Now able to render a cube and fixed numerous behind the scene issues with Vulkan abstractions #47
|
@ -33,6 +33,9 @@ namespace SHADE
|
|||
{
|
||||
if (!pipeline)
|
||||
throw std::invalid_argument("Attempted to create a SHBatch with an invalid SHPipeline!");
|
||||
|
||||
// Mark all as dirty
|
||||
setAllDirtyFlags();
|
||||
}
|
||||
|
||||
void SHBatch::Add(const SHRenderable* renderable)
|
||||
|
@ -52,6 +55,9 @@ namespace SHADE
|
|||
|
||||
// Add renderable in
|
||||
subBatch->Renderables.insert(renderable);
|
||||
|
||||
// Mark all as dirty
|
||||
setAllDirtyFlags();
|
||||
}
|
||||
|
||||
void SHBatch::Remove(const SHRenderable* renderable)
|
||||
|
@ -67,6 +73,10 @@ namespace SHADE
|
|||
return;
|
||||
|
||||
subBatch->Renderables.erase(renderable);
|
||||
|
||||
// Mark all as dirty
|
||||
for (bool& dirt : isDirty)
|
||||
dirt = true;
|
||||
}
|
||||
|
||||
void SHBatch::Clear()
|
||||
|
@ -81,13 +91,22 @@ namespace SHADE
|
|||
|
||||
|
||||
// Clear GPU buffers
|
||||
drawDataBuffer.Free();
|
||||
transformDataBuffer.Free();
|
||||
matPropsBuffer.Free();
|
||||
for (int i = 0; i < SHGraphicsConstants::NUM_FRAME_BUFFERS; ++i)
|
||||
{
|
||||
drawDataBuffer[i].Free();
|
||||
transformDataBuffer[i].Free();
|
||||
matPropsBuffer[i].Free();
|
||||
}
|
||||
}
|
||||
|
||||
void SHBatch::UpdateTransformBuffer()
|
||||
void SHBatch::UpdateTransformBuffer(uint32_t frameIndex)
|
||||
{
|
||||
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
|
||||
{
|
||||
SHLOG_WARNING("[SHBatch] Attempted to update transform buffers with an invalid frame index.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Reset Transform Data
|
||||
transformData.clear();
|
||||
|
||||
|
@ -100,13 +119,19 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Transfer to GPU
|
||||
transformDataBuffer->WriteToMemory(transformData.data(), transformData.size() * sizeof(SHMatrix), 0, 0);
|
||||
transformDataBuffer[frameIndex]->WriteToMemory(transformData.data(), transformData.size() * sizeof(SHMatrix), 0, 0);
|
||||
}
|
||||
|
||||
void SHBatch::Build(Handle<SHVkLogicalDevice> device)
|
||||
void SHBatch::Build(Handle<SHVkLogicalDevice> device, uint32_t frameIndex)
|
||||
{
|
||||
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
|
||||
{
|
||||
SHLOG_WARNING("[SHBatch] Attempted to update build batch buffers with an invalid frame index.");
|
||||
return;
|
||||
}
|
||||
|
||||
// No need to build as there are no changes
|
||||
if (!isDirty)
|
||||
if (!isDirty[frameIndex])
|
||||
return;
|
||||
|
||||
// Count number of elements
|
||||
|
@ -116,61 +141,67 @@ namespace SHADE
|
|||
numTotalElements += subBatch.Renderables.size();
|
||||
}
|
||||
|
||||
// Generate CPU buffers
|
||||
// - Draw data
|
||||
drawData.reserve(subBatches.size());
|
||||
drawData.clear();
|
||||
// - Transform data
|
||||
transformData.reserve(numTotalElements);
|
||||
transformData.clear();
|
||||
// - Material Properties Data
|
||||
const Handle<SHShaderBlockInterface> SHADER_INFO = pipeline->GetPipelineLayout()->GetShaderBlockInterface
|
||||
(
|
||||
SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
|
||||
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
|
||||
vk::ShaderStageFlagBits::eFragment
|
||||
);
|
||||
const bool EMPTY_MAT_PROPS = !SHADER_INFO;
|
||||
Byte singleMatPropSize = 0;
|
||||
Byte matPropTotalBytes = 0;
|
||||
if (!EMPTY_MAT_PROPS)
|
||||
// Generate CPU buffers if there are changes
|
||||
if (isCPUBuffersDirty)
|
||||
{
|
||||
singleMatPropSize = SHADER_INFO->GetBytesRequired();
|
||||
matPropTotalBytes = drawData.size() * singleMatPropSize;
|
||||
if (matPropsDataSize < matPropTotalBytes)
|
||||
// - Draw data
|
||||
drawData.reserve(subBatches.size());
|
||||
drawData.clear();
|
||||
// - Transform data
|
||||
transformData.reserve(numTotalElements);
|
||||
transformData.clear();
|
||||
// - Material Properties Data
|
||||
const Handle<SHShaderBlockInterface> SHADER_INFO = pipeline->GetPipelineLayout()->GetShaderBlockInterface
|
||||
(
|
||||
SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
|
||||
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
|
||||
vk::ShaderStageFlagBits::eFragment
|
||||
);
|
||||
const bool EMPTY_MAT_PROPS = !SHADER_INFO;
|
||||
Byte singleMatPropSize = 0;
|
||||
Byte matPropTotalBytes = 0;
|
||||
if (!EMPTY_MAT_PROPS)
|
||||
{
|
||||
matPropsData.reset(new char[matPropTotalBytes]);
|
||||
matPropsDataSize = matPropTotalBytes;
|
||||
}
|
||||
}
|
||||
|
||||
// Build Sub Batches
|
||||
uint32_t nextInstanceIndex = 0;
|
||||
char* propsCurrPtr = matPropsData.get();
|
||||
for (auto& subBatch : subBatches)
|
||||
{
|
||||
// Create command
|
||||
drawData.emplace_back(vk::DrawIndexedIndirectCommand
|
||||
{
|
||||
.indexCount = subBatch.Mesh->IndexCount,
|
||||
.instanceCount = static_cast<uint32_t>(subBatch.Renderables.size()),
|
||||
.firstIndex = subBatch.Mesh->FirstIndex,
|
||||
.vertexOffset = subBatch.Mesh->FirstVertex,
|
||||
.firstInstance = nextInstanceIndex
|
||||
});
|
||||
|
||||
// Fill in buffers (CPU)
|
||||
for (const SHRenderable* renderable : subBatch.Renderables)
|
||||
{
|
||||
// Transform
|
||||
transformData.emplace_back(renderable->TransformMatrix);
|
||||
// Material Properties
|
||||
if (!EMPTY_MAT_PROPS)
|
||||
singleMatPropSize = SHADER_INFO->GetBytesRequired();
|
||||
matPropTotalBytes = drawData.size() * singleMatPropSize;
|
||||
if (matPropsDataSize < matPropTotalBytes)
|
||||
{
|
||||
renderable->GetMaterial()->ExportProperties(propsCurrPtr);
|
||||
propsCurrPtr += singleMatPropSize;
|
||||
matPropsData.reset(new char[matPropTotalBytes]);
|
||||
matPropsDataSize = matPropTotalBytes;
|
||||
}
|
||||
}
|
||||
|
||||
// Build Sub Batches
|
||||
uint32_t nextInstanceIndex = 0;
|
||||
char* propsCurrPtr = matPropsData.get();
|
||||
for (auto& subBatch : subBatches)
|
||||
{
|
||||
// Create command
|
||||
drawData.emplace_back(vk::DrawIndexedIndirectCommand
|
||||
{
|
||||
.indexCount = subBatch.Mesh->IndexCount,
|
||||
.instanceCount = static_cast<uint32_t>(subBatch.Renderables.size()),
|
||||
.firstIndex = subBatch.Mesh->FirstIndex,
|
||||
.vertexOffset = subBatch.Mesh->FirstVertex,
|
||||
.firstInstance = nextInstanceIndex
|
||||
});
|
||||
|
||||
// Fill in buffers (CPU)
|
||||
for (const SHRenderable* renderable : subBatch.Renderables)
|
||||
{
|
||||
// Transform
|
||||
transformData.emplace_back(renderable->TransformMatrix);
|
||||
// Material Properties
|
||||
if (!EMPTY_MAT_PROPS)
|
||||
{
|
||||
renderable->GetMaterial()->ExportProperties(propsCurrPtr);
|
||||
propsCurrPtr += singleMatPropSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Successfully update CPU buffers
|
||||
isCPUBuffersDirty = false;
|
||||
}
|
||||
|
||||
// Send all buffered data to the GPU buffers
|
||||
|
@ -179,36 +210,52 @@ namespace SHADE
|
|||
const uint32_t DRAW_DATA_BYTES = static_cast<uint32_t>(drawData.size() * sizeof(vk::DrawIndexedIndirectCommand));
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, drawDataBuffer, drawData.data(), DRAW_DATA_BYTES,
|
||||
device, drawDataBuffer[frameIndex], drawData.data(), DRAW_DATA_BYTES,
