Navigation and AI merge for level 3 #445
Binary file not shown.
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@ -0,0 +1,3 @@
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||||||
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Name: Level3_NavData
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||||||
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ID: 263362242
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||||||
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Type: 15
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@ -5535,7 +5535,7 @@
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||||||
- Is Trigger: false
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- Is Trigger: false
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||||||
Collision Tag: 5
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Collision Tag: 5
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 0.600000024, y: 1.79999995, z: 0.400000006}
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Half Extents: {x: 0.200000003, y: 1.79999995, z: 0.200000003}
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||||||
Friction: 0.400000006
|
Friction: 0.400000006
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||||||
Bounciness: 0
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Bounciness: 0
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||||||
Density: 1
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Density: 1
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||||||
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|
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@ -1,4 +1,4 @@
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||||||
- NavData: 0
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- NavData: 263362242
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||||||
- EID: 0
|
- EID: 0
|
||||||
Name: Light_Direction
|
Name: Light_Direction
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||||||
IsActive: true
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IsActive: true
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||||||
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@ -4573,6 +4573,15 @@
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||||||
Density: 1
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Density: 1
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||||||
Position Offset: {x: 0.284000009, y: 0.305999994, z: 0.555999994}
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Position Offset: {x: 0.284000009, y: 0.305999994, z: 0.555999994}
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||||||
Rotation Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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||||||
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- Is Trigger: false
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||||||
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Collision Tag: 9
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||||||
|
Type: Box
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||||||
|
Half Extents: {x: 1.70000005, y: 1, z: 1.79999995}
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||||||
|
Friction: 0.400000006
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||||||
|
Bounciness: 0
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||||||
|
Density: 1
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||||||
|
Position Offset: {x: -0.200000003, y: 0.200000003, z: 0}
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||||||
|
Rotation Offset: {x: 0, y: 0, z: 0}
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||||||
IsActive: true
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IsActive: true
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||||||
Scripts: ~
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Scripts: ~
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||||||
- EID: 206
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- EID: 206
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||||||
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@ -5696,7 +5705,7 @@
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||||||
Collider Component:
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Collider Component:
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||||||
Colliders:
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Colliders:
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||||||
- Is Trigger: false
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- Is Trigger: false
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||||||
Collision Tag: 7
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Collision Tag: 8
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||||||
Type: Box
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Type: Box
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||||||
Half Extents: {x: 15, y: 1, z: 15}
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Half Extents: {x: 15, y: 1, z: 15}
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||||||
Friction: 0.400000006
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Friction: 0.400000006
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||||||
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@ -8930,60 +8939,6 @@
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||||||
Clicked: false
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Clicked: false
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||||||
IsActive: true
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IsActive: true
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||||||
Scripts: ~
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Scripts: ~
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||||||
- EID: 542
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|
||||||
Name: ====AI=====
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||||||
IsActive: true
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|
||||||
NumberOfChildren: 0
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|
||||||
Components:
|
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||||||
Transform Component:
|
|
||||||
Translate: {x: 1.19757175, y: 0, z: 0.855755448}
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|
||||||
Rotate: {x: -0, y: 0, z: -0}
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|
||||||
Scale: {x: 1, y: 1, z: 1}
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|
||||||
IsActive: true
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||||||
Renderable Component:
|
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||||||
Mesh: 148542784
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|
||||||
Material: 121518381
|
|
||||||
IsActive: true
|
|
||||||
RigidBody Component:
|
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||||||
Type: Dynamic
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|
||||||
Drag: 0.00999999978
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||||||
Angular Drag: 0.100000001
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|
||||||
Gravity Scale: 1
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Use Gravity: true
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Interpolate: false
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Sleeping Enabled: true
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Freeze Position X: false
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Freeze Position Y: false
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Freeze Position Z: false
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Freeze Rotation X: true
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Freeze Rotation Y: false
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Freeze Rotation Z: true
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IsActive: true
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||||||
Collider Component:
|
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||||||
Colliders:
|
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||||||
- Is Trigger: false
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|
||||||
Collision Tag: 5
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|
||||||
Type: Box
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|
||||||
Half Extents: {x: 0.600000024, y: 1.79999995, z: 0.400000006}
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||||||
Friction: 0.400000006
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|
||||||
Bounciness: 0
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||||||
Density: 1
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|
||||||
Position Offset: {x: 0, y: 0.899999976, z: 0}
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||||||
Rotation Offset: {x: 0, y: 0, z: 0}
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||||||
IsActive: true
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||||||
Scripts:
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||||||
- Type: Homeowner1
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||||||
Enabled: true
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waypointsPool: 541
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startWaypoint: 540
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patrolSpeed: 0.75
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chaseSpeed: 2
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turningSpeed: 5
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||||||
sightDistance: 8
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||||||
eyeOffset: [0, 1.64999998, 0]
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||||||
distanceToCapture: 0.800000012
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||||||
captureTime: 0.5
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||||||
footstepSFXIntervalMultiplier: 0.5
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- EID: 541
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- EID: 541
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||||||
Name: ====WaypointPool====
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Name: ====WaypointPool====
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||||||
IsActive: true
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IsActive: true
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||||||
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@ -12335,7 +12290,7 @@
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||||||
NumberOfChildren: 8
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NumberOfChildren: 8
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||||||
Components:
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Components:
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||||||
Transform Component:
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Transform Component:
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||||||
Translate: {x: 5.5, y: 0.171148509, z: 10}
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Translate: {x: 5.5, y: 0.300000012, z: 10}
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||||||
Rotate: {x: -0, y: -3.1415925, z: 0}
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Rotate: {x: -0, y: -3.1415925, z: 0}
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||||||
Scale: {x: 0.999999404, y: 1, z: 0.999999404}
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Scale: {x: 0.999999404, y: 1, z: 0.999999404}
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||||||
IsActive: true
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IsActive: true
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||||||
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@ -15498,3 +15453,125 @@
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||||||
Acceleration: {x: 0, y: 0.100000001, z: 0}
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Acceleration: {x: 0, y: 0.100000001, z: 0}
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||||||
IsActive: true
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IsActive: true
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||||||
Scripts: ~
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Scripts: ~
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||||||
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- EID: 66078
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||||||
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Name: ====AI=====
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||||||
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IsActive: true
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||||||
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NumberOfChildren: 0
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||||||
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Components:
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||||||
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Transform Component:
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||||||
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Translate: {x: 0.667429447, y: 0, z: 1.10868871}
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||||||
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Rotate: {x: -0, y: 0, z: -0}
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||||||
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Scale: {x: 1, y: 1, z: 1}
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||||||
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IsActive: true
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||||||
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Renderable Component:
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||||||
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Mesh: 148542784
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||||||
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Material: 121518381
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||||||
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IsActive: true
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||||||
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RigidBody Component:
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||||||
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Type: Dynamic
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||||||
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Drag: 0.00999999978
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||||||
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Angular Drag: 0.100000001
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||||||
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Gravity Scale: 1
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||||||
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Use Gravity: true
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||||||
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Interpolate: false
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||||||
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Sleeping Enabled: true
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||||||
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Freeze Position X: false
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||||||
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Freeze Position Y: false
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||||||
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Freeze Position Z: false
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||||||
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Freeze Rotation X: true
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||||||
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Freeze Rotation Y: false
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||||||
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Freeze Rotation Z: true
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||||||
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IsActive: true
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||||||
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Collider Component:
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||||||
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Colliders:
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||||||
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- Is Trigger: false
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||||||
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Collision Tag: 5
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||||||
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Type: Box
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||||||
|
Half Extents: {x: 0.200000003, y: 1.79999995, z: 0.200000003}
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||||||
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Friction: 0.400000006
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||||||
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Bounciness: 0
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||||||
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Density: 1
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||||||
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Position Offset: {x: 0, y: 0.899999976, z: 0}
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||||||
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Rotation Offset: {x: 0, y: 0, z: 0}
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||||||
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IsActive: true
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||||||
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Navigation Component:
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Target: {x: 0, y: 0, z: 0}
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Forward: {x: 0, y: 0, z: 0}
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||||||
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Recalculate Path: true
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||||||
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Unreachable Target: false
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||||||
