SP3-2 Cleaned Up Physics System #85
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@ -14,6 +14,9 @@
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#include "SHBoundingBox.h"
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// Project Headers
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#include "Math/SHMathHelpers.h"
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#include "Math/SHRay.h"
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using namespace DirectX;
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namespace SHADE
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{
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@ -21,89 +24,56 @@ namespace SHADE
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/* Constructors & Destructor Definitions */
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/*-----------------------------------------------------------------------------------*/
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SHBoundingBox::SHBoundingBox() noexcept
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{
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type = Type::BOUNDING_BOX;
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}
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SHBoundingBox::SHBoundingBox(const SHVec3& c, const SHVec3& hE) noexcept
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: SHShape {}
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, center { c }
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, halfExtents { hE }
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{
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type = Type::BOUNDING_BOX;
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}
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SHBoundingBox::SHBoundingBox(const SHVec3* vertices, size_t numVertices) noexcept
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: SHShape {}
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{
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type = Type::BOUNDING_BOX;
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if (vertices == nullptr || numVertices < 2)
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{
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SHLOG_ERROR("Insufficient number of vertices passed into bounding box constructor!")
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return;
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}
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SHVec3 min { std::numeric_limits<float>::max() };
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SHVec3 max { std::numeric_limits<float>::min() };
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for (size_t i = 0; i < numVertices; ++i)
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{
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const SHVec3& v = vertices[i];
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min.x = SHMath::Min(min.x, v.x);
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min.y = SHMath::Min(min.y, v.y);
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min.z = SHMath::Min(min.z, v.z);
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max.x = SHMath::Max(max.x, v.x);
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max.y = SHMath::Max(max.y, v.y);
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max.z = SHMath::Max(max.z, v.z);
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}
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center = SHVec3::Lerp(min, max, 0.5f);
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halfExtents = SHVec3::Abs((max - min) * 0.5f);
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Center = c;
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Extents = hE;
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}
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SHBoundingBox::SHBoundingBox(const SHBoundingBox* boxes, size_t numBoxes) noexcept
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: SHShape {}
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{
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type = Type::BOUNDING_BOX;
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if (boxes == nullptr || numBoxes == 0)
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{
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SHLOG_ERROR("Insufficient number of boxes passed into bounding box constructor!")
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return;
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}
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center = boxes->center;
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halfExtents = boxes->halfExtents;
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for (size_t i = 1; i < numBoxes; ++i)
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*this = Combine(*this, boxes[i]);
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}
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SHBoundingBox::SHBoundingBox(const SHBoundingBox& rhs) noexcept
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: SHShape {}
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, center { rhs.center }
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, halfExtents { rhs.halfExtents }
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{
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if (this == &rhs)
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return;
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type = Type::BOUNDING_BOX;
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Center = rhs.Center;
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Extents = rhs.Extents;
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}
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SHBoundingBox::SHBoundingBox(SHBoundingBox&& rhs) noexcept
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: SHShape {}
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, center { rhs.center }
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, halfExtents { rhs.halfExtents }
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{
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type = Type::BOUNDING_BOX;
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Center = rhs.Center;
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Extents = rhs.Extents;
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}
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/*-----------------------------------------------------------------------------------*/
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/* Operator Overload Definitions */
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/*-----------------------------------------------------------------------------------*/
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SHBoundingBox& SHBoundingBox::operator=(const SHBoundingBox& rhs) noexcept
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{
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if (this == &rhs)
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return *this;
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if (rhs.type != Type::BOUNDING_BOX)
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{
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SHLOG_WARNING("Cannot assign a non-bounding box to a bounding box!")
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}
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else
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{
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center = rhs.center;
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halfExtents = rhs.halfExtents;
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Center = rhs.Center;
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Extents = rhs.Extents;
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}
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return *this;
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@ -117,8 +87,8 @@ namespace SHADE
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}
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else
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{
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center = rhs.center;
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halfExtents = rhs.halfExtents;
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Center = rhs.Center;
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Extents = rhs.Extents;
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}
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return *this;
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@ -130,22 +100,22 @@ namespace SHADE
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const SHVec3& SHBoundingBox::GetCenter() const noexcept
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{
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return center;
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return Center;
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}
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const SHVec3& SHBoundingBox::GetHalfExtents() const noexcept
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{
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return halfExtents;
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return Extents;
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}
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SHVec3 SHBoundingBox::GetMin() const noexcept
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{
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return center - halfExtents;
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return SHVec3{ Center.x - Extents.x, Center.y - Extents.y, Center.z - Extents.z };
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}
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SHVec3 SHBoundingBox::GetMax() const noexcept
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{
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return center + halfExtents;
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return SHVec3{ Center.x + Extents.x, Center.y + Extents.y, Center.z + Extents.z };
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}
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/*-----------------------------------------------------------------------------------*/
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@ -154,36 +124,42 @@ namespace SHADE
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void SHBoundingBox::SetCenter(const SHVec3& newCenter) noexcept
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{
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center = newCenter;
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Center = newCenter;
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}
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void SHBoundingBox::SetHalfExtents(const SHVec3& newHalfExtents) noexcept
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{
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halfExtents = newHalfExtents;
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Extents = newHalfExtents;
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}
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void SHBoundingBox::SetMin(const SHVec3& min) noexcept
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{
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const SHVec3 MAX = center + halfExtents;
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const SHVec3 MAX = GetMax();
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center = SHVec3::Lerp(min, MAX, 0.5f);
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halfExtents = SHVec3::Abs((MAX - min) * 0.5f);
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Center = SHVec3::Lerp(min, MAX, 0.5f);
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Extents = SHVec3::Abs((MAX - min) * 0.5f);
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}
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void SHBoundingBox::SetMax(const SHVec3& max) noexcept
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{
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const SHVec3 MIN = center - halfExtents;
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const SHVec3 MIN = GetMin();
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center = SHVec3::Lerp(MIN, max, 0.5f);
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halfExtents = SHVec3::Abs((max - MIN) * 0.5f);
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Center = SHVec3::Lerp(MIN, max, 0.5f);
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Extents = SHVec3::Abs((max - MIN) * 0.5f);
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}
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void SHBoundingBox::SetMinMax(const SHVec3& min, const SHVec3& max) noexcept
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{
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center = SHVec3::Lerp(min, max, 0.5f);
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halfExtents = SHVec3::Abs((max - min) * 0.5f);
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Center = SHVec3::Lerp(min, max, 0.5f);
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Extents = SHVec3::Abs((max - min) * 0.5f);
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}
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std::vector<SHVec3> SHBoundingBox::GetVertices() const noexcept
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{
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std::vector<SHVec3> vertices{ 8 };
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GetCorners(vertices.data());
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return vertices;
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}
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/*-----------------------------------------------------------------------------------*/
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/* Public Function Member Definitions */
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@ -191,43 +167,29 @@ namespace SHADE
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bool SHBoundingBox::TestPoint(const SHVec3& point) noexcept
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{
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const SHVec3 V = SHVec3::Abs(point - center);
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for (size_t i = 0; i < SHVec3::SIZE; ++i)
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{
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if (V[i] > halfExtents[i])
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return false;
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}
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return true;
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return BoundingBox::Contains(point);
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}
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bool SHBoundingBox::Raycast(const SHVec3& SHRay, float& distance) noexcept
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bool SHBoundingBox::Raycast(const SHRay& ray, float& distance) noexcept
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{
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return false;
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return BoundingBox::Intersects(ray.position, ray.direction, distance);
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}
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bool SHBoundingBox::Contains(const SHBoundingBox& rhs) const noexcept
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{
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const SHVec3 V = SHVec3::Abs(rhs.center - center);
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for (size_t i = 0; i < SHVec3::SIZE; ++i)
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{
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if (V[i] > rhs.halfExtents[i])
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return false;
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}
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return true;
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return BoundingBox::Contains(rhs);
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}
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float SHBoundingBox::Volume() const noexcept
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{
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return 8.0f * (halfExtents.x * halfExtents.y * halfExtents.z);
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return 8.0f * (Extents.x * Extents.y * Extents.z);
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}
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float SHBoundingBox::SurfaceArea() const noexcept
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{
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return 8.0f * ((halfExtents.x * halfExtents.y)
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+ (halfExtents.x * halfExtents.z)
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+ (halfExtents.y * halfExtents.z));
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return 8.0f * ((Extents.x * Extents.y)
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+ (Extents.x * Extents.z)
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+ (Extents.y * Extents.z));
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}
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/*-----------------------------------------------------------------------------------*/
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@ -236,37 +198,31 @@ namespace SHADE
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SHBoundingBox SHBoundingBox::Combine(const SHBoundingBox& lhs, const SHBoundingBox& rhs) noexcept
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{
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if (lhs.Contains(rhs))
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return lhs;
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if (rhs.Contains(lhs))
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return rhs;
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const SHVec3 LHS_MIN = lhs.GetMin();
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const SHVec3 LHS_MAX = lhs.GetMax();
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const SHVec3 RHS_MIN = rhs.GetMin();
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const SHVec3 RHS_MAX = rhs.GetMax();
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SHVec3 min = SHVec3::Min({ LHS_MIN, RHS_MIN });
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SHVec3 max = SHVec3::Max({ LHS_MAX, RHS_MAX });
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SHBoundingBox result{ lhs };
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result.SetMinMax(min, max);
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SHBoundingBox result;
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CreateMerged(result, lhs, rhs);
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return result;
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}
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bool SHBoundingBox::Intersect(const SHBoundingBox& lhs, const SHBoundingBox& rhs) noexcept
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{
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const SHVec3 V = SHVec3::Abs(lhs.center - rhs.center);
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const SHVec3 D = lhs.halfExtents + rhs.halfExtents;
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return lhs.Intersects(rhs);
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}
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for (size_t i = 0; i < SHVec3::SIZE; ++i)
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{
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if (V[i] > D[i])
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return false;
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}
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SHBoundingBox SHBoundingBox::BuildFromBoxes(const SHBoundingBox* boxes, size_t numBoxes) noexcept
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{
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SHBoundingBox result;
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|
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return true;
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for (size_t i = 1; i < numBoxes; ++i)
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CreateMerged(result, boxes[i - 1], boxes[i]);
|
||||
|
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return result;
|
||||
}
|
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|
||||
SHBoundingBox SHBoundingBox::BuildFromVertices(const SHVec3* vertices, size_t numVertices, size_t stride) noexcept
|
||||
{
|
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SHBoundingBox result;
|
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CreateFromPoints(result, numVertices, vertices, stride);
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return result;
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}
