Gameplay and Main Menu UI Update #448
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@ -122,8 +122,12 @@
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@ -193,8 +197,12 @@
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@ -335,8 +347,12 @@
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Color Tint: {x: 0.977993011, y: 1, z: 0.286343634, w: 1}
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Color Tint: {x: 0.977993011, y: 1, z: 0.286343634, w: 1}
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@ -406,8 +422,12 @@
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@ -548,8 +572,12 @@
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@ -1644,8 +1720,12 @@
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Rotation Decay: 0
|
||||||
Texture Asset ID: 0
|
Texture Asset ID: 0
|
||||||
|
Custom Vertex Shader Asset ID: 0
|
||||||
|
Custom Fragment Shader Asset ID: 0
|
||||||
Custom Update Shader Asset ID: 0
|
Custom Update Shader Asset ID: 0
|
||||||
Color Tint: {x: 0.290321946, y: 0.823788524, z: 0.323222876, w: 1}
|
Color Tint: {x: 0.290321946, y: 0.823788524, z: 0.323222876, w: 1}
|
||||||
|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||||
Acceleration: {x: 0, y: 0, z: 0}
|
Acceleration: {x: 0, y: 0, z: 0}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts:
|
Scripts:
|
||||||
|
@ -3074,8 +3230,12 @@
|
||||||
Rotation Speed: 0.100000001
|
Rotation Speed: 0.100000001
|
||||||
Rotation Decay: 0
|
Rotation Decay: 0
|
||||||
Texture Asset ID: 0
|
Texture Asset ID: 0
|
||||||
|
Custom Vertex Shader Asset ID: 0
|
||||||
|
Custom Fragment Shader Asset ID: 0
|
||||||
Custom Update Shader Asset ID: 0
|
Custom Update Shader Asset ID: 0
|
||||||
Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
||||||
|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||||
Acceleration: {x: 0, y: -0.00999999978, z: 0}
|
Acceleration: {x: 0, y: -0.00999999978, z: 0}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts:
|
Scripts:
|
||||||
|
@ -3318,8 +3478,12 @@
|
||||||
Rotation Speed: 0.100000001
|
Rotation Speed: 0.100000001
|
||||||
Rotation Decay: 0
|
Rotation Decay: 0
|
||||||
Texture Asset ID: 0
|
Texture Asset ID: 0
|
||||||
|
Custom Vertex Shader Asset ID: 0
|
||||||
|
Custom Fragment Shader Asset ID: 0
|
||||||
Custom Update Shader Asset ID: 0
|
Custom Update Shader Asset ID: 0
|
||||||
Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
||||||
|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||||
Acceleration: {x: 0, y: -0.00999999978, z: 0}
|
Acceleration: {x: 0, y: -0.00999999978, z: 0}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts:
|
Scripts:
|
||||||
|
@ -3601,8 +3765,12 @@
|
||||||
Rotation Speed: 0.0500000007
|
Rotation Speed: 0.0500000007
|
||||||
Rotation Decay: 0
|
Rotation Decay: 0
|
||||||
Texture Asset ID: 0
|
Texture Asset ID: 0
|
||||||
|
Custom Vertex Shader Asset ID: 0
|
||||||
|
Custom Fragment Shader Asset ID: 0
|
||||||
Custom Update Shader Asset ID: 37407233
|
Custom Update Shader Asset ID: 37407233
|
||||||
Color Tint: {x: 0, y: 0, z: 0, w: 1}
|
Color Tint: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||||
Acceleration: {x: 0, y: -0.0299999993, z: 0}
|
Acceleration: {x: 0, y: -0.0299999993, z: 0}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
|
@ -3695,8 +3863,12 @@
|
||||||
Rotation Speed: 0.0500000007
|
Rotation Speed: 0.0500000007
|
||||||
Rotation Decay: 0
|
Rotation Decay: 0
|
||||||
Texture Asset ID: 0
|
Texture Asset ID: 0
|
||||||
|
Custom Vertex Shader Asset ID: 0
|
||||||
|
Custom Fragment Shader Asset ID: 0
|
||||||
Custom Update Shader Asset ID: 37407233
|
Custom Update Shader Asset ID: 37407233
|
||||||
Color Tint: {x: 0, y: 0, z: 0, w: 1}
|
Color Tint: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||||
Acceleration: {x: 0, y: -0.0299999993, z: 0}
|
Acceleration: {x: 0, y: -0.0299999993, z: 0}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
|
@ -3980,8 +4152,12 @@
|
||||||
Rotation Speed: 0.805999994
|
Rotation Speed: 0.805999994
|
||||||
Rotation Decay: 0
|
Rotation Decay: 0
|
||||||
