Viewport #94

Merged
srishamharan merged 10 commits from RenderingEditorVPIntegration into main 2022-10-18 19:20:08 +08:00
44 changed files with 856 additions and 288 deletions

2
.gitignore vendored
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@ -362,3 +362,5 @@ MigrationBackup/
*.csproj
*.filters
Assets/Editor/Layouts/UserLayout.ini

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@ -0,0 +1,48 @@
[Window][MainStatusBar]
Pos=0,1060
Size=1920,20
Collapsed=0
[Window][SHEditorMenuBar]
Pos=0,24
Size=1920,1036
Collapsed=0
[Window][Hierarchy Panel]
Pos=0,120
Size=225,940
Collapsed=0
DockId=0x00000004,0
[Window][Debug##Default]
Pos=60,60
Size=400,400
Collapsed=0
[Window][Inspector]
Pos=1686,24
Size=234,1036
Collapsed=0
DockId=0x00000006,0
[Window][Profiler]
Pos=0,24
Size=225,94
Collapsed=0
DockId=0x00000003,0
[Window][Viewport]
Pos=227,24
Size=1457,1036
Collapsed=0
DockId=0x00000002,0
[Docking][Data]
DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=8,55 Size=1920,1036 Split=X
DockNode ID=0x00000005 Parent=0xC5C9B8AB SizeRef=1684,1036 Split=X
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=225,1036 Split=Y Selected=0x1E6EB881
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=225,94 Selected=0x1E6EB881
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=225,940 Selected=0xE096E5AE
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1293,1036 CentralNode=1 Selected=0x13926F0B
DockNode ID=0x00000006 Parent=0xC5C9B8AB SizeRef=234,1036 Selected=0xE7039252

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@ -0,0 +1,48 @@
[Window][MainStatusBar]
Pos=0,1060
Size=1920,20
Collapsed=0
[Window][SHEditorMenuBar]
Pos=0,48
Size=1920,1012
Collapsed=0
[Window][Hierarchy Panel]
Pos=0,142
Size=321,918
Collapsed=0
DockId=0x00000004,0
[Window][Debug##Default]
Pos=60,60
Size=400,400
Collapsed=0
[Window][Inspector]
Pos=1649,48
Size=271,1012
Collapsed=0
DockId=0x00000006,0
[Window][Profiler]
Pos=0,48
Size=321,92
Collapsed=0
DockId=0x00000003,0
[Window][Viewport]
Pos=323,48
Size=1324,1012
Collapsed=0
DockId=0x00000002,0
[Docking][Data]
DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=617,298 Size=1920,1012 Split=X
DockNode ID=0x00000005 Parent=0xC5C9B8AB SizeRef=1992,1036 Split=X
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=321,1036 Split=Y Selected=0x1E6EB881
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=225,94 Selected=0x1E6EB881
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=225,940 Selected=0xE096E5AE
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1324,1036 CentralNode=1 Selected=0x13926F0B
DockNode ID=0x00000006 Parent=0xC5C9B8AB SizeRef=271,1036 Selected=0xE7039252

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@ -132,14 +132,19 @@ namespace Sandbox
void SBApplication::Update(void)
{
SHGraphicsSystem* graphicsSystem = SHADE::SHSystemManager::GetSystem<SHGraphicsSystem>();
SHEditor* editor = SHADE::SHSystemManager::GetSystem<SHEditor>();
//TODO: Change true to window is open
while (!window.WindowShouldClose())
{
SHFrameRateController::UpdateFRC();
SHInputManager::UpdateInput(SHFrameRateController::GetRawDeltaTime());
SHSceneManager::UpdateSceneManager();
#ifdef SHEDITOR
if(editor->editorState == SHEditor::State::PLAY)
SHSceneManager::SceneUpdate(0.016f);
SHSystemManager::RunRoutines(false, 0.016f);
#endif
SHSystemManager::RunRoutines(editor->editorState != SHEditor::State::PLAY, 0.016f);
editor->PollPicking();
}
// Finish all graphics jobs first

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@ -66,8 +66,8 @@ namespace SHADE
editor->selectedEntities.clear();
}
ImGui::SeparatorEx(ImGuiSeparatorFlags_Horizontal);
ImGui::End();
}
ImGui::End();
}
void SHHierarchyPanel::Exit()
@ -75,6 +75,11 @@ namespace SHADE
SHEditorWindow::Exit();
}
void SHHierarchyPanel::SetScrollTo(EntityID eid)
{
scrollTo = eid;
}
//#==============================================================#
//|| Private Member Functions ||
//#==============================================================#
@ -82,7 +87,20 @@ namespace SHADE
{
if (ImGui::BeginMenuBar())
{
if (ImGui::SmallButton(ICON_MD_ADD))
ImGui::SetCursorPosX(ImGui::GetContentRegionAvail().x - 35.0f);
if(ImGui::SmallButton(ICON_MD_DESELECT))
{
auto editor = SHSystemManager::GetSystem<SHEditor>();
editor->selectedEntities.clear();
}
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::Text("Clear Selections");
ImGui::EndTooltip();
}
if (ImGui::SmallButton(ICON_MD_ADD_CIRCLE))
{
SHEntityManager::CreateEntity();
}
@ -103,6 +121,13 @@ namespace SHADE
//Get node data (Children, eid, selected)
auto& children = currentNode->GetChildren();
EntityID eid = currentNode->GetEntityID();
if(scrollTo != MAX_EID && eid == scrollTo)
{
ImGui::SetScrollHereY();
scrollTo = MAX_EID;
}
auto editor = SHSystemManager::GetSystem<SHEditor>();
const bool isSelected = (std::ranges::find(editor->selectedEntities, eid) != editor->selectedEntities.end());

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@ -23,11 +23,13 @@ namespace SHADE
void Init() override;
void Update() override;
void Exit() override;
void SetScrollTo(EntityID eid);
private:
void DrawMenuBar() const noexcept;
ImRect RecursivelyDrawEntityNode(SHSceneNode*);
void CreateChildEntity(EntityID parentEID) const noexcept;
std::string filter;
bool isAnyNodeSelected = false;
EntityID scrollTo = MAX_EID;
};//class SHHierarchyPanel
}//namespace SHADE

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@ -207,8 +207,10 @@ namespace SHADE
auto& colliders = component->GetColliders();
int const size = static_cast<int>(colliders.size());
ImGui::BeginChild("Colliders", {0.0f, colliders.empty() ? 1.0f : 250.0f}, true);
std::optional<int> colliderToDelete{std::nullopt};
for (int i{}; i < size; ++i)
{
ImGui::PushID(i);
SHCollider& collider = component->GetCollider(i);
auto cursorPos = ImGui::GetCursorPos();
@ -235,9 +237,14 @@ namespace SHADE
}
if(ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
{
component->RemoveCollider(i);
colliderToDelete = i;
}
SHEditorWidgets::EndPanel();
ImGui::PopID();
}
if(colliderToDelete.has_value())
{
component->RemoveCollider(colliderToDelete.value());
}
ImGui::EndChild();

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@ -99,8 +99,8 @@ namespace SHADE
}
}
ImGui::End();
}
ImGui::End();
}
void SHEditorInspector::Exit()

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@ -36,6 +36,11 @@ namespace SHADE
void SHEditorMenuBar::Init()
{
SHEditorWindow::Init();
constexpr std::string_view path = "../../Assets/Editor/Layouts";
for(auto const& entry : std::filesystem::directory_iterator(path))
{
layoutPaths.push_back(entry.path());
}
}
void SHEditorMenuBar::Update()
@ -87,20 +92,6 @@ namespace SHADE
ImGui::EndDisabled();
ImGui::EndMenu();
}
if(ImGui::BeginMenu("Theme"))
{
auto styles = rttr::type::get<SHEditor::Style>().get_enumeration();
auto values = styles.get_values();
for (auto style : values)
{
if(ImGui::Selectable(style.to_string().c_str()))
{
if(auto editor = SHSystemManager::GetSystem<SHEditor>())
editor->SetStyle(style.convert<SHEditor::Style>());
}
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Scripts"))
{
if (ImGui::Selectable("Generate Visual Studio Project"))
@ -120,18 +111,79 @@ namespace SHADE
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Window"))
{
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
{
if (window.get() != this)
ImGui::Checkbox(window->windowName.data(), &window->isOpen);
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Theme"))
{
const auto styles = rttr::type::get<SHEditor::Style>().get_enumeration();
auto values = styles.get_values();
for (auto style : values)
{
if (ImGui::Selectable(style.to_string().c_str()))
{
if (auto editor = SHSystemManager::GetSystem<SHEditor>())
editor->SetStyle(style.convert<SHEditor::Style>());
}
}
ImGui::EndMenu();
}
if(ImGui::BeginMenu("Layout"))
{
for(auto const& entry : layoutPaths)
{
if(ImGui::Selectable(entry.stem().string().c_str()))
{
ImGui::LoadIniSettingsFromDisk(entry.string().c_str());
}
}
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
const ImGuiID dockspace_id = ImGui::GetID("DockSpace");
ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspaceFlags);
const ImGuiID dockspaceId = ImGui::GetID("DockSpace");
ImGui::DockSpace(dockspaceId, ImVec2(0.0f, 0.0f), dockspaceFlags);
ImGui::End();
}
}
void SHEditorMenuBar::DrawSecondaryBar() const noexcept
{
ImGuiViewport* viewport = ImGui::GetMainViewport();
if(ImGui::BeginViewportSideBar("##SecondaryMenuBar", viewport, ImGuiDir_Up, ImGui::GetFrameHeight(), ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_MenuBar))
{
ImGui::BeginMenuBar();
ImGui::SetCursorPosX(ImGui::GetContentRegionAvail().x * 0.5f - 80.f);
const auto editor = SHSystemManager::GetSystem<SHEditor>();
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PLAY);
if(ImGui::SmallButton(ICON_MD_PLAY_ARROW))
{
editor->editorState = SHEditor::State::PLAY;
}
ImGui::EndDisabled();
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PAUSE);
if(ImGui::SmallButton(ICON_MD_PAUSE))
{
editor->editorState = SHEditor::State::PAUSE;
}
ImGui::EndDisabled();
ImGui::BeginDisabled(editor->editorState == SHEditor::State::STOP);
if(ImGui::SmallButton(ICON_MD_STOP))
{
editor->editorState = SHEditor::State::STOP;
}
ImGui::EndDisabled();
ImGui::EndMenuBar();
}
ImGui::End();
}
void SHEditorMenuBar::DrawStatusBar() const noexcept
@ -142,8 +194,8 @@ namespace SHADE
if (ImGui::BeginViewportSideBar("MainStatusBar", ImGui::GetMainViewport(), ImGuiDir_Down, menuBarHeight, editorMenuBarFlags))
{
ImGui::Text("Entity count: ");
ImGui::End();
}
ImGui::End();
ImGui::PopStyleVar(3);
}

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@ -18,5 +18,6 @@ namespace SHADE
void DrawSecondaryBar() const noexcept;
void DrawStatusBar() const noexcept;
float menuBarHeight = 20.0f;
std::vector<std::filesystem::path> layoutPaths;
};//class SHEditorMenuBar
}//namespace SHADE

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@ -37,8 +37,8 @@ namespace SHADE
if(Begin())
{
ImGui::PlotLines("DT", frames.data(), static_cast<int>(frames.size()), 0, nullptr, 0.0f, 16.0f);
ImGui::End();
}
ImGui::End();
}
void SHEditorProfiler::Exit()

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@ -19,7 +19,7 @@ namespace SHADE
//|| Public Member Functions ||
//#==============================================================#
SHEditorWindow::SHEditorWindow(std::string_view const& name, ImGuiWindowFlags const& inFlags)
: isOpen(true), windowName(name), windowFlags(inFlags), io(ImGui::GetIO())
: windowName(name), windowFlags(inFlags), io(ImGui::GetIO())
{
}
@ -40,7 +40,30 @@ namespace SHADE
//#==============================================================#
bool SHEditorWindow::Begin()
{
return ImGui::Begin(windowName.data(), &isOpen, windowFlags);
bool result = ImGui::Begin(windowName.data(), &isOpen, windowFlags);
auto wndSize = ImGui::GetWindowSize();
if(windowSize.x != wndSize.x || windowSize.y != wndSize.y)
{
windowSize = {wndSize.x, wndSize.y};
OnResize();
}
auto wndPos = ImGui::GetWindowPos();
if(windowPos.x != wndPos.x || windowPos.y != wndPos.y)
{
windowPos = {wndPos.x, wndPos.y};
OnPosChange();
}
isWindowHovered = ImGui::IsWindowHovered();
return result;
}
void SHEditorWindow::OnResize()
{
}
void SHEditorWindow::OnPosChange()
{
}
}//namespace SHADE

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@ -5,6 +5,8 @@
//#==============================================================#
#include <string>
#include "Math/Vector/SHVec2.h"
//#==============================================================#
//|| Forward Declarations ||
//#==============================================================#
@ -21,11 +23,18 @@ namespace SHADE
virtual void Init();
virtual void Update();
virtual void Exit();
bool isOpen = false;
bool isOpen;
bool isWindowHovered;
std::string_view windowName;
protected:
virtual bool Begin();
virtual void OnResize();
virtual void OnPosChange();
ImGuiWindowFlags windowFlags = 0;
ImGuiIO& io;
SHVec2 windowSize;
SHVec2 windowPos;
SHVec2 viewportMousePos;
};//class SHEditorWindow
}//namespace SHADE

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@ -3,3 +3,4 @@
#include "HierarchyPanel/SHHierarchyPanel.h" //Hierarchy Panel
#include "Inspector/SHEditorInspector.h" //Inspector
#include "Profiling/SHEditorProfiler.h" //Profiler
#include "ViewportWindow/SHEditorViewport.h" //Editor Viewport

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@ -0,0 +1,84 @@
#include "SHpch.h"
#include "SHEditorViewport.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "Editor/SHEditor.hpp"
#include "Editor/EditorWindow/HierarchyPanel/SHHierarchyPanel.h"
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
#include "Graphics/MiddleEnd/Interface/SHMousePickSystem.h"
namespace SHADE
{
SHEditorViewport::SHEditorViewport()
:SHEditorWindow("Viewport", ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoScrollbar)
{
}
void SHEditorViewport::Init()
{
SHEditorWindow::Init();
}
void SHEditorViewport::Update()
{
SHEditorWindow::Update();
if(Begin())
{
DrawMenuBar();
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
auto const& descriptorSet = gfxSystem->GetPostOffscreenRenderSystem()->GetDescriptorSetGroup()->GetVkHandle()[0];
auto mousePos = ImGui::GetMousePos();
auto cursorPos = ImGui::GetCursorScreenPos();
viewportMousePos = {mousePos.x - cursorPos.x, mousePos.y - cursorPos.y};
gfxSystem->GetMousePickSystem ()->SetViewportMousePos (viewportMousePos);
//if (ImGui::IsMouseReleased(ImGuiMouseButton_Left))
//{
// auto eid = gfxSystem->GetMousePickSystem ()->GetPickedEntity();
// if(eid != MAX_EID)
// {
// auto editor = SHSystemManager::GetSystem<SHEditor>();
// editor->selectedEntities.clear();
// editor->selectedEntities.push_back(eid);
// if (const auto hierarchyPanel = SHEditorWindowManager::GetEditorWindow<SHHierarchyPanel>())
// {
// hierarchyPanel->SetScrollTo(eid);
// }
// }
//}
ImGui::Image((ImTextureID)descriptorSet, ImGui::GetWindowSize());
}
ImGui::End();
}
void SHEditorViewport::Exit()
{
SHEditorWindow::Exit();
}
void SHEditorViewport::OnResize()
{
SHEditorWindow::OnResize();
//Get graphics system to resize swapchain image
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
//auto pos = ImGui::GetCursorPos();
//windowCursorPos = {}
gfxSystem->PrepareResize(static_cast<uint32_t>(windowSize.x), static_cast<uint32_t>(windowSize.y));
}
void SHEditorViewport::OnPosChange()
{
SHEditorWindow::OnPosChange();
}
void SHEditorViewport::DrawMenuBar() const noexcept
{
if(ImGui::BeginMenuBar())
{
ImGui::EndMenuBar();
}
}
}//namespace SHADE

