Mouse picking system for rendering side is in #87
|
@ -105,6 +105,17 @@ namespace SHADE
|
||||||
vk::Buffer GetVkBuffer (void) const noexcept;
|
vk::Buffer GetVkBuffer (void) const noexcept;
|
||||||
vk::BufferUsageFlags GetUsageBits(void) const noexcept;
|
vk::BufferUsageFlags GetUsageBits(void) const noexcept;
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
T GetDataFromMappedPointer(uint32_t index) const noexcept
|
||||||
|
{
|
||||||
|
if (mappedPtr && index < sizeStored / sizeof (T))
|
||||||
|
{
|
||||||
|
return (static_cast<T*>(mappedPtr))[index];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
return {};
|
||||||
|
};
|
||||||
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -110,6 +110,7 @@ namespace SHADE
|
||||||
// Clear CPU buffers
|
// Clear CPU buffers
|
||||||
drawData.clear();
|
drawData.clear();
|
||||||
transformData.clear();
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transformData.clear();
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||||||
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eidData.clear();
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matPropsData.reset();
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matPropsData.reset();
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||||||
matPropsDataSize = 0;
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matPropsDataSize = 0;
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||||||
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|
||||||
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@ -119,6 +120,7 @@ namespace SHADE
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||||||
{
|
{
|
||||||
drawDataBuffer[i].Free();
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drawDataBuffer[i].Free();
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||||||
transformDataBuffer[i].Free();
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transformDataBuffer[i].Free();
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||||||
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eidBuffer[i].Free();
|
||||||
matPropsBuffer[i].Free();
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matPropsBuffer[i].Free();
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||||||
}
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}
|
||||||
}
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}
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@ -206,6 +208,30 @@ namespace SHADE
|
||||||
transformDataBuffer[frameIndex]->WriteToMemory(transformData.data(), static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix)), 0, 0);
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transformDataBuffer[frameIndex]->WriteToMemory(transformData.data(), static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix)), 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHBatch::UpdateEIDBuffer(uint32_t frameIndex)
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||||||
|
{
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||||||
|
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
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||||||
|
{
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||||||
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SHLOG_WARNING("[SHBatch] Attempted to update eid buffers with an invalid frame index.");
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|
return;
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|
}
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||||||
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// Reset Transform Data
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eidData.clear();
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// Populate on the CPU
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|
for (auto& subBatch : subBatches)
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||||||
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for (const SHRenderable* renderable : subBatch.Renderables)
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|
{
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eidData.emplace_back(renderable->GetEID());
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}
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||||||
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// Transfer to GPU
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if (eidBuffer[frameIndex])
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eidBuffer[frameIndex]->WriteToMemory(eidData.data(), static_cast<EntityID>(eidData.size() * sizeof(EntityID)), 0, 0);
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||||||
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}
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|
||||||
void SHBatch::Build(Handle<SHVkLogicalDevice> _device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex)
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void SHBatch::Build(Handle<SHVkLogicalDevice> _device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex)
|
||||||
{
|
{
|
||||||
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
|
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
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@ -237,6 +263,11 @@ namespace SHADE
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||||||
// - Transform data
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// - Transform data
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transformData.reserve(numTotalElements);
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transformData.reserve(numTotalElements);
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||||||
transformData.clear();
|
transformData.clear();
|
||||||
|
// - EID data
|
||||||
|
eidData.reserve(numTotalElements);
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eidData.clear();
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|
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|
||||||
// - Material Properties Data
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// - Material Properties Data
|
||||||
const Handle<SHShaderBlockInterface> SHADER_INFO = pipeline->GetPipelineLayout()->GetShaderBlockInterface
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const Handle<SHShaderBlockInterface> SHADER_INFO = pipeline->GetPipelineLayout()->GetShaderBlockInterface
|
||||||
(
|
(
|
||||||
|
@ -277,7 +308,8 @@ namespace SHADE
|
||||||
for (const SHRenderable* renderable : subBatch.Renderables)
|
for (const SHRenderable* renderable : subBatch.Renderables)
|
||||||
{
|
{
|
||||||
// Transform
|
// Transform
|
||||||
auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(renderable->GetEID());
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EntityID eid = renderable->GetEID();
|
||||||
|
auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid);
|
||||||
if (!transform)
|
if (!transform)
|
||||||
{
|
{
|
||||||
SHLOG_WARNING("[SHBatch] Entity contianing a SHRenderable with no SHTransformComponent found!");
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SHLOG_WARNING("[SHBatch] Entity contianing a SHRenderable with no SHTransformComponent found!");
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@ -288,6 +320,8 @@ namespace SHADE
|
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transformData.emplace_back(transform->GetTRS());
|
transformData.emplace_back(transform->GetTRS());
|
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}
|
}
|
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|
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eidData.emplace_back(eid);
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|
|
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// Material Properties
|
// Material Properties
|
||||||
if (!EMPTY_MAT_PROPS)
|
if (!EMPTY_MAT_PROPS)
|
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{
|
{
|
||||||
|
@ -317,6 +351,12 @@ namespace SHADE
|
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device, transformDataBuffer[frameIndex], transformData.data(), TF_DATA_BYTES,
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device, transformDataBuffer[frameIndex], transformData.data(), TF_DATA_BYTES,
|
||||||
BuffUsage::eVertexBuffer
|
BuffUsage::eVertexBuffer
|
||||||
);
|
);
|
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|
const uint32_t EID_DATA_BYTES = static_cast<uint32_t>(eidData.size() * sizeof(EntityID));
|
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|
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||||
|
(
|
||||||
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device, eidBuffer[frameIndex], eidData.data(), EID_DATA_BYTES,
|
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|
BuffUsage::eVertexBuffer
|
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|
);
|
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// - Material Properties Buffer
|
// - Material Properties Buffer
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rebuildMaterialBuffers(frameIndex, descPool);
|
rebuildMaterialBuffers(frameIndex, descPool);
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||||||
|
|
||||||
|
@ -339,6 +379,7 @@ namespace SHADE
|
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static std::array<uint32_t, 1> dynamicOffset { 0 };
|
static std::array<uint32_t, 1> dynamicOffset { 0 };
|
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cmdBuffer->BindPipeline(pipeline);
|
cmdBuffer->BindPipeline(pipeline);
|
||||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRANSFORM, transformDataBuffer[frameIndex], 0);
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cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRANSFORM, transformDataBuffer[frameIndex], 0);
|
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cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::EID, eidBuffer[frameIndex], 0);
|
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if (matPropsDescSet[frameIndex])
|
if (matPropsDescSet[frameIndex])
|
||||||
{
|
{
|
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cmdBuffer->BindDescriptorSet
|
cmdBuffer->BindDescriptorSet
|
||||||
|
|
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@ -22,6 +22,7 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