|
||||
BuffUsage::eIndirectBuffer
|
||||
);
|
||||
// - Transform Buffer
|
||||
const uint32_t TF_DATA_BYTES = static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix));
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, transformDataBuffer, transformData.data(), TF_DATA_BYTES,
|
||||
device, transformDataBuffer[frameIndex], transformData.data(), TF_DATA_BYTES,
|
||||
BuffUsage::eVertexBuffer
|
||||
);
|
||||
// - Material Properties Buffer
|
||||
if (!EMPTY_MAT_PROPS)
|
||||
if (matPropsData)
|
||||
{
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, matPropsBuffer, matPropsData.get(), static_cast<uint32_t>(matPropTotalBytes),
|
||||
device, matPropsBuffer[frameIndex], matPropsData.get(), static_cast<uint32_t>(matPropsDataSize),
|
||||
BuffUsage::eStorageBuffer
|
||||
);
|
||||
}
|
||||
|
||||
isDirty = false;
|
||||
isDirty[frameIndex] = false;
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* SHBatch - Usage Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void SHBatch::Draw(Handle<SHVkCommandBuffer> cmdBuffer)
|
||||
void SHBatch::Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex)
|
||||
{
|
||||
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
|
||||
{
|
||||
SHLOG_WARNING("[SHBatch] Attempted to draw a batch with an invalid frame index.");
|
||||
return;
|
||||
}
|
||||
|
||||
cmdBuffer->BindPipeline(pipeline);
|
||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRANSFORM, transformDataBuffer, 0);
|
||||
cmdBuffer->DrawMultiIndirect(drawDataBuffer, static_cast<uint32_t>(drawData.size()));
|
||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRANSFORM, transformDataBuffer[frameIndex], 0);
|
||||
cmdBuffer->DrawMultiIndirect(drawDataBuffer[frameIndex], static_cast<uint32_t>(drawData.size()));
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* SHBatch - Helper Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void SHBatch::setAllDirtyFlags()
|
||||
{
|
||||
for (bool& dirt : isDirty)
|
||||
dirt = true;
|
||||
isCPUBuffersDirty = true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,12 +14,14 @@ of DigiPen Institute of Technology is prohibited.
|
|||
|
||||
// STL Includes
|
||||
#include <unordered_set>
|
||||
#include <array>
|
||||
// External Dependencies
|
||||
#include "Graphics/SHVulkanIncludes.h"
|
||||
// Project Includes
|
||||
#include "Resource/Handle.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHMaterial.h"
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -71,9 +73,9 @@ namespace SHADE
|
|||
void Add(const SHRenderable* renderable);
|
||||
void Remove(const SHRenderable* renderable);
|
||||
void Clear();
|
||||
void UpdateTransformBuffer();
|
||||
void Build(Handle<SHVkLogicalDevice> device);
|
||||
void Draw(Handle<SHVkCommandBuffer> cmdBuffer);
|
||||
void UpdateTransformBuffer(uint32_t frameIndex);
|
||||
void Build(Handle<SHVkLogicalDevice> device, uint32_t frameIndex);
|
||||
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
|
@ -88,15 +90,21 @@ namespace SHADE
|
|||
Handle<SHVkPipeline> pipeline;
|
||||
// Batch Tree
|
||||
std::vector<SHSubBatch> subBatches;
|
||||
bool isDirty = true;
|
||||
std::array<bool, SHGraphicsConstants::NUM_FRAME_BUFFERS> isDirty;
|
||||
// CPU Buffers
|
||||
std::vector<vk::DrawIndexedIndirectCommand> drawData;
|
||||
std::vector<SHMatrix> transformData;
|
||||
std::unique_ptr<char> matPropsData;
|
||||
Byte matPropsDataSize = 0;
|
||||
bool isCPUBuffersDirty = true;
|
||||
// GPU Buffers
|
||||
Handle<SHVkBuffer> drawDataBuffer;
|
||||
Handle<SHVkBuffer> transformDataBuffer;
