Added HomeOwner VO and Raccoon Caught effect #452
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -9256,7 +9256,7 @@
|
|||
Enabled: true
|
||||
player: 65775
|
||||
range: 5
|
||||
angle: 30
|
||||
angle: 45
|
||||
angleBetween: 0
|
||||
distance: 0
|
||||
heightLimit: 1
|
||||
|
@ -9298,7 +9298,7 @@
|
|||
- EID: 627
|
||||
Name: AttackHitbox
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
NumberOfChildren: 1
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -0.10252738, z: -2.20271254}
|
||||
|
@ -9322,6 +9322,17 @@
|
|||
Enabled: true
|
||||
aiGO: 65771
|
||||
raccoonFound: false
|
||||
- EID: 609
|
||||
Name: NetPosition
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: -0.329473495}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 131271
|
||||
Name: Gameplay Canvas
|
||||
IsActive: true
|
||||
|
|
|
@ -3886,6 +3886,7 @@
|
|||
Score: 0
|
||||
timer: 200
|
||||
scoreText: 237
|
||||
scoreTextBG: 568
|
||||
timeText: 131278
|
||||
minusTimerText: 131211
|
||||
Results: 624
|
||||
|
@ -6073,7 +6074,7 @@
|
|||
Enabled: true
|
||||
player: 2
|
||||
range: 5
|
||||
angle: 30
|
||||
angle: 45
|
||||
angleBetween: 0
|
||||
distance: 0
|
||||
heightLimit: 1
|
||||
|
@ -17338,7 +17339,12 @@
|
|||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.SingleScaleBounce
|
||||
Enabled: true
|
||||
durationUp: 0.150000006
|
||||
durationDown: 0.300000012
|
||||
scaleSize: 1.20000005
|
||||
- EID: 66150
|
||||
Name: ParticlesDeco
|
||||
IsActive: true
|
||||
|
@ -17450,11 +17456,11 @@
|
|||
- EID: 627
|
||||
Name: AttackHitbox
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
NumberOfChildren: 1
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -0.10252738, z: -2.20271254}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Translate: {x: 0, y: -0.10252738, z: -2.20000005}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
|
@ -17474,6 +17480,17 @@
|
|||
Enabled: true
|
||||
aiGO: 158
|
||||
raccoonFound: false
|
||||
- EID: 609
|
||||
Name: NetPosition
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: -0.329473495}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 624
|
||||
Name: Result Canvas
|
||||
IsActive: false
|
||||
|
|
|
@ -15560,7 +15560,7 @@
|
|||
Enabled: true
|
||||
player: 65775
|
||||
range: 5
|
||||
angle: 30
|
||||
angle: 45
|
||||
angleBetween: 0
|
||||
distance: 0
|
||||
heightLimit: 1
|
||||
|
@ -15602,7 +15602,7 @@
|
|||
- EID: 627
|
||||
Name: AttackHitbox
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
NumberOfChildren: 1
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -0.10252738, z: -2.20271254}
|
||||
|
@ -15626,6 +15626,17 @@
|
|||
Enabled: true
|
||||
aiGO: 66078
|
||||
raccoonFound: false
|
||||
- EID: 230
|
||||
Name: NetPosition
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: -0.329473495}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 66062
|
||||
Name: Gameplay Canvas
|
||||
IsActive: true
|
||||
|
|
|
@ -32,6 +32,9 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
|
|||
public AnimationClipAsset atkHoldAnim;
|
||||
public AnimationClipAsset atkSeqAnim;
|
||||
|
||||
|
||||
|
||||
|
||||
private Vector3 startPos;
|
||||
public bool atk { get; set; }
|
||||
|
||||
|
@ -75,8 +78,12 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
|
|||
}
|
||||
|
||||
AudioHandler.audioClipHandlers["HO_footsteps"] = SHADE.Audio.CreateAudioClip("event:/Homeowner/homeowner_footsteps");
|
||||
SHADE.Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["HO_footsteps"], GameObject.EntityId);
|
||||
|
||||
patrolPointPool = patrolPointParent.GetComponentsInChildren<Transform>();
|
||||
AudioHandler.audioClipHandlers["HO_bark"] = SHADE.Audio.CreateAudioClip("event:/Homeowner/homeowner_bark");
|
||||
SHADE.Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["HO_bark"], GameObject.EntityId);
|
||||
|
||||
patrolPointPool = patrolPointParent.GetComponentsInChildren<Transform>();