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@ -0,0 +1,29 @@
#pragma once
//#==============================================================#
//|| Library Includes ||
//#==============================================================#
#include <imgui.h>
//#==============================================================#
//|| SHADE Includes ||
//#==============================================================#
#include "imgui_internal.h"
#include "ECS_Base/SHECSMacros.h"
#include "Editor/EditorWindow/SHEditorWindow.h"
namespace SHADE
{
class SHEditorViewport final : public SHEditorWindow
{
public:
SHEditorViewport();
void Init() override;
void Update() override;
void Exit() override;
protected:
void OnResize() override;
void OnPosChange() override;
private:
void DrawMenuBar() const noexcept;
};//class SHEditorViewport
}//namespace SHADE

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@ -43,6 +43,8 @@
#include <backends/imgui_impl_sdl.h>
#include <backends/imgui_impl_vulkan.h>
#include "Graphics/MiddleEnd/Interface/SHMousePickSystem.h"
RTTR_REGISTRATION
{
using namespace SHADE;
@ -73,6 +75,7 @@ namespace SHADE
//#==============================================================#
void SHEditor::Init()
{
IMGUI_CHECKVERSION();
if(auto context = ImGui::CreateContext())
{
@ -82,11 +85,21 @@ namespace SHADE
}
}
ImGuiIO& io = ImGui::GetIO(); (void)io;
//Add editor windows
SHEditorWindowManager::CreateEditorWindow<SHEditorMenuBar>();
SHEditorWindowManager::CreateEditorWindow<SHEditorViewport>();
SHEditorWindowManager::CreateEditorWindow<SHHierarchyPanel>();
SHEditorWindowManager::CreateEditorWindow<SHEditorInspector>();
SHEditorWindowManager::CreateEditorWindow<SHEditorProfiler>();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; //Enable for Multi-Viewports
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; //Enable docking
io = &ImGui::GetIO();
io->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
io->ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; //Enable for Multi-Viewports
io->ConfigFlags |= ImGuiConfigFlags_DockingEnable; //Enable docking
io->IniFilename = "../../Assets/Editor/Layouts/UserLayout.ini";
InitLayout();
InitFonts();
@ -98,11 +111,11 @@ namespace SHADE
SetStyle(Style::SHADE);
//Add editor windows
SHEditorWindowManager::CreateEditorWindow<SHEditorMenuBar>();
SHEditorWindowManager::CreateEditorWindow<SHHierarchyPanel>();
SHEditorWindowManager::CreateEditorWindow<SHEditorInspector>();
SHEditorWindowManager::CreateEditorWindow<SHEditorProfiler>();
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
{
window->Init();
}
SHLOG_INFO("Successfully initialised SHADE Engine Editor")
}
@ -126,35 +139,45 @@ namespace SHADE
SHCommandManager::UndoCommand();
}
Render();
}
void SHEditor::Render()
{
ImGui::Render();
ImGuiIO& io = ImGui::GetIO();
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
if (io->ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault();
}
}
void SHEditor::InitLayout() noexcept
{
if(!std::filesystem::exists(io->IniFilename))
{
std::filesystem::copy_file("../../Assets/Editor/Layouts/Default.ini", io->IniFilename);
}
//eventually load preferred layout here
}
void SHEditor::InitFonts() noexcept
{
ImGuiIO& io = ImGui::GetIO();
ImFont* mainFont = io.Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/Segoe UI.ttf", 20.f);//TODO: Change to config based assets path
ImFont* mainFont = io->Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/Segoe UI.ttf", 20.f);//TODO: Change to config based assets path
static const ImWchar icon_ranges[] = { ICON_MIN_MD, ICON_MAX_16_MD, 0 };
constexpr ImWchar icon_ranges[] = { ICON_MIN_MD, ICON_MAX_16_MD, 0 };
ImFontConfig icons_config{}; icons_config.MergeMode = true; icons_config.GlyphOffset.y = 5.f;
ImFont* UIFont = io.Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/MaterialIcons-Regular.ttf", 20.f, &icons_config, icon_ranges); //TODO: Change to config based assets path
ImFont* UIFont = io->Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/MaterialIcons-Regular.ttf", 20.f, &icons_config, icon_ranges); //TODO: Change to config based assets path
io.Fonts->Build();
io->Fonts->Build();
}
void SHEditor::Exit()
{
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
{
window->Init();
}
ImGui_ImplVulkan_Shutdown();
ImGui_ImplSDL2_Shutdown();
ImGui::DestroyContext();
@ -281,10 +304,11 @@ namespace SHADE
imguiCommandPool = gfxSystem->GetDevice()->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::GRAPHICS, SH_CMD_POOL_RESET::POOL_BASED, true);
imguiCommandBuffer = imguiCommandPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
auto const& renderers = gfxSystem->GetDefaultViewport()->GetRenderers();
//auto const& renderers = gfxSystem->GetDefaultViewport()->GetRenderers();
auto const& renderers = gfxSystem->GetEditorViewport()->GetRenderers();
SHASSERT(!renderers.empty(), "No Renderers available")
auto renderGraph = renderers[0]->GetRenderGraph();
auto renderGraph = renderers[SHGraphicsConstants::RenderGraphIndices::EDITOR]->GetRenderGraph();
auto renderPass = renderGraph->GetNode("ImGui Node")->GetRenderpass();
if(ImGui_ImplVulkan_Init(&initInfo, renderPass->GetVkRenderpass()) == false)
@ -309,6 +333,29 @@ namespace SHADE
});
}
void SHEditor::PollPicking()
{
if (auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>())
{
auto viewportWindow = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>();
if (viewportWindow->isWindowHovered && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
{
EntityID pickedEID = gfxSystem->GetMousePickSystem()->GetPickedEntity();
if(pickedEID == MAX_EID)
return;
if (!ImGui::IsKeyDown(ImGuiKey_LeftCtrl))
{
if (const auto hierarchyPanel = SHEditorWindowManager::GetEditorWindow<SHHierarchyPanel>())
{
hierarchyPanel->SetScrollTo(pickedEID);
}
selectedEntities.clear();
}
selectedEntities.push_back(pickedEID);
}
}
}
void SHEditor::NewFrame()
{
SDL_Event event;

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@ -90,11 +90,11 @@ namespace SHADE
return reinterpret_cast<T*>(editorWindows[GetEditorWindowID<T>()].get());
}
static EditorWindowMap editorWindows;
private:
// Number of windows; used for Editor Window ID Generation
static EditorWindowID windowCount;
// Map of Editor Windows
static EditorWindowMap editorWindows;
friend class SHEditor;
};
@ -110,10 +110,17 @@ namespace SHADE
class SH_API EditorRoutine final : public SHSystemRoutine
{
public:
EditorRoutine() = default;
EditorRoutine():SHSystemRoutine("Editor routine", true) {};
void Execute(double dt) noexcept override final;
};
enum class State : uint8_t
{
PLAY,
PAUSE,
STOP
};
/**
* @brief Style options
*
@ -162,9 +169,13 @@ namespace SHADE
void SetSDLWindow(SDL_Window* inSDLWindow){sdlWindow = inSDLWindow;};
void PollPicking();
// List of selected entities
std::vector<EntityID> selectedEntities;
State editorState = State::STOP;
private:
/**
* @brief Start new frame for editor
@ -177,7 +188,7 @@ namespace SHADE
*/
void Render();
void InitLayout() noexcept;
void InitFonts() noexcept;
@ -186,6 +197,8 @@ namespace SHADE
// Handle to command buffer used for ImGui Vulkan Backend
Handle<SHVkCommandBuffer> imguiCommandBuffer;
SDL_Window* sdlWindow;
SDL_Window* sdlWindow {nullptr};
ImGuiIO* io{nullptr};
};//class SHEditor
}//namespace SHADE

