Collider Component Inspector, Editor routine #88
|
@ -56,46 +56,58 @@ namespace Sandbox
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
// Set working directory
|
// Set working directory
|
||||||
SHADE::SHFileUtilities::SetWorkDirToExecDir();
|
SHFileUtilities::SetWorkDirToExecDir();
|
||||||
|
|
||||||
window.Create(hInstance, hPrevInstance, lpCmdLine, nCmdShow);
|
window.Create(hInstance, hPrevInstance, lpCmdLine, nCmdShow);
|
||||||
|
|
||||||
// Create Systems
|
// Create Systems
|
||||||
SHADE::SHSystemManager::CreateSystem<SHADE::SHGraphicsSystem>();
|
SHSystemManager::CreateSystem<SHGraphicsSystem>();
|
||||||
SHADE::SHSystemManager::CreateSystem<SHADE::SHScriptEngine>();
|
SHSystemManager::CreateSystem<SHScriptEngine>();
|
||||||
SHADE::SHSystemManager::CreateSystem<SHADE::SHPhysicsSystem>();
|
SHSystemManager::CreateSystem<SHPhysicsSystem>();
|
||||||
SHADE::SHSystemManager::CreateSystem<SHADE::SHTransformSystem>();
|
SHSystemManager::CreateSystem<SHTransformSystem>();
|
||||||
SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
|
SHGraphicsSystem* graphicsSystem = static_cast<SHGraphicsSystem*>(SHSystemManager::GetSystem<SHGraphicsSystem>());
|
||||||
SHADE::SHSystemManager::CreateSystem<SHADE::SHAudioSystem>();
|
SHSystemManager::CreateSystem<SHAudioSystem>();
|
||||||
|
|
||||||
|
#ifdef SHEDITOR
|
||||||
|
SDL_Init(SDL_INIT_VIDEO);
|
||||||
|
sdlWindow = SDL_CreateWindowFrom(window.GetHWND());
|
||||||
|
SHSystemManager::CreateSystem<SHEditor>();
|
||||||
|
SHSystemManager::GetSystem<SHEditor>()->SetSDLWindow(sdlWindow);
|
||||||
|
#endif
|
||||||
|
|
||||||
// Create Routines
|
// Create Routines
|
||||||
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::FrameSetUpRoutine>();
|
SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::FrameSetUpRoutine>();
|
||||||
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::UpdateRoutine>();
|
SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::UpdateRoutine>();
|
||||||
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::LateUpdateRoutine>();
|
SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::LateUpdateRoutine>();
|
||||||
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::FrameCleanUpRoutine>();
|
SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::FrameCleanUpRoutine>();
|
||||||
|
|
||||||
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHPhysicsSystem, SHADE::SHPhysicsSystem::PhysicsPreUpdate>();
|
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPreUpdate>();
|
||||||
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHPhysicsSystem, SHADE::SHPhysicsSystem::PhysicsFixedUpdate>();
|
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsFixedUpdate>();
|
||||||
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHPhysicsSystem, SHADE::SHPhysicsSystem::PhysicsPostUpdate>();
|
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPostUpdate>();
|
||||||
|
|
||||||
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHTransformSystem, SHADE::SHTransformSystem::TransformUpdateRoutine>();
|
SHSystemManager::RegisterRoutine<SHTransformSystem, SHTransformSystem::TransformUpdateRoutine>();
|
||||||
|
|
||||||
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::BatcherDispatcherRoutine>();
|
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BatcherDispatcherRoutine>();
|
||||||
//SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::BeginRoutine>();
|
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>();
|
||||||
//SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::RenderRoutine>();
|
|
||||||
//SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::EndRoutine>();
|
|
||||||
|
|
||||||
SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHRigidBodyComponent>();
|
#ifdef SHEDITOR
|
||||||
SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHColliderComponent>();
|
SHSystemManager::RegisterRoutine<SHEditor, SHEditor::EditorRoutine>();
|
||||||
SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHTransformComponent>();
|
#endif
|
||||||
SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHRenderable>();
|
|
||||||
|
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::RenderRoutine>();
|
||||||
|
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::EndRoutine>();
|
||||||
|
|
||||||
|
SHComponentManager::CreateComponentSparseSet<SHRigidBodyComponent>();
|
||||||
|
SHComponentManager::CreateComponentSparseSet<SHColliderComponent>();
|
||||||
|
SHComponentManager::CreateComponentSparseSet<SHTransformComponent>();
|
||||||
|
SHComponentManager::CreateComponentSparseSet<SHRenderable>();
|
||||||
|
|
||||||
//TODO: REMOVE AFTER PRESENTATION
|
//TODO: REMOVE AFTER PRESENTATION
|
||||||
//SHADE::SHAssetManager::LoadDataTemp("../../Assets/racoon.gltf");
|
//SHAssetManager::LoadDataTemp("../../Assets/racoon.gltf");
|
||||||
SHADE::SHAssetManager::LoadDataTemp("../../Assets/Cube.012.shmesh");
|
SHAssetManager::LoadDataTemp("../../Assets/Cube.012.shmesh");
|
||||||
//SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonBag_Color_Ver4.dds");
|
//SHAssetManager::LoadDataTemp("../../Assets/RaccoonBag_Color_Ver4.dds");
|
||||||
//SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.dds");
|
//SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.dds");
|
||||||
SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.shtex");
|
SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.shtex");
|
||||||
//TODO: REMOVE AFTER PRESENTATION
|
//TODO: REMOVE AFTER PRESENTATION
|
||||||
|
|
||||||
|
|
||||||
|
@ -103,19 +115,12 @@ namespace Sandbox
|
||||||
auto id2 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
|
auto id2 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
|
||||||
auto id3 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
|
auto id3 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
|
||||||
|
|
||||||
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHAudioSystem, SHADE::SHAudioSystem::AudioRoutine>();
|
SHSystemManager::RegisterRoutine<SHAudioSystem, SHAudioSystem::AudioRoutine>();
|
||||||
|
|
||||||
// Set up graphics system and windows
|
// Set up graphics system and windows
|
||||||
graphicsSystem->SetWindow(&window);
|
graphicsSystem->SetWindow(&window);
|
||||||
|
|
||||||
SHADE::SHSystemManager::Init();
|
SHSystemManager::Init();
|
||||||
#ifdef SHEDITOR
|
|
||||||
SDL_Init(SDL_INIT_VIDEO);
|
|
||||||
sdlWindow = SDL_CreateWindowFrom(window.GetHWND());
|
|
||||||
SHADE::SHEditor::Initialise(sdlWindow);
|
|
||||||
#else
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
SHSceneManager::InitSceneManager<SBTestScene>("TestScene");
|
SHSceneManager::InitSceneManager<SBTestScene>("TestScene");
|
||||||
|
|
||||||
|
@ -124,26 +129,15 @@ namespace Sandbox
|
||||||
|
|
||||||
void SBApplication::Update(void)
|
void SBApplication::Update(void)
|
||||||
{
|
{
|
||||||
SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
|
SHGraphicsSystem* graphicsSystem = SHADE::SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||||
//TODO: Change true to window is open
|
//TODO: Change true to window is open
|
||||||
while (!window.WindowShouldClose())
|
while (!window.WindowShouldClose())
|
||||||
{
|
{
|
||||||
SHFrameRateController::UpdateFRC();
|
SHFrameRateController::UpdateFRC();
|
||||||
SHInputManager::UpdateInput(SHFrameRateController::GetRawDeltaTime());
|
SHInputManager::UpdateInput(SHFrameRateController::GetRawDeltaTime());
|
||||||
SHSceneManager::UpdateSceneManager();
|
SHSceneManager::UpdateSceneManager();
|
||||||
SHSceneManager::SceneUpdate(1/60.0f);
|
SHSceneManager::SceneUpdate(0.016f);
|
||||||
//#ifdef SHEDITOR
|
SHSystemManager::RunRoutines(false, 0.016f);
|
||||||
//#endif
|
|
||||||
graphicsSystem->BeginRender();
|
|
||||||
|
|
||||||
#ifdef SHEDITOR
|
|
||||||
SHADE::SHEditor::Update(0.16f);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
graphicsSystem->Run(1.0f);
|
|
||||||
graphicsSystem->EndRender();
|
|
||||||
|
|
||||||
SHADE::SHSystemManager::RunRoutines(false, 0.016f);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Finish all graphics jobs first
|
// Finish all graphics jobs first
|
||||||
|
@ -154,13 +148,12 @@ namespace Sandbox
|
||||||
void SBApplication::Exit(void)
|
void SBApplication::Exit(void)
|
||||||
{
|
{
|
||||||
#ifdef SHEDITOR
|
#ifdef SHEDITOR
|
||||||
SHADE::SHEditor::Exit();
|
|
||||||
SDL_DestroyWindow(sdlWindow);
|
SDL_DestroyWindow(sdlWindow);
|
||||||
SDL_Quit();
|
SDL_Quit();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
SHSceneManager::Exit();
|
SHSceneManager::Exit();
|
||||||
SHADE::SHSystemManager::Exit();
|
SHSystemManager::Exit();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -6,11 +6,11 @@
|
||||||
//#==============================================================#
|
//#==============================================================#
|
||||||
//|| SHADE Includes ||
|
//|| SHADE Includes ||
|
||||||
//#==============================================================#
|
//#==============================================================#
|
||||||
|
#include "Editor/SHEditor.hpp"
|
||||||
#include "Editor/SHImGuiHelpers.hpp"
|
#include "Editor/SHImGuiHelpers.hpp"
|
||||||
#include "Editor/SHEditorWidgets.hpp"
|
#include "Editor/SHEditorWidgets.hpp"
|
||||||
#include "SHHierarchyPanel.h"
|
#include "SHHierarchyPanel.h"
|
||||||
#include "ECS_Base/Managers/SHEntityManager.h"
|
#include "ECS_Base/Managers/SHEntityManager.h"
|
||||||
#include "Editor/SHEditor.hpp"
|
|
||||||
#include "Scene/SHSceneManager.h"
|
#include "Scene/SHSceneManager.h"
|
||||||
#include "Editor/DragDrop/SHDragDrop.hpp"
|
#include "Editor/DragDrop/SHDragDrop.hpp"
|
||||||
#include "Tools/SHException.h"
|
#include "Tools/SHException.h"
|
||||||
|
@ -62,7 +62,8 @@ namespace SHADE
|
||||||
|
|
||||||
if(ImGui::IsWindowHovered() && !SHDragDrop::hasDragDrop && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
if(ImGui::IsWindowHovered() && !SHDragDrop::hasDragDrop && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
||||||
{
|
{
|
||||||
SHEditor::selectedEntities.clear();
|
if(auto editor = SHSystemManager::GetSystem<SHEditor>())
|
||||||
|
editor->selectedEntities.clear();
|
||||||
}
|
}
|
||||||
ImGui::SeparatorEx(ImGuiSeparatorFlags_Horizontal);
|
ImGui::SeparatorEx(ImGuiSeparatorFlags_Horizontal);
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
|
@ -102,7 +103,9 @@ namespace SHADE
|
||||||
//Get node data (Children, eid, selected)
|
//Get node data (Children, eid, selected)
|
||||||
auto& children = currentNode->GetChildren();
|
auto& children = currentNode->GetChildren();
|
||||||
EntityID eid = currentNode->GetEntityID();
|
EntityID eid = currentNode->GetEntityID();
|
||||||
const bool isSelected = (std::ranges::find(SHEditor::selectedEntities, eid) != SHEditor::selectedEntities.end());
|
auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||||
|
|
||||||
|
const bool isSelected = (std::ranges::find(editor->selectedEntities, eid) != editor->selectedEntities.end());
|
||||||
|
|
||||||
const ImGuiTreeNodeFlags nodeFlags = ((isSelected) ? ImGuiTreeNodeFlags_Selected : 0) | ((children.empty()) ? ImGuiTreeNodeFlags_Leaf : ImGuiTreeNodeFlags_OpenOnArrow);
|
const ImGuiTreeNodeFlags nodeFlags = ((isSelected) ? ImGuiTreeNodeFlags_Selected : 0) | ((children.empty()) ? ImGuiTreeNodeFlags_Leaf : ImGuiTreeNodeFlags_OpenOnArrow);
|
||||||
|
|
||||||
|
@ -140,8 +143,8 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
if(!isSelected)
|
if(!isSelected)
|
||||||
{
|
{
|
||||||
SHEditor::selectedEntities.clear();
|
editor->selectedEntities.clear();
|
||||||
SHEditor::selectedEntities.push_back(eid);
|
editor->selectedEntities.push_back(eid);
|
||||||
}
|
}
|
||||||
if(ImGui::Selectable(std::format("{} Delete", ICON_MD_DELETE).data()))
|
if(ImGui::Selectable(std::format("{} Delete", ICON_MD_DELETE).data()))
|
||||||
{
|
{
|
||||||
|
@ -163,19 +166,19 @@ namespace SHADE
|
||||||
if (!isSelected)
|
if (!isSelected)
|
||||||
{
|
{
|
||||||
if (!ImGui::IsKeyDown(ImGuiKey_LeftCtrl))
|
if (!ImGui::IsKeyDown(ImGuiKey_LeftCtrl))
|
||||||
SHEditor::selectedEntities.clear();
|
editor->selectedEntities.clear();
|
||||||
SHEditor::selectedEntities.push_back(eid);
|
editor->selectedEntities.push_back(eid);
|
||||||
}//if not selected
|
}//if not selected
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (!ImGui::IsKeyDown(ImGuiKey_LeftCtrl))
|
if (!ImGui::IsKeyDown(ImGuiKey_LeftCtrl))
|
||||||
{
|
{
|
||||||
auto it = std::ranges::remove(SHEditor::selectedEntities, eid).begin();
|
auto it = std::ranges::remove(editor->selectedEntities, eid).begin();
|
||||||
}//if mod ctrl is not pressed
|
}//if mod ctrl is not pressed
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SHEditor::selectedEntities.clear();
|
editor->selectedEntities.clear();
|
||||||
SHEditor::selectedEntities.push_back(eid);
|
editor->selectedEntities.push_back(eid);
|
||||||
}
|
}
|
||||||
}//if selected
|
}//if selected
|
||||||
}//if left mouse button released
|
}//if left mouse button released
|
||||||
|
|
|
@ -12,6 +12,7 @@
|
||||||
#include "Editor/IconsMaterialDesign.h"
|
#include "Editor/IconsMaterialDesign.h"
|
||||||
#include "ECS_Base/Components/SHComponent.h"
|
#include "ECS_Base/Components/SHComponent.h"
|
||||||
#include "Editor/SHEditorWidgets.hpp"
|
#include "Editor/SHEditorWidgets.hpp"
|
||||||
|
#include "Physics/Components/SHColliderComponent.h"
|
||||||
#include "Reflection/SHReflectionMetadata.h"
|
#include "Reflection/SHReflectionMetadata.h"
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -45,7 +46,7 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
if (!component)
|
if (!component)
|
||||||
return;
|
return;
|
||||||
auto componentType = rttr::type::get(*component);
|
const auto componentType = rttr::type::get(*component);
|
||||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; });
|
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; });
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
||||||
|
@ -190,4 +191,69 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
else DrawContextMenu(component);
|
else DrawContextMenu(component);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
static void DrawComponent(SHColliderComponent* component)
|
||||||
|
{
|
||||||
|
if (!component)
|
||||||
|
return;
|
||||||
|
const auto componentType = rttr::type::get(*component);
|
||||||
|
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; });
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
||||||
|
{
|
||||||
|
DrawContextMenu(component);
|
||||||
|
|
||||||
|
auto& colliders = component->GetColliders();
|
||||||
|
int const size = static_cast<int>(colliders.size());
|
||||||
|
ImGui::BeginChild("Colliders", {0.0f, colliders.empty() ? 1.0f : 250.0f}, true);
|
||||||
|
for (int i{}; i < size; ++i)
|
||||||
|
{
|
||||||
|
SHCollider& collider = component->GetCollider(i);
|
||||||
|
auto cursorPos = ImGui::GetCursorPos();
|
||||||
|
|
||||||
|
if (collider.GetType() == SHCollider::Type::BOX)
|
||||||
|
{
|
||||||
|
SHEditorWidgets::BeginPanel( std::format("{} Box Collider #{}", ICON_MD_VIEW_IN_AR, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
||||||
|
auto box = reinterpret_cast<SHBoundingBox*>(collider.GetShape());
|
||||||
|
SHEditorWidgets::DragVec3("Half Extents", { "X", "Y", "Z" }, [box] {return box->GetHalfExtents(); }, [box](SHVec3 const& vec) {box->SetHalfExtents(vec);});
|
||||||
|
}
|
||||||
|
else if (collider.GetType() == SHCollider::Type::SPHERE)
|
||||||
|
{
|
||||||
|
SHEditorWidgets::BeginPanel(std::format("{} Sphere Collider #{}", ICON_MD_CIRCLE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
||||||
|
auto sphere = reinterpret_cast<SHBoundingSphere*>(collider.GetShape());
|
||||||
|
SHEditorWidgets::DragFloat("Radius", [sphere] {return sphere->GetRadius(); }, [sphere](float const& value) {sphere->SetRadius(value);});
|
||||||
|
}
|
||||||
|
else if (collider.GetType() == SHCollider::Type::CAPSULE)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
{
|
||||||
|
SHEditorWidgets::BeginPanel("Offset", { ImGui::GetContentRegionAvail().x, 30.0f });
|
||||||
|
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider.GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider.SetPositionOffset(vec); });
|
||||||
|
SHEditorWidgets::EndPanel();
|
||||||
|
}
|
||||||
|
if(ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
|
||||||
|
{
|
||||||
|
component->RemoveCollider(i);
|
||||||
|
}
|
||||||
|
SHEditorWidgets::EndPanel();
|
||||||
|
}
|
||||||
|
ImGui::EndChild();
|
||||||
|
|
||||||
|
if (ImGui::BeginMenu("Add Collider"))
|
||||||
|
{
|
||||||
|
if(ImGui::Selectable("Box Collider"))
|
||||||
|
{
|
||||||
|
component->AddBoundingBox();
|
||||||
|
}
|
||||||
|
if(ImGui::Selectable("Sphere Collider"))
|
||||||
|
{
|
||||||
|
component->AddBoundingSphere();
|
||||||
|
}
|
||||||
|
ImGui::EndMenu();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else DrawContextMenu(component);
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -1,5 +1,6 @@
|
||||||
#include "SHpch.h"
|
#include "SHpch.h"
|
||||||
|
|
||||||
|
#include "Editor/SHEditor.hpp"
|
||||||
#include "SHEditorInspector.h"
|
#include "SHEditorInspector.h"
|
||||||
|
|
||||||
#include "ECS_Base/SHECSMacros.h"
|
#include "ECS_Base/SHECSMacros.h"
|
||||||
|
@ -7,7 +8,6 @@
|
||||||
#include "ECS_Base/Managers/SHEntityManager.h"
|
#include "ECS_Base/Managers/SHEntityManager.h"
|
||||||
#include "Math/Transform/SHTransformComponent.h"
|
#include "Math/Transform/SHTransformComponent.h"
|
||||||
|
|
||||||
#include "Editor/SHEditor.hpp"
|
|
||||||
#include "Editor/SHImGuiHelpers.hpp"
|
#include "Editor/SHImGuiHelpers.hpp"
|
||||||
#include "Editor/SHEditorWidgets.hpp"
|
#include "Editor/SHEditorWidgets.hpp"
|
||||||
#include "SHEditorComponentView.hpp"
|
#include "SHEditorComponentView.hpp"
|
||||||
|
@ -24,12 +24,15 @@
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
template<typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
template<typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
||||||
void DrawAddComponentButton(EntityID const& eid)
|
bool DrawAddComponentButton(EntityID const& eid)
|
||||||
{
|
{
|
||||||
if(!SHComponentManager::HasComponent<ComponentType>(eid) && ImGui::Selectable(std::format("Add {}", rttr::type::get<ComponentType>().get_name().data()).data()))
|
bool selected = false;
|
||||||
|
if(!SHComponentManager::HasComponent<ComponentType>(eid))
|
||||||
{
|
{
|
||||||
|
if(selected = ImGui::Selectable(std::format("Add {}", rttr::type::get<ComponentType>().get_name().data()).data()); selected)
|
||||||
SHComponentManager::AddComponent<ComponentType>(eid);
|
SHComponentManager::AddComponent<ComponentType>(eid);
|
||||||
}
|
}
|
||||||
|
return selected;
|
||||||
}
|
}
|
||||||
|
|
||||||
SHEditorInspector::SHEditorInspector()
|
SHEditorInspector::SHEditorInspector()
|
||||||
|
@ -47,15 +50,10 @@ namespace SHADE
|
||||||
SHEditorWindow::Update();
|
SHEditorWindow::Update();
|
||||||
if (Begin())
|
if (Begin())
|
||||||
{
|
{
|
||||||
if (ImGui::Button("AUDIO"))
|
auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||||
|
if (editor && !editor->selectedEntities.empty())
|
||||||
{
|
{
|
||||||
auto audioSystem = SHSystemManager::GetSystem<SHADE::SHAudioSystem>();
|
EntityID const& eid = editor->selectedEntities[0];
|
||||||
audioSystem->PlayEventOnce("event:/Characters/sfx_footsteps_raccoon");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!SHEditor::selectedEntities.empty())
|
|
||||||
{
|
|
||||||
EntityID const& eid = SHEditor::selectedEntities[0];
|
|
||||||
SHEntity* entity = SHEntityManager::GetEntityByID(eid);
|
SHEntity* entity = SHEntityManager::GetEntityByID(eid);
|
||||||
|
|
||||||
ImGui::TextColored(ImGuiColors::green, "EID: %zu", eid);
|
ImGui::TextColored(ImGuiColors::green, "EID: %zu", eid);
|
||||||
|
@ -90,7 +88,13 @@ namespace SHADE
|
||||||
DrawAddComponentButton<SHTransformComponent>(eid);
|
DrawAddComponentButton<SHTransformComponent>(eid);
|
||||||
DrawAddComponentButton<SHRenderable>(eid);
|
DrawAddComponentButton<SHRenderable>(eid);
|
||||||
DrawAddComponentButton<SHColliderComponent>(eid);
|
DrawAddComponentButton<SHColliderComponent>(eid);
|
||||||
DrawAddComponentButton<SHRigidBodyComponent>(eid);
|
if(DrawAddComponentButton<SHRigidBodyComponent>(eid))
|
||||||
|
{
|
||||||
|
if(SHComponentManager::GetComponent_s<SHTransformComponent>(eid) == nullptr)
|
||||||
|
{
|
||||||
|
SHComponentManager::AddComponent<SHTransformComponent>(eid);
|
||||||
|
}
|
||||||
|
}
|
||||||
ImGui::EndMenu();
|
ImGui::EndMenu();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -3,11 +3,11 @@
|
||||||
//#==============================================================#
|
//#==============================================================#
|
||||||
//|| SHADE Includes ||
|
//|| SHADE Includes ||
|
||||||
//#==============================================================#
|
//#==============================================================#
|
||||||
|
#include "Editor/SHEditor.hpp"
|
||||||
#include "SHEditorMenuBar.h"
|
#include "SHEditorMenuBar.h"
|
||||||
#include "Editor/IconsMaterialDesign.h"
|
#include "Editor/IconsMaterialDesign.h"
|
||||||
#include "Editor/Command/SHCommandManager.h"
|
#include "Editor/Command/SHCommandManager.h"
|
||||||
#include "Scripting/SHScriptEngine.h"
|
#include "Scripting/SHScriptEngine.h"
|
||||||
#include "Editor/SHEditor.hpp"
|
|
||||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||||
|
|
||||||
//#==============================================================#
|
//#==============================================================#
|
||||||
|
@ -95,7 +95,8 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
if(ImGui::Selectable(style.to_string().c_str()))
|
if(ImGui::Selectable(style.to_string().c_str()))
|
||||||
{
|
{
|
||||||
SHEditor::SetStyle(style.convert<SHEditor::Style>());
|
if(auto editor = SHSystemManager::GetSystem<SHEditor>())
|
||||||
|
editor->SetStyle(style.convert<SHEditor::Style>());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ImGui::EndMenu();
|
ImGui::EndMenu();
|
||||||
|
|
|
@ -60,18 +60,18 @@ RTTR_REGISTRATION
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
//#==============================================================#
|
//#==============================================================#
|
||||||
//|| Initialise static members ||
|
//|| Init static members ||
|
||||||
//#==============================================================#
|
//#==============================================================#
|
||||||
Handle<SHVkCommandPool> SHEditor::imguiCommandPool;
|
//Handle<SHVkCommandPool> SHEditor::imguiCommandPool;
|
||||||
Handle<SHVkCommandBuffer> SHEditor::imguiCommandBuffer;
|
//Handle<SHVkCommandBuffer> SHEditor::imguiCommandBuffer;
|
||||||
SHEditor::EditorWindowMap SHEditor::editorWindows{};
|
SHEditorWindowManager::EditorWindowMap SHEditorWindowManager::editorWindows{};
|
||||||
SHEditor::EditorWindowID SHEditor::windowCount{};
|
SHEditorWindowManager::EditorWindowID SHEditorWindowManager::windowCount{};
|
||||||
std::vector<EntityID> SHEditor::selectedEntities;
|
//std::vector<EntityID> SHEditor::selectedEntities;
|
||||||
|
|
||||||
//#==============================================================#
|
//#==============================================================#
|
||||||
//|| Public Member Functions ||
|
//|| Public Member Functions ||
|
||||||
//#==============================================================#
|
//#==============================================================#
|
||||||
void SHEditor::Initialise(SDL_Window* const sdlWindow)
|
void SHEditor::Init()
|
||||||
{
|
{
|
||||||
IMGUI_CHECKVERSION();
|
IMGUI_CHECKVERSION();
|
||||||
if(auto context = ImGui::CreateContext())
|
if(auto context = ImGui::CreateContext())
|
||||||
|
@ -90,28 +90,28 @@ namespace SHADE
|
||||||
|
|
||||||
InitFonts();
|
InitFonts();
|
||||||
|
|
||||||
|
|
||||||
auto id = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
|
auto id = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
|
||||||
auto id2 = SHFamilyID<SHSystem>::GetID<SHTransformSystem>();
|
auto id2 = SHFamilyID<SHSystem>::GetID<SHTransformSystem>();
|
||||||
auto id3 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
|
auto id3 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
|
||||||
InitBackend(sdlWindow);
|
|
||||||
|
InitBackend();
|
||||||
|
|
||||||
SetStyle(Style::SHADE);
|
SetStyle(Style::SHADE);
|
||||||
|
|
||||||
//Add editor windows
|
//Add editor windows
|
||||||
CreateEditorWindow<SHEditorMenuBar>();
|
SHEditorWindowManager::CreateEditorWindow<SHEditorMenuBar>();
|
||||||
CreateEditorWindow<SHHierarchyPanel>();
|
SHEditorWindowManager::CreateEditorWindow<SHHierarchyPanel>();
|
||||||
CreateEditorWindow<SHEditorInspector>();
|
SHEditorWindowManager::CreateEditorWindow<SHEditorInspector>();
|
||||||
CreateEditorWindow<SHEditorProfiler>();
|
SHEditorWindowManager::CreateEditorWindow<SHEditorProfiler>();
|
||||||
|
|
||||||
SHLOG_INFO("Successfully initialised SHADE Engine Editor")
|
SHLOG_INFO("Successfully initialised SHADE Engine Editor")
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHEditor::Update(float const dt)
|
void SHEditor::Update(double const dt)
|
||||||
{
|
{
|
||||||
(void)dt;
|
(void)dt;
|
||||||
NewFrame();
|
NewFrame();
|
||||||
for (const auto& window : editorWindows | std::views::values)
|
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
|
||||||
{
|
{
|
||||||
if(window->isOpen)
|
if(window->isOpen)
|
||||||
window->Update();
|
window->Update();
|
||||||
|
@ -147,7 +147,7 @@ namespace SHADE
|
||||||
ImFont* mainFont = io.Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/Segoe UI.ttf", 20.f);//TODO: Change to config based assets path
|
ImFont* mainFont = io.Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/Segoe UI.ttf", 20.f);//TODO: Change to config based assets path
|
||||||
|
|
||||||
static const ImWchar icon_ranges[] = { ICON_MIN_MD, ICON_MAX_16_MD, 0 };
|
static const ImWchar icon_ranges[] = { ICON_MIN_MD, ICON_MAX_16_MD, 0 };
|
||||||
ImFontConfig icons_config{}; icons_config.MergeMode = true; icons_config.PixelSnapH = true;
|
ImFontConfig icons_config{}; icons_config.MergeMode = true; icons_config.GlyphOffset.y = 5.f;
|
||||||
ImFont* UIFont = io.Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/MaterialIcons-Regular.ttf", 20.f, &icons_config, icon_ranges); //TODO: Change to config based assets path
|
ImFont* UIFont = io.Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/MaterialIcons-Regular.ttf", 20.f, &icons_config, icon_ranges); //TODO: Change to config based assets path
|
||||||
|
|
||||||
io.Fonts->Build();
|
io.Fonts->Build();
|
||||||
|
@ -260,7 +260,7 @@ namespace SHADE
|
||||||
//#==============================================================#
|
//#==============================================================#
|
||||||
//|| Private Member Functions ||
|
//|| Private Member Functions ||
|
||||||
//#==============================================================#
|
//#==============================================================#
|
||||||
void SHEditor::InitBackend(SDL_Window* sdlWindow)
|
void SHEditor::InitBackend()
|
||||||
{
|
{
|
||||||
if(ImGui_ImplSDL2_InitForVulkan(sdlWindow) == false)
|
if(ImGui_ImplSDL2_InitForVulkan(sdlWindow) == false)
|
||||||
{
|
{
|
||||||
|
@ -322,4 +322,9 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void SHEditor::EditorRoutine::Execute(double dt) noexcept
|
||||||
|
{
|
||||||
|
reinterpret_cast<SHEditor*>(system)->Update(dt);
|
||||||
|
}
|
||||||
|
|
||||||
}//namespace SHADE
|
}//namespace SHADE
|
||||||
|
|
|
@ -11,6 +11,8 @@
|
||||||
//#==============================================================#
|
//#==============================================================#
|
||||||
#include "SH_API.h"
|
#include "SH_API.h"
|
||||||
#include "ECS_Base/SHECSMacros.h"
|
#include "ECS_Base/SHECSMacros.h"
|
||||||
|
#include "ECS_Base/System/SHSystem.h"
|
||||||
|
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||||
#include "Resource/Handle.h"
|
#include "Resource/Handle.h"
|
||||||
#include "EditorWindow/SHEditorWindow.h"
|
#include "EditorWindow/SHEditorWindow.h"
|
||||||
#include "Tools/SHLogger.h"
|
#include "Tools/SHLogger.h"
|
||||||
|
@ -28,11 +30,7 @@ namespace SHADE
|
||||||
class SHVkCommandBuffer;
|
class SHVkCommandBuffer;
|
||||||
class SHVkCommandPool;
|
class SHVkCommandPool;
|
||||||
|
|
||||||
/**
|
class SHEditorWindowManager
|
||||||
* @brief SHEditor static class contains editor variables and implementation of editor functions.
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
class SH_API SHEditor
|
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
//#==============================================================#
|
//#==============================================================#
|
||||||
|
@ -41,46 +39,6 @@ namespace SHADE
|
||||||
using EditorWindowID = uint8_t;
|
using EditorWindowID = uint8_t;
|
||||||
using EditorWindowPtr = std::unique_ptr<SHEditorWindow>;
|
using EditorWindowPtr = std::unique_ptr<SHEditorWindow>;
|
||||||
using EditorWindowMap = std::unordered_map<EditorWindowID, EditorWindowPtr>;
|
using EditorWindowMap = std::unordered_map<EditorWindowID, EditorWindowPtr>;
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Style options
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
enum class Style : uint8_t
|
|
||||||
{
|
|
||||||
SHADE,
|
|
||||||
DARK,
|
|
||||||
LIGHT,
|
|
||||||
CLASSIC
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Initialise the editor
|
|
||||||
*
|
|
||||||
* @param sdlWindow pointer to SDL_Window object created in application
|
|
||||||
*/
|
|
||||||
static void Initialise(SDL_Window* sdlWindow);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Update the editor and add to ImGui DrawList
|
|
||||||
*
|
|
||||||
* @param dt Delta-time of the frame
|
|
||||||
*/
|
|
||||||
static void Update(float dt);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Safely shutdown the editor
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
static void Exit();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Set the Style for the editor
|
|
||||||
*
|
|
||||||
* @param style Desired style
|
|
||||||
*/
|
|
||||||
static void SetStyle(Style style);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Get ID for the Editor Window Type
|
* @brief Get ID for the Editor Window Type
|
||||||
*
|
*
|
||||||
|
@ -100,39 +58,6 @@ namespace SHADE
|
||||||
return id;
|
return id;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Get pointer to the Editor Window
|
|
||||||
*
|
|
||||||
* @tparam T Type of editor window to retrieve
|
|
||||||
* @return T* Pointer to the editor window
|
|
||||||
*/
|
|
||||||
template <typename T, std::enable_if_t<std::is_base_of_v<SHEditorWindow, T>, bool> = true>
|
|
||||||
static T* GetEditorWindow()
|
|
||||||
{
|
|
||||||
return reinterpret_cast<T*>(editorWindows[GetEditorWindowID<T>()].get());
|
|
||||||
}
|
|
||||||
|
|
||||||
// List of selected entities
|
|
||||||
static std::vector<EntityID> selectedEntities;
|
|
||||||
|
|
||||||
private:
|
|
||||||
/**
|
|
||||||
* @brief Initialise Backend for ImGui (SDL and Vulkan backend)
|
|
||||||
*
|
|
||||||
* @param sdlWindow Pointer to SDL_Window
|
|
||||||
*/
|
|
||||||
static void InitBackend(SDL_Window* sdlWindow);
|
|
||||||
/**
|
|
||||||
* @brief Start new frame for editor
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
static void NewFrame();
|
|
||||||
/**
|
|
||||||
* @brief Perform ImGui and ImGui Backend Render
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
static void Render();
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Create an Editor Window
|
* @brief Create an Editor Window
|
||||||
*
|
*
|
||||||
|
@ -153,16 +78,114 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void InitFonts() noexcept;
|
/**
|
||||||
|
* @brief Get pointer to the Editor Window
|
||||||
// Handle to command pool used for ImGui Vulkan Backend
|
*
|
||||||
static Handle<SHVkCommandPool> imguiCommandPool;
|
* @tparam T Type of editor window to retrieve
|
||||||
// Handle to command buffer used for ImGui Vulkan Backend
|
* @return T* Pointer to the editor window
|
||||||
static Handle<SHVkCommandBuffer> imguiCommandBuffer;
|
*/
|
||||||
|
template <typename T, std::enable_if_t<std::is_base_of_v<SHEditorWindow, T>, bool> = true>
|
||||||
|
static T* GetEditorWindow()
|
||||||
|
{
|
||||||
|
return reinterpret_cast<T*>(editorWindows[GetEditorWindowID<T>()].get());
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
// Number of windows; used for Editor Window ID Generation
|
// Number of windows; used for Editor Window ID Generation
|
||||||
static EditorWindowID windowCount;
|
static EditorWindowID windowCount;
|
||||||
// Map of Editor Windows
|
// Map of Editor Windows
|
||||||
static EditorWindowMap editorWindows;
|
static EditorWindowMap editorWindows;
|
||||||
|
friend class SHEditor;
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief SHEditor static class contains editor variables and implementation of editor functions.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
class SH_API SHEditor final : public SHSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
|
||||||
|
class SH_API EditorRoutine final : public SHSystemRoutine
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
EditorRoutine() = default;
|
||||||
|
void Execute(double dt) noexcept override final;
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Style options
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
enum class Style : uint8_t
|
||||||
|
{
|
||||||
|
SHADE,
|
||||||
|
DARK,
|
||||||
|
LIGHT,
|
||||||
|
CLASSIC
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Initialise the editor
|
||||||
|
*
|
||||||
|
* @param sdlWindow pointer to SDL_Window object created in application
|
||||||
|
*/
|
||||||
|
void Init();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Update the editor and add to ImGui DrawList
|
||||||
|
*
|
||||||
|
* @param dt Delta-time of the frame
|
||||||
|
*/
|
||||||
|
void Update(double dt);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Safely shutdown the editor
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
void Exit();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Set the Style for the editor
|
||||||
|
*
|
||||||
|
* @param style Desired style
|
||||||
|
*/
|
||||||
|
void SetStyle(Style style);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Initialise Backend for ImGui (SDL and Vulkan backend)
|
||||||
|
*
|
||||||
|
* @param sdlWindow Pointer to SDL_Window
|
||||||
|
*/
|
||||||
|
void InitBackend();
|
||||||
|
|
||||||
|
void SetSDLWindow(SDL_Window* inSDLWindow){sdlWindow = inSDLWindow;};
|
||||||
|
|
||||||
|
// List of selected entities
|
||||||
|
std::vector<EntityID> selectedEntities;
|
||||||
|
|
||||||
|
private:
|
||||||
|
/**
|
||||||
|
* @brief Start new frame for editor
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
void NewFrame();
|
||||||
|
/**
|
||||||
|
* @brief Perform ImGui and ImGui Backend Render
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
void Render();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void InitFonts() noexcept;
|
||||||
|
|
||||||
|
// Handle to command pool used for ImGui Vulkan Backend
|
||||||
|
Handle<SHVkCommandPool> imguiCommandPool;
|
||||||
|
// Handle to command buffer used for ImGui Vulkan Backend
|
||||||
|
Handle<SHVkCommandBuffer> imguiCommandBuffer;
|
||||||
|
|
||||||
|
SDL_Window* sdlWindow;
|
||||||
};//class SHEditor
|
};//class SHEditor
|
||||||
}//namespace SHADE
|
}//namespace SHADE
|
||||||
|
|
|
@ -35,6 +35,118 @@ namespace SHADE
|
||||||
//#==============================================================#
|
//#==============================================================#
|
||||||
//|| Custom Widgets ||
|
//|| Custom Widgets ||
|
||||||
//#==============================================================#
|
//#==============================================================#
|
||||||
|
inline static ImVector<ImRect> panelStack{};
|
||||||
|
static void BeginPanel(std::string_view const& name, const ImVec2& size)
|
||||||
|
{
|
||||||
|
ImGui::BeginGroup();
|
||||||
|
|
||||||
|
auto cursorPos = ImGui::GetCursorScreenPos();
|
||||||
|
auto itemSpacing = ImGui::GetStyle().ItemSpacing;
|
||||||
|
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.0f));
|
||||||
|
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 0.0f));
|
||||||
|
|
||||||
|
auto frameHeight = ImGui::GetFrameHeight();
|
||||||
|
ImGui::BeginGroup();
|
||||||
|
|
||||||
|
ImVec2 effectiveSize = size;
|
||||||
|
if (size.x < 0.0f)
|
||||||
|
effectiveSize.x = ImGui::GetContentRegionAvail().x;
|
||||||
|
else
|
||||||
|
effectiveSize.x = size.x;
|
||||||
|
ImGui::Dummy(ImVec2(effectiveSize.x, 0.0f));
|
||||||
|
|
||||||
|
ImGui::Dummy(ImVec2(frameHeight * 0.5f, 0.0f));
|
||||||
|
ImGui::SameLine(0.0f, 0.0f);
|
||||||
|
ImGui::BeginGroup();
|
||||||
|
ImGui::Dummy(ImVec2(frameHeight * 0.5f, 0.0f));
|
||||||
|
ImGui::SameLine(0.0f, 0.0f);
|
||||||
|
ImGui::TextUnformatted(name.data());
|
||||||
|
auto labelMin = ImGui::GetItemRectMin();
|
||||||
|
auto labelMax = ImGui::GetItemRectMax();
|
||||||
|
ImGui::SameLine(0.0f, 0.0f);
|
||||||
|
ImGui::Dummy(ImVec2(0.0, frameHeight + itemSpacing.y));
|
||||||
|
ImGui::BeginGroup();
|
||||||
|
|
||||||
|
ImGui::PopStyleVar(2);
|
||||||
|
|
||||||
|
ImGui::GetCurrentWindow()->ContentRegionRect.Max.x -= frameHeight * 0.5f;
|
||||||
|
ImGui::GetCurrentWindow()->WorkRect.Max.x -= frameHeight * 0.5f;
|
||||||
|
ImGui::GetCurrentWindow()->InnerRect.Max.x -= frameHeight * 0.5f;
|
||||||
|
|
||||||
|
ImGui::GetCurrentWindow()->Size.x -= frameHeight;
|
||||||
|
|
||||||
|
auto itemWidth = ImGui::CalcItemWidth();
|
||||||
|
ImGui::PushItemWidth(ImMax(0.0f, itemWidth - frameHeight));
|
||||||
|
|
||||||
|
panelStack.push_back(ImRect(labelMin, labelMax));
|
||||||
|
}
|
||||||
|
|
||||||
|
static void EndPanel()
|
||||||
|
{
|
||||||
|
ImGui::PopItemWidth();
|
||||||
|
|
||||||
|
auto itemSpacing = ImGui::GetStyle().ItemSpacing;
|
||||||
|
|
||||||
|
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.0f));
|
||||||
|
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 0.0f));
|
||||||
|
|
||||||
|
auto frameHeight = ImGui::GetFrameHeight();
|
||||||
|
|
||||||
|
ImGui::EndGroup();
|
||||||
|
|
||||||
|
ImGui::EndGroup();
|
||||||
|
|
||||||
|
ImGui::SameLine(0.0f, 0.0f);
|
||||||
|
ImGui::Dummy(ImVec2(frameHeight * 0.5f, 0.0f));
|
||||||
|
ImGui::Dummy(ImVec2(0.0, frameHeight - frameHeight * 0.5f - itemSpacing.y));
|
||||||
|
|
||||||
|
ImGui::EndGroup();
|
||||||
|
|
||||||
|
auto itemMin = ImGui::GetItemRectMin();
|
||||||
|
auto itemMax = ImGui::GetItemRectMax();
|
||||||
|
|
||||||
|
auto labelRect = panelStack.back();
|
||||||
|
panelStack.pop_back();
|
||||||
|
|
||||||
|
ImVec2 halfFrame = ImVec2(frameHeight * 0.25f, frameHeight) * 0.5f;
|
||||||
|
ImRect frameRect = ImRect(itemMin + halfFrame, itemMax - ImVec2(halfFrame.x, 0.0f));
|
||||||
|
labelRect.Min.x -= itemSpacing.x;
|
||||||
|
labelRect.Max.x += itemSpacing.x;
|
||||||
|
for (int i = 0; i < 4; ++i)
|
||||||
|
{
|
||||||
|
switch (i)
|
||||||
|
{
|
||||||
|
// left half-plane
|
||||||
|
case 0: ImGui::PushClipRect(ImVec2(-FLT_MAX, -FLT_MAX), ImVec2(labelRect.Min.x, FLT_MAX), true); break;
|
||||||
|
// right half-plane
|
||||||
|
case 1: ImGui::PushClipRect(ImVec2(labelRect.Max.x, -FLT_MAX), ImVec2(FLT_MAX, FLT_MAX), true); break;
|
||||||
|
// top
|
||||||
|
case 2: ImGui::PushClipRect(ImVec2(labelRect.Min.x, -FLT_MAX), ImVec2(labelRect.Max.x, labelRect.Min.y), true); break;
|
||||||
|
// bottom
|
||||||
|
case 3: ImGui::PushClipRect(ImVec2(labelRect.Min.x, labelRect.Max.y), ImVec2(labelRect.Max.x, FLT_MAX), true); break;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::GetWindowDrawList()->AddRect(
|
||||||
|
frameRect.Min, frameRect.Max,
|
||||||
|
ImColor(ImGui::GetStyleColorVec4(ImGuiCol_Button)),
|
||||||
|
halfFrame.x);
|
||||||
|
|
||||||
|
ImGui::PopClipRect();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::PopStyleVar(2);
|
||||||
|
|
||||||
|
ImGui::GetCurrentWindow()->ContentRegionRect.Max.x += frameHeight * 0.5f;
|
||||||
|
ImGui::GetCurrentWindow()->WorkRect.Max.x += frameHeight * 0.5f;
|
||||||
|
ImGui::GetCurrentWindow()->InnerRect.Max.x += frameHeight * 0.5f;
|
||||||
|
|
||||||
|
ImGui::GetCurrentWindow()->Size.x += frameHeight;
|
||||||
|
|
||||||
|
ImGui::Dummy(ImVec2(0.0f, 0.0f));
|
||||||
|
|
||||||
|
ImGui::EndGroup();
|
||||||
|
}
|
||||||
|
|
||||||
static bool Splitter(bool verticalSplit, float thickness, float* size1, float* size2, float minSize1, float minSize2, float splitterAxisSize = -1.0f)
|
static bool Splitter(bool verticalSplit, float thickness, float* size1, float* size2, float minSize1, float minSize2, float splitterAxisSize = -1.0f)
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
||||||
|
|
Loading…
Reference in New Issue