Navigation and AI merge for level 3 #445
Binary file not shown.
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@ -0,0 +1,3 @@
|
|||
Name: Level3_NavData
|
||||
ID: 263362242
|
||||
Type: 15
|
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@ -5535,7 +5535,7 @@
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|||
- Is Trigger: false
|
||||
Collision Tag: 5
|
||||
Type: Box
|
||||
Half Extents: {x: 0.600000024, y: 1.79999995, z: 0.400000006}
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||||
Half Extents: {x: 0.200000003, y: 1.79999995, z: 0.200000003}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
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||||
|
|
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@ -1,4 +1,4 @@
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|||
- NavData: 0
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||||
- NavData: 263362242
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||||
- EID: 0
|
||||
Name: Light_Direction
|
||||
IsActive: true
|
||||
|
@ -4573,6 +4573,15 @@
|
|||
Density: 1
|
||||
Position Offset: {x: 0.284000009, y: 0.305999994, z: 0.555999994}
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||||
Rotation Offset: {x: 0, y: 0, z: 0}
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||||
- Is Trigger: false
|
||||
Collision Tag: 9
|
||||
Type: Box
|
||||
Half Extents: {x: 1.70000005, y: 1, z: 1.79999995}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: -0.200000003, y: 0.200000003, z: 0}
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||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
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||||
Scripts: ~
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||||
- EID: 206
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||||
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@ -5696,7 +5705,7 @@
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|||
Collider Component:
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Colliders:
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||||
- Is Trigger: false
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||||
Collision Tag: 7
|
||||
Collision Tag: 8
|
||||
Type: Box
|
||||
Half Extents: {x: 15, y: 1, z: 15}
|
||||
Friction: 0.400000006
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||||
|
@ -8930,60 +8939,6 @@
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|||
Clicked: false
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IsActive: true
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||||
Scripts: ~
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||||
- EID: 542
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||||
Name: ====AI=====
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||||
IsActive: true
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||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 1.19757175, y: 0, z: 0.855755448}
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||||
Rotate: {x: -0, y: 0, z: -0}
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||||
Scale: {x: 1, y: 1, z: 1}
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||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 148542784
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||||
Material: 121518381
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Drag: 0.00999999978
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||||
Angular Drag: 0.100000001
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||||
Gravity Scale: 1
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||||
Use Gravity: true
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||||
Interpolate: false
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||||
Sleeping Enabled: true
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||||
Freeze Position X: false
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||||
Freeze Position Y: false
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||||
Freeze Position Z: false
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||||
Freeze Rotation X: true
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||||
Freeze Rotation Y: false
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||||
Freeze Rotation Z: true
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||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Collision Tag: 5
|
||||
Type: Box
|
||||
Half Extents: {x: 0.600000024, y: 1.79999995, z: 0.400000006}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.899999976, z: 0}
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||||
Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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||||
Scripts:
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- Type: Homeowner1
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Enabled: true
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waypointsPool: 541
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startWaypoint: 540
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||||
patrolSpeed: 0.75
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||||
chaseSpeed: 2
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||||
turningSpeed: 5
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||||
sightDistance: 8
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||||
eyeOffset: [0, 1.64999998, 0]
|
||||
distanceToCapture: 0.800000012
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||||
captureTime: 0.5
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||||
footstepSFXIntervalMultiplier: 0.5
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||||
- EID: 541
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||||
Name: ====WaypointPool====
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||||
IsActive: true
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||||
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@ -12335,7 +12290,7 @@
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|||
NumberOfChildren: 8
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||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 5.5, y: 0.171148509, z: 10}
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||||
Translate: {x: 5.5, y: 0.300000012, z: 10}
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||||
Rotate: {x: -0, y: -3.1415925, z: 0}
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||||
Scale: {x: 0.999999404, y: 1, z: 0.999999404}
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||||
IsActive: true
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||||
|
@ -15498,3 +15453,125 @@
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|||
Acceleration: {x: 0, y: 0.100000001, z: 0}
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||||
IsActive: true
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||||
Scripts: ~
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||||
- EID: 66078
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||||
Name: ====AI=====
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||||
IsActive: true
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||||
NumberOfChildren: 0
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||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0.667429447, y: 0, z: 1.10868871}
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||||
Rotate: {x: -0, y: 0, z: -0}
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||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
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||||
Renderable Component:
|
||||
Mesh: 148542784
|
||||
Material: 121518381
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||||
IsActive: true
|
||||
RigidBody Component:
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||||
Type: Dynamic
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||||
Drag: 0.00999999978
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||||
Angular Drag: 0.100000001
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||||
Gravity Scale: 1
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||||
Use Gravity: true
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||||
Interpolate: false
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||||
Sleeping Enabled: true
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||||
Freeze Position X: false
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||||
Freeze Position Y: false
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||||
Freeze Position Z: false
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||||
Freeze Rotation X: true
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||||
Freeze Rotation Y: false
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||||
Freeze Rotation Z: true
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||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Collision Tag: 5
|
||||
Type: Box
|
||||
Half Extents: {x: 0.200000003, y: 1.79999995, z: 0.200000003}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.899999976, z: 0}
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||||
Rotation Offset: {x: 0, y: 0, z: 0}
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||||
IsActive: true
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||||
Navigation Component:
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||||
Target: {x: 0, y: 0, z: 0}
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||||
Forward: {x: 0, y: 0, z: 0}
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||||
Recalculate Path: true
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||||
Unreachable Target: false
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||||
Tolerance: 1
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||||
Acceptance threshold: 0.100000001
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||||
IsActive: true
|
||||
Animator Component:
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||||
Rig: 76586906
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||||
AnimationController: 0
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||||
IsActive: true
|
||||
Scripts:
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||||
- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.AILineOfSight
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Enabled: true
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||||
player: 65775
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||||
range: 5
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||||
angle: 30
|
||||
angleBetween: 0
|
||||
distance: 0
|
||||
heightLimit: 1
|
||||
rayOffset: [0, 0, 0]
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||||
withinRange: false
|
||||
withinSight: false
|
||||
lastFoundPos: [0, 0, 0]
|
||||
lastFoundTimer: 0
|
||||
- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.RotateToVelocity
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||||
Enabled: true
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||||
rotationPerSecond: 5
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||||
active: true
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||||
rotateToPlayerLastKnown: false
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||||
lookAround: false
|
||||
- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.HomeOwnerAI
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||||
Enabled: true
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||||
idleDuration: 1
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||||
timeoutDuration: 2
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||||
patrolPointParent: 541
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||||
patrolSpeed: 1
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||||
chaseSpeed: 3
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||||
alertCooldown: 0
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player: 65775
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attackHitbox: 627
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walkingAnim: 229189609
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||||
idleAnim: 224442713
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||||
alertAnim: 227890696
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||||
alertRunAnim: 230172366
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||||
alertIdleAnim: 234046577
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||||
timeoutAnim: 228323560
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||||
atkWindupAnim: 223078653
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||||
atkHoldAnim: 228250554
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||||
atkSeqAnim: 226129627
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||||
- Type: StateMachine
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||||
Enabled: true
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||||
currentStateName: ""
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||||
currentAnimName: ""
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||||
- EID: 627
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||||
Name: AttackHitbox
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||||
IsActive: true
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||||
NumberOfChildren: 0
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||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -0.10252738, z: -2.20271254}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: true
|
||||
Collision Tag: 5
|
||||
Type: Box
|
||||
Half Extents: {x: 0.800000012, y: 1.79999995, z: 1.5}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 1, z: 0}
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||||
Rotation Offset: {x: 0, y: 0, z: 0}
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||||
IsActive: true
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||||
Scripts:
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||||
- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.HomeOwnerAttackHitbox
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||||
Enabled: true
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||||
aiGO: 66078
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@ -127,14 +127,17 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
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private void AICheat()
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{
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StateMachine machine = GetScript<StateMachine>();
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if(machine)
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AILineOfSight los = GetScript<AILineOfSight>();
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if(machine && los)
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{
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if (Input.GetKeyDown(Input.KeyCode.F))
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if (Input.GetKeyDown(Input.KeyCode.K))
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{
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los.range = 5.0f;
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machine.SetState(typeof(AlertState));
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}
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if(Input.GetKeyDown(Input.KeyCode.L))
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{
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los.range = 0.0f;
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machine.SetState(typeof(IdleState));
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}
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@ -3,6 +3,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using static PlayerController;
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@ -11,15 +12,25 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
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public class HomeOwnerAttackHitbox : Script
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{
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public GameObject aiGO;
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Transform transform;
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Transform aiTransform;
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||||
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protected override void start()
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{
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transform = GetComponent<Transform>();
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aiTransform = aiGO.GetComponent<Transform>();
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}
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protected override void update()
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{
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Transform transform = GetComponent<Transform>();
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Transform aiTransform = aiGO.GetComponent<Transform>();
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if (transform)
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if (transform && aiTransform)
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{
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transform.GlobalPosition = aiTransform.GlobalPosition;
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||||
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transform.GlobalPosition = aiTransform.GlobalPosition + aiTransform.Forward * 0.7f;
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transform.GlobalEulerAngles = aiTransform.GlobalEulerAngles;
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}
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||||
}
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||||
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||||
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@ -33,11 +44,15 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
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{
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||||
pc.currentState = RaccoonStates.CAUGHT;
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if (pc.stateMachine && !pc.stateMachine.IsState(typeof(PlayerCaughtState)))
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pc.stateMachine.SetState(typeof(PlayerCaughtState));
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pc.stateMachine.SetState(typeof(PlayerCaughtState));
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pc.GotCaught();
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if (ai)
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ai.Reset();
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{
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ai.Reset();
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GameObject.SetActive(false);
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}
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||||
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}
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||||
}
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||||
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@ -14,12 +14,14 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
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float windupTime = 8.0f / 30.0f;
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float holdTime = 0.3f;
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float seqTime = 8.0f / 30.0f + 0.5f;
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float seqTime = 8.0f / 30.0f ;
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float endTime = 0.5f;
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bool windUp = false;
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bool hold = false;
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bool seq = false;
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bool end = false;
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public AttackState(StateMachine machine): base(machine)
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{
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@ -34,6 +36,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
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windUp = true;
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hold = false;
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seq = false;
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end = false;
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timer = windupTime;
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RotateToVelocity rotate = machine.GetScript<RotateToVelocity>();
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@ -45,8 +48,19 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
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{
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rigid.LinearVelocity = Vector3.Zero;
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}
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Transform transform = machine.GetComponent<Transform>();
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AILineOfSight los = machine.GetScript<AILineOfSight>();
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Transform playerTransform = ai.player.GetComponent<Transform>();
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||||
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if (los && transform)
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||||
{
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Vector3 direction = playerTransform.GlobalPosition - transform.GlobalPosition;
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Quaternion targetRotation = Quaternion.Euler(0.0f, MathF.Atan2(direction.x, direction.z), 0.0f);
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transform.LocalRotation = targetRotation;
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}
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ai.attackHitbox.SetActive(false);
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}
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@ -61,18 +75,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
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rotate.lookAround = false;
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}
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Transform transform = machine.GetComponent<Transform>();
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AILineOfSight los = machine.GetScript<AILineOfSight>();
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Transform playerTransform = ai.player.GetComponent<Transform>();
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||||
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if(los && transform)
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{
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||||
Vector3 direction = playerTransform.GlobalPosition - transform.GlobalPosition;
|
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Quaternion targetRotation = Quaternion.Euler(0.0f, MathF.Atan2(direction.x, direction.z), 0.0f);
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transform.LocalRotation = targetRotation;
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||||
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||||
}
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ai.attackHitbox.SetActive(false);
|
||||
|
||||
}
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||||
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@ -103,12 +106,29 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
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}
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else if(seq)
|
||||
{
|
||||
|
||||
if(timer <= 1.0f / 30.0f)
|
||||
{
|
||||
ai.attackHitbox.SetActive(true);
|
||||
}
|
||||
|
||||
if(timer <= 0.0f)
|
||||
{
|
||||
seq = false;
|
||||
end = true;
|
||||
|
||||
timer = endTime;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
else if(end)
|
||||
{
|
||||
if(timer <= 0.0f)
|
||||
{
|
||||
end = false;
|
||||
AILineOfSight los = ai.GetScript<AILineOfSight>();
|
||||
if(los && los.withinSight)
|
||||
if (los && los.withinSight)
|
||||
{
|
||||
machine.SetState(typeof(ChaseState));
|
||||
}
|
||||
|
|
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@ -240,8 +240,8 @@ namespace SHADE
|
|||
if (system->drawNavigationArea)
|
||||
{
|
||||
SHTransform trans;
|
||||
trans.position = SHVec3{ 0.0f };
|
||||
trans.scale = navigationAreaSize;
|
||||
trans.position = system->origin_editor;
|
||||
trans.scale = system->size_editor;
|
||||
trans.ComputeTRS();
|
||||
debugDrawSystem->DrawWireCube(trans.trs, SHColour::YELLOW, false);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue