Viewport #94
|
@ -0,0 +1,3 @@
|
||||||
|
Name: Cube.003
|
||||||
|
ID: 110152941
|
||||||
|
Type:
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: Cube.012
|
||||||
|
ID: 107348815
|
||||||
|
Type:
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: RaccoonPreTexturedVer1_Base9
|
||||||
|
ID: 91918845
|
||||||
|
Type:
|
|
@ -104,10 +104,10 @@ namespace Sandbox
|
||||||
|
|
||||||
//TODO: REMOVE AFTER PRESENTATION
|
//TODO: REMOVE AFTER PRESENTATION
|
||||||
//SHAssetManager::LoadDataTemp("../../Assets/racoon.gltf");
|
//SHAssetManager::LoadDataTemp("../../Assets/racoon.gltf");
|
||||||
SHAssetManager::LoadDataTemp("../../Assets/Cube.012.shmesh");
|
//SHAssetManager::LoadDataTemp("../../Assets/Cube.012.shmesh");
|
||||||
//SHAssetManager::LoadDataTemp("../../Assets/RaccoonBag_Color_Ver4.dds");
|
//SHAssetManager::LoadDataTemp("../../Assets/RaccoonBag_Color_Ver4.dds");
|
||||||
//SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.dds");
|
//SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.dds");
|
||||||
SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.shtex");
|
//SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.shtex");
|
||||||
//TODO: REMOVE AFTER PRESENTATION
|
//TODO: REMOVE AFTER PRESENTATION
|
||||||
|
|
||||||
|
|
||||||
|
@ -125,6 +125,8 @@ namespace Sandbox
|
||||||
SHSceneManager::InitSceneManager<SBTestScene>("TestScene");
|
SHSceneManager::InitSceneManager<SBTestScene>("TestScene");
|
||||||
|
|
||||||
SHFrameRateController::UpdateFRC();
|
SHFrameRateController::UpdateFRC();
|
||||||
|
|
||||||
|
SHAssetManager::Load();
|
||||||
}
|
}
|
||||||
|
|
||||||
void SBApplication::Update(void)
|
void SBApplication::Update(void)
|
||||||
|
@ -159,6 +161,7 @@ namespace Sandbox
|
||||||
|
|
||||||
SHSceneManager::Exit();
|
SHSceneManager::Exit();
|
||||||
SHSystemManager::Exit();
|
SHSystemManager::Exit();
|
||||||
|
SHAssetManager::Unload();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -9,6 +9,7 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
bool compiled;
|
bool compiled;
|
||||||
|
|
||||||
|
std::string name;
|
||||||
uint32_t numBytes;
|
uint32_t numBytes;
|
||||||
uint32_t width;
|
uint32_t width;
|
||||||
uint32_t height;
|
uint32_t height;
|
||||||
|
|
|
@ -16,7 +16,7 @@
|
||||||
|
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
|
|
||||||
void SHADE::SHMeshCompiler::CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept
|
std::string SHADE::SHMeshCompiler::CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept
|
||||||
{
|
{
|
||||||
std::string newPath{ path.string() };
|
std::string newPath{ path.string() };
|
||||||
newPath = newPath.substr(0, newPath.find_last_of('/') + 1);
|
newPath = newPath.substr(0, newPath.find_last_of('/') + 1);
|
||||||
|
@ -67,4 +67,6 @@ void SHADE::SHMeshCompiler::CompileMeshBinary(SHMeshAsset const& asset, AssetPat
|
||||||
);
|
);
|
||||||
|
|
||||||
file.close();
|
file.close();
|
||||||
|
|
||||||
|
return newPath;
|
||||||
}
|
}
|
||||||
|
|
|
@ -21,6 +21,6 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
private:
|
private:
|
||||||
public:
|
public:
|
||||||
static void CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept;
|
static std::string CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept;
|
||||||
};
|
};
|
||||||
}
|
}
|
|
@ -142,8 +142,7 @@ namespace SHADE
|
||||||
SHLOG_ERROR("Unable to open SHMesh File: {}", path.string());
|
SHLOG_ERROR("Unable to open SHMesh File: {}", path.string());
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string name{ path.filename().string() };
|
const std::string name{ path.stem().string() };
|
||||||
name = name.substr(0, name.find_last_of('.'));
|
|
||||||
|
|
||||||
file.seekg(0);
|
file.seekg(0);
|
||||||
|
|
||||||
|
|
|
@ -29,8 +29,8 @@ namespace SHADE
|
||||||
|
|
||||||
static void LoadExternal(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept;
|
static void LoadExternal(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept;
|
||||||
|
|
||||||
static void LoadSHMesh(SHMeshAsset& meshes, AssetPath path) noexcept;
|
|
||||||
public:
|
public:
|
||||||
static void LoadMesh(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept;
|
static void LoadMesh(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept;
|
||||||
|
static void LoadSHMesh(SHMeshAsset& meshes, AssetPath path) noexcept;
|
||||||
};
|
};
|
||||||
}
|
}
|
|
@ -17,7 +17,7 @@
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
void SHTextureCompiler::CompileTextureBinary(SHTextureAsset const& asset, AssetPath path)
|
std::string SHTextureCompiler::CompileTextureBinary(SHTextureAsset const& asset, AssetPath path)
|
||||||
{
|
{
|
||||||
std::string newPath{ path.string() };
|
std::string newPath{ path.string() };
|
||||||
newPath = newPath.substr(0, newPath.find_last_of('.'));
|
newPath = newPath.substr(0, newPath.find_last_of('.'));
|
||||||
|
@ -69,5 +69,7 @@ namespace SHADE
|
||||||
);
|
);
|
||||||
|
|
||||||
file.close();
|
file.close();
|
||||||
|
|
||||||
|
return newPath;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -19,6 +19,6 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
struct SHTextureCompiler
|
struct SHTextureCompiler
|
||||||
{
|
{
|
||||||
static void CompileTextureBinary(SHTextureAsset const& asset, AssetPath path);
|
static std::string CompileTextureBinary(SHTextureAsset const& asset, AssetPath path);
|
||||||
};
|
};
|
||||||
}
|
}
|
|
@ -93,6 +93,7 @@ namespace SHADE
|
||||||
std::memcpy(pixel, file.GetImageData()->m_mem, totalBytes);
|
std::memcpy(pixel, file.GetImageData()->m_mem, totalBytes);
|
||||||
//pixel = std::move(reinterpret_cast<SHTexture::PixelChannel const*>(file.GetDDSData()));
|
//pixel = std::move(reinterpret_cast<SHTexture::PixelChannel const*>(file.GetDDSData()));
|
||||||
|
|
||||||
|
asset.name = path.stem().string();
|
||||||
asset.compiled = false;
|
asset.compiled = false;
|
||||||
asset.numBytes = static_cast<uint32_t>(totalBytes);
|
asset.numBytes = static_cast<uint32_t>(totalBytes);
|
||||||
asset.width = file.GetWidth();
|
asset.width = file.GetWidth();
|
||||||
|
|
|
@ -26,8 +26,8 @@ namespace SHADE
|
||||||
|
|
||||||
|
|
||||||
static void LoadTinyDDS(AssetPath path, SHTextureAsset& asset) noexcept;
|
static void LoadTinyDDS(AssetPath path, SHTextureAsset& asset) noexcept;
|
||||||
static void LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept;
|
|
||||||
public:
|
public:
|
||||||
static void LoadImageAsset(AssetPath paths, SHTextureAsset& image);
|
static void LoadImageAsset(AssetPath paths, SHTextureAsset& image);
|
||||||
|
static void LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -40,7 +40,7 @@ typedef FMOD::Sound* SHSound;
|
||||||
#define ASSET_META_VER "1.0"
|
#define ASSET_META_VER "1.0"
|
||||||
|
|
||||||
// Asset type enum
|
// Asset type enum
|
||||||
enum class AssetType : uint8_t
|
enum class AssetType : AssetTypeMeta
|
||||||
{
|
{
|
||||||
INVALID = 0,
|
INVALID = 0,
|
||||||
AUDIO = 1,
|
AUDIO = 1,
|
||||||
|
@ -57,7 +57,12 @@ enum class AssetType : uint8_t
|
||||||
};
|
};
|
||||||
|
|
||||||
//Directory
|
//Directory
|
||||||
#define ASSET_ROOT "./Assets/"
|
#ifdef _PUBLISH
|
||||||
|
#define ASSET_ROOT "Assets"
|
||||||
|
#else
|
||||||
|
#define ASSET_ROOT "../../Assets"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
// ASSET EXTENSIONS
|
// ASSET EXTENSIONS
|
||||||
#define META_EXTENSION ".shmeta"
|
#define META_EXTENSION ".shmeta"
|
||||||
|
|
|
@ -255,6 +255,26 @@ namespace SHADE
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SHMeshAsset const* SHAssetManager::GetMesh(AssetID id) noexcept
|
||||||
|
{
|
||||||
|
if (meshCollection.find(id) == meshCollection.end())
|
||||||
|
{
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
return &meshCollection[id];
|
||||||
|
}
|
||||||
|
|
||||||
|
SHTextureAsset const* SHAssetManager::GetTexture(AssetID id) noexcept
|
||||||
|
{
|
||||||
|
if (textureCollection.find(id) == textureCollection.end())
|
||||||
|
{
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
return &textureCollection[id];
|
||||||
|
}
|
||||||
|
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
* \param Path for meta data file
|
* \param Path for meta data file
|
||||||
* \param Path for asset file
|
* \param Path for asset file
|
||||||
|
@ -307,12 +327,22 @@ namespace SHADE
|
||||||
|
|
||||||
for (auto const& mesh : meshes)
|
for (auto const& mesh : meshes)
|
||||||
{
|
{
|
||||||
meshCollection.emplace(GenerateAssetID(AssetType::MESH), mesh);
|
auto id{ GenerateAssetID(AssetType::MESH) };
|
||||||
|
meshCollection.emplace(id, mesh);
|
||||||
|
|
||||||
|
AssetPath path;
|
||||||
if (!mesh.compiled)
|
if (!mesh.compiled)
|
||||||
{
|
{
|
||||||
SHMeshCompiler::CompileMeshBinary(mesh, asset.path);
|
path = SHMeshCompiler::CompileMeshBinary(mesh, asset.path);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
assetCollection.emplace_back(
|
||||||
|
mesh.header.meshName,
|
||||||
|
id,
|
||||||
|
AssetType::MESH,
|
||||||
|
path,
|
||||||
|
0
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -322,11 +352,20 @@ namespace SHADE
|
||||||
|
|
||||||
SHTextureLoader::LoadImageAsset(asset.path, image);
|
SHTextureLoader::LoadImageAsset(asset.path, image);
|
||||||
|
|
||||||
textureCollection.emplace(GenerateAssetID(AssetType::DDS), image);
|
|
||||||
|
|
||||||
if (!image.compiled)
|
if (!image.compiled)
|
||||||
{
|
{
|
||||||
SHTextureCompiler::CompileTextureBinary(image, asset.path);
|
auto id{ GenerateAssetID(AssetType::TEXTURE) };
|
||||||
|
textureCollection.emplace(id, image);
|
||||||
|
|
||||||
|
auto path{ SHTextureCompiler::CompileTextureBinary(image, asset.path) };
|
||||||
|
|
||||||
|
assetCollection.emplace_back(
|
||||||
|
image.name,
|
||||||
|
id,
|
||||||
|
AssetType::TEXTURE,
|
||||||
|
path,
|
||||||
|
0
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -344,8 +383,24 @@ namespace SHADE
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
void SHAssetManager::LoadAllData() noexcept
|
void SHAssetManager::LoadAllData() noexcept
|
||||||
{
|
{
|
||||||
|
//TODO Remove when on demand loading is done
|
||||||
for (auto const& asset : assetCollection)
|
for (auto const& asset : assetCollection)
|
||||||
{
|
{
|
||||||
|
switch (asset.type)
|
||||||
|
{
|
||||||
|
case AssetType::MESH:
|
||||||
|
meshCollection.emplace(asset.id, SHMeshAsset());
|
||||||
|
SHMeshLoader::LoadSHMesh(meshCollection[asset.id], asset.path);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case AssetType::TEXTURE:
|
||||||
|
textureCollection.emplace(asset.id, SHTextureAsset());
|
||||||
|
SHTextureLoader::LoadSHTexture(asset.path, textureCollection[asset.id]);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
void;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -362,40 +417,51 @@ namespace SHADE
|
||||||
std::vector<AssetPath> metaFiles;
|
std::vector<AssetPath> metaFiles;
|
||||||
std::vector<AssetPath> AssetFiles;
|
std::vector<AssetPath> AssetFiles;
|
||||||
|
|
||||||
//TODO: Write new function for file manager to loop through all files
|
for (auto const dir : std::filesystem::recursive_directory_iterator(ASSET_ROOT))
|
||||||
SHFileSystem::StartupFillDirectories(ASSET_ROOT);
|
|
||||||
FolderPointer rootFolder = SHFileSystem::GetRoot();
|
|
||||||
|
|
||||||
for (auto const& meta : metaFiles)
|
|
||||||
{
|
{
|
||||||
for (std::vector<AssetPath>::const_iterator it{ AssetFiles.cbegin() };
|
if (dir.path().extension().string() == META_EXTENSION)
|
||||||
it != AssetFiles.cend();
|
|
||||||
++it)
|
|
||||||
{
|
{
|
||||||
// Asset exists for meta file
|
auto meta{ SHAssetMetaHandler::RetrieveMetaData(dir.path()) };
|
||||||
std::string fileExtCheck{ it->filename().string() };
|
|
||||||
fileExtCheck += META_EXTENSION;
|
assetCollection.push_back(meta);
|
||||||
if (meta.filename().string() == fileExtCheck)
|
assetRegistry.emplace(meta.id, meta);
|
||||||
{
|
|
||||||
RegisterAsset(meta, *it);
|
|
||||||
AssetFiles.erase(it);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//TODO: Write new function for file manager to loop through all files
|
||||||
|
//SHFileSystem::StartupFillDirectories(ASSET_ROOT);
|
||||||
|
//FolderPointer rootFolder = SHFileSystem::GetRoot();
|
||||||
|
|
||||||
|
//for (auto const& meta : metaFiles)
|
||||||
|
//{
|
||||||
|
// for (std::vector<AssetPath>::const_iterator it{ AssetFiles.cbegin() };
|
||||||
|
// it != AssetFiles.cend();
|
||||||
|
// ++it)
|
||||||
|
// {
|
||||||
|
// // Asset exists for meta file
|
||||||
|
// std::string fileExtCheck{ it->filename().string() };
|
||||||
|
// fileExtCheck += META_EXTENSION;
|
||||||
|
// if (meta.filename().string() == fileExtCheck)
|
||||||
|
// {
|
||||||
|
// RegisterAsset(meta, *it);
|
||||||
|
// AssetFiles.erase(it);
|
||||||
|
// break;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
//TODO: Handle if meta does not match all assets (if meta exist and asset doesnt, vice versa)
|
//TODO: Handle if meta does not match all assets (if meta exist and asset doesnt, vice versa)
|
||||||
for (auto const& file : AssetFiles)
|
//for (auto const& file : AssetFiles)
|
||||||
{
|
//{
|
||||||
if (IsRecognised(file.extension().string().c_str()))
|
// if (IsRecognised(file.extension().string().c_str()))
|
||||||
{
|
// {
|
||||||
SHAssetMetaHandler::WriteMetaData(RegisterAssetNew(file));
|
// SHAssetMetaHandler::WriteMetaData(RegisterAssetNew(file));
|
||||||
}
|
// }
|
||||||
else
|
// else
|
||||||
{
|
// {
|
||||||
std::cout << "Unsupported File Format: " << file.filename() << "\n";
|
// std::cout << "Unsupported File Format: " << file.filename() << "\n";
|
||||||
}
|
// }
|
||||||
}
|
//}
|
||||||
}
|
}
|
||||||
|
|
||||||
AssetID SHAssetManager::RetrieveAsset(char const* path) noexcept
|
AssetID SHAssetManager::RetrieveAsset(char const* path) noexcept
|
||||||
|
|
|
@ -75,6 +75,8 @@ namespace SHADE
|
||||||
static std::vector<SHMeshAsset> GetAllMeshes() noexcept;
|
static std::vector<SHMeshAsset> GetAllMeshes() noexcept;
|
||||||
static std::vector<SHTextureAsset> GetAllTextures() noexcept;
|
static std::vector<SHTextureAsset> GetAllTextures() noexcept;
|
||||||
|
|
||||||
|
static SHMeshAsset const* GetMesh(AssetID id) noexcept;
|
||||||
|
static SHTextureAsset const* GetTexture(AssetID id) noexcept;
|
||||||
private:
|
private:
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
* \brief Load resource data into memory
|
* \brief Load resource data into memory
|
||||||
|
|
|
@ -72,6 +72,13 @@ namespace SHADE
|
||||||
std::string line;
|
std::string line;
|
||||||
SHAsset meta;
|
SHAsset meta;
|
||||||
|
|
||||||
|
// Get resource name
|
||||||
|
GetFieldValue(metaFile, line);
|
||||||
|
std::stringstream nameStream{ line };
|
||||||
|
AssetName name;
|
||||||
|
nameStream >> name;
|
||||||
|
meta.name = name;
|
||||||
|
|
||||||
// Get resource id
|
// Get resource id
|
||||||
GetFieldValue(metaFile, line);
|
GetFieldValue(metaFile, line);
|
||||||
std::stringstream idStream{ line };
|
std::stringstream idStream{ line };
|
||||||
|
@ -88,6 +95,8 @@ namespace SHADE
|
||||||
|
|
||||||
metaFile.close();
|
metaFile.close();
|
||||||
|
|
||||||
|
meta.path = path.parent_path().string() + "/" + path.stem().string();
|
||||||
|
|
||||||
return meta;
|
return meta;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -103,7 +112,7 @@ namespace SHADE
|
||||||
std::string path{ meta.path.string() };
|
std::string path{ meta.path.string() };
|
||||||
path.append(META_EXTENSION);
|
path.append(META_EXTENSION);
|
||||||
|
|
||||||
std::ofstream metaFile{ path, std::ios_base::out };
|
std::ofstream metaFile{ path, std::ios_base::out | std::ios_base::trunc };
|
||||||
|
|
||||||
if (!metaFile.is_open())
|
if (!metaFile.is_open())
|
||||||
{
|
{
|
||||||
|
@ -113,17 +122,17 @@ namespace SHADE
|
||||||
|
|
||||||
metaFile << "Name: " << meta.name << "\n";
|
metaFile << "Name: " << meta.name << "\n";
|
||||||
metaFile << "ID: " << meta.id << "\n";
|
metaFile << "ID: " << meta.id << "\n";
|
||||||
metaFile << "Type: " << static_cast<int>(meta.type) << std::endl;
|
metaFile << "Type: " << static_cast<AssetTypeMeta>(meta.type) << std::endl;
|
||||||
|
|
||||||
//TODO Add in information that is specific to types like mesh
|
////TODO Add in information that is specific to types like mesh
|
||||||
switch(meta.type)
|
//switch(meta.type)
|
||||||
{
|
//{
|
||||||
case AssetType::MESH:
|
//case AssetType::MESH:
|
||||||
break;
|
// break;
|
||||||
|
|
||||||
default:
|
//default:
|
||||||
break;
|
// break;
|
||||||
}
|
//}
|
||||||
|
|
||||||
metaFile.close();
|
metaFile.close();
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,102 @@
|
||||||
|
/************************************************************************************//*!
|
||||||
|
\file Input.cxx
|
||||||
|
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||||
|
\par email: kahwei.tng\@digipen.edu
|
||||||
|
\date Oct 16, 2022
|
||||||
|
\brief Contains the definition of the managed Input static class.
|
||||||
|
|
||||||
|
Note: This file is written in C++17/CLI.
|
||||||
|
|
||||||
|
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||||
|
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||||
|
of DigiPen Institute of Technology is prohibited.
|
||||||
|
*//*************************************************************************************/
|
||||||
|
#include "SHpch.h"
|
||||||
|
#include "Input.hxx"
|
||||||
|
#include "Utility/Convert.hxx"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Properties */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
Vector3 Input::MousePosition::get()
|
||||||
|
{
|
||||||
|
int x, y;
|
||||||
|
SHInputManager::GetMouseWindowPosition(&x, &y);
|
||||||
|
return Vector3(static_cast<float>(x), static_cast<float>(y), 0.0f);
|
||||||
|
}
|
||||||
|
int Input::MouseScrollDelta::get()
|
||||||
|
{
|
||||||
|
return SHInputManager::GetMouseWheelVerticalDelta();
|
||||||
|
}
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Usage Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
bool Input::GetKey(KeyCode key)
|
||||||
|
{
|
||||||
|
return SHInputManager::GetKey(static_cast<SHInputManager::SH_KEYCODE>(key));
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Input::GetKeyDown(KeyCode key)
|
||||||
|
{
|
||||||
|
return SHInputManager::GetKeyDown(static_cast<SHInputManager::SH_KEYCODE>(key));
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Input::GetKeyUp(KeyCode key)
|
||||||
|
{
|
||||||
|
return SHInputManager::GetKeyUp(static_cast<SHInputManager::SH_KEYCODE>(key));
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Input::GetMouseButton(MouseCode mouseButton)
|
||||||
|
{
|
||||||
|
return SHInputManager::GetKey(static_cast<SHInputManager::SH_KEYCODE>(mouseButton));
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Input::GetMouseButtonDown(MouseCode mouseButton)
|
||||||
|
{
|
||||||
|
return SHInputManager::GetKeyDown(static_cast<SHInputManager::SH_KEYCODE>(mouseButton));
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Input::GetMouseButtonUp(MouseCode mouseButton)
|
||||||
|
{
|
||||||
|
return SHInputManager::GetKeyUp(static_cast<SHInputManager::SH_KEYCODE>(mouseButton));
|
||||||
|
}
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Cursor Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
void Input::SetMousePosition(Vector2 pos)
|
||||||
|
{
|
||||||
|
SHInputManager::SetMouseWindowPosition
|
||||||
|
(
|
||||||
|
static_cast<int>(pos.x),
|
||||||
|
static_cast<int>(pos.y)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Time Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
double Input::GetKeyHeldTime(KeyCode key)
|
||||||
|
{
|
||||||
|
return SHInputManager::GetKeyHeldTime(static_cast<SHInputManager::SH_KEYCODE>(key));
|
||||||
|
}
|
||||||
|
|
||||||
|
double Input::GetKeyReleasedTime(KeyCode key)
|
||||||
|
{
|
||||||
|
return SHInputManager::GetKeyReleasedTime(static_cast<SHInputManager::SH_KEYCODE>(key));
|
||||||
|
}
|
||||||
|
|
||||||
|
double Input::GetMouseHeldTime(MouseCode key)
|
||||||
|
{
|
||||||
|
return SHInputManager::GetKeyHeldTime(static_cast<SHInputManager::SH_KEYCODE>(key));
|
||||||
|
}
|
||||||
|
|
||||||
|
double Input::GetMouseReleasedTime(MouseCode key)
|
||||||
|
{
|
||||||
|
return SHInputManager::GetKeyReleasedTime(static_cast<SHInputManager::SH_KEYCODE>(key));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,325 @@
|
||||||
|
/************************************************************************************//*!
|
||||||
|
\file Input.hxx
|
||||||
|
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||||
|
\par email: kahwei.tng\@digipen.edu
|
||||||
|
\date Oct 16, 2022
|
||||||
|
\brief Contains the definition of the managed Input static class.
|
||||||
|
|
||||||
|
Note: This file is written in C++17/CLI.
|
||||||
|
|
||||||
|
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||||
|
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||||
|
of DigiPen Institute of Technology is prohibited.
|
||||||
|
*//*************************************************************************************/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Input/SHInputManager.h"
|
||||||
|
#include "Math/Vector2.hxx"
|
||||||
|
#include "Math/Vector3.hxx"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Static class responsible for providing access to Input-related functionality.
|
||||||
|
/// </summary>
|
||||||
|
public ref class Input abstract sealed
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* Type Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/// <summary>
|
||||||
|
/// Represents the available supported keycodes that can be passed into the
|
||||||
|
/// key-based Input functions.
|
||||||
|
/// </summary>
|
||||||
|
enum class KeyCode : int
|
||||||
|
{
|
||||||
|
Space = static_cast<int>(SHInputManager::SH_KEYCODE::SPACE),
|
||||||
|
//Apostrophe = static_cast<int>(SHInputManager::SH_KEYCODE::APOSTROPHE),
|
||||||
|
Comma = static_cast<int>(SHInputManager::SH_KEYCODE::OEM_COMMA),
|
||||||
|
Minus = static_cast<int>(SHInputManager::SH_KEYCODE::OEM_MINUS),
|
||||||
|
Period = static_cast<int>(SHInputManager::SH_KEYCODE::OEM_PERIOD),
|
||||||
|
//Slash = static_cast<int>(SHInputManager::SH_KEYCODE::SLASH),
|
||||||
|
Key0 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_0),
|
||||||
|
Key1 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_1),
|
||||||
|
Key2 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_2),
|
||||||
|
Key3 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_3),
|
||||||
|
Key4 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_4),
|
||||||
|
Key5 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_5),
|
||||||
|
Key6 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_6),
|
||||||
|
Key7 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_7),
|
||||||
|
Key8 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_8),
|
||||||
|
Key9 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_9),
|
||||||
|
|
||||||
|
//Semicolon = static_cast<int>(SHInputManager::SH_KEYCODE::SEMICOLON),
|
||||||
|
//Equal = static_cast<int>(SHInputManager::SH_KEYCODE::EQUAL),
|
||||||
|
|
||||||
|
A = static_cast<int>(SHInputManager::SH_KEYCODE::A),
|
||||||
|
B = static_cast<int>(SHInputManager::SH_KEYCODE::B),
|
||||||
|
C = static_cast<int>(SHInputManager::SH_KEYCODE::C),
|
||||||
|
D = static_cast<int>(SHInputManager::SH_KEYCODE::D),
|
||||||
|
E = static_cast<int>(SHInputManager::SH_KEYCODE::E),
|
||||||
|
F = static_cast<int>(SHInputManager::SH_KEYCODE::F),
|
||||||
|
G = static_cast<int>(SHInputManager::SH_KEYCODE::G),
|
||||||
|
H = static_cast<int>(SHInputManager::SH_KEYCODE::H),
|
||||||
|
I = static_cast<int>(SHInputManager::SH_KEYCODE::I),
|
||||||
|
J = static_cast<int>(SHInputManager::SH_KEYCODE::J),
|
||||||
|
K = static_cast<int>(SHInputManager::SH_KEYCODE::K),
|
||||||
|
L = static_cast<int>(SHInputManager::SH_KEYCODE::L),
|
||||||
|
M = static_cast<int>(SHInputManager::SH_KEYCODE::M),
|
||||||
|
N = static_cast<int>(SHInputManager::SH_KEYCODE::N),
|
||||||
|
O = static_cast<int>(SHInputManager::SH_KEYCODE::O),
|
||||||
|
P = static_cast<int>(SHInputManager::SH_KEYCODE::P),
|
||||||
|
Q = static_cast<int>(SHInputManager::SH_KEYCODE::Q),
|
||||||
|
R = static_cast<int>(SHInputManager::SH_KEYCODE::R),
|
||||||
|
S = static_cast<int>(SHInputManager::SH_KEYCODE::S),
|
||||||
|
T = static_cast<int>(SHInputManager::SH_KEYCODE::T),
|
||||||
|
U = static_cast<int>(SHInputManager::SH_KEYCODE::U),
|
||||||
|
V = static_cast<int>(SHInputManager::SH_KEYCODE::V),
