Gameplay and Main Menu UI Update #448

Merged
maverickdgg merged 7 commits from SP3-20-UI-System into main 2023-03-31 15:07:19 +08:00
28 changed files with 1248 additions and 470 deletions

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Color: {x: 1, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: false
UI Component:
Canvas ID: 526
Hovered: false
Clicked: false
IsActive: false
Scripts:
- Type: SHADE_Scripting.UI.MinusTimerText
Enabled: true
duration: 2
- EID: 521
Name: Multiplier Text
IsActive: true
NumberOfChildren: 1
Components:
Transform Component:
Translate: {x: -800, y: 250, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 50, y: 50, z: 60}
IsActive: true
Text Renderer Component:
Text: X2
Font: 174412429
Color: {x: 1, y: 1, z: 1, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: true
UI Component:
Canvas ID: 526
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.MultiplierTextFx
Enabled: true
maxSize: 1
minSize: 0.300000012
minAlpha: 0.300000012
- EID: 519
Name: Multiplier BG
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0.400000006, y: 0.400000006, z: 0.98999995}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 4.26499987, y: 2, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 133784677
IsActive: true
UI Component:
Canvas ID: 526
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: FixRotation
Enabled: true
- EID: 599
Name: Score BG
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -770, y: 425, z: 59.9999962}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 345.600006, y: 200, z: 60}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 127527215
IsActive: true
UI Component:
Canvas ID: 526
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 66150
Name: ParticlesDeco
IsActive: true
@ -15272,8 +15255,12 @@
Rotation Speed: 0
Rotation Decay: 0
Texture Asset ID: 0
Custom Vertex Shader Asset ID: 0
Custom Fragment Shader Asset ID: 0
Custom Update Shader Asset ID: 0
Color Tint: {x: 0.832599103, y: 0.757529616, z: 0.0916959345, w: 1}
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
Color Decay: {x: 0, y: 0, z: 0, w: 0}
Acceleration: {x: 0, y: -0.100000001, z: 0}
IsActive: true
Scripts: ~
@ -15302,8 +15289,12 @@
Rotation Speed: 0
Rotation Decay: 0
Texture Asset ID: 0
Custom Vertex Shader Asset ID: 0
Custom Fragment Shader Asset ID: 0
Custom Update Shader Asset ID: 0
Color Tint: {x: 0.832599103, y: 0.757529616, z: 0.0916959345, w: 1}
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
Color Decay: {x: 0, y: 0, z: 0, w: 0}
Acceleration: {x: 0, y: -0.100000001, z: 0}
IsActive: true
Scripts: ~
@ -15332,8 +15323,12 @@
Rotation Speed: 0
Rotation Decay: 0
Texture Asset ID: 0
Custom Vertex Shader Asset ID: 0
Custom Fragment Shader Asset ID: 0
Custom Update Shader Asset ID: 0
Color Tint: {x: 0.832599103, y: 0.757529616, z: 0.0916959345, w: 1}
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
Color Decay: {x: 0, y: 0, z: 0, w: 0}
Acceleration: {x: 0, y: -0.100000001, z: 0}
IsActive: true
Scripts: ~
@ -15362,8 +15357,12 @@
Rotation Speed: 0
Rotation Decay: 0
Texture Asset ID: 0
Custom Vertex Shader Asset ID: 0
Custom Fragment Shader Asset ID: 0
Custom Update Shader Asset ID: 0
Color Tint: {x: 0.832599103, y: 0.757529616, z: 0.0916959345, w: 1}
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
Color Decay: {x: 0, y: 0, z: 0, w: 0}
Acceleration: {x: 0, y: -0.100000001, z: 0}
IsActive: true
Scripts: ~
@ -15392,8 +15391,12 @@
Rotation Speed: 0
Rotation Decay: 0
Texture Asset ID: 0
Custom Vertex Shader Asset ID: 0
Custom Fragment Shader Asset ID: 0
Custom Update Shader Asset ID: 0
Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
Color Decay: {x: 0, y: 0, z: 0, w: 0}
Acceleration: {x: 0, y: -0.100000001, z: 0}
IsActive: true
Scripts: ~
@ -15422,8 +15425,12 @@
Rotation Speed: 0
Rotation Decay: 0
Texture Asset ID: 0
Custom Vertex Shader Asset ID: 0
Custom Fragment Shader Asset ID: 0
Custom Update Shader Asset ID: 0
Color Tint: {x: 0.832599103, y: 0.757529616, z: 0.0916959345, w: 1}
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
Color Decay: {x: 0, y: 0, z: 0, w: 0}
Acceleration: {x: 0, y: -0.100000001, z: 0}
IsActive: true
Scripts: ~
@ -15452,8 +15459,12 @@
Rotation Speed: 0
Rotation Decay: 0