#include "Graphics/MiddleEnd/Interface/SHMaterial.h"
|
#include "Graphics/MiddleEnd/Interface/SHMaterial.h"
|
||||||
#include "Math/SHMatrix.h"
|
#include "Math/SHMatrix.h"
|
||||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
||||||
|
#include "ECS_Base/SHECSMacros.h"
|
||||||
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|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -78,6 +79,7 @@ namespace SHADE
|
||||||
void Clear();
|
void Clear();
|
||||||
void UpdateMaterialBuffer(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
void UpdateMaterialBuffer(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
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void UpdateTransformBuffer(uint32_t frameIndex);
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void UpdateTransformBuffer(uint32_t frameIndex);
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||||||
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void UpdateEIDBuffer(uint32_t frameIndex);
|
||||||
void Build(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) ;
|
void Build(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) ;
|
||||||
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex);
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void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex);
|
||||||
|
|
||||||
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@ -109,6 +111,7 @@ namespace SHADE
|
||||||
// CPU Buffers
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// CPU Buffers
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||||||
std::vector<vk::DrawIndexedIndirectCommand> drawData;
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std::vector<vk::DrawIndexedIndirectCommand> drawData;
|
||||||
std::vector<SHMatrix> transformData;
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std::vector<SHMatrix> transformData;
|
||||||
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std::vector<EntityID> eidData;
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std::unique_ptr<char> matPropsData;
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std::unique_ptr<char> matPropsData;
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Byte matPropsDataSize = 0;
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Byte matPropsDataSize = 0;
|
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Byte singleMatPropAlignedSize = 0;
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Byte singleMatPropAlignedSize = 0;
|
||||||
|
@ -117,6 +120,7 @@ namespace SHADE
|
||||||
// GPU Buffers
|
// GPU Buffers
|
||||||
TripleBuffer drawDataBuffer;
|
TripleBuffer drawDataBuffer;
|
||||||
TripleBuffer transformDataBuffer;
|
TripleBuffer transformDataBuffer;
|
||||||
|
TripleBuffer eidBuffer;
|
||||||
TripleBuffer matPropsBuffer;
|
TripleBuffer matPropsBuffer;
|
||||||
TripleDescSet matPropsDescSet;
|
TripleDescSet matPropsDescSet;
|
||||||
|
|
||||||
|
|
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@ -85,6 +85,7 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
batch.UpdateMaterialBuffer(frameIndex, descPool);
|
batch.UpdateMaterialBuffer(frameIndex, descPool);
|
||||||
batch.UpdateTransformBuffer(frameIndex);
|
batch.UpdateTransformBuffer(frameIndex);
|
||||||
|
batch.UpdateEIDBuffer(frameIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -91,9 +91,10 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // positions at binding 0
|
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // positions at binding 0
|
||||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_2D) }); // UVs at binding 1
|
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_2D) }); // UVs at binding 1
|
||||||
defaultVertexInputState.AddBinding(false, false, {SHVertexAttribute(SHAttribFormat::FLOAT_3D)}); // Normals at binding 2
|
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // Normals at binding 2
|
||||||
defaultVertexInputState.AddBinding(false, false, {SHVertexAttribute(SHAttribFormat::FLOAT_3D)}); // Tangents at binding 3
|
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // Tangents at binding 3
|
||||||
defaultVertexInputState.AddBinding(true, true, {SHVertexAttribute(SHAttribFormat::MAT_4D)}); // Transform at binding 4 - 7 (4 slots)
|
defaultVertexInputState.AddBinding(true, true, { SHVertexAttribute(SHAttribFormat::MAT_4D) }); // Transform at binding 4 - 7 (4 slots)
|
||||||
|
defaultVertexInputState.AddBinding(true, true, { SHVertexAttribute(SHAttribFormat::UINT32_1D) }); // EID at binding 8
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHGraphicsGlobalData::Init(Handle<SHVkLogicalDevice> logicalDevice) noexcept
|
void SHGraphicsGlobalData::Init(Handle<SHVkLogicalDevice> logicalDevice) noexcept
|
||||||
|
|
|
@ -144,6 +144,14 @@ namespace SHADE
|
||||||
*/
|
*/
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
static constexpr uint32_t TRANSFORM = 4;
|
static constexpr uint32_t TRANSFORM = 4;
|
||||||
|
/***************************************************************************/
|
||||||
|
/*!
|
||||||
|
\brief
|
||||||
|
Vertex buffer bindings for the eid buffer.