Texture Asset ID: 56224060
|
Texture Asset ID: 56224060
|
||||||
|
Custom Vertex Shader Asset ID: 0
|
||||||
|
Custom Fragment Shader Asset ID: 0
|
||||||
Custom Update Shader Asset ID: 42141152
|
Custom Update Shader Asset ID: 42141152
|
||||||
Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
||||||
|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||||
Acceleration: {x: 0, y: 0.0500000007, z: 0}
|
Acceleration: {x: 0, y: 0.0500000007, z: 0}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
|
@ -4010,8 +4186,12 @@
|
||||||
Rotation Speed: 0.805999994
|
Rotation Speed: 0.805999994
|
||||||
Rotation Decay: 0
|
Rotation Decay: 0
|
||||||
Texture Asset ID: 56224060
|
Texture Asset ID: 56224060
|
||||||
|
Custom Vertex Shader Asset ID: 0
|
||||||
|
Custom Fragment Shader Asset ID: 0
|
||||||
Custom Update Shader Asset ID: 42141152
|
Custom Update Shader Asset ID: 42141152
|
||||||
Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
||||||
|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||||
Acceleration: {x: 0, y: 0.0500000007, z: 0}
|
Acceleration: {x: 0, y: 0.0500000007, z: 0}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
|
@ -17034,14 +17214,24 @@
|
||||||
Hovered: false
|
Hovered: false
|
||||||
Clicked: false
|
Clicked: false
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts:
|
||||||
|
- Type: SHADE_Scripting.UI.GameTimer
|
||||||
|
Enabled: true
|
||||||
|
criticalTime: 30
|
||||||
|
timer: 0
|
||||||
|
- Type: SHADE_Scripting.UI.ScaleBounce
|
||||||
|
Enabled: true
|
||||||
|
minScale: 1
|
||||||
|
maxScale: 1.20000005
|
||||||
|
duration: 1
|
||||||
|
isActive: false
|
||||||
- EID: 520
|
- EID: 520
|
||||||
Name: Timer BG
|
Name: Timer BG
|
||||||
IsActive: true
|
IsActive: true
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0.5, y: 0.300000012, z: 0.98999995}
|
Translate: {x: 0, y: 0.300000012, z: 0.98999995}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 5, y: 2, z: 1}
|
Scale: {x: 5, y: 2, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -17086,7 +17276,7 @@
|
||||||
NumberOfChildren: 1
|
NumberOfChildren: 1
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: -800, y: 250, z: 0.100000001}
|
Translate: {x: -800, y: 200, z: 0.100000001}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 50, y: 50, z: 60}
|
Scale: {x: 50, y: 50, z: 60}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -17104,9 +17294,8 @@
|
||||||
Scripts:
|
Scripts:
|
||||||
- Type: SHADE_Scripting.UI.MultiplierTextFx
|
- Type: SHADE_Scripting.UI.MultiplierTextFx
|
||||||
Enabled: true
|
Enabled: true
|
||||||
maxSize: 1
|
maxSize: 1.5
|
||||||
minSize: 0.300000012
|
minSize: 1
|
||||||
minAlpha: 0.300000012
|
|
||||||
- EID: 131593
|
- EID: 131593
|
||||||
Name: Multiplier BG
|
Name: Multiplier BG
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -17180,8 +17369,12 @@
|
||||||
Rotation Speed: 0
|
Rotation Speed: 0
|
||||||
Rotation Decay: 0
|
Rotation Decay: 0
|
||||||
Texture Asset ID: 0
|
Texture Asset ID: 0
|
||||||
|
Custom Vertex Shader Asset ID: 0
|
||||||
|
Custom Fragment Shader Asset ID: 0
|
||||||
Custom Update Shader Asset ID: 0
|
Custom Update Shader Asset ID: 0
|
||||||
Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
|
Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
|
||||||
|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||||
Acceleration: {x: 0, y: -0.899999976, z: 0}
|
Acceleration: {x: 0, y: -0.899999976, z: 0}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
|
@ -17210,8 +17403,12 @@
|
||||||
Rotation Speed: 0
|
Rotation Speed: 0
|
||||||
Rotation Decay: 0
|
Rotation Decay: 0
|
||||||
Texture Asset ID: 0
|
Texture Asset ID: 0
|
||||||
|
Custom Vertex Shader Asset ID: 0
|
||||||
|
Custom Fragment Shader Asset ID: 0
|
||||||
Custom Update Shader Asset ID: 0
|
Custom Update Shader Asset ID: 0
|
||||||
Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
|
Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
|
||||||
|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||||
Acceleration: {x: 0, y: 0.100000001, z: 0}
|
