Camera Integration, viewport resize and resize fix #99
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@ -10,7 +10,7 @@ Collapsed=0
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[Window][Hierarchy Panel]
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Pos=0,142
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Size=321,918
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Size=381,918
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Collapsed=0
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DockId=0x00000004,0
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@ -27,22 +27,22 @@ DockId=0x00000006,0
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[Window][Profiler]
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Pos=0,48
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Size=321,92
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Size=381,92
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Collapsed=0
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DockId=0x00000003,0
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[Window][Viewport]
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Pos=323,48
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Size=1324,1012
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Pos=383,48
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Size=1264,1012
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Collapsed=0
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DockId=0x00000002,0
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[Docking][Data]
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DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=617,298 Size=1920,1012 Split=X
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DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=90,200 Size=1920,1012 Split=X
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DockNode ID=0x00000005 Parent=0xC5C9B8AB SizeRef=1992,1036 Split=X
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DockNode ID=0x00000001 Parent=0x00000005 SizeRef=321,1036 Split=Y Selected=0x1E6EB881
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DockNode ID=0x00000001 Parent=0x00000005 SizeRef=381,1036 Split=Y Selected=0x1E6EB881
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DockNode ID=0x00000003 Parent=0x00000001 SizeRef=225,94 Selected=0x1E6EB881
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DockNode ID=0x00000004 Parent=0x00000001 SizeRef=225,940 Selected=0xE096E5AE
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DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1324,1036 CentralNode=1 Selected=0x13926F0B
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DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1264,1036 CentralNode=1 Selected=0x13926F0B
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DockNode ID=0x00000006 Parent=0xC5C9B8AB SizeRef=271,1036 Selected=0xE7039252
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@ -30,6 +30,7 @@
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#include "Input/SHInputManager.h"
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#include "FRC/SHFramerateController.h"
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#include "AudioSystem/SHAudioSystem.h"
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#include "Camera/SHCameraSystem.h"
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// Components
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#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
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@ -67,6 +68,7 @@ namespace Sandbox
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SHSystemManager::CreateSystem<SHTransformSystem>();
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SHGraphicsSystem* graphicsSystem = static_cast<SHGraphicsSystem*>(SHSystemManager::GetSystem<SHGraphicsSystem>());
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SHSystemManager::CreateSystem<SHAudioSystem>();
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SHSystemManager::CreateSystem<SHCameraSystem>();
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#ifdef SHEDITOR
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SDL_Init(SDL_INIT_VIDEO);
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@ -90,6 +92,8 @@ namespace Sandbox
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SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BatcherDispatcherRoutine>();
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SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>();
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SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::EditorCameraUpdate>();
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#ifdef SHEDITOR
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SHSystemManager::RegisterRoutine<SHEditor, SHEditor::EditorRoutine>();
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#endif
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@ -101,6 +105,7 @@ namespace Sandbox
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SHComponentManager::CreateComponentSparseSet<SHColliderComponent>();
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SHComponentManager::CreateComponentSparseSet<SHTransformComponent>();
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SHComponentManager::CreateComponentSparseSet<SHRenderable>();
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SHComponentManager::CreateComponentSparseSet<SHCameraComponent>();
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//TODO: REMOVE AFTER PRESENTATION
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//SHAssetManager::LoadDataTemp("../../Assets/racoon.gltf");
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@ -0,0 +1,131 @@
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#include "SHpch.h"
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#include "SHCameraComponent.h"
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#include "ECS_Base/Managers/SHComponentManager.h"
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namespace SHADE
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{
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SHCameraComponent::SHCameraComponent()
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:yaw(0.0f), pitch(0.0f), roll(0.0f)
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, width(1920.0f), height(1080.0f), zNear(0.01f), zFar(10000.0f), fov(90.0f), movementSpeed(1.0f), turnSpeed(1.0f)
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, perspProj(false), dirtyView(true), dirtyProj(true)
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, viewMatrix(), projMatrix()
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, position()
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{
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ComponentFamily::GetID<SHCameraComponent>();
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}
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SHCameraComponent::~SHCameraComponent()
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{
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}
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void SHCameraComponent::SetYaw(float yaw) noexcept
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{
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this->yaw = yaw;
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dirtyView = true;
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}
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void SHCameraComponent::SetPitch(float pitch) noexcept
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{
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this->pitch = pitch;
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dirtyView = true;
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}
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void SHCameraComponent::SetRoll(float roll) noexcept
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{