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} // namespace SHADE
|
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@ -22,32 +22,43 @@ namespace SHADE
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/* Type Definitions */
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/*-----------------------------------------------------------------------------------*/
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// TODO(Diren): Use DirectX BoundingBox instead of custom
|
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class SH_API SHBoundingBox : public SHShape
|
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class SH_API SHBoundingBox : public SHShape,
|
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private DirectX::BoundingBox
|
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{
|
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public:
|
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/*---------------------------------------------------------------------------------*/
|
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/* Static Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
static constexpr size_t NUM_VERTICES = 8;
|
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|
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/*---------------------------------------------------------------------------------*/
|
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/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHBoundingBox (const SHVec3& center, const SHVec3& halfExtents) noexcept;
|
||||
SHBoundingBox (const SHVec3* vertices, size_t numVertices) noexcept;
|
||||
SHBoundingBox (const SHBoundingBox* boxes, size_t numBoxes) noexcept;
|
||||
~SHBoundingBox () noexcept = default;
|
||||
|
||||
SHBoundingBox (const SHBoundingBox& rhs) noexcept;
|
||||
SHBoundingBox (SHBoundingBox&& rhs) noexcept;
|
||||
SHBoundingBox () noexcept;
|
||||
SHBoundingBox (const SHVec3& center, const SHVec3& halfExtents) noexcept;
|
||||
SHBoundingBox (const SHBoundingBox& rhs) noexcept;
|
||||
SHBoundingBox (SHBoundingBox&& rhs) noexcept;
|
||||
|
||||
SHBoundingBox& operator= (const SHBoundingBox& rhs) noexcept;
|
||||
SHBoundingBox& operator= (SHBoundingBox&& rhs) noexcept;
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHBoundingBox& operator= (const SHBoundingBox& rhs) noexcept;
|
||||
SHBoundingBox& operator= (SHBoundingBox&& rhs) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] const SHVec3& GetCenter () const noexcept;
|
||||
[[nodiscard]] const SHVec3& GetHalfExtents () const noexcept;
|
||||
[[nodiscard]] SHVec3 GetMin () const noexcept;
|
||||
[[nodiscard]] SHVec3 GetMax () const noexcept;
|
||||
[[nodiscard]] const SHVec3& GetCenter () const noexcept;
|
||||
[[nodsicard]] const SHVec3& GetHalfExtents() const noexcept;
|
||||
[[nodiscard]] SHVec3 GetMin () const noexcept;
|
||||
[[nodiscard]] SHVec3 GetMax () const noexcept;
|
||||
[[nodiscard]] std::vector<SHVec3> GetVertices () const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Setter Functions */
|
||||
|
@ -59,32 +70,25 @@ namespace SHADE
|
|||
void SetMax (const SHVec3& max) noexcept;
|
||||
void SetMinMax (const SHVec3& min, const SHVec3& max) noexcept;
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] bool TestPoint (const SHVec3& point) noexcept override;
|
||||
[[nodiscard]] bool Raycast (const SHVec3& SHRay, float& distance) noexcept override;
|
||||
[[nodiscard]] bool TestPoint (const SHVec3& point) noexcept override;
|
||||
[[nodiscard]] bool Raycast (const SHRay& ray, float& distance) noexcept override;
|
||||
|
||||
[[nodiscard]] bool Contains (const SHBoundingBox& rhs) const noexcept;
|
||||
[[nodiscard]] float Volume () const noexcept;
|
||||
[[nodiscard]] float SurfaceArea () const noexcept;
|
||||
[[nodiscard]] bool Contains (const SHBoundingBox& rhs) const noexcept;
|
||||
[[nodiscard]] float Volume () const noexcept;
|
||||
[[nodiscard]] float SurfaceArea () const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] static SHBoundingBox Combine (const SHBoundingBox& lhs, const SHBoundingBox& rhs) noexcept;
|
||||
[[nodiscard]] static bool Intersect (const SHBoundingBox& lhs, const SHBoundingBox& rhs) noexcept;
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHVec3 center;
|
||||
SHVec3 halfExtents;
|
||||
[[nodiscard]] static SHBoundingBox Combine (const SHBoundingBox& lhs, const SHBoundingBox& rhs) noexcept;
|
||||
[[nodiscard]] static bool Intersect (const SHBoundingBox& lhs, const SHBoundingBox& rhs) noexcept;
|
||||
[[nodiscard]] static SHBoundingBox BuildFromBoxes (const SHBoundingBox* boxes, size_t numBoxes) noexcept;
|
||||
[[nodiscard]] static SHBoundingBox BuildFromVertices (const SHVec3* vertices, size_t numVertices, size_t stride = 0) noexcept;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -71,8 +71,8 @@ namespace SHADE
|
|||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] virtual bool TestPoint (const SHVec3& point) noexcept = 0;
|
||||
[[nodiscard]] virtual bool Raycast (const SHVec3& SHRay, float& distance) noexcept = 0;
|
||||
[[nodiscard]] virtual bool TestPoint (const SHVec3& point) noexcept = 0;
|
||||
[[nodiscard]] virtual bool Raycast (const SHRay& ray, float& distance) noexcept = 0;
|
||||
|
||||
protected:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -38,6 +38,10 @@ namespace SHADE
|
|||
: XMFLOAT2( 0.0f, 0.0f )
|
||||
{}
|
||||
|
||||
SHVec2::SHVec2(const XMFLOAT2& xmfloat2) noexcept
|
||||
: XMFLOAT2 ( xmfloat2.x, xmfloat2.y )
|
||||
{}
|
||||
|
||||
SHVec2::SHVec2(float n) noexcept
|
||||
: XMFLOAT2( n, n )
|
||||
{}
|
||||
|
@ -50,6 +54,11 @@ namespace SHADE
|
|||
/* Operator Overload Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHVec2::operator XMVECTOR() const noexcept
|
||||
{
|
||||
return XMLoadFloat2(this);
|
||||
}
|
||||
|
||||
SHVec2& SHVec2::operator+=(const SHVec2& rhs) noexcept
|
||||
{
|
||||
return *this = *this + rhs;
|
||||
|
@ -83,22 +92,16 @@ namespace SHADE
|
|||
SHVec2 SHVec2::operator+(const SHVec2& rhs) const noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat2(this);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&rhs);
|
||||
|
||||
XMStoreFloat2(&result, XMVectorAdd(V1, V2));
|
||||
XMStoreFloat2(&result, XMVectorAdd(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::operator-(const SHVec2& rhs) const noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat2(this);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&rhs);
|
||||
|
||||
XMStoreFloat2(&result, XMVectorSubtract(V1, V2));
|
||||
XMStoreFloat2(&result, XMVectorSubtract(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -110,59 +113,43 @@ namespace SHADE
|
|||
SHVec2 SHVec2::operator*(const SHVec2& rhs) const noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat2(this);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&rhs);
|
||||
|
||||
XMStoreFloat2(&result, XMVectorMultiply(V1, V2));
|
||||
XMStoreFloat2(&result, XMVectorMultiply(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::operator*(float rhs) const noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat2(this);
|
||||
|
||||
XMStoreFloat2(&result, XMVectorScale(V, rhs));
|
||||
XMStoreFloat2(&result, XMVectorScale(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::operator/(const SHVec2& rhs) const noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat2(this);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&rhs);
|
||||
|
||||
XMStoreFloat2(&result, XMVectorDivide(V1, V2));
|
||||
XMStoreFloat2(&result, XMVectorDivide(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::operator/(float rhs) const noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat2(this);
|
||||
|
||||
XMStoreFloat2(&result, XMVectorScale(V, 1.0f / rhs));
|
||||
XMStoreFloat2(&result, XMVectorScale(*this, 1.0f / rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
bool SHVec2::operator==(const SHVec2& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat2(this);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&rhs);
|
||||
|
||||
return XMVector2Equal(V1, V2);
|
||||
return XMVector2Equal(*this, rhs);
|
||||
}
|
||||
|
||||
bool SHVec2::operator!=(const SHVec2& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat2(this);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&rhs);
|
||||
|
||||
return XMVector2NotEqual(V1, V2);
|
||||
return XMVector2NotEqual(*this, rhs);
|
||||
}
|
||||
|
||||
float& SHVec2::operator[](int index)
|
||||
|
@ -216,10 +203,8 @@ namespace SHADE
|
|||
SHVec2 operator* (float lhs, const SHVec2& rhs) noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat2(&rhs);
|
||||
|
||||
XMStoreFloat2(&result, XMVectorScale(V, lhs));
|
||||
XMStoreFloat2(&result, XMVectorScale(rhs, lhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -229,16 +214,12 @@ namespace SHADE
|
|||
|
||||
float SHVec2::Length() const noexcept
|
||||
{
|
||||
const XMVECTOR V = XMLoadFloat2(this);
|
||||
|
||||
return XMVectorGetX(XMVector2Length(V));
|
||||
return XMVectorGetX(XMVector2Length(*this));
|
||||
}
|
||||
|
||||
float SHVec2::LengthSquared() const noexcept
|
||||
{
|
||||
const XMVECTOR V = XMLoadFloat2(this);
|
||||
|
||||
return XMVectorGetX(XMVector2LengthSq(V));
|
||||
return XMVectorGetX(XMVector2LengthSq(*this));
|
||||
}
|
||||
|
||||
std::string SHVec2::ToString() const noexcept
|
||||
|
@ -251,20 +232,14 @@ namespace SHADE
|
|||
|
||||
float SHVec2::Dot(const SHVec2& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat2(this);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&rhs);
|
||||
|
||||
return XMVectorGetX(XMVector2Dot(V1, V2));
|
||||
return XMVectorGetX(XMVector2Dot(*this, rhs));
|
||||
}
|
||||
|
||||
SHVec2 SHVec2::Cross(const SHVec2& rhs) const noexcept
|
||||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat2(this);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&rhs);
|
||||
|
||||
XMStoreFloat2(&result, XMVector2Cross(V1, V2));
|
||||
XMStoreFloat2(&result, XMVector2Cross(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -276,9 +251,7 @@ namespace SHADE
|
|||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat2(&vec2);
|
||||
|
||||
XMStoreFloat2(&result, XMVector2Normalize(V));
|
||||
XMStoreFloat2(&result, XMVector2Normalize(vec2));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -297,10 +270,10 @@ namespace SHADE
|
|||
|
||||
SHVec2 result;
|
||||
|
||||
XMVECTOR min = XMLoadFloat2(&(*vec2s.begin()));
|
||||
XMVECTOR min = *vec2s.begin();
|
||||
for (auto it = vec2s.begin() + 1; it != vec2s.end(); ++it)
|
||||
{
|
||||
const XMVECTOR tmp = XMLoadFloat2(&(*it));
|
||||
const XMVECTOR tmp = *it;
|
||||
min = XMVectorMin(min, tmp);
|
||||
}
|
||||
|
||||
|
@ -318,10 +291,10 @@ namespace SHADE
|
|||
|
||||
SHVec2 result;
|
||||
|
||||
XMVECTOR max = XMLoadFloat2(&(*vec2s.begin()));
|
||||
XMVECTOR max = *vec2s.begin();
|
||||
for (auto it = vec2s.begin() + 1; it != vec2s.end(); ++it)
|
||||
{
|
||||
const XMVECTOR tmp = XMLoadFloat2(&(*it));
|
||||
const XMVECTOR tmp = *it;
|
||||
max = XMVectorMax(max, tmp);
|
||||
}
|
||||
|
||||
|
@ -333,11 +306,7 @@ namespace SHADE
|
|||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat2(&v);
|
||||
const XMVECTOR MIN = XMLoadFloat2(&vMin);
|
||||
const XMVECTOR MAX = XMLoadFloat2(&vMax);
|
||||
|
||||
XMStoreFloat2(&result, XMVectorClamp(V, MIN, MAX));
|
||||
XMStoreFloat2(&result, XMVectorClamp(v, vMin, vMax));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -345,10 +314,7 @@ namespace SHADE
|
|||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat2(&a);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&b);
|
||||
|
||||
XMStoreFloat2(&result, XMVectorLerp(V1, V2, t));
|
||||
XMStoreFloat2(&result, XMVectorLerp(a, b, t));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -369,10 +335,7 @@ namespace SHADE
|
|||
|
||||
float SHVec2::Angle(const SHVec2& lhs, const SHVec2& rhs) noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat2(&lhs);
|
||||
const XMVECTOR V2 = XMLoadFloat2(&rhs);
|
||||
|
||||
return XMVectorGetX(XMVector2AngleBetweenVectors(V1, V2));
|
||||
return XMVectorGetX(XMVector2AngleBetweenVectors(lhs, rhs));
|
||||
}
|
||||
|
||||
float SHVec2::Dot(const SHVec2& lhs, const SHVec2& rhs) noexcept
|
||||
|
@ -384,11 +347,10 @@ namespace SHADE
|
|||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR U = XMLoadFloat2(&u);
|
||||
const float V_DOT_U = Dot(v, u);
|
||||
const float U_LENSQ = u.LengthSquared();
|
||||
|
||||
XMStoreFloat2(&result, XMVectorScale(U, V_DOT_U / U_LENSQ));
|
||||
XMStoreFloat2(&result, XMVectorScale(u, V_DOT_U / U_LENSQ));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -396,10 +358,8 @@ namespace SHADE
|
|||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat2(&v);
|
||||
const XMVECTOR N = XMLoadFloat2(&normal);
|
||||
|
||||
XMStoreFloat2(&result, XMVector2Reflect(V, N));
|
||||
XMStoreFloat2(&result, XMVector2Reflect(v, normal));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -407,10 +367,9 @@ namespace SHADE
|
|||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat2(&v);
|
||||
const XMMATRIX R = XMMatrixRotationZ(angleInRad);
|
||||
|
||||
XMStoreFloat2(&result, XMVector2Transform(V, R));
|
||||
XMStoreFloat2(&result, XMVector2Transform(v, R));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -418,10 +377,9 @@ namespace SHADE
|
|||
{
|
||||
SHVec2 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat2(&v);
|
||||
const XMMATRIX TF = XMLoadFloat4x4(&transformMtx);
|
||||
|
||||
XMStoreFloat2(&result, XMVector2TransformCoord(V, TF));
|
||||
XMStoreFloat2(&result, XMVector2TransformCoord(v, TF));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
|
|
@ -52,9 +52,10 @@ namespace SHADE
|
|||
SHVec2 (SHVec2&& rhs) = default;
|
||||
~SHVec2 () = default;
|
||||
|
||||
SHVec2 () noexcept;
|
||||
SHVec2 (float n) noexcept;
|
||||
SHVec2 (float x, float y) noexcept;
|
||||
SHVec2 () noexcept;
|
||||
SHVec2 (const XMFLOAT2& xmfloat2) noexcept;
|
||||
SHVec2 (float n) noexcept;
|
||||
SHVec2 (float x, float y) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
|
@ -63,6 +64,8 @@ namespace SHADE
|
|||
SHVec2& operator= (const SHVec2& rhs) = default;
|
||||
SHVec2& operator= (SHVec2&& rhs) = default;
|
||||
|
||||
operator DirectX::XMVECTOR () const noexcept;
|
||||
|
||||
SHVec2& operator+= (const SHVec2& rhs) noexcept;
|
||||
SHVec2& operator-= (const SHVec2& rhs) noexcept;
|
||||
SHVec2& operator*= (const SHVec2& rhs) noexcept;
|
||||
|
|
|
@ -43,6 +43,10 @@ namespace SHADE
|
|||
: XMFLOAT3( 0.0f, 0.0f, 0.0f )
|
||||
{}
|
||||
|
||||
SHVec3::SHVec3(const XMFLOAT3& xmfloat3) noexcept
|
||||
: XMFLOAT3 ( xmfloat3.x, xmfloat3.y, xmfloat3.z )
|
||||
{}
|
||||
|
||||
SHVec3::SHVec3(float n) noexcept
|
||||
: XMFLOAT3( n, n, n )
|
||||
{}
|
||||
|
@ -55,6 +59,12 @@ namespace SHADE
|
|||
/* Operator Overload Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHVec3::operator XMVECTOR() const noexcept
|
||||
{
|
||||
return XMLoadFloat3(this);
|
||||
}
|
||||
|
||||
|
||||
SHVec3& SHVec3::operator+=(const SHVec3& rhs) noexcept
|
||||
{
|
||||
return *this = *this + rhs;
|
||||
|
@ -88,22 +98,16 @@ namespace SHADE
|
|||
SHVec3 SHVec3::operator+(const SHVec3& rhs) const noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat3(this);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&rhs);
|
||||
|
||||
XMStoreFloat3(&result, XMVectorAdd(V1, V2));
|
||||
XMStoreFloat3(&result, XMVectorAdd(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::operator-(const SHVec3& rhs) const noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat3(this);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&rhs);
|
||||
|
||||
XMStoreFloat3(&result, XMVectorSubtract(V1, V2));
|
||||
XMStoreFloat3(&result, XMVectorSubtract(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -116,59 +120,43 @@ namespace SHADE
|
|||
SHVec3 SHVec3::operator*(const SHVec3& rhs) const noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat3(this);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&rhs);
|
||||
|
||||
XMStoreFloat3(&result, XMVectorMultiply(V1, V2));
|
||||
XMStoreFloat3(&result, XMVectorMultiply(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::operator*(float rhs) const noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(this);
|
||||
|
||||
XMStoreFloat3(&result, XMVectorScale(V, rhs));
|
||||
XMStoreFloat3(&result, XMVectorScale(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::operator/(const SHVec3& rhs) const noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat3(this);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&rhs);
|
||||
|
||||
XMStoreFloat3(&result, XMVectorDivide(V1, V2));
|
||||
XMStoreFloat3(&result, XMVectorDivide(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::operator/(float rhs) const noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(this);
|
||||
|
||||
XMStoreFloat3(&result, XMVectorScale(V, 1.0f / rhs));
|
||||
XMStoreFloat3(&result, XMVectorScale(*this, 1.0f / rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
bool SHVec3::operator==(const SHVec3& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat3(this);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&rhs);
|
||||
|
||||
return XMVector3Equal(V1, V2);
|
||||
return XMVector3Equal(*this, rhs);
|
||||
}
|
||||
|
||||
bool SHVec3::operator!=(const SHVec3& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat3(this);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&rhs);
|
||||
|
||||
return XMVector3NotEqual(V1, V2);
|
||||
return XMVector3NotEqual(*this, rhs);
|
||||
}
|
||||
|
||||
float& SHVec3::operator[](int index)
|
||||
|
@ -226,10 +214,8 @@ namespace SHADE
|
|||
SHVec3 operator* (float lhs, const SHVec3& rhs) noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(&rhs);
|
||||
|
||||
XMStoreFloat3(&result, XMVectorScale(V, lhs));
|
||||
XMStoreFloat3(&result, XMVectorScale(rhs, lhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -239,16 +225,12 @@ namespace SHADE
|
|||
|
||||
float SHVec3::Length() const noexcept
|
||||
{
|
||||
const XMVECTOR V = XMLoadFloat3(this);
|
||||
|
||||
return XMVectorGetX(XMVector3Length(V));
|
||||
return XMVectorGetX(XMVector3Length(*this));
|
||||
}
|
||||
|
||||
float SHVec3::LengthSquared() const noexcept
|
||||
{
|
||||
const XMVECTOR V = XMLoadFloat3(this);
|
||||
|
||||
return XMVectorGetX(XMVector3LengthSq(V));
|
||||
return XMVectorGetX(XMVector3LengthSq(*this));
|
||||
}
|
||||
|
||||
std::string SHVec3::ToString() const noexcept
|
||||
|
@ -261,20 +243,14 @@ namespace SHADE
|
|||
|
||||
float SHVec3::Dot(const SHVec3& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat3(this);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&rhs);
|
||||
|
||||
return XMVectorGetX(XMVector3Dot(V1, V2));
|
||||
return XMVectorGetX(XMVector3Dot(*this, rhs));
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::Cross(const SHVec3& rhs) const noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat3(this);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&rhs);
|
||||
|
||||
XMStoreFloat3(&result, XMVector3Cross(V1, V2));
|
||||
XMStoreFloat3(&result, XMVector3Cross(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -286,9 +262,7 @@ namespace SHADE
|
|||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(&v);
|
||||
|
||||
XMStoreFloat3(&result, XMVector3Normalize(V));
|
||||
XMStoreFloat3(&result, XMVector3Normalize(v));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -307,10 +281,10 @@ namespace SHADE
|
|||
|
||||
SHVec3 result;
|
||||
|
||||
XMVECTOR min = XMLoadFloat3(&(*vs.begin()));
|
||||
XMVECTOR min = *vs.begin();
|
||||
for (auto it = vs.begin() + 1; it != vs.end(); ++it)
|
||||
{
|
||||
const XMVECTOR tmp = XMLoadFloat3(&(*it));
|
||||
const XMVECTOR tmp = *it;
|
||||
min = XMVectorMin(min, tmp);
|
||||
}
|
||||
|
||||
|
@ -328,10 +302,10 @@ namespace SHADE
|
|||
|
||||
SHVec3 result;
|
||||
|
||||
XMVECTOR max = XMLoadFloat3(&(*vs.begin()));
|
||||
XMVECTOR max = *vs.begin();
|
||||
for (auto it = vs.begin() + 1; it != vs.end(); ++it)
|
||||
{
|
||||
const XMVECTOR tmp = XMLoadFloat3(&(*it));
|
||||
const XMVECTOR tmp = *it;
|
||||
max = XMVectorMax(max, tmp);
|
||||
}
|
||||
|
||||
|
@ -343,11 +317,7 @@ namespace SHADE
|
|||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(&v);
|
||||
const XMVECTOR MIN = XMLoadFloat3(&vMin);
|
||||
const XMVECTOR MAX = XMLoadFloat3(&vMax);
|
||||
|
||||
XMStoreFloat3(&result, XMVectorClamp(V, MIN, MAX));
|
||||
XMStoreFloat3(&result, XMVectorClamp(v, vMin, vMax));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -355,10 +325,7 @@ namespace SHADE
|
|||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat3(&a);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&b);
|
||||
|
||||
XMStoreFloat3(&result, XMVectorLerp(V1, V2, t));
|
||||
XMStoreFloat3(&result, XMVectorLerp(a, b, t));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -382,7 +349,7 @@ namespace SHADE
|
|||
const XMVECTOR V1 = XMLoadFloat3(&lhs);
|
||||
const XMVECTOR V2 = XMLoadFloat3(&rhs);
|
||||
|
||||
return XMVectorGetX(XMVector3AngleBetweenVectors(V1, V2));
|
||||
return XMVectorGetX(XMVector3AngleBetweenVectors(lhs, rhs));
|
||||
}
|
||||
|
||||
float SHVec3::Dot(const SHVec3& lhs, const SHVec3& rhs) noexcept
|
||||
|
@ -399,22 +366,18 @@ namespace SHADE
|
|||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR U = XMLoadFloat3(&u);
|
||||
const float V_DOT_U = Dot(v, u);
|
||||
const float U_LENSQ = u.LengthSquared();
|
||||
|
||||
XMStoreFloat3(&result, XMVectorScale(U, V_DOT_U / U_LENSQ));
|
||||
XMStoreFloat3(&result, XMVectorScale(u, V_DOT_U / U_LENSQ));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec3 SHVec3::Reflect(const SHVec3& v, const SHVec3& normal) noexcept
|
||||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(&v);
|
||||
const XMVECTOR N = XMLoadFloat3(&normal);
|
||||
|
||||
XMStoreFloat3(&result, XMVector3Reflect(V, N));
|
||||
XMStoreFloat3(&result, XMVector3Reflect(v, normal));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -422,12 +385,9 @@ namespace SHADE
|
|||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(&v);
|
||||
const XMVECTOR Q = XMQuaternionRotationAxis(axis, angleInRad);
|
||||
|
||||
const XMVECTOR AXIS = XMLoadFloat3(&axis);
|
||||
const XMVECTOR Q = XMQuaternionRotationAxis(AXIS, angleInRad);
|
||||
|
||||
XMStoreFloat3(&result, XMVector3Rotate(V, Q));
|
||||
XMStoreFloat3(&result, XMVector3Rotate(v, Q));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -435,10 +395,9 @@ namespace SHADE
|
|||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(&v);
|
||||
const XMMATRIX R = XMMatrixRotationX(angleInRad);
|
||||
const XMMATRIX R = XMMatrixRotationX(angleInRad);
|
||||
|
||||
XMStoreFloat3(&result, XMVector3TransformCoord(V, R));
|
||||
XMStoreFloat3(&result, XMVector3TransformCoord(v, R));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -446,10 +405,9 @@ namespace SHADE
|
|||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(&v);
|
||||
const XMMATRIX R = XMMatrixRotationY(angleInRad);
|
||||
const XMMATRIX R = XMMatrixRotationY(angleInRad);
|
||||
|
||||
XMStoreFloat3(&result, XMVector3TransformCoord(V, R));
|
||||
XMStoreFloat3(&result, XMVector3TransformCoord(v, R));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -457,10 +415,9 @@ namespace SHADE
|
|||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(&v);
|
||||
const XMMATRIX R = XMMatrixRotationZ(angleInRad);
|
||||
const XMMATRIX R = XMMatrixRotationZ(angleInRad);
|
||||
|
||||
XMStoreFloat3(&result, XMVector3TransformCoord(V, R));
|
||||
XMStoreFloat3(&result, XMVector3TransformCoord(v, R));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -468,10 +425,9 @@ namespace SHADE
|
|||
{
|
||||
SHVec3 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat3(&v);
|
||||
const XMMATRIX TF = XMLoadFloat4x4(&transformMtx);
|
||||
|
||||
XMStoreFloat3(&result, XMVector3TransformCoord(V, TF));
|
||||
XMStoreFloat3(&result, XMVector3TransformCoord(v, TF));
|
||||
return result;
|
||||
}
|
||||
}
|
|
@ -58,6 +58,7 @@ namespace SHADE
|
|||
~SHVec3 () = default;
|
||||
|
||||
SHVec3 () noexcept;
|
||||
SHVec3 (const XMFLOAT3& xmfloat3) noexcept;
|
||||
SHVec3 (float n) noexcept;
|
||||
SHVec3 (float x, float y, float z) noexcept;
|
||||
|
||||
|
@ -68,6 +69,8 @@ namespace SHADE
|
|||
SHVec3& operator= (const SHVec3& rhs) = default;
|
||||
SHVec3& operator= (SHVec3&& rhs) = default;
|
||||
|
||||
operator DirectX::XMVECTOR () const noexcept;
|
||||
|
||||
SHVec3& operator+= (const SHVec3& rhs) noexcept;
|
||||
SHVec3& operator-= (const SHVec3& rhs) noexcept;
|
||||
SHVec3& operator*= (const SHVec3& rhs) noexcept;
|
||||
|
|
|
@ -38,6 +38,10 @@ namespace SHADE
|
|||
: XMFLOAT4( 0.0f, 0.0f, 0.0f, 0.0f )
|
||||
{}
|
||||
|
||||
SHVec4::SHVec4(const XMFLOAT4& xmfloat4) noexcept
|
||||
: XMFLOAT4( xmfloat4.x, xmfloat4.y, xmfloat4.z, xmfloat4.w )
|
||||
{}
|
||||
|
||||
SHVec4::SHVec4(float _x, float _y, float _z, float _w) noexcept
|
||||
: XMFLOAT4( _x, _y, _z, _w )
|
||||
{}
|
||||
|
@ -46,6 +50,11 @@ namespace SHADE
|
|||
/* Operator Overload Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHVec4::operator XMVECTOR() const noexcept
|
||||
{
|
||||
return XMLoadFloat4(this);
|
||||
}
|
||||
|
||||
SHVec4& SHVec4::operator+=(const SHVec4& rhs) noexcept
|
||||
{
|
||||
return *this = *this + rhs;
|
||||
|
@ -79,22 +88,16 @@ namespace SHADE
|
|||
SHVec4 SHVec4::operator+(const SHVec4& rhs) const noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat4(this);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorAdd(V1, V2));
|
||||
XMStoreFloat4(&result, XMVectorAdd(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::operator-(const SHVec4& rhs) const noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat4(this);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorSubtract(V1, V2));
|
||||
XMStoreFloat4(&result, XMVectorSubtract(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -106,59 +109,43 @@ namespace SHADE
|
|||
SHVec4 SHVec4::operator*(const SHVec4& rhs) const noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat4(this);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorMultiply(V1, V2));
|
||||
XMStoreFloat4(&result, XMVectorMultiply(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::operator*(float rhs) const noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat4(this);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorScale(V, rhs));
|
||||
XMStoreFloat4(&result, XMVectorScale(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::operator/(const SHVec4& rhs) const noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat4(this);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorDivide(V1, V2));
|
||||
XMStoreFloat4(&result, XMVectorDivide(*this, rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::operator/(float rhs) const noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat4(this);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorScale(V, 1.0f / rhs));
|
||||
XMStoreFloat4(&result, XMVectorScale(*this, 1.0f / rhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
bool SHVec4::operator==(const SHVec4& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat4(this);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
return XMVector4Equal(V1, V2);
|
||||
return XMVector4Equal(*this, rhs);
|
||||
}
|
||||
|
||||
bool SHVec4::operator!=(const SHVec4& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat4(this);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
return XMVector4NotEqual(V1, V2);
|
||||
return XMVector4NotEqual(*this, rhs);
|
||||
}
|
||||
|
||||
float& SHVec4::operator[](int index)
|
||||
|
@ -220,10 +207,8 @@ namespace SHADE
|
|||
SHVec4 operator* (float lhs, const SHVec4& rhs) noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat4(&rhs);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorScale(V, lhs));
|
||||
XMStoreFloat4(&result, XMVectorScale(rhs, lhs));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -233,30 +218,22 @@ namespace SHADE
|
|||
|
||||
float SHVec4::Length() const noexcept
|
||||
{
|
||||
const XMVECTOR V = XMLoadFloat4(this);
|
||||
|
||||
return XMVectorGetX(XMVector4Length(V));
|
||||
return XMVectorGetX(XMVector4Length(*this));
|
||||
}
|
||||
|
||||
float SHVec4::Length3D() const noexcept
|
||||
{
|
||||
const XMVECTOR V = XMLoadFloat4(this);
|
||||
|
||||
return XMVectorGetX(XMVector3Length(V));
|
||||
return XMVectorGetX(XMVector3Length(*this));
|
||||
}
|
||||
|
||||
float SHVec4::LengthSquared() const noexcept
|
||||
{
|
||||
const XMVECTOR V = XMLoadFloat4(this);
|
||||
|
||||
return XMVectorGetX(XMVector4LengthSq(V));
|
||||
return XMVectorGetX(XMVector4LengthSq(*this));
|
||||
}
|
||||
|
||||
float SHVec4::LengthSquared3D() const noexcept
|
||||
{
|
||||
const XMVECTOR V = XMLoadFloat4(this);
|
||||
|
||||
return XMVectorGetX(XMVector3LengthSq(V));
|
||||
return XMVectorGetX(XMVector3LengthSq(*this));
|
||||
}
|
||||
|
||||
std::string SHVec4::ToString() const noexcept
|
||||
|
@ -269,28 +246,19 @@ namespace SHADE
|
|||
|
||||
float SHVec4::Dot(const SHVec4& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat4(this);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
return XMVectorGetX(XMVector4Dot(V1, V2));
|
||||
return XMVectorGetX(XMVector4Dot(*this, rhs));
|
||||
}
|
||||
|
||||
float SHVec4::Dot3D(const SHVec4& rhs) const noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat4(this);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
return XMVectorGetX(XMVector3Dot(V1, V2));
|
||||
return XMVectorGetX(XMVector3Dot(*this, rhs));
|
||||
}
|
||||
|
||||
SHVec4 SHVec4::Cross3D(const SHVec4& rhs) const noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat4(this);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
XMStoreFloat4(&result, XMVector3Cross(V1, V2));
|
||||
XMStoreFloat4(&result, XMVector3Cross(*this, rhs));
|
||||
result.w = 1.0f;
|
||||
return result;
|
||||
}
|
||||
|
@ -299,11 +267,7 @@ namespace SHADE
|
|||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V3 = XMLoadFloat4(this);
|
||||
const XMVECTOR V1 = XMLoadFloat4(&v1);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&v2);
|
||||
|
||||
XMStoreFloat4(&result, XMVector4Cross(V3, V1, V2));
|
||||
XMStoreFloat4(&result, XMVector4Cross(*this, v1, v2));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -315,9 +279,7 @@ namespace SHADE
|
|||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat4(&v);
|
||||
|
||||
XMStoreFloat4(&result, XMVector4Normalize(V));
|
||||
XMStoreFloat4(&result, XMVector4Normalize(v));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -325,9 +287,7 @@ namespace SHADE
|
|||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat4(&v);
|
||||
|
||||
XMStoreFloat4(&result, XMVector3Normalize(V));
|
||||
XMStoreFloat4(&result, XMVector3Normalize(v));
|
||||
result.w = 1.0f;
|
||||
return result;
|
||||
}
|
||||
|
@ -347,10 +307,10 @@ namespace SHADE
|
|||
|
||||
SHVec4 result;
|
||||
|
||||
XMVECTOR min = XMLoadFloat4(&(*vs.begin()));
|
||||
XMVECTOR min = *vs.begin();
|
||||
for (auto it = vs.begin() + 1; it != vs.end(); ++it)
|
||||
{
|
||||
const XMVECTOR tmp = XMLoadFloat4(&(*it));
|
||||
const XMVECTOR tmp = *it;
|
||||
min = XMVectorMin(min, tmp);
|
||||
}
|
||||
|
||||
|
@ -368,10 +328,10 @@ namespace SHADE
|
|||
|
||||
SHVec4 result;
|
||||
|
||||
XMVECTOR max = XMLoadFloat4(&(*vs.begin()));
|
||||
XMVECTOR max = *vs.begin();
|
||||
for (auto it = vs.begin() + 1; it != vs.end(); ++it)
|
||||
{
|
||||
const XMVECTOR tmp = XMLoadFloat4(&(*it));
|
||||
const XMVECTOR tmp = *it;
|
||||
max = XMVectorMax(max, tmp);
|
||||
}
|
||||
|
||||
|
@ -383,11 +343,7 @@ namespace SHADE
|
|||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat4(&v);
|
||||
const XMVECTOR MIN = XMLoadFloat4(&vMin);
|
||||
const XMVECTOR MAX = XMLoadFloat4(&vMax);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorClamp(V, MIN, MAX));
|
||||
XMStoreFloat4(&result, XMVectorClamp(v, vMin, vMax));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -395,10 +351,7 @@ namespace SHADE
|
|||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V1 = XMLoadFloat4(&a);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&b);
|
||||
|
||||
XMStoreFloat4(&result, XMVectorLerp(V1, V2, t));
|
||||
XMStoreFloat4(&result, XMVectorLerp(a, b, t));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -429,18 +382,12 @@ namespace SHADE
|
|||
|
||||
float SHVec4::Angle(const SHVec4& lhs, const SHVec4& rhs) noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat4(&lhs);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
return XMVectorGetX(XMVector4AngleBetweenVectors(V1, V2));
|
||||
return XMVectorGetX(XMVector4AngleBetweenVectors(lhs,rhs));
|
||||
}
|
||||
|
||||
float SHVec4::Angle3D(const SHVec4& lhs, const SHVec4& rhs) noexcept
|
||||
{
|
||||
const XMVECTOR V1 = XMLoadFloat4(&lhs);
|
||||
const XMVECTOR V2 = XMLoadFloat4(&rhs);
|
||||
|
||||
return XMVectorGetX(XMVector3AngleBetweenVectors(V1, V2));
|
||||
return XMVectorGetX(XMVector3AngleBetweenVectors(lhs,rhs));
|
||||
}
|
||||
|
||||
float SHVec4::Dot(const SHVec4& lhs, const SHVec4& rhs) noexcept
|
||||
|
@ -467,11 +414,10 @@ namespace SHADE
|
|||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR U = XMLoadFloat4(&u);
|
||||
const float V_DOT_U = Dot(v, u);
|
||||
const float U_LENSQ = u.LengthSquared();
|
||||
|
||||
XMStoreFloat4(&result, XMVectorScale(U, V_DOT_U / U_LENSQ));
|
||||
XMStoreFloat4(&result, XMVectorScale(u, V_DOT_U / U_LENSQ));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -479,11 +425,10 @@ namespace SHADE
|
|||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR U = XMLoadFloat4(&u);
|
||||
const float V_DOT_U = Dot3D(v, u);
|
||||
const float U_LENSQ = u.LengthSquared3D();
|
||||
|
||||
XMStoreFloat4(&result, XMVectorScale(U, V_DOT_U / U_LENSQ));
|
||||
XMStoreFloat4(&result, XMVectorScale(u, V_DOT_U / U_LENSQ));
|
||||
result.w = 1.0f;
|
||||
return result;
|
||||
}
|
||||
|
@ -491,11 +436,8 @@ namespace SHADE
|
|||
SHVec4 SHVec4::Reflect(const SHVec4& v, const SHVec4& normal) noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat4(&v);
|
||||
const XMVECTOR N = XMLoadFloat4(&normal);
|
||||
|
||||
XMStoreFloat4(&result, XMVector4Reflect(V, N));
|
||||
XMStoreFloat4(&result, XMVector4Reflect(v, normal));
|
||||
result.w = 1.0f;
|
||||
return result;
|
||||
}
|
||||
|
@ -503,11 +445,8 @@ namespace SHADE
|
|||
SHVec4 SHVec4::Reflect3D(const SHVec4& v, const SHVec4& normal) noexcept
|
||||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat4(&v);
|
||||
const XMVECTOR N = XMLoadFloat4(&normal);
|
||||
|
||||
XMStoreFloat4(&result, XMVector3Reflect(V, N));
|
||||
XMStoreFloat4(&result, XMVector3Reflect(v, normal));
|
||||
result.w = 1.0f;
|
||||
return result;
|
||||
}
|
||||
|
@ -516,10 +455,9 @@ namespace SHADE
|
|||
{
|
||||
SHVec4 result;
|
||||
|
||||
const XMVECTOR V = XMLoadFloat4(&v);
|
||||
const XMMATRIX TF = XMLoadFloat4x4(&transformMtx);
|
||||
|
||||
XMStoreFloat4(&result, XMVector3TransformCoord(V, TF));
|
||||
XMStoreFloat4(&result, XMVector3TransformCoord(v, TF));
|
||||
return result;
|
||||
}
|
||||
}
|
|
@ -52,8 +52,9 @@ namespace SHADE
|
|||
SHVec4 (SHVec4&& rhs) = default;
|
||||
~SHVec4 () = default;
|
||||
|
||||
SHVec4 () noexcept;
|
||||
SHVec4 (float x, float y, float z, float w) noexcept;
|
||||
SHVec4 () noexcept;
|
||||
SHVec4 (const XMFLOAT4& xmfloat4) noexcept;
|
||||
SHVec4 (float x, float y, float z, float w) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
|
@ -62,6 +63,8 @@ namespace SHADE
|
|||
SHVec4& operator= (const SHVec4& rhs) = default;
|
||||
SHVec4& operator= (SHVec4&& rhs) = default;
|
||||
|
||||
operator DirectX::XMVECTOR () const noexcept;
|
||||
|
||||
SHVec4& operator+= (const SHVec4& rhs) noexcept;
|
||||
SHVec4& operator-= (const SHVec4& rhs) noexcept;
|
||||
SHVec4& operator*= (const SHVec4& rhs) noexcept;
|
||||
|
|
Loading…
Reference in New Issue