Added Attack animation, Fix Edge case for path finding. Added footsteps. Level 2 merge #444
|
@ -14,13 +14,13 @@ Type: 13
|
|||
Name: Walk
|
||||
ID: 229189609
|
||||
Type: 13
|
||||
Name: Alerted by Racoon
|
||||
Name: Alerted_by_Racoon
|
||||
ID: 227890696
|
||||
Type: 13
|
||||
Name: Alerted Idle
|
||||
Name: Alerted_Idle
|
||||
ID: 234046577
|
||||
Type: 13
|
||||
Name: Alerted Run
|
||||
Name: Alerted_Run
|
||||
ID: 230172366
|
||||
Type: 13
|
||||
Name: Interact
|
||||
|
@ -47,21 +47,21 @@ Type: 13
|
|||
Name: StunEndBack
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||||
ID: 226668516
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||||
Type: 13
|
||||
Name: React to Broken Stuff
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||||
Name: React_to_Broken_Stuff
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||||
ID: 228323560
|
||||
Type: 13
|
||||
Name: Pickup Item
|
||||
Name: Pickup_Item
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||||
ID: 227002263
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||||
Type: 13
|
||||
Name: Return Item
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||||
Name: Return_Item
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||||
ID: 222655168
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||||
Type: 13
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||||
Name: Attack Windup
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||||
Name: Attack_Windup
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||||
ID: 223078653
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||||
Type: 13
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||||
Name: Attack Hold
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||||
Name: Attack_Hold
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||||
ID: 228250554
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||||
Type: 13
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||||
Name: Attack Sequence
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||||
Name: Attack_Sequence
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||||
ID: 226129627
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||||
Type: 13
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||||
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File diff suppressed because one or more lines are too long
Binary file not shown.
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@ -1,3 +1,3 @@
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Name: Level2_AITest_NavData
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ID: 255209218
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ID: 254149790
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Type: 15
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Binary file not shown.
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@ -0,0 +1,3 @@
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Name: Level2_NavData
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ID: 260674210
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Type: 15
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@ -1,4 +1,4 @@
|
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- NavData: 0
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- NavData: 260674210
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- EID: 20
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Name: ===== Light =====
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IsActive: true
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||||
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@ -5542,19 +5542,61 @@
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Position Offset: {x: 0, y: 0.899999976, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
|
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IsActive: true
|
||||
Navigation Component:
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||||
Target: {x: 0, y: 0, z: 0}
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||||
Forward: {x: 0, y: 0, z: 0}
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||||
Recalculate Path: true
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||||
Unreachable Target: false
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||||
Tolerance: 1
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||||
Acceptance threshold: 0.100000001
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||||
IsActive: true
|
||||
Animator Component:
|
||||
Rig: 76586906
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||||
AnimationController: 0
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||||
IsActive: true
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||||
Scripts:
|
||||
- Type: Homeowner1
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||||
- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.AILineOfSight
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||||
Enabled: true
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||||
waypointsPool: 166
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||||
startWaypoint: 162
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||||
patrolSpeed: 0.75
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||||
chaseSpeed: 2
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||||
turningSpeed: 5
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||||
sightDistance: 8
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||||
eyeOffset: [0, 1.64999998, 0]
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||||
distanceToCapture: 0.800000012
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||||
captureTime: 0.5
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||||
footstepSFXIntervalMultiplier: 0.5
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||||
player: 2
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||||
range: 5
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||||
angle: 30
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||||
angleBetween: 0
|
||||
distance: 0
|
||||
heightLimit: 1
|
||||
rayOffset: [0, 0, 0]
|
||||
withinRange: false
|
||||
withinSight: false
|
||||
lastFoundPos: [0, 0, 0]
|
||||
lastFoundTimer: 0
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||||
- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.RotateToVelocity
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||||
Enabled: true
|
||||
rotationPerSecond: 5
|
||||
active: true
|
||||
rotateToPlayerLastKnown: false
|
||||
lookAround: false
|
||||
- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.HomeOwnerAI
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||||
Enabled: true
|
||||
idleDuration: 1
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||||
timeoutDuration: 2
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||||
patrolPointParent: 166
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||||
patrolSpeed: 1
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||||
chaseSpeed: 3
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||||
alertCooldown: 0
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||||
player: 2
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||||
attackHitbox: 627
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||||
walkingAnim: 229189609
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||||
idleAnim: 224442713
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||||
alertAnim: 227890696
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||||
alertRunAnim: 230172366
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||||
alertIdleAnim: 234046577
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||||
timeoutAnim: 228323560
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||||
atkWindupAnim: 223078653
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||||
atkHoldAnim: 228250554
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||||
atkSeqAnim: 226129627
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||||
- Type: StateMachine
|
||||
Enabled: true
|
||||
currentStateName: ""
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||||
currentAnimName: ""
|
||||
- EID: 10
|
||||
Name: Pause Canvas
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||||
IsActive: false
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||||
|
@ -5606,7 +5648,7 @@
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Components:
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||||
Transform Component:
|
||||
Translate: {x: 0, y: -300, z: 0}
|
||||
Rotate: {x: 0.5, y: 1.63842165, z: 0.5}
|
||||
Rotate: {x: -1.48352981, y: 1.63842165, z: 0.5}
|
||||
Scale: {x: 400, y: 100, z: 500}
|
||||
IsActive: true
|
||||
Renderable Component:
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||||
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@ -6165,7 +6207,7 @@
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|||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Collision Tag: 7
|
||||
Collision Tag: 8
|
||||
Type: Box
|
||||
Half Extents: {x: 10, y: 1, z: 18}
|
||||
Friction: 0.400000006
|
||||
|
@ -9263,6 +9305,15 @@
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|||
Density: 1
|
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Position Offset: {x: 0.180000007, y: 0.5, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
- Is Trigger: false
|
||||
Collision Tag: 9
|
||||
Type: Box
|
||||
Half Extents: {x: 2, y: 1, z: 0.5}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: -0.100000001}
|
||||
Rotation Offset: {x: 0, y: 0.922214508, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 204
|
||||
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@ -9299,6 +9350,15 @@
|
|||
Density: 1
|
||||
Position Offset: {x: 0.180000007, y: 0.5, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
- Is Trigger: false
|
||||
Collision Tag: 9
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||||
Type: Box
|
||||
Half Extents: {x: 1.5, y: 1, z: 0.5}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0.200000003, y: 0.5, z: 0.300000012}
|
||||
Rotation Offset: {x: 0, y: 0.448165625, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 236
|
||||
|
@ -10204,6 +10264,15 @@
|
|||
Density: 1
|
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Position Offset: {x: -0.474999994, y: 0.600000024, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
- Is Trigger: false
|
||||
Collision Tag: 9
|
||||
Type: Box
|
||||
Half Extents: {x: 4.30000019, y: 1.20000005, z: 1.20000005}
|
||||
Friction: 0.400000006
|
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Bounciness: 0
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Density: 1
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Position Offset: {x: 1.5, y: 0.600000024, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
|
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Scripts: ~
|
||||
- EID: 230
|
||||
|
@ -17061,3 +17130,29 @@
|
|||
Acceleration: {x: 0, y: -0.100000001, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 627
|
||||
Name: AttackHitbox
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -0.10252738, z: -2.20271254}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: true
|
||||
Collision Tag: 5
|
||||
Type: Box
|
||||
Half Extents: {x: 0.600000024, y: 1.79999995, z: 1.5}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 1, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.HomeOwnerAttackHitbox
|
||||
Enabled: true
|
||||
aiGO: 158
|
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@ -1,4 +1,4 @@
|
|||
- NavData: 255209218
|
||||
- NavData: 254149790
|
||||
- EID: 20
|
||||
Name: ===== Light =====
|
||||
IsActive: true
|
||||
|
@ -112,6 +112,7 @@
|
|||
Enabled: true
|
||||
Score: 50
|
||||
currCategory: 1
|
||||
currFood: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -164,6 +165,7 @@
|
|||
Enabled: true
|
||||
Score: 50
|
||||
currCategory: 1
|
||||
currFood: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -216,6 +218,7 @@
|
|||
Enabled: true
|
||||
Score: 500
|
||||
currCategory: 2
|
||||
currFood: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -268,6 +271,7 @@
|
|||
Enabled: true
|
||||
Score: 500
|
||||
currCategory: 2
|
||||
currFood: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -320,6 +324,7 @@
|
|||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
currFood: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -372,6 +377,7 @@
|
|||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
currFood: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -424,6 +430,7 @@
|
|||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
currFood: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -482,6 +489,7 @@
|
|||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
currFood: 0
|
||||
density: 2
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -702,6 +710,7 @@
|
|||
Enabled: true
|
||||
Score: 50
|
||||
currCategory: 1
|
||||
currFood: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -754,6 +763,7 @@
|
|||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
currFood: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -806,6 +816,7 @@
|
|||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
currFood: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -858,6 +869,7 @@
|
|||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
currFood: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -910,6 +922,7 @@
|
|||
Enabled: true
|
||||
Score: 500
|
||||
currCategory: 2
|
||||
currFood: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -962,6 +975,7 @@
|
|||
Enabled: true
|
||||
Score: 50
|
||||
currCategory: 1
|
||||
currFood: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -1014,6 +1028,7 @@
|
|||
Enabled: true
|
||||
Score: 50
|
||||
currCategory: 1
|
||||
currFood: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -1066,6 +1081,7 @@
|
|||
Enabled: true
|
||||
Score: 50
|
||||
currCategory: 1
|
||||
currFood: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -1118,6 +1134,7 @@
|
|||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
currFood: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -1170,6 +1187,7 @@
|
|||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
currFood: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -1222,6 +1240,7 @@
|
|||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
currFood: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -1274,6 +1293,7 @@
|
|||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
currFood: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -1326,6 +1346,7 @@
|
|||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
currFood: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -1378,6 +1399,7 @@
|
|||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
currFood: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -1430,6 +1452,7 @@
|
|||
Enabled: true
|
||||
Score: 50
|
||||
currCategory: 1
|
||||
currFood: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -1482,6 +1505,7 @@
|
|||
Enabled: true
|
||||
Score: 500
|
||||
currCategory: 2
|
||||
currFood: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -1534,6 +1558,7 @@
|
|||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
currFood: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -1586,6 +1611,7 @@
|
|||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
currFood: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -1638,6 +1664,7 @@
|
|||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
currFood: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -1696,6 +1723,7 @@
|
|||
Enabled: true
|
||||
Score: 500
|
||||
currCategory: 2
|
||||
currFood: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -1748,6 +1776,7 @@
|
|||
Enabled: true
|
||||
Score: 50
|
||||
currCategory: 1
|
||||
currFood: 0
|
||||
density: 3
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -1800,6 +1829,7 @@
|
|||
Enabled: true
|
||||
Score: 50
|
||||
currCategory: 1
|
||||
currFood: 0
|
||||
density: 3
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -1852,6 +1882,7 @@
|
|||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
currFood: 0
|
||||
density: 3
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -1904,6 +1935,7 @@
|
|||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
currFood: 0
|
||||
density: 3
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -1956,6 +1988,7 @@
|
|||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
currFood: 0
|
||||
density: 3
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -2014,6 +2047,7 @@
|
|||
Enabled: true
|
||||
Score: 500
|
||||
currCategory: 2
|
||||
currFood: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -2066,6 +2100,7 @@
|
|||
Enabled: true
|
||||
Score: 50
|
||||
currCategory: 1
|
||||
currFood: 0
|
||||
density: 3
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -2118,6 +2153,7 @@
|
|||
Enabled: true
|
||||
Score: 50
|
||||
currCategory: 1
|
||||
currFood: 0
|
||||
density: 3
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -2170,6 +2206,7 @@
|
|||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
currFood: 0
|
||||
density: 3
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -2222,6 +2259,7 @@
|
|||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
currFood: 0
|
||||
density: 3
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -2274,6 +2312,7 @@
|
|||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
currFood: 0
|
||||
density: 3
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -2332,6 +2371,7 @@
|
|||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
currFood: 0
|
||||
density: 2
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -2558,6 +2598,7 @@
|
|||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
currFood: 0
|
||||
density: 2
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
|
@ -2778,6 +2819,7 @@
|
|||
Scripts:
|
||||
- Type: ScoringZone
|
||||
Enabled: true
|
||||
startingParticleCount: 10
|
||||
- EID: 18
|
||||
Name: CollisionWall
|
||||
IsActive: true
|
||||
|
@ -2841,6 +2883,7 @@
|
|||
Scripts:
|
||||
- Type: ScoringZone
|
||||
Enabled: true
|
||||
startingParticleCount: 10
|
||||
- EID: 17
|
||||
Name: CollisionWall
|
||||
IsActive: true
|
||||
|
@ -3041,8 +3084,6 @@
|
|||
armLength: 2
|
||||
turnSpeedPitch: 0.200000003
|
||||
turnSpeedYaw: 0.400000006
|
||||
inverseXControls: true
|
||||
inverseYControls: false
|
||||
pitchUpperClamp: 45
|
||||
pitchLowerClamp: 5
|
||||
- EID: 9
|
||||
|
@ -5388,7 +5429,7 @@
|
|||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: true
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Y: true
|
||||
Freeze Rotation Z: true
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
|
@ -5396,7 +5437,7 @@
|
|||
- Is Trigger: false
|
||||
Collision Tag: 5
|
||||
Type: Box
|
||||
Half Extents: {x: 0.600000024, y: 1.79999995, z: 0.400000006}
|
||||
Half Extents: {x: 0.400000006, y: 1.79999995, z: 0.400000006}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
|
@ -5425,9 +5466,6 @@
|
|||
Enabled: true
|
||||
currentStateName: ""
|
||||
currentAnimName: ""
|
||||
- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.RotateToVelocity
|
||||
Enabled: true
|
||||
rotationPerSecond: 5
|
||||
- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.AILineOfSight
|
||||
Enabled: true
|
||||
player: 2
|
||||
|
@ -5441,6 +5479,9 @@
|
|||
withinSight: false
|
||||
lastFoundPos: [0, 0, 0]
|
||||
lastFoundTimer: 0
|
||||
- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.RotateToVelocity
|
||||
Enabled: true
|
||||
rotationPerSecond: 5
|
||||
- EID: 10
|
||||
Name: Pause Canvas
|
||||
IsActive: false
|
||||
|
|
|
@ -75,7 +75,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
|
|||
{
|
||||
if (hit.Hit && hit.Other != player)
|
||||
{
|
||||
Debug.Log("AI LOS: HIT OTHER");
|
||||
//Debug.Log("AI LOS: HIT OTHER");
|
||||
withinSight = false;
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -1,11 +1,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Reflection.PortableExecutable;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SHADE;
|
||||
using SHADE_Scripting.Audio;
|
||||
using SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States;
|
||||
|
||||
namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
|
||||
|
@ -22,12 +18,35 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
|
|||
public float alertCooldown = 0.0f;
|
||||
|
||||
public GameObject player;
|
||||
public GameObject attackHitbox;
|
||||
|
||||
public AnimationClipAsset walkingAnim;
|
||||
public AnimationClipAsset idleAnim;
|
||||
public AnimationClipAsset alertAnim;
|
||||
public AnimationClipAsset alertRunAnim;
|
||||
public AnimationClipAsset alertIdleAnim;
|
||||
public AnimationClipAsset timeoutAnim;
|
||||
public AnimationClipAsset atkWindupAnim;
|
||||
public AnimationClipAsset atkHoldAnim;
|
||||
public AnimationClipAsset atkSeqAnim;
|
||||
|
||||
private Vector3 startPos;
|
||||
|
||||
[NonSerialized]
|
||||
public IEnumerable<Transform> patrolPointPool;
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
Transform transform = GetComponent<Transform>();
|
||||
StateMachine machine = GetScript<StateMachine>();
|
||||
if (transform && machine)
|
||||
{
|
||||
transform.GlobalPosition = startPos;
|
||||
machine.SetState(typeof(IdleState));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
|
@ -40,13 +59,25 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
|
|||
dictionary.Add(typeof(TimeoutState), new TimeoutState(machine));
|
||||
dictionary.Add(typeof(ChaseState), new ChaseState(machine));
|
||||
dictionary.Add(typeof(AlertState), new AlertState(machine));
|
||||
dictionary.Add(typeof(AttackState), new AttackState(machine));
|
||||
|
||||
machine.InitStateMachine(dictionary);
|
||||
}
|
||||
|
||||
AudioHandler.audioClipHandlers["HO_footsteps"] = SHADE.Audio.CreateAudioClip("event:/Homeowner/homeowner_footsteps");
|
||||
|
||||
patrolPointPool = patrolPointParent.GetComponentsInChildren<Transform>();
|
||||
Transform transform = GetComponent<Transform>();
|
||||
if (transform)
|
||||
{
|
||||
startPos = transform.GlobalPosition;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
attackHitbox.SetActive(false);
|
||||
}
|
||||
|
||||
|
||||
|
@ -60,14 +91,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
|
|||
{
|
||||
alertCooldown = 0.0f;
|
||||
}
|
||||
|
||||
RigidBody rigid = GetComponent<RigidBody>();
|
||||
if(rigid)
|
||||
{
|
||||
rigid.AngularVelocity = Vector3.Zero;
|
||||
}
|
||||
|
||||
|
||||
AICheat();
|
||||
}
|
||||
|
||||
public bool ShouldTransitAlert()
|
||||
|
@ -100,6 +124,24 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
|
|||
|
||||
}
|
||||
|
||||
private void AICheat()
|
||||
{
|
||||
StateMachine machine = GetScript<StateMachine>();
|
||||
if(machine)
|
||||
{
|
||||
if (Input.GetKeyDown(Input.KeyCode.F))
|
||||
{
|
||||
machine.SetState(typeof(AlertState));
|
||||
}
|
||||
if(Input.GetKeyDown(Input.KeyCode.L))
|
||||
{
|
||||
machine.SetState(typeof(IdleState));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,40 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
|
||||
{
|
||||
public class HomeOwnerAttackHitbox:Script
|
||||
{
|
||||
public GameObject aiGO;
|
||||
protected override void update()
|
||||
{
|
||||
Transform transform = GetComponent<Transform>();
|
||||
Transform aiTransform = aiGO.GetComponent<Transform>();
|
||||
|
||||
if(transform)
|
||||
{
|
||||
transform.GlobalPosition = aiTransform.GlobalPosition;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected override void onTriggerStay(CollisionInfo info)
|
||||
{
|
||||
|
||||
PlayerController pc = info.GameObject.GetScript<PlayerController>();
|
||||
HomeOwnerAI ai = aiGO.GetScript<HomeOwnerAI>();
|
||||
if (pc)
|
||||
{
|
||||
pc.GotCaught();
|
||||
if(ai)
|
||||
ai.Reset();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: HomeOwnerAttackHitbox
|
||||
ID: 164649501
|
||||
Type: 9
|
|
@ -11,23 +11,73 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
|
|||
{
|
||||
public float rotationPerSecond = 2.0f;
|
||||
|
||||
public bool active = true;
|
||||
public bool rotateToPlayerLastKnown = false;
|
||||
|
||||
public bool lookAround = false;
|
||||
private bool left = true;
|
||||
private float lookOffset = 0.0f;
|
||||
private float lookAroundAngle = 30.0f;
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
rotateToPlayerLastKnown = false;
|
||||
active = true;
|
||||
}
|
||||
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (!active)
|
||||
return;
|
||||
|
||||
RigidBody rigid = GetComponent<RigidBody>();
|
||||
Transform transform = GetComponent<Transform>();
|
||||
if(!lookAround)
|
||||
{
|
||||
lookOffset = 0.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(left )
|
||||
{
|
||||
if (lookOffset > -lookAroundAngle)
|
||||
lookOffset -= rotationPerSecond * Time.DeltaTimeF;
|
||||
else
|
||||
left = false;
|
||||
}
|
||||
if (!left)
|
||||
{
|
||||
if (lookOffset < lookAroundAngle)
|
||||
lookOffset += rotationPerSecond * Time.DeltaTimeF;
|
||||
else
|
||||
left = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
if(rigid && transform)
|
||||
{
|
||||
Vector3 vel = rigid.LinearVelocity;
|
||||
rigid.AngularVelocity = Vector3.Zero;
|
||||
|
||||
if(vel.GetSqrMagnitude() > 1.0f)
|
||||
|
||||
AILineOfSight los = GetScript<AILineOfSight>();
|
||||
if(los && rotateToPlayerLastKnown)
|
||||
{
|
||||
Vector3 direction = los.lastFoundPos - transform.GlobalPosition;
|
||||
Quaternion currentRotation = transform.LocalRotation;
|
||||
Quaternion targetRotation = Quaternion.Euler(0.0f, MathF.Atan2(direction.x, direction.z) + lookOffset, 0.0f);
|
||||
transform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationPerSecond * (float)Time.DeltaTimeF);
|
||||
return;
|
||||
}
|
||||
if(vel.GetMagnitude() > 0.01f)
|
||||
{
|
||||
Quaternion currentRotation = transform.LocalRotation;
|
||||
Quaternion targetRotation = Quaternion.Euler(0.0f, MathF.Atan2(vel.x, vel.z), 0.0f);
|
||||
transform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationPerSecond * (float)Time.FixedDeltaTime);
|
||||
Quaternion targetRotation = Quaternion.Euler(0.0f, MathF.Atan2(vel.x, vel.z) + lookOffset, 0.0f);
|
||||
transform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationPerSecond * (float)Time.DeltaTimeF);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
@ -10,11 +11,12 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
{
|
||||
|
||||
protected HomeOwnerAI ai;
|
||||
|
||||
protected Animator animator;
|
||||
public AIBaseState(StateMachine stateMachine): base(stateMachine, "")
|
||||
{
|
||||
stateName = "AI Base State";
|
||||
ai = stateMachine.GetScript<HomeOwnerAI>();
|
||||
animator = stateMachine.GetComponent<Animator>();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
{
|
||||
public class AlertState: AIBaseState
|
||||
{
|
||||
const float alertDuration = 2.0f;
|
||||
const float alertDuration = 16.0f/30.0f + 1.0f;
|
||||
float alertTimer = alertDuration;
|
||||
|
||||
|
||||
|
@ -21,6 +21,15 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
public override void OnEnter()
|
||||
{
|
||||
alertTimer = alertDuration;
|
||||
if(animator)
|
||||
{
|
||||
animator.PlayOneShot(ai.alertAnim);
|
||||
|
||||
}
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
animator.Stop();
|
||||
}
|
||||
|
||||
public override void update()
|
||||
|
@ -30,9 +39,12 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
{
|
||||
machine.SetState(typeof(ChaseState));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
|
||||
|
|
|
@ -0,0 +1,131 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
||||
{
|
||||
public class AttackState: AIBaseState
|
||||
{
|
||||
|
||||
float timer = 0.0f;
|
||||
|
||||
float windupTime = 8.0f / 30.0f;
|
||||
float holdTime = 0.3f;
|
||||
float seqTime = 8.0f / 30.0f + 0.5f;
|
||||
|
||||
|
||||
bool windUp = false;
|
||||
bool hold = false;
|
||||
bool seq = false;
|
||||
|
||||
public AttackState(StateMachine machine): base(machine)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
public override void OnEnter()
|
||||
{
|
||||
timer = 0.0f;
|
||||
animator.PlayOneShot(ai.atkWindupAnim);
|
||||
windUp = true;
|
||||
hold = false;
|
||||
seq = false;
|
||||
timer = windupTime;
|
||||
|
||||
RotateToVelocity rotate = machine.GetScript<RotateToVelocity>();
|
||||
if (rotate)
|
||||
rotate.active = false;
|
||||
|
||||
RigidBody rigid = machine.GetComponent<RigidBody>();
|
||||
if(rigid)
|
||||
{
|
||||
rigid.LinearVelocity = Vector3.Zero;
|
||||
}
|
||||
|
||||
|
||||
ai.attackHitbox.SetActive(false);
|
||||
|
||||
}
|
||||
|
||||
public override void OnExit()
|
||||
{
|
||||
animator.Stop();
|
||||
RotateToVelocity rotate = ai.GetScript<RotateToVelocity>();
|
||||
if (rotate)
|
||||
{
|
||||
rotate.active = true;
|
||||
rotate.lookAround = false;
|
||||
}
|
||||
|
||||
Transform transform = machine.GetComponent<Transform>();
|
||||
AILineOfSight los = machine.GetScript<AILineOfSight>();
|
||||
Transform playerTransform = ai.player.GetComponent<Transform>();
|
||||
|
||||
|
||||
if(los && transform)
|
||||
{
|
||||
Vector3 direction = playerTransform.GlobalPosition - transform.GlobalPosition;
|
||||
Quaternion targetRotation = Quaternion.Euler(0.0f, MathF.Atan2(direction.x, direction.z), 0.0f);
|
||||
transform.LocalRotation = targetRotation;
|
||||
|
||||
}
|
||||
ai.attackHitbox.SetActive(false);
|
||||
|
||||
}
|
||||
|
||||
public override void update()
|
||||
{
|
||||
timer -= Time.DeltaTimeF;
|
||||
if(windUp)
|
||||
{
|
||||
if(timer <= 0.0f)
|
||||
{
|
||||
windUp = false;
|
||||
hold = true;
|
||||
animator.Play(ai.atkHoldAnim);
|
||||
timer = holdTime;
|
||||
ai.attackHitbox.SetActive(true);
|
||||
}
|
||||
}
|
||||
else if(hold)
|
||||
{
|
||||
if(timer <= 0.0f)
|
||||
{
|
||||
hold = false;
|
||||
seq = true;
|
||||
animator.PlayOneShot(ai.atkSeqAnim);
|
||||
timer = seqTime;
|
||||
}
|
||||
}
|
||||
else if(seq)
|
||||
{
|
||||
if(timer <= 0.0f)
|
||||
{
|
||||
seq = false;
|
||||
|
||||
AILineOfSight los = ai.GetScript<AILineOfSight>();
|
||||
if(los && los.withinSight)
|
||||
{
|
||||
machine.SetState(typeof(ChaseState));
|
||||
}
|
||||
else
|
||||
{
|
||||
machine.SetState(typeof(TimeoutState));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: AttackState
|
||||
ID: 156854236
|
||||
Type: 9
|
|
@ -1,4 +1,6 @@
|
|||
using SHADE;
|
||||
using SHADE.Test;
|
||||
using SHADE_Scripting.Audio;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
@ -12,6 +14,13 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
|
||||
float giveUpDuration = 10.0f;
|
||||
float giveUpTimer = 0.0f;
|
||||
float atkDistance = 2.0f;
|
||||
|
||||
|
||||
bool run = true;
|
||||
|
||||
float footStepInterval = 12.0f / 30.0f;
|
||||
float footStepTimer = 0.0f;
|
||||
|
||||
|
||||
public ChaseState(StateMachine machine): base(machine)
|
||||
|
@ -22,12 +31,39 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
public override void OnEnter()
|
||||
{
|
||||
giveUpTimer = giveUpDuration;
|
||||
|
||||
animator.Play(ai.alertRunAnim);
|
||||
run = true;
|
||||
RotateToVelocity r = machine.GetScript<RotateToVelocity>();
|
||||
if (r)
|
||||
{
|
||||
r.rotateToPlayerLastKnown = true;
|
||||
}
|
||||
|
||||
|
||||
footStepTimer = footStepInterval * 0.5f;
|
||||
}
|
||||
|
||||
public override void OnExit()
|
||||
{
|
||||
animator.Stop();
|
||||
RotateToVelocity r = machine.GetScript<RotateToVelocity>();
|
||||
if (r)
|
||||
{
|
||||
r.rotateToPlayerLastKnown = false;
|
||||
}
|
||||
RotateToVelocity rotate = ai.GetScript<RotateToVelocity>();
|
||||
if (rotate)
|
||||
{
|
||||
rotate.lookAround = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void update()
|
||||
{
|
||||
Navigation nav = machine.GetComponent<Navigation>();
|
||||
AILineOfSight los = ai.GetScript<AILineOfSight>();
|
||||
RigidBody rigid = machine.GetComponent<RigidBody>();
|
||||
if (los && nav)
|
||||
{
|
||||
Transform playerTransform = los.player.GetComponent<Transform>();
|
||||
|
@ -45,13 +81,18 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
machine.SetState(typeof(TimeoutState));
|
||||
}
|
||||
|
||||
RigidBody rigid = machine.GetComponent<RigidBody>();
|
||||
if(los.distance < atkDistance)
|
||||
{
|
||||
machine.SetState(typeof(AttackState));
|
||||
}
|
||||
|
||||
|
||||
if(rigid)
|
||||
{
|
||||
if (los.withinSight)
|
||||
rigid.LinearVelocity = nav.GetForward() * ai.chaseSpeed;
|
||||
else
|
||||
rigid.LinearVelocity = nav.GetForward() * ai.patrolSpeed;
|
||||
rigid.LinearVelocity = nav.GetForward() * ai.chaseSpeed;
|
||||
}
|
||||
|
||||
if(nav.ReachedTarget())
|
||||
|
@ -59,12 +100,44 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
giveUpTimer -= Time.DeltaTimeF;
|
||||
|
||||
ai.RotateToPlayer();
|
||||
|
||||
RotateToVelocity rotate = ai.GetScript<RotateToVelocity>();
|
||||
if(rotate)
|
||||
{
|
||||
rotate.lookAround = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (animator && rigid)
|
||||
{
|
||||
if (rigid.LinearVelocity.GetMagnitude() < 0.001f)
|
||||
{
|
||||
if(run)
|
||||
{
|
||||
animator.Play(ai.idleAnim);
|
||||
run = false;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!run)
|
||||
{
|
||||
animator.Play(ai.alertRunAnim);
|
||||
run = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
footStepTimer -= Time.DeltaTimeF;
|
||||
if (footStepTimer <= 0.0f)
|
||||
{
|
||||
footStepTimer += footStepInterval;
|
||||
AudioHandler.audioClipHandlers["HO_footsteps"].Play();
|
||||
}
|
||||
}
|
||||
|
||||
public override void fixedUpdate()
|
||||
|
|
|
@ -23,6 +23,22 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
public override void OnEnter()
|
||||
{
|
||||
timer = 0.0f;
|
||||
animator.Play(ai.idleAnim);
|
||||
RotateToVelocity rotate = ai.GetScript<RotateToVelocity>();
|
||||
if (rotate)
|
||||
{
|
||||
rotate.lookAround = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnExit()
|
||||
{
|
||||
animator.Stop();
|
||||
RotateToVelocity rotate = ai.GetScript<RotateToVelocity>();
|
||||
if (rotate)
|
||||
{
|
||||
rotate.lookAround = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void update()
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using SHADE;
|
||||
using SHADE_Scripting.Audio;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
@ -14,7 +15,10 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
Vector3 lastFramePos;
|
||||
|
||||
float stuckTimer;
|
||||
bool run = true;
|
||||
|
||||
float footStepInterval = 12.0f / 30.0f;
|
||||
float footStepTimer = 0.0f;
|
||||
|
||||
public PatrolState(StateMachine machine) : base(machine)
|
||||
{
|
||||
|
@ -34,7 +38,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
if (dest)
|
||||
{
|
||||
nav.MoveTo(dest.GlobalPosition);
|
||||
Debug.Log("Moving to" + dest.GlobalPosition.ToString());
|
||||
|
||||
}
|
||||
|
||||
lastFramePos = transform.GlobalPosition;
|
||||
|
@ -42,6 +46,24 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
stuckTimer = 0.0f;
|
||||
|
||||
}
|
||||
|
||||
|
||||
animator.Play(ai.walkingAnim);
|
||||
AudioHandler.audioClipHandlers["HO_footsteps"].Play();
|
||||
footStepTimer = footStepInterval;
|
||||
|
||||
|
||||
RotateToVelocity r = machine.GetScript<RotateToVelocity>();
|
||||
if(r)
|
||||
{
|
||||
r.rotateToPlayerLastKnown = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override void OnExit()
|
||||
{
|
||||
animator.Stop();
|
||||
}
|
||||
|
||||
public override void update()
|
||||
|
@ -55,7 +77,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
Vector3 d = lastFramePos - transform.GlobalPosition;
|
||||
if (d.GetSqrMagnitude() < 0.001f)
|
||||
{
|
||||
stuckTimer += Time.DeltaTimeF;
|
||||
//stuckTimer += Time.DeltaTimeF;
|
||||
}
|
||||
|
||||
|
||||
|
@ -75,7 +97,12 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
{
|
||||
machine.SetState(typeof(AlertState));
|
||||
}
|
||||
|
||||
footStepTimer -= Time.DeltaTimeF;
|
||||
if(footStepTimer <= 0.0f)
|
||||
{
|
||||
footStepTimer += footStepInterval;
|
||||
AudioHandler.audioClipHandlers["HO_footsteps"].Play();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
public class TimeoutState : AIBaseState
|
||||
{
|
||||
float timer = 0.0f;
|
||||
float alertCooldown = 10.0f;
|
||||
float alertCooldown = 1.0f;
|
||||
|
||||
public TimeoutState(StateMachine machine) : base(machine)
|
||||
{
|
||||
|
@ -21,6 +21,8 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
public override void OnEnter()
|
||||
{
|
||||
timer = 0.0f;
|
||||
animator.Play(ai.idleAnim);
|
||||
|
||||
}
|
||||
|
||||
public override void update()
|
||||
|
|
|
@ -502,7 +502,7 @@ public class PlayerController : Script
|
|||
}
|
||||
}
|
||||
|
||||
private void GotCaught()
|
||||
public void GotCaught()
|
||||
{
|
||||
if (currentState == RaccoonStates.CAUGHT && tranform && respawnPoint)
|
||||
{
|
||||
|
|
|
@ -262,7 +262,8 @@ namespace SHADE
|
|||
{
|
||||
playOnce = false;
|
||||
isPlaying = false;
|
||||
currPlaybackTime = currClip->GetStartTimeStamp() + currClip->GetTotalDuration();
|
||||
const float SINGLE_FRAME_TIME = 1.0f / static_cast<float>(currClip->GetRawAnimation()->GetTicksPerSecond());
|
||||
currPlaybackTime = currClip->GetStartTimeStamp() + currClip->GetTotalDuration() - SINGLE_FRAME_TIME;
|
||||
raiseFinishEvent();
|
||||
}
|
||||
else
|
||||
|
|
|
@ -442,6 +442,11 @@ namespace SHADE
|
|||
|
||||
if (ImGui::DragScalar("Col", ImGuiDataType_U16, &navSystem->numCols_editor)) {}
|
||||
if(ImGui::DragScalar("Row", ImGuiDataType_U16, &navSystem->numRows_editor)){}
|
||||
if (ImGui::Checkbox("Draw Navigation Area", &navSystem->drawNavigationArea)) {}
|
||||
if (ImGui::Checkbox("Draw Navigation Data", &navSystem->drawNavigationData)) {}
|
||||
if (ImGui::Checkbox("Draw Path", &navSystem->drawPath)) {}
|
||||
|
||||
|
||||
|
||||
if (ImGui::Button("Generate"))
|
||||
{
|
||||
|
|
|
@ -26,6 +26,11 @@ namespace SHADE
|
|||
auto id = ComponentFamily::GetID<SHNavigationComponent>();
|
||||
SHComponentManager::CreateComponentSparseSet<SHNavigationComponent>();
|
||||
SystemID i = SystemFamily::GetID<SHNavigationSystem>();
|
||||
|
||||
//drawNavigationArea = true;
|
||||
//drawNavigationData = true;
|
||||
drawPath = true;
|
||||
|
||||
}
|
||||
|
||||
void SHNavigationSystem::Exit()
|
||||
|
@ -213,6 +218,7 @@ namespace SHADE
|
|||
|
||||
void SHNavigationSystem::GenerateNavigationGridData() noexcept
|
||||
{
|
||||
Clear();
|
||||
GenerateNavigationGridData(origin_editor, size_editor, numRows_editor, numCols_editor);
|
||||
}
|
||||
|
||||
|
@ -227,21 +233,20 @@ namespace SHADE
|
|||
if (editor->editorState != SHEditor::State::PLAY)
|
||||
{
|
||||
SHNavigationSystem* system = static_cast<SHNavigationSystem*>(GetSystem());
|
||||
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::H))
|
||||
{
|
||||
system->GenerateNavigationGridData(SHVec3{ 0.0f }, navigationAreaSize, 80, 80);
|
||||
}
|
||||
|
||||
auto debugDrawSystem = SHSystemManager::GetSystem<SHDebugDrawSystem>();
|
||||
if (debugDrawSystem)
|
||||
{
|
||||
if (system->drawNavigationArea)
|
||||
{
|
||||
SHTransform trans;
|
||||
trans.position = SHVec3{ 0.0f };
|
||||
trans.scale = navigationAreaSize;
|
||||
trans.ComputeTRS();
|
||||
debugDrawSystem->DrawWireCube(trans.trs, SHColour::YELLOW, false);
|
||||
|
||||
#ifdef DRAW_NAVIGATION_DATA
|
||||
}
|
||||
if (system->drawNavigationData)
|
||||
{
|
||||
for (uint16_t r = 0; r < system->numRows; ++r)
|
||||
{
|
||||
for (uint16_t c = 0; c < system->numCols; ++c)
|
||||
|
@ -255,7 +260,7 @@ namespace SHADE
|
|||
topleft += SHVec3{ c * system->GetGridSize().x, 0.0f, r * system->GetGridSize().y } + SHVec3{ halfGridSize.x,0.0f,halfGridSize.y };
|
||||
SHTransform t;
|
||||
t.position = system->GetGridWorldPos({ r,c });
|
||||
t.scale = SHVec3{ halfGridSize.x * 2.0f, 1.0f, halfGridSize.y * 2.0f};
|
||||
t.scale = SHVec3{ halfGridSize.x * 1.9f, 0.1f, halfGridSize.y * 1.9f };
|
||||
t.ComputeTRS();
|
||||
debugDrawSystem->DrawCube(t.trs, SHColour::RED, true);
|
||||
|
||||
|
@ -269,7 +274,7 @@ namespace SHADE
|
|||
topleft += SHVec3{ c * system->GetGridSize().x, 0.0f, r * system->GetGridSize().y } + SHVec3{ halfGridSize.x,0.0f,halfGridSize.y };
|
||||
SHTransform t;
|
||||
t.position = system->GetGridWorldPos({ r,c });
|
||||
t.scale = SHVec3{ halfGridSize.x * 2.0f, 1.0f, halfGridSize.y * 2.0f };
|
||||
t.scale = SHVec3{ halfGridSize.x * 1.9f, 0.1f, halfGridSize.y * 1.9f };
|
||||
t.ComputeTRS();
|
||||
debugDrawSystem->DrawCube(t.trs, SHColour::WHITE, true);
|
||||
}
|
||||
|
@ -277,11 +282,8 @@ namespace SHADE
|
|||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -321,7 +323,10 @@ namespace SHADE
|
|||
NavigationGridIndex nxtPoint = comp.path.front();
|
||||
SHVec3 nxtPointPos = GetGridWorldPos(nxtPoint);
|
||||
|
||||
SHVec3 direction = nxtPointPos - transform->GetWorldPosition();
|
||||
NavigationGridIndex currPoint = GetNavigationGridIndex(transform->GetWorldPosition());
|
||||
SHVec3 currPointPos = GetGridWorldPos(currPoint);
|
||||
|
||||
SHVec3 direction = nxtPointPos - currPointPos;
|
||||
direction.y = 0.0f;
|
||||
|
||||
|
||||
|
@ -334,12 +339,11 @@ namespace SHADE
|
|||
//return so we don't run the parts after this twice.
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
comp.forward = SHVec3::Normalise(direction);
|
||||
|
||||
#ifdef DRAW_NAVIGATION_PATH
|
||||
|
||||
#ifdef SHEDITOR
|
||||
if (drawPath)
|
||||
{
|
||||
auto debugDrawSystem = SHSystemManager::GetSystem<SHDebugDrawSystem>();
|
||||
|
||||
auto queue = comp.path;
|
||||
|
@ -364,7 +368,7 @@ namespace SHADE
|
|||
}
|
||||
queue.pop();
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
@ -404,6 +408,83 @@ namespace SHADE
|
|||
NavigationNode startingNode;
|
||||
startingNode.index = GetNavigationGridIndex(transform->GetWorldPosition());
|
||||
|
||||
if (GetNavigationData(startingNode.index) == true)
|
||||
{
|
||||
uint16_t i = comp.tolerance;
|
||||
while (openList.empty())
|
||||
{
|
||||
|
||||
NavigationGridIndex tolCheckIndex = startingNode.index;
|
||||
tolCheckIndex.row += i;
|
||||
if (GetNavigationData(tolCheckIndex) == false)
|
||||
{
|
||||
startingNode.index = tolCheckIndex;
|
||||
break;
|
||||
}
|
||||
|
||||
tolCheckIndex = startingNode.index;
|
||||
tolCheckIndex.row -= i;
|
||||
if (GetNavigationData(tolCheckIndex) == false)
|
||||
{
|
||||
startingNode.index = tolCheckIndex;
|
||||
break;
|
||||
}
|
||||
|
||||
tolCheckIndex = startingNode.index;
|
||||
tolCheckIndex.column += i;
|
||||
if (GetNavigationData(tolCheckIndex) == false)
|
||||
{
|
||||
startingNode.index = tolCheckIndex;
|
||||
break;
|
||||
}
|
||||
|
||||
tolCheckIndex = startingNode.index;
|
||||
tolCheckIndex.column -= i;
|
||||
if (GetNavigationData(tolCheckIndex) == false)
|
||||
{
|
||||
startingNode.index = tolCheckIndex;
|
||||
break;
|
||||
}
|
||||
|
||||
tolCheckIndex = startingNode.index;
|
||||
tolCheckIndex.row += i;
|
||||
tolCheckIndex.column += i;
|
||||
if (GetNavigationData(tolCheckIndex) == false)
|
||||
{
|
||||
startingNode.index = tolCheckIndex;
|
||||
break;
|
||||
}
|
||||
|
||||
tolCheckIndex = startingNode.index;
|
||||
tolCheckIndex.row -= i;
|
||||
tolCheckIndex.column -= i;
|
||||
if (GetNavigationData(tolCheckIndex) == false)
|
||||
{
|
||||
startingNode.index = tolCheckIndex;
|
||||
break;
|
||||
}
|
||||
|
||||
tolCheckIndex = startingNode.index;
|
||||
tolCheckIndex.row -= i;
|
||||
tolCheckIndex.column += i;
|
||||
if (GetNavigationData(tolCheckIndex) == false)
|
||||
{
|
||||
startingNode.index = tolCheckIndex;
|
||||
break;
|
||||
}
|
||||
|
||||
tolCheckIndex = startingNode.index;
|
||||
tolCheckIndex.row += i;
|
||||
tolCheckIndex.column -= i;
|
||||
if (GetNavigationData(tolCheckIndex) == false)
|
||||
{
|
||||
startingNode.index = tolCheckIndex;
|
||||
break;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
startingNode.parent.row = NullGridIndex;
|
||||
startingNode.parent.column = NullGridIndex;
|
||||
startingNode.h = std::numeric_limits<uint32_t>::max();
|
||||
|
@ -413,6 +494,8 @@ namespace SHADE
|
|||
openList.push_back(startingNode);
|
||||
|
||||
|
||||
|
||||
|
||||
NavigationNode endNode;
|
||||
endNode.index.row = NullGridIndex;
|
||||
endNode.index.column = NullGridIndex;
|
||||
|
|
|
@ -75,6 +75,9 @@ namespace SHADE
|
|||
|
||||
AssetID navDataAsset{};
|
||||
|
||||
bool drawNavigationArea;
|
||||
bool drawNavigationData;
|
||||
bool drawPath;
|
||||
|
||||
|
||||
void GenerateNavigationGridData(SHVec3 origin, SHVec3 size, uint16_t numRow, uint16_t numCol) noexcept;
|
||||
|
|
Loading…
Reference in New Issue