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this->roll = roll;
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dirtyView = true;
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}
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void SHCameraComponent::SetPositionX(float x) noexcept
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{
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position.x = x;
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dirtyView = true;
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}
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void SHCameraComponent::SetPositionY(float y) noexcept
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{
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position.y = y;
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dirtyView = true;
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}
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void SHCameraComponent::SetPositionZ(float z) noexcept
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{
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position.z = z;
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dirtyView = true;
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}
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void SHCameraComponent::SetPosition(float x,float y, float z) noexcept
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{
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position.x = x;
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position.y = y;
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position.z = z;
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dirtyView = true;
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}
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void SHCameraComponent::SetPosition(SHVec3& pos) noexcept
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{
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this->position = pos;
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dirtyView = true;
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}
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void SHCameraComponent::SetWidth(float width) noexcept
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{
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this->width = width;
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dirtyProj = true;
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}
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void SHCameraComponent::SetHeight(float height) noexcept
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{
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this->height = height;
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dirtyProj = true;
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}
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void SHCameraComponent::SetNear(float znear) noexcept
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{
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this->zNear = znear;
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dirtyProj = true;
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}
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void SHCameraComponent::SetFar(float zFar) noexcept
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{
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this->zFar = zFar;
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dirtyProj = true;
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}
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void SHCameraComponent::SetFOV(float fov) noexcept
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{
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this->fov = fov;
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dirtyProj = true;
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}
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float SHCameraComponent::GetYaw() const noexcept
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{
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return yaw;
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}
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float SHCameraComponent::GetPitch() const noexcept
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{
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return pitch;
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}
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float SHCameraComponent::GetRoll() const noexcept
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{
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return roll;
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}
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float SHCameraComponent::GetAspectRatio() const noexcept
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{
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return width/height;
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}
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float SHCameraComponent::GetFOV() const noexcept
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{
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return fov;
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}
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const SHMatrix& SHCameraComponent::GetViewMatrix() const noexcept
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{
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return viewMatrix;
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}
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const SHMatrix& SHCameraComponent::GetProjMatrix() const noexcept
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{
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return projMatrix;
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}
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}
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@ -0,0 +1,85 @@
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#pragma once
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#include "ECS_Base/Components/SHComponent.h"
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#include "Math/Vector/SHVec3.h"
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#include "Math/SHMatrix.h"
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#include "SH_API.h"
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namespace SHADE
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{
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class SH_API SHCameraComponent final : public SHComponent
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{
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private:
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float yaw;
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float pitch;
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float roll;
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float width;
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float height;
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float zNear;
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float zFar;
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float fov;
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bool dirtyView;
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bool dirtyProj;
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SHMatrix viewMatrix;
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SHMatrix projMatrix;
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SHVec3 position;
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bool perspProj;
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public:
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friend class SHCameraSystem;
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SHCameraComponent();
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~SHCameraComponent();
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//Getters and setters.
