Credits and Transition done #454

Merged
glencelow merged 6 commits from PlayerController into main 2023-04-01 18:09:04 +08:00
8 changed files with 110 additions and 23 deletions
Showing only changes of commit 96fd8295aa - Show all commits

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@ -1,3 +1,3 @@
Name: Level3_NavData
ID: 263362242
ID: 252819653
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@ -1,4 +1,4 @@
- NavData: 263362242
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- EID: 0
Name: Light_Direction
IsActive: true
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Components:
Transform Component:
Translate: {x: -4.64838362, y: 2.94342947, z: 0.209690213}
Rotate: {x: 6.41686916, y: 0.727440596, z: 2.90124035}
Rotate: {x: 2.99841309, y: 1.61244416, z: -0.287879944}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Light Component:
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Components:
Transform Component:
Translate: {x: 2.75, y: 0, z: 6.25}
Rotate: {x: 0, y: 0, z: 0}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 0.75, y: 0.75, z: 0.75}
IsActive: true
Renderable Component:
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Components:
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
Acceleration: {x: 0, y: -0.100000001, z: 0}
IsActive: true
Scripts: ~
Scripts:
- Type: DecorationAudio
Enabled: true
name: spark1
audio: event:/Props/sparks
loop: false
timeDruation: 2.29999995
- EID: 608
Name: Light particles
IsActive: true
@ -15299,7 +15305,13 @@
Color Decay: {x: 0, y: 0, z: 0, w: 0}
Acceleration: {x: 0, y: -0.100000001, z: 0}
IsActive: true
Scripts: ~
Scripts:
- Type: DecorationAudio
Enabled: true
name: spark2
audio: event:/Props/sparks
loop: false
timeDruation: 3.20000005
- EID: 609
Name: Light particles
IsActive: true
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
Acceleration: {x: 0, y: -0.100000001, z: 0}
IsActive: true
Scripts: ~
Scripts:
- Type: DecorationAudio
Enabled: true
name: spark3
audio: event:/Props/sparks
loop: false
timeDruation: 2.5
- EID: 610
Name: Light particles
IsActive: true
@ -15367,7 +15385,13 @@
Color Decay: {x: 0, y: 0, z: 0, w: 0}
Acceleration: {x: 0, y: -0.100000001, z: 0}
IsActive: true
Scripts: ~
Scripts:
- Type: DecorationAudio
Enabled: true
name: spark4
audio: event:/Props/sparks
loop: false
timeDruation: 3.29999995
- EID: 611
Name: Water particles
IsActive: true
@ -15435,7 +15459,13 @@
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Acceleration: {x: 0, y: -0.100000001, z: 0}
IsActive: true
Scripts: ~
Scripts:
- Type: DecorationAudio
Enabled: true
name: spark5
audio: event:/Props/sparks
loop: false
timeDruation: 2.29999995
- EID: 613
Name: Water particles
IsActive: true
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
Acceleration: {x: 0, y: -0.899999976, z: 0}
IsActive: true
Scripts: ~
Scripts:
- Type: DecorationAudio
Enabled: true
name: water2
audio: event:/Props/tap_loop
loop: true
timeDruation: 0.5
- EID: 615
Name: Water particles
IsActive: true

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@ -92,7 +92,8 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
{
raccoonCaught = true;
Transform pcTransform = ai.player.GetComponent<Transform>();
Transform netTransform = ai.attackHitbox.GetComponentInChildren<Transform>();
ai.player.GetScript<PlayerController>().Caught();
Transform netTransform = ai.attackHitbox.GetComponentInChildren<Transform>();
if (pcTransform && netTransform)
{
pcTransform.GlobalPosition = netTransform.GlobalPosition;

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@ -436,9 +436,12 @@ public class PlayerController : Script
if (!isGrounded && rb != null && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space)))
{
currentState = RaccoonStates.FALLING;
if (stateMachine && !stateMachine.IsState(typeof(PlayerFallState)))
stateMachine.SetState(typeof(PlayerFallState));
if (currentState != RaccoonStates.CAUGHT)
{
currentState = RaccoonStates.FALLING;
if (stateMachine && !stateMachine.IsState(typeof(PlayerFallState)))
stateMachine.SetState(typeof(PlayerFallState));
}
}
}
@ -544,11 +547,8 @@ public class PlayerController : Script
public void Reset()
{
//Debug.Log("PlayerController: Raccon Reset " + currentState);
if (currentState == RaccoonStates.CAUGHT && tranform && respawnPoint)
if (tranform && respawnPoint)
{
//Debug.Log("PlayerController: Raccon Reset inside if " + currentState);
currentState = RaccoonStates.IDLE;
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
stateMachine.SetState(typeof(PlayerIdleState));

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@ -0,0 +1,47 @@
using SHADE;
using SHADE_Scripting.Audio;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class DecorationAudio : Script
{
public string name = "REPLACETHIS";
public string audio = "event:/UI/botton_hover";
public bool loop = true;
public float timeDruation = 0.5f;
private float timer = 0.0f;
protected override void awake()
{
if (audio != "Empty")
{
AudioHandler.audioClipHandlers[name] = Audio.CreateAudioClip(audio);
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers[name], GameObject.EntityId);
}
}
protected override void start()
{
if (loop)
AudioHandler.audioClipHandlers[name].Play();
}
protected override void update()
{
if (!loop)
{
timer += Time.DeltaTimeF;
if (timer > timeDruation)
{
timer = 0.0f;
AudioHandler.audioClipHandlers[name].Play();
}
}
}
}

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@ -0,0 +1,3 @@
Name: SC_DecorationAudio
ID: 166447267
Type: 9