Render graph fixes with attachment layouts #52
|
@ -36,12 +36,12 @@ namespace Sandbox
|
|||
graphicsSystem->BuildMeshBuffers();
|
||||
|
||||
// Create Materials
|
||||
auto matInst = graphicsSystem->AddMaterialInstance();
|
||||
auto matInst = graphicsSystem->AddOrGetBaseMaterialInstance();
|
||||
|
||||
// Create Stress Test Objects
|
||||
static const SHVec3 TEST_OBJ_SCALE = { 0.2f, 0.2f, 0.2f };
|
||||
constexpr int NUM_ROWS = 200;
|
||||
constexpr int NUM_COLS = 100;
|
||||
constexpr int NUM_ROWS = 1;
|
||||
constexpr int NUM_COLS = 1;
|
||||
static const SHVec3 TEST_OBJ_SPACING = { 1.0f, 1.0f, 1.0f };
|
||||
static const SHVec3 TEST_OBJ_START_POS = { - (NUM_COLS / 2 * TEST_OBJ_SPACING.x ), 0.0f, 0.0f };
|
||||
for (int z = 0; z < NUM_ROWS; ++z)
|
||||
|
|
|
@ -16,7 +16,7 @@ namespace SHADE
|
|||
{
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
||||
\brief
|
||||
Frees the command buffer.
|
||||
|
||||
|
@ -30,13 +30,13 @@ namespace SHADE
|
|||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
||||
\brief
|
||||
Only the command buffer is allocated using
|
||||
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT bit, is resetting
|
||||
Only the command buffer is allocated using
|
||||
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT bit, is resetting
|
||||
individually permitted. Otherwise, throw exception. IMPORTANT NOTE:
|
||||
the command buffer cannot be in the pending state!!!
|
||||
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkCommandBuffer::Reset(void)
|
||||
|
@ -67,10 +67,10 @@ namespace SHADE
|
|||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
||||
\brief
|
||||
Begins the command buffer.
|
||||
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkCommandBuffer::BeginRecording(void) noexcept
|
||||
|
@ -108,10 +108,10 @@ namespace SHADE
|
|||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
||||
\brief
|
||||
End the recording of a command buffer.
|
||||
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkCommandBuffer::EndRecording(void) noexcept
|
||||
|
@ -121,21 +121,21 @@ namespace SHADE
|
|||
SHLOG_ERROR("Command Buffer not in recording state, cannot end recording. ");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
vkCommandBuffer.end();
|
||||
cmdBufferState = SH_CMD_BUFFER_STATE::EXECUTABLE;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
||||
\brief
|
||||
Begins a renderpass in the command buffer. 2 important things to note
|
||||
here, the command buffer used MUST be a primary command buffer and
|
||||
Begins a renderpass in the command buffer. 2 important things to note
|
||||
here, the command buffer used MUST be a primary command buffer and
|
||||
command buffer MUST be in a recording state.
|
||||
|
||||
|
||||
\param renderpassHdl
|
||||
Renderpass for obvious reasons.
|
||||
Renderpass for obvious reasons.
|
||||
|
||||
\param framebufferHdl
|
||||
Framebuffer required in the begin info.
|
||||
|
@ -145,7 +145,7 @@ namespace SHADE
|
|||
|
||||
\param extent
|
||||
Extent of the render area in the framebuffer.
|
||||
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkCommandBuffer::BeginRenderpass(Handle<SHVkRenderpass> const& renderpassHdl, Handle<SHVkFramebuffer> const& framebufferHdl, vk::Offset2D offset, vk::Extent2D extent) noexcept
|
||||
|
@ -170,7 +170,7 @@ namespace SHADE
|
|||
vk::RenderPassBeginInfo renderPassInfo{};
|
||||
renderPassInfo.renderPass = renderpassHdl->GetVkRenderpass();
|
||||
renderPassInfo.framebuffer = framebufferHdl->GetVkFramebuffer();
|
||||
|
||||
|
||||
// If the extent passed in is 0, use the framebuffer dimensions instead.
|
||||
if (extent.width == 0 && extent.height == 0)
|
||||
renderPassInfo.renderArea.extent = framebufferExtent;
|
||||
|
@ -192,16 +192,16 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Begin the render pass
|
||||
vkCommandBuffer.beginRenderPass (&renderPassInfo, vk::SubpassContents::eInline);
|
||||
vkCommandBuffer.beginRenderPass(&renderPassInfo, vk::SubpassContents::eInline);
|
||||
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
||||
\brief
|
||||
Ends a renderpass.
|
||||
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkCommandBuffer::EndRenderpass(void) noexcept
|
||||
|
@ -216,14 +216,14 @@ namespace SHADE
|
|||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
||||
\brief
|
||||
Sets the viewport dynamically for the command buffer. #NoteToSelf:
|
||||
Dynamic state will not affect pipelines that don't use dynamic state
|
||||
so there isn't a need to do any checks. Also, setting dynamic state like
|
||||
this only needs to happen ONCE per command buffer UNLESS a different
|
||||
viewport is to be used for different drawing commands.
|
||||
|
||||
|
||||
\param vpWidth
|
||||
viewport width
|
||||
|
||||
|
@ -254,7 +254,7 @@ namespace SHADE
|
|||
\param vpMaxDepth
|
||||
viewport maximum depth value
|
||||
|
||||
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkCommandBuffer::SetViewportScissor(float vpWidth, float vpHeight, uint32_t sWidth, uint32_t sHeight, float vpX /*= 0.0f*/, float vpY /*= 0.0f*/, int32_t sX /*= 0.0f*/, int32_t sY /*= 0.0f*/, float vpMinDepth /*= 0.0f*/, float vpMaxDepth /*= 1.0f*/) noexcept
|
||||
|
@ -283,13 +283,13 @@ namespace SHADE
|
|||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
||||
\brief
|
||||
Binds a pipeline object to the command buffer.
|
||||
|
||||
|
||||
\param pipelineHdl
|
||||
The pipeline to bind.
|
||||
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkCommandBuffer::BindPipeline(Handle<SHVkPipeline> const& pipelineHdl) noexcept
|
||||
|
@ -307,7 +307,7 @@ namespace SHADE
|
|||
/*!
|
||||
|
||||
\brief
|
||||
Binds a buffer to the vertex buffer binding point specified in
|
||||
Binds a buffer to the vertex buffer binding point specified in
|
||||
bindingPoint.
|
||||
|
||||
\param bindingPoint
|
||||
|
@ -321,29 +321,32 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkCommandBuffer::BindVertexBuffer (uint32_t bindingPoint, Handle<SHVkBuffer> const& buffer, vk::DeviceSize offset) noexcept
|
||||
void SHVkCommandBuffer::BindVertexBuffer(uint32_t bindingPoint, Handle<SHVkBuffer> const& buffer, vk::DeviceSize offset) noexcept
|
||||
{
|
||||
if (cmdBufferState == SH_CMD_BUFFER_STATE::RECORDING)
|
||||
{
|
||||
auto bufferHandle = buffer->GetVkBuffer();
|
||||
vkCommandBuffer.bindVertexBuffers (bindingPoint, 1, &bufferHandle, &offset);
|
||||
if (buffer)
|
||||
{
|
||||
auto bufferHandle = buffer->GetVkBuffer();
|
||||
vkCommandBuffer.bindVertexBuffers(bindingPoint, 1, &bufferHandle, &offset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
||||
\brief
|
||||
Binds an index buffer to the pipeline.
|
||||
|
||||
|
||||
\param buffer
|
||||
The buffer to bind.
|
||||
|
||||
\param startingIndex
|
||||
The starting index in the index buffer. For example, 0 would mean
|
||||
starting at the beginning. 5 would mean starting at byte offset
|
||||
The starting index in the index buffer. For example, 0 would mean
|
||||
starting at the beginning. 5 would mean starting at byte offset
|
||||
size(uint32_t) * 5.
|
||||
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkCommandBuffer::BindIndexBuffer(Handle<SHVkBuffer> const& buffer, uint32_t startingIndex) const noexcept
|
||||
|
@ -351,33 +354,33 @@ namespace SHADE
|
|||
if (cmdBufferState == SH_CMD_BUFFER_STATE::RECORDING)
|
||||
{
|
||||
auto bufferHandle = buffer->GetVkBuffer();
|
||||
vkCommandBuffer.bindIndexBuffer (bufferHandle, sizeof (uint32_t) * startingIndex, vk::IndexType::eUint32);
|
||||
vkCommandBuffer.bindIndexBuffer(bufferHandle, sizeof(uint32_t) * startingIndex, vk::IndexType::eUint32);
|
||||
}
|
||||
}
|
||||
|
||||
void SHVkCommandBuffer::BindDescriptorSet(Handle<SHVkDescriptorSetGroup> descSetGroup, vk::PipelineBindPoint bindPoint, uint32_t firstSet, std::span<uint32_t> dynamicOffsets)
|
||||
{
|
||||
vkCommandBuffer.bindDescriptorSets (bindPoint, boundPipelineLayoutHdl->GetVkPipelineLayout(), firstSet, descSetGroup->GetVkHandle(), dynamicOffsets);
|
||||
vkCommandBuffer.bindDescriptorSets(bindPoint, boundPipelineLayoutHdl->GetVkPipelineLayout(), firstSet, descSetGroup->GetVkHandle(), dynamicOffsets);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
||||
\brief
|
||||
Calls vkCmdDraw.
|
||||
|
||||
|
||||
\param vertexCount
|
||||
How many vertices to draw
|
||||
|
||||
\param instanceCount
|
||||
Number of instances to draw
|
||||
|
||||
|
||||
\param firstVertex
|
||||
First vertex in the buffer of vertices to start from
|
||||
|
||||
\param firstInstance
|
||||
First instance to start from.
|
||||
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkCommandBuffer::DrawArrays(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) const noexcept
|
||||
|
@ -387,30 +390,30 @@ namespace SHADE
|
|||
SHLOG_ERROR("Command buffer must have started recording before a pipeline can be bound. ");
|
||||
return;
|
||||
}
|
||||
vkCommandBuffer.draw (vertexCount, instanceCount, firstVertex, firstInstance);
|
||||
vkCommandBuffer.draw(vertexCount, instanceCount, firstVertex, firstInstance);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
||||
\brief
|
||||
Issues a non-instanced indexed draw call.
|
||||
|
||||
|
||||
\param indexCount
|
||||
Number of indices to draw.
|
||||
|
||||
\param firstIndex
|
||||
Starting index. if the array was 0, 2, 5, 4, and we indicated this to be
|
||||
1. The draw call would start from index 2.
|
||||
1. The draw call would start from index 2.
|
||||
|
||||
\param vertexOffset
|
||||
Starting vertex offset. This would indicate that vertex pulling should
|
||||
Starting vertex offset. This would indicate that vertex pulling should
|
||||
start from a certain vertex. So a vertex offset of 3 (for example) would
|
||||
mean an index of 0 would mean the 3rd vertex.
|
||||
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkCommandBuffer::DrawIndexed (uint32_t indexCount, uint32_t firstIndex, uint32_t vertexOffset) const noexcept
|
||||
void SHVkCommandBuffer::DrawIndexed(uint32_t indexCount, uint32_t firstIndex, uint32_t vertexOffset) const noexcept
|
||||
{
|
||||
if (cmdBufferState != SH_CMD_BUFFER_STATE::RECORDING)
|
||||
{
|
||||
|
@ -422,7 +425,7 @@ namespace SHADE
|
|||
vkCommandBuffer.drawIndexed(indexCount, 1, firstIndex, vertexOffset, 0);
|
||||
|
||||
}
|
||||
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -445,35 +448,36 @@ namespace SHADE
|
|||
return;
|
||||
}
|
||||
|
||||
vkCommandBuffer.drawIndexedIndirect(indirectDrawData->GetVkBuffer(), 0, drawCount, sizeof(vk::DrawIndexedIndirectCommand));
|
||||
if (indirectDrawData)
|
||||
vkCommandBuffer.drawIndexedIndirect(indirectDrawData->GetVkBuffer(), 0, drawCount, sizeof(vk::DrawIndexedIndirectCommand));
|
||||
}
|
||||
|
||||
void SHVkCommandBuffer::CopyBufferToImage(const vk::Buffer& src, const vk::Image& dst, const std::vector<vk::BufferImageCopy>& copyInfo)
|
||||
{
|
||||
vkCommandBuffer.copyBufferToImage
|
||||
(
|
||||
src, dst, vk::ImageLayout::eTransferDstOptimal,
|
||||
static_cast<uint32_t>(copyInfo.size()), copyInfo.data()
|
||||
);
|
||||
vkCommandBuffer.copyBufferToImage
|
||||
(
|
||||
src, dst, vk::ImageLayout::eTransferDstOptimal,
|
||||
static_cast<uint32_t>(copyInfo.size()), copyInfo.data()
|
||||
);
|
||||
}
|
||||
|
||||
void SHVkCommandBuffer::PipelineBarrier(
|
||||
vk::PipelineStageFlags srcStage,
|
||||
vk::PipelineStageFlags dstStage,
|
||||
vk::DependencyFlags deps,
|
||||
std::vector<vk::MemoryBarrier> const& memoryBarriers,
|
||||
std::vector<vk::BufferMemoryBarrier> const& bufferMemoryBarriers,
|
||||
std::vector<vk::ImageMemoryBarrier> const& imageMemoryBarriers
|
||||
) const noexcept
|
||||
vk::PipelineStageFlags srcStage,
|
||||
vk::PipelineStageFlags dstStage,
|
||||
vk::DependencyFlags deps,
|
||||
std::vector<vk::MemoryBarrier> const& memoryBarriers,
|
||||
std::vector<vk::BufferMemoryBarrier> const& bufferMemoryBarriers,
|
||||
std::vector<vk::ImageMemoryBarrier> const& imageMemoryBarriers
|
||||
) const noexcept
|
||||
{
|
||||
vkCommandBuffer.pipelineBarrier (
|
||||
srcStage,
|
||||
dstStage,
|
||||
deps,
|
||||
memoryBarriers,
|
||||
bufferMemoryBarriers,
|
||||
imageMemoryBarriers
|
||||
);
|
||||
vkCommandBuffer.pipelineBarrier(
|
||||
srcStage,
|
||||
dstStage,
|
||||
deps,
|
||||
memoryBarriers,
|
||||
bufferMemoryBarriers,
|
||||
imageMemoryBarriers
|
||||
);
|
||||
}
|
||||
|
||||
bool SHVkCommandBuffer::IsReadyToSubmit(void) const noexcept
|
||||
|
@ -498,10 +502,10 @@ namespace SHADE
|
|||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
||||
\brief
|
||||
Calls vkCmdPushConstants and submits data stored in command buffer.
|
||||
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkCommandBuffer::SubmitPushConstants(void) const noexcept
|
||||
|
@ -514,13 +518,13 @@ namespace SHADE
|
|||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
||||
\brief
|
||||
Simply returns the command buffer handle.
|
||||
|
||||
\return
|
||||
|
||||
\return
|
||||
The command buffer handle.
|
||||
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
vk::CommandBuffer const& SHVkCommandBuffer::GetVkCommandBuffer(void) const noexcept
|
||||
|
@ -530,11 +534,11 @@ namespace SHADE
|
|||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
||||
\brief
|
||||
See https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/vkGetRenderAreaGranularity.html
|
||||
See https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/vkGetRenderAreaGranularity.html
|
||||
or look up vkGetRenderAreaGranularity.
|
||||
|
||||
|
||||
\param renderpassHdl
|
||||
Renderpass to get info from.
|
||||
|
||||
|
@ -544,9 +548,9 @@ namespace SHADE
|
|||
\param renderArea
|
||||
For the comparison. Again, look it up on the webpage.
|
||||
|
||||
\return
|
||||
\return
|
||||
If optimal, true. otherwise false.
|
||||
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
bool SHVkCommandBuffer::IsRenderAreaOptimal(Handle<SHVkRenderpass> const& renderpassHdl, vk::Extent2D const& framebufferExtent, vk::Rect2D const& renderArea) const noexcept
|
||||
|
@ -558,14 +562,14 @@ namespace SHADE
|
|||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
||||
\brief
|
||||
Setter for the state of the command buffer.
|
||||
|
||||
|
||||
\param state
|
||||
|
||||
\return
|
||||
|
||||
|
||||
\return
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkCommandBuffer::SetState(SH_CMD_BUFFER_STATE state) noexcept
|
||||
|
@ -575,12 +579,12 @@ namespace SHADE
|
|||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
||||
\brief
|
||||
Returns the state of the command buffer.
|
||||
|
||||
\return
|
||||
|
||||
|
||||
\return
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SH_CMD_BUFFER_STATE SHVkCommandBuffer::GetState(void) const noexcept
|
||||
|
@ -590,14 +594,14 @@ namespace SHADE
|
|||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
||||
\brief
|
||||
Creates a command buffer. Cmd buffer can be primary or secondary. If
|
||||
secondary, flags will automatically have renderpass continue bit. Command
|
||||
pool used to create this command buffer will determine whether or not
|
||||
this buffer will be allocated with
|
||||
this buffer will be allocated with
|
||||
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT using the reset mode.
|
||||
|
||||
|
||||
\param logicalDevice
|
||||
Need a logical device to create a buffer.
|
||||
|
||||
|
@ -606,7 +610,7 @@ namespace SHADE
|
|||
|
||||
\param type
|
||||
Type of the command buffer; primary or secondary.