|
||||||
|
W = static_cast<int>(SHInputManager::SH_KEYCODE::W),
|
||||||
|
X = static_cast<int>(SHInputManager::SH_KEYCODE::X),
|
||||||
|
Y = static_cast<int>(SHInputManager::SH_KEYCODE::Y),
|
||||||
|
Z = static_cast<int>(SHInputManager::SH_KEYCODE::Z),
|
||||||
|
|
||||||
|
//LeftBracket = static_cast<int>(SHInputManager::SH_KEYCODE::LEFTBRACKET),
|
||||||
|
//BackSlash = static_cast<int>(SHInputManager::SH_KEYCODE::BACKSLASH),
|
||||||
|
//RightBracket = static_cast<int>(SHInputManager::SH_KEYCODE::RIGHTBRACKET),
|
||||||
|
//GraveAccent = static_cast<int>(SHInputManager::SH_KEYCODE::GRAVEACCENT),
|
||||||
|
|
||||||
|
//WORLD1 = static_cast<int>(SHInputManager::SH_KEYCODE::WORLD1),
|
||||||
|
//WORLD2 = static_cast<int>(SHInputManager::SH_KEYCODE::WORLD2),
|
||||||
|
|
||||||
|
/* Function keys */
|
||||||
|
Escape = static_cast<int>(SHInputManager::SH_KEYCODE::ESCAPE),
|
||||||
|
Enter = static_cast<int>(SHInputManager::SH_KEYCODE::ENTER),
|
||||||
|
Tab = static_cast<int>(SHInputManager::SH_KEYCODE::TAB),
|
||||||
|
Backspace = static_cast<int>(SHInputManager::SH_KEYCODE::BACKSPACE),
|
||||||
|
Insert = static_cast<int>(SHInputManager::SH_KEYCODE::INSERT),
|
||||||
|
Delete = static_cast<int>(SHInputManager::SH_KEYCODE::DEL),
|
||||||
|
Right = static_cast<int>(SHInputManager::SH_KEYCODE::RIGHT_ARROW),
|
||||||
|
Left = static_cast<int>(SHInputManager::SH_KEYCODE::LEFT_ARROW),
|
||||||
|
Down = static_cast<int>(SHInputManager::SH_KEYCODE::DOWN_ARROW),
|
||||||
|
Up = static_cast<int>(SHInputManager::SH_KEYCODE::UP_ARROW),
|
||||||
|
PageUp = static_cast<int>(SHInputManager::SH_KEYCODE::PAGE_UP),
|
||||||
|
PageDown = static_cast<int>(SHInputManager::SH_KEYCODE::PAGE_DOWN),
|
||||||
|
Home = static_cast<int>(SHInputManager::SH_KEYCODE::HOME),
|
||||||
|
End = static_cast<int>(SHInputManager::SH_KEYCODE::END),
|
||||||
|
CapsLock = static_cast<int>(SHInputManager::SH_KEYCODE::CAPS_LOCK),
|
||||||
|
ScrollLock = static_cast<int>(SHInputManager::SH_KEYCODE::SCROLL_LOCK),
|
||||||
|
NumLock = static_cast<int>(SHInputManager::SH_KEYCODE::NUM_LOCK),
|
||||||
|
PrintScreen = static_cast<int>(SHInputManager::SH_KEYCODE::PRINT_SCREEN),
|
||||||
|
Pause = static_cast<int>(SHInputManager::SH_KEYCODE::PAUSE),
|
||||||
|
F1 = static_cast<int>(SHInputManager::SH_KEYCODE::F1),
|
||||||
|
F2 = static_cast<int>(SHInputManager::SH_KEYCODE::F2),
|
||||||
|
F3 = static_cast<int>(SHInputManager::SH_KEYCODE::F3),
|
||||||
|
F4 = static_cast<int>(SHInputManager::SH_KEYCODE::F4),
|
||||||
|
F5 = static_cast<int>(SHInputManager::SH_KEYCODE::F5),
|
||||||
|
F6 = static_cast<int>(SHInputManager::SH_KEYCODE::F6),
|
||||||
|
F7 = static_cast<int>(SHInputManager::SH_KEYCODE::F7),
|
||||||
|
F8 = static_cast<int>(SHInputManager::SH_KEYCODE::F8),
|
||||||
|
F9 = static_cast<int>(SHInputManager::SH_KEYCODE::F9),
|
||||||
|
F10 = static_cast<int>(SHInputManager::SH_KEYCODE::F10),
|
||||||
|
F11 = static_cast<int>(SHInputManager::SH_KEYCODE::F11),
|
||||||
|
F12 = static_cast<int>(SHInputManager::SH_KEYCODE::F12),
|
||||||
|
F13 = static_cast<int>(SHInputManager::SH_KEYCODE::F13),
|
||||||
|
F14 = static_cast<int>(SHInputManager::SH_KEYCODE::F14),
|
||||||
|
F15 = static_cast<int>(SHInputManager::SH_KEYCODE::F15),
|
||||||
|
F16 = static_cast<int>(SHInputManager::SH_KEYCODE::F16),
|
||||||
|
F17 = static_cast<int>(SHInputManager::SH_KEYCODE::F17),
|
||||||
|
F18 = static_cast<int>(SHInputManager::SH_KEYCODE::F18),
|
||||||
|
F19 = static_cast<int>(SHInputManager::SH_KEYCODE::F19),
|
||||||
|
F20 = static_cast<int>(SHInputManager::SH_KEYCODE::F20),
|
||||||
|
F21 = static_cast<int>(SHInputManager::SH_KEYCODE::F21),
|
||||||
|
F22 = static_cast<int>(SHInputManager::SH_KEYCODE::F22),
|
||||||
|
F23 = static_cast<int>(SHInputManager::SH_KEYCODE::F23),
|
||||||
|
F24 = static_cast<int>(SHInputManager::SH_KEYCODE::F24),
|
||||||
|
|
||||||
|
/* Keypad */
|
||||||
|
KeyPad0 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_0),
|
||||||
|
KeyPad1 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_1),
|
||||||
|
KeyPad2 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_2),
|
||||||
|
KeyPad3 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_3),
|
||||||
|
KeyPad4 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_4),
|
||||||
|
KeyPad5 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_5),
|
||||||
|
KeyPad6 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_6),
|
||||||
|
KeyPad7 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_7),
|
||||||
|
KeyPad8 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_8),
|
||||||
|
KeyPad9 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_9),
|
||||||
|
//KeyPadDecimal = static_cast<int>(SHInputManager::SH_KEYCODE::KPDECIMAL),
|
||||||
|
//KeyPadDivide = static_cast<int>(SHInputManager::SH_KEYCODE::KPDIVIDE),
|
||||||
|
//KeyPadMultiply = static_cast<int>(SHInputManager::SH_KEYCODE::KPMULTIPLY),
|
||||||
|
//KeyPadSubtract = static_cast<int>(SHInputManager::SH_KEYCODE::KPSUBTRACT),
|
||||||
|
//KeyPadAdd = static_cast<int>(SHInputManager::SH_KEYCODE::KPADD),
|
||||||
|
//KeyPadEnter = static_cast<int>(SHInputManager::SH_KEYCODE::KPENTER),
|
||||||
|
//KeyPadEqual = static_cast<int>(SHInputManager::SH_KEYCODE::KEYPAD),
|
||||||
|
|
||||||
|
Shift = static_cast<int>(SHInputManager::SH_KEYCODE::SHIFT),
|
||||||
|
LeftControl = static_cast<int>(SHInputManager::SH_KEYCODE::LEFT_CTRL),
|
||||||
|
LeftAlt = static_cast<int>(SHInputManager::SH_KEYCODE::LEFT_ALT),
|
||||||
|
LeftSuper = static_cast<int>(SHInputManager::SH_KEYCODE::LEFT_WINDOWS),
|
||||||
|
RightShift = static_cast<int>(SHInputManager::SH_KEYCODE::RIGHT_SHIFT),
|
||||||
|
RightControl = static_cast<int>(SHInputManager::SH_KEYCODE::RIGHT_CTRL),
|
||||||
|
RightAlt = static_cast<int>(SHInputManager::SH_KEYCODE::RIGHT_ALT),
|
||||||
|
RightSuper = static_cast<int>(SHInputManager::SH_KEYCODE::RIGHT_WINDOWS),
|
||||||
|
|
||||||
|
/* Gamepad */
|
||||||
|
JoystickA = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_A),
|
||||||
|
JoystickB = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_B),
|
||||||
|
JoystickX = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_X),
|
||||||
|
JoystickY = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_Y),
|
||||||
|
JoystickLeftBumper = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_LEFTSHOULDER),
|
||||||
|
JoystickRightBumper = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_RIGHTSHOULDER),
|
||||||
|
JoystickLeftTrigger = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_LEFTTRIGGER),
|
||||||
|
JoystickRightTrigger = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_RIGHTTRIGGER),
|
||||||
|
JoystickDPadUp = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_DPAD_UP),
|
||||||
|
JoystickDPadDown = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_DPAD_DOWN),
|
||||||
|
JoystickDPadLeft = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_DPAD_LEFT),
|
||||||
|
JoystickDPadRight = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_DPAD_RIGHT),
|
||||||
|
JoystickMenu = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_MENU),
|
||||||
|
JoystickView = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_VIEW),
|
||||||
|
JoystickLeftStick = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_LEFT_THUMBSTICK_BUTTON),
|
||||||
|
JoystickRightStick = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_RIGHT_THUMBSTICK_BUTTON),
|
||||||
|
|
||||||
|
/* Unity Gamepad Mappings */
|
||||||
|
JoystickButton0 = JoystickA,
|
||||||
|
JoystickButton1 = JoystickB,
|
||||||
|
JoystickButton2 = JoystickX,
|
||||||
|
JoystickButton3 = JoystickY,
|
||||||
|
JoystickButton4 = JoystickLeftBumper,
|
||||||
|
JoystickButton5 = JoystickRightBumper,
|
||||||
|
JoystickButton6 = JoystickView,
|
||||||
|
JoystickButton7 = JoystickMenu,
|
||||||
|
JoystickButton8 = JoystickLeftStick,
|
||||||
|
JoystickButton9 = JoystickRightStick
|
||||||
|
|
||||||
|
};
|
||||||
|
/// <summary>
|
||||||
|
/// Represents the available supported mouse keycodes that can be passed into the
|
||||||
|
/// mouse-button-based Input functions.