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Tolerance: 1
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||||||
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Acceptance threshold: 0.100000001
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IsActive: true
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||||||
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Animator Component:
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||||||
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Rig: 76586906
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AnimationController: 0
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||||||
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IsActive: true
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||||||
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Scripts:
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||||||
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- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.AILineOfSight
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Enabled: true
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player: 65775
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range: 5
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angle: 30
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angleBetween: 0
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distance: 0
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||||||
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heightLimit: 1
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||||||
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rayOffset: [0, 0, 0]
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||||||
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withinRange: false
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||||||
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withinSight: false
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||||||
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lastFoundPos: [0, 0, 0]
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lastFoundTimer: 0
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- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.RotateToVelocity
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Enabled: true
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||||||
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rotationPerSecond: 5
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||||||
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active: true
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||||||
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rotateToPlayerLastKnown: false
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lookAround: false
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||||||
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- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.HomeOwnerAI
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Enabled: true
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idleDuration: 1
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timeoutDuration: 2
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patrolPointParent: 541
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patrolSpeed: 1
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chaseSpeed: 3
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alertCooldown: 0
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player: 65775
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attackHitbox: 627
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walkingAnim: 229189609
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idleAnim: 224442713
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alertAnim: 227890696
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alertRunAnim: 230172366
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alertIdleAnim: 234046577
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timeoutAnim: 228323560
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atkWindupAnim: 223078653
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atkHoldAnim: 228250554
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atkSeqAnim: 226129627
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- Type: StateMachine
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||||||
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Enabled: true
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||||||
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currentStateName: ""
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||||||
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currentAnimName: ""
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||||||
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- EID: 627
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||||||
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Name: AttackHitbox
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||||||
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IsActive: true
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||||||
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NumberOfChildren: 0
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||||||
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Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 0, y: -0.10252738, z: -2.20271254}
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||||||
|
Rotate: {x: 0, y: 0, z: 0}
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||||||
|
Scale: {x: 1, y: 1, z: 1}
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||||||
|
IsActive: true
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||||||
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Collider Component:
|
||||||
|
Colliders:
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||||||
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- Is Trigger: true
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||||||
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Collision Tag: 5
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||||||
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Type: Box
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||||||
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Half Extents: {x: 0.800000012, y: 1.79999995, z: 1.5}
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||||||
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Friction: 0.400000006
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||||||
|
Bounciness: 0
|
||||||
|
Density: 1
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||||||
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Position Offset: {x: 0, y: 1, z: 0}
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||||||
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Rotation Offset: {x: 0, y: 0, z: 0}
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||||||
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IsActive: true
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||||||
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Scripts:
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||||||
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- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.HomeOwnerAttackHitbox
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||||||
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Enabled: true
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||||||
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aiGO: 66078
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@ -127,14 +127,17 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
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private void AICheat()
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private void AICheat()
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{
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{
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StateMachine machine = GetScript<StateMachine>();
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StateMachine machine = GetScript<StateMachine>();
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if(machine)
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AILineOfSight los = GetScript<AILineOfSight>();
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if(machine && los)
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||||||
{
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{
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if (Input.GetKeyDown(Input.KeyCode.F))
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if (Input.GetKeyDown(Input.KeyCode.K))
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{
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{
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los.range = 5.0f;
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machine.SetState(typeof(AlertState));
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machine.SetState(typeof(AlertState));
