Added Attack animation, Fix Edge case for path finding. Added footsteps. Level 2 merge #444
|
@ -14,13 +14,13 @@ Type: 13
|
||||||
Name: Walk
|
Name: Walk
|
||||||
ID: 229189609
|
ID: 229189609
|
||||||
Type: 13
|
Type: 13
|
||||||
Name: Alerted by Racoon
|
Name: Alerted_by_Racoon
|
||||||
ID: 227890696
|
ID: 227890696
|
||||||
Type: 13
|
Type: 13
|
||||||
Name: Alerted Idle
|
Name: Alerted_Idle
|
||||||
ID: 234046577
|
ID: 234046577
|
||||||
Type: 13
|
Type: 13
|
||||||
Name: Alerted Run
|
Name: Alerted_Run
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||||||
ID: 230172366
|
ID: 230172366
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||||||
Type: 13
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Type: 13
|
||||||
Name: Interact
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Name: Interact
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||||||
|
@ -47,21 +47,21 @@ Type: 13
|
||||||
Name: StunEndBack
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Name: StunEndBack
|
||||||
ID: 226668516
|
ID: 226668516
|
||||||
Type: 13
|
Type: 13
|
||||||
Name: React to Broken Stuff
|
Name: React_to_Broken_Stuff
|
||||||
ID: 228323560
|
ID: 228323560
|
||||||
Type: 13
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Type: 13
|
||||||
Name: Pickup Item
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Name: Pickup_Item
|
||||||
ID: 227002263
|
ID: 227002263
|
||||||
Type: 13
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Type: 13
|
||||||
Name: Return Item
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Name: Return_Item
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||||||
ID: 222655168
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ID: 222655168
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||||||
Type: 13
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Type: 13
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||||||
Name: Attack Windup
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Name: Attack_Windup
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||||||
ID: 223078653
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ID: 223078653
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||||||
Type: 13
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Type: 13
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||||||
Name: Attack Hold
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Name: Attack_Hold
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||||||
ID: 228250554
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ID: 228250554
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||||||
Type: 13
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Type: 13
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||||||
Name: Attack Sequence
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Name: Attack_Sequence
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||||||
ID: 226129627
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ID: 226129627
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||||||
Type: 13
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Type: 13
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||||||
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|
Binary file not shown.
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@ -1,3 +1,3 @@
|
||||||
Name: Level2_NavData
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Name: Level2_NavData
|
||||||
ID: 267663500
|
ID: 260674210
|
||||||
Type: 15
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Type: 15
|
||||||
|
|
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@ -1,4 +1,4 @@
|
||||||
- NavData: 0
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- NavData: 260674210
|
||||||
- EID: 20
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- EID: 20
|
||||||
Name: ===== Light =====
|
Name: ===== Light =====
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||||||
IsActive: true
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IsActive: true
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||||||
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@ -5542,19 +5542,61 @@
|
||||||
Position Offset: {x: 0, y: 0.899999976, z: 0}
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Position Offset: {x: 0, y: 0.899999976, z: 0}
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||||||
Rotation Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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||||||
IsActive: true
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IsActive: true
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||||||
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Navigation Component:
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||||||
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Target: {x: 0, y: 0, z: 0}
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||||||
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Forward: {x: 0, y: 0, z: 0}
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||||||
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Recalculate Path: true
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||||||
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Unreachable Target: false
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||||||
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Tolerance: 1
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||||||
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Acceptance threshold: 0.100000001
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||||||
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IsActive: true
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||||||
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Animator Component:
|
||||||
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Rig: 76586906
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||||||
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AnimationController: 0
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||||||
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IsActive: true
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||||||
Scripts:
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Scripts:
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||||||
- Type: Homeowner1
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- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.AILineOfSight
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||||||
Enabled: true
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Enabled: true
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||||||
waypointsPool: 166
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player: 2
|
||||||
startWaypoint: 162
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range: 5
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||||||
patrolSpeed: 0.75
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angle: 30
|
||||||
chaseSpeed: 2
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angleBetween: 0
|
||||||
turningSpeed: 5
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distance: 0
|
||||||
sightDistance: 8
|
heightLimit: 1
|
||||||
eyeOffset: [0, 1.64999998, 0]
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rayOffset: [0, 0, 0]
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||||||
distanceToCapture: 0.800000012
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withinRange: false
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||||||
captureTime: 0.5
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withinSight: false
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||||||
footstepSFXIntervalMultiplier: 0.5
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lastFoundPos: [0, 0, 0]
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||||||
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lastFoundTimer: 0
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||||||
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- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.RotateToVelocity
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||||||
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Enabled: true
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||||||
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rotationPerSecond: 5
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||||||
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active: true
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||||||
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rotateToPlayerLastKnown: false
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||||||
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lookAround: false
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||||||
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- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.HomeOwnerAI
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||||||
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Enabled: true
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||||||
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idleDuration: 1
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||||||
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timeoutDuration: 2
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||||||
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patrolPointParent: 166
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||||||
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patrolSpeed: 1
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||||||
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chaseSpeed: 3
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||||||
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alertCooldown: 0
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||||||
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player: 2
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||||||
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attackHitbox: 627
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||||||
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walkingAnim: 229189609
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||||||
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idleAnim: 224442713
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||||||
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alertAnim: 227890696
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||||||
|
alertRunAnim: 230172366
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||||||
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alertIdleAnim: 234046577
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||||||
|
timeoutAnim: 228323560
|
||||||
|
atkWindupAnim: 223078653
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||||||
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atkHoldAnim: 228250554
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||||||
|
atkSeqAnim: 226129627
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||||||
|
- Type: StateMachine
|
||||||
|
Enabled: true
|
||||||
|
currentStateName: ""
|
||||||
|
currentAnimName: ""
|
||||||
- EID: 10
|
- EID: 10
|
||||||
Name: Pause Canvas
|
Name: Pause Canvas
|
||||||
IsActive: false
|