|
||||
pppList = patrolPointPool.ToList<Transform>();
|
||||
transform = GetComponent<Transform>();
|
||||
|
||||
|
|
|
@ -12,12 +12,12 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
{
|
||||
const float alertDuration = 16.0f / 30.0f + 1.0f;
|
||||
float alertTimer = alertDuration;
|
||||
|
||||
bool firstDetection;
|
||||
public AlertState(StateMachine machine) : base(machine)
|
||||
{
|
||||
stateName = "Alert";
|
||||
AudioHandler.audioClipHandlers["raccoondetected"] = SHADE.Audio.CreateAudioClip("event:/Raccoon/raccoon_detected");
|
||||
|
||||
firstDetection = true;
|
||||
}
|
||||
|
||||
public override void OnEnter()
|
||||
|
@ -28,9 +28,33 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
animator.PlayOneShot(ai.alertAnim);
|
||||
|
||||
}
|
||||
SHADE.Audio.SetParameterWithLabel("PlayerDetection", "Detected");
|
||||
AudioHandler.audioClipHandlers["raccoondetected"].Play();
|
||||
}
|
||||
|
||||
if(firstDetection)
|
||||
{
|
||||
SHADE.Audio.SetParameterWithLabel("HomeownerBark", "DetectFirst");
|
||||
AudioHandler.audioClipHandlers["HO_bark"].Play();
|
||||
firstDetection = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
PlayerController pc = ai.player.GetScript<PlayerController>();
|
||||
|
||||
if (pc && pc.holdItem)
|
||||
{
|
||||
SHADE.Audio.SetParameterWithLabel("HomeownerBark", "DetectFood");
|
||||
AudioHandler.audioClipHandlers["HO_bark"].Play();
|
||||
}
|
||||
else
|
||||
{
|
||||
SHADE.Audio.SetParameterWithLabel("HomeownerBark", "DetectAgain");
|
||||
AudioHandler.audioClipHandlers["HO_bark"].Play();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
animator.Stop();
|
||||
|
|
|
@ -23,6 +23,8 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
bool seq = false;
|
||||
bool end = false;
|
||||
|
||||
bool raccoonCaught = true;
|
||||
|
||||
|
||||
public AttackState(StateMachine machine) : base(machine)
|
||||
{
|
||||
|
@ -40,6 +42,8 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
end = false;
|
||||
timer = windupTime;
|
||||
|
||||
raccoonCaught = false;
|
||||
|
||||
RotateToVelocity rotate = machine.GetScript<RotateToVelocity>();
|
||||
if (rotate)
|
||||
rotate.active = false;
|
||||
|
@ -86,11 +90,18 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
{
|
||||
if (ai.hitboxScript.raccoonFound)
|
||||
{
|
||||
machine.SetState(typeof(CaughtRaccoonState));
|
||||
}
|
||||
raccoonCaught = true;
|
||||
Transform pcTransform = ai.player.GetComponent<Transform>();
|
||||
Transform netTransform = ai.attackHitbox.GetComponentInChildren<Transform>();
|
||||
if (pcTransform && netTransform)
|
||||
{
|
||||
pcTransform.GlobalPosition = netTransform.GlobalPosition;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
timer -= Time.DeltaTimeF;
|
||||
timer -= Time.DeltaTimeF;
|
||||
if (windUp)
|
||||
{
|
||||
if (timer <= 0.0f)
|
||||
|
@ -137,15 +148,24 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
if (timer <= 0.0f)
|
||||
{
|
||||
end = false;
|
||||
AILineOfSight los = ai.GetScript<AILineOfSight>();
|
||||
if (los && los.withinSight)
|
||||
|
||||
if(raccoonCaught)
|
||||
{
|
||||
machine.SetState(typeof(ChaseState));
|
||||
machine.SetState(typeof(CaughtRaccoonState));
|
||||
}
|
||||
else
|
||||
{
|
||||
machine.SetState(typeof(TimeoutState));
|
||||
}
|
||||
AILineOfSight los = ai.GetScript<AILineOfSight>();
|
||||
if (los && los.withinSight)
|
||||
{
|
||||
machine.SetState(typeof(ChaseState));
|
||||
}
|
||||
else
|
||||
{
|
||||
machine.SetState(typeof(TimeoutState));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -25,6 +25,8 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
pc = ai.hitboxScript.pc;
|
||||
|
||||
timer = ai.caughtDuration;
|
||||
if (pc)
|
||||
pc.Caught();
|
||||
}
|
||||
|
||||
|
||||
|
@ -40,14 +42,22 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
{
|
||||
if (pc)
|
||||
{
|
||||
pc.currentState = RaccoonStates.CAUGHT;
|
||||
if (pc.stateMachine && !pc.stateMachine.IsState(typeof(PlayerCaughtState)))
|
||||
pc.stateMachine.SetState(typeof(PlayerCaughtState));
|
||||
|
||||
pc.GotCaught();
|
||||
pc.Reset();
|
||||
}
|
||||
ai.Reset();
|
||||
}
|
||||
else
|
||||
{
|
||||
Transform pcTransform = pc.GetComponent<Transform>();
|
||||
Transform netTransform = ai.attackHitbox.GetComponentInChildren<Transform>();
|
||||
if (pcTransform && netTransform)
|
||||
{
|
||||
pcTransform.GlobalPosition = netTransform.GlobalPosition;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -22,10 +22,16 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
float footStepInterval = 12.0f / 30.0f;
|
||||
float footStepTimer = 0.0f;
|
||||
|
||||
float barkTimer = 0.0f;
|
||||
|
||||
Random rand;
|
||||
|
||||
|
||||
|
||||
public ChaseState(StateMachine machine): base(machine)
|
||||
{
|
||||
stateName = "Chase";
|
||||
rand = new Random();
|
||||
}
|
||||
|
||||
public override void OnEnter()
|
||||
|
@ -42,6 +48,9 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
|
||||
|
||||
footStepTimer = footStepInterval * 0.5f;
|
||||
|
||||
|
||||
barkTimer = (float)rand.Next(0, 2) + (float)rand.NextDouble();
|
||||
}
|
||||
|
||||
public override void OnExit()
|
||||
|
@ -57,11 +66,25 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
{
|
||||
rotate.lookAround = false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
public override void update()
|
||||
{
|
||||
Navigation nav = machine.GetComponent<Navigation>();
|
||||
barkTimer -= Time.DeltaTimeF;
|
||||
if(barkTimer <= 0.0f)
|
||||
{
|
||||
barkTimer = (float)rand.Next(4, 6) + (float)rand.NextDouble();
|
||||
|
||||
SHADE.Audio.SetParameterWithLabel("HomeownerBark", "Chase");
|
||||
AudioHandler.audioClipHandlers["HO_bark"].Play();
|
||||
}
|
||||
|
||||
|
||||
|
||||
Navigation nav = machine.GetComponent<Navigation>();
|
||||
AILineOfSight los = ai.GetScript<AILineOfSight>();
|
||||
RigidBody rigid = machine.GetComponent<RigidBody>();
|
||||
if (los && nav)
|
||||
|
|
|
@ -4,6 +4,7 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SHADE;
|
||||
using SHADE_Scripting.Audio;
|
||||
|
||||
namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
||||
{
|
||||
|
@ -23,7 +24,10 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
timer = 0.0f;
|
||||
animator.Play(ai.idleAnim);
|
||||
|
||||
}
|
||||
SHADE.Audio.SetParameterWithLabel("HomeownerBark", "DetectLost");
|
||||
AudioHandler.audioClipHandlers["HO_bark"].Play();
|
||||
|
||||
}
|
||||
|
||||
public override void update()
|
||||
{
|
||||
|
|
|
@ -22,7 +22,9 @@ public class PlayerController : Script
|
|||
public Transform tranform { get; set; }
|
||||
public Camera cam { get; set; }
|
||||
public CameraArm camArm { get; set; }
|
||||
private PickAndThrow pat;
|
||||
|
||||
[NonSerialized]
|
||||
public PickAndThrow pat;
|
||||
public StateMachine stateMachine { get; set; }
|
||||
public ParticleEmitter Leftsmoke { get; set; }
|
||||
public ParticleEmitter Rightsmoke { get; set; }
|
||||
|
@ -227,7 +229,7 @@ public class PlayerController : Script
|
|||
}
|
||||
}
|
||||
|
||||
GotCaught();
|
||||
|
||||
Rotation();
|
||||
MoveKey();
|
||||
Sprint();
|
||||
|
@ -254,6 +256,10 @@ public class PlayerController : Script
|
|||
|
||||
private void MoveKey()
|
||||
{
|
||||
|
||||
if (currentState == RaccoonStates.CAUGHT)
|
||||
return;
|
||||
|
||||
axisMove = Vector2.Zero;
|
||||
if (Input.GetKey(Input.KeyCode.W))
|
||||
{
|
||||
|
@ -290,7 +296,7 @@ public class PlayerController : Script
|
|||
axisMove.Normalise();
|
||||
isMoveKeyPress = axisMove.x != 0 || axisMove.y != 0;
|
||||
|
||||
if (isMoveKeyPress && isGrounded && !Input.GetKey(Input.KeyCode.LeftShift))
|
||||
if (isMoveKeyPress && isGrounded && !Input.GetKey(Input.KeyCode.LeftShift) && currentState != RaccoonStates.CAUGHT)
|
||||
{
|
||||
currentState = RaccoonStates.WALKING;
|
||||
|
||||
|
@ -334,6 +340,9 @@ public class PlayerController : Script
|
|||
|
||||
private void Sprint()
|
||||
{
|
||||
if (currentState == RaccoonStates.CAUGHT)
|
||||
return;
|
||||
|
||||
if (Input.GetKey(Input.KeyCode.LeftShift) && isMoveKeyPress && isGrounded)
|
||||
{
|
||||
currentState = RaccoonStates.RUNNING;
|
||||
|
@ -505,41 +514,10 @@ public class PlayerController : Script
|
|||
}
|
||||
}
|
||||
|
||||
public void GotCaught()
|
||||
{
|
||||
if (currentState == RaccoonStates.CAUGHT && tranform && respawnPoint)
|
||||
{
|
||||
AudioHandler.audioClipHandlers["RaccoonCaught"].Play();
|
||||
currentState = RaccoonStates.IDLE;
|
||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
|
||||
stateMachine.SetState(typeof(PlayerIdleState));
|
||||
|
||||
tranform.GlobalPosition = respawnPoint.GetComponent<Transform>().GlobalPosition;
|
||||
|
||||
GameManager.Instance.RacoonCaught();
|
||||
|
||||
if (pat && pat.item)
|
||||
{
|
||||
if (holdItem)
|
||||
{
|
||||
holdItem = false;
|
||||
pat.item.GetScript<Item>().returnBack = true;
|
||||
pat.SetItemGravityBack();
|
||||
pat.ResetItemObject();
|
||||
}
|
||||
if (isAiming)
|
||||
{
|
||||
isAiming = false;
|
||||
cam.FOV = Settings.cameraFOV;
|
||||
camArm.TargetOffset = pat.prevTargetOffSet;
|
||||
camArm.ArmLength = pat.tpc.armLength;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Caught()
|
||||
{
|
||||
//Debug.Log("PlayerController: Raccoon Caught");
|
||||
currentState = RaccoonStates.CAUGHT;
|
||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerCaughtState)))
|
||||
stateMachine.SetState(typeof(PlayerCaughtState));
|
||||
|
@ -566,9 +544,12 @@ public class PlayerController : Script
|
|||
|
||||
public void Reset()
|
||||
{
|
||||
//Debug.Log("PlayerController: Raccon Reset " + currentState);
|
||||
|
||||
if (currentState == RaccoonStates.CAUGHT && tranform && respawnPoint)
|
||||
{
|
||||
currentState = RaccoonStates.IDLE;
|
||||
//Debug.Log("PlayerController: Raccon Reset inside if " + currentState);
|
||||
currentState = RaccoonStates.IDLE;
|
||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
|
||||
stateMachine.SetState(typeof(PlayerIdleState));
|
||||
|
||||
|
|
|
@ -25,6 +25,7 @@ public class GameManager : Script
|
|||
public float timer;
|
||||
|
||||
public GameObject scoreText;
|
||||
public GameObject scoreTextBG;
|
||||
public GameObject timeText;
|
||||
public GameObject minusTimerText;
|
||||
|
||||
|
@ -234,17 +235,25 @@ public class GameManager : Script
|
|||
AudioHandler.audioClipHandlers["SFXItemScore"].Play();
|
||||
AudioHandler.audioClipHandlers["RaccoonScored"].Play();
|
||||
|
||||
MultiplierTextFx fx = multiplierText.GetScript<MultiplierTextFx>();
|
||||
SingleScaleBounce textBounce = scoreText.GetScript<SingleScaleBounce>();
|
||||
SingleScaleBounce textBGBounce = scoreTextBG.GetScript<SingleScaleBounce>();
|
||||
|
||||
|
||||
|
||||
|
||||
//if (textBounce)
|
||||
// textBounce.ScaleBounceOnce();
|
||||
|
||||
if (textBGBounce)
|
||||
textBGBounce.ScaleBounceOnce();
|
||||
|
||||
|
||||
MultiplierTextFx fx = multiplierText.GetScript<MultiplierTextFx>();
|
||||
if (fx)
|
||||
{
|
||||
fx.ShowMultiplier(currMultiplierCombo, maxMultiplierDuration);
|
||||
}
|
||||
|
||||
SingleScaleBounce sb = scoreText.GetScript<SingleScaleBounce>();
|
||||
if(sb)
|
||||
{
|
||||
sb.ScaleBounceOnce();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -37,7 +37,7 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
protected override void start()
|
||||
{
|
||||
if(thread != null)
|
||||
|
||||
thread = TweenManager.CreateTweenThread(0.0f, 1.0f, 1.0f, EASING_METHOD.EASE_IN_SINE);
|
||||
}
|
||||
|
||||
|
@ -66,6 +66,10 @@ namespace SHADE_Scripting.UI
|
|||
thread.duration = durationUp;
|
||||
thread.Reset(1.0f, scaleSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Single Scale Bounce: thread is null");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue