project "SHADE_Application" kind "ConsoleApp" language "C++" cppdialect "C++latest" targetdir ("bin/" .. outputdir .. "/%{prj.name}") objdir ("bin-int/" .. outputdir .. "/%{prj.name}") systemversion "latest" pchheader "SBpch.h" pchsource "%{prj.location}/src/SBpch.cpp" staticruntime "on" files { "%{prj.location}/src/**.h", "%{prj.location}/src/**.c", "%{prj.location}/src/**.cpp", "%{prj.location}/src/**.glsl", } includedirs { "%{IncludeDir.GLFW}", "%{IncludeDir.GLAD}", "../SHADE_Engine/src", "src" } flags { "MultiProcessorCompile" } links { "SHADE_Engine" } postbuildcommands { } warnings 'Extra' filter "configurations:Debug" symbols "On" defines {"_DEBUG"} filter "configurations:Release" optimize "On" defines{"_RELEASE"}