Mouse picking system for rendering side is in #87

Merged
Xenosas1337 merged 7 commits from SP3-1-Rendering into main 2022-10-14 12:19:56 +08:00
18 changed files with 123 additions and 30 deletions
Showing only changes of commit faa55847cb - Show all commits

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@ -105,6 +105,17 @@ namespace SHADE
vk::Buffer GetVkBuffer (void) const noexcept; vk::Buffer GetVkBuffer (void) const noexcept;
vk::BufferUsageFlags GetUsageBits(void) const noexcept; vk::BufferUsageFlags GetUsageBits(void) const noexcept;
template <typename T>
T GetDataFromMappedPointer(uint32_t index) const noexcept
{
if (mappedPtr && index < sizeStored / sizeof (T))
{
return (static_cast<T*>(mappedPtr))[index];
}
else
return {};
};
}; };
} }

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@ -110,6 +110,7 @@ namespace SHADE
// Clear CPU buffers // Clear CPU buffers
drawData.clear(); drawData.clear();
transformData.clear(); transformData.clear();
eidData.clear();
matPropsData.reset(); matPropsData.reset();
matPropsDataSize = 0; matPropsDataSize = 0;
@ -119,6 +120,7 @@ namespace SHADE
{ {
drawDataBuffer[i].Free(); drawDataBuffer[i].Free();
transformDataBuffer[i].Free(); transformDataBuffer[i].Free();
eidBuffer[i].Free();
matPropsBuffer[i].Free(); matPropsBuffer[i].Free();
} }
} }
@ -206,6 +208,30 @@ namespace SHADE
transformDataBuffer[frameIndex]->WriteToMemory(transformData.data(), static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix)), 0, 0); transformDataBuffer[frameIndex]->WriteToMemory(transformData.data(), static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix)), 0, 0);
} }
void SHBatch::UpdateEIDBuffer(uint32_t frameIndex)
{
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
{
SHLOG_WARNING("[SHBatch] Attempted to update eid buffers with an invalid frame index.");
return;
}
// Reset Transform Data
eidData.clear();
// Populate on the CPU
for (auto& subBatch : subBatches)
for (const SHRenderable* renderable : subBatch.Renderables)
{
eidData.emplace_back(renderable->GetEID());
}
// Transfer to GPU
if (eidBuffer[frameIndex])
eidBuffer[frameIndex]->WriteToMemory(eidData.data(), static_cast<EntityID>(eidData.size() * sizeof(EntityID)), 0, 0);
}
void SHBatch::Build(Handle<SHVkLogicalDevice> _device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) void SHBatch::Build(Handle<SHVkLogicalDevice> _device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex)
{ {
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS) if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
@ -237,6 +263,11 @@ namespace SHADE
// - Transform data // - Transform data
transformData.reserve(numTotalElements); transformData.reserve(numTotalElements);
transformData.clear(); transformData.clear();
// - EID data
eidData.reserve(numTotalElements);
eidData.clear();
// - Material Properties Data // - Material Properties Data
const Handle<SHShaderBlockInterface> SHADER_INFO = pipeline->GetPipelineLayout()->GetShaderBlockInterface const Handle<SHShaderBlockInterface> SHADER_INFO = pipeline->GetPipelineLayout()->GetShaderBlockInterface
( (
@ -277,7 +308,8 @@ namespace SHADE
for (const SHRenderable* renderable : subBatch.Renderables) for (const SHRenderable* renderable : subBatch.Renderables)
{ {
// Transform // Transform
auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(renderable->GetEID()); EntityID eid = renderable->GetEID();
auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid);
if (!transform) if (!transform)
{ {
SHLOG_WARNING("[SHBatch] Entity contianing a SHRenderable with no SHTransformComponent found!"); SHLOG_WARNING("[SHBatch] Entity contianing a SHRenderable with no SHTransformComponent found!");
@ -288,6 +320,8 @@ namespace SHADE
transformData.emplace_back(transform->GetTRS()); transformData.emplace_back(transform->GetTRS());
} }
eidData.emplace_back(eid);
// Material Properties // Material Properties
if (!EMPTY_MAT_PROPS) if (!EMPTY_MAT_PROPS)
{ {
@ -317,6 +351,12 @@ namespace SHADE
device, transformDataBuffer[frameIndex], transformData.data(), TF_DATA_BYTES, device, transformDataBuffer[frameIndex], transformData.data(), TF_DATA_BYTES,
BuffUsage::eVertexBuffer BuffUsage::eVertexBuffer
); );
const uint32_t EID_DATA_BYTES = static_cast<uint32_t>(eidData.size() * sizeof(EntityID));
SHVkUtil::EnsureBufferAndCopyHostVisibleData
(
device, eidBuffer[frameIndex], eidData.data(), EID_DATA_BYTES,
BuffUsage::eVertexBuffer
);
// - Material Properties Buffer // - Material Properties Buffer
rebuildMaterialBuffers(frameIndex, descPool); rebuildMaterialBuffers(frameIndex, descPool);
@ -339,6 +379,7 @@ namespace SHADE
static std::array<uint32_t, 1> dynamicOffset { 0 }; static std::array<uint32_t, 1> dynamicOffset { 0 };
cmdBuffer->BindPipeline(pipeline); cmdBuffer->BindPipeline(pipeline);
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRANSFORM, transformDataBuffer[frameIndex], 0); cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRANSFORM, transformDataBuffer[frameIndex], 0);
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::EID, eidBuffer[frameIndex], 0);
if (matPropsDescSet[frameIndex]) if (matPropsDescSet[frameIndex])
{ {
cmdBuffer->BindDescriptorSet cmdBuffer->BindDescriptorSet

