Camera Integration, viewport resize and resize fix #99
|
@ -362,3 +362,5 @@ MigrationBackup/
|
|||
*.csproj
|
||||
|
||||
*.filters
|
||||
|
||||
Assets/Editor/Layouts/UserLayout.ini
|
||||
|
|
|
@ -0,0 +1,3 @@
|
|||
Name: Cube.003
|
||||
ID: 110152941
|
||||
Type:
|
|
@ -0,0 +1,3 @@
|
|||
Name: Cube.012
|
||||
ID: 107348815
|
||||
Type:
|
|
@ -0,0 +1,48 @@
|
|||
[Window][MainStatusBar]
|
||||
Pos=0,1060
|
||||
Size=1920,20
|
||||
Collapsed=0
|
||||
|
||||
[Window][SHEditorMenuBar]
|
||||
Pos=0,24
|
||||
Size=1920,1036
|
||||
Collapsed=0
|
||||
|
||||
[Window][Hierarchy Panel]
|
||||
Pos=0,120
|
||||
Size=225,940
|
||||
Collapsed=0
|
||||
DockId=0x00000004,0
|
||||
|
||||
[Window][Debug##Default]
|
||||
Pos=60,60
|
||||
Size=400,400
|
||||
Collapsed=0
|
||||
|
||||
[Window][Inspector]
|
||||
Pos=1686,24
|
||||
Size=234,1036
|
||||
Collapsed=0
|
||||
DockId=0x00000006,0
|
||||
|
||||
[Window][Profiler]
|
||||
Pos=0,24
|
||||
Size=225,94
|
||||
Collapsed=0
|
||||
DockId=0x00000003,0
|
||||
|
||||
[Window][Viewport]
|
||||
Pos=227,24
|
||||
Size=1457,1036
|
||||
Collapsed=0
|
||||
DockId=0x00000002,0
|
||||
|
||||
[Docking][Data]
|
||||
DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=8,55 Size=1920,1036 Split=X
|
||||
DockNode ID=0x00000005 Parent=0xC5C9B8AB SizeRef=1684,1036 Split=X
|
||||
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=225,1036 Split=Y Selected=0x1E6EB881
|
||||
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=225,94 Selected=0x1E6EB881
|
||||
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=225,940 Selected=0xE096E5AE
|
||||
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1293,1036 CentralNode=1 Selected=0x13926F0B
|
||||
DockNode ID=0x00000006 Parent=0xC5C9B8AB SizeRef=234,1036 Selected=0xE7039252
|
||||
|
|
@ -0,0 +1,48 @@
|
|||
[Window][MainStatusBar]
|
||||
Pos=0,1060
|
||||
Size=1920,20
|
||||
Collapsed=0
|
||||
|
||||
[Window][SHEditorMenuBar]
|
||||
Pos=0,48
|
||||
Size=1920,1012
|
||||
Collapsed=0
|
||||
|
||||
[Window][Hierarchy Panel]
|
||||
Pos=0,142
|
||||
Size=321,918
|
||||
Collapsed=0
|
||||
DockId=0x00000004,0
|
||||
|
||||
[Window][Debug##Default]
|
||||
Pos=60,60
|
||||
Size=400,400
|
||||
Collapsed=0
|
||||
|
||||
[Window][Inspector]
|
||||
Pos=1649,48
|
||||
Size=271,1012
|
||||
Collapsed=0
|
||||
DockId=0x00000006,0
|
||||
|
||||
[Window][Profiler]
|
||||
Pos=0,48
|
||||
Size=321,92
|
||||
Collapsed=0
|
||||
DockId=0x00000003,0
|
||||
|
||||
[Window][Viewport]
|
||||
Pos=323,48
|
||||
Size=1324,1012
|
||||
Collapsed=0
|
||||
DockId=0x00000002,0
|
||||
|
||||
[Docking][Data]
|
||||
DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=617,298 Size=1920,1012 Split=X
|
||||
DockNode ID=0x00000005 Parent=0xC5C9B8AB SizeRef=1992,1036 Split=X
|
||||
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=321,1036 Split=Y Selected=0x1E6EB881
|
||||
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=225,94 Selected=0x1E6EB881
|
||||
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=225,940 Selected=0xE096E5AE
|
||||
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1324,1036 CentralNode=1 Selected=0x13926F0B
|
||||
DockNode ID=0x00000006 Parent=0xC5C9B8AB SizeRef=271,1036 Selected=0xE7039252
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: RaccoonPreTexturedVer1_Base9
|
||||
ID: 91918845
|
||||
Type:
|
|
@ -104,10 +104,10 @@ namespace Sandbox
|
|||
|
||||
//TODO: REMOVE AFTER PRESENTATION
|
||||
//SHAssetManager::LoadDataTemp("../../Assets/racoon.gltf");
|
||||
SHAssetManager::LoadDataTemp("../../Assets/Cube.012.shmesh");
|
||||
//SHAssetManager::LoadDataTemp("../../Assets/Cube.012.shmesh");
|
||||
//SHAssetManager::LoadDataTemp("../../Assets/RaccoonBag_Color_Ver4.dds");
|
||||
//SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.dds");
|
||||
SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.shtex");
|
||||
//SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.shtex");
|
||||
//TODO: REMOVE AFTER PRESENTATION
|
||||
|
||||
|
||||
|
@ -125,19 +125,26 @@ namespace Sandbox
|
|||
SHSceneManager::InitSceneManager<SBTestScene>("TestScene");
|
||||
|
||||
SHFrameRateController::UpdateFRC();
|
||||
|
||||
SHAssetManager::Load();
|
||||
}
|
||||
|
||||
void SBApplication::Update(void)
|
||||
{
|
||||
SHGraphicsSystem* graphicsSystem = SHADE::SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||
SHEditor* editor = SHADE::SHSystemManager::GetSystem<SHEditor>();
|
||||
//TODO: Change true to window is open
|
||||
while (!window.WindowShouldClose())
|
||||
{
|
||||
SHFrameRateController::UpdateFRC();
|
||||
SHInputManager::UpdateInput(SHFrameRateController::GetRawDeltaTime());
|
||||
SHSceneManager::UpdateSceneManager();
|
||||
SHSceneManager::SceneUpdate(0.016f);
|
||||
SHSystemManager::RunRoutines(false, 0.016f);
|
||||
#ifdef SHEDITOR
|
||||
if(editor->editorState == SHEditor::State::PLAY)
|
||||
SHSceneManager::SceneUpdate(0.016f);
|
||||
#endif
|
||||
SHSystemManager::RunRoutines(editor->editorState != SHEditor::State::PLAY, 0.016f);
|
||||
editor->PollPicking();
|
||||
}
|
||||
|
||||
// Finish all graphics jobs first
|
||||
|
@ -154,6 +161,7 @@ namespace Sandbox
|
|||
|
||||
SHSceneManager::Exit();
|
||||
SHSystemManager::Exit();
|
||||
SHAssetManager::Unload();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -9,6 +9,7 @@ namespace SHADE
|
|||
{
|
||||
bool compiled;
|
||||
|
||||
std::string name;
|
||||
uint32_t numBytes;
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
|
||||
#include <fstream>
|
||||
|
||||
void SHADE::SHMeshCompiler::CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept
|
||||
std::string SHADE::SHMeshCompiler::CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept
|
||||
{
|
||||
std::string newPath{ path.string() };
|
||||
newPath = newPath.substr(0, newPath.find_last_of('/') + 1);
|
||||
|
@ -67,4 +67,6 @@ void SHADE::SHMeshCompiler::CompileMeshBinary(SHMeshAsset const& asset, AssetPat
|
|||
);
|
||||
|
||||
file.close();
|
||||
|
||||
return newPath;
|
||||
}
|
||||
|
|
|
@ -21,6 +21,6 @@ namespace SHADE
|
|||
{
|
||||
private:
|
||||
public:
|
||||
static void CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept;
|
||||
static std::string CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept;
|
||||
};
|
||||
}
|
|
@ -142,8 +142,7 @@ namespace SHADE
|
|||
SHLOG_ERROR("Unable to open SHMesh File: {}", path.string());
|
||||
}
|
||||
|
||||
std::string name{ path.filename().string() };
|
||||
name = name.substr(0, name.find_last_of('.'));
|
||||
const std::string name{ path.stem().string() };
|
||||
|
||||
file.seekg(0);
|
||||
|
||||
|
|
|
@ -29,8 +29,8 @@ namespace SHADE
|
|||
|
||||
static void LoadExternal(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept;
|
||||
|
||||
static void LoadSHMesh(SHMeshAsset& meshes, AssetPath path) noexcept;
|
||||
public:
|
||||
static void LoadMesh(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept;
|
||||
static void LoadSHMesh(SHMeshAsset& meshes, AssetPath path) noexcept;
|
||||
};
|
||||
}
|
|
@ -17,7 +17,7 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
void SHTextureCompiler::CompileTextureBinary(SHTextureAsset const& asset, AssetPath path)
|
||||
std::string SHTextureCompiler::CompileTextureBinary(SHTextureAsset const& asset, AssetPath path)
|
||||
{
|
||||
std::string newPath{ path.string() };
|
||||
newPath = newPath.substr(0, newPath.find_last_of('.'));
|
||||
|
@ -69,5 +69,7 @@ namespace SHADE
|
|||
);
|
||||
|
||||
file.close();
|
||||
|
||||
return newPath;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,6 +19,6 @@ namespace SHADE
|
|||
{
|
||||
struct SHTextureCompiler
|
||||
{
|
||||
static void CompileTextureBinary(SHTextureAsset const& asset, AssetPath path);
|
||||
static std::string CompileTextureBinary(SHTextureAsset const& asset, AssetPath path);
|
||||
};
|
||||
}
|
|
@ -93,6 +93,7 @@ namespace SHADE
|
|||
std::memcpy(pixel, file.GetImageData()->m_mem, totalBytes);
|
||||
//pixel = std::move(reinterpret_cast<SHTexture::PixelChannel const*>(file.GetDDSData()));
|
||||
|
||||
asset.name = path.stem().string();
|
||||
asset.compiled = false;
|
||||
asset.numBytes = static_cast<uint32_t>(totalBytes);
|
||||
asset.width = file.GetWidth();
|
||||
|
|
|
@ -26,8 +26,8 @@ namespace SHADE
|
|||
|
||||
|
||||
static void LoadTinyDDS(AssetPath path, SHTextureAsset& asset) noexcept;
|
||||
static void LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept;
|
||||
public:
|
||||
static void LoadImageAsset(AssetPath paths, SHTextureAsset& image);
|
||||
static void LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -40,7 +40,7 @@ typedef FMOD::Sound* SHSound;
|
|||
#define ASSET_META_VER "1.0"
|
||||
|
||||
// Asset type enum
|
||||
enum class AssetType : uint8_t
|
||||
enum class AssetType : AssetTypeMeta
|
||||
{
|
||||
INVALID = 0,
|
||||
AUDIO = 1,
|
||||
|
@ -57,7 +57,12 @@ enum class AssetType : uint8_t
|
|||
};
|
||||
|
||||
//Directory
|
||||
#define ASSET_ROOT "./Assets/"
|
||||
#ifdef _PUBLISH
|
||||
#define ASSET_ROOT "Assets"
|
||||
#else
|
||||
#define ASSET_ROOT "../../Assets"
|
||||
#endif
|
||||
|
||||
|
||||
// ASSET EXTENSIONS
|
||||
#define META_EXTENSION ".shmeta"
|
||||
|
|
|
@ -255,6 +255,26 @@ namespace SHADE
|
|||
return result;
|
||||
}
|
||||
|
||||
SHMeshAsset const* SHAssetManager::GetMesh(AssetID id) noexcept
|
||||
{
|
||||
if (meshCollection.find(id) == meshCollection.end())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &meshCollection[id];
|
||||
}
|
||||
|
||||
SHTextureAsset const* SHAssetManager::GetTexture(AssetID id) noexcept
|
||||
{
|
||||
if (textureCollection.find(id) == textureCollection.end())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &textureCollection[id];
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* \param Path for meta data file
|
||||
* \param Path for asset file
|
||||
|
@ -307,12 +327,22 @@ namespace SHADE
|
|||
|
||||
for (auto const& mesh : meshes)
|
||||
{
|
||||
meshCollection.emplace(GenerateAssetID(AssetType::MESH), mesh);
|
||||
auto id{ GenerateAssetID(AssetType::MESH) };
|
||||
meshCollection.emplace(id, mesh);
|
||||
|
||||
AssetPath path;
|
||||
if (!mesh.compiled)
|
||||
{
|
||||
SHMeshCompiler::CompileMeshBinary(mesh, asset.path);
|
||||
path = SHMeshCompiler::CompileMeshBinary(mesh, asset.path);
|
||||
}
|
||||
|
||||
assetCollection.emplace_back(
|
||||
mesh.header.meshName,
|
||||
id,
|
||||
AssetType::MESH,
|
||||
path,
|
||||
0
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -322,11 +352,20 @@ namespace SHADE
|
|||
|
||||
SHTextureLoader::LoadImageAsset(asset.path, image);
|
||||
|
||||
textureCollection.emplace(GenerateAssetID(AssetType::DDS), image);
|
||||
|
||||
if (!image.compiled)
|
||||
{
|
||||
SHTextureCompiler::CompileTextureBinary(image, asset.path);
|
||||
auto id{ GenerateAssetID(AssetType::TEXTURE) };
|
||||
textureCollection.emplace(id, image);
|
||||
|
||||
auto path{ SHTextureCompiler::CompileTextureBinary(image, asset.path) };
|
||||
|
||||
assetCollection.emplace_back(
|
||||
image.name,
|
||||
id,
|
||||
AssetType::TEXTURE,
|
||||
path,
|
||||
0
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -344,8 +383,24 @@ namespace SHADE
|
|||
****************************************************************************/
|
||||
void SHAssetManager::LoadAllData() noexcept
|
||||
{
|
||||
//TODO Remove when on demand loading is done
|
||||
for (auto const& asset : assetCollection)
|
||||
{
|
||||
switch (asset.type)
|
||||
{
|
||||
case AssetType::MESH:
|
||||
meshCollection.emplace(asset.id, SHMeshAsset());
|
||||
SHMeshLoader::LoadSHMesh(meshCollection[asset.id], asset.path);
|
||||
break;
|
||||
|
||||
case AssetType::TEXTURE:
|
||||
textureCollection.emplace(asset.id, SHTextureAsset());
|
||||
SHTextureLoader::LoadSHTexture(asset.path, textureCollection[asset.id]);
|
||||
break;
|
||||
|
||||
default:
|
||||
void;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -362,40 +417,51 @@ namespace SHADE
|
|||
std::vector<AssetPath> metaFiles;
|
||||
std::vector<AssetPath> AssetFiles;
|
||||
|
||||
//TODO: Write new function for file manager to loop through all files
|
||||
SHFileSystem::StartupFillDirectories(ASSET_ROOT);
|
||||
FolderPointer rootFolder = SHFileSystem::GetRoot();
|
||||
|
||||
for (auto const& meta : metaFiles)
|
||||
for (auto const dir : std::filesystem::recursive_directory_iterator(ASSET_ROOT))
|
||||
{
|
||||
for (std::vector<AssetPath>::const_iterator it{ AssetFiles.cbegin() };
|
||||
it != AssetFiles.cend();
|
||||
++it)
|
||||
if (dir.path().extension().string() == META_EXTENSION)
|
||||
{
|
||||
// Asset exists for meta file
|
||||
std::string fileExtCheck{ it->filename().string() };
|
||||
fileExtCheck += META_EXTENSION;
|
||||
if (meta.filename().string() == fileExtCheck)
|
||||
{
|
||||
RegisterAsset(meta, *it);
|
||||
AssetFiles.erase(it);
|
||||
break;
|
||||
}
|
||||
auto meta{ SHAssetMetaHandler::RetrieveMetaData(dir.path()) };
|
||||
|
||||
assetCollection.push_back(meta);
|
||||
assetRegistry.emplace(meta.id, meta);
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: Write new function for file manager to loop through all files
|
||||
//SHFileSystem::StartupFillDirectories(ASSET_ROOT);
|
||||
//FolderPointer rootFolder = SHFileSystem::GetRoot();
|
||||
|
||||
//for (auto const& meta : metaFiles)
|
||||
//{
|
||||
// for (std::vector<AssetPath>::const_iterator it{ AssetFiles.cbegin() };
|
||||
// it != AssetFiles.cend();
|
||||
// ++it)
|
||||
// {
|
||||
// // Asset exists for meta file
|
||||
// std::string fileExtCheck{ it->filename().string() };
|
||||
// fileExtCheck += META_EXTENSION;
|
||||
// if (meta.filename().string() == fileExtCheck)
|
||||
// {
|
||||
// RegisterAsset(meta, *it);
|
||||
// AssetFiles.erase(it);
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
//TODO: Handle if meta does not match all assets (if meta exist and asset doesnt, vice versa)
|
||||
for (auto const& file : AssetFiles)
|
||||
{
|
||||
if (IsRecognised(file.extension().string().c_str()))
|
||||
{
|
||||
SHAssetMetaHandler::WriteMetaData(RegisterAssetNew(file));
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "Unsupported File Format: " << file.filename() << "\n";
|
||||
}
|
||||
}
|
||||
//for (auto const& file : AssetFiles)
|
||||
//{
|
||||
// if (IsRecognised(file.extension().string().c_str()))
|
||||
// {
|
||||
// SHAssetMetaHandler::WriteMetaData(RegisterAssetNew(file));
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// std::cout << "Unsupported File Format: " << file.filename() << "\n";
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
||||
AssetID SHAssetManager::RetrieveAsset(char const* path) noexcept
|
||||
|
|
|
@ -75,6 +75,8 @@ namespace SHADE
|
|||
static std::vector<SHMeshAsset> GetAllMeshes() noexcept;
|
||||
static std::vector<SHTextureAsset> GetAllTextures() noexcept;
|
||||
|
||||
static SHMeshAsset const* GetMesh(AssetID id) noexcept;
|
||||
static SHTextureAsset const* GetTexture(AssetID id) noexcept;
|
||||
private:
|
||||
/****************************************************************************
|
||||
* \brief Load resource data into memory
|
||||
|
|
|
@ -72,6 +72,13 @@ namespace SHADE
|
|||
std::string line;
|
||||
SHAsset meta;
|
||||
|
||||
// Get resource name
|
||||
GetFieldValue(metaFile, line);
|
||||
std::stringstream nameStream{ line };
|
||||
AssetName name;
|
||||
nameStream >> name;
|
||||
meta.name = name;
|
||||
|
||||
// Get resource id
|
||||
GetFieldValue(metaFile, line);
|
||||
std::stringstream idStream{ line };
|
||||
|
@ -88,6 +95,8 @@ namespace SHADE
|
|||
|
||||
metaFile.close();
|
||||
|
||||
meta.path = path.parent_path().string() + "/" + path.stem().string();
|
||||
|
||||
return meta;
|
||||
}
|
||||
|
||||
|
@ -103,7 +112,7 @@ namespace SHADE
|
|||
std::string path{ meta.path.string() };
|
||||
path.append(META_EXTENSION);
|
||||
|
||||
std::ofstream metaFile{ path, std::ios_base::out };
|
||||
std::ofstream metaFile{ path, std::ios_base::out | std::ios_base::trunc };
|
||||
|
||||
if (!metaFile.is_open())
|
||||
{
|
||||
|
@ -113,17 +122,17 @@ namespace SHADE
|
|||
|
||||
metaFile << "Name: " << meta.name << "\n";
|
||||
metaFile << "ID: " << meta.id << "\n";
|
||||
metaFile << "Type: " << static_cast<int>(meta.type) << std::endl;
|
||||
metaFile << "Type: " << static_cast<AssetTypeMeta>(meta.type) << std::endl;
|
||||
|
||||
//TODO Add in information that is specific to types like mesh
|
||||
switch(meta.type)
|
||||
{
|
||||
case AssetType::MESH:
|
||||
break;
|
||||
////TODO Add in information that is specific to types like mesh
|
||||
//switch(meta.type)
|
||||
//{
|
||||
//case AssetType::MESH:
|
||||
// break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
//default:
|
||||
// break;
|
||||
//}
|
||||
|
||||
metaFile.close();
|
||||
}
|
||||
|
|
|
@ -66,8 +66,8 @@ namespace SHADE
|
|||
editor->selectedEntities.clear();
|
||||
}
|
||||
ImGui::SeparatorEx(ImGuiSeparatorFlags_Horizontal);
|
||||
ImGui::End();
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void SHHierarchyPanel::Exit()
|
||||
|
@ -75,6 +75,11 @@ namespace SHADE
|
|||
SHEditorWindow::Exit();
|
||||
}
|
||||
|
||||
void SHHierarchyPanel::SetScrollTo(EntityID eid)
|
||||
{
|
||||
scrollTo = eid;
|
||||
}
|
||||
|
||||
//#==============================================================#
|
||||
//|| Private Member Functions ||
|
||||
//#==============================================================#
|
||||
|
@ -82,7 +87,20 @@ namespace SHADE
|
|||
{
|
||||
if (ImGui::BeginMenuBar())
|
||||
{
|
||||
if (ImGui::SmallButton(ICON_MD_ADD))
|
||||
|
||||
ImGui::SetCursorPosX(ImGui::GetContentRegionAvail().x - 35.0f);
|
||||
if(ImGui::SmallButton(ICON_MD_DESELECT))
|
||||
{
|
||||
auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
editor->selectedEntities.clear();
|
||||
}
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Clear Selections");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
if (ImGui::SmallButton(ICON_MD_ADD_CIRCLE))
|
||||
{
|
||||
SHEntityManager::CreateEntity();
|
||||
}
|
||||
|
@ -103,6 +121,13 @@ namespace SHADE
|
|||
//Get node data (Children, eid, selected)
|
||||
auto& children = currentNode->GetChildren();
|
||||
EntityID eid = currentNode->GetEntityID();
|
||||
|
||||
if(scrollTo != MAX_EID && eid == scrollTo)
|
||||
{
|
||||
ImGui::SetScrollHereY();
|
||||
scrollTo = MAX_EID;
|
||||
}
|
||||
|
||||
auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
|
||||
const bool isSelected = (std::ranges::find(editor->selectedEntities, eid) != editor->selectedEntities.end());
|
||||
|
@ -157,7 +182,7 @@ namespace SHADE
|
|||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
|
||||
//Handle node selection
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
|
|
|
@ -23,11 +23,13 @@ namespace SHADE
|
|||
void Init() override;
|
||||
void Update() override;
|
||||
void Exit() override;
|
||||
void SetScrollTo(EntityID eid);
|
||||
private:
|
||||
void DrawMenuBar() const noexcept;
|
||||
ImRect RecursivelyDrawEntityNode(SHSceneNode*);
|
||||
void CreateChildEntity(EntityID parentEID) const noexcept;
|
||||
std::string filter;
|
||||
bool isAnyNodeSelected = false;
|
||||
EntityID scrollTo = MAX_EID;