|
||||||
|
/// </summary>
|
||||||
|
enum class MouseCode : int
|
||||||
|
{
|
||||||
|
LeftButton = static_cast<int>(SHInputManager::SH_KEYCODE::LMB),
|
||||||
|
RightButton = static_cast<int>(SHInputManager::SH_KEYCODE::RMB),
|
||||||
|
MiddleButton = static_cast<int>(SHInputManager::SH_KEYCODE::MMB),
|
||||||
|
Button3 = static_cast<int>(SHInputManager::SH_KEYCODE::XMB1),
|
||||||
|
Button4 = static_cast<int>(SHInputManager::SH_KEYCODE::XMB2)
|
||||||
|
};
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* Properites */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/// <summary>
|
||||||
|
/// Mouse position in screen coordinates relative to the top left of the window.
|
||||||
|
/// This value is a Vector3 for compatibility with functions that have Vector3
|
||||||
|
/// arguments. The z component of the Vector3 is always 0
|
||||||
|
/// </summary>
|
||||||
|
static property Vector3 MousePosition
|
||||||
|
{
|
||||||
|
Vector3 get();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Amnount of vertical mouse scroll in this frame.
|
||||||
|
/// </summary>
|
||||||
|
static property int MouseScrollDelta
|
||||||
|
{
|
||||||
|
int get();
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* Usage Functions */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/// <summary>
|
||||||
|
/// Checks if a specified key is being held down.
|
||||||
|
/// This will also be true if GetKeyDown() is true.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="key">KeyCode of the key to check.</param>
|
||||||
|
/// <returns>True while the user holds down the key specified.</returns>
|
||||||
|
static bool GetKey(KeyCode key);
|
||||||
|
/// <summary>
|
||||||
|
/// Checks if a specified key is pressed and was not pressed before.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="key">KeyCode of the key to check.</param>
|
||||||
|
/// <returns>
|
||||||
|
/// True during the frame the user starts pressing down the key specified.
|
||||||
|
/// </returns>
|
||||||
|
static bool GetKeyDown(KeyCode key);
|
||||||
|
/// <summary>
|
||||||
|
/// Checks if a specified key is no longer pressed pressed and was pressed
|
||||||
|
/// before.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="key">KeyCode of the key to check.</param>
|
||||||
|
/// <returns>
|
||||||
|
/// True during the frame the user releases the key identified by name.
|
||||||
|
/// </returns>
|
||||||
|
static bool GetKeyUp(KeyCode key);
|
||||||
|
/// <summary>
|
||||||
|
/// Checks if a specified mouse button is being held down.
|
||||||
|
/// This will also be true if GetMouseButtonDown() is true.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="mouseButton">MouseCode of the mouse button to check.</param>
|
||||||
|
/// <returns>True while the user holds down the mouse button specified.</returns>
|
||||||
|
static bool GetMouseButton(MouseCode mouseButton);
|
||||||
|
/// <summary>
|
||||||
|
/// Checks if a specified mouse button is pressed and was not pressed before.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="mouseButton">MouseCode of the mouse button to check.</param>
|
||||||
|
/// <returns>
|
||||||
|
/// True during the frame the user pressed the given mouse button.
|
||||||
|
/// </returns>
|
||||||
|
static bool GetMouseButtonDown(MouseCode mouseButton);
|
||||||
|
/// <summary>
|
||||||
|
/// Checks if a specified mouse button is no longer pressed and was pressed
|
||||||
|
/// before.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="mouseButton">MouseCode of the mouse button to check.</param>
|
||||||
|
/// <returns>
|
||||||
|
/// True during the frame the user releases the given mouse button.
|
||||||
|
/// </returns>
|
||||||
|
static bool GetMouseButtonUp(MouseCode mouseButton);
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* Cursor Functions */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/// <summary>
|
||||||
|
/// Sets the position of the mouse cursor relative to the top left corner of the
|
||||||
|
/// window.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="pos">
|
||||||
|
/// Position of the mouse in window pixel coordinates to set.
|
||||||
|
/// </param>
|
||||||
|
static void SetMousePosition(Vector2 pos);
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* Timing Functions */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/// <summary>
|
||||||
|
/// Retrieves the duration that the specified key has been held or was last held
|
||||||
|
/// for.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="key">The key to check.</param>
|
||||||
|
/// <returns>Time in seconds that the key was held.</returns>
|
||||||
|
static double GetKeyHeldTime(KeyCode key);
|
||||||
|
/// <summary>
|
||||||
|
/// Retrieves the duration that the specified key has not been held or was last
|
||||||
|
/// not been held for.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="key">The key to check.</param>
|
||||||
|
/// <returns>Time in seconds that the key was held.</returns>
|
||||||
|
static double GetKeyReleasedTime(KeyCode key);
|
||||||
|
/// <summary>
|
||||||
|
/// Retrieves the duration that the specified key has been held or was last held
|
||||||
|
/// for.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="key">The key to check.</param>
|
||||||
|
/// <returns>Time in seconds that the key was held.</returns>
|
||||||
|
static double GetMouseHeldTime(MouseCode mouseButton);
|
||||||
|
/// <summary>
|
||||||
|
/// Retrieves the duration that the specified key has not been held or was last
|
||||||
|
/// not been held for.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="key">The key to check.</param>
|
||||||
|
/// <returns>Time in seconds that the key was held.</returns>
|
||||||
|
static double GetMouseReleasedTime(MouseCode mouseButton);
|
||||||
|
};
|
||||||
|
}
|
Loading…
Reference in New Issue