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}
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}
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if(Input.GetKeyDown(Input.KeyCode.L))
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if(Input.GetKeyDown(Input.KeyCode.L))
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{
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{
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los.range = 0.0f;
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machine.SetState(typeof(IdleState));
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machine.SetState(typeof(IdleState));
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}
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}
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@ -3,6 +3,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using static PlayerController;
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using static PlayerController;
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@ -11,15 +12,25 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
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public class HomeOwnerAttackHitbox : Script
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public class HomeOwnerAttackHitbox : Script
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{
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{
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public GameObject aiGO;
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public GameObject aiGO;
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Transform transform;
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Transform aiTransform;
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protected override void start()
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{
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transform = GetComponent<Transform>();
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aiTransform = aiGO.GetComponent<Transform>();
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}
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protected override void update()
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protected override void update()
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{
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{
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Transform transform = GetComponent<Transform>();
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if (transform && aiTransform)
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Transform aiTransform = aiGO.GetComponent<Transform>();
|
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if (transform)
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|
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{
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{
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transform.GlobalPosition = aiTransform.GlobalPosition;
|
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transform.GlobalPosition = aiTransform.GlobalPosition + aiTransform.Forward * 0.7f;
|
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transform.GlobalEulerAngles = aiTransform.GlobalEulerAngles;
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transform.GlobalEulerAngles = aiTransform.GlobalEulerAngles;
|
||||||
|
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||||||
}
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}
|
||||||
}
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}
|
||||||
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||||||
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@ -37,7 +48,11 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
|
||||||
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|
||||||
pc.GotCaught();
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pc.GotCaught();
|
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if (ai)
|
if (ai)
|
||||||
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{
|
||||||
ai.Reset();
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ai.Reset();
|
||||||
|
GameObject.SetActive(false);
|
||||||
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}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
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}
|
||||||
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|
||||||
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@ -14,12 +14,14 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
||||||
|
|
||||||
float windupTime = 8.0f / 30.0f;
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float windupTime = 8.0f / 30.0f;
|
||||||
float holdTime = 0.3f;
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float holdTime = 0.3f;
|
||||||
float seqTime = 8.0f / 30.0f + 0.5f;
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float seqTime = 8.0f / 30.0f ;
|
||||||
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float endTime = 0.5f;
|
||||||
|
|
||||||
|
|
||||||
bool windUp = false;
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bool windUp = false;
|
||||||
bool hold = false;
|
bool hold = false;
|
||||||
bool seq = false;
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bool seq = false;
|
||||||
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bool end = false;
|
||||||
|
|
||||||
public AttackState(StateMachine machine): base(machine)
|
public AttackState(StateMachine machine): base(machine)
|
||||||
{
|
{
|
||||||
|
@ -34,6 +36,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
||||||
windUp = true;
|
windUp = true;
|
||||||
hold = false;
|
hold = false;
|
||||||
seq = false;
|
seq = false;
|
||||||
|
end = false;
|
||||||
timer = windupTime;
|
timer = windupTime;
|
||||||
|
|
||||||
RotateToVelocity rotate = machine.GetScript<RotateToVelocity>();
|
RotateToVelocity rotate = machine.GetScript<RotateToVelocity>();
|
||||||
|
@ -45,8 +48,19 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
||||||
{
|
{
|
||||||
rigid.LinearVelocity = Vector3.Zero;
|
rigid.LinearVelocity = Vector3.Zero;
|
||||||
}
|
}
|
||||||
|
Transform transform = machine.GetComponent<Transform>();
|
||||||
|
AILineOfSight los = machine.GetScript<AILineOfSight>();
|
||||||
|
Transform playerTransform = ai.player.GetComponent<Transform>();
|
||||||
|
|
||||||
|
|
||||||
|
if (los && transform)
|
||||||
|
{
|
||||||
|
Vector3 direction = playerTransform.GlobalPosition - transform.GlobalPosition;
|
||||||
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Quaternion targetRotation = Quaternion.Euler(0.0f, MathF.Atan2(direction.x, direction.z), 0.0f);
|
||||||
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transform.LocalRotation = targetRotation;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
ai.attackHitbox.SetActive(false);
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ai.attackHitbox.SetActive(false);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -61,18 +75,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
||||||
rotate.lookAround = false;
|
rotate.lookAround = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
Transform transform = machine.GetComponent<Transform>();
|
|
||||||
AILineOfSight los = machine.GetScript<AILineOfSight>();
|
|
||||||
Transform playerTransform = ai.player.GetComponent<Transform>();
|
|
||||||
|
|
||||||
|
|
||||||
if(los && transform)
|
|
||||||
{
|
|
||||||
Vector3 direction = playerTransform.GlobalPosition - transform.GlobalPosition;
|
|
||||||
Quaternion targetRotation = Quaternion.Euler(0.0f, MathF.Atan2(direction.x, direction.z), 0.0f);
|
|
||||||
transform.LocalRotation = targetRotation;
|
|
||||||
|
|
||||||
}
|
|
||||||
ai.attackHitbox.SetActive(false);
|
ai.attackHitbox.SetActive(false);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -103,10 +106,27 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
||||||
}
|
}
|
||||||
else if(seq)
|
else if(seq)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
if(timer <= 1.0f / 30.0f)
|
||||||
|
{
|
||||||
|
ai.attackHitbox.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
if(timer <= 0.0f)
|
if(timer <= 0.0f)
|
||||||
{
|
{
|
||||||
seq = false;
|
seq = false;
|
||||||
|
end = true;
|
||||||
|
|
||||||
|
timer = endTime;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if(end)
|
||||||
|
{
|
||||||
|
if(timer <= 0.0f)
|
||||||
|
{
|
||||||
|
end = false;
|
||||||
AILineOfSight los = ai.GetScript<AILineOfSight>();
|
AILineOfSight los = ai.GetScript<AILineOfSight>();
|
||||||
if (los && los.withinSight)
|
if (los && los.withinSight)
|
||||||
{
|
{
|
||||||
|
|
|
@ -240,8 +240,8 @@ namespace SHADE
|
||||||
if (system->drawNavigationArea)
|
if (system->drawNavigationArea)
|
||||||
{
|
{
|
||||||
SHTransform trans;
|
SHTransform trans;
|
||||||
trans.position = SHVec3{ 0.0f };
|
trans.position = system->origin_editor;
|
||||||
trans.scale = navigationAreaSize;
|
trans.scale = system->size_editor;
|
||||||
trans.ComputeTRS();
|
trans.ComputeTRS();
|
||||||
debugDrawSystem->DrawWireCube(trans.trs, SHColour::YELLOW, false);
|
debugDrawSystem->DrawWireCube(trans.trs, SHColour::YELLOW, false);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue