Viewport #94

Merged
srishamharan merged 10 commits from RenderingEditorVPIntegration into main 2022-10-18 19:20:08 +08:00
7 changed files with 37 additions and 14 deletions
Showing only changes of commit 15a17deaf0 - Show all commits

2
.gitignore vendored
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@ -362,3 +362,5 @@ MigrationBackup/
*.csproj
*.filters
Assets/Editor/Layouts/UserLayout.ini

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@ -130,14 +130,19 @@ namespace Sandbox
void SBApplication::Update(void)
{
SHGraphicsSystem* graphicsSystem = SHADE::SHSystemManager::GetSystem<SHGraphicsSystem>();
SHEditor* editor = SHADE::SHSystemManager::GetSystem<SHEditor>();
//TODO: Change true to window is open
while (!window.WindowShouldClose())
{
SHFrameRateController::UpdateFRC();
SHInputManager::UpdateInput(SHFrameRateController::GetRawDeltaTime());
SHSceneManager::UpdateSceneManager();
SHSceneManager::SceneUpdate(0.016f);
SHSystemManager::RunRoutines(false, 0.016f);
#ifdef SHEDITOR
if(editor->editorState == SHEditor::State::PLAY)
SHSceneManager::SceneUpdate(0.016f);
#endif
SHSystemManager::RunRoutines(editor->editorState != SHEditor::State::PLAY, 0.016f);
editor->PollPicking();
}
// Finish all graphics jobs first

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@ -54,6 +54,7 @@ namespace SHADE
windowPos = {wndPos.x, wndPos.y};
OnPosChange();
}
isWindowHovered = ImGui::IsWindowHovered();
return result;
}

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@ -24,6 +24,7 @@ namespace SHADE
virtual void Update();
virtual void Exit();
bool isOpen;
bool isWindowHovered;
std::string_view windowName;
protected:
virtual bool Begin();

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@ -2,6 +2,8 @@
#include "SHEditorViewport.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "Editor/SHEditor.hpp"
#include "Editor/EditorWindow/HierarchyPanel/SHHierarchyPanel.h"
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
#include "Graphics/MiddleEnd/Interface/SHMousePickSystem.h"
@ -27,14 +29,25 @@ namespace SHADE
DrawMenuBar();
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
auto const& descriptorSet = gfxSystem->GetPostOffscreenRenderSystem()->GetDescriptorSetGroup()->GetVkHandle()[0];
auto mousePos = ImGui::GetMousePos();
auto cursorPos = ImGui::GetCursorScreenPos();
viewportMousePos = {mousePos.x - cursorPos.x, mousePos.y - cursorPos.y};
gfxSystem->GetMousePickSystem ()->SetViewportMousePos (viewportMousePos);
//if (ImGui::IsMouseReleased(ImGuiMouseButton_Left))
//{
// auto eid = gfxSystem->GetMousePickSystem ()->GetPickedEntity();
// if(eid != MAX_EID)
// {
// auto editor = SHSystemManager::GetSystem<SHEditor>();
// editor->selectedEntities.clear();
// editor->selectedEntities.push_back(eid);
// if (const auto hierarchyPanel = SHEditorWindowManager::GetEditorWindow<SHHierarchyPanel>())
// {
// hierarchyPanel->SetScrollTo(eid);
// }
// }
//}
if (ImGui::IsWindowHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
{
auto mousePos = ImGui::GetMousePos();
auto cursorPos = ImGui::GetCursorScreenPos();
viewportMousePos = {mousePos.x - cursorPos.x, mousePos.y - cursorPos.y};
gfxSystem->GetMousePickSystem ()->SetViewportMousePos (viewportMousePos);
}
ImGui::Image((ImTextureID)descriptorSet, ImGui::GetWindowSize());
}
ImGui::End();

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@ -337,7 +337,8 @@ namespace SHADE
{
if (auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>())
{
if (!ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
auto viewportWindow = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>();
if (viewportWindow->isWindowHovered && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
{
EntityID pickedEID = gfxSystem->GetMousePickSystem()->GetPickedEntity();
if(pickedEID == MAX_EID)

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@ -597,7 +597,7 @@ namespace SHADE
/* System Routine Functions - BeginRoutine */
/*-----------------------------------------------------------------------------------*/
SHGraphicsSystem::BeginRoutine::BeginRoutine()
: SHSystemRoutine("Graphics System Frame Set Up", false)
: SHSystemRoutine("Graphics System Frame Set Up", true)
{}
void SHGraphicsSystem::BeginRoutine::Execute(double) noexcept
@ -609,7 +609,7 @@ namespace SHADE
/* System Routine Functions - RenderRoutine */
/*-----------------------------------------------------------------------------------*/
SHGraphicsSystem::RenderRoutine::RenderRoutine()
: SHSystemRoutine("Graphics System Render", false)
: SHSystemRoutine("Graphics System Render", true)
{}
void SHGraphicsSystem::RenderRoutine::Execute(double dt) noexcept
@ -621,7 +621,7 @@ namespace SHADE
/* System Routine Functions - EndRoutine */
/*-----------------------------------------------------------------------------------*/
SHGraphicsSystem::EndRoutine::EndRoutine()
: SHSystemRoutine("Graphics System Frame Clean Up", false)
: SHSystemRoutine("Graphics System Frame Clean Up", true)
{}
void SHGraphicsSystem::EndRoutine::Execute(double) noexcept
@ -633,7 +633,7 @@ namespace SHADE
/* System Routine Functions - BatcherDispatcherRoutine */
/*-----------------------------------------------------------------------------------*/
SHGraphicsSystem::BatcherDispatcherRoutine::BatcherDispatcherRoutine()
: SHSystemRoutine("Graphics System Batcher Dispatcher", false)
: SHSystemRoutine("Graphics System Batcher Dispatcher", true)
{}
void SHGraphicsSystem::BatcherDispatcherRoutine::Execute(double) noexcept