|
||||
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHVkCommandBuffer::SHVkCommandBuffer(Handle<SHVkCommandPool> const& commandPool, SH_CMD_BUFFER_TYPE type) noexcept
|
||||
|
@ -616,7 +620,7 @@ namespace SHADE
|
|||
, parentPoolResetMode{ SH_CMD_POOL_RESET::POOL_BASED }
|
||||
, usageFlags{}
|
||||
, commandBufferCount{ 0 }
|
||||
, parentPool{commandPool}
|
||||
, parentPool{ commandPool }
|
||||
, pushConstantData{}
|
||||
|
||||
{
|
||||
|
@ -657,54 +661,54 @@ namespace SHADE
|
|||
commandBufferType = type;
|
||||
commandBufferCount = allocateInfo.commandBufferCount;
|
||||
|
||||
if (parentPool->GetIsTransient ())
|
||||
if (parentPool->GetIsTransient())
|
||||
usageFlags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit;
|
||||
|
||||
if (commandBufferType == SH_CMD_BUFFER_TYPE::SECONDARY)
|
||||
usageFlags |= vk::CommandBufferUsageFlagBits::eRenderPassContinue;
|
||||
|
||||
|
||||
// Reset all the push constant data to 0
|
||||
memset (pushConstantData, 0, PUSH_CONSTANT_SIZE);
|
||||
memset(pushConstantData, 0, PUSH_CONSTANT_SIZE);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
||||
\brief
|
||||
Move ctor. Invalidates Vulkan handles.
|
||||
|
||||
|
||||
\param rhs
|
||||
the other command buffer.
|
||||
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHVkCommandBuffer::SHVkCommandBuffer(SHVkCommandBuffer&& rhs) noexcept
|
||||
: vkCommandBuffer {std::move (rhs.vkCommandBuffer)}
|
||||
, cmdBufferState {rhs.cmdBufferState}
|
||||
, commandBufferType {rhs.commandBufferType}
|
||||
, parentPoolResetMode {rhs.parentPoolResetMode}
|
||||
, usageFlags {rhs.usageFlags}
|
||||
, commandBufferCount {rhs.commandBufferCount}
|
||||
, parentPool {rhs.parentPool}
|
||||
, boundPipelineLayoutHdl{rhs.boundPipelineLayoutHdl }
|
||||
: vkCommandBuffer{ std::move(rhs.vkCommandBuffer) }
|
||||
, cmdBufferState{ rhs.cmdBufferState }
|
||||
, commandBufferType{ rhs.commandBufferType }
|
||||
, parentPoolResetMode{ rhs.parentPoolResetMode }
|
||||
, usageFlags{ rhs.usageFlags }
|
||||
, commandBufferCount{ rhs.commandBufferCount }
|
||||
, parentPool{ rhs.parentPool }
|
||||
, boundPipelineLayoutHdl{ rhs.boundPipelineLayoutHdl }
|
||||
{
|
||||
memcpy (pushConstantData, rhs.pushConstantData, PUSH_CONSTANT_SIZE);
|
||||
memcpy(pushConstantData, rhs.pushConstantData, PUSH_CONSTANT_SIZE);
|
||||
|
||||
rhs.vkCommandBuffer = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
||||
\brief
|
||||
Move assignment operator. Invalidates Vulkan handles.
|
||||
|
||||
|
||||
\param rhs
|
||||
The other Vulkan Handle.
|
||||
|
||||
\return
|
||||
|
||||
\return
|
||||
a reference itself.
|
||||
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHVkCommandBuffer& SHVkCommandBuffer::operator=(SHVkCommandBuffer&& rhs) noexcept
|
||||
|
|
|
@ -39,7 +39,8 @@ namespace SHADE
|
|||
std::vector<vk::DescriptorPoolSize> Limits =
|
||||
{
|
||||
{ vk::DescriptorType::eCombinedImageSampler, 100 },
|
||||
{ vk::DescriptorType::eUniformBuffer, 100 }
|
||||
{ vk::DescriptorType::eUniformBuffer, 100 },
|
||||
{ vk::DescriptorType::eUniformBufferDynamic, 100 }
|
||||
};
|
||||
/// <summary>
|
||||
/// Maximum number of descriptor sets allowed
|
||||
|
|
|
@ -58,6 +58,9 @@ namespace SHADE
|
|||
// Add renderable in
|
||||
subBatch->Renderables.insert(renderable);
|
||||
|
||||
// Also add material instance in
|
||||
referencedMatInstances.insert(renderable->GetMaterial());
|
||||
|
||||
// Mark all as dirty
|
||||
setAllDirtyFlags();
|
||||
}
|
||||
|
@ -67,8 +70,8 @@ namespace SHADE
|
|||
// Check if we have a SubBatch with the same mesh yet
|
||||
auto subBatch = std::find_if(subBatches.begin(), subBatches.end(), [&](const SHSubBatch& batch)
|
||||
{
|
||||
return batch.Mesh == renderable->Mesh;
|
||||
});
|
||||
return batch.Mesh == renderable->Mesh;
|
||||
});
|
||||
|
||||
// Attempt to remove if it exists
|
||||
if (subBatch == subBatches.end())
|
||||
|
@ -76,6 +79,22 @@ namespace SHADE
|
|||
|
||||
subBatch->Renderables.erase(renderable);
|
||||
|
||||
// Check if other renderables in subBatches contain the same material instance
|
||||
bool matUnused = true;
|
||||
for (const auto& sb : subBatches)
|
||||
for (const auto& rend : sb.Renderables)
|
||||
{
|
||||
if (rend->GetMaterial() == renderable->GetMaterial())
|
||||
{
|
||||
matUnused = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Material is no longer in this library, so we remove it
|
||||
if (matUnused)
|
||||
referencedMatInstances.erase(renderable->GetMaterial());
|
||||
|
||||
// Mark all as dirty
|
||||
for (bool& dirt : isDirty)
|
||||
dirt = true;
|
||||
|
@ -101,7 +120,61 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
void SHBatch::UpdateTransformBuffer(uint32_t frameIndex)
|
||||
void SHBatch::UpdateMaterialBuffer(uint32_t frameIndex)
|
||||
{
|
||||
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
|
||||
{
|
||||
SHLOG_WARNING("[SHBatch] Attempted to update transform buffers with an invalid frame index.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if there are even material properties to update
|
||||
if (!matPropsData)
|
||||
return;
|
||||
|
||||
// Check if any materials have changed
|
||||
bool hasChanged = false;
|
||||
for (const auto& material : referencedMatInstances)
|
||||
{
|
||||
if (material->HasChanged())
|
||||
{
|
||||
hasChanged = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// We need to update all the material buffers if the materials have changed
|
||||
if (hasChanged)
|
||||
{
|
||||
for (auto& dirt : matBufferDirty)
|
||||
dirt = true;
|
||||
}
|
||||
|
||||
// Check if this frame's buffer is dirty
|
||||
if (!matBufferDirty[frameIndex])
|
||||
return;
|
||||
|
||||
// Build CPI Buffer
|
||||
char* propsCurrPtr = matPropsData.get();
|
||||
for (auto& subBatch : subBatches)
|
||||
for (const SHRenderable* renderable : subBatch.Renderables)
|
||||
{
|
||||
renderable->GetMaterial()->ExportProperties(propsCurrPtr);
|
||||
propsCurrPtr += singleMatPropSize;
|
||||
}
|
||||
|
||||
// Transfer to GPU
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, matPropsBuffer[frameIndex], matPropsData.get(), static_cast<uint32_t>(matPropsDataSize),
|
||||
vk::BufferUsageFlagBits::eStorageBuffer
|
||||
);
|
||||
|
||||
// This frame is updated
|
||||
matBufferDirty[frameIndex] = false;
|
||||
}
|
||||
|
||||
void SHBatch::UpdateTransformBuffer(uint32_t frameIndex)
|
||||
{
|
||||
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
|
||||
{
|
||||
|
@ -130,10 +203,11 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Transfer to GPU
|
||||
transformDataBuffer[frameIndex]->WriteToMemory(transformData.data(), transformData.size() * sizeof(SHMatrix), 0, 0);
|
||||
if (transformDataBuffer[frameIndex])
|
||||
transformDataBuffer[frameIndex]->WriteToMemory(transformData.data(), static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix)), 0, 0);
|
||||
}
|
||||
|
||||
void SHBatch::Build(Handle<SHVkLogicalDevice> device, uint32_t frameIndex)
|
||||
void SHBatch::Build(Handle<SHVkLogicalDevice> _device, uint32_t frameIndex)
|
||||
{
|
||||
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
|
||||
{
|
||||
|
@ -169,7 +243,6 @@ namespace SHADE
|
|||
vk::ShaderStageFlagBits::eFragment
|
||||
);
|
||||
const bool EMPTY_MAT_PROPS = !SHADER_INFO;
|
||||
Byte singleMatPropSize = 0;
|
||||
Byte matPropTotalBytes = 0;
|
||||
if (!EMPTY_MAT_PROPS)
|
||||
{
|
||||
|
@ -231,14 +304,14 @@ namespace SHADE
|
|||
const uint32_t DRAW_DATA_BYTES = static_cast<uint32_t>(drawData.size() * sizeof(vk::DrawIndexedIndirectCommand));
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, drawDataBuffer[frameIndex], drawData.data(), DRAW_DATA_BYTES,
|
||||
_device, drawDataBuffer[frameIndex], drawData.data(), DRAW_DATA_BYTES,
|
||||
BuffUsage::eIndirectBuffer
|
||||
);
|
||||
// - Transform Buffer
|
||||
const uint32_t TF_DATA_BYTES = static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix));
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, transformDataBuffer[frameIndex], transformData.data(), TF_DATA_BYTES,
|
||||
_device, transformDataBuffer[frameIndex], transformData.data(), TF_DATA_BYTES,
|
||||
BuffUsage::eVertexBuffer
|
||||
);
|
||||
// - Material Properties Buffer
|
||||
|
@ -246,12 +319,15 @@ namespace SHADE
|
|||
{
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, matPropsBuffer[frameIndex], matPropsData.get(), static_cast<uint32_t>(matPropsDataSize),
|
||||
_device, matPropsBuffer[frameIndex], matPropsData.get(), static_cast<uint32_t>(matPropsDataSize),
|
||||
BuffUsage::eStorageBuffer
|
||||
);
|
||||
}
|
||||
|
||||
isDirty[frameIndex] = false;
|
||||
|
||||
// Save logical device
|
||||
this->device = _device;
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -34,6 +34,7 @@ namespace SHADE
|
|||
class SHMesh;
|
||||
class SHRenderable;
|
||||
class SHVkLogicalDevice;
|
||||
class SHMaterialInstance;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
|
@ -73,6 +74,7 @@ namespace SHADE
|
|||
void Add(const SHRenderable* renderable);
|
||||
void Remove(const SHRenderable* renderable);
|
||||
void Clear();
|
||||
void UpdateMaterialBuffer(uint32_t frameIndex);
|
||||
void UpdateTransformBuffer(uint32_t frameIndex);
|
||||
void Build(Handle<SHVkLogicalDevice> device, uint32_t frameIndex);
|
||||
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex);
|
||||
|
@ -86,8 +88,12 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
// Resources
|
||||
Handle<SHVkLogicalDevice> device;
|
||||
// Batch Properties
|
||||
Handle<SHVkPipeline> pipeline;
|
||||
std::unordered_set<Handle<SHMaterialInstance>> referencedMatInstances;
|
||||
std::array<bool, SHGraphicsConstants::NUM_FRAME_BUFFERS> matBufferDirty;
|
||||
// Batch Tree
|
||||
std::vector<SHSubBatch> subBatches;
|
||||
std::array<bool, SHGraphicsConstants::NUM_FRAME_BUFFERS> isDirty;
|
||||
|
@ -96,6 +102,7 @@ namespace SHADE
|
|||
std::vector<SHMatrix> transformData;
|
||||
std::unique_ptr<char> matPropsData;
|
||||
Byte matPropsDataSize = 0;
|
||||
Byte singleMatPropSize = 0;
|
||||
bool isCPUBuffersDirty = true;
|
||||
// GPU Buffers
|
||||
std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS> drawDataBuffer;
|
||||
|
|
|
@ -109,11 +109,11 @@ namespace SHADE
|
|||
superBatches.clear();
|
||||
}
|
||||
|
||||
void SHBatcher::UpdateTransformBuffer(uint32_t frameIndex)
|
||||
{
|
||||
void SHBatcher::UpdateBuffers(uint32_t frameIndex)
|
||||
{
|
||||
for (auto& batch : superBatches)
|
||||
{
|
||||
batch->UpdateTransformBuffer(frameIndex);
|
||||
batch->UpdateBuffers(frameIndex);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -53,7 +53,7 @@ namespace SHADE
|
|||
void RemoveFromBatch(SHRenderable const* renderable);
|
||||
void FinaliseBatches(Handle<SHVkLogicalDevice> device, uint32_t frameIndex);
|
||||
void ClearBatches();
|
||||
void UpdateTransformBuffer(uint32_t frameIndex);
|
||||
void UpdateBuffers(uint32_t frameIndex);
|
||||
void RegisterSuperBatch(Handle<SHSuperBatch> superBatch);
|
||||
void DeregisterSuperBatch(Handle<SHSuperBatch> superBatch);
|
||||
|
||||
|
|
|
@ -78,10 +78,11 @@ namespace SHADE
|
|||
batches.clear();
|
||||
}
|
||||
|
||||
void SHSuperBatch::UpdateTransformBuffer(uint32_t frameIndex)
|
||||
void SHSuperBatch::UpdateBuffers(uint32_t frameIndex)
|
||||
{
|
||||
for (auto& batch : batches)
|
||||
{
|
||||
batch.UpdateMaterialBuffer(frameIndex);
|
||||
batch.UpdateTransformBuffer(frameIndex);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -54,8 +54,8 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
void Add(const SHRenderable* renderable) noexcept;
|
||||
void Remove(const SHRenderable* renderable) noexcept;
|
||||
void Clear() noexcept;
|
||||
void UpdateTransformBuffer(uint32_t frameIndex);
|
||||
void Clear() noexcept;
|
||||
void UpdateBuffers(uint32_t frameIndex);
|
||||
void Build(Handle<SHVkLogicalDevice> device, uint32_t frameIndex) noexcept;
|
||||
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||
|
||||
|
|
|
@ -150,9 +150,9 @@ namespace SHADE
|
|||
//compositeSubpass->AddInput("Position");
|
||||
|
||||
// TODO: Use macro to add this node when SH_EDITOR is enabled
|
||||
//auto imguiNode = worldRenderGraph->AddNode("ImGui Node", { "Present" }, {});
|
||||
//auto imguiSubpass = imguiNode->AddSubpass("ImGui Draw");
|
||||
//imguiSubpass->AddColorOutput("Present");
|
||||
auto imguiNode = worldRenderGraph->AddNode("ImGui Node", { "Present" }, {"G-Buffer"});
|
||||
auto imguiSubpass = imguiNode->AddSubpass("ImGui Draw");
|
||||
imguiSubpass->AddColorOutput("Present");
|
||||
|
||||
worldRenderGraph->Generate();
|
||||
|
||||
|
@ -415,14 +415,19 @@ namespace SHADE
|
|||
resourceManager.Free(material);
|
||||
}
|
||||
|
||||
Handle<SHMaterialInstance> SHGraphicsSystem::AddMaterialInstance(Handle<SHMaterial> material)
|
||||
Handle<SHMaterialInstance> SHGraphicsSystem::AddOrGetBaseMaterialInstance(Handle<SHMaterial> material)
|
||||
{
|
||||
return resourceManager.Create<SHMaterialInstance>(material);
|
||||
return materialInstanceCache.CreateOrGet(resourceManager, material);
|
||||
}
|
||||
|
||||
SHADE::Handle<SHADE::SHMaterialInstance> SHGraphicsSystem::AddMaterialInstance()
|
||||
SHADE::Handle<SHADE::SHMaterialInstance> SHGraphicsSystem::AddOrGetBaseMaterialInstance()
|
||||
{
|
||||
return AddMaterialInstance(defaultMaterial);
|
||||
return AddOrGetBaseMaterialInstance(defaultMaterial);
|
||||
}
|
||||
|
||||
SHADE::Handle<SHADE::SHMaterialInstance> SHGraphicsSystem::AddMaterialInstanceCopy(Handle<SHMaterialInstance> materialInst)
|
||||
{
|
||||
return resourceManager.Create<SHMaterialInstance>(materialInst->GetBaseMaterial());
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance)
|
||||
|
|
|
@ -28,6 +28,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/MiddleEnd/Shaders/SHShaderSourceLibrary.h"
|
||||
#include "Graphics/MiddleEnd/Shaders/SHShaderModuleLibrary.h"
|
||||
#include "SHMeshLibrary.h"
|
||||
#include "Graphics/MiddleEnd/Materials/SHMaterialInstanceCache.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -119,9 +120,10 @@ namespace SHADE
|
|||
/* Material Creation Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHMaterial> AddMaterial(Handle<SHVkShaderModule> vertShader, Handle<SHVkShaderModule> fragShader, Handle<SHSubpass> subpass);
|
||||
void RemoveMaterial(Handle<SHMaterial> material);;
|
||||
Handle<SHMaterialInstance> AddMaterialInstance();
|
||||
Handle<SHMaterialInstance> AddMaterialInstance(Handle<SHMaterial> material);
|
||||
void RemoveMaterial(Handle<SHMaterial> material);
|
||||
Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance();
|
||||
Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance(Handle<SHMaterial> material);
|
||||
Handle<SHMaterialInstance> AddMaterialInstanceCopy(Handle<SHMaterialInstance> materialInst);
|
||||
void RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -228,8 +230,9 @@ namespace SHADE
|
|||
Handle<SHGraphicsGlobalData> globalData;
|
||||
|
||||
// Middle End Resources
|
||||
ResourceManager resourceManager;
|
||||
ResourceManager resourceManager;
|
||||
SHMeshLibrary meshLibrary;
|
||||
SHMaterialInstanceCache materialInstanceCache;
|
||||
// Viewports
|
||||
Handle<SHViewport> defaultViewport; // Whole screen
|
||||
std::vector<Handle<SHViewport>> viewports; // Additional viewports
|
||||
|
|
|
@ -38,7 +38,7 @@ namespace SHADE
|
|||
dataStore.reset();
|
||||
}
|
||||
|
||||
void SHMaterialInstance::ExportProperties(void* dest) const
|
||||
void SHMaterialInstance::ExportProperties(void* dest)
|
||||
{
|
||||
assert(dataStore != nullptr);
|
||||
|
||||
|
@ -62,6 +62,9 @@ namespace SHADE
|
|||
const auto DATA_OFFSET = variable->offset;
|
||||
memcpy(static_cast<char*>(dest) + DATA_OFFSET, dataStore.get() + data.StoredDataOffset, data.DataSize);
|
||||
}
|
||||
|
||||
// Data was exported so unflag
|
||||
dataWasChanged = false;
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -62,12 +62,13 @@ namespace SHADE
|
|||
template<typename T>
|
||||
const T& GetProperty(const std::string& key) const;
|
||||
void ResetProperties() noexcept;
|
||||
void ExportProperties(void* dest) const;
|
||||
void ExportProperties(void* dest);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHMaterial> GetBaseMaterial() const { return baseMaterial; }
|
||||
Handle<SHMaterial> GetBaseMaterial() const noexcept { return baseMaterial; }
|
||||
bool HasChanged() const noexcept { return dataWasChanged; }
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -77,6 +78,7 @@ namespace SHADE
|
|||
std::vector<OverrideData> overrideData;
|
||||
std::unique_ptr<char> dataStore;
|
||||
size_t dataStoreSize = 0;
|
||||
bool dataWasChanged = false;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
|
|
|
@ -53,6 +53,9 @@ namespace SHADE
|
|||
|
||||
// Save the override data information
|
||||
overrideData.emplace_back(std::move(od));
|
||||
|
||||
// Flag
|
||||
dataWasChanged = true;
|
||||
}
|
||||
template<typename T>
|
||||
T& SHMaterialInstance::GetProperty(const std::string& key)
|
||||
|
|
|
@ -81,7 +81,7 @@ namespace SHADE
|
|||
if (!material)
|
||||
{
|
||||
SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||
material = gfxSystem->AddMaterialInstance(sharedMaterial->GetBaseMaterial());
|
||||
material = gfxSystem->AddOrGetBaseMaterialInstance(sharedMaterial->GetBaseMaterial());
|
||||
}
|
||||
|
||||
return material;
|
||||
|
|
|
@ -0,0 +1,47 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHMaterialInstanceCache.cpp
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Sep 25, 2022
|
||||
\brief Contains the definition of SHMaterialInstanceCache's functions.
|
||||
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "SHMaterialInstanceCache.h"
|
||||
|
||||
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
|
||||
#include "Resource/ResourceLibrary.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SHADE::Handle<SHADE::SHMaterialInstance> SHMaterialInstanceCache::CreateOrGet(ResourceManager& manager, Handle<SHMaterial> material)
|
||||
{
|
||||
// Check if there is already an existing instance
|
||||
auto matInst = cache.find(material);
|
||||
if (matInst == cache.end())
|
||||
{
|
||||
// Create and return
|
||||
return cache.emplace(material, manager.Create<SHMaterialInstance>(material)).first->second;
|
||||
}
|
||||
|
||||
return matInst->second;
|
||||
}
|
||||
|
||||
void SHMaterialInstanceCache::Remove(Handle<SHMaterial> material)
|
||||
{
|
||||
cache.erase(material);
|
||||
}
|
||||
|
||||
void SHMaterialInstanceCache::Clear()
|
||||
{
|
||||
cache.clear();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,93 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHMaterialInstanceCache.h
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Sep 25, 2022
|
||||
\brief Contains the definition of SHMaterialInstanceCache.
|
||||
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// STL Includes
|
||||
#include <unordered_map>
|
||||
// Project Includes
|
||||
#include "Resource/Handle.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
class SHMaterial;
|
||||
class SHMaterialInstance;
|
||||
class ResourceManager;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/*************************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Creates and caches base SHMaterialInstances. Note that base SHMaterialInstances
|
||||
refer to SHMaterialInstances with no overrides.
|
||||
*/
|
||||
/*************************************************************************************/
|
||||
class SHMaterialInstanceCache
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
|
||||
|
||||
\param material
|
||||
Material to get the SHMaterialInstance for.
|
||||
|
||||
\return
|
||||
Handle to the base SHMaterialInstance that is mapped to SHMaterial.
|
||||
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
Handle<SHMaterialInstance> CreateOrGet(ResourceManager& manager, Handle<SHMaterial> material);
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Removes a SHMaterialInstance from the cache with a matching material.
|
||||
|
||||
\param material
|
||||
Handle to a SHMaterial that is used to check for removal.
|
||||
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
void Remove(Handle<SHMaterial> material);
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Removes all SHMaterialInstances in the cache.