Texture Asset ID: 0
Custom Vertex Shader Asset ID: 0
Custom Fragment Shader Asset ID: 0
Custom Update Shader Asset ID: 0
Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
Color Decay: {x: 0, y: 0, z: 0, w: 0}
Acceleration: {x: 0, y: -0.899999976, z: 0}
IsActive: true
Scripts: ~
@ -15482,8 +15493,12 @@
Rotation Speed: 0
Rotation Decay: 0
Texture Asset ID: 0
Custom Vertex Shader Asset ID: 0
Custom Fragment Shader Asset ID: 0
Custom Update Shader Asset ID: 0
Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
Color Decay: {x: 0, y: 0, z: 0, w: 0}
Acceleration: {x: 0, y: 0.100000001, z: 0}
IsActive: true
Scripts: ~
@ -15609,3 +15624,189 @@
- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.HomeOwnerAttackHitbox
Enabled: true
aiGO: 66078
- EID: 66062
Name: Gameplay Canvas
IsActive: true
NumberOfChildren: 4
Components:
Canvas Component:
Canvas Width: 1920
Canvas Height: 1080
Scale by canvas width: false
IsActive: true
Scripts: ~
- EID: 237
Name: Score Text
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -800, y: 365, z: 0.600000024}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 100, y: 100, z: 60}
IsActive: true
Text Renderer Component:
Text: My name is Brandon.
Font: 174412429
Color: {x: 1, y: 1, z: 1, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: true
UI Component:
Canvas ID: 66062
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.ScoreTextDigitPositioning
Enabled: true
offsetPerDigit: 25
- Type: SHADE_Scripting.UI.SingleScaleBounce
Enabled: true
durationUp: 0.150000006
durationDown: 0.300000012
scaleSize: 1.20000005
- EID: 66135
Name: Timer Text
IsActive: true
NumberOfChildren: 2
Components:
Transform Component:
Translate: {x: 700, y: 400, z: 0.600000024}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 60, y: 60, z: 1}
IsActive: true
Text Renderer Component:
Text: My name is Brandon.
Font: 174412429
Color: {x: 1, y: 1, z: 1, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: true
UI Component:
Canvas ID: 66062
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.GameTimer
Enabled: true
criticalTime: 30
timer: 0
- Type: SHADE_Scripting.UI.ScaleBounce
Enabled: true
minScale: 1
maxScale: 1.20000005
duration: 1
isActive: false
- EID: 520
Name: Timer BG
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0.300000012, z: 0.98999995}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 5, y: 2, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 126220632
IsActive: true
UI Component:
Canvas ID: 66062
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 66057
Name: Minus Timer Text
IsActive: false
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -0.800000012, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: false
Text Renderer Component:
Text: -10
Font: 174412429
Color: {x: 1, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: false
UI Component:
Canvas ID: 66062
Hovered: false
Clicked: false
IsActive: false
Scripts:
- Type: SHADE_Scripting.UI.MinusTimerText
Enabled: true
duration: 2
- EID: 66055
Name: Multiplier Text
IsActive: true
NumberOfChildren: 1
Components:
Transform Component:
Translate: {x: -800, y: 200, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 50, y: 50, z: 60}
IsActive: true
Text Renderer Component:
Text: X2
Font: 174412429
Color: {x: 1, y: 1, z: 1, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: true
UI Component:
Canvas ID: 66062
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.MultiplierTextFx
Enabled: true
maxSize: 1.5
minSize: 1
- EID: 66061
Name: Multiplier BG
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0.400000006, y: 0.400000006, z: 0.98999995}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 4.26499987, y: 2, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 133784677
IsActive: true
UI Component:
Canvas ID: 66062
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: FixRotation
Enabled: true
- EID: 66060
Name: Score BG
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -770, y: 425, z: 59.9999962}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 345.600006, y: 200, z: 60}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 127527215
IsActive: true
UI Component:
Canvas ID: 66062
Hovered: false
Clicked: false
IsActive: true
Scripts: ~