|
||||
};//class SHHierarchyPanel
|
||||
}//namespace SHADE
|
||||
|
|
|
@ -207,8 +207,10 @@ namespace SHADE
|
|||
auto& colliders = component->GetColliders();
|
||||
int const size = static_cast<int>(colliders.size());
|
||||
ImGui::BeginChild("Colliders", {0.0f, colliders.empty() ? 1.0f : 250.0f}, true);
|
||||
std::optional<int> colliderToDelete{std::nullopt};
|
||||
for (int i{}; i < size; ++i)
|
||||
{
|
||||
ImGui::PushID(i);
|
||||
SHCollider& collider = component->GetCollider(i);
|
||||
auto cursorPos = ImGui::GetCursorPos();
|
||||
|
||||
|
@ -235,9 +237,14 @@ namespace SHADE
|
|||
}
|
||||
if(ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
|
||||
{
|
||||
component->RemoveCollider(i);
|
||||
colliderToDelete = i;
|
||||
}
|
||||
SHEditorWidgets::EndPanel();
|
||||
ImGui::PopID();
|
||||
}
|
||||
if(colliderToDelete.has_value())
|
||||
{
|
||||
component->RemoveCollider(colliderToDelete.value());
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
|
|
|
@ -99,8 +99,8 @@ namespace SHADE
|
|||
}
|
||||
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void SHEditorInspector::Exit()
|
||||
|
|
|
@ -36,6 +36,11 @@ namespace SHADE
|
|||
void SHEditorMenuBar::Init()
|
||||
{
|
||||
SHEditorWindow::Init();
|
||||
constexpr std::string_view path = "../../Assets/Editor/Layouts";
|
||||
for(auto const& entry : std::filesystem::directory_iterator(path))
|
||||
{
|
||||
layoutPaths.push_back(entry.path());
|
||||
}
|
||||
}
|
||||
|
||||
void SHEditorMenuBar::Update()
|
||||
|
@ -87,20 +92,6 @@ namespace SHADE
|
|||
ImGui::EndDisabled();
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if(ImGui::BeginMenu("Theme"))
|
||||
{
|
||||
auto styles = rttr::type::get<SHEditor::Style>().get_enumeration();
|
||||
auto values = styles.get_values();
|
||||
for (auto style : values)
|
||||
{
|
||||
if(ImGui::Selectable(style.to_string().c_str()))
|
||||
{
|
||||
if(auto editor = SHSystemManager::GetSystem<SHEditor>())
|
||||
editor->SetStyle(style.convert<SHEditor::Style>());
|
||||
}
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if (ImGui::BeginMenu("Scripts"))
|
||||
{
|
||||
if (ImGui::Selectable("Generate Visual Studio Project"))
|
||||
|
@ -120,18 +111,79 @@ namespace SHADE
|
|||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
if (ImGui::BeginMenu("Window"))
|
||||
{
|
||||
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
|
||||
{
|
||||
if (window.get() != this)
|
||||
ImGui::Checkbox(window->windowName.data(), &window->isOpen);
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if (ImGui::BeginMenu("Theme"))
|
||||
{
|
||||
const auto styles = rttr::type::get<SHEditor::Style>().get_enumeration();
|
||||
auto values = styles.get_values();
|
||||
for (auto style : values)
|
||||
{
|
||||
if (ImGui::Selectable(style.to_string().c_str()))
|
||||
{
|
||||
if (auto editor = SHSystemManager::GetSystem<SHEditor>())
|
||||
editor->SetStyle(style.convert<SHEditor::Style>());
|
||||
}
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if(ImGui::BeginMenu("Layout"))
|
||||
{
|
||||
for(auto const& entry : layoutPaths)
|
||||
{
|
||||
if(ImGui::Selectable(entry.stem().string().c_str()))
|
||||
{
|
||||
ImGui::LoadIniSettingsFromDisk(entry.string().c_str());
|
||||
}
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
ImGui::EndMainMenuBar();
|
||||
}
|
||||
|
||||
const ImGuiID dockspace_id = ImGui::GetID("DockSpace");
|
||||
ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspaceFlags);
|
||||
const ImGuiID dockspaceId = ImGui::GetID("DockSpace");
|
||||
ImGui::DockSpace(dockspaceId, ImVec2(0.0f, 0.0f), dockspaceFlags);
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
||||
|
||||
void SHEditorMenuBar::DrawSecondaryBar() const noexcept
|
||||
{
|
||||
|
||||
ImGuiViewport* viewport = ImGui::GetMainViewport();
|
||||
if(ImGui::BeginViewportSideBar("##SecondaryMenuBar", viewport, ImGuiDir_Up, ImGui::GetFrameHeight(), ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_MenuBar))
|
||||
{
|
||||
ImGui::BeginMenuBar();
|
||||
ImGui::SetCursorPosX(ImGui::GetContentRegionAvail().x * 0.5f - 80.f);
|
||||
const auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PLAY);
|
||||
if(ImGui::SmallButton(ICON_MD_PLAY_ARROW))
|
||||
{
|
||||
editor->editorState = SHEditor::State::PLAY;
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PAUSE);
|
||||
if(ImGui::SmallButton(ICON_MD_PAUSE))
|
||||
{
|
||||
editor->editorState = SHEditor::State::PAUSE;
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
ImGui::BeginDisabled(editor->editorState == SHEditor::State::STOP);
|
||||
if(ImGui::SmallButton(ICON_MD_STOP))
|
||||
{
|
||||
editor->editorState = SHEditor::State::STOP;
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
ImGui::EndMenuBar();
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void SHEditorMenuBar::DrawStatusBar() const noexcept
|
||||
|
@ -142,8 +194,8 @@ namespace SHADE
|
|||
if (ImGui::BeginViewportSideBar("MainStatusBar", ImGui::GetMainViewport(), ImGuiDir_Down, menuBarHeight, editorMenuBarFlags))
|
||||
{
|
||||
ImGui::Text("Entity count: ");
|
||||
ImGui::End();
|
||||
}
|
||||
ImGui::End();
|
||||
ImGui::PopStyleVar(3);
|
||||
|
||||
}
|
||||
|
|
|
@ -18,5 +18,6 @@ namespace SHADE
|
|||
void DrawSecondaryBar() const noexcept;
|
||||
void DrawStatusBar() const noexcept;
|
||||
float menuBarHeight = 20.0f;
|
||||
std::vector<std::filesystem::path> layoutPaths;
|
||||
};//class SHEditorMenuBar
|
||||
}//namespace SHADE
|
|
@ -37,8 +37,8 @@ namespace SHADE
|
|||
if(Begin())
|
||||
{
|
||||
ImGui::PlotLines("DT", frames.data(), static_cast<int>(frames.size()), 0, nullptr, 0.0f, 16.0f);
|
||||
ImGui::End();
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void SHEditorProfiler::Exit()
|
||||
|
|
|
@ -19,7 +19,7 @@ namespace SHADE
|
|||
//|| Public Member Functions ||
|
||||
//#==============================================================#
|
||||
SHEditorWindow::SHEditorWindow(std::string_view const& name, ImGuiWindowFlags const& inFlags)
|
||||
: isOpen(true), windowName(name), windowFlags(inFlags), io(ImGui::GetIO())
|
||||
: windowName(name), windowFlags(inFlags), io(ImGui::GetIO())
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -40,7 +40,30 @@ namespace SHADE
|
|||
//#==============================================================#
|
||||
bool SHEditorWindow::Begin()
|
||||
{
|
||||
return ImGui::Begin(windowName.data(), &isOpen, windowFlags);
|
||||
bool result = ImGui::Begin(windowName.data(), &isOpen, windowFlags);
|
||||
|
||||
auto wndSize = ImGui::GetWindowSize();
|
||||
if(windowSize.x != wndSize.x || windowSize.y != wndSize.y)
|
||||
{
|
||||
windowSize = {wndSize.x, wndSize.y};
|
||||
OnResize();
|
||||
}
|
||||
auto wndPos = ImGui::GetWindowPos();
|
||||
if(windowPos.x != wndPos.x || windowPos.y != wndPos.y)
|
||||
{
|
||||
windowPos = {wndPos.x, wndPos.y};
|
||||
OnPosChange();
|
||||
}
|
||||
isWindowHovered = ImGui::IsWindowHovered();
|
||||
return result;
|
||||
}
|
||||
|
||||
void SHEditorWindow::OnResize()
|
||||
{
|
||||
}
|
||||
|
||||
void SHEditorWindow::OnPosChange()
|
||||
{
|
||||
}
|
||||
}//namespace SHADE
|
||||
|
||||
|
|
|
@ -5,6 +5,8 @@
|
|||
//#==============================================================#
|
||||
#include <string>
|
||||
|
||||
#include "Math/Vector/SHVec2.h"
|
||||
|
||||
//#==============================================================#
|
||||
//|| Forward Declarations ||
|
||||
//#==============================================================#
|
||||
|
@ -21,11 +23,18 @@ namespace SHADE
|
|||
virtual void Init();
|
||||
virtual void Update();
|
||||
virtual void Exit();
|
||||
bool isOpen = false;
|
||||
bool isOpen;
|
||||
bool isWindowHovered;
|
||||
std::string_view windowName;
|
||||
protected:
|
||||
virtual bool Begin();
|
||||
virtual void OnResize();
|
||||
virtual void OnPosChange();
|
||||
|
||||
ImGuiWindowFlags windowFlags = 0;
|
||||
ImGuiIO& io;
|
||||
SHVec2 windowSize;
|
||||
SHVec2 windowPos;
|
||||
SHVec2 viewportMousePos;
|
||||
};//class SHEditorWindow
|
||||
}//namespace SHADE
|
||||
|
|
|
@ -2,4 +2,5 @@
|
|||
#include "MenuBar/SHEditorMenuBar.h" //Menu Bar
|
||||
#include "HierarchyPanel/SHHierarchyPanel.h" //Hierarchy Panel
|
||||
#include "Inspector/SHEditorInspector.h" //Inspector
|
||||
#include "Profiling/SHEditorProfiler.h" //Profiler
|
||||
#include "Profiling/SHEditorProfiler.h" //Profiler
|
||||
#include "ViewportWindow/SHEditorViewport.h" //Editor Viewport
|
|
@ -0,0 +1,84 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHEditorViewport.h"
|
||||
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Editor/SHEditor.hpp"
|
||||
#include "Editor/EditorWindow/HierarchyPanel/SHHierarchyPanel.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHMousePickSystem.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHEditorViewport::SHEditorViewport()
|
||||
:SHEditorWindow("Viewport", ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoScrollbar)
|
||||
{
|
||||
}
|
||||
|
||||
void SHEditorViewport::Init()
|
||||
{
|
||||
SHEditorWindow::Init();
|
||||
|
||||
}
|
||||
|
||||
void SHEditorViewport::Update()
|
||||
{
|
||||
SHEditorWindow::Update();
|
||||
if(Begin())
|
||||
{
|
||||
DrawMenuBar();
|
||||
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||
auto const& descriptorSet = gfxSystem->GetPostOffscreenRenderSystem()->GetDescriptorSetGroup()->GetVkHandle()[0];
|
||||
auto mousePos = ImGui::GetMousePos();
|
||||
auto cursorPos = ImGui::GetCursorScreenPos();
|
||||
viewportMousePos = {mousePos.x - cursorPos.x, mousePos.y - cursorPos.y};
|
||||
gfxSystem->GetMousePickSystem ()->SetViewportMousePos (viewportMousePos);
|
||||
//if (ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
||||
//{
|
||||
// auto eid = gfxSystem->GetMousePickSystem ()->GetPickedEntity();
|
||||
// if(eid != MAX_EID)
|
||||
// {
|
||||
// auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
// editor->selectedEntities.clear();
|
||||
// editor->selectedEntities.push_back(eid);
|
||||
// if (const auto hierarchyPanel = SHEditorWindowManager::GetEditorWindow<SHHierarchyPanel>())
|
||||
// {
|
||||
// hierarchyPanel->SetScrollTo(eid);
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
ImGui::Image((ImTextureID)descriptorSet, ImGui::GetWindowSize());
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void SHEditorViewport::Exit()
|
||||
{
|
||||
SHEditorWindow::Exit();
|
||||
}
|
||||
|
||||
void SHEditorViewport::OnResize()
|
||||
{
|
||||
SHEditorWindow::OnResize();
|
||||
//Get graphics system to resize swapchain image
|
||||
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||
|
||||
//auto pos = ImGui::GetCursorPos();
|
||||
//windowCursorPos = {}
|
||||
gfxSystem->PrepareResize(static_cast<uint32_t>(windowSize.x), static_cast<uint32_t>(windowSize.y));
|
||||
}
|
||||
|
||||
void SHEditorViewport::OnPosChange()
|
||||
{
|
||||
SHEditorWindow::OnPosChange();
|
||||
}
|
||||
|
||||
void SHEditorViewport::DrawMenuBar() const noexcept
|
||||
{
|
||||
if(ImGui::BeginMenuBar())
|
||||
{
|
||||
ImGui::EndMenuBar();
|
||||
}
|
||||
}
|
||||
}//namespace SHADE
|
|
@ -0,0 +1,29 @@
|
|||
#pragma once
|
||||
//#==============================================================#
|
||||
//|| Library Includes ||
|
||||
//#==============================================================#
|
||||
#include <imgui.h>
|
||||
|
||||
//#==============================================================#
|
||||
//|| SHADE Includes ||
|
||||
//#==============================================================#
|
||||
#include "imgui_internal.h"
|
||||
#include "ECS_Base/SHECSMacros.h"
|
||||
#include "Editor/EditorWindow/SHEditorWindow.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHEditorViewport final : public SHEditorWindow
|
||||
{
|
||||
public:
|
||||
SHEditorViewport();
|
||||
void Init() override;
|
||||
void Update() override;
|
||||
void Exit() override;
|
||||
protected:
|
||||
void OnResize() override;
|
||||
void OnPosChange() override;
|
||||
private:
|
||||
void DrawMenuBar() const noexcept;
|
||||
};//class SHEditorViewport
|
||||
}//namespace SHADE
|
|
@ -43,6 +43,8 @@
|
|||
#include <backends/imgui_impl_sdl.h>
|
||||
#include <backends/imgui_impl_vulkan.h>
|
||||
|
||||
#include "Graphics/MiddleEnd/Interface/SHMousePickSystem.h"
|
||||
|
||||
RTTR_REGISTRATION
|
||||
{
|
||||
using namespace SHADE;
|
||||
|
@ -73,6 +75,7 @@ namespace SHADE
|
|||
//#==============================================================#
|
||||
void SHEditor::Init()
|
||||
{
|
||||
|
||||
IMGUI_CHECKVERSION();
|
||||
if(auto context = ImGui::CreateContext())
|
||||
{
|
||||
|
@ -82,11 +85,21 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
//Add editor windows
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorMenuBar>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorViewport>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHHierarchyPanel>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorInspector>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorProfiler>();
|
||||
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; //Enable for Multi-Viewports
|
||||
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; //Enable docking
|
||||
io = &ImGui::GetIO();
|
||||
|
||||
io->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
io->ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; //Enable for Multi-Viewports
|
||||
io->ConfigFlags |= ImGuiConfigFlags_DockingEnable; //Enable docking
|
||||
io->IniFilename = "../../Assets/Editor/Layouts/UserLayout.ini";
|
||||
|
||||
InitLayout();
|
||||
|
||||
InitFonts();
|
||||
|
||||
|
@ -98,11 +111,11 @@ namespace SHADE
|
|||
|
||||
SetStyle(Style::SHADE);
|
||||
|
||||
//Add editor windows
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorMenuBar>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHHierarchyPanel>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorInspector>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorProfiler>();
|
||||
|
||||
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
|
||||
{
|
||||
window->Init();
|
||||
}
|
||||
|
||||
SHLOG_INFO("Successfully initialised SHADE Engine Editor")
|
||||
}
|
||||
|
@ -116,7 +129,7 @@ namespace SHADE
|
|||
if(window->isOpen)
|
||||
window->Update();
|
||||
}
|
||||
|
||||
|
||||
if(ImGui::IsKeyDown(ImGuiKey_LeftShift) && ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyReleased(ImGuiKey_Z))
|
||||
{
|
||||
SHCommandManager::RedoCommand();
|
||||
|
@ -125,36 +138,46 @@ namespace SHADE
|
|||
{
|
||||
SHCommandManager::UndoCommand();
|
||||
}
|
||||
|
||||
|
||||
|
||||
Render();
|
||||
}
|
||||
|
||||
void SHEditor::Render()
|
||||
{
|
||||
ImGui::Render();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
if (io->ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
{
|
||||
ImGui::UpdatePlatformWindows();
|
||||
ImGui::RenderPlatformWindowsDefault();
|
||||
}
|
||||
}
|
||||
|
||||
void SHEditor::InitLayout() noexcept
|
||||
{
|
||||
if(!std::filesystem::exists(io->IniFilename))
|
||||
{
|
||||
std::filesystem::copy_file("../../Assets/Editor/Layouts/Default.ini", io->IniFilename);
|
||||
}
|
||||
//eventually load preferred layout here
|
||||
}
|
||||
|
||||
void SHEditor::InitFonts() noexcept
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImFont* mainFont = io.Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/Segoe UI.ttf", 20.f);//TODO: Change to config based assets path
|
||||
ImFont* mainFont = io->Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/Segoe UI.ttf", 20.f);//TODO: Change to config based assets path
|
||||
|
||||
static const ImWchar icon_ranges[] = { ICON_MIN_MD, ICON_MAX_16_MD, 0 };
|
||||
constexpr ImWchar icon_ranges[] = { ICON_MIN_MD, ICON_MAX_16_MD, 0 };
|
||||
ImFontConfig icons_config{}; icons_config.MergeMode = true; icons_config.GlyphOffset.y = 5.f;
|
||||
ImFont* UIFont = io.Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/MaterialIcons-Regular.ttf", 20.f, &icons_config, icon_ranges); //TODO: Change to config based assets path
|
||||
ImFont* UIFont = io->Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/MaterialIcons-Regular.ttf", 20.f, &icons_config, icon_ranges); //TODO: Change to config based assets path
|
||||
|
||||
io.Fonts->Build();
|
||||
io->Fonts->Build();
|
||||
}
|
||||
|
||||
void SHEditor::Exit()
|
||||
{
|
||||
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
|
||||
{
|
||||
window->Init();
|
||||
}
|
||||
ImGui_ImplVulkan_Shutdown();
|
||||
ImGui_ImplSDL2_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
|
@ -167,86 +190,86 @@ namespace SHADE
|
|||
default:
|
||||
case Style::SHADE:
|
||||
{
|
||||
ImGuiStyle& imStyle = ImGui::GetStyle();
|
||||
ImVec4* colors = imStyle.Colors;
|
||||
colors[ImGuiCol_Text] = ImVec4(0.706f, 0.729f, 0.757f, 1.00f);
|
||||
colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
|
||||
colors[ImGuiCol_WindowBg] = ImVec4(0.172f, 0.184f, 0.203f, 1.f);
|
||||
colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_PopupBg] = ImVec4(0.19f, 0.19f, 0.19f, 0.92f);
|
||||
colors[ImGuiCol_Border] = ImVec4(0.19f, 0.19f, 0.19f, 0.29f);
|
||||
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.24f);
|
||||
colors[ImGuiCol_FrameBg] = ImVec4(0.05f, 0.05f, 0.05f, 0.54f);
|
||||
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.19f, 0.19f, 0.19f, 0.54f);
|
||||
colors[ImGuiCol_FrameBgActive] = ImVec4(0.20f, 0.22f, 0.23f, 1.00f);
|
||||
colors[ImGuiCol_TitleBg] = colors[ImGuiCol_WindowBg];
|
||||
colors[ImGuiCol_TitleBgActive] = colors[ImGuiCol_WindowBg];
|
||||
colors[ImGuiCol_TitleBgCollapsed] = colors[ImGuiCol_WindowBg];
|
||||
colors[ImGuiCol_MenuBarBg] = ImVec4(0.129f, 0.141f, 0.157f, 1.f);
|
||||
colors[ImGuiCol_ScrollbarBg] = colors[ImGuiCol_WindowBg];
|
||||
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.34f, 0.34f, 0.34f, 0.54f);
|
||||
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.40f, 0.54f);
|
||||
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.56f, 0.56f, 0.56f, 0.54f);
|
||||
colors[ImGuiCol_CheckMark] = ImVec4(0.627f, 0.239f, 0.761f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrab] = ImVec4(0.34f, 0.34f, 0.34f, 0.54f);
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.56f, 0.56f, 0.56f, 0.54f);
|
||||
colors[ImGuiCol_Button] = ImVec4(0.05f, 0.05f, 0.05f, 0.54f);
|
||||
colors[ImGuiCol_ButtonHovered] = ImVec4(0.15f, 0.15f, 0.15f, 0.54f);
|
||||
colors[ImGuiCol_ButtonActive] = ImVec4(0.20f, 0.22f, 0.23f, 1.00f);
|
||||
colors[ImGuiCol_Header] = ImVec4(0.00f, 0.00f, 0.00f, 0.52f);
|
||||
colors[ImGuiCol_HeaderHovered] = ImVec4(0.00f, 0.00f, 0.00f, 0.36f);
|
||||
colors[ImGuiCol_HeaderActive] = ImVec4(0.20f, 0.22f, 0.23f, 0.33f);
|
||||
colors[ImGuiCol_Separator] = colors[ImGuiCol_MenuBarBg];
|
||||
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.44f, 0.44f, 0.44f, 0.29f);
|
||||
colors[ImGuiCol_SeparatorActive] = ImVec4(0.40f, 0.44f, 0.47f, 1.00f);
|
||||
colors[ImGuiCol_ResizeGrip] = ImVec4(0.28f, 0.28f, 0.28f, 0.29f);
|
||||
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.44f, 0.44f, 0.44f, 0.29f);
|
||||
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.40f, 0.44f, 0.47f, 1.00f);
|
||||
colors[ImGuiCol_Tab] = colors[ImGuiCol_WindowBg];
|
||||
colors[ImGuiCol_TabHovered] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
|
||||
colors[ImGuiCol_TabActive] = ImVec4(0.14f, 0.14f, 0.14f, 0.8f);
|
||||
colors[ImGuiCol_TabUnfocused] = colors[ImGuiCol_WindowBg];
|
||||
colors[ImGuiCol_TabUnfocusedActive] = colors[ImGuiCol_WindowBg];
|
||||
colors[ImGuiCol_DockingPreview] = ImVec4(0.627f, 0.239f, 0.761f, 1.00f);
|
||||
colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.855f, 0.6f, 0.941f, 1.00f);
|
||||
colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 0.00f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.00f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogram] = ImVec4(1.00f, 0.00f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.00f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_TableHeaderBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.52f);
|
||||
colors[ImGuiCol_TableBorderStrong] = ImVec4(0.00f, 0.00f, 0.00f, 0.52f);
|
||||
colors[ImGuiCol_TableBorderLight] = ImVec4(0.28f, 0.28f, 0.28f, 0.29f);
|
||||
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
|
||||
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.20f, 0.22f, 0.23f, 1.00f);
|
||||
colors[ImGuiCol_DragDropTarget] = ImVec4(0.33f, 0.67f, 0.86f, 1.00f);
|
||||
colors[ImGuiCol_NavHighlight] = ImVec4(0.73f, 0.73f, 0.73f, 0.7f);
|
||||
ImGuiStyle& imStyle = ImGui::GetStyle();
|
||||
ImVec4* colors = imStyle.Colors;
|
||||
colors[ImGuiCol_Text] = ImVec4(0.706f, 0.729f, 0.757f, 1.00f);
|
||||
colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
|
||||
colors[ImGuiCol_WindowBg] = ImVec4(0.172f, 0.184f, 0.203f, 1.f);
|
||||
colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_PopupBg] = ImVec4(0.19f, 0.19f, 0.19f, 0.92f);
|
||||
colors[ImGuiCol_Border] = ImVec4(0.19f, 0.19f, 0.19f, 0.29f);
|
||||
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.24f);
|
||||
colors[ImGuiCol_FrameBg] = ImVec4(0.05f, 0.05f, 0.05f, 0.54f);
|
||||
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.19f, 0.19f, 0.19f, 0.54f);
|
||||
colors[ImGuiCol_FrameBgActive] = ImVec4(0.20f, 0.22f, 0.23f, 1.00f);
|
||||
colors[ImGuiCol_TitleBg] = colors[ImGuiCol_WindowBg];
|
||||
colors[ImGuiCol_TitleBgActive] = colors[ImGuiCol_WindowBg];
|
||||
colors[ImGuiCol_TitleBgCollapsed] = colors[ImGuiCol_WindowBg];
|
||||
colors[ImGuiCol_MenuBarBg] = ImVec4(0.129f, 0.141f, 0.157f, 1.f);
|
||||
colors[ImGuiCol_ScrollbarBg] = colors[ImGuiCol_WindowBg];
|
||||
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.34f, 0.34f, 0.34f, 0.54f);
|
||||
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.40f, 0.54f);
|
||||
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.56f, 0.56f, 0.56f, 0.54f);
|
||||
colors[ImGuiCol_CheckMark] = ImVec4(0.627f, 0.239f, 0.761f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrab] = ImVec4(0.34f, 0.34f, 0.34f, 0.54f);
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.56f, 0.56f, 0.56f, 0.54f);
|
||||
colors[ImGuiCol_Button] = ImVec4(0.05f, 0.05f, 0.05f, 0.54f);
|
||||
colors[ImGuiCol_ButtonHovered] = ImVec4(0.15f, 0.15f, 0.15f, 0.54f);
|
||||
colors[ImGuiCol_ButtonActive] = ImVec4(0.20f, 0.22f, 0.23f, 1.00f);
|
||||
colors[ImGuiCol_Header] = ImVec4(0.00f, 0.00f, 0.00f, 0.52f);
|
||||
colors[ImGuiCol_HeaderHovered] = ImVec4(0.00f, 0.00f, 0.00f, 0.36f);
|
||||
colors[ImGuiCol_HeaderActive] = ImVec4(0.20f, 0.22f, 0.23f, 0.33f);
|
||||
colors[ImGuiCol_Separator] = colors[ImGuiCol_MenuBarBg];
|
||||
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.44f, 0.44f, 0.44f, 0.29f);
|
||||
colors[ImGuiCol_SeparatorActive] = ImVec4(0.40f, 0.44f, 0.47f, 1.00f);
|
||||
colors[ImGuiCol_ResizeGrip] = ImVec4(0.28f, 0.28f, 0.28f, 0.29f);
|
||||
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.44f, 0.44f, 0.44f, 0.29f);
|
||||
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.40f, 0.44f, 0.47f, 1.00f);
|
||||
colors[ImGuiCol_Tab] = colors[ImGuiCol_WindowBg];
|
||||
colors[ImGuiCol_TabHovered] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
|
||||
colors[ImGuiCol_TabActive] = ImVec4(0.14f, 0.14f, 0.14f, 0.8f);
|
||||
colors[ImGuiCol_TabUnfocused] = colors[ImGuiCol_WindowBg];
|
||||
colors[ImGuiCol_TabUnfocusedActive] = colors[ImGuiCol_WindowBg];
|
||||
colors[ImGuiCol_DockingPreview] = ImVec4(0.627f, 0.239f, 0.761f, 1.00f);
|
||||
colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.855f, 0.6f, 0.941f, 1.00f);
|
||||
colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 0.00f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.00f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogram] = ImVec4(1.00f, 0.00f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.00f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_TableHeaderBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.52f);
|
||||
colors[ImGuiCol_TableBorderStrong] = ImVec4(0.00f, 0.00f, 0.00f, 0.52f);
|
||||
colors[ImGuiCol_TableBorderLight] = ImVec4(0.28f, 0.28f, 0.28f, 0.29f);
|
||||
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
|
||||
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.20f, 0.22f, 0.23f, 1.00f);
|
||||
colors[ImGuiCol_DragDropTarget] = ImVec4(0.33f, 0.67f, 0.86f, 1.00f);
|
||||
colors[ImGuiCol_NavHighlight] = ImVec4(0.73f, 0.73f, 0.73f, 0.7f);
|
||||
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.141f, 0.141f, 0.141f, 0.70f);
|
||||
colors[ImGuiCol_NavWindowingDimBg] = colors[ImGuiCol_NavHighlight];
|
||||
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.2f, 0.2f, 0.2f, 0.65f);
|
||||
colors[ImGuiCol_NavWindowingDimBg] = colors[ImGuiCol_NavHighlight];
|
||||
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.2f, 0.2f, 0.2f, 0.65f);
|
||||
|
||||
imStyle.WindowPadding = ImVec2(8.00f, 8.00f);
|
||||
imStyle.FramePadding = ImVec2(5.00f, 2.00f);
|
||||
imStyle.CellPadding = ImVec2(6.00f, 8.00f);
|
||||
imStyle.ItemSpacing = ImVec2(6.00f, 6.00f);
|
||||
imStyle.ItemInnerSpacing = ImVec2(6.00f, 6.00f);
|
||||
imStyle.TouchExtraPadding = ImVec2(0.00f, 0.00f);
|
||||
imStyle.IndentSpacing = 25;
|
||||
imStyle.ScrollbarSize = 15;
|
||||
imStyle.GrabMinSize = 10;
|
||||
imStyle.WindowBorderSize = 0.6f;
|
||||
imStyle.ChildBorderSize = 1;
|
||||
imStyle.PopupBorderSize = 1;
|
||||
imStyle.FrameBorderSize = 1;
|
||||
imStyle.TabBorderSize = 1;
|
||||
imStyle.WindowRounding = 7;
|
||||
imStyle.ChildRounding = 4;
|
||||
imStyle.FrameRounding = 3;
|
||||
imStyle.PopupRounding = 4;
|
||||
imStyle.ScrollbarRounding = 9;
|
||||
imStyle.GrabRounding = 3;
|
||||
imStyle.LogSliderDeadzone = 4;
|
||||
imStyle.TabRounding = 4;
|
||||
imStyle.WindowPadding = ImVec2(8.00f, 8.00f);
|
||||
imStyle.FramePadding = ImVec2(5.00f, 2.00f);
|
||||
imStyle.CellPadding = ImVec2(6.00f, 8.00f);
|
||||
imStyle.ItemSpacing = ImVec2(6.00f, 6.00f);
|
||||
imStyle.ItemInnerSpacing = ImVec2(6.00f, 6.00f);
|
||||
imStyle.TouchExtraPadding = ImVec2(0.00f, 0.00f);
|
||||
imStyle.IndentSpacing = 25;
|
||||
imStyle.ScrollbarSize = 15;
|
||||
imStyle.GrabMinSize = 10;
|
||||
imStyle.WindowBorderSize = 0.6f;
|
||||
imStyle.ChildBorderSize = 1;
|
||||
imStyle.PopupBorderSize = 1;
|
||||
imStyle.FrameBorderSize = 1;
|
||||
imStyle.TabBorderSize = 1;
|
||||
imStyle.WindowRounding = 7;
|
||||
imStyle.ChildRounding = 4;
|
||||
imStyle.FrameRounding = 3;
|
||||
imStyle.PopupRounding = 4;
|
||||
imStyle.ScrollbarRounding = 9;
|
||||
imStyle.GrabRounding = 3;
|
||||
imStyle.LogSliderDeadzone = 4;
|
||||
imStyle.TabRounding = 4;
|
||||
imStyle.WindowMenuButtonPosition = ImGuiDir_None;
|
||||
}
|
||||
break;
|
||||
|
@ -281,10 +304,11 @@ namespace SHADE
|
|||
imguiCommandPool = gfxSystem->GetDevice()->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::GRAPHICS, SH_CMD_POOL_RESET::POOL_BASED, true);
|
||||
imguiCommandBuffer = imguiCommandPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||
|
||||
auto const& renderers = gfxSystem->GetDefaultViewport()->GetRenderers();
|
||||
//auto const& renderers = gfxSystem->GetDefaultViewport()->GetRenderers();
|
||||
auto const& renderers = gfxSystem->GetEditorViewport()->GetRenderers();
|
||||
|
||||
SHASSERT(!renderers.empty(), "No Renderers available")
|
||||
auto renderGraph = renderers[0]->GetRenderGraph();
|
||||
auto renderGraph = renderers[SHGraphicsConstants::RenderGraphIndices::EDITOR]->GetRenderGraph();
|
||||
auto renderPass = renderGraph->GetNode("ImGui Node")->GetRenderpass();
|
||||
|
||||
if(ImGui_ImplVulkan_Init(&initInfo, renderPass->GetVkRenderpass()) == false)
|
||||
|
@ -309,6 +333,29 @@ namespace SHADE
|
|||
});
|
||||
}
|
||||
|
||||
void SHEditor::PollPicking()
|
||||
{
|
||||
if (auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>())
|
||||
{
|
||||
auto viewportWindow = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>();
|
||||
if (viewportWindow->isWindowHovered && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
||||
{
|
||||
EntityID pickedEID = gfxSystem->GetMousePickSystem()->GetPickedEntity();
|
||||
if(pickedEID == MAX_EID)
|
||||
return;
|
||||
if (!ImGui::IsKeyDown(ImGuiKey_LeftCtrl))
|
||||
{
|
||||
if (const auto hierarchyPanel = SHEditorWindowManager::GetEditorWindow<SHHierarchyPanel>())
|
||||
{
|
||||
hierarchyPanel->SetScrollTo(pickedEID);
|
||||
}
|
||||
selectedEntities.clear();
|
||||
}
|
||||
selectedEntities.push_back(pickedEID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SHEditor::NewFrame()
|
||||
{
|
||||
SDL_Event event;
|
||||
|
|
|
@ -90,11 +90,11 @@ namespace SHADE
|
|||
return reinterpret_cast<T*>(editorWindows[GetEditorWindowID<T>()].get());
|
||||
}
|
||||
|
||||
static EditorWindowMap editorWindows;
|
||||
private:
|
||||
// Number of windows; used for Editor Window ID Generation
|
||||
static EditorWindowID windowCount;
|
||||
// Map of Editor Windows
|
||||
static EditorWindowMap editorWindows;
|
||||
friend class SHEditor;
|
||||
};
|
||||
|
||||
|
@ -110,10 +110,17 @@ namespace SHADE
|
|||
class SH_API EditorRoutine final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
EditorRoutine() = default;
|
||||
EditorRoutine():SHSystemRoutine("Editor routine", true) {};
|
||||
void Execute(double dt) noexcept override final;
|
||||
};
|
||||
|
||||
enum class State : uint8_t
|
||||
{
|
||||
PLAY,
|
||||
PAUSE,
|
||||
STOP
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Style options
|
||||
*
|
||||
|
@ -162,9 +169,13 @@ namespace SHADE
|
|||
|
||||
void SetSDLWindow(SDL_Window* inSDLWindow){sdlWindow = inSDLWindow;};
|
||||
|
||||
void PollPicking();
|
||||
|
||||
// List of selected entities
|
||||
std::vector<EntityID> selectedEntities;
|
||||
|
||||
State editorState = State::STOP;
|
||||
|
||||
private:
|
||||
/**
|
||||
* @brief Start new frame for editor
|
||||
|
@ -177,7 +188,7 @@ namespace SHADE
|
|||
*/
|
||||
void Render();
|
||||
|
||||
|
||||
void InitLayout() noexcept;
|
||||
|
||||
void InitFonts() noexcept;
|
||||
|
||||
|
@ -186,6 +197,8 @@ namespace SHADE
|
|||
// Handle to command buffer used for ImGui Vulkan Backend
|
||||
Handle<SHVkCommandBuffer> imguiCommandBuffer;
|
||||
|
||||
SDL_Window* sdlWindow;
|
||||
SDL_Window* sdlWindow {nullptr};
|
||||
|
||||
ImGuiIO* io{nullptr};
|
||||
};//class SHEditor
|
||||
}//namespace SHADE
|
||||
|
|
|
@ -69,7 +69,15 @@ namespace SHADE
|
|||
if (width == 0 || height == 0)
|
||||
return;
|
||||
|
||||
PrepareResize(resizeWidth, resizeHeight);
|
||||
#ifdef SHEDITOR
|
||||
|
||||
//PrepareResize(1, 1, SHVec2(0, 0));
|
||||
|
||||
#else
|
||||
|
||||
PrepareResize(resizeWidth, resizeHeight, SHVec2(0, 0));
|
||||
|
||||
#endif
|
||||
});
|
||||
|
||||
window->RegisterWindowCloseCallback([&](void)
|
||||
|
@ -130,7 +138,7 @@ namespace SHADE
|
|||
worldCamera->SetPerspective(90.0f, static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.0f, 100.0f);
|
||||
|
||||
// Create Default Viewport
|
||||
defaultViewport = AddViewport(vk::Viewport(0.0f, 0.0f, static_cast<float>(window->GetWindowSize().first), static_cast<float>(window->GetWindowSize().second), 0.0f, 1.0f));
|
||||
worldViewport = AddViewport(vk::Viewport(0.0f, 0.0f, static_cast<float>(window->GetWindowSize().first), static_cast<float>(window->GetWindowSize().second), 0.0f, 1.0f));
|
||||
|
||||
// Get render graph from default viewport world renderer
|
||||
worldRenderGraph = resourceManager.Create<SHRenderGraph>();
|
||||
|
@ -163,7 +171,7 @@ namespace SHADE
|
|||
worldRenderGraph->Generate();
|
||||
|
||||
// Add world renderer to default viewport
|
||||
worldRenderer = defaultViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph);
|
||||
worldRenderer = worldViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph);
|
||||
worldRenderer->SetCamera(worldCamera);
|
||||
|
||||
|
||||
|
@ -589,7 +597,7 @@ namespace SHADE
|
|||
/* System Routine Functions - BeginRoutine */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHGraphicsSystem::BeginRoutine::BeginRoutine()
|
||||
: SHSystemRoutine("Graphics System Frame Set Up", false)
|
||||
: SHSystemRoutine("Graphics System Frame Set Up", true)
|
||||
{}
|
||||
|
||||
void SHGraphicsSystem::BeginRoutine::Execute(double) noexcept
|
||||
|
@ -601,7 +609,7 @@ namespace SHADE
|
|||
/* System Routine Functions - RenderRoutine */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHGraphicsSystem::RenderRoutine::RenderRoutine()
|
||||
: SHSystemRoutine("Graphics System Render", false)
|
||||
: SHSystemRoutine("Graphics System Render", true)
|
||||
{}
|
||||
|
||||
void SHGraphicsSystem::RenderRoutine::Execute(double dt) noexcept
|
||||
|
@ -613,7 +621,7 @@ namespace SHADE
|
|||
/* System Routine Functions - EndRoutine */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHGraphicsSystem::EndRoutine::EndRoutine()
|
||||
: SHSystemRoutine("Graphics System Frame Clean Up", false)
|
||||
: SHSystemRoutine("Graphics System Frame Clean Up", true)
|
||||
{}
|
||||
|
||||
void SHGraphicsSystem::EndRoutine::Execute(double) noexcept
|
||||
|
@ -625,7 +633,7 @@ namespace SHADE
|
|||
/* System Routine Functions - BatcherDispatcherRoutine */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHGraphicsSystem::BatcherDispatcherRoutine::BatcherDispatcherRoutine()
|
||||
: SHSystemRoutine("Graphics System Batcher Dispatcher", false)
|
||||
: SHSystemRoutine("Graphics System Batcher Dispatcher", true)
|
||||
{}
|
||||
|
||||
void SHGraphicsSystem::BatcherDispatcherRoutine::Execute(double) noexcept
|
||||
|
@ -691,8 +699,8 @@ namespace SHADE
|
|||
mousePickSystem->HandleResize();
|
||||
postOffscreenRender->HandleResize();
|
||||
|
||||
defaultViewport->SetWidth(static_cast<float>(resizeWidth));
|
||||
defaultViewport->SetHeight(static_cast<float>(resizeHeight));
|
||||
worldViewport->SetWidth(static_cast<float>(resizeWidth));
|
||||
worldViewport->SetHeight(static_cast<float>(resizeHeight));
|
||||
|
||||
worldCamera->SetPerspective(90.0f, static_cast<float>(resizeWidth), static_cast<float>(resizeHeight), 0.0f, 100.0f);
|
||||
|
||||
|
|
|
@ -280,7 +280,7 @@ namespace SHADE
|
|||
Handle<SHVkPhysicalDevice> GetPhysicalDevice() const { return physicalDevice; }
|
||||
Handle<SHVkQueue> GetQueue() const { return graphicsQueue; }
|
||||
Handle<SHVkDescriptorPool> GetDescriptorPool() const { return descPool; }
|
||||
Handle<SHViewport> GetDefaultViewport() const {return defaultViewport;}
|
||||
Handle<SHViewport> GetDefaultViewport() const {return worldViewport;}
|
||||
#ifdef SHEDITOR
|
||||
Handle<SHViewport> GetEditorViewport () const {return editorViewport;};
|
||||
#endif
|
||||
|
@ -325,7 +325,7 @@ namespace SHADE
|
|||
Handle<SHRenderGraph> editorRenderGraph;
|
||||
#endif
|
||||
|
||||
Handle<SHViewport> defaultViewport; // Whole screen
|
||||
Handle<SHViewport> worldViewport; // Whole screen
|
||||
std::vector<Handle<SHViewport>> viewports; // Additional viewports
|
||||
|
||||
// Debug Renderers
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "Graphics/Synchronization/SHVkFence.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "Graphics/SHVkUtil.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHViewport.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -13,7 +14,7 @@ namespace SHADE
|
|||
{
|
||||
logicalDevice = device;
|
||||
|
||||
pickedEID = 0;
|
||||
pickedEID = MAX_EID;
|
||||
|
||||
// Create command buffers
|
||||
for (auto& pool : cmdPools)
|
||||
|
@ -30,7 +31,7 @@ namespace SHADE
|
|||
void SHMousePickSystem::Run(Handle<SHVkQueue> queue, uint32_t frameIndex) noexcept
|
||||
{
|
||||
// if input detected
|
||||
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::LEFT_CTRL) && SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
|
||||
if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
|
||||
{
|
||||
afterCopyFence->Reset();
|
||||
|
||||
|
@ -52,10 +53,8 @@ namespace SHADE
|
|||
// wait for the copy to be done
|
||||
afterCopyFence->Wait(true, std::numeric_limits<uint64_t>::max());
|
||||
|
||||
int mouseX = 0, mouseY = 0;
|
||||
SHInputManager::GetMouseWindowPosition(&mouseX, &mouseY);
|
||||
pickedEID = imageDataDstBuffer->GetDataFromMappedPointer<uint32_t>(static_cast<uint32_t>(viewportMousePos.y) * entityIDAttachment->GetWidth() + static_cast<uint32_t>(viewportMousePos.x));
|
||||
|
||||
pickedEID = imageDataDstBuffer->GetDataFromMappedPointer<uint32_t>(mouseY * entityIDAttachment->GetWidth() + mouseX);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -79,6 +78,11 @@ namespace SHADE
|
|||
imageDataDstBuffer = logicalDevice->CreateBuffer(bufferSize, nullptr, bufferSize, vk::BufferUsageFlagBits::eTransferDst, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT);
|
||||
}
|
||||
|
||||
void SHMousePickSystem::SetViewportMousePos(SHVec2 vpMousePos) noexcept
|
||||
{
|
||||
viewportMousePos = vpMousePos;
|
||||
}
|
||||
|
||||
EntityID SHMousePickSystem::GetPickedEntity(void) const noexcept
|
||||
{
|
||||
return pickedEID;
|
||||
|
|
|
@ -13,6 +13,7 @@ namespace SHADE
|
|||
class SHVkFence;
|
||||
class SHVkQueue;
|
||||
class SHVkBuffer;
|
||||
class SHViewport;
|
||||
|
||||
class SHMousePickSystem
|
||||
{
|
||||
|
@ -33,6 +34,10 @@ namespace SHADE
|
|||
|
||||
//! eid picked from screen
|
||||
EntityID pickedEID;
|
||||
|
||||
//! mouse position relative to the viewport window displaying the world
|
||||
SHVec2 viewportMousePos;
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
|
@ -44,6 +49,8 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* SETTERS AND GETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void SetViewportMousePos (SHVec2 vpMousePos) noexcept;
|
||||
|
||||
EntityID GetPickedEntity (void) const noexcept;
|
||||
|
||||
};
|
||||
|
|
|
@ -85,4 +85,14 @@ namespace SHADE
|
|||
|
||||
}
|
||||
|
||||
void SHViewport::SetX(float x) noexcept
|
||||
{
|
||||
viewport.x = x;
|
||||
}
|
||||
|
||||
void SHViewport::SetY(float y) noexcept
|
||||
{
|
||||
viewport.y = y;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -67,6 +67,8 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
void SetWidth(float w) noexcept;
|
||||
void SetHeight (float h) noexcept;
|
||||
void SetX (float x) noexcept;
|
||||
void SetY (float y) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getters */
|
||||
|
|
|
@ -0,0 +1,102 @@
|
|||
/************************************************************************************//*!
|
||||
\file Input.cxx
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 16, 2022
|
||||
\brief Contains the definition of the managed Input static class.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "Input.hxx"
|
||||
#include "Utility/Convert.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Vector3 Input::MousePosition::get()
|
||||
{
|
||||
int x, y;
|
||||
SHInputManager::GetMouseWindowPosition(&x, &y);
|
||||
return Vector3(static_cast<float>(x), static_cast<float>(y), 0.0f);
|
||||
}
|
||||
int Input::MouseScrollDelta::get()
|
||||
{
|
||||
return SHInputManager::GetMouseWheelVerticalDelta();
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
bool Input::GetKey(KeyCode key)
|
||||
{
|
||||
return SHInputManager::GetKey(static_cast<SHInputManager::SH_KEYCODE>(key));
|
||||
}
|
||||
|
||||
bool Input::GetKeyDown(KeyCode key)
|
||||
{
|
||||
return SHInputManager::GetKeyDown(static_cast<SHInputManager::SH_KEYCODE>(key));
|
||||
}
|
||||
|
||||
bool Input::GetKeyUp(KeyCode key)
|
||||
{
|
||||
return SHInputManager::GetKeyUp(static_cast<SHInputManager::SH_KEYCODE>(key));
|
||||
}
|
||||
|
||||
bool Input::GetMouseButton(MouseCode mouseButton)
|
||||
{
|
||||
return SHInputManager::GetKey(static_cast<SHInputManager::SH_KEYCODE>(mouseButton));
|
||||
}
|
||||
|
||||
bool Input::GetMouseButtonDown(MouseCode mouseButton)
|
||||
{
|
||||
return SHInputManager::GetKeyDown(static_cast<SHInputManager::SH_KEYCODE>(mouseButton));
|
||||
}
|
||||
|
||||
bool Input::GetMouseButtonUp(MouseCode mouseButton)
|
||||
{
|
||||
return SHInputManager::GetKeyUp(static_cast<SHInputManager::SH_KEYCODE>(mouseButton));
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Cursor Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void Input::SetMousePosition(Vector2 pos)
|
||||
{
|
||||
SHInputManager::SetMouseWindowPosition
|
||||
(
|
||||
static_cast<int>(pos.x),
|
||||
static_cast<int>(pos.y)
|
||||
);
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Time Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
double Input::GetKeyHeldTime(KeyCode key)
|
||||
{
|
||||
return SHInputManager::GetKeyHeldTime(static_cast<SHInputManager::SH_KEYCODE>(key));
|
||||
}
|
||||
|
||||
double Input::GetKeyReleasedTime(KeyCode key)
|
||||
{
|
||||
return SHInputManager::GetKeyReleasedTime(static_cast<SHInputManager::SH_KEYCODE>(key));
|
||||
}
|
||||
|
||||
double Input::GetMouseHeldTime(MouseCode key)
|
||||
{
|
||||
return SHInputManager::GetKeyHeldTime(static_cast<SHInputManager::SH_KEYCODE>(key));
|
||||
}
|
||||
|
||||
double Input::GetMouseReleasedTime(MouseCode key)
|
||||
{
|
||||
return SHInputManager::GetKeyReleasedTime(static_cast<SHInputManager::SH_KEYCODE>(key));
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,325 @@
|
|||
/************************************************************************************//*!
|
||||
\file Input.hxx
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 16, 2022
|
||||
\brief Contains the definition of the managed Input static class.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "Input/SHInputManager.h"
|
||||
#include "Math/Vector2.hxx"
|
||||
#include "Math/Vector3.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// Static class responsible for providing access to Input-related functionality.
|
||||
/// </summary>
|
||||
public ref class Input abstract sealed
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Represents the available supported keycodes that can be passed into the
|
||||
/// key-based Input functions.
|
||||
/// </summary>
|
||||
enum class KeyCode : int
|
||||
{
|
||||
Space = static_cast<int>(SHInputManager::SH_KEYCODE::SPACE),
|
||||
//Apostrophe = static_cast<int>(SHInputManager::SH_KEYCODE::APOSTROPHE),
|
||||
Comma = static_cast<int>(SHInputManager::SH_KEYCODE::OEM_COMMA),
|
||||
Minus = static_cast<int>(SHInputManager::SH_KEYCODE::OEM_MINUS),
|
||||
Period = static_cast<int>(SHInputManager::SH_KEYCODE::OEM_PERIOD),
|
||||
//Slash = static_cast<int>(SHInputManager::SH_KEYCODE::SLASH),
|
||||
Key0 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_0),
|
||||
Key1 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_1),
|
||||
Key2 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_2),
|
||||
Key3 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_3),
|
||||
Key4 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_4),
|
||||
Key5 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_5),
|
||||
Key6 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_6),
|
||||
Key7 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_7),
|
||||
Key8 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_8),
|
||||
Key9 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMBER_9),
|
||||
|
||||
//Semicolon = static_cast<int>(SHInputManager::SH_KEYCODE::SEMICOLON),
|
||||
//Equal = static_cast<int>(SHInputManager::SH_KEYCODE::EQUAL),
|
||||
|
||||
A = static_cast<int>(SHInputManager::SH_KEYCODE::A),
|
||||
B = static_cast<int>(SHInputManager::SH_KEYCODE::B),
|
||||
C = static_cast<int>(SHInputManager::SH_KEYCODE::C),
|
||||
D = static_cast<int>(SHInputManager::SH_KEYCODE::D),
|
||||
E = static_cast<int>(SHInputManager::SH_KEYCODE::E),
|
||||
F = static_cast<int>(SHInputManager::SH_KEYCODE::F),
|
||||
G = static_cast<int>(SHInputManager::SH_KEYCODE::G),
|
||||
H = static_cast<int>(SHInputManager::SH_KEYCODE::H),
|
||||
I = static_cast<int>(SHInputManager::SH_KEYCODE::I),
|
||||
J = static_cast<int>(SHInputManager::SH_KEYCODE::J),
|
||||
K = static_cast<int>(SHInputManager::SH_KEYCODE::K),
|
||||
L = static_cast<int>(SHInputManager::SH_KEYCODE::L),
|
||||
M = static_cast<int>(SHInputManager::SH_KEYCODE::M),
|
||||
N = static_cast<int>(SHInputManager::SH_KEYCODE::N),
|
||||
O = static_cast<int>(SHInputManager::SH_KEYCODE::O),
|
||||
P = static_cast<int>(SHInputManager::SH_KEYCODE::P),
|
||||
Q = static_cast<int>(SHInputManager::SH_KEYCODE::Q),
|
||||
R = static_cast<int>(SHInputManager::SH_KEYCODE::R),
|
||||
S = static_cast<int>(SHInputManager::SH_KEYCODE::S),
|
||||
T = static_cast<int>(SHInputManager::SH_KEYCODE::T),
|
||||
U = static_cast<int>(SHInputManager::SH_KEYCODE::U),
|
||||
V = static_cast<int>(SHInputManager::SH_KEYCODE::V),
|
||||
W = static_cast<int>(SHInputManager::SH_KEYCODE::W),
|
||||
X = static_cast<int>(SHInputManager::SH_KEYCODE::X),
|
||||
Y = static_cast<int>(SHInputManager::SH_KEYCODE::Y),
|
||||
Z = static_cast<int>(SHInputManager::SH_KEYCODE::Z),
|
||||
|
||||
//LeftBracket = static_cast<int>(SHInputManager::SH_KEYCODE::LEFTBRACKET),
|
||||
//BackSlash = static_cast<int>(SHInputManager::SH_KEYCODE::BACKSLASH),
|
||||
//RightBracket = static_cast<int>(SHInputManager::SH_KEYCODE::RIGHTBRACKET),
|
||||
//GraveAccent = static_cast<int>(SHInputManager::SH_KEYCODE::GRAVEACCENT),
|
||||
|
||||
//WORLD1 = static_cast<int>(SHInputManager::SH_KEYCODE::WORLD1),
|
||||
//WORLD2 = static_cast<int>(SHInputManager::SH_KEYCODE::WORLD2),
|
||||
|
||||
/* Function keys */
|
||||
Escape = static_cast<int>(SHInputManager::SH_KEYCODE::ESCAPE),
|
||||
Enter = static_cast<int>(SHInputManager::SH_KEYCODE::ENTER),
|
||||
Tab = static_cast<int>(SHInputManager::SH_KEYCODE::TAB),
|
||||
Backspace = static_cast<int>(SHInputManager::SH_KEYCODE::BACKSPACE),
|
||||
Insert = static_cast<int>(SHInputManager::SH_KEYCODE::INSERT),
|
||||
Delete = static_cast<int>(SHInputManager::SH_KEYCODE::DEL),
|
||||
Right = static_cast<int>(SHInputManager::SH_KEYCODE::RIGHT_ARROW),
|
||||
Left = static_cast<int>(SHInputManager::SH_KEYCODE::LEFT_ARROW),
|
||||
Down = static_cast<int>(SHInputManager::SH_KEYCODE::DOWN_ARROW),
|
||||
Up = static_cast<int>(SHInputManager::SH_KEYCODE::UP_ARROW),
|
||||
PageUp = static_cast<int>(SHInputManager::SH_KEYCODE::PAGE_UP),
|
||||
PageDown = static_cast<int>(SHInputManager::SH_KEYCODE::PAGE_DOWN),
|
||||
Home = static_cast<int>(SHInputManager::SH_KEYCODE::HOME),
|
||||
End = static_cast<int>(SHInputManager::SH_KEYCODE::END),
|
||||
CapsLock = static_cast<int>(SHInputManager::SH_KEYCODE::CAPS_LOCK),
|
||||
ScrollLock = static_cast<int>(SHInputManager::SH_KEYCODE::SCROLL_LOCK),
|
||||
NumLock = static_cast<int>(SHInputManager::SH_KEYCODE::NUM_LOCK),
|
||||
PrintScreen = static_cast<int>(SHInputManager::SH_KEYCODE::PRINT_SCREEN),
|
||||
Pause = static_cast<int>(SHInputManager::SH_KEYCODE::PAUSE),
|
||||
F1 = static_cast<int>(SHInputManager::SH_KEYCODE::F1),
|
||||
F2 = static_cast<int>(SHInputManager::SH_KEYCODE::F2),
|
||||
F3 = static_cast<int>(SHInputManager::SH_KEYCODE::F3),
|
||||
F4 = static_cast<int>(SHInputManager::SH_KEYCODE::F4),
|
||||
F5 = static_cast<int>(SHInputManager::SH_KEYCODE::F5),
|
||||
F6 = static_cast<int>(SHInputManager::SH_KEYCODE::F6),
|
||||
F7 = static_cast<int>(SHInputManager::SH_KEYCODE::F7),
|
||||
F8 = static_cast<int>(SHInputManager::SH_KEYCODE::F8),
|
||||
F9 = static_cast<int>(SHInputManager::SH_KEYCODE::F9),
|
||||
F10 = static_cast<int>(SHInputManager::SH_KEYCODE::F10),
|
||||
F11 = static_cast<int>(SHInputManager::SH_KEYCODE::F11),
|
||||
F12 = static_cast<int>(SHInputManager::SH_KEYCODE::F12),
|
||||
F13 = static_cast<int>(SHInputManager::SH_KEYCODE::F13),
|
||||
F14 = static_cast<int>(SHInputManager::SH_KEYCODE::F14),
|
||||
F15 = static_cast<int>(SHInputManager::SH_KEYCODE::F15),
|
||||
F16 = static_cast<int>(SHInputManager::SH_KEYCODE::F16),
|
||||
F17 = static_cast<int>(SHInputManager::SH_KEYCODE::F17),
|
||||
F18 = static_cast<int>(SHInputManager::SH_KEYCODE::F18),
|
||||
F19 = static_cast<int>(SHInputManager::SH_KEYCODE::F19),
|
||||
