Credits and Transition done #454
|
@ -0,0 +1,112 @@
|
|||
- NavData: 0
|
||||
- EID: 0
|
||||
Name: Camera
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Camera Component:
|
||||
Position: {x: 0, y: 0, z: 0}
|
||||
Pitch: 0
|
||||
Yaw: 0
|
||||
Roll: 0
|
||||
Width: 1920
|
||||
Near: 0.00999999978
|
||||
Far: 10000
|
||||
Perspective: true
|
||||
FOV: 90
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 46
|
||||
Name: Credits Canvas
|
||||
IsActive: true
|
||||
NumberOfChildren: 3
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 1920
|
||||
Canvas Height: 1080
|
||||
Scale by canvas width: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 47
|
||||
Name: Scrolling Credits
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -3800, z: 1.5}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1920, y: 8026, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 120332672
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 46
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.ScrollingCredits
|
||||
Enabled: true
|
||||
endY: 4300
|
||||
duration: 27
|
||||
- Type: SHADE_Scripting.UI.TransitToMainMenu
|
||||
Enabled: true
|
||||
timeToTransit: 27
|
||||
sceneToChange: 97158628
|
||||
- EID: 49
|
||||
Name: Credits Title Text
|
||||
IsActive: false
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -150, y: 400, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 100, y: 100, z: 1}
|
||||
IsActive: false
|
||||
Text Renderer Component:
|
||||
Text: Credits
|
||||
Font: 174412429
|
||||
Color: {x: 0, y: 0, z: 0, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: false
|
||||
UI Component:
|
||||
Canvas ID: 46
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: false
|
||||
Scripts: ~
|
||||
- EID: 55
|
||||
Name: BackGround
|
||||
IsActive: false
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 1.5}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1920, y: 1080, z: 1}
|
||||
IsActive: false
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 121834459
|
||||
IsActive: false
|
||||
UI Component:
|
||||
Canvas ID: 46
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: false
|
||||
Scripts: ~
|
||||
- EID: 54
|
||||
Name: TweenManager
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components: ~
|
||||
Scripts:
|
||||
- Type: TweenManager
|
||||
Enabled: true
|
|
@ -0,0 +1,3 @@
|
|||
Name: CreditsScene
|
||||
ID: 97376761
|
||||
Type: 5
|
|
@ -11,6 +11,8 @@ using System.Threading.Tasks;
|
|||
EASE_OUT_BOUNCE,
|
||||
EASE_IN_BOUNCE,
|
||||
EASE_INOUT_BOUNCE,
|
||||
EASE_OUT_CIRCLE,
|
||||
EASE_OUT_BACK,
|
||||
LINEAR
|
||||
}
|
||||
|
||||
|
@ -50,6 +52,14 @@ public static class EasingHelper
|
|||
{
|
||||
return value;
|
||||
}
|
||||
case EASING_METHOD.EASE_OUT_CIRCLE:
|
||||
{
|
||||
return EaseOutCircle(value);
|
||||
}
|
||||
case EASING_METHOD.EASE_OUT_BACK:
|
||||
{
|
||||
return EaseOutBack(value);
|
||||
}
|
||||
|
||||
default:
|
||||
return 0.0f;
|
||||
|
@ -102,5 +112,18 @@ public static class EasingHelper
|
|||
: (1.0f + EaseOutBounce(2.0f * value - 1.0f)) / 2.0f;
|
||||
}
|
||||
|
||||
|
||||
private static float EaseOutCircle(float value)
|
||||
{
|
||||
return (float)Math.Sqrt(1.0f - (float)Math.Pow(value - 1.0f, 2.0f));
|
||||
}
|
||||
|
||||
private static float EaseOutBack(float value)
|
||||
{
|
||||
const float c1 = 1.70158f;
|
||||
const float c3 = c1 + 1.0f;
|
||||
return 1.0f + c3 * (float)Math.Pow(value - 1.0f, 3.0f) + c1 * (float)Math.Pow(value - 1.0f, 2.0f);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -35,7 +35,8 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
|
||||
if (thread == null)
|
||||
return;
|
||||
if(isActive != lastActive && isActive == true)
|
||||
{
|
||||
thread.Reset();
|
||||
|
|
|
@ -0,0 +1,38 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SHADE;
|
||||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
public class TransitToMainMenu: Script
|
||||
{
|
||||
public float timeToTransit = 0.0f;
|
||||
public uint sceneToChange = 0;
|
||||
private float timer = 0.0f;
|
||||
private bool sceneChanged = false;
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
timer = timeToTransit;
|
||||
sceneChanged = false;
|
||||
}
|
||||
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
timer -= Time.DeltaTimeF;
|
||||
if(timer <= 0.0f && sceneChanged == false)
|
||||
{
|
||||
SceneManager.ChangeScene(sceneToChange);
|
||||
sceneChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: TransitToMainMenu
|
||||
ID: 159865134
|
||||
Type: 9
|
Loading…
Reference in New Issue