y: 0.5, z: 0.300000012}
|
||||
Rotation Offset: {x: 0, y: 0.448165625, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 236
|
||||
|
@ -10204,6 +10264,15 @@
|
|||
Density: 1
|
||||
Position Offset: {x: -0.474999994, y: 0.600000024, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
- Is Trigger: false
|
||||
Collision Tag: 9
|
||||
Type: Box
|
||||
Half Extents: {x: 4.30000019, y: 1.20000005, z: 1.20000005}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 1.5, y: 0.600000024, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 230
|
||||
|
@ -17061,3 +17130,29 @@
|
|||
Acceleration: {x: 0, y: -0.100000001, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 627
|
||||
Name: AttackHitbox
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -0.10252738, z: -2.20271254}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: true
|
||||
Collision Tag: 5
|
||||
Type: Box
|
||||
Half Extents: {x: 0.600000024, y: 1.79999995, z: 1.5}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 1, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.HomeOwnerAttackHitbox
|
||||
Enabled: true
|
||||
aiGO: 158
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@ -9,15 +9,29 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
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{
|
||||
public class HomeOwnerAttackHitbox:Script
|
||||
{
|
||||
|
||||
protected override void onCollisionEnter(CollisionInfo info)
|
||||
public GameObject aiGO;
|
||||
protected override void update()
|
||||
{
|
||||
Transform transform = GetComponent<Transform>();
|
||||
Transform aiTransform = aiGO.GetComponent<Transform>();
|
||||
|
||||
if(transform)
|
||||
{
|
||||
transform.GlobalPosition = aiTransform.GlobalPosition;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected override void onTriggerStay(CollisionInfo info)
|
||||
{
|
||||
|
||||
PlayerController pc = info.GameObject.GetScript<PlayerController>();
|
||||
HomeOwnerAI ai = GameObject.Parent.GetScript<HomeOwnerAI>();
|
||||
if (pc && ai)
|
||||
HomeOwnerAI ai = aiGO.GetScript<HomeOwnerAI>();
|
||||
if (pc)
|
||||
{
|
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Debug.Log("HomeOwnerAttackHitbox: Player caught");
|
||||
|
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pc.GotCaught();
|
||||
if(ai)
|
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ai.Reset();
|
||||
}
|
||||
}
|
||||
|
||||
|
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@ -502,7 +502,7 @@ public class PlayerController : Script
|
|||
}
|
||||
}
|
||||
|
||||
private void GotCaught()
|
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public void GotCaught()
|
||||
{
|
||||
if (currentState == RaccoonStates.CAUGHT && tranform && respawnPoint)
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||||
{
|
||||
|
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@ -218,6 +218,7 @@ namespace SHADE
|
|||
|
||||
void SHNavigationSystem::GenerateNavigationGridData() noexcept
|
||||
{
|
||||
Clear();
|
||||
GenerateNavigationGridData(origin_editor, size_editor, numRows_editor, numCols_editor);
|
||||
}
|
||||
|
||||
|
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Reference in New Issue