|
||||||
|
*/
|
||||||
|
/***************************************************************************/
|
||||||
|
static constexpr uint32_t EID = 5;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/*******************************************************************************/
|
/*******************************************************************************/
|
||||||
|
|
|
@ -146,7 +146,7 @@ namespace SHADE
|
||||||
worldRenderGraph->Init(device, swapchain);
|
worldRenderGraph->Init(device, swapchain);
|
||||||
worldRenderGraph->AddResource("Present", SH_ATT_DESC_TYPE::COLOR_PRESENT, windowDims.first, windowDims.second);
|
worldRenderGraph->AddResource("Present", SH_ATT_DESC_TYPE::COLOR_PRESENT, windowDims.first, windowDims.second);
|
||||||
worldRenderGraph->AddResource("Depth Buffer", SH_ATT_DESC_TYPE::DEPTH_STENCIL, windowDims.first, windowDims.second, vk::Format::eD32SfloatS8Uint);
|
worldRenderGraph->AddResource("Depth Buffer", SH_ATT_DESC_TYPE::DEPTH_STENCIL, windowDims.first, windowDims.second, vk::Format::eD32SfloatS8Uint);
|
||||||
worldRenderGraph->AddResource("Entity ID", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR32Uint);
|
worldRenderGraph->AddResource("Entity ID", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR32Uint, 1, vk::ImageUsageFlagBits::eTransferSrc);
|
||||||
|
|
||||||
//worldRenderGraph->AddResource("Position", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
|
//worldRenderGraph->AddResource("Position", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
|
||||||
//worldRenderGraph->AddResource("Normals", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
|
//worldRenderGraph->AddResource("Normals", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
|
||||||
|
|
|
@ -269,6 +269,7 @@ namespace SHADE
|
||||||
Handle<SHVkQueue> GetQueue() const { return graphicsQueue; }
|
Handle<SHVkQueue> GetQueue() const { return graphicsQueue; }
|
||||||
Handle<SHVkDescriptorPool> GetDescriptorPool() const { return descPool; }
|
Handle<SHVkDescriptorPool> GetDescriptorPool() const { return descPool; }
|
||||||
Handle<SHViewport> GetDefaultViewport() const {return defaultViewport;}
|
Handle<SHViewport> GetDefaultViewport() const {return defaultViewport;}
|
||||||
|
Handle<SHMousePickSystem> GetMousePickSystem(void) const noexcept {return mousePickSystem;};
|
||||||
//SHRenderGraph const& GetRenderGraph(void) const noexcept;
|
//SHRenderGraph const& GetRenderGraph(void) const noexcept;
|
||||||
|
|
||||||
//Handle<SHVkRenderpass> GetRenderPass() const { return renderPass; }
|
//Handle<SHVkRenderpass> GetRenderPass() const { return renderPass; }
|
||||||
|
|
|
@ -11,6 +11,8 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
void SHMousePickSystem::Init(Handle<SHVkLogicalDevice> logicalDevice, std::span<Handle<SHVkCommandPool>> cmdPools, Handle<SHRenderGraphResource> eidAttachment) noexcept
|
void SHMousePickSystem::Init(Handle<SHVkLogicalDevice> logicalDevice, std::span<Handle<SHVkCommandPool>> cmdPools, Handle<SHRenderGraphResource> eidAttachment) noexcept
|
||||||
{
|
{
|
||||||
|
pickedEID = 0;
|
||||||
|
|
||||||
// Create command buffers
|
// Create command buffers
|
||||||
for (auto& pool : cmdPools)
|
for (auto& pool : cmdPools)
|
||||||
{
|
{
|
||||||
|
@ -32,28 +34,38 @@ namespace SHADE
|
||||||
void SHMousePickSystem::Run(Handle<SHVkQueue> queue, uint32_t frameIndex) noexcept
|
void SHMousePickSystem::Run(Handle<SHVkQueue> queue, uint32_t frameIndex) noexcept
|
||||||
{
|
{
|
||||||
// if input detected
|
// if input detected
|
||||||
if (/*SHInputManager::GetKey(SHInputManager::SH_KEYCODE::LEFT_CTRL) && */SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
|
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::LEFT_CTRL) && SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
|
||||||
{
|
{
|
||||||
std::cout << "Input registered... " << std::endl;
|
afterCopyFence->Reset();
|
||||||
|
|
||||||
//// begin command buffer for recording
|
// begin command buffer for recording
|
||||||
//commandBuffers[frameIndex]->BeginRecording();
|
commandBuffers[frameIndex]->BeginRecording();
|
||||||
|
|
||||||
//// transition the image for optimized copying
|
// transition the image for optimized copying
|
||||||
//entityIDAttachment->TransitionImage (vk::ImageLayout::eColorAttachmentOptimal, vk::ImageLayout::eTransferSrcOptimal, commandBuffers[frameIndex], vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eTransfer, 0);
|
entityIDAttachment->TransitionImage (vk::ImageLayout::eColorAttachmentOptimal, vk::ImageLayout::eTransferSrcOptimal, commandBuffers[frameIndex], vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eTransfer, 0);
|
||||||
|
|
||||||
//// copy the image here. Last argument is 0 because the attachment isn't a swapchain image.
|
// copy the image here. Last argument is 0 because the attachment isn't a swapchain image.
|
||||||
//entityIDAttachment->CopyToBuffer(imageDataDstBuffer, commandBuffers[frameIndex], 0);
|
entityIDAttachment->CopyToBuffer(imageDataDstBuffer, commandBuffers[frameIndex], 0);
|
||||||
|
|
||||||
//// end command buffer for recording
|
// end command buffer for recording
|
||||||
//commandBuffers[frameIndex]->EndRecording();
|
commandBuffers[frameIndex]->EndRecording();
|
||||||
|
|
||||||
//// submit the command buffer to copy image to buffer
|
// submit the command buffer to copy image to buffer
|
||||||
//queue->SubmitCommandBuffer({ commandBuffers[frameIndex] }, {}, {}, vk::PipelineStageFlagBits::eColorAttachmentOutput, afterCopyFence);
|
queue->SubmitCommandBuffer({ commandBuffers[frameIndex] }, {}, {}, vk::PipelineStageFlagBits::eColorAttachmentOutput, afterCopyFence);
|
||||||
|
|
||||||
//// wait for the copy to be done
|
// wait for the copy to be done
|
||||||
//afterCopyFence->Wait(true, std::numeric_limits<uint64_t>::max());
|
afterCopyFence->Wait(true, std::numeric_limits<uint64_t>::max());
|
||||||
|
|
||||||
|
int mouseX = 0, mouseY = 0;
|
||||||
|
SHInputManager::GetMouseWindowPosition(&mouseX, &mouseY);
|
||||||
|
|
||||||
|
pickedEID = imageDataDstBuffer->GetDataFromMappedPointer<uint32_t>(mouseY * entityIDAttachment->GetWidth() + mouseX);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
EntityID SHMousePickSystem::GetPickedEntity(void) const noexcept
|
||||||
|
{
|
||||||
|
return pickedEID;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -29,10 +29,19 @@ namespace SHADE
|
||||||
//! buffer to contain the attachment data after copying
|
//! buffer to contain the attachment data after copying
|
||||||
Handle<SHVkBuffer> imageDataDstBuffer;
|
Handle<SHVkBuffer> imageDataDstBuffer;
|
||||||
|
|
||||||
|
//! eid picked from screen
|
||||||
|
EntityID pickedEID;
|
||||||
public:
|
public:
|
||||||
|
/*-----------------------------------------------------------------------*/
|
||||||
|
/* PUBLIC MEMBER FUNCTIONS */
|
||||||
|
/*-----------------------------------------------------------------------*/
|
||||||
void Init(Handle<SHVkLogicalDevice> logicalDevice, std::span<Handle<SHVkCommandPool>> cmdPools, Handle<SHRenderGraphResource> eidAttachment) noexcept;
|
void Init(Handle<SHVkLogicalDevice> logicalDevice, std::span<Handle<SHVkCommandPool>> cmdPools, Handle<SHRenderGraphResource> eidAttachment) noexcept;
|
||||||
|
|
||||||
void Run (Handle<SHVkQueue> queue, uint32_t frameIndex) noexcept;
|
void Run (Handle<SHVkQueue> queue, uint32_t frameIndex) noexcept;
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------*/
|
||||||
|
/* SETTERS AND GETTERS */
|
||||||
|
/*-----------------------------------------------------------------------*/
|
||||||
|
EntityID GetPickedEntity (void) const noexcept;
|
||||||
|
|
||||||
};
|
};
|
||||||
}
|
}
|
|
@ -40,7 +40,7 @@ namespace SHADE
|
||||||
|
|
||||||
*/
|
*/
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
void SHRenderGraph::AddResource(std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w /*= static_cast<uint32_t>(-1)*/, uint32_t h /*= static_cast<uint32_t>(-1)*/, vk::Format format/* = vk::Format::eB8G8R8A8Unorm*/, uint8_t levels /*= 1*/, vk::ImageCreateFlagBits createFlags /*= {}*/)
|
void SHRenderGraph::AddResource(std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w /*= static_cast<uint32_t>(-1)*/, uint32_t h /*= static_cast<uint32_t>(-1)*/, vk::Format format/* = vk::Format::eB8G8R8A8Unorm*/, uint8_t levels /*= 1*/, vk::ImageUsageFlagBits usageFlags/* = {}*/, vk::ImageCreateFlagBits createFlags /*= {}*/)
|
||||||
{
|
{
|
||||||
// If we set to
|
// If we set to
|
||||||
if (w == static_cast<uint32_t>(-1) && h == static_cast<uint32_t>(-1))
|
if (w == static_cast<uint32_t>(-1) && h == static_cast<uint32_t>(-1))
|
||||||
|
@ -50,7 +50,7 @@ namespace SHADE
|
||||||
format = swapchainHdl->GetSurfaceFormatKHR().format;
|
format = swapchainHdl->GetSurfaceFormatKHR().format;
|
||||||
}
|
}
|
||||||
|
|
||||||
graphResources.try_emplace(resourceName, resourceManager.Create<SHRenderGraphResource>(logicalDeviceHdl, swapchainHdl, resourceName, type, format, w, h, levels, createFlags));
|
graphResources.try_emplace(resourceName, resourceManager.Create<SHRenderGraphResource>(logicalDeviceHdl, swapchainHdl, resourceName, type, format, w, h, levels, usageFlags, createFlags));
|
||||||
}
|
}
|
||||||
|
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
|
|
|
@ -75,7 +75,7 @@ namespace SHADE
|
||||||
/* PUBLIC MEMBER FUNCTIONS */
|
/* PUBLIC MEMBER FUNCTIONS */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
void Init (Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain) noexcept;
|
void Init (Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain) noexcept;
|
||||||
void AddResource (std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageCreateFlagBits createFlags = {});
|
void AddResource(std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageUsageFlagBits usageFlags = {}, vk::ImageCreateFlagBits createFlags = {});
|
||||||
Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<std::string> resourceNames, std::initializer_list<std::string> predecessorNodes) noexcept;
|
Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<std::string> resourceNames, std::initializer_list<std::string> predecessorNodes) noexcept;
|
||||||
void Generate (void) noexcept;
|
void Generate (void) noexcept;
|
||||||
void Execute (uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkDescriptorPool> descPool) noexcept;
|
void Execute (uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkDescriptorPool> descPool) noexcept;
|
||||||
|
|
|
@ -45,7 +45,7 @@ namespace SHADE
|
||||||
|
|
||||||
*/
|
*/
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
SHRenderGraphResource::SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, SH_ATT_DESC_TYPE type, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageCreateFlagBits createFlags) noexcept
|
SHRenderGraphResource::SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, SH_ATT_DESC_TYPE type, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageUsageFlagBits usageFlags, vk::ImageCreateFlagBits createFlags) noexcept
|
||||||
: logicalDevice {logicalDevice}
|
: logicalDevice {logicalDevice}
|
||||||
, swapchain{ swapchain }
|
, swapchain{ swapchain }
|
||||||
, resourceType{ type }
|
, resourceType{ type }
|
||||||
|
@ -61,7 +61,7 @@ namespace SHADE
|
||||||
if (resourceType != SH_ATT_DESC_TYPE::COLOR_PRESENT)
|
if (resourceType != SH_ATT_DESC_TYPE::COLOR_PRESENT)
|
||||||
{
|
{
|
||||||
imageAspectFlags = vk::ImageAspectFlags{};
|
imageAspectFlags = vk::ImageAspectFlags{};
|
||||||
usage = {};
|
usage = usageFlags;
|
||||||
|
|
||||||
// Check the resource type and set image usage flags and image aspect flags accordingly
|
// Check the resource type and set image usage flags and image aspect flags accordingly
|
||||||
switch (resourceType)
|
switch (resourceType)
|
||||||
|
|
|
@ -67,7 +67,7 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* CTORS AND DTORS */
|
/* CTORS AND DTORS */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, SH_ATT_DESC_TYPE type, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageCreateFlagBits createFlags) noexcept;
|
SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, SH_ATT_DESC_TYPE type, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageUsageFlagBits usageFlags, vk::ImageCreateFlagBits createFlags) noexcept;
|
||||||
SHRenderGraphResource(SHRenderGraphResource&& rhs) noexcept;
|
SHRenderGraphResource(SHRenderGraphResource&& rhs) noexcept;
|
||||||
SHRenderGraphResource& operator=(SHRenderGraphResource&& rhs) noexcept;
|
SHRenderGraphResource& operator=(SHRenderGraphResource&& rhs) noexcept;
|
||||||
~SHRenderGraphResource(void) noexcept;
|
~SHRenderGraphResource(void) noexcept;
|
||||||
|
|
|
@ -22,6 +22,7 @@ layout(location = 0) in struct
|
||||||
layout(location = 2) flat in struct
|
layout(location = 2) flat in struct
|
||||||
{
|
{
|
||||||
int materialIndex;
|
int materialIndex;
|
||||||
|
uint eid;
|
||||||
} In2;
|
} In2;
|
||||||
|
|
||||||
//layout (set = 0, binding = )
|
//layout (set = 0, binding = )
|
||||||
|
@ -40,6 +41,6 @@ void main()
|
||||||
outColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv) +
|
outColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv) +
|
||||||
MatProp.data[In2.materialIndex].color / MatProp.data[In2.materialIndex].alpha;
|
MatProp.data[In2.materialIndex].color / MatProp.data[In2.materialIndex].alpha;
|
||||||
|
|
||||||
outEntityID = 5;
|
outEntityID = In2.eid;
|
||||||
//outColor = vec4 (1.0f);
|
//outColor = vec4 (1.0f);
|
||||||
}
|
}
|
Binary file not shown.
|
@ -8,6 +8,7 @@ layout(location = 1) in vec2 aUV;
|
||||||
layout(location = 2) in vec3 aNormal;
|
layout(location = 2) in vec3 aNormal;
|
||||||
layout(location = 3) in vec3 aTangent;
|
layout(location = 3) in vec3 aTangent;
|
||||||
layout(location = 4) in mat4 worldTransform;
|
layout(location = 4) in mat4 worldTransform;
|
||||||
|
layout(location = 8) in uint eid;
|
||||||
|
|
||||||
|
|
||||||
layout(location = 0) out struct
|
layout(location = 0) out struct
|
||||||
|
@ -21,6 +22,8 @@ layout(location = 0) out struct
|
||||||
layout(location = 2) out struct
|
layout(location = 2) out struct
|
||||||
{
|
{
|
||||||
int materialIndex;
|
int materialIndex;
|
||||||
|
uint eid;
|
||||||
|
|
||||||
} Out2;
|
} Out2;
|
||||||
|
|
||||||
layout(set = 2, binding = 0) uniform CameraData
|
layout(set = 2, binding = 0) uniform CameraData
|
||||||
|
@ -33,6 +36,7 @@ void main()
|
||||||
{
|
{
|
||||||
Out.uv = aUV;
|
Out.uv = aUV;
|
||||||
Out2.materialIndex = gl_InstanceIndex;
|
Out2.materialIndex = gl_InstanceIndex;
|
||||||
|
Out2.eid = eid;
|
||||||
gl_Position = cameraData.vpMat * worldTransform * vec4 (aVertexPos, 1.0f);
|
gl_Position = cameraData.vpMat * worldTransform * vec4 (aVertexPos, 1.0f);
|
||||||
Out.vertColor = vec4 (aVertexPos, 1.0f);
|
Out.vertColor = vec4 (aVertexPos, 1.0f);
|
||||||
}
|
}
|
Binary file not shown.
Loading…
Reference in New Issue