View File

@ -38,7 +38,7 @@
Transform Component:
Translate: {x: 0, y: 100, z: 0.300000012}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 600, y: 600, z: 1.18585491}
Scale: {x: 631.577454, y: 631.577454, z: 1.24826539}
IsActive: true
Renderable Component:
Mesh: 141771688
@ -258,7 +258,7 @@
Transform Component:
Translate: {x: 450, y: 0, z: 0.400000006}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 400, y: 100, z: 1}
Scale: {x: 389.627228, y: 97.4068069, z: 0.974068105}
IsActive: true
Renderable Component:
Mesh: 141771688
@ -749,16 +749,16 @@
- EID: 29
Name: Master Volume Slider
IsActive: true
NumberOfChildren: 0
NumberOfChildren: 1
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1000, y: 75, z: 1}
Scale: {x: 1004, y: 46, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 128676209
Material: 127128823
IsActive: true
Slider Component:
Slider Value: 1
@ -770,20 +770,44 @@
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.SliderFX
Enabled: true
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
- EID: 437
Name: Slider BG
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1.01992035, y: 1.39130437, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 117587364
IsActive: true
UI Component:
Canvas ID: 19
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 30
Name: SFX Volume Slider
IsActive: true
NumberOfChildren: 0
NumberOfChildren: 1
Components:
Transform Component:
Translate: {x: 0, y: -100, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1000, y: 75, z: 1}
Scale: {x: 1004, y: 46, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 128676209
Material: 122820018
IsActive: true
Slider Component:
Slider Value: 1
@ -795,20 +819,44 @@
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 31
Name: BGM Volume Slider
Scripts:
- Type: SHADE_Scripting.UI.SliderFX
Enabled: true
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
- EID: 436
Name: Slider BG
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -200, z: 0}
Translate: {x: 0, y: 0, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1000, y: 75, z: 1}
Scale: {x: 1.01992035, y: 1.39130437, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 128676209
Material: 117587364
IsActive: true
UI Component:
Canvas ID: 19
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 31
Name: BGM Volume Slider
IsActive: true
NumberOfChildren: 1
Components:
Transform Component:
Translate: {x: 0, y: -200, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1004, y: 46, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129354037
IsActive: true
Slider Component:
Slider Value: 1
@ -820,6 +868,30 @@
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.SliderFX
Enabled: true
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
- EID: 435
Name: Slider BG
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1.01992035, y: 1.39130437, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 117587364
IsActive: true
UI Component:
Canvas ID: 19
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 32
Name: Camera Title Text
@ -944,19 +1016,19 @@
- EID: 37
Name: FOV Slider
IsActive: true
NumberOfChildren: 0
NumberOfChildren: 1
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1000, y: 75, z: 1}
Scale: {x: 1004, y: 46, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 128676209
Material: 117651669
IsActive: true
Slider Component:
Slider Value: 1
Slider Value: 0.889483869
Min Value: 30
Max Value: 120
IsActive: true
@ -965,6 +1037,30 @@
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.SliderFX
Enabled: true
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
- EID: 434
Name: Slider BG
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1.01992035, y: 1.39130437, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 117587364
IsActive: true
UI Component:
Canvas ID: 19
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 448
Name: Invert X Toggle Button
@ -995,6 +1091,14 @@
Enabled: true
inverseX: true
inverseY: false
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.25
clickScale: 0.899999976
- EID: 445
Name: Invert Y Toggle Button
IsActive: true
@ -1024,6 +1128,14 @@
Enabled: true
inverseX: false
inverseY: true
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.25
clickScale: 0.899999976
- EID: 39
Name: Audio Slider Text Group
IsActive: true
@ -1142,7 +1254,7 @@
Scale: {x: 75, y: 75, z: 1}
IsActive: true
Text Renderer Component:
Text: 100
Text: 60
Font: 174412429
Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
@ -1446,6 +1558,14 @@
- Type: ChangeSceneButton
Enabled: true
sceneID: 91947920
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 439
Name: Level 2 Button
IsActive: true
@ -1474,6 +1594,14 @@
- Type: ChangeSceneButton
Enabled: true
sceneID: 86098106
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 438
Name: Level 3 Button
IsActive: true
@ -1502,16 +1630,24 @@
- Type: ChangeSceneButton
Enabled: true
sceneID: 88928066
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 450
Name: TransitionCanvas
IsActive: true
IsActive: false
NumberOfChildren: 1
Components:
Canvas Component:
Canvas Width: 1920
Canvas Height: 1080
Scale by canvas width: false
IsActive: true
IsActive: false
Scripts: ~
- EID: 65982
Name: Transition
@ -1535,6 +1671,6 @@
Scripts:
- Type: SHADE_Scripting.UI.SceneFadeInOut
Enabled: true
alphaValue: 1
alphaValue: 0
fadeInTime: 0.5
fadeOutTime: 0.5

View File

@ -136,7 +136,7 @@ public class GameManager : Script
if(scoreText)
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
if(timeText)
timeText.GetComponent<TextRenderable>().Text = $"{timer.ToString("0.00")}";
timeText.GetComponent<TextRenderable>().Text = $"{timer.ToString("0")}";
if (itemScored)
{

View File

@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SHADE;
namespace SHADE_Scripting.UI
{
public class GameTimer: Script
{
private ScaleBounce scaleBounce;
private TextRenderable text;
public float criticalTime = 30;
public float timer;
protected override void awake()
{
text = GetComponent<TextRenderable>();
if(!text)
{
Debug.Log("GameTimer: No text renderable found");
}
scaleBounce = GetScript<ScaleBounce>();
if(!scaleBounce)
{
Debug.Log("GameTimer: No Scalebounce found in children");
}
else
{
scaleBounce.isActive = false;
}
}
protected override void update()
{
timer = GameManager.Instance.timer;
if (timer <= criticalTime)
{
scaleBounce.isActive = true;
text.TextColor = new Color(1.0f, 0.0f, 0.0f, 1.0f);
}
}
}
}

View File

@ -0,0 +1,3 @@
Name: SC_GameTimer
ID: 158823052
Type: 9

View File

@ -12,98 +12,66 @@ namespace SHADE_Scripting.UI
[NonSerialized]
private TweenThread sizeThread;
private TweenThread sizeInvertThread;
private TweenThread alphaThread;
public float maxSize = 1.0f;
public float minSize = 0.3f;
public float minAlpha = 0.3f;
private bool showMultiplier = false;
const float sizeUpDuration = 0.1f;
[NonSerialized]
private Vector3 defaultScale;
private bool tweenUp = false;
protected override void start()
{
sizeThread = TweenManager.CreateTweenThread(0.0f, maxSize, minSize, EASING_METHOD.EASE_IN_SINE);
sizeThread = TweenManager.CreateTweenThread(0.01f, maxSize, minSize, EASING_METHOD.EASE_IN_SINE);
sizeInvertThread = TweenManager.CreateTweenThread(sizeUpDuration, minSize, maxSize, EASING_METHOD.EASE_IN_SINE);
alphaThread = TweenManager.CreateTweenThread(0.0f, 1.0f, minAlpha, EASING_METHOD.EASE_OUT_SINE);
Transform transform = GetComponent<Transform>();
if (transform != null)
{
defaultScale = transform.LocalScale;
transform.LocalScale = Vector3.Zero;
}
showMultiplier = false;
}
protected override void update()
protected override void update()
{
Transform transform = GetComponent<Transform>();
if (transform != null)
{
if (tweenUp == false)
{
Transform transform = GetComponent<Transform>();
if (transform != null && showMultiplier == true)
{
if(!sizeInvertThread.IsCompleted())
{
transform.LocalScale = defaultScale * sizeInvertThread.GetValue();
Renderable rend = GetComponentInChildren<Renderable>();
if(rend)
{
rend.Material.SetProperty<float>("data.alpha", 1.0f);
}
TextRenderable text = GetComponent<TextRenderable>();
if (text)
{
Color clr = text.TextColor;
text.TextColor = new Color(clr.r, clr.g, clr.b, 1.0f);
}
return;
}
if(sizeThread.IsCompleted())
{
transform.LocalScale = Vector3.Zero;
showMultiplier = false;
}
else
{
transform.LocalScale = defaultScale * sizeThread.GetValue();
Renderable rend = GetComponentInChildren<Renderable>();
if (rend)
{
rend.Material.SetProperty<float>("data.alpha", alphaThread.GetValue());
}
TextRenderable text = GetComponent<TextRenderable>();
if(text)
{
Color clr = text.TextColor;
text.TextColor = new Color(clr.r,clr.g,clr.b,alphaThread.GetValue() * 1.3f);
}
}
}
transform.LocalScale = defaultScale * sizeThread.GetValue();
}
else
{
if (sizeInvertThread.IsCompleted())
{
tweenUp = false;
sizeThread.Reset();
}
transform.LocalScale = defaultScale * sizeInvertThread.GetValue();
}
}
}
public void ShowMultiplier(int multiplier, float duration)
{
GetComponent<TextRenderable>().Text = $"X {multiplier}";
sizeThread.duration = duration + sizeUpDuration;
alphaThread.duration = duration + sizeUpDuration;
sizeInvertThread.Reset();
sizeThread.Reset();
alphaThread.Reset();
showMultiplier = true;
tweenUp = true;
}