Acceleration: {x: 0, y: 0.100000001, z: 0}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
|
@ -17240,8 +17437,12 @@
|
||||||
Rotation Speed: 0
|
Rotation Speed: 0
|
||||||
Rotation Decay: 0
|
Rotation Decay: 0
|
||||||
Texture Asset ID: 0
|
Texture Asset ID: 0
|
||||||
|
Custom Vertex Shader Asset ID: 0
|
||||||
|
Custom Fragment Shader Asset ID: 0
|
||||||
Custom Update Shader Asset ID: 0
|
Custom Update Shader Asset ID: 0
|
||||||
Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
|
Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
|
||||||
|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||||
Acceleration: {x: 0, y: -0.100000001, z: 0}
|
Acceleration: {x: 0, y: -0.100000001, z: 0}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
|
|
|
@ -136,7 +136,7 @@ public class GameManager : Script
|
||||||
if(scoreText)
|
if(scoreText)
|
||||||
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
|
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
|
||||||
if(timeText)
|
if(timeText)
|
||||||
timeText.GetComponent<TextRenderable>().Text = $"{timer.ToString("0.00")}";
|
timeText.GetComponent<TextRenderable>().Text = $"{timer.ToString("0")}";
|
||||||
|
|
||||||
if (itemScored)
|
if (itemScored)
|
||||||
{
|
{
|
||||||
|
|
|
@ -0,0 +1,57 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using SHADE;
|
||||||
|
|
||||||
|
namespace SHADE_Scripting.UI
|
||||||
|
{
|
||||||
|
public class GameTimer: Script
|
||||||
|
{
|
||||||
|
private ScaleBounce scaleBounce;
|
||||||
|
private TextRenderable text;
|
||||||
|
public float criticalTime = 30;
|
||||||
|
|
||||||
|
public float timer;
|
||||||
|
|
||||||
|
|
||||||
|
protected override void awake()
|
||||||
|
{
|
||||||
|
text = GetComponent<TextRenderable>();
|
||||||
|
if(!text)
|
||||||
|
{
|
||||||
|
Debug.Log("GameTimer: No text renderable found");
|
||||||
|
}
|
||||||
|
|
||||||
|
scaleBounce = GetScript<ScaleBounce>();
|
||||||
|
if(!scaleBounce)
|
||||||
|
{
|
||||||
|
Debug.Log("GameTimer: No Scalebounce found in children");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
scaleBounce.isActive = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
protected override void update()
|
||||||
|
{
|
||||||
|
timer = GameManager.Instance.timer;
|
||||||
|
|
||||||
|
if (timer <= criticalTime)
|
||||||
|
{
|
||||||
|
scaleBounce.isActive = true;
|
||||||
|
text.TextColor = new Color(1.0f, 0.0f, 0.0f, 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: SC_GameTimer
|
||||||
|
ID: 158823052
|
||||||
|
Type: 9
|
|
@ -12,98 +12,66 @@ namespace SHADE_Scripting.UI
|
||||||
[NonSerialized]
|
[NonSerialized]
|
||||||
private TweenThread sizeThread;
|
private TweenThread sizeThread;
|
||||||
private TweenThread sizeInvertThread;
|
private TweenThread sizeInvertThread;
|
||||||
private TweenThread alphaThread;
|
|
||||||
|
|
||||||
|
|
||||||
public float maxSize = 1.0f;
|
public float maxSize = 1.0f;
|
||||||
public float minSize = 0.3f;
|
public float minSize = 0.3f;
|
||||||
public float minAlpha = 0.3f;
|
|
||||||
|
|
||||||
|
|
||||||
private bool showMultiplier = false;
|
|
||||||
const float sizeUpDuration = 0.1f;
|
const float sizeUpDuration = 0.1f;
|
||||||
|
|
||||||
[NonSerialized]
|
[NonSerialized]
|
||||||
private Vector3 defaultScale;
|
private Vector3 defaultScale;
|
||||||
|
|
||||||
|
private bool tweenUp = false;
|
||||||
|
|
||||||
protected override void start()
|
protected override void start()
|
||||||
{
|
{
|
||||||
sizeThread = TweenManager.CreateTweenThread(0.0f, maxSize, minSize, EASING_METHOD.EASE_IN_SINE);
|
sizeThread = TweenManager.CreateTweenThread(0.01f, maxSize, minSize, EASING_METHOD.EASE_IN_SINE);
|
||||||
sizeInvertThread = TweenManager.CreateTweenThread(sizeUpDuration, minSize, maxSize, EASING_METHOD.EASE_IN_SINE);
|
sizeInvertThread = TweenManager.CreateTweenThread(sizeUpDuration, minSize, maxSize, EASING_METHOD.EASE_IN_SINE);
|
||||||
alphaThread = TweenManager.CreateTweenThread(0.0f, 1.0f, minAlpha, EASING_METHOD.EASE_OUT_SINE);
|
|
||||||
Transform transform = GetComponent<Transform>();
|
Transform transform = GetComponent<Transform>();
|
||||||
if (transform != null)
|
if (transform != null)
|
||||||
{
|
{
|
||||||
defaultScale = transform.LocalScale;
|
defaultScale = transform.LocalScale;
|
||||||
transform.LocalScale = Vector3.Zero;
|
transform.LocalScale = Vector3.Zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
showMultiplier = false;
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void update()
|
protected override void update()
|
||||||
|
{
|
||||||
|
Transform transform = GetComponent<Transform>();
|
||||||
|
|
||||||
|
|
||||||
|
if (transform != null)
|
||||||
|
{
|
||||||
|
if (tweenUp == false)
|
||||||
{
|
{
|
||||||
Transform transform = GetComponent<Transform>();
|
transform.LocalScale = defaultScale * sizeThread.GetValue();
|
||||||
|
|
||||||
|
|
||||||
if (transform != null && showMultiplier == true)
|
|
||||||
{
|
|
||||||
if(!sizeInvertThread.IsCompleted())
|
|
||||||
{
|
|
||||||
transform.LocalScale = defaultScale * sizeInvertThread.GetValue();
|
|
||||||
|
|
||||||
Renderable rend = GetComponentInChildren<Renderable>();
|
|
||||||
if(rend)
|
|
||||||
{
|
|
||||||
rend.Material.SetProperty<float>("data.alpha", 1.0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
TextRenderable text = GetComponent<TextRenderable>();
|
|
||||||
if (text)
|
|
||||||
{
|
|
||||||
Color clr = text.TextColor;
|
|
||||||
text.TextColor = new Color(clr.r, clr.g, clr.b, 1.0f);
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(sizeThread.IsCompleted())
|
|
||||||
{
|
|
||||||
transform.LocalScale = Vector3.Zero;
|
|
||||||
showMultiplier = false;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
transform.LocalScale = defaultScale * sizeThread.GetValue();
|
|
||||||
|
|
||||||
Renderable rend = GetComponentInChildren<Renderable>();
|
|
||||||
if (rend)
|
|
||||||
{
|
|
||||||
rend.Material.SetProperty<float>("data.alpha", alphaThread.GetValue());
|
|
||||||
}
|
|
||||||
TextRenderable text = GetComponent<TextRenderable>();
|
|
||||||
if(text)
|
|
||||||
{
|
|
||||||
Color clr = text.TextColor;
|
|
||||||
text.TextColor = new Color(clr.r,clr.g,clr.b,alphaThread.GetValue() * 1.3f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (sizeInvertThread.IsCompleted())
|
||||||
|
{
|
||||||
|
tweenUp = false;
|
||||||
|
sizeThread.Reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
transform.LocalScale = defaultScale * sizeInvertThread.GetValue();
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public void ShowMultiplier(int multiplier, float duration)
|
public void ShowMultiplier(int multiplier, float duration)
|
||||||
{
|
{
|
||||||
GetComponent<TextRenderable>().Text = $"X {multiplier}";
|
GetComponent<TextRenderable>().Text = $"X {multiplier}";
|
||||||
sizeThread.duration = duration + sizeUpDuration;
|
sizeThread.duration = duration + sizeUpDuration;
|
||||||
alphaThread.duration = duration + sizeUpDuration;
|
|
||||||
|
|
||||||
sizeInvertThread.Reset();
|
sizeInvertThread.Reset();
|
||||||
sizeThread.Reset();
|
sizeThread.Reset();
|
||||||
alphaThread.Reset();
|
tweenUp = true;
|
||||||
showMultiplier = true;
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -19,6 +19,8 @@ namespace SHADE_Scripting.UI
|
||||||
private Vector3 defaultScale;
|
private Vector3 defaultScale;
|
||||||
|
|
||||||
|
|
||||||
|
public bool isActive = true;
|
||||||
|
|
||||||
protected override void start()
|
protected override void start()
|
||||||
{
|
{
|
||||||
thread = TweenManager.CreateTweenThread(duration, minScale, maxScale, EASING_METHOD.EASE_IN_SINE);
|
thread = TweenManager.CreateTweenThread(duration, minScale, maxScale, EASING_METHOD.EASE_IN_SINE);
|
||||||
|
@ -32,7 +34,7 @@ namespace SHADE_Scripting.UI
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
Transform trans = GetComponent<Transform>();
|
Transform trans = GetComponent<Transform>();
|
||||||
if(trans != null)
|
if(trans != null && isActive)
|
||||||
{
|
{
|
||||||
trans.LocalScale = defaultScale * thread.GetValue();
|
trans.LocalScale = defaultScale * thread.GetValue();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue