using SHADE; public class TestScript : Script { public TestScript(GameObject gameObj) : base(gameObj) {} protected override void awake() { Debug.Log("TestScript.Awake()"); } protected override void start() { Debug.Log("TestScript.Start()"); } protected override void update() { Debug.Log("TestScript.Update()"); } protected override void onDestroy() { Debug.Log("TestScript.OnDestroy()"); } }