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@ -7,18 +7,22 @@ using System.Threading.Tasks;
namespace SHADE_Scripting.UI
{
public class ScaleBounce:Script
{
[NonSerialized]
private TweenThread thread;
public class ScaleBounce : Script
{
[NonSerialized]
private TweenThread thread;
public float minScale = 1.0f;
public float maxScale = 1.2f;
public float duration = 1.0f;
public float minScale = 1.0f;
public float maxScale = 1.2f;
public float duration = 1.0f;
private Vector3 defaultScale;
private Vector3 defaultScale;
public bool isActive = false;
private bool lastActive = false;
protected override void start()
{
thread = TweenManager.CreateTweenThread(duration, minScale, maxScale, EASING_METHOD.EASE_IN_SINE);
@ -31,8 +35,15 @@ namespace SHADE_Scripting.UI
protected override void update()
{
if(isActive != lastActive && isActive == true)
{
thread.Reset();
}
lastActive = isActive;
Transform trans = GetComponent<Transform>();
if(trans != null)
if(trans != null && isActive)
{
trans.LocalScale = defaultScale * thread.GetValue();
}

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@ -0,0 +1,70 @@
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting.UI
{
public class SliderFX : Script
{
public string onClickSound = "event:/UI/button_success";
public string onReleaseSound = "event:/UI/button_fail";
[NonSerialized]
private AudioClipHandler onClickACHandler;
[NonSerialized]
private AudioClipHandler onReleaseACHandler;
protected override void awake()
{
if (onClickSound != "Empty")
onClickACHandler = SHADE.Audio.CreateAudioClip(onClickSound);
if (onReleaseSound != "Empty")
onReleaseACHandler = SHADE.Audio.CreateAudioClip(onReleaseSound);
}
protected override void start()
{
Transform transform = GetComponent<Transform>();
if (transform == null)
return;
UIElement ui = GetComponent<UIElement>();
if (ui == null)
return;
ui.OnClick.RegisterAction(() =>
{
if (onClickSound != "Empty")
onClickACHandler.Play();
});
ui.OnRelease.RegisterAction(() =>
{
if (onReleaseSound != "Empty")
onReleaseACHandler.Play();
});
}
protected override void update()
{
}
}
}

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@ -0,0 +1,3 @@
Name: SC_SliderFX
ID: 157251414
Type: 9

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@ -42,19 +42,21 @@ layout(location = 1) out uint outEntityID;
void main()
{
//fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
if (In.uv.x > MatProp.data[In2.materialIndex].sliderThreshold)
fragColor = MatProp.data[In2.materialIndex].sliderBarColor;
else
//fragColor = (1.0f - In.uv.x) * MatProp.data[In2.materialIndex].sliderStartColor + In.uv.x * MatProp.data[In2.materialIndex].sliderEndColor;
fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
if (fragColor.a < 0.01f)
{
discard;
}
if (In.uv.x > MatProp.data[In2.materialIndex].sliderThreshold)
fragColor = MatProp.data[In2.materialIndex].sliderBarColor;
if (fragColor.xyz == vec3(0.0f, 0.0f, 0.0f))
fragColor.xyz = MatProp.data[In2.materialIndex].sliderStartColor.xyz;
fragColor.a = MatProp.data[In2.materialIndex].alpha;
// fragColor.a = 1.0f;

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@ -0,0 +1,3 @@
Name: slider_bg
ID: 64816540
Type: 3

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@ -0,0 +1,3 @@
Name: slider_fill_black
ID: 50370514
Type: 3