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@ -99,7 +99,7 @@ namespace SHADE
void SHVulkanDebugUtil::ReportVkSuccess(std::string_view message) noexcept
{
SHLOGV_INFO(message);
//SHLOGV_INFO(message);
}
/***************************************************************************/

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@ -172,7 +172,7 @@ namespace SHADE
// write sampler and image view
auto& [view, sampler, layout] = imageViewsAndSamplers[i];
writeInfo.descImageInfos[i].imageView = view->GetImageView();
writeInfo.descImageInfos[i].sampler = sampler->GetVkSampler();
writeInfo.descImageInfos[i].sampler = sampler ? sampler->GetVkSampler() : nullptr;
writeInfo.descImageInfos[i].imageLayout = layout;
}
}

View File

@ -1,16 +1,18 @@
#include "SHPch.h"
#include "SHVkDescriptorSetLayout.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Images/SHVkSampler.h"
namespace SHADE
{
/*---------------------------------------------------------------------------------*/
/* Constructor/Destructor */
/*---------------------------------------------------------------------------------*/
SHVkDescriptorSetLayout::SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, SetIndex set, const std::vector<Binding>& bindings)
SHVkDescriptorSetLayout::SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, SetIndex set, const std::vector<Binding>& bindings, bool genImmutableSamplers/* = false*/)
: device { device }
, layoutDesc { bindings }
, setIndex {set}
, immutableSampler{}
{
// Check if auto-binding point calculation configuration is valid
bool autoCalc = false;
@ -26,6 +28,25 @@ namespace SHADE
}
}
vk::Sampler tempVkSampler = nullptr;
if (genImmutableSamplers)
{
// Create sampler
immutableSampler = device->CreateSampler(
{
.minFilter = vk::Filter::eLinear,
.magFilter = vk::Filter::eLinear,
.addressMode = vk::SamplerAddressMode::eRepeat,
.mipmapMode = vk::SamplerMipmapMode::eLinear,
.minLod = -1000,
.maxLod = 1000
}
);
tempVkSampler = immutableSampler->GetVkSampler();
}
// Fill up VK bindings with auto calculated bind points if needed
std::vector<vk::DescriptorSetLayoutBinding> layoutBindings;
layoutBindings.reserve(bindings.size());
@ -39,7 +60,7 @@ namespace SHADE
.descriptorType = binding.Type,
.descriptorCount = binding.DescriptorCount,
.stageFlags = binding.Stage,
.pImmutableSamplers = nullptr // We will create our own samplers
.pImmutableSamplers = genImmutableSamplers ? &tempVkSampler : nullptr,
};
layoutBindings.emplace_back(VK_BINDING);
@ -75,7 +96,8 @@ namespace SHADE
: device {rhs.device}
, setLayout {rhs.setLayout}
, layoutDesc{std::move (rhs.layoutDesc)}
, setIndex {rhs.setIndex}
, setIndex{ rhs.setIndex }
, immutableSampler{ rhs.immutableSampler }
{
rhs.setLayout = VK_NULL_HANDLE;
}
@ -106,6 +128,7 @@ namespace SHADE
setLayout = rhs.setLayout;
layoutDesc = std::move(rhs.layoutDesc);
setIndex = rhs.setIndex;
immutableSampler = rhs.immutableSampler;
rhs.setLayout = VK_NULL_HANDLE;

View File

@ -10,6 +10,7 @@ namespace SHADE
/* Forward Declarations */
/*---------------------------------------------------------------------------------*/
class SHVkLogicalDevice;
class SHVkSampler;
/*---------------------------------------------------------------------------------*/
/* Type Definitions */
@ -74,7 +75,7 @@ namespace SHADE
/// </summary>
/// <param name="device"></param>
/// <param name="bindings"></param>
SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, SetIndex setIndex, const std::vector<Binding>& bindings);
SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, SetIndex setIndex, const std::vector<Binding>& bindings, bool genImmutableSamplers = false);
SHVkDescriptorSetLayout(const SHVkDescriptorSetLayout&) = delete;
SHVkDescriptorSetLayout(SHVkDescriptorSetLayout&& rhs) noexcept;
/// <summary>
@ -107,5 +108,6 @@ namespace SHADE
vk::DescriptorSetLayout setLayout;
std::vector<Binding> layoutDesc; // Stores description of the layout
SetIndex setIndex; // Index of the set
Handle<SHVkSampler> immutableSampler;
};
}

View File

@ -550,10 +550,9 @@ namespace SHADE
}
Handle<SHVkDescriptorSetLayout> SHVkLogicalDevice::CreateDescriptorSetLayout(SetIndex setIndex, std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept
Handle<SHVkDescriptorSetLayout> SHVkLogicalDevice::CreateDescriptorSetLayout(SetIndex setIndex, std::vector<SHVkDescriptorSetLayout::Binding> const& bindings, bool genImmutableSamplers/* = false*/) noexcept
{
return SHVkInstance::GetResourceManager().Create <SHVkDescriptorSetLayout>(GetHandle(), setIndex, bindings);
return SHVkInstance::GetResourceManager().Create <SHVkDescriptorSetLayout>(GetHandle(), setIndex, bindings, genImmutableSamplers);
}
Handle<SHVkDescriptorPool> SHVkLogicalDevice::CreateDescriptorPools(const SHVkDescriptorPool::Config& config /*= {}*/) noexcept

View File

@ -186,7 +186,7 @@ namespace SHADE
Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::vector<SHVkSubpassParams> const& subpasses) noexcept;
Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::span<vk::SubpassDescription> const spDescs, std::span<vk::SubpassDependency> const spDeps) noexcept;
Handle<SHVkFramebuffer> CreateFramebuffer (Handle<SHVkRenderpass> const& renderpassHdl, std::vector<Handle<SHVkImageView>> const& attachments, uint32_t inWidth, uint32_t inHeight) noexcept;
Handle<SHVkDescriptorSetLayout> CreateDescriptorSetLayout (SetIndex setIndex, std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept;
Handle<SHVkDescriptorSetLayout> CreateDescriptorSetLayout (SetIndex setIndex, std::vector<SHVkDescriptorSetLayout::Binding> const& bindings, bool genImmutableSamplers = false) noexcept;
Handle<SHVkDescriptorPool> CreateDescriptorPools (const SHVkDescriptorPool::Config& config = {}) noexcept;
Handle<SHVkDescriptorSetGroup> CreateDescriptorSetGroup(Handle<SHVkDescriptorPool> pool,
std::vector<Handle<SHVkDescriptorSetLayout>> const& layouts,

View File

@ -30,8 +30,9 @@ namespace SHADE
.addressModeU = params.addressMode,
.addressModeV = params.addressMode,
.addressModeW = params.addressMode,
.maxAnisotropy = 1.0f,
.minLod = params.minLod,
.maxLod = params.maxLod
.maxLod = params.maxLod,
};
// Create the sampler

View File

@ -25,6 +25,12 @@ namespace SHADE
struct SHGraphicsConstants
{
public:
struct RenderGraphIndices
{
static constexpr uint32_t WORLD = 0;
static constexpr uint32_t EDITOR = 0;
};
struct DescriptorSetIndex
{
/***************************************************************************/

View File

@ -36,11 +36,9 @@ of DigiPen Institute of Technology is prohibited.
namespace SHADE
{
#pragma region INIT_EXIT
/*---------------------------------------------------------------------------------*/
/* Constructor/Destructors */
/*---------------------------------------------------------------------------------*/
void SHGraphicsSystem::Init(void)
void SHGraphicsSystem::InitBoilerplate(void) noexcept
{
/*-----------------------------------------------------------------------*/
/* BACKEND BOILERPLATE */
@ -71,7 +69,15 @@ namespace SHADE
if (width == 0 || height == 0)
return;
renderContext.SetIsResized(true);
#ifdef SHEDITOR
//PrepareResize(1, 1, SHVec2(0, 0));
#else
PrepareResize(resizeWidth, resizeHeight, SHVec2(0, 0));
#endif
});
window->RegisterWindowCloseCallback([&](void)
@ -106,9 +112,10 @@ namespace SHADE
graphicsCmdPool = device->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::GRAPHICS, SH_CMD_POOL_RESET::POOL_BASED, true);
transferCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
graphicsTexCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
}
void SHGraphicsSystem::InitSceneRenderGraph(void) noexcept
{
/*-----------------------------------------------------------------------*/
/* MIDDLE END SETUP
- Viewports
@ -118,8 +125,8 @@ namespace SHADE
- Default vertex input state
- Global data
/*-----------------------------------------------------------------------*/
auto windowDims = window->GetWindowSize();
SHGraphicsGlobalData::Init(device);
// Set Up Cameras
screenCamera = resourceManager.Create<SHCamera>();
@ -131,12 +138,12 @@ namespace SHADE
worldCamera->SetPerspective(90.0f, static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.0f, 100.0f);
// Create Default Viewport
defaultViewport = AddViewport(vk::Viewport(0.0f, 0.0f, static_cast<float>(window->GetWindowSize().first), static_cast<float>(window->GetWindowSize().second), 0.0f, 1.0f));
worldViewport = AddViewport(vk::Viewport(0.0f, 0.0f, static_cast<float>(window->GetWindowSize().first), static_cast<float>(window->GetWindowSize().second), 0.0f, 1.0f));
// Get render graph from default viewport world renderer
worldRenderGraph = resourceManager.Create<SHRenderGraph>();
std::vector<Handle<SHVkCommandPool>> renderContextCmdPools{swapchain->GetNumImages()};
std::vector<Handle<SHVkCommandPool>> renderContextCmdPools{ swapchain->GetNumImages() };
for (uint32_t i = 0; i < renderContextCmdPools.size(); ++i)
{
renderContextCmdPools[i] = renderContext.GetFrameData(i).cmdPoolHdls[0];
@ -144,51 +151,30 @@ namespace SHADE
// Initialize world render graph
worldRenderGraph->Init(device, swapchain);
worldRenderGraph->AddResource("Present", {SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT}, windowDims.first, windowDims.second);
worldRenderGraph->AddResource("Scene", {SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT}, windowDims.first, windowDims.second);
worldRenderGraph->AddResource("Depth Buffer", {SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL}, windowDims.first, windowDims.second, vk::Format::eD32SfloatS8Uint);
worldRenderGraph->AddResource("Entity ID", {SH_ATT_DESC_TYPE_FLAGS::COLOR}, windowDims.first, windowDims.second, vk::Format::eR32Uint, 1, vk::ImageUsageFlagBits::eTransferSrc);
worldRenderGraph->AddResource("Scene", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT }, windowDims.first, windowDims.second);
worldRenderGraph->AddResource("Depth Buffer", { SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL }, windowDims.first, windowDims.second, vk::Format::eD32SfloatS8Uint);
worldRenderGraph->AddResource("Entity ID", { SH_ATT_DESC_TYPE_FLAGS::COLOR }, windowDims.first, windowDims.second, vk::Format::eR32Uint, 1, vk::ImageUsageFlagBits::eTransferSrc);
//worldRenderGraph->AddResource("Position", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
//worldRenderGraph->AddResource("Normals", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
//worldRenderGraph->AddResource("Composite", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
//worldRenderGraph->AddResource("Scene", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eB8G8R8A8Unorm);
auto node = worldRenderGraph->AddNode("G-Buffer", { "Entity ID", "Depth Buffer", "Scene"}, {}); // no predecessors
//First subpass to write to G-Buffer
auto gBufferWriteSubpass = node->AddSubpass("G-Buffer Write");
gBufferWriteSubpass->AddColorOutput("Scene");
gBufferWriteSubpass->AddColorOutput("Entity ID");
gBufferWriteSubpass->AddDepthOutput ("Depth Buffer", SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL);
gBufferWriteSubpass->AddDepthOutput("Depth Buffer", SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL);
// We do this to just transition our scene layout to shader read
auto sceneLayoutTransitionSubpass = node->AddSubpass("Scene Layout Transition");
sceneLayoutTransitionSubpass->AddInput("Scene");
#ifdef SHEDITOR
auto imguiNode = worldRenderGraph->AddNode("ImGui Node", { "Present" }, {"G-Buffer"});
auto imguiSubpass = imguiNode->AddSubpass("ImGui Draw");
imguiSubpass->AddColorOutput("Present");
#endif
// Generate world render graph
worldRenderGraph->Generate();
// Create Semaphore
for (auto& semaHandle : graphSemaphores)
{
semaHandle = device->CreateSemaphore();
}
// Create Debug Renderers
/*debugScreenRenderer = defaultViewport->AddRenderer(resourceManager, worldRenderGraph);
debugScreenRenderer->SetCamera(screenCamera);
debugWorldRenderer = defaultViewport->AddRenderer(resourceManager, worldRenderGraph);
debugWorldRenderer->SetCamera(worldCamera);*/
// Add world renderer to default viewport
worldRenderer = defaultViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph);
worldRenderer = worldViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph);
worldRenderer->SetCamera(worldCamera);
// TODO: This is VERY temporarily here until a more solid resource management system is implemented
shaderSourceLibrary.Init("../../TempShaderFolder/");
@ -202,6 +188,27 @@ namespace SHADE
cubeFS->Reflect();
defaultMaterial = AddMaterial(cubeVS, cubeFS, gBufferWriteSubpass);
}
void SHGraphicsSystem::InitMiddleEnd(void) noexcept
{
SHGraphicsGlobalData::Init(device);
InitSceneRenderGraph();
#ifdef SHEDITOR
InitEditorRenderGraph();
#endif
// Create Semaphore
for (auto& semaHandle : graphSemaphores)
{
semaHandle = device->CreateSemaphore();
}
}
void SHGraphicsSystem::InitSubsystems(void) noexcept
{
mousePickSystem = resourceManager.Create<SHMousePickSystem>();
@ -217,6 +224,61 @@ namespace SHADE
postOffscreenRender->Init(device, worldRenderGraph->GetRenderGraphResource("Scene"), descPool);
}
#ifdef SHEDITOR
void SHGraphicsSystem::InitEditorRenderGraph(void) noexcept
{
auto windowDims = window->GetWindowSize();
// Create Default Viewport
editorViewport = AddViewport(vk::Viewport(0.0f, 0.0f, static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.0f, 1.0f));
// Get render graph from viewport editor renderer
editorRenderGraph = resourceManager.Create<SHRenderGraph>();
std::vector<Handle<SHVkCommandPool>> renderContextCmdPools{ swapchain->GetNumImages() };
for (uint32_t i = 0; i < renderContextCmdPools.size(); ++i)
renderContextCmdPools[i] = renderContext.GetFrameData(i).cmdPoolHdls[0];
editorRenderGraph->Init(device, swapchain);
editorRenderGraph->AddResource("Present", { SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT }, windowDims.first, windowDims.second);
auto imguiNode = editorRenderGraph->AddNode("ImGui Node", { "Present"}, {});
auto imguiSubpass = imguiNode->AddSubpass("ImGui Draw");
imguiSubpass->AddColorOutput("Present");
// Generate world render graph
editorRenderGraph->Generate();
// Add world renderer to default viewport
editorRenderer = editorViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], editorRenderGraph);
editorRenderer->SetCamera(worldCamera);
}
#endif
/*---------------------------------------------------------------------------------*/
/* Constructor/Destructors */
/*---------------------------------------------------------------------------------*/
void SHGraphicsSystem::Init(void)
{
InitBoilerplate();
InitMiddleEnd();
InitSubsystems();
}
void SHGraphicsSystem::Exit(void)
{
}
#pragma endregion INIT_EXIT
#pragma region LIFECYCLE
/*---------------------------------------------------------------------------------*/
/* Lifecycle Functions */
/*---------------------------------------------------------------------------------*/
/***************************************************************************/
/*!
@ -235,12 +297,6 @@ namespace SHADE
if (window->IsMinimized() || renderContext.GetWindowIsDead())
return;
if (renderContext.GetResized())
{
return;
}
// Frame data for the current frame
auto const& frameData = renderContext.GetCurrentFrameData();
uint32_t frameIndex = renderContext.GetCurrentFrame();
@ -337,13 +393,6 @@ namespace SHADE
}
}
void SHGraphicsSystem::Exit(void)
{
}
/*---------------------------------------------------------------------------------*/
/* Lifecycle Functions */
/*---------------------------------------------------------------------------------*/
/***************************************************************************/
/*!
@ -408,12 +457,6 @@ namespace SHADE
if (window->IsMinimized() || renderContext.GetWindowIsDead())
return;
if (renderContext.GetResized())
{
return;
}
const uint32_t CURR_FRAME_IDX = renderContext.GetCurrentFrame();
auto& currFrameData = renderContext.GetCurrentFrameData();
@ -425,9 +468,7 @@ namespace SHADE
// If swapchain is incompatible/outdated
if (result == vk::Result::eErrorOutOfDateKHR || result == vk::Result::eSuboptimalKHR)
{
HandleResize();
}
}
@ -435,6 +476,10 @@ namespace SHADE
renderContext.AdvanceFrame();
}
#pragma endregion LIFECYCLE
#pragma region ADD_REMOVE_BUILD
Handle<SHViewport> SHGraphicsSystem::AddViewport(const vk::Viewport& viewport)
{
// Create the viewport
@ -545,43 +590,14 @@ namespace SHADE
);
}
void SHGraphicsSystem::HandleResize(void) noexcept
{
if (window->IsMinimized() || renderContext.GetWindowIsDead())
return;
auto windowDims = window->GetWindowSize();
// Resize the swapchain
swapchain->Resize(surface, windowDims.first, windowDims.second);
renderContext.HandleResize();
worldRenderGraph->HandleResize(windowDims.first, windowDims.second);
mousePickSystem->HandleResize();
defaultViewport->SetWidth(static_cast<float>(windowDims.first));
defaultViewport->SetHeight(static_cast<float>(windowDims.second));
worldCamera->SetPerspective(90.0f, static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.0f, 100.0f);
}
void SHGraphicsSystem::AwaitGraphicsExecution()
{
device->WaitIdle();
}
void SHGraphicsSystem::SetWindow(SHWindow* wind) noexcept
{
window = wind;
}
#pragma endregion ADD_REMOVE
#pragma region ROUTINES
/*-----------------------------------------------------------------------------------*/
/* System Routine Functions - BeginRoutine */
/*-----------------------------------------------------------------------------------*/
SHGraphicsSystem::BeginRoutine::BeginRoutine()
: SHSystemRoutine("Graphics System Frame Set Up", false)
: SHSystemRoutine("Graphics System Frame Set Up", true)
{}
void SHGraphicsSystem::BeginRoutine::Execute(double) noexcept
@ -593,7 +609,7 @@ namespace SHADE
/* System Routine Functions - RenderRoutine */
/*-----------------------------------------------------------------------------------*/
SHGraphicsSystem::RenderRoutine::RenderRoutine()
: SHSystemRoutine("Graphics System Render", false)
: SHSystemRoutine("Graphics System Render", true)
{}
void SHGraphicsSystem::RenderRoutine::Execute(double dt) noexcept
@ -605,7 +621,7 @@ namespace SHADE
/* System Routine Functions - EndRoutine */
/*-----------------------------------------------------------------------------------*/
SHGraphicsSystem::EndRoutine::EndRoutine()
: SHSystemRoutine("Graphics System Frame Clean Up", false)
: SHSystemRoutine("Graphics System Frame Clean Up", true)
{}
void SHGraphicsSystem::EndRoutine::Execute(double) noexcept
@ -617,7 +633,7 @@ namespace SHADE
/* System Routine Functions - BatcherDispatcherRoutine */
/*-----------------------------------------------------------------------------------*/
SHGraphicsSystem::BatcherDispatcherRoutine::BatcherDispatcherRoutine()
: SHSystemRoutine("Graphics System Batcher Dispatcher", false)
: SHSystemRoutine("Graphics System Batcher Dispatcher", true)
{}
void SHGraphicsSystem::BatcherDispatcherRoutine::Execute(double) noexcept
@ -648,5 +664,62 @@ namespace SHADE
renderable.ResetChangedFlag();
}
}
#pragma endregion ROUTINES
#pragma region MISC
void SHGraphicsSystem::PrepareResize(uint32_t newWidth, uint32_t newHeight) noexcept
{
resizeWidth = newWidth;
resizeHeight = newHeight;
renderContext.SetIsResized(true);
}
void SHGraphicsSystem::HandleResize(void) noexcept
{
device->WaitIdle();
if (window->IsMinimized() || renderContext.GetWindowIsDead())
return;
graphSemaphores[0].Free();
graphSemaphores[1].Free();
auto windowDims = window->GetWindowSize();
// Resize the swapchain
swapchain->Resize(surface, windowDims.first, windowDims.second);
renderContext.HandleResize();
worldRenderGraph->HandleResize(resizeWidth, resizeHeight);
editorRenderGraph->HandleResize(windowDims.first, windowDims.second);
mousePickSystem->HandleResize();
postOffscreenRender->HandleResize();
worldViewport->SetWidth(static_cast<float>(resizeWidth));
worldViewport->SetHeight(static_cast<float>(resizeHeight));
worldCamera->SetPerspective(90.0f, static_cast<float>(resizeWidth), static_cast<float>(resizeHeight), 0.0f, 100.0f);
for (auto& semaHandle : graphSemaphores)
semaHandle = device->CreateSemaphore();
}
void SHGraphicsSystem::AwaitGraphicsExecution()
{
device->WaitIdle();
}
void SHGraphicsSystem::SetWindow(SHWindow* wind) noexcept
{
window = wind;
}
#pragma endregion MISC
}

View File

@ -67,6 +67,16 @@ namespace SHADE
/***********************************************************************************/
class SH_API SHGraphicsSystem : public SHSystem
{
private:
void InitBoilerplate (void) noexcept;
void InitSceneRenderGraph (void) noexcept;
void InitMiddleEnd (void) noexcept;
void InitSubsystems (void) noexcept;
#ifdef SHEDITOR
void InitEditorRenderGraph (void) noexcept;
#endif
public:
class SH_API BeginRoutine final : public SHSystemRoutine
{
@ -252,6 +262,7 @@ namespace SHADE
/***************************************************************************/
void BuildTextures();
void PrepareResize(uint32_t newWidth, uint32_t newHeight) noexcept;
void HandleResize(void) noexcept;
void AwaitGraphicsExecution();
@ -269,7 +280,10 @@ namespace SHADE
Handle<SHVkPhysicalDevice> GetPhysicalDevice() const { return physicalDevice; }
Handle<SHVkQueue> GetQueue() const { return graphicsQueue; }
Handle<SHVkDescriptorPool> GetDescriptorPool() const { return descPool; }
Handle<SHViewport> GetDefaultViewport() const {return defaultViewport;}
Handle<SHViewport> GetDefaultViewport() const {return worldViewport;}
#ifdef SHEDITOR
Handle<SHViewport> GetEditorViewport () const {return editorViewport;};
#endif
Handle<SHMousePickSystem> GetMousePickSystem(void) const noexcept {return mousePickSystem;};
Handle<SHPostOffscreenRenderSystem> GetPostOffscreenRenderSystem(void) const noexcept {return postOffscreenRender;};
//SHRenderGraph const& GetRenderGraph(void) const noexcept;
@ -278,6 +292,7 @@ namespace SHADE
private:
/*-----------------------------------------------------------------------------*/
/* Data Members */
/*-----------------------------------------------------------------------------*/
@ -304,7 +319,13 @@ namespace SHADE
SHSamplerCache samplerCache;
SHMaterialInstanceCache materialInstanceCache;
// Viewports
Handle<SHViewport> defaultViewport; // Whole screen
#ifdef SHEDITOR
Handle<SHViewport> editorViewport;
Handle<SHRenderer> editorRenderer;
Handle<SHRenderGraph> editorRenderGraph;
#endif
Handle<SHViewport> worldViewport; // Whole screen
std::vector<Handle<SHViewport>> viewports; // Additional viewports
// Debug Renderers
@ -331,5 +352,7 @@ namespace SHADE
Handle<SHMousePickSystem> mousePickSystem;
Handle<SHPostOffscreenRenderSystem> postOffscreenRender;
uint32_t resizeWidth;
uint32_t resizeHeight;
};
}

View File

@ -6,6 +6,7 @@
#include "Graphics/Synchronization/SHVkFence.h"
#include "Graphics/Buffers/SHVkBuffer.h"
#include "Graphics/SHVkUtil.h"
#include "Graphics/MiddleEnd/Interface/SHViewport.h"
namespace SHADE
{
@ -13,7 +14,7 @@ namespace SHADE
{
logicalDevice = device;
pickedEID = 0;
pickedEID = MAX_EID;
// Create command buffers
for (auto& pool : cmdPools)
@ -30,7 +31,7 @@ namespace SHADE
void SHMousePickSystem::Run(Handle<SHVkQueue> queue, uint32_t frameIndex) noexcept
{
// if input detected
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::LEFT_CTRL) && SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
{
afterCopyFence->Reset();
@ -52,17 +53,18 @@ namespace SHADE
// wait for the copy to be done
afterCopyFence->Wait(true, std::numeric_limits<uint64_t>::max());
int mouseX = 0, mouseY = 0;
SHInputManager::GetMouseWindowPosition(&mouseX, &mouseY);
pickedEID = imageDataDstBuffer->GetDataFromMappedPointer<uint32_t>(static_cast<uint32_t>(viewportMousePos.y) * entityIDAttachment->GetWidth() + static_cast<uint32_t>(viewportMousePos.x));
pickedEID = imageDataDstBuffer->GetDataFromMappedPointer<uint32_t>(mouseY * entityIDAttachment->GetWidth() + mouseX);
}
}
void SHMousePickSystem::HandleResize(void) noexcept
{
if (afterCopyFence)
{
afterCopyFence->Reset();
afterCopyFence.Free();
}
if (imageDataDstBuffer)
imageDataDstBuffer.Free();
@ -76,6 +78,11 @@ namespace SHADE
imageDataDstBuffer = logicalDevice->CreateBuffer(bufferSize, nullptr, bufferSize, vk::BufferUsageFlagBits::eTransferDst, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT);
}
void SHMousePickSystem::SetViewportMousePos(SHVec2 vpMousePos) noexcept
{
viewportMousePos = vpMousePos;
}
EntityID SHMousePickSystem::GetPickedEntity(void) const noexcept
{
return pickedEID;

View File

@ -13,6 +13,7 @@ namespace SHADE
class SHVkFence;
class SHVkQueue;
class SHVkBuffer;
class SHViewport;
class SHMousePickSystem
{
@ -33,6 +34,10 @@ namespace SHADE
//! eid picked from screen
EntityID pickedEID;
//! mouse position relative to the viewport window displaying the world
SHVec2 viewportMousePos;
public:
/*-----------------------------------------------------------------------*/
/* PUBLIC MEMBER FUNCTIONS */
@ -44,6 +49,8 @@ namespace SHADE
/*-----------------------------------------------------------------------*/
/* SETTERS AND GETTERS */
/*-----------------------------------------------------------------------*/
void SetViewportMousePos (SHVec2 vpMousePos) noexcept;
EntityID GetPickedEntity (void) const noexcept;
};

View File

@ -56,14 +56,19 @@ namespace SHADE
};
// Create descriptor set layout
offscreenRenderDescSetLayout = logicalDevice->CreateDescriptorSetLayout(0, { imageBinding });
offscreenRenderDescSetLayout = logicalDevice->CreateDescriptorSetLayout(0, { imageBinding }, false);
// Create descriptor set
offscreenRenderDescSet = descriptorPool->Allocate({ offscreenRenderDescSetLayout }, { 1 });
HandleResize();
}
void SHPostOffscreenRenderSystem::HandleResize(void) noexcept
{
std::vector combinedImageSampler
{
std::make_tuple(renderGraphResource->GetImageView(), offscreenRenderSampler, vk::ImageLayout::eShaderReadOnlyOptimal),
std::make_tuple(offscreenRender->GetImageView(), offscreenRenderSampler, vk::ImageLayout::eShaderReadOnlyOptimal),
};
// Register the image view and sampler with the descriptor set. Now whenever rendering to the offscreen image is done, the descriptor set will see the change

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@ -24,6 +24,8 @@ namespace SHADE
void Init (Handle<SHVkLogicalDevice> logicalDevice, Handle<SHRenderGraphResource> renderGraphResource, Handle<SHVkDescriptorPool> descriptorPool) noexcept;
//void Run ()
void HandleResize (void) noexcept;
Handle<SHVkDescriptorSetGroup> GetDescriptorSetGroup (void) const noexcept;
};
}

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@ -74,6 +74,8 @@ namespace SHADE
}
void SHRenderer::UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
{
if (camera)
{
cpuCameraData.viewProjectionMatrix = camera->GetViewProjectionMatrix();
cameraBuffer->WriteToMemory(&cpuCameraData, sizeof(SHShaderCameraData), 0, cameraDataAlignedSize * frameIndex);
@ -82,6 +84,7 @@ namespace SHADE
cmdBuffer->BindDescriptorSet(cameraDescriptorSet, vk::PipelineBindPoint::eGraphics, SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, std::span{ dynamicOffsets.data(), 1 });
}
}
void SHRenderer::UpdateCameraDataToBuffer(void) noexcept
{

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@ -85,4 +85,14 @@ namespace SHADE
}
void SHViewport::SetX(float x) noexcept
{
viewport.x = x;
}
void SHViewport::SetY(float y) noexcept
{
viewport.y = y;
}
}

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@ -67,6 +67,8 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/
void SetWidth(float w) noexcept;
void SetHeight (float h) noexcept;
void SetX (float x) noexcept;
void SetY (float y) noexcept;
/*-----------------------------------------------------------------------------*/
/* Getters */

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@ -52,7 +52,6 @@ namespace SHADE
{
frameData[i].cmdPoolHdls.push_back(logicalDeviceHdl->CreateCommandPool(params.cmdPoolQueueFamilyType, params.cmdPoolResetMode, params.cmdBufferTransient));
}
}
// Initialize all the info.

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@ -57,7 +57,7 @@ namespace SHADE
format = swapchainHdl->GetSurfaceFormatKHR().format;
}
graphResources.try_emplace(resourceName, resourceManager.Create<SHRenderGraphResource>(logicalDeviceHdl, swapchainHdl, resourceName, typeFlags, format, w, h, levels, usageFlags, createFlags));
graphResources.try_emplace(resourceName, resourceManager->Create<SHRenderGraphResource>(logicalDeviceHdl, swapchainHdl, resourceName, typeFlags, format, w, h, levels, usageFlags, createFlags));
}
/***************************************************************************/
@ -102,11 +102,11 @@ namespace SHADE
resourceAttLayouts[input.attachment] = input.layout;
}
for (uint32_t i = 0; i < node->attachmentDescriptions.size(); ++i)
for (uint32_t j = 0; j < node->attachmentDescriptions.size(); ++j)
{
auto& att = node->attachmentDescriptions[i];
auto& att = node->attachmentDescriptions[j];
att.initialLayout = vk::ImageLayout::eUndefined;
att.finalLayout = resourceAttLayouts[i];
att.finalLayout = resourceAttLayouts[j];
}
++i;
}
@ -365,10 +365,9 @@ namespace SHADE
, swapchainHdl{ }
, nodes{}
, graphResources{}
, resourceManager{}
, resourceManager{nullptr}
{
resourceManager = std::make_shared<ResourceManager>();
}
SHRenderGraph::SHRenderGraph(SHRenderGraph&& rhs) noexcept
@ -457,7 +456,7 @@ namespace SHADE
}
}
nodes.emplace_back(resourceManager.Create<SHRenderGraphNode>(resourceManager, logicalDeviceHdl, swapchainHdl, std::move(descInitParams), std::move(predecessors), &graphResources));
nodes.emplace_back(resourceManager->Create<SHRenderGraphNode>(resourceManager, logicalDeviceHdl, swapchainHdl, std::move(descInitParams), std::move(predecessors), &graphResources));
nodeIndexing.emplace(nodeName, static_cast<uint32_t>(nodes.size()) - 1u);
return nodes.at(nodeIndexing[nodeName]);
}

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@ -16,6 +16,7 @@
#include <string>
#include <map>
#include <memory>
namespace SHADE
{
@ -70,7 +71,7 @@ namespace SHADE
std::unordered_map<std::string, Handle<SHRenderGraphResource>> graphResources;
//! Resource library for graph handles
ResourceManager resourceManager;
std::shared_ptr<ResourceManager> resourceManager;
public:
/*-----------------------------------------------------------------------*/

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@ -104,7 +104,7 @@ namespace SHADE
*/
/***************************************************************************/
SHRenderGraphNode::SHRenderGraphNode(ResourceManager& rm, Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::vector<SHAttachmentDescInitParams> attDescInitParams, std::vector<Handle<SHRenderGraphNode>> predecessors, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept
SHRenderGraphNode::SHRenderGraphNode(std::shared_ptr<ResourceManager> rm, Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::vector<SHAttachmentDescInitParams> attDescInitParams, std::vector<Handle<SHRenderGraphNode>> predecessors, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept
: logicalDeviceHdl{ logicalDevice }
, renderpass{}
, framebuffers{}
@ -162,7 +162,7 @@ namespace SHADE
}
SHRenderGraphNode::SHRenderGraphNode(SHRenderGraphNode&& rhs) noexcept
: resourceManager{ rhs.resourceManager }
: resourceManager{ std::move (rhs.resourceManager) }
, logicalDeviceHdl{ rhs.logicalDeviceHdl }
, renderpass{ rhs.renderpass }
, framebuffers{ std::move(rhs.framebuffers) }
@ -177,6 +177,8 @@ namespace SHADE
, ptrToResources{ rhs.ptrToResources }
, pipelineLibrary{ std::move(rhs.pipelineLibrary) }
, batcher{ std::move(rhs.batcher) }
, spDescs{ std::move(rhs.spDescs) }
, spDeps{ std::move(rhs.spDeps) }
{
rhs.renderpass = {};
@ -187,7 +189,7 @@ namespace SHADE
if (&rhs == this)
return *this;
resourceManager = rhs.resourceManager;
resourceManager = std::move(rhs.resourceManager);
logicalDeviceHdl = rhs.logicalDeviceHdl;
renderpass = rhs.renderpass;
framebuffers = std::move(rhs.framebuffers);
@ -200,6 +202,9 @@ namespace SHADE
ptrToResources = std::move(rhs.ptrToResources);
pipelineLibrary = std::move(rhs.pipelineLibrary);
batcher = std::move(rhs.batcher);
spDescs = std::move(rhs.spDescs);
spDeps = std::move(rhs.spDeps);
rhs.renderpass = {};
@ -230,10 +235,10 @@ namespace SHADE
}
// Add subpass to container and create mapping for it
subpasses.emplace_back(resourceManager.Create<SHSubpass>(resourceManager, GetHandle(), subpasses.size(), &resourceAttachmentMapping, ptrToResources));
subpasses.emplace_back(resourceManager->Create<SHSubpass>(GetHandle(), subpasses.size(), &resourceAttachmentMapping, ptrToResources));
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);
Handle<SHSubpass> subpass = subpasses.back();
subpass->Init(resourceManager);
subpass->Init(*resourceManager);
// Register the SuperBatch
batcher.RegisterSuperBatch(subpass->GetSuperBatch());

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@ -26,7 +26,7 @@ namespace SHADE
/*-----------------------------------------------------------------------*/
/* PRIVATE MEMBER VARIABLES */
/*-----------------------------------------------------------------------*/
ResourceManager& resourceManager;
std::shared_ptr<ResourceManager> resourceManager;
//! For Vulkan object creation
Handle<SHVkLogicalDevice> logicalDeviceHdl;
@ -88,7 +88,7 @@ namespace SHADE
/*-----------------------------------------------------------------------*/
/* CTORS AND DTORS */
/*-----------------------------------------------------------------------*/
SHRenderGraphNode(ResourceManager& rm, Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::vector<SHAttachmentDescInitParams> attDescInitParams, std::vector<Handle<SHRenderGraphNode>> predecessors, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept;
SHRenderGraphNode(std::shared_ptr<ResourceManager> rm, Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::vector<SHAttachmentDescInitParams> attDescInitParams, std::vector<Handle<SHRenderGraphNode>> predecessors, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept;
SHRenderGraphNode(SHRenderGraphNode&& rhs) noexcept;
SHRenderGraphNode& operator= (SHRenderGraphNode&& rhs) noexcept;

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@ -23,7 +23,7 @@ namespace SHADE
*/
/***************************************************************************/
SHSubpass::SHSubpass(ResourceManager& rm, Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept
SHSubpass::SHSubpass(Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept
: resourceAttachmentMapping{ mapping }
, ptrToResources{ resources }
, parentNode{ parent }
@ -55,6 +55,8 @@ namespace SHADE
, inputReferences{ std::move(rhs.inputReferences) }
, resourceAttachmentMapping{ rhs.resourceAttachmentMapping }
, ptrToResources{ rhs.ptrToResources }
, descriptorSetLayout{ rhs.descriptorSetLayout }
, exteriorDrawCalls{ std::move (rhs.exteriorDrawCalls) }
{
}
@ -83,6 +85,8 @@ namespace SHADE
inputReferences = std::move(rhs.inputReferences);
resourceAttachmentMapping = rhs.resourceAttachmentMapping;
ptrToResources = rhs.ptrToResources;
descriptorSetLayout = rhs.descriptorSetLayout;
exteriorDrawCalls = std::move(rhs.exteriorDrawCalls);
return *this;
}

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@ -62,7 +62,7 @@ namespace SHADE
/*-----------------------------------------------------------------------*/
/* CTORS AND DTORS */
/*-----------------------------------------------------------------------*/
SHSubpass(ResourceManager& rm, Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources) noexcept;
SHSubpass(Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources) noexcept;
SHSubpass(SHSubpass&& rhs) noexcept;
SHSubpass& operator=(SHSubpass&& rhs) noexcept;

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@ -253,6 +253,7 @@ namespace SHADE
SHVkRenderpass::~SHVkRenderpass(void) noexcept
{
if (vkRenderpass)
logicalDeviceHdl->GetVkLogicalDevice().destroyRenderPass(vkRenderpass, nullptr);
}

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@ -59,9 +59,9 @@ namespace SHADE
SparseSet();
~SparseSet() = default;
// Disallow moving or copying
SparseSet(const SparseSet&) = delete;
SparseSet(SparseSet&&) = delete;
//// Disallow moving or copying
//SparseSet(const SparseSet&) = delete;
//SparseSet(SparseSet&&) = delete;
/*-----------------------------------------------------------------------------*/
/* Usage Functions */