using SHADE; using System; public class ScoringZone : Script { protected override void awake() { } protected override void onTriggerEnter(CollisionInfo info) { if (GameManager.Instance && info.GameObject.GetScript()) { Audio.PlaySFXOnce2D("event:/Music/stingers/item_scored"); GameManager.Instance.ItemScored(); GameManager.Instance.Score += info.GameObject.GetScript().Score * GameManager.Instance.currMultiplierCombo; info.GameObject.SetActive(false); } } }