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@ -22,6 +22,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Graphics/MiddleEnd/Interface/SHMaterial.h" #include "Graphics/MiddleEnd/Interface/SHMaterial.h"
#include "Math/SHMatrix.h" #include "Math/SHMatrix.h"
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h" #include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
#include "ECS_Base/SHECSMacros.h"
namespace SHADE namespace SHADE
{ {
@ -78,6 +79,7 @@ namespace SHADE
void Clear(); void Clear();
void UpdateMaterialBuffer(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool); void UpdateMaterialBuffer(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
void UpdateTransformBuffer(uint32_t frameIndex); void UpdateTransformBuffer(uint32_t frameIndex);
void UpdateEIDBuffer(uint32_t frameIndex);
void Build(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) ; void Build(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) ;
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex); void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex);
@ -109,6 +111,7 @@ namespace SHADE
// CPU Buffers // CPU Buffers
std::vector<vk::DrawIndexedIndirectCommand> drawData; std::vector<vk::DrawIndexedIndirectCommand> drawData;
std::vector<SHMatrix> transformData; std::vector<SHMatrix> transformData;
std::vector<EntityID> eidData;
std::unique_ptr<char> matPropsData; std::unique_ptr<char> matPropsData;
Byte matPropsDataSize = 0; Byte matPropsDataSize = 0;
Byte singleMatPropAlignedSize = 0; Byte singleMatPropAlignedSize = 0;
@ -117,6 +120,7 @@ namespace SHADE
// GPU Buffers // GPU Buffers
TripleBuffer drawDataBuffer; TripleBuffer drawDataBuffer;
TripleBuffer transformDataBuffer; TripleBuffer transformDataBuffer;
TripleBuffer eidBuffer;
TripleBuffer matPropsBuffer; TripleBuffer matPropsBuffer;
TripleDescSet matPropsDescSet; TripleDescSet matPropsDescSet;

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@ -85,6 +85,7 @@ namespace SHADE
{ {
batch.UpdateMaterialBuffer(frameIndex, descPool); batch.UpdateMaterialBuffer(frameIndex, descPool);
batch.UpdateTransformBuffer(frameIndex); batch.UpdateTransformBuffer(frameIndex);
batch.UpdateEIDBuffer(frameIndex);
} }
} }

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@ -91,9 +91,10 @@ namespace SHADE
{ {
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // positions at binding 0 defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // positions at binding 0
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_2D) }); // UVs at binding 1 defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_2D) }); // UVs at binding 1
defaultVertexInputState.AddBinding(false, false, {SHVertexAttribute(SHAttribFormat::FLOAT_3D)}); // Normals at binding 2 defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // Normals at binding 2
defaultVertexInputState.AddBinding(false, false, {SHVertexAttribute(SHAttribFormat::FLOAT_3D)}); // Tangents at binding 3 defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // Tangents at binding 3
defaultVertexInputState.AddBinding(true, true, {SHVertexAttribute(SHAttribFormat::MAT_4D)}); // Transform at binding 4 - 7 (4 slots) defaultVertexInputState.AddBinding(true, true, { SHVertexAttribute(SHAttribFormat::MAT_4D) }); // Transform at binding 4 - 7 (4 slots)
defaultVertexInputState.AddBinding(true, true, { SHVertexAttribute(SHAttribFormat::UINT32_1D) }); // EID at binding 8
} }
void SHGraphicsGlobalData::Init(Handle<SHVkLogicalDevice> logicalDevice) noexcept void SHGraphicsGlobalData::Init(Handle<SHVkLogicalDevice> logicalDevice) noexcept

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@ -144,6 +144,14 @@ namespace SHADE
*/ */
/***************************************************************************/ /***************************************************************************/
static constexpr uint32_t TRANSFORM = 4; static constexpr uint32_t TRANSFORM = 4;
/***************************************************************************/
/*!
\brief
Vertex buffer bindings for the eid buffer.
*/
/***************************************************************************/
static constexpr uint32_t EID = 5;
}; };
/*******************************************************************************/ /*******************************************************************************/

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@ -146,7 +146,7 @@ namespace SHADE
worldRenderGraph->Init(device, swapchain); worldRenderGraph->Init(device, swapchain);
worldRenderGraph->AddResource("Present", SH_ATT_DESC_TYPE::COLOR_PRESENT, windowDims.first, windowDims.second); worldRenderGraph->AddResource("Present", SH_ATT_DESC_TYPE::COLOR_PRESENT, windowDims.first, windowDims.second);
worldRenderGraph->AddResource("Depth Buffer", SH_ATT_DESC_TYPE::DEPTH_STENCIL, windowDims.first, windowDims.second, vk::Format::eD32SfloatS8Uint); worldRenderGraph->AddResource("Depth Buffer", SH_ATT_DESC_TYPE::DEPTH_STENCIL, windowDims.first, windowDims.second, vk::Format::eD32SfloatS8Uint);
worldRenderGraph->AddResource("Entity ID", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR32Uint); worldRenderGraph->AddResource("Entity ID", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR32Uint, 1, vk::ImageUsageFlagBits::eTransferSrc);
//worldRenderGraph->AddResource("Position", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat); //worldRenderGraph->AddResource("Position", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
//worldRenderGraph->AddResource("Normals", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat); //worldRenderGraph->AddResource("Normals", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);

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@ -269,6 +269,7 @@ namespace SHADE
Handle<SHVkQueue> GetQueue() const { return graphicsQueue; } Handle<SHVkQueue> GetQueue() const { return graphicsQueue; }
Handle<SHVkDescriptorPool> GetDescriptorPool() const { return descPool; } Handle<SHVkDescriptorPool> GetDescriptorPool() const { return descPool; }
Handle<SHViewport> GetDefaultViewport() const {return defaultViewport;} Handle<SHViewport> GetDefaultViewport() const {return defaultViewport;}
Handle<SHMousePickSystem> GetMousePickSystem(void) const noexcept {return mousePickSystem;};
//SHRenderGraph const& GetRenderGraph(void) const noexcept; //SHRenderGraph const& GetRenderGraph(void) const noexcept;
//Handle<SHVkRenderpass> GetRenderPass() const { return renderPass; } //Handle<SHVkRenderpass> GetRenderPass() const { return renderPass; }

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@ -11,6 +11,8 @@ namespace SHADE
{ {
void SHMousePickSystem::Init(Handle<SHVkLogicalDevice> logicalDevice, std::span<Handle<SHVkCommandPool>> cmdPools, Handle<SHRenderGraphResource> eidAttachment) noexcept void SHMousePickSystem::Init(Handle<SHVkLogicalDevice> logicalDevice, std::span<Handle<SHVkCommandPool>> cmdPools, Handle<SHRenderGraphResource> eidAttachment) noexcept
{ {
pickedEID = 0;
// Create command buffers // Create command buffers
for (auto& pool : cmdPools) for (auto& pool : cmdPools)
{ {
@ -32,28 +34,38 @@ namespace SHADE
void SHMousePickSystem::Run(Handle<SHVkQueue> queue, uint32_t frameIndex) noexcept void SHMousePickSystem::Run(Handle<SHVkQueue> queue, uint32_t frameIndex) noexcept
{ {
// if input detected // if input detected
if (/*SHInputManager::GetKey(SHInputManager::SH_KEYCODE::LEFT_CTRL) && */SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB)) if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::LEFT_CTRL) && SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
{ {
std::cout << "Input registered... " << std::endl; afterCopyFence->Reset();
//// begin command buffer for recording // begin command buffer for recording
//commandBuffers[frameIndex]->BeginRecording(); commandBuffers[frameIndex]->BeginRecording();
//// transition the image for optimized copying // transition the image for optimized copying
//entityIDAttachment->TransitionImage (vk::ImageLayout::eColorAttachmentOptimal, vk::ImageLayout::eTransferSrcOptimal, commandBuffers[frameIndex], vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eTransfer, 0); entityIDAttachment->TransitionImage (vk::ImageLayout::eColorAttachmentOptimal, vk::ImageLayout::eTransferSrcOptimal, commandBuffers[frameIndex], vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eTransfer, 0);
//// copy the image here. Last argument is 0 because the attachment isn't a swapchain image. // copy the image here. Last argument is 0 because the attachment isn't a swapchain image.
//entityIDAttachment->CopyToBuffer(imageDataDstBuffer, commandBuffers[frameIndex], 0); entityIDAttachment->CopyToBuffer(imageDataDstBuffer, commandBuffers[frameIndex], 0);
//// end command buffer for recording // end command buffer for recording
//commandBuffers[frameIndex]->EndRecording(); commandBuffers[frameIndex]->EndRecording();
//// submit the command buffer to copy image to buffer // submit the command buffer to copy image to buffer
//queue->SubmitCommandBuffer({ commandBuffers[frameIndex] }, {}, {}, vk::PipelineStageFlagBits::eColorAttachmentOutput, afterCopyFence); queue->SubmitCommandBuffer({ commandBuffers[frameIndex] }, {}, {}, vk::PipelineStageFlagBits::eColorAttachmentOutput, afterCopyFence);
//// wait for the copy to be done // wait for the copy to be done
//afterCopyFence->Wait(true, std::numeric_limits<uint64_t>::max()); afterCopyFence->Wait(true, std::numeric_limits<uint64_t>::max());
int mouseX = 0, mouseY = 0;
SHInputManager::GetMouseWindowPosition(&mouseX, &mouseY);
pickedEID = imageDataDstBuffer->GetDataFromMappedPointer<uint32_t>(mouseY * entityIDAttachment->GetWidth() + mouseX);
} }
} }
EntityID SHMousePickSystem::GetPickedEntity(void) const noexcept
{
return pickedEID;
}
} }

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@ -29,10 +29,19 @@ namespace SHADE
//! buffer to contain the attachment data after copying //! buffer to contain the attachment data after copying
Handle<SHVkBuffer> imageDataDstBuffer; Handle<SHVkBuffer> imageDataDstBuffer;
//! eid picked from screen
EntityID pickedEID;
public: public:
/*-----------------------------------------------------------------------*/
/* PUBLIC MEMBER FUNCTIONS */
/*-----------------------------------------------------------------------*/
void Init(Handle<SHVkLogicalDevice> logicalDevice, std::span<Handle<SHVkCommandPool>> cmdPools, Handle<SHRenderGraphResource> eidAttachment) noexcept; void Init(Handle<SHVkLogicalDevice> logicalDevice, std::span<Handle<SHVkCommandPool>> cmdPools, Handle<SHRenderGraphResource> eidAttachment) noexcept;
void Run (Handle<SHVkQueue> queue, uint32_t frameIndex) noexcept; void Run (Handle<SHVkQueue> queue, uint32_t frameIndex) noexcept;
/*-----------------------------------------------------------------------*/
/* SETTERS AND GETTERS */
/*-----------------------------------------------------------------------*/
EntityID GetPickedEntity (void) const noexcept;
}; };
} }

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@ -40,7 +40,7 @@ namespace SHADE
*/ */
/***************************************************************************/ /***************************************************************************/
void SHRenderGraph::AddResource(std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w /*= static_cast<uint32_t>(-1)*/, uint32_t h /*= static_cast<uint32_t>(-1)*/, vk::Format format/* = vk::Format::eB8G8R8A8Unorm*/, uint8_t levels /*= 1*/, vk::ImageCreateFlagBits createFlags /*= {}*/) void SHRenderGraph::AddResource(std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w /*= static_cast<uint32_t>(-1)*/, uint32_t h /*= static_cast<uint32_t>(-1)*/, vk::Format format/* = vk::Format::eB8G8R8A8Unorm*/, uint8_t levels /*= 1*/, vk::ImageUsageFlagBits usageFlags/* = {}*/, vk::ImageCreateFlagBits createFlags /*= {}*/)
{ {
// If we set to // If we set to
if (w == static_cast<uint32_t>(-1) && h == static_cast<uint32_t>(-1)) if (w == static_cast<uint32_t>(-1) && h == static_cast<uint32_t>(-1))
@ -50,7 +50,7 @@ namespace SHADE
format = swapchainHdl->GetSurfaceFormatKHR().format; format = swapchainHdl->GetSurfaceFormatKHR().format;
} }
graphResources.try_emplace(resourceName, resourceManager.Create<SHRenderGraphResource>(logicalDeviceHdl, swapchainHdl, resourceName, type, format, w, h, levels, createFlags)); graphResources.try_emplace(resourceName, resourceManager.Create<SHRenderGraphResource>(logicalDeviceHdl, swapchainHdl, resourceName, type, format, w, h, levels, usageFlags, createFlags));
} }
/***************************************************************************/ /***************************************************************************/

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@ -75,7 +75,7 @@ namespace SHADE
/* PUBLIC MEMBER FUNCTIONS */ /* PUBLIC MEMBER FUNCTIONS */
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
void Init (Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain) noexcept; void Init (Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain) noexcept;
void AddResource (std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageCreateFlagBits createFlags = {}); void AddResource(std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageUsageFlagBits usageFlags = {}, vk::ImageCreateFlagBits createFlags = {});
Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<std::string> resourceNames, std::initializer_list<std::string> predecessorNodes) noexcept; Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<std::string> resourceNames, std::initializer_list<std::string> predecessorNodes) noexcept;
void Generate (void) noexcept; void Generate (void) noexcept;
void Execute (uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkDescriptorPool> descPool) noexcept; void Execute (uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkDescriptorPool> descPool) noexcept;

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@ -45,7 +45,7 @@ namespace SHADE
*/ */
/***************************************************************************/ /***************************************************************************/
SHRenderGraphResource::SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, SH_ATT_DESC_TYPE type, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageCreateFlagBits createFlags) noexcept SHRenderGraphResource::SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, SH_ATT_DESC_TYPE type, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageUsageFlagBits usageFlags, vk::ImageCreateFlagBits createFlags) noexcept
: logicalDevice {logicalDevice} : logicalDevice {logicalDevice}
, swapchain{ swapchain } , swapchain{ swapchain }
, resourceType{ type } , resourceType{ type }
@ -61,7 +61,7 @@ namespace SHADE
if (resourceType != SH_ATT_DESC_TYPE::COLOR_PRESENT) if (resourceType != SH_ATT_DESC_TYPE::COLOR_PRESENT)
{ {
imageAspectFlags = vk::ImageAspectFlags{}; imageAspectFlags = vk::ImageAspectFlags{};
usage = {}; usage = usageFlags;
// Check the resource type and set image usage flags and image aspect flags accordingly // Check the resource type and set image usage flags and image aspect flags accordingly
switch (resourceType) switch (resourceType)

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@ -67,7 +67,7 @@ namespace SHADE
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
/* CTORS AND DTORS */ /* CTORS AND DTORS */
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, SH_ATT_DESC_TYPE type, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageCreateFlagBits createFlags) noexcept; SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, SH_ATT_DESC_TYPE type, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageUsageFlagBits usageFlags, vk::ImageCreateFlagBits createFlags) noexcept;
SHRenderGraphResource(SHRenderGraphResource&& rhs) noexcept; SHRenderGraphResource(SHRenderGraphResource&& rhs) noexcept;
SHRenderGraphResource& operator=(SHRenderGraphResource&& rhs) noexcept; SHRenderGraphResource& operator=(SHRenderGraphResource&& rhs) noexcept;
~SHRenderGraphResource(void) noexcept; ~SHRenderGraphResource(void) noexcept;

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@ -22,6 +22,7 @@ layout(location = 0) in struct
layout(location = 2) flat in struct layout(location = 2) flat in struct
{ {
int materialIndex; int materialIndex;
uint eid;
} In2; } In2;
//layout (set = 0, binding = ) //layout (set = 0, binding = )
@ -40,6 +41,6 @@ void main()
outColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv) + outColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv) +
MatProp.data[In2.materialIndex].color / MatProp.data[In2.materialIndex].alpha; MatProp.data[In2.materialIndex].color / MatProp.data[In2.materialIndex].alpha;
outEntityID = 5; outEntityID = In2.eid;
//outColor = vec4 (1.0f); //outColor = vec4 (1.0f);
} }

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@ -8,6 +8,7 @@ layout(location = 1) in vec2 aUV;
layout(location = 2) in vec3 aNormal; layout(location = 2) in vec3 aNormal;
layout(location = 3) in vec3 aTangent; layout(location = 3) in vec3 aTangent;
layout(location = 4) in mat4 worldTransform; layout(location = 4) in mat4 worldTransform;
layout(location = 8) in uint eid;
layout(location = 0) out struct layout(location = 0) out struct
@ -21,6 +22,8 @@ layout(location = 0) out struct
layout(location = 2) out struct layout(location = 2) out struct
{ {
int materialIndex; int materialIndex;
uint eid;
} Out2; } Out2;
layout(set = 2, binding = 0) uniform CameraData layout(set = 2, binding = 0) uniform CameraData
@ -33,6 +36,7 @@ void main()
{ {
Out.uv = aUV; Out.uv = aUV;
Out2.materialIndex = gl_InstanceIndex; Out2.materialIndex = gl_InstanceIndex;
Out2.eid = eid;
gl_Position = cameraData.vpMat * worldTransform * vec4 (aVertexPos, 1.0f); gl_Position = cameraData.vpMat * worldTransform * vec4 (aVertexPos, 1.0f);
Out.vertColor = vec4 (aVertexPos, 1.0f); Out.vertColor = vec4 (aVertexPos, 1.0f);
} }

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