IsActive: false
|
||||||
|
@ -5606,7 +5648,7 @@
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0, y: -300, z: 0}
|
Translate: {x: 0, y: -300, z: 0}
|
||||||
Rotate: {x: 0.5, y: 1.63842165, z: 0.5}
|
Rotate: {x: -1.48352981, y: 1.63842165, z: 0.5}
|
||||||
Scale: {x: 400, y: 100, z: 500}
|
Scale: {x: 400, y: 100, z: 500}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
|
@ -6165,7 +6207,7 @@
|
||||||
Collider Component:
|
Collider Component:
|
||||||
Colliders:
|
Colliders:
|
||||||
- Is Trigger: false
|
- Is Trigger: false
|
||||||
Collision Tag: 7
|
Collision Tag: 8
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 10, y: 1, z: 18}
|
Half Extents: {x: 10, y: 1, z: 18}
|
||||||
Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
|
@ -9263,6 +9305,15 @@
|
||||||
Density: 1
|
Density: 1
|
||||||
Position Offset: {x: 0.180000007, y: 0.5, z: 0}
|
Position Offset: {x: 0.180000007, y: 0.5, z: 0}
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||||
|
- Is Trigger: false
|
||||||
|
Collision Tag: 9
|
||||||
|
Type: Box
|
||||||
|
Half Extents: {x: 2, y: 1, z: 0.5}
|
||||||
|
Friction: 0.400000006
|
||||||
|
Bounciness: 0
|
||||||
|
Density: 1
|
||||||
|
Position Offset: {x: 0, y: 0, z: -0.100000001}
|
||||||
|
Rotation Offset: {x: 0, y: 0.922214508, z: 0}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
- EID: 204
|
- EID: 204
|
||||||
|
@ -9299,6 +9350,15 @@
|
||||||
Density: 1
|
Density: 1
|
||||||
Position Offset: {x: 0.180000007, y: 0.5, z: 0}
|
Position Offset: {x: 0.180000007, y: 0.5, z: 0}
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||||
|
- Is Trigger: false
|
||||||
|
Collision Tag: 9
|
||||||
|
Type: Box
|
||||||
|
Half Extents: {x: 1.5, y: 1, z: 0.5}
|
||||||
|
Friction: 0.400000006
|
||||||
|
Bounciness: 0
|
||||||
|
Density: 1
|
||||||
|
Position Offset: {x: 0.200000003, y: 0.5, z: 0.300000012}
|
||||||
|
Rotation Offset: {x: 0, y: 0.448165625, z: 0}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
- EID: 236
|
- EID: 236
|
||||||
|
@ -10204,6 +10264,15 @@
|
||||||
Density: 1
|
Density: 1
|
||||||
Position Offset: {x: -0.474999994, y: 0.600000024, z: 0}
|
Position Offset: {x: -0.474999994, y: 0.600000024, z: 0}
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||||
|
- Is Trigger: false
|
||||||
|
Collision Tag: 9
|
||||||
|
Type: Box
|
||||||
|
Half Extents: {x: 4.30000019, y: 1.20000005, z: 1.20000005}
|
||||||
|
Friction: 0.400000006
|
||||||
|
Bounciness: 0
|
||||||
|
Density: 1
|
||||||
|
Position Offset: {x: 1.5, y: 0.600000024, z: 0}
|
||||||
|
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
- EID: 230
|
- EID: 230
|
||||||
|
@ -17061,3 +17130,29 @@
|
||||||
Acceleration: {x: 0, y: -0.100000001, z: 0}
|
Acceleration: {x: 0, y: -0.100000001, z: 0}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
|
- EID: 627
|
||||||
|
Name: AttackHitbox
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 0, y: -0.10252738, z: -2.20271254}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
Collider Component:
|
||||||
|
Colliders:
|
||||||
|
- Is Trigger: true
|
||||||
|
Collision Tag: 5
|
||||||
|
Type: Box
|
||||||
|
Half Extents: {x: 0.600000024, y: 1.79999995, z: 1.5}
|
||||||
|
Friction: 0.400000006
|
||||||
|
Bounciness: 0
|
||||||
|
Density: 1
|
||||||
|
Position Offset: {x: 0, y: 1, z: 0}
|
||||||
|
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||||
|
IsActive: true
|
||||||
|
Scripts:
|
||||||
|
- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.HomeOwnerAttackHitbox
|
||||||
|
Enabled: true
|
||||||
|
aiGO: 158
|
|
@ -9,15 +9,29 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
|
||||||
{
|
{
|
||||||
public class HomeOwnerAttackHitbox:Script
|
public class HomeOwnerAttackHitbox:Script
|
||||||
{
|
{
|
||||||
|
public GameObject aiGO;
|
||||||
protected override void onCollisionEnter(CollisionInfo info)
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protected override void update()
|
||||||
{
|
{
|
||||||
|
Transform transform = GetComponent<Transform>();
|
||||||
|
Transform aiTransform = aiGO.GetComponent<Transform>();
|
||||||
|
|
||||||
|
if(transform)
|
||||||
|
{
|
||||||
|
transform.GlobalPosition = aiTransform.GlobalPosition;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
protected override void onTriggerStay(CollisionInfo info)
|
||||||
|
{
|
||||||
|
|
||||||
PlayerController pc = info.GameObject.GetScript<PlayerController>();
|
PlayerController pc = info.GameObject.GetScript<PlayerController>();
|
||||||
HomeOwnerAI ai = GameObject.Parent.GetScript<HomeOwnerAI>();
|
HomeOwnerAI ai = aiGO.GetScript<HomeOwnerAI>();
|
||||||
if (pc && ai)
|
if (pc)
|
||||||
{
|
{
|
||||||
Debug.Log("HomeOwnerAttackHitbox: Player caught");
|
pc.GotCaught();
|
||||||
|
if(ai)
|
||||||
|
ai.Reset();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -502,7 +502,7 @@ public class PlayerController : Script
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void GotCaught()
|
public void GotCaught()
|
||||||
{
|
{
|
||||||
if (currentState == RaccoonStates.CAUGHT && tranform && respawnPoint)
|
if (currentState == RaccoonStates.CAUGHT && tranform && respawnPoint)
|
||||||
{
|
{
|
||||||
|
|
|
@ -218,6 +218,7 @@ namespace SHADE
|
||||||
|
|
||||||
void SHNavigationSystem::GenerateNavigationGridData() noexcept
|
void SHNavigationSystem::GenerateNavigationGridData() noexcept
|
||||||
{
|
{
|
||||||
|
Clear();
|
||||||
GenerateNavigationGridData(origin_editor, size_editor, numRows_editor, numCols_editor);
|
GenerateNavigationGridData(origin_editor, size_editor, numRows_editor, numCols_editor);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
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Reference in New Issue