|
||||
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
void Clear();
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
using MaterialMap = std::unordered_map<Handle<SHMaterial>, Handle<SHMaterialInstance>>;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
MaterialMap cache;
|
||||
};
|
||||
}
|
|
@ -220,7 +220,6 @@ namespace SHADE
|
|||
, depthReferences{}
|
||||
, inputReferences{}
|
||||
{
|
||||
superBatch = rm.Create<SHSuperBatch>(GetHandle());
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -349,7 +348,7 @@ namespace SHADE
|
|||
void SHSubpass::Execute(Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept
|
||||
{
|
||||
// Ensure correct transforms are provided
|
||||
superBatch->UpdateTransformBuffer(frameIndex);
|
||||
superBatch->UpdateBuffers(frameIndex);
|
||||
|
||||
// Draw all the batches
|
||||
superBatch->Draw(commandBuffer, frameIndex);
|
||||
|
@ -366,6 +365,12 @@ namespace SHADE
|
|||
exteriorDrawCalls.push_back(newDrawCall);
|
||||
}
|
||||
|
||||
void SHSubpass::Init(ResourceManager& resourceManager) noexcept
|
||||
{
|
||||
superBatch = resourceManager.Create<SHSuperBatch>(GetHandle());
|
||||
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -524,6 +529,9 @@ namespace SHADE
|
|||
, configured{ rhs.configured }
|
||||
, executed{ rhs.executed }
|
||||
, ptrToResources{ rhs.ptrToResources }
|
||||
, pipelineLibrary{ std::move(rhs.pipelineLibrary) }
|
||||
, batcher { std::move(rhs.batcher) }
|
||||
|
||||
{
|
||||
rhs.renderpass = {};
|
||||
}
|
||||
|
@ -544,6 +552,8 @@ namespace SHADE
|
|||
resourceAttachmentMapping = std::move(rhs.resourceAttachmentMapping);
|
||||
subpassIndexing = std::move(rhs.subpassIndexing);
|
||||
ptrToResources = std::move(rhs.ptrToResources);
|
||||
pipelineLibrary = std::move(rhs.pipelineLibrary);
|
||||
batcher = std::move(rhs.batcher);
|
||||
|
||||
rhs.renderpass = {};
|
||||
|
||||
|
@ -577,6 +587,7 @@ namespace SHADE
|
|||
subpasses.emplace_back(resourceManager.Create<SHSubpass>(resourceManager, GetHandle(), subpasses.size(), &resourceAttachmentMapping, ptrToResources));
|
||||
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);
|
||||
Handle<SHSubpass> subpass = subpasses.back();
|
||||
subpass->Init(resourceManager);
|
||||
|
||||
// Register the SuperBatch
|
||||
batcher.RegisterSuperBatch(subpass->GetSuperBatch());
|
||||
|
@ -625,7 +636,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
void SHRenderGraphNode::FinaliseBatch(uint32_t frameIndex)
|
||||
{
|
||||
{
|
||||
batcher.FinaliseBatches(logicalDeviceHdl, frameIndex);
|
||||
}
|
||||
|
||||
|
@ -705,7 +716,7 @@ namespace SHADE
|
|||
// First we want to take all the attachment descriptions and initialize the
|
||||
// finalLayout to whatever layout is specified in the last subpass that references the attachment.
|
||||
|
||||
for (auto& node : nodes)
|
||||
for (uint32_t i = 0; auto& node : nodes)
|
||||
{
|
||||
// key is handle ID, value is pair (first is initial layout, second is final layout).
|
||||
std::unordered_map<uint32_t, vk::ImageLayout> resourceAttLayouts;
|
||||
|
@ -719,7 +730,7 @@ namespace SHADE
|
|||
{
|
||||
for (auto& color : subpass->colorReferences)
|
||||
{
|
||||
if (node->attResources[color.attachment]->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT)
|
||||
if (i == nodes.size() - 1 && node->attResources[color.attachment]->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT)
|
||||
resourceAttLayouts[color.attachment] = vk::ImageLayout::ePresentSrcKHR;
|
||||
else
|
||||
resourceAttLayouts[color.attachment] = color.layout;
|
||||
|
@ -738,6 +749,7 @@ namespace SHADE
|
|||
att.initialLayout = vk::ImageLayout::eUndefined;
|
||||
att.finalLayout = resourceAttLayouts[i];
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
||||
// at this point all attachment descs will have their final layouts initialized as if they were standalone and did
|
||||
|
@ -846,7 +858,7 @@ namespace SHADE
|
|||
for (auto& inputAtt : subpass->inputReferences)
|
||||
{
|
||||
auto resource = node->attResources[inputAtt.attachment];
|
||||
if (resource->resourceType == SH_ATT_DESC_TYPE::COLOR)
|
||||
if (resource->resourceType == SH_ATT_DESC_TYPE::COLOR || resource->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT)
|
||||
colorRead |= (1 << i);
|
||||
else if (resource->resourceType == SH_ATT_DESC_TYPE::DEPTH_STENCIL)
|
||||
depthRead |= (1 << i);
|
||||
|
@ -993,6 +1005,34 @@ namespace SHADE
|
|||
|
||||
}
|
||||
|
||||
SHRenderGraph::SHRenderGraph(SHRenderGraph&& rhs) noexcept
|
||||
: logicalDeviceHdl{ rhs.logicalDeviceHdl }
|
||||
, swapchainHdl{ rhs.swapchainHdl }
|
||||
, nodeIndexing{ std::move(rhs.nodeIndexing) }
|
||||
, nodes{ std::move(rhs.nodes) }
|
||||
, graphResources{ std::move(rhs.graphResources) }
|
||||
, resourceManager{ std::move(rhs.resourceManager) }
|
||||
, globalData{ rhs.globalData }
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
SHRenderGraph& SHRenderGraph::operator=(SHRenderGraph&& rhs) noexcept
|
||||
{
|
||||
if (&rhs == this)
|
||||
return *this;
|
||||
|
||||
logicalDeviceHdl = rhs.logicalDeviceHdl;
|
||||
swapchainHdl = rhs.swapchainHdl;
|
||||
nodeIndexing = std::move(rhs.nodeIndexing);
|
||||
nodes = std::move(rhs.nodes);
|
||||
graphResources = std::move(rhs.graphResources);
|
||||
resourceManager = std::move(rhs.resourceManager);
|
||||
globalData = rhs.globalData;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -1084,7 +1124,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
void SHRenderGraph::FinaliseBatch(uint32_t frameIndex)
|
||||
{
|
||||
{
|
||||
for (auto& node : nodes)
|
||||
{
|
||||
node->FinaliseBatch(frameIndex);
|
||||
|
|
|
@ -140,6 +140,8 @@ namespace SHADE
|
|||
void Execute(Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept;
|
||||
void AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept;
|
||||
|
||||
void Init (ResourceManager& resourceManager) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* GETTERS AND SETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
@ -279,6 +281,8 @@ namespace SHADE
|
|||
/* CTORS AND DTORS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
SHRenderGraph (void) noexcept;
|
||||
SHRenderGraph(SHRenderGraph&& rhs) noexcept;
|
||||
SHRenderGraph& operator=(SHRenderGraph&& rhs) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
|
|
Loading…
Reference in New Issue