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void SetYaw(float yaw) noexcept;
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void SetPitch(float pitch) noexcept;
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void SetRoll(float roll) noexcept;
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void SetPositionX(float x) noexcept;
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void SetPositionY(float y) noexcept;
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void SetPositionZ(float z) noexcept;
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void SetPosition(float x, float y, float z) noexcept;
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void SetPosition(SHVec3& pos) noexcept;
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void SetWidth(float width) noexcept;
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void SetHeight(float height) noexcept;
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void SetNear(float znear) noexcept;
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void SetFar(float zfar) noexcept;
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void SetFOV(float fov) noexcept;
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float GetYaw() const noexcept;
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float GetPitch() const noexcept;
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float GetRoll() const noexcept;
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float GetAspectRatio() const noexcept;
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float GetFOV() const noexcept;
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const SHMatrix& GetViewMatrix() const noexcept;
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const SHMatrix& GetProjMatrix() const noexcept;
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float movementSpeed;
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SHVec3 turnSpeed;
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protected:
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};
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}
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@ -0,0 +1,162 @@
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#include "SHpch.h"
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#include "SHCameraSystem.h"
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#include "Math/SHMathHelpers.h"
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#include "Input/SHInputManager.h"
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namespace SHADE
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{
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void SHCameraSystem::EditorCameraUpdate::Execute(double dt) noexcept
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{
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SHCameraSystem* system = static_cast<SHCameraSystem*>(GetSystem());
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SHVec3 target{ 0.0f,0.0f,-1.0f };
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SHVec3 up = { 0.0f,1.0f,0.0f };
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auto& camera = system->editorCamera;
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SHVec3::RotateY(target, SHMath::DegreesToRadians(camera.yaw));
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SHVec3::RotateX(target, SHMath::DegreesToRadians(camera.pitch));
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//SHVec3::RotateZ(target, SHMath::DegreesToRadians(camera.roll));
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target = SHVec3::Normalise(target);
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SHVec3::RotateZ(up, camera.roll);
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up = SHVec3::Normalise(up);
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SHVec3 view = target - camera.position; view = SHVec3::Normalise(view);
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SHVec3 right = SHVec3::Cross(view, up); right = SHVec3::Normalise(right);
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const SHVec3 UP = SHVec3::Cross(view, right);
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if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::A))
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{
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system->editorCamera.position -= SHVec3(1.0,0.0,0.0) * dt * camera.movementSpeed;
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system->editorCamera.dirtyView = true;
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}
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if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::D))
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{
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system->editorCamera.position += right * dt * camera.movementSpeed;
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system->editorCamera.dirtyView = true;
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}
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if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::W))
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{
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system->editorCamera.position += view * dt * camera.movementSpeed;
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system->editorCamera.dirtyView = true;
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}
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if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::S))
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{
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system->editorCamera.position -= view * dt * camera.movementSpeed;
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system->editorCamera.dirtyView = true;
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}
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if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::Q))