|
||||
Handle<SHVkBuffer> matPropsBuffer;
|
||||
std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS> drawDataBuffer;
|
||||
std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS> transformDataBuffer;
|
||||
std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS> matPropsBuffer;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void setAllDirtyFlags();
|
||||
};
|
||||
}
|
||||
|
|
|
@ -91,12 +91,12 @@ namespace SHADE
|
|||
(*superBatch)->Remove(renderable);
|
||||
}
|
||||
|
||||
void SHBatcher::FinaliseBatches(Handle<SHVkLogicalDevice> device)
|
||||
void SHBatcher::FinaliseBatches(Handle<SHVkLogicalDevice> device, uint32_t frameIndex)
|
||||
{
|
||||
// Build SuperBatches
|
||||
for (auto& batch : superBatches)
|
||||
{
|
||||
batch->Build(device);
|
||||
batch->Build(device, frameIndex);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -109,11 +109,11 @@ namespace SHADE
|
|||
superBatches.clear();
|
||||
}
|
||||
|
||||
void SHBatcher::UpdateTransformBuffer()
|
||||
{
|
||||
void SHBatcher::UpdateTransformBuffer(uint32_t frameIndex)
|
||||
{
|
||||
for (auto& batch : superBatches)
|
||||
{
|
||||
batch->UpdateTransformBuffer();
|
||||
batch->UpdateTransformBuffer(frameIndex);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -51,9 +51,9 @@ namespace SHADE
|
|||
void PrepareBatches();
|
||||
void AddToBatch(SHRenderable const* renderable);
|
||||
void RemoveFromBatch(SHRenderable const* renderable);
|
||||
void FinaliseBatches(Handle<SHVkLogicalDevice> device);
|
||||
void FinaliseBatches(Handle<SHVkLogicalDevice> device, uint32_t frameIndex);
|
||||
void ClearBatches();
|
||||
void UpdateTransformBuffer();
|
||||
void UpdateTransformBuffer(uint32_t frameIndex);
|
||||
void RegisterSuperBatch(Handle<SHSuperBatch> superBatch);
|
||||
void DeregisterSuperBatch(Handle<SHSuperBatch> superBatch);
|
||||
|
||||
|
|
|
@ -78,29 +78,29 @@ namespace SHADE
|
|||
batches.clear();
|
||||
}
|
||||
|
||||
void SHSuperBatch::UpdateTransformBuffer()
|
||||
{
|
||||
void SHSuperBatch::UpdateTransformBuffer(uint32_t frameIndex)
|
||||
{
|
||||
for (auto& batch : batches)
|
||||
{
|
||||
batch.UpdateTransformBuffer();
|
||||
batch.UpdateTransformBuffer(frameIndex);
|
||||
}
|
||||
}
|
||||
|
||||
void SHSuperBatch::Build(Handle<SHVkLogicalDevice> device) noexcept
|
||||
void SHSuperBatch::Build(Handle<SHVkLogicalDevice> device, uint32_t frameIndex) noexcept
|
||||
{
|
||||
// Build all batches
|
||||
for (auto& batch : batches)
|
||||
{
|
||||
batch.Build(device);
|
||||
batch.Build(device, frameIndex);
|
||||
}
|
||||
}
|
||||
|
||||
void SHSuperBatch::Draw(Handle<SHVkCommandBuffer> cmdBuffer) noexcept
|
||||
void SHSuperBatch::Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
|
||||
{
|
||||
// Build all batches
|
||||
for (auto& batch : batches)
|
||||
{
|
||||
batch.Draw(cmdBuffer);
|
||||
batch.Draw(cmdBuffer, frameIndex);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -55,9 +55,9 @@ namespace SHADE
|
|||
void Add(const SHRenderable* renderable) noexcept;
|
||||
void Remove(const SHRenderable* renderable) noexcept;
|
||||
void Clear() noexcept;
|
||||
void UpdateTransformBuffer();
|
||||
void Build(Handle<SHVkLogicalDevice> device) noexcept;
|
||||
void Draw(Handle<SHVkCommandBuffer> cmdBuffer) noexcept;
|
||||
void UpdateTransformBuffer(uint32_t frameIndex);
|
||||
void Build(Handle<SHVkLogicalDevice> device, uint32_t frameIndex) noexcept;
|
||||
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
|
|
|
@ -306,7 +306,7 @@ namespace SHADE
|
|||
for (auto vp : viewports)
|
||||
for (auto renderer : vp->GetRenderers())
|
||||
{
|
||||
renderer->GetRenderGraph()->FinaliseBatch();
|
||||
renderer->GetRenderGraph()->FinaliseBatch(renderContext.GetCurrentFrame());
|
||||
}
|
||||
|
||||
// Resize
|
||||
|
|
|
@ -346,13 +346,13 @@ namespace SHADE
|
|||
inputReferences.push_back({ resourceAttachmentMapping->at(ptrToResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eShaderReadOnlyOptimal });
|
||||
}
|
||||
|
||||
void SHSubpass::Execute(Handle<SHVkCommandBuffer>& commandBuffer) noexcept
|
||||
void SHSubpass::Execute(Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept
|
||||
{
|
||||
// Ensure correct transforms are provided
|
||||
superBatch->UpdateTransformBuffer();
|
||||
superBatch->UpdateTransformBuffer(frameIndex);
|
||||
|
||||
// Draw all the batches
|
||||
superBatch->Draw(commandBuffer);
|
||||
superBatch->Draw(commandBuffer, frameIndex);
|
||||
|
||||
// Draw all the exterior draw calls
|
||||
for (auto& drawCall : exteriorDrawCalls)
|
||||
|
@ -591,7 +591,7 @@ namespace SHADE
|
|||
|
||||
for (uint32_t i = 0; i < subpasses.size(); ++i)
|
||||
{
|
||||
subpasses[i]->Execute(commandBuffer);
|
||||
subpasses[i]->Execute(commandBuffer, frameIndex);
|
||||
|
||||
// Go to next subpass if not last subpass
|
||||
if (i != subpasses.size() - 1)
|
||||
|
@ -624,14 +624,9 @@ namespace SHADE
|
|||
return pipeline;
|
||||
}
|
||||
|
||||
void SHRenderGraphNode::FinaliseBatch()
|
||||
{
|
||||
batcher.FinaliseBatches(logicalDeviceHdl);
|
||||
}
|
||||
|
||||
void SHRenderGraphNode::UpdateBatchTransforms()
|
||||
{
|
||||
batcher.UpdateTransformBuffer();
|
||||
void SHRenderGraphNode::FinaliseBatch(uint32_t frameIndex)
|
||||
{
|
||||
batcher.FinaliseBatches(logicalDeviceHdl, frameIndex);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -1088,11 +1083,11 @@ namespace SHADE
|
|||
node->Execute(cmdBuffer, frameIndex);
|
||||
}
|
||||
|
||||
void SHRenderGraph::FinaliseBatch()
|
||||
{
|
||||
void SHRenderGraph::FinaliseBatch(uint32_t frameIndex)
|
||||
{
|
||||
for (auto& node : nodes)
|
||||
{
|
||||
node->FinaliseBatch();
|
||||
node->FinaliseBatch(frameIndex);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -137,7 +137,7 @@ namespace SHADE
|
|||
void AddInput(std::string resourceToReference) noexcept;
|
||||
|
||||
// Runtime functions
|
||||
void Execute(Handle<SHVkCommandBuffer>& commandBuffer) noexcept;
|
||||
void Execute(Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept;
|
||||
void AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
@ -230,8 +230,7 @@ namespace SHADE
|
|||
// TODO: RemoveSubpass()
|
||||
void Execute (Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept;
|
||||
Handle<SHVkPipeline> GetOrCreatePipeline (std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair, Handle<SHSubpass> subpass) noexcept;
|
||||
void FinaliseBatch();
|
||||
void UpdateBatchTransforms();
|
||||
void FinaliseBatch(uint32_t frameIndex);
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SETTERS AND GETTERS */
|
||||
|
@ -289,7 +288,7 @@ namespace SHADE
|
|||
Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<std::string> resourceNames, std::initializer_list<std::string> predecessorNodes) noexcept;
|
||||
void Generate (void) noexcept;
|
||||
void Execute (uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer) noexcept;
|
||||
void FinaliseBatch();
|
||||
void FinaliseBatch(uint32_t frameIndex);
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SETTERS AND GETTERS */
|
||||
|
|
Loading…
Reference in New Issue