F20 = static_cast<int>(SHInputManager::SH_KEYCODE::F20),
|
||||
F21 = static_cast<int>(SHInputManager::SH_KEYCODE::F21),
|
||||
F22 = static_cast<int>(SHInputManager::SH_KEYCODE::F22),
|
||||
F23 = static_cast<int>(SHInputManager::SH_KEYCODE::F23),
|
||||
F24 = static_cast<int>(SHInputManager::SH_KEYCODE::F24),
|
||||
|
||||
/* Keypad */
|
||||
KeyPad0 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_0),
|
||||
KeyPad1 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_1),
|
||||
KeyPad2 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_2),
|
||||
KeyPad3 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_3),
|
||||
KeyPad4 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_4),
|
||||
KeyPad5 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_5),
|
||||
KeyPad6 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_6),
|
||||
KeyPad7 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_7),
|
||||
KeyPad8 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_8),
|
||||
KeyPad9 = static_cast<int>(SHInputManager::SH_KEYCODE::NUMPAD_9),
|
||||
//KeyPadDecimal = static_cast<int>(SHInputManager::SH_KEYCODE::KPDECIMAL),
|
||||
//KeyPadDivide = static_cast<int>(SHInputManager::SH_KEYCODE::KPDIVIDE),
|
||||
//KeyPadMultiply = static_cast<int>(SHInputManager::SH_KEYCODE::KPMULTIPLY),
|
||||
//KeyPadSubtract = static_cast<int>(SHInputManager::SH_KEYCODE::KPSUBTRACT),
|
||||
//KeyPadAdd = static_cast<int>(SHInputManager::SH_KEYCODE::KPADD),
|
||||
//KeyPadEnter = static_cast<int>(SHInputManager::SH_KEYCODE::KPENTER),
|
||||
//KeyPadEqual = static_cast<int>(SHInputManager::SH_KEYCODE::KEYPAD),
|
||||
|
||||
Shift = static_cast<int>(SHInputManager::SH_KEYCODE::SHIFT),
|
||||
LeftControl = static_cast<int>(SHInputManager::SH_KEYCODE::LEFT_CTRL),
|
||||
LeftAlt = static_cast<int>(SHInputManager::SH_KEYCODE::LEFT_ALT),
|
||||
LeftSuper = static_cast<int>(SHInputManager::SH_KEYCODE::LEFT_WINDOWS),
|
||||
RightShift = static_cast<int>(SHInputManager::SH_KEYCODE::RIGHT_SHIFT),
|
||||
RightControl = static_cast<int>(SHInputManager::SH_KEYCODE::RIGHT_CTRL),
|
||||
RightAlt = static_cast<int>(SHInputManager::SH_KEYCODE::RIGHT_ALT),
|
||||
RightSuper = static_cast<int>(SHInputManager::SH_KEYCODE::RIGHT_WINDOWS),
|
||||
|
||||
/* Gamepad */
|
||||
JoystickA = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_A),
|
||||
JoystickB = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_B),
|
||||
JoystickX = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_X),
|
||||
JoystickY = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_Y),
|
||||
JoystickLeftBumper = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_LEFTSHOULDER),
|
||||
JoystickRightBumper = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_RIGHTSHOULDER),
|
||||
JoystickLeftTrigger = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_LEFTTRIGGER),
|
||||
JoystickRightTrigger = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_RIGHTTRIGGER),
|
||||
JoystickDPadUp = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_DPAD_UP),
|
||||
JoystickDPadDown = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_DPAD_DOWN),
|
||||
JoystickDPadLeft = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_DPAD_LEFT),
|
||||
JoystickDPadRight = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_DPAD_RIGHT),
|
||||
JoystickMenu = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_MENU),
|
||||
JoystickView = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_VIEW),
|
||||
JoystickLeftStick = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_LEFT_THUMBSTICK_BUTTON),
|
||||
JoystickRightStick = static_cast<int>(SHInputManager::SH_KEYCODE::GAMEPAD_RIGHT_THUMBSTICK_BUTTON),
|
||||
|
||||
/* Unity Gamepad Mappings */
|
||||
JoystickButton0 = JoystickA,
|
||||
JoystickButton1 = JoystickB,
|
||||
JoystickButton2 = JoystickX,
|
||||
JoystickButton3 = JoystickY,
|
||||
JoystickButton4 = JoystickLeftBumper,
|
||||
JoystickButton5 = JoystickRightBumper,
|
||||
JoystickButton6 = JoystickView,
|
||||
JoystickButton7 = JoystickMenu,
|
||||
JoystickButton8 = JoystickLeftStick,
|
||||
JoystickButton9 = JoystickRightStick
|
||||
|
||||
};
|
||||
/// <summary>
|
||||
/// Represents the available supported mouse keycodes that can be passed into the
|
||||
/// mouse-button-based Input functions.
|
||||
/// </summary>
|
||||
enum class MouseCode : int
|
||||
{
|
||||
LeftButton = static_cast<int>(SHInputManager::SH_KEYCODE::LMB),
|
||||
RightButton = static_cast<int>(SHInputManager::SH_KEYCODE::RMB),
|
||||
MiddleButton = static_cast<int>(SHInputManager::SH_KEYCODE::MMB),
|
||||
Button3 = static_cast<int>(SHInputManager::SH_KEYCODE::XMB1),
|
||||
Button4 = static_cast<int>(SHInputManager::SH_KEYCODE::XMB2)
|
||||
};
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Properites */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Mouse position in screen coordinates relative to the top left of the window.
|
||||
/// This value is a Vector3 for compatibility with functions that have Vector3
|
||||
/// arguments. The z component of the Vector3 is always 0
|
||||
/// </summary>
|
||||
static property Vector3 MousePosition
|
||||
{
|
||||
Vector3 get();
|
||||
}
|
||||
/// <summary>
|
||||
/// Amnount of vertical mouse scroll in this frame.
|
||||
/// </summary>
|
||||
static property int MouseScrollDelta
|
||||
{
|
||||
int get();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Checks if a specified key is being held down.
|
||||
/// This will also be true if GetKeyDown() is true.
|
||||
/// </summary>
|
||||
/// <param name="key">KeyCode of the key to check.</param>
|
||||
/// <returns>True while the user holds down the key specified.</returns>
|
||||
static bool GetKey(KeyCode key);
|
||||
/// <summary>
|
||||
/// Checks if a specified key is pressed and was not pressed before.
|
||||
/// </summary>
|
||||
/// <param name="key">KeyCode of the key to check.</param>
|
||||
/// <returns>
|
||||
/// True during the frame the user starts pressing down the key specified.
|
||||
/// </returns>
|
||||
static bool GetKeyDown(KeyCode key);
|
||||
/// <summary>
|
||||
/// Checks if a specified key is no longer pressed pressed and was pressed
|
||||
/// before.
|
||||
/// </summary>
|
||||
/// <param name="key">KeyCode of the key to check.</param>
|
||||
/// <returns>
|
||||
/// True during the frame the user releases the key identified by name.
|
||||
/// </returns>
|
||||
static bool GetKeyUp(KeyCode key);
|
||||
/// <summary>
|
||||
/// Checks if a specified mouse button is being held down.
|
||||
/// This will also be true if GetMouseButtonDown() is true.
|
||||
/// </summary>
|
||||
/// <param name="mouseButton">MouseCode of the mouse button to check.</param>
|
||||
/// <returns>True while the user holds down the mouse button specified.</returns>
|
||||
static bool GetMouseButton(MouseCode mouseButton);
|
||||
/// <summary>
|
||||
/// Checks if a specified mouse button is pressed and was not pressed before.
|
||||
/// </summary>
|
||||
/// <param name="mouseButton">MouseCode of the mouse button to check.</param>
|
||||
/// <returns>
|
||||
/// True during the frame the user pressed the given mouse button.
|
||||
/// </returns>
|
||||
static bool GetMouseButtonDown(MouseCode mouseButton);
|
||||
/// <summary>
|
||||
/// Checks if a specified mouse button is no longer pressed and was pressed
|
||||
/// before.
|
||||
/// </summary>
|
||||
/// <param name="mouseButton">MouseCode of the mouse button to check.</param>
|
||||
/// <returns>
|
||||
/// True during the frame the user releases the given mouse button.
|
||||
/// </returns>
|
||||
static bool GetMouseButtonUp(MouseCode mouseButton);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Cursor Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Sets the position of the mouse cursor relative to the top left corner of the
|
||||
/// window.
|
||||
/// </summary>
|
||||
/// <param name="pos">
|
||||
/// Position of the mouse in window pixel coordinates to set.
|
||||
/// </param>
|
||||
static void SetMousePosition(Vector2 pos);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Timing Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Retrieves the duration that the specified key has been held or was last held
|
||||
/// for.
|
||||
/// </summary>
|
||||
/// <param name="key">The key to check.</param>
|
||||
/// <returns>Time in seconds that the key was held.</returns>
|
||||
static double GetKeyHeldTime(KeyCode key);
|
||||
/// <summary>
|
||||
/// Retrieves the duration that the specified key has not been held or was last
|
||||
/// not been held for.
|
||||
/// </summary>
|
||||
/// <param name="key">The key to check.</param>
|
||||
/// <returns>Time in seconds that the key was held.</returns>
|
||||
static double GetKeyReleasedTime(KeyCode key);
|
||||
/// <summary>
|
||||
/// Retrieves the duration that the specified key has been held or was last held
|
||||
/// for.
|
||||
/// </summary>
|
||||
/// <param name="key">The key to check.</param>
|
||||
/// <returns>Time in seconds that the key was held.</returns>
|
||||
static double GetMouseHeldTime(MouseCode mouseButton);
|
||||
/// <summary>
|
||||
/// Retrieves the duration that the specified key has not been held or was last
|
||||
/// not been held for.
|
||||
/// </summary>
|
||||
/// <param name="key">The key to check.</param>
|
||||
/// <returns>Time in seconds that the key was held.</returns>
|
||||
static double GetMouseReleasedTime(MouseCode mouseButton);
|
||||
};
|
||||
}
|
Loading…
Reference in New Issue