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{
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system->editorCamera.position += UP * dt * camera.movementSpeed;
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system->editorCamera.dirtyView = true;
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}
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if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::E))
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{
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system->editorCamera.position -= UP * dt * camera.movementSpeed;
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system->editorCamera.dirtyView = true;
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}
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system->UpdateCameraComponent(system->editorCamera);
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}
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void SHCameraSystem::Init(void)
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{
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editorCamera.SetPosition(0.0f, 0.0f, 0.0f);
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editorCamera.SetPitch(0.0f);
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editorCamera.SetYaw(0.0f);
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editorCamera.SetRoll(0.0f);
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//editorCamera.movementSpeed = 100.0f;
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}
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void SHCameraSystem::Exit(void)
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{
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}
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SHCameraComponent* SHCameraSystem::GetEditorCamera(void) noexcept
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{
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return &editorCamera;
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}
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void SHCameraSystem::UpdateCameraComponent(SHCameraComponent& camera) noexcept
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{
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if (camera.dirtyView)
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{
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SHVec3 target{ 0.0f,0.0f,-1.0f };
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SHVec3 up = { 0.0f,1.0f,0.0f };
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SHVec3::RotateY(target, SHMath::DegreesToRadians(camera.yaw));
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SHVec3::RotateX(target, SHMath::DegreesToRadians(camera.pitch));
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//SHVec3::RotateZ(target, SHMath::DegreesToRadians(camera.roll));
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target = SHVec3::Normalise(target);
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SHVec3::RotateZ(up, camera.roll);
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up = SHVec3::Normalise(up);
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SHVec3 view = target - camera.position; view = SHVec3::Normalise(view);
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SHVec3 right = SHVec3::Cross(view, up); right = SHVec3::Normalise(right);
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const SHVec3 UP = SHVec3::Cross(view, right);
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camera.viewMatrix = SHMatrix::Identity;
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camera.viewMatrix(0, 0) = right[0];
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camera.viewMatrix(0, 1) = right[1];
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camera.viewMatrix(0, 2) = right[2];
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camera.viewMatrix(1, 0) = UP[0];
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camera.viewMatrix(1, 1) = UP[1];
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camera.viewMatrix(1, 2) = UP[2];
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camera.viewMatrix(2, 0) = view[0];
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camera.viewMatrix(2, 1) = view[1];
|
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camera.viewMatrix(2, 2) = view[2];
|
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|
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camera.viewMatrix(0, 3) = -right.Dot(camera.position);
|
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camera.viewMatrix(1, 3) = -UP.Dot(camera.position);
|
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camera.viewMatrix(2, 3) = -view.Dot(camera.position);
|
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|
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camera.dirtyView = false;
|
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}
|
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if (camera.dirtyProj == true)
|
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{
|
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if (camera.perspProj == true)
|
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{
|
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const float ASPECT_RATIO = camera.GetAspectRatio();
|
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const float TAN_HALF_FOV = tan(camera.fov * 0.5f);
|
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camera.projMatrix = SHMatrix::Identity;
|
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camera.projMatrix(0, 0) = 1.0f / (ASPECT_RATIO * TAN_HALF_FOV);
|
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camera.projMatrix(1, 1) = 1.0f / TAN_HALF_FOV;
|
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camera.projMatrix(2, 2) = camera.zFar / (camera.zFar - camera.zNear);
|
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camera.projMatrix(2, 3) = 1.0f;
|
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camera.projMatrix(3, 2) = -(camera.zFar * camera.zNear) / (camera.zFar - camera.zNear);
