Gameplay and Main Menu UI Update #448

Merged
maverickdgg merged 7 commits from SP3-20-UI-System into main 2023-03-31 15:07:19 +08:00
3 changed files with 646 additions and 371 deletions
Showing only changes of commit c335f58702 - Show all commits

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Custom Vertex Shader Asset ID: 0
Custom Fragment Shader Asset ID: 0
Custom Update Shader Asset ID: 0
Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
Color Decay: {x: 0, y: 0, z: 0, w: 0}
Acceleration: {x: 0, y: 0.100000001, z: 0}
IsActive: true
Scripts: ~
@ -15609,3 +15624,189 @@
- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.HomeOwnerAttackHitbox
Enabled: true
aiGO: 66078
- EID: 66062
Name: Gameplay Canvas
IsActive: true
NumberOfChildren: 4
Components:
Canvas Component:
Canvas Width: 1920
Canvas Height: 1080
Scale by canvas width: false
IsActive: true
Scripts: ~
- EID: 237
Name: Score Text
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -800, y: 365, z: 0.600000024}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 100, y: 100, z: 60}
IsActive: true
Text Renderer Component:
Text: My name is Brandon.
Font: 174412429
Color: {x: 1, y: 1, z: 1, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: true
UI Component:
Canvas ID: 66062
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.ScoreTextDigitPositioning
Enabled: true
offsetPerDigit: 25
- Type: SHADE_Scripting.UI.SingleScaleBounce
Enabled: true
durationUp: 0.150000006
durationDown: 0.300000012
scaleSize: 1.20000005
- EID: 66135
Name: Timer Text
IsActive: true
NumberOfChildren: 2
Components:
Transform Component:
Translate: {x: 700, y: 400, z: 0.600000024}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 60, y: 60, z: 1}
IsActive: true
Text Renderer Component:
Text: My name is Brandon.
Font: 174412429
Color: {x: 1, y: 1, z: 1, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: true
UI Component:
Canvas ID: 66062
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.GameTimer
Enabled: true
criticalTime: 30
timer: 0
- Type: SHADE_Scripting.UI.ScaleBounce
Enabled: true
minScale: 1
maxScale: 1.20000005
duration: 1
isActive: false
- EID: 520
Name: Timer BG
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0.300000012, z: 0.98999995}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 5, y: 2, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 126220632
IsActive: true
UI Component:
Canvas ID: 66062
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 66057
Name: Minus Timer Text
IsActive: false
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -0.800000012, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: false
Text Renderer Component:
Text: -10
Font: 174412429
Color: {x: 1, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: false
UI Component:
Canvas ID: 66062
Hovered: false
Clicked: false
IsActive: false
Scripts:
- Type: SHADE_Scripting.UI.MinusTimerText
Enabled: true
duration: 2
- EID: 66055
Name: Multiplier Text
IsActive: true
NumberOfChildren: 1
Components:
Transform Component:
Translate: {x: -800, y: 200, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 50, y: 50, z: 60}
IsActive: true
Text Renderer Component:
Text: X2
Font: 174412429
Color: {x: 1, y: 1, z: 1, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: true
UI Component:
Canvas ID: 66062
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.MultiplierTextFx
Enabled: true
maxSize: 1.5
minSize: 1
- EID: 66061
Name: Multiplier BG
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0.400000006, y: 0.400000006, z: 0.98999995}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 4.26499987, y: 2, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 133784677
IsActive: true
UI Component:
Canvas ID: 66062
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: FixRotation
Enabled: true
- EID: 66060
Name: Score BG
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -770, y: 425, z: 59.9999962}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 345.600006, y: 200, z: 60}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 127527215
IsActive: true
UI Component:
Canvas ID: 66062
Hovered: false
Clicked: false
IsActive: true
Scripts: ~

View File

@ -7,19 +7,21 @@ using System.Threading.Tasks;
namespace SHADE_Scripting.UI
{
public class ScaleBounce:Script
{
[NonSerialized]
private TweenThread thread;
public class ScaleBounce : Script
{
[NonSerialized]
private TweenThread thread;
public float minScale = 1.0f;
public float maxScale = 1.2f;
public float duration = 1.0f;
public float minScale = 1.0f;
public float maxScale = 1.2f;
public float duration = 1.0f;
private Vector3 defaultScale;
private Vector3 defaultScale;
public bool isActive = true;
public bool isActive = false;
private bool lastActive = false;
protected override void start()
{
@ -33,6 +35,13 @@ namespace SHADE_Scripting.UI
protected override void update()
{
if(isActive != lastActive && isActive == true)
{
thread.Reset();
}
lastActive = isActive;
Transform trans = GetComponent<Transform>();
if(trans != null && isActive)
{