bug fixes #455
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@ -22,6 +22,7 @@ public class PlayerController : Script
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public Transform tranform { get; set; }
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public Transform tranform { get; set; }
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public Camera cam { get; set; }
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public Camera cam { get; set; }
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public CameraArm camArm { get; set; }
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public CameraArm camArm { get; set; }
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public Collider collider { get; set; }
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[NonSerialized]
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[NonSerialized]
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public PickAndThrow pat;
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public PickAndThrow pat;
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@ -124,6 +125,10 @@ public class PlayerController : Script
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if(!tranform)
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if(!tranform)
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Debug.LogError("tranform is MISSING!");
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Debug.LogError("tranform is MISSING!");
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collider = GetComponent<Collider>();
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if (!collider)
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Debug.LogError("collider is MISSING!");
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stateMachine = AddScript<StateMachine>();
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stateMachine = AddScript<StateMachine>();
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Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
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Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
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dictionary.Add(typeof(PlayerIdleState), new PlayerIdleState(stateMachine));
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dictionary.Add(typeof(PlayerIdleState), new PlayerIdleState(stateMachine));
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@ -520,7 +525,6 @@ public class PlayerController : Script
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public void Caught()
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public void Caught()
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{
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{
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//Debug.Log("PlayerController: Raccoon Caught");
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currentState = RaccoonStates.CAUGHT;
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currentState = RaccoonStates.CAUGHT;
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if (stateMachine && !stateMachine.IsState(typeof(PlayerCaughtState)))
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if (stateMachine && !stateMachine.IsState(typeof(PlayerCaughtState)))
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stateMachine.SetState(typeof(PlayerCaughtState));
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stateMachine.SetState(typeof(PlayerCaughtState));
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@ -543,13 +547,21 @@ public class PlayerController : Script
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camArm.ArmLength = pat.tpc.armLength;
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camArm.ArmLength = pat.tpc.armLength;
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}
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}
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}
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}
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landedOnJumpPad = false;
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jumpPadDrop = false;
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rb.ClearForces();
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rb.ClearTorque();
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rb.LinearVelocity = Vector3.Zero;
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rb.AngularVelocity = Vector3.Zero;
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}
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}
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public void Reset()
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public void Reset()
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{
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{
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if (tranform && respawnPoint)
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if (tranform && respawnPoint)
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{
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{
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currentState = RaccoonStates.IDLE;
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currentState = RaccoonStates.IDLE;
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if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
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if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
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stateMachine.SetState(typeof(PlayerIdleState));
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stateMachine.SetState(typeof(PlayerIdleState));
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@ -22,7 +22,11 @@ public class ScoringZone : Script
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{
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{
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if (GameManager.Instance && info.GameObject.GetScript<Item>() && info.GameObject.IsActiveSelf && !info.GameObject.GetComponent<Collider>().GetCollisionShape(0).IsTrigger )
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if (GameManager.Instance && info.GameObject.GetScript<Item>() && info.GameObject.IsActiveSelf && !info.GameObject.GetComponent<Collider>().GetCollisionShape(0).IsTrigger )
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{
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{
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GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score * GameManager.Instance.currMultiplierCombo;
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if (GameManager.Instance.currMultiplierCombo > 1)
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GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score * GameManager.Instance.currMultiplierCombo;
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else
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GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score;
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GameManager.Instance.ItemScored();
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GameManager.Instance.ItemScored();
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particle.EmissionCount = startingParticleCount * GameManager.Instance.currMultiplierCombo;
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particle.EmissionCount = startingParticleCount * GameManager.Instance.currMultiplierCombo;
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particle.Emit();
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particle.Emit();
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