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|
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camera.dirtyProj = false;
|
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}
|
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else
|
||||
{
|
||||
const float R = camera.width * 0.5f;
|
||||
const float L = -R;
|
||||
const float T = camera.height * 0.5f;
|
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const float B = -T;
|
||||
|
||||
camera.projMatrix = SHMatrix::Identity;
|
||||
camera.projMatrix(0, 0) = 2.0f / (R - L);
|
||||
camera.projMatrix(1, 1) = 2.0f / (B - T);
|
||||
camera.projMatrix(2, 2) = 1.0f / (camera.zFar - camera.zNear);
|
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camera.projMatrix(3, 0) = -(R + L) / (R - L);
|
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camera.projMatrix(3, 1) = -(B + T) / (B - T);
|
||||
camera.projMatrix(3, 2) = -camera.zNear / (camera.zFar - camera.zNear);
|
||||
|
||||
camera.dirtyProj = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,47 @@
|
|||
#pragma once
|
||||
|
||||
#include "ECS_Base/System/SHSystem.h"
|
||||
#include "SHCameraComponent.h"
|
||||
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SH_API SHCameraSystem final : public SHSystem
|
||||
{
|
||||
private:
|
||||
//A camera component that represents editor camera.
|
||||
//This is not tied to any entity. Hence this EID should not be used.
|
||||
SHCameraComponent editorCamera;
|
||||
|
||||
|
||||
|
||||
public:
|
||||
SHCameraSystem(void) = default;
|
||||
virtual ~SHCameraSystem(void) = default;
|
||||
|
||||
void Init (void);
|
||||
void Exit (void);
|
||||
|
||||
class SH_API EditorCameraUpdate final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
|
||||
EditorCameraUpdate() : SHSystemRoutine("Editor Camera Update", true) { };
|
||||
virtual void Execute(double dt) noexcept override final;
|
||||
|
||||
};
|
||||
friend class EditorCameraUpdate;
|
||||
|
||||
SHCameraComponent* GetEditorCamera (void) noexcept;
|
||||
|
||||
protected:
|
||||
|
||||
void UpdateCameraComponent(SHCameraComponent& camera) noexcept;
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
}
|
|
@ -97,13 +97,15 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SHMatrix SHCamera::GetViewMatrix() const
|
||||
SHMatrix SHCamera::GetViewMatrix()
|
||||
{
|
||||
updateMatrices();
|
||||
return viewMatrix;
|
||||
}
|
||||
|
||||
SHMatrix SHCamera::GetProjectionMatrix() const
|
||||
SHMatrix SHCamera::GetProjectionMatrix()
|
||||
{
|
||||
updateMatrices();
|
||||
return projMatrix;
|
||||
}
|
||||
SHMatrix SHCamera::GetViewProjectionMatrix()
|
||||
|
|
|
@ -41,11 +41,13 @@ namespace SHADE
|
|||
void SetPerspective(float fov, float width, float height, float zNear, float zFar);
|
||||
void SetOrthographic(float width, float height, float zNear, float zFar);
|
||||
|
||||
//void SetPerspectiveMatrixExplicit (
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SHMatrix GetViewMatrix() const;
|
||||
SHMatrix GetProjectionMatrix() const;
|
||||
SHMatrix GetViewMatrix();
|
||||
SHMatrix GetProjectionMatrix();
|
||||
SHMatrix GetViewProjectionMatrix();
|
||||
SHMatrix GetInverseViewMatrix() const;
|
||||
SHMatrix GetInverseProjectionMatrix() const;
|
||||
|
|
|
@ -16,6 +16,9 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/Instance/SHVkInstance.h"
|
||||
#include "Graphics/Windowing/Surface/SHVkSurface.h"
|
||||
#include "Graphics/Swapchain/SHVkSwapchain.h"
|
||||
#include "Camera/SHCameraSystem.h"
|
||||
#include "Editor/SHEditor.hpp"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
//#include "SHRenderer.h"
|
||||
#include "Graphics/Windowing/SHWindow.h"
|
||||
#include "Graphics/MiddleEnd/PerFrame/SHPerFrameData.h"
|
||||
|
@ -318,6 +321,26 @@ namespace SHADE
|
|||
|
||||
// Bind textures
|
||||
|
||||
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||
|
||||
#ifdef SHEDITOR
|
||||
|
||||
auto editorSystem = SHSystemManager::GetSystem<SHEditor>();
|
||||
if (editorSystem->editorState != SHEditor::State::PLAY)
|
||||
{
|
||||
//cameraSystem->GetEditorCamera()->GetViewMatrix();
|
||||
//cameraSystem->GetEditorCamera()->GetProjMatrix();
|
||||
worldRenderer->SetViewProjectionMatrix(cameraSystem->GetEditorCamera()->GetViewMatrix() );
|
||||
//worldRenderer->SetViewProjectionMatrix(SHMatrix::Inverse(cameraSystem->GetEditorCamera()->GetViewMatrix()/* * cameraSystem->GetEditorCamera()->GetProjMatrix()*/));
|
||||
}
|
||||
else
|
||||
{
|
||||
// main camera
|
||||
}
|
||||
|
||||
#else
|
||||
// main camera
|
||||
#endif
|
||||
|
||||
// For every viewport
|
||||
for (int vpIndex = 0; vpIndex < static_cast<int>(viewports.size()); ++vpIndex)
|
||||
|
|
|
@ -77,7 +77,7 @@ namespace SHADE
|
|||
{
|
||||
if (camera)
|
||||
{
|
||||
cpuCameraData.viewProjectionMatrix = camera->GetViewProjectionMatrix();
|
||||
//cpuCameraData.viewProjectionMatrix = camera->GetViewProjectionMatrix();
|
||||
cameraBuffer->WriteToMemory(&cpuCameraData, sizeof(SHShaderCameraData), 0, cameraDataAlignedSize * frameIndex);
|
||||
|
||||
std::array<uint32_t, 1> dynamicOffsets{ frameIndex * cameraDataAlignedSize };
|
||||
|
@ -90,6 +90,12 @@ namespace SHADE
|
|||
{
|
||||
}
|
||||
|
||||
void SHRenderer::SetViewProjectionMatrix(SHMatrix const& vpMatrix) noexcept
|
||||
{
|
||||
cpuCameraData.viewProjectionMatrix = camera->GetViewMatrix() * camera->GetProjectionMatrix();
|
||||
//cpuCameraData.viewProjectionMatrix = vpMatrix * camera->GetProjectionMatrix();
|
||||
}
|
||||
|
||||
Handle<SHRenderGraph> SHRenderer::GetRenderGraph(void) const noexcept
|
||||
{
|
||||
return renderGraph;
|
||||
|
|
|
@ -78,6 +78,7 @@ namespace SHADE
|
|||
void Draw(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool) noexcept;
|
||||
void UpdateDataAndBind (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||
void UpdateCameraDataToBuffer (void) noexcept;
|
||||
void SetViewProjectionMatrix (SHMatrix const& vpMatrix) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Setters and Getters */
|
||||
|
|
Loading…
Reference in New Issue