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|
||||
scoreTweenDur: 2
|
||||
- EID: 488
|
||||
|
|
|
@ -1558,7 +1558,7 @@
|
|||
Scripts:
|
||||
- Type: ChangeSceneButton
|
||||
Enabled: true
|
||||
sceneID: 96668835
|
||||
sceneID: 91947920
|
||||
levelTransistion: 433
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
|
|
|
@ -83,6 +83,9 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
|
|||
AudioHandler.audioClipHandlers["HO_bark"] = SHADE.Audio.CreateAudioClip("event:/Homeowner/homeowner_bark");
|
||||
SHADE.Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["HO_bark"], GameObject.EntityId);
|
||||
|
||||
AudioHandler.audioClipHandlers["HO_humming"] = SHADE.Audio.CreateAudioClip("event:/Homeowner/homeowner_humming");
|
||||
SHADE.Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["HO_humming"], GameObject.EntityId);
|
||||
|
||||
patrolPointPool = patrolPointParent.GetComponentsInChildren<Transform>();
|
||||
pppList = patrolPointPool.ToList<Transform>();
|
||||
transform = GetComponent<Transform>();
|
||||
|
|
|
@ -50,6 +50,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
|
||||
animator.Play(ai.walkingAnim);
|
||||
AudioHandler.audioClipHandlers["HO_footsteps"].Play();
|
||||
AudioHandler.audioClipHandlers["HO_humming"].Play();
|
||||
footStepTimer = footStepInterval;
|
||||
|
||||
|
||||
|
@ -64,6 +65,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
public override void OnExit()
|
||||
{
|
||||
animator.Stop();
|
||||
AudioHandler.audioClipHandlers["HO_humming"].Stop(false);
|
||||
}
|
||||
|
||||
public override void update()
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
|
|
@ -54,6 +54,9 @@ public class CutsceneEnd : Script
|
|||
private bool cutscene4Done = false;
|
||||
private bool cutscene5Done = false;
|
||||
|
||||
public GameObject levelTransition;
|
||||
private bool waiting = false;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
initCutscene4();
|
||||
|
@ -73,6 +76,9 @@ public class CutsceneEnd : Script
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
if (!levelTransition.GetScript<LevelTransistion>().complete)
|
||||
return;
|
||||
|
||||
Canvas4();
|
||||
Canvas5();
|
||||
|
||||
|
@ -98,8 +104,12 @@ public class CutsceneEnd : Script
|
|||
|
||||
if (Input.GetKeyUp(Input.KeyCode.Space) && cutscene5Done && canvas5.IsActiveSelf)
|
||||
{
|
||||
SceneManager.ChangeScene(nextScene);
|
||||
levelTransition.GetScript<LevelTransistion>().resetToLeft();
|
||||
waiting = true;
|
||||
}
|
||||
|
||||
if (levelTransition.GetScript<LevelTransistion>().complete && waiting)
|
||||
SceneManager.ChangeScene(nextScene);
|
||||
}
|
||||
|
||||
private void Canvas4()
|
||||
|
|
|
@ -82,6 +82,9 @@ public class CutsceneIntro : Script
|
|||
private bool cutscene2Done = false;
|
||||
private bool cutscene3Done = false;
|
||||
|
||||
public GameObject levelTransition;
|
||||
private bool waiting = false;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
initCutscene1();
|
||||
|
@ -109,6 +112,9 @@ public class CutsceneIntro : Script
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
if (!levelTransition.GetScript<LevelTransistion>().complete)
|
||||
return;
|
||||
|
||||
Canvas1();
|
||||
Canvas2();
|
||||
Canvas3();
|
||||
|
@ -148,8 +154,12 @@ public class CutsceneIntro : Script
|
|||
|
||||
if (Input.GetKeyUp(Input.KeyCode.Space) && cutscene3Done && canvas3.IsActiveSelf)
|
||||
{
|
||||
SceneManager.ChangeScene(nextScene);
|
||||
levelTransition.GetScript<LevelTransistion>().resetToLeft();
|
||||
waiting = true;
|
||||
}
|
||||
|
||||
if (levelTransition.GetScript<LevelTransistion>().complete && waiting)
|
||||
SceneManager.ChangeScene(nextScene);
|
||||
}
|
||||
|
||||
private void Canvas1()
|
||||
|
|
|
@ -69,6 +69,22 @@ public class LevelTransistion : Script
|
|||
complete = true;
|
||||
}
|
||||
|
||||
public void resetToLeft()
|
||||
{
|
||||
logoTran.LocalEulerAngles = Vector3.Zero;
|
||||
logoTran.LocalPosition = Vector3.Zero;
|
||||
logoTran.LocalScale = Vector3.Zero;
|
||||
bgTween.duration = 0.8f;
|
||||
bgTween.Reset(-3000.0f,0.0f);
|
||||
logoTween.duration = 0.8f;
|
||||
logoTween.Reset();
|
||||
rot.duration = 0.8f;
|
||||
rot.Reset();
|
||||
scale.duration = 0.8f;
|
||||
scale.Reset();
|
||||
complete = false;
|
||||
rotAndScale = true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -14,6 +14,7 @@ public class Results : Script
|
|||
public GameObject maxCombo;
|
||||
public GameObject finalScore;
|
||||
public GameObject contiuneBtn;
|
||||
public GameObject levelTransition;
|
||||
public uint nextScene;
|
||||
public float scoreTweenDur = 2.0f;
|
||||
|
||||
|
@ -73,9 +74,7 @@ public class Results : Script
|
|||
{
|
||||
contiune.OnRelease.RegisterAction(() =>
|
||||
{
|
||||
if (SceneFadeInOut.Instance != null)
|
||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
|
||||
levelTransition.GetScript<LevelTransistion>().resetToLeft();
|
||||
waitForTransition = true;
|
||||
|
||||
GameManager.Instance.GamePause = false;
|
||||
|
@ -93,7 +92,7 @@ public class Results : Script
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeInFinished() && waitForTransition)
|
||||
if (levelTransition.GetScript<LevelTransistion>().complete && waitForTransition)
|
||||
{
|
||||
Audio.StopAllSounds();
|
||||
SceneManager.ChangeScene(nextScene);
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using SHADE;
|
||||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
|
|
@ -7,11 +7,12 @@ using System.Threading.Tasks;
|
|||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
public class ScrollingCredits: Script
|
||||
public class ScrollingCredits : Script
|
||||
{
|
||||
|
||||
public float endY = 4000.0f;
|
||||
public float duration = 30.0f;
|
||||
public GameObject levelTransition;
|
||||
|
||||
|
||||
[NonSerialized]
|
||||
|
@ -25,10 +26,9 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
protected override void start()
|
||||
{
|
||||
base.start();
|
||||
|
||||
Transform transform = GetComponent<Transform>();
|
||||
if(transform != null)
|
||||
if (transform != null)
|
||||
{
|
||||
thread = TweenManager.CreateTweenThread(duration, transform.LocalPosition.y, endY, EASING_METHOD.LINEAR);
|
||||
thread.SetResetOnInactive(GameObject);
|
||||
|
@ -37,13 +37,12 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
base.update();
|
||||
|
||||
Transform transform = GetComponent<Transform>();
|
||||
|
||||
if(thread != null && transform != null)
|
||||
if (thread != null && transform != null)
|
||||
{
|
||||
transform.LocalPosition = new Vector3( transform.LocalPosition.x ,thread.GetValue() , transform.LocalPosition.z);
|
||||
transform.LocalPosition = new Vector3(transform.LocalPosition.x, thread.GetValue(), transform.LocalPosition.z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,44 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SHADE;
|
||||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
public class TransitToMainMenu: Script
|
||||
{
|
||||
public float timeToTransit = 0.0f;
|
||||
public uint sceneToChange = 0;
|
||||
private float timer = 0.0f;
|
||||
private bool sceneChanged = false;
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
timer = timeToTransit;
|
||||
sceneChanged = false;
|
||||
}
|
||||
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
timer -= Time.DeltaTimeF;
|
||||
if(timer <= 0.0f && sceneChanged == false)
|
||||
{
|
||||
SceneManager.ChangeScene(sceneToChange);
|
||||
sceneChanged = true;
|
||||
}
|
||||
if(Input.GetKeyDown(Input.KeyCode.Space))
|
||||
{
|
||||
timer = 0.0f;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: TransitToMainMenu
|
||||
ID: 159865134
|
||||
Type: 9
|